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  • Flex: Result event given multiple times

    - by Tom
    Hello everybody!! I am trying to learn Flex and now i have the next code: http://pastebin.com/rZwxF7w1 This code is for my login component. I want to get a special string for encrypting my password. This string is given by my authservice. But when i login i get a multiple times a alert with Done(line 69 in the pastebin code or line 4 in the code on the bottom of this question). But i want that it shows one single time. Does someone know what is wrong with this code? Tom protected function tryLogin():void { encryptStringResult.addEventListener('result', function(event:ResultEvent):void { var encryptString:String = event.result.toString(); Alert.show('Done'); }); encryptStringResult.token = auth.getEncryptString(); }

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  • MKMapView not calling delegate methods

    - by criscokid
    In a UIViewController I add a MKMapView to the view controlled by the controller. - (void)viewDidLoad { [super viewDidLoad]; CGRect rect = CGRectMake(0, 0, 460, 320); map = [[MKMapView alloc] initWithFrame:rect]; map.delegate = self; [self.view addSubview:map]; } Later in the controller I have - (void)mapViewDidFinishLoadingMap:(MKMapView *)mapView { NSLog(@"done."); } Done never gets printed. None of the other delegate methods get called either like mapView:viewForAnnotation: I use a MKMapView in an another app, but this seems to happen on any new application I make. Has anyone else seen this behavior? EDIT: The problem seems to be when UIViewController is made the delegate of the MKMapView, a direct subclass of NSObject seems to work okay. I can work around like this, still seems very odd since I've done it before.

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  • Am I doing getters/setters the right way in Java?

    - by Sergio Tapia
    public class Persona { int Codigo; String Nombre; public Persona(int Codigo, String Nombre){ this.Codigo = Codigo; this.Nombre = Nombre; } public void setCodigo(int Codigo){ this.Codigo = Codigo; } public int getCodigo(){ return this.Codigo; } public void setNombre(String Nombre){ this.Nombre = Nombre; } public String getNombre(){ return this.Nombre; } } Or is there a much shorter (realiable) way to do it?

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  • forward declare static function c++

    - by Matthew Scouten
    I want to forward declare a static member function of a class in another file. What I WANT to do looks like this: BigMassiveHeader.h: class foo { static void init_foos(); } Main.cpp: class foo; void init_foos(); int main(char** argv, int argc) { foo::init_foos() } This fails out with "error C2027: use of undefined type 'tt_py_ns::foo'" Is there a way to accomplish what I want to do with out making init_foos a free function, or including BigMassiveHeader.h? (BigMassiveHeader.h is noticeably effecting compile time, and is included everywhere.)

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  • Drag Rotate UIImageView by touch

    - by rockstardev
    I have an UIImageView that is a subview of an UIView. I'm trying to create a drag rotate effect with the UIImageView similar to spinning a bottle but I'm having trouble calculating the radians to rotate the image by. My code below seems like it should work because I've seen a similar calculation in Flash examples. Can anyone shed some light on what I'm doing wrong? Thanks. This is the code contained in my image view subclass: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; lastLocation = [touch locationInView:[self superview]]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:[self superview]]; CGFloat xDisplacement = location.x - lastLocation.x; CGFloat yDisplacement = location.y - lastLocation.y; CGFloat rad = atan2f(yDisplacement,xDisplacement); self.transform = CGAffineTransformMakeRotation(rad); }

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  • Auto-hide JMenuBar

    - by PeterMmm
    When i run the code above the frame's menu bar come up when the mouse moves to the upper part of the window. The problem is when i open the menu but do not select any item and move out the mouse the menu bar get invisible but the items stay on screen. public class Test extends JFrame { public Test() { setLayout(new BorderLayout()); setSize(300, 300); JMenuBar mb = new JMenuBar(); setJMenuBar(mb); mb.setVisible(false); JMenu menu = new JMenu("File"); mb.add(menu); menu.add(new JMenuItem("Item-1")); menu.add(new JMenuItem("Item-2")); addMouseMotionListener(new MouseAdapter() { @Override public void mouseMoved(MouseEvent e) { getJMenuBar().setVisible(e.getY() < 50); } }); } public static void main(String args[]) { new Test().setVisible(true); } }

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  • Add child to scene from within a class.

    - by Fecal Brunch
    Hi, I'm new to flash in general and have been writing a program with two classes that extend MovieClip (Stems and Star). I need to create a new Stems object as a child of the scene when the user stops dragging a Star object, but do not know how to reference the scene from within the Star class's code. I've tried passing the scene into the constructor of the Star and doing sometihng like: this.scene.addChild (new Stems ()); But apparently that's not how to do it... Below is the code for Stems and Stars, any advice would be appreciated greatly. package { import flash.display.MovieClip; import flash.events.*; import flash.utils.Timer; public class Stems extends MovieClip { public const centreX=1026/2; public const centreY=600/2; public var isFlowing:Boolean; public var flowerType:Number; public const outerLimit=210; public const innerLimit=100; public function Stems(fType:Number) { this.isFlowing=false; this.scaleX=this.scaleY= .0007* distanceFromCentre(this.x, this.y); this.setXY(); trace(distanceFromCentre(this.x, this.y)); if (fType==2) { gotoAndStop("Aplant"); } } public function distanceFromCentre(X:Number, Y:Number):int { return (Math.sqrt((X-centreX)*(X-centreX)+(Y-centreY)*(Y-centreY))); } public function rotateAwayFromCentre():void { var theX:int=centreX-this.x; var theY:int = (centreY - this.y) * -1; var angle = Math.atan(theY/theX)/(Math.PI/180); if (theX<0) { angle+=180; } if (theX>=0&&theY<0) { angle+=360; } this.rotation = ((angle*-1) + 90)+180; } public function setXY() { do { var tempX=Math.random()*centreX*2; var tempY=Math.random()*centreY*2; } while (distanceFromCentre (tempX, tempY)>this.outerLimit || distanceFromCentre (tempX, tempY)<this.innerLimit); this.x=tempX; this.y=tempY; rotateAwayFromCentre(); } public function getFlowerType():Number { return this.flowerType; } } } package { import flash.display.MovieClip; import flash.events.*; import flash.utils.Timer; public class Star extends MovieClip { public const sWide=1026; public const sTall=600; public var startingX:Number; public var startingY:Number; public var starColor:Number; public var flicker:Timer; public var canUpdatePos:Boolean=true; public const innerLimit=280; public function Star(color:Number, basefl:Number, factorial:Number) { this.setXY(); this.starColor=color; this.flicker = new Timer (basefl + factorial * (Math.ceil(100* Math.random ()))); this.flicker.addEventListener(TimerEvent.TIMER, this.tick); this.addEventListener(MouseEvent.MOUSE_OVER, this.hover); this.addEventListener(MouseEvent.MOUSE_UP, this.drop); this.addEventListener(MouseEvent.MOUSE_DOWN, this.drag); this.addChild (new Stems (2)); this.flicker.start(); this.updateAnimation(0, false); } public function distanceOK(X:Number, Y:Number):Boolean { if (Math.sqrt((X-(sWide/2))*(X-(sWide/2))+(Y-(sTall/2))*(Y-(sTall/2)))>innerLimit) { return true; } else { return false; } } public function setXY() { do { var tempX=this.x=Math.random()*sWide; var tempY=this.y=Math.random()*sTall; } while (distanceOK (tempX, tempY)==false); this.startingX=tempX; this.startingY=tempY; } public function tick(event:TimerEvent) { if (this.canUpdatePos) { this.setXY(); } this.updateAnimation(0, false); this.updateAnimation(this.starColor, false); } public function updateAnimation(color:Number, bright:Boolean) { var brightStr:String; if (bright) { brightStr="bright"; } else { brightStr="low"; } switch (color) { case 0 : this.gotoAndStop("none"); break; case 1 : this.gotoAndStop("N" + brightStr); break; case 2 : this.gotoAndStop("A" + brightStr); break; case 3 : this.gotoAndStop("F" + brightStr); break; case 4 : this.gotoAndStop("E" + brightStr); break; case 5 : this.gotoAndStop("S" + brightStr); break; } } public function hover(event:MouseEvent):void { this.updateAnimation(this.starColor, true); this.canUpdatePos=false; } public function drop(event:MouseEvent):void { this.stopDrag(); this.x=this.startingX; this.y=this.startingY; this.updateAnimation(0, false); this.canUpdatePos=true; } public function drag(event:MouseEvent):void { this.startDrag(false); this.canUpdatePos=false; } } }

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  • Showing a Toast using "setUncaughtExceptionHandler"

    - by VitalyB
    Hi everyone, I'm trying to do a simple global exception handler in my Android app and I am having troubles: public class TicTacToe extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Thread.currentThread().setUncaughtExceptionHandler(new UncaughtExceptionHandler() { @Override public void uncaughtException(Thread thread, Throwable ex) { Toast.makeText(this, "TOAST", Toast.LENGTH_LONG); } }); setContentView(R.layout.main); } } I'm a rather new with both Android AND java but in .NET that would work. Can't I access local variable from anonymous methods in java? If so, how should I rewrite it? Thanks, Vitaly

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  • how to implement OOP using QT

    - by kaycee
    hi, this is a simple OOP QT question. my app consists of main window (QMainWindow) and a table (QTableWidget). in the main window i have arguments and variables which i would like to pass to the table class, and to access methods in main widnow class from the table class, how should i do it ? mainwindow.h class MainWindow : public QMainWindow { Q_OBJECT private: int a; int b; Spreadsheet *spreadsheet; public: void set_a(int); void set_b(int); spreadsheet.h class Spreadsheet : public QTableWidget { Q_OBJECT public: Spreadsheet(QWidget *parent = 0); atm i define Spreadsheet like this: spreadsheet = new Spreadsheet(this); and i'd like to access set_a() from spreadsheet.cpp...

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  • In a DDD approach, is this example modelled correctly?

    - by Tag
    Just created an acc on SO to ask this :) Assuming this simplified example: building a web application to manage projects... The application has the following requirements/rules. 1) Users should be able to create projects inserting the project name. 2) Project names cannot be empty. 3) Two projects can't have the same name. I'm using a 4-layered architecture (User Interface, Application, Domain, Infrastructure). On my Application Layer i have the following ProjectService.cs class: public class ProjectService { private IProjectRepository ProjectRepo { get; set; } public ProjectService(IProjectRepository projectRepo) { ProjectRepo = projectRepo; } public void CreateNewProject(string name) { IList<Project> projects = ProjectRepo.GetProjectsByName(name); if (projects.Count > 0) throw new Exception("Project name already exists."); Project project = new Project(name); ProjectRepo.InsertProject(project); } } On my Domain Layer, i have the Project.cs class and the IProjectRepository.cs interface: public class Project { public int ProjectID { get; private set; } public string Name { get; private set; } public Project(string name) { ValidateName(name); Name = name; } private void ValidateName(string name) { if (name == null || name.Equals(string.Empty)) { throw new Exception("Project name cannot be empty or null."); } } } public interface IProjectRepository { void InsertProject(Project project); IList<Project> GetProjectsByName(string projectName); } On my Infrastructure layer, i have the implementation of IProjectRepository which does the actual querying (the code is irrelevant). I don't like two things about this design: 1) I've read that the repository interfaces should be a part of the domain but the implementations should not. That makes no sense to me since i think the domain shouldn't call the repository methods (persistence ignorance), that should be a responsability of the services in the application layer. (Something tells me i'm terribly wrong.) 2) The process of creating a new project involves two validations (not null and not duplicate). In my design above, those two validations are scattered in two different places making it harder (imho) to see whats going on. So, my question is, from a DDD perspective, is this modelled correctly or would you do it in a different way?

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  • Javascript display property

    - by Nani
    In my form I have a textbox and a calendr along with other controls asp:TextBox ID="TextBox2" runat="server" onfocus="CalOpen()" asp:TextBox asp:Calendar ID="Calendar1" runat="server" style="display:none;" onselectionchanged="Calendar1_SelectionChanged" script type="text/javascript" function CalOpen() { var cal = document.getElementById('<%=Calendar1.ClientID%>'); cal.style.display='block'; } /script protected void Calendar1_SelectionChanged(object sender, EventArgs e) { TextBox2.Text = Calendar1.SelectedDate.ToLongDateString(); Calendar1.Visible = false; } protected void ImageButton1_Click(object sender, ImageClickEventArgs e) { Calendar1.Visible = true; } For the first time it worked fine, but, 2nd time when I click TextBox2, that is, after selecting date for the first time. Broeser is throwing error"object required" I am unable to know where I went wrong. Plz help me in making my code correct. Thank You.

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  • java - volatile keyword

    - by Tiyoal
    Say I have two threads and an object. One thread assigns the object: public void assign(MyObject o) { myObject = o; } Another thread uses the object: public void use() { myObject.use(); } Does the variable myObject have to be declared as volatile? I am trying to understand when to use volatile and when not, and this is puzzling me. Is it possible that the second thread keeps a reference to an old object in its local memory cache? If not, why not? Thanks a lot.

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  • Wondering about a way to conserve memory in C# using List<> with structs

    - by Michael Ryan
    I'm not even sure how I should phrase this question. I'm passing some CustomStruct objects as parameters to a class method, and storing them in a List. What I'm wondering is if it's possible and more efficient to add multiple references to a particular instance of a CustomStruct if a equivalent instance it found. This is a dummy/example struct: public struct CustomStruct { readonly int _x; readonly int _y; readonly int _w; readonly int _h; readonly Enum _e; } Using the below method, you can pass one, two, or three CustomStruct objects as parameters. In the final method (that takes three parameters), it may be the case that the 3rd and possibly the 2nd will have the same value as the first. List<CustomStruct> _list; public void AddBackground(CustomStruct normal) { AddBackground(normal, normal, normal); } public void AddBackground(CustomStruct normal, CustomStruct hover) { AddBackground(normal, hover, hover); } public void AddBackground(CustomStruct normal, CustomStruct hover, CustomStruct active) { _list = new List<CustomStruct>(3); _list.Add(normal); _list.Add(hover); _list.Add(active); } As the method stands now, I believe it will create new instances of CustomStruct objects, and then adds a reference of each to the List. It is my understanding that if I instead check for equality between normal and hover and (if equal) insert normal again in place of hover, when the method completes, hover will lose all references and eventually be garbage collected, whereas normal will have two references in the List. The same could be done for active. That would be better, right? The CustomStruct is a ValueType, and therefore one instance would remain on the Stack, and the three List references would just point to it. The overall List size is determined not by the object Type is contains, but by its Capacity. By eliminating the "duplicate" CustomStuct objects, you allow them to be cleaned up. When the CustomStruct objects are passed to these methods, new instances are created each time. When the structs are added to the List, is another copy made? For example, if i pass just one CustomStruct, AddBackground(normal) creates a copy of the original variable, and then passes it three times to Addbackground(normal, hover, active). In this method, three copies are made of the original copy. When the three local variables are added to the List using Add(), are additional copies created inside Add(), and does that defeat the purpose of any equality checks as previously mentioned? Am I missing anything here?

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  • How to determine errors in java

    - by user225269
    I'm just a java beginner. Do you have any tips there on how to determine errors. I'm trying to connect to mysql derby database. I don't know how to determine the error, there is no red line, but there is a message box that shows up when I try to run the program. All I want to do is to display the first record in the database. All I get is this in the output: E:\Users\users.netbeans\6.8\var\cache\executor-snippets\run.xml:45: package Employees; import java.sql.Statement; import javax.swing.JOptionPane; import java.sql.Connection; import java.sql.DriverManager; import java.sql.SQLException; import java.sql.ResultSet; /** * * @author Nrew */ public class Students extends javax.swing.JFrame { Connection con; Statement stmt; ResultSet rs; /** Creates new form Students */ public Students() { initComponents(); DoConnect(); } public void DoConnect(){ try { String host= "jdbc:derby://localhost:1527/YURA"; String uname = "bart"; String pword = "12345"; con = DriverManager.getConnection(host, uname, pword); stmt = con.createStatement( ); String SQL = "SELECT * FROM APP.XROSS"; rs = stmt.executeQuery(SQL); rs.next(); rs.next( ); int ids = rs.getInt("IDNUM"); String idz = Integer.toString(ids); String fname = rs.getString("FNAME"); String lname = rs.getString("LNAME"); String course = rs.getString("COURSE"); String skul = rs.getString("SCHOOL"); String gen = rs.getString("GENDER"); TextIDNUM.setText(idz); TextFNAME.setText(fname); TextLNAME.setText(lname); textCOURSE.setText(course); textSCHOOL.setText(skul); textGENDER.setText(gen); } catch (SQLException err) { JOptionPane.showMessageDialog(Students.this, err.getMessage()); } } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { TextIDNUM = new javax.swing.JTextField(); TextFNAME = new javax.swing.JTextField(); TextLNAME = new javax.swing.JTextField(); textCOURSE = new javax.swing.JTextField(); textSCHOOL = new javax.swing.JTextField(); textGENDER = new javax.swing.JTextField(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(116, 116, 116) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING, false) .addComponent(textGENDER, javax.swing.GroupLayout.Alignment.LEADING) .addComponent(textSCHOOL, javax.swing.GroupLayout.Alignment.LEADING) .addComponent(textCOURSE, javax.swing.GroupLayout.Alignment.LEADING) .addComponent(TextLNAME, javax.swing.GroupLayout.Alignment.LEADING) .addComponent(TextFNAME, javax.swing.GroupLayout.Alignment.LEADING) .addComponent(TextIDNUM, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.DEFAULT_SIZE, 151, Short.MAX_VALUE)) .addContainerGap(243, Short.MAX_VALUE)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(37, 37, 37) .addComponent(TextIDNUM, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addGap(18, 18, 18) .addComponent(TextFNAME, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addGap(18, 18, 18) .addComponent(TextLNAME, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addGap(18, 18, 18) .addComponent(textCOURSE, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED) .addComponent(textSCHOOL, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED) .addComponent(textGENDER, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(67, Short.MAX_VALUE)) ); pack(); }// </editor-fold> /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new Students().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JTextField TextFNAME; private javax.swing.JTextField TextIDNUM; private javax.swing.JTextField TextLNAME; private javax.swing.JTextField textCOURSE; private javax.swing.JTextField textGENDER; private javax.swing.JTextField textSCHOOL; // End of variables declaration }

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  • Why does gcc add symbols to non-debug build?

    - by Matt Holgate
    When I do a release build with gcc (i.e. I do not specify -g), I still seem to end up with symbols in the binary, and have to use strip to remove them. In fact, I can still breakpoint functions and get backtraces in gdb (albeit without line numbers). This surprised me - can anyone explain why this happens? e.g. #include <stdio.h> static void blah(void) { printf("hello world\n"); } int main(int argc, char *argv[]) { blah(); return 0; } gcc -o foo foo.c nm foo | grep blah: 08048374 t blah

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  • C++ cin keeps skipping.....

    - by user69514
    I am having problems with my program. WHen I run it, it asks the user for the album, the title, but then it just exits the loop without asking for the price and the sale tax. Any ideas what's going on? This is a sample run Discounts effective for September 15, 2010 Classical 8% Country 4% International 17% Jazz 0% Rock 16% Show 12% Are there more transactions? Y/N y Enter Artist of CD: Sevendust Enter Title of CD: Self titled Enter Genre of CD: Rock enter price Are there more transactions? Y/N Thank you for shopping with us! Program code: #include <iostream> #include <string> using namespace std; int counter = 0; string discount_tiles[] = {"Classical", "Country", "International", "Jazz", "Rock", "Show"}; int discount_amounts[] = {8, 4, 17, 0, 16, 12, 14}; string date = "September 15, 2010"; // Array Declerations //Artist array char** artist = new char *[100]; //Title array char** title = new char *[100]; //Genres array char** genres = new char *[100]; //Price array double* price[100]; //Discount array double* tax[100]; // sale price array double* sale_price[100]; //sale tax array double* sale_tax[100]; //cash price array double* cash_price[100]; //Begin Prototypes char* getArtist(); char* getTitle(); char* getGenre(); double* getPrice(); double* getTax(); unsigned int* AssignDiscounts(); void ReadTransaction (char ** artist, char ** title, char ** genre, float ** cash, float & taxrate, int albumcount); void computesaleprice(); bool AreThereMore (); //End Prototypes bool areThereMore () { char answer; cout << "Are there more transactions? Y/N" << endl; cin >> answer; if (answer =='y' || answer =='Y') return true; else return false; } char* getArtist() { char * artist= new char [100]; cout << "Enter Artist of CD: " << endl; cin.getline(artist,100); cin.ignore(); return artist; } char* getTitle() { char * title= new char [100]; cout << "Enter Title of CD: " << endl; cin.getline(title,100); cin.ignore(); return title; } char* getGenre() { char * genre= new char [100]; cout << "Enter Genre of CD: " << endl; cin.getline(genre,100); cin.ignore(); return genre; } double* getPrice() { //double* price = new double(); //cout << "Enter Price of CD: " << endl; //cin >> *price; //return price; double p = 0.0; cout<< "enter price" << endl; cin >> p; cin.ignore(); double* pp = &p; return pp; } double* getTax() { double* tax= new double(); cout << "Enter local sales tax: " << endl; cin >> *tax; return tax; } int findDiscount(string str){ if(str.compare(discount_tiles[0]) == 0) return discount_amounts[0]; else if(str.compare(discount_tiles[0]) == 0) return discount_amounts[1]; else if(str.compare(discount_tiles[0]) == 0) return discount_amounts[2]; else if(str.compare(discount_tiles[0]) == 0) return discount_amounts[3]; else if(str.compare(discount_tiles[0]) == 0) return discount_amounts[4]; else if(str.compare(discount_tiles[0]) == 0) return discount_amounts[5]; else{ cout << "Error in findDiscount function" << endl; return 0; } } void computesaleprice() { /** fill in array for all purchases **/ for( int i=0; i<=counter; i++){ double temp = *price[i]; temp -= findDiscount(genres[i]); double* tmpPntr = new double(); tmpPntr = &temp; sale_price[i] = tmpPntr; delete(&temp); delete(tmpPntr); } } void printDailyDiscounts(){ cout << "Discounts effective for " << date << endl; for(int i=0; i < 6; i++){ cout << discount_tiles[i] << "\t" << discount_amounts[i] << "%" << endl; } } //Begin Main int main () { for( int i=0; i<100; i++){ artist[i]=new char [100]; title[i]=new char [100]; genres[i]=new char [100]; price[i] = new double(0.0); tax[i] = new double(0.0); } // End Array Decleration printDailyDiscounts(); bool flag = true; while(flag == true){ if(areThereMore() == true){ artist[counter] = getArtist(); title[counter] = getTitle(); genres[counter] = getGenre(); price[counter] = getPrice(); //tax[counter] = getTax(); //counter++; flag = true; } else { flag = false; } } //compute sale prices //computesaleprice(); cout << "Thank you for shopping with us!" << endl; return 0; } //End Main /** void ReadTransaction (char ** artist, char ** title, char ** genre, float ** cash, float & taxrate, int albumcount) { strcpy(artist[albumcount],getArtist()); strcpy(title[albumcount],getTitle()); strcpy(genre[albumcount],getGenre()); //cash[albumcount][0]=computesaleprice();??????? //taxrate=getTax;?????????????? } * * */ unsigned int * AssignDiscounts() { unsigned int * discount = new unsigned int [7]; cout << "Enter Classical Discount: " << endl; cin >> discount[0]; cout << "Enter Country Discount: " << endl; cin >> discount[1]; cout << "Enter International Discount: " << endl; cin >> discount[2]; cout << "Enter Jazz Discount: " << endl; cin >> discount[3]; cout << "Enter Pop Discount: " << endl; cin >> discount[4]; cout << "Enter Rock Discount: " << endl; cin >> discount[5]; cout << "Enter Show Discount: " << endl; cin >> discount[6]; return discount; } /** char ** AssignGenres () { char ** genres = new char * [7]; for (int x=0;x<7;x++) genres[x] = new char [20]; strcpy(genres [0], "Classical"); strcpy(genres [1], "Country"); strcpy(genres [2], "International"); strcpy(genres [3], "Jazz"); strcpy(genres [4], "Pop"); strcpy(genres [5], "Rock"); strcpy(genres [6], "Show"); return genres; } **/ float getTax(float taxrate) { cout << "Please enter store tax rate: " << endl; cin >> taxrate; return taxrate; }

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  • How to load object after saving with encodeWithCoder?

    - by fuzzygoat
    EDIT_002: Further rewrite: if I save using the method below how would the method to load it back in look? (moons is an NSMutableArray of NSNumbers) // ------------------------------------------------------------------- ** // METHOD_002 // ------------------------------------------------------------------- ** -(void)saveMoons:(NSString *)savePath { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [moons encodeWithCoder:archiver]; [archiver finishEncoding]; [data writeToFile:savePath atomically:YES]; [archiver release]; [data release]; } EDIT_003: Found it, my problem was that I was using ... [moons encodeWithCoder:archiver]; where I should have been using ... [archiver encodeObject:moons]; Hence the loader would look like: -(void)loadMoons_V3:(NSString *)loadPath { NSData *data = [[NSData alloc] initWithContentsOfFile:loadPath]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; [self setMoons:[unarchiver decodeObject]]; [unarchiver finishDecoding]; [unarchiver release]; [data release]; } gary

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  • iPhone: error: request for member 'table' in something not a structure or union

    - by Jack Griffiths
    Hi there, When it comes to compiling my application, I get the error mentioned in the title. How would I go about remedying this error? Basically, I want to get from one table to the other. Hierarchy, navigation. NextViewController.m #import "RootViewController.h" #import "NextViewController.h" @implementation NextViewController - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview // Release anything that's not essential, such as cached data } - (void)dealloc { [super dealloc]; } - (IBAction) changeTable:(NSString *)str{ tblCSS.table = str; } The last line contains the error. If you need any more code, just ask. I'll amend this post with it. Cheers, Jack

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  • error C2440: '=' : cannot convert from 'std::string []' to 'std::string []'

    - by Bach
    now what is wrong with this code! Header: #pragma once #include <string> using namespace std; class Menu { public: Menu(string []); ~Menu(void); }; Implementation: #include "Menu.h" string _choices[]; Menu::Menu(string items[]) { _choices = items; } Menu::~Menu(void) { } compiler is complaining: error C2440: '=' : cannot convert from 'std::string []' to 'std::string []' There are no conversions to array types, although there are conversions to references or pointers to arrays there is no conversion! so what is it on about? please help, just need to pass a bloody array of strings and set it to Menu class _choices[] attribute. thanks

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  • Block until an event has completed.

    - by robUK
    Hello, gcc 4.4.2 c89 I have a function that has to run (config_relays). It make a call to a API function called set_relay, then the code has to wait before continuing until the event for set_relay event has completed. The set_relay is any Async call. i.e. void run_processes() { switch() { case EV_RELAY_SET: break; } } void config_relays() { set_relay(); /* Wait until EV_RELAY_SET has fired */ /* Cannot do init_relay until set_relay event has fired - has to block here */ init_relay(); } I guess I could put the init_relay() in the switch. However, that event is used for other things and not just for initializing the relay. I would really like to handle everything in the config_relays function. In C# you can do this by using autoreset. Does C have anything like that. Many thanks for any advice,

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  • C#, DI, IOC using Castle Windsor

    - by humblecoder
    Hi! Am working on a design of a project. I would like to move the implementation away hence to decouple am using interfaces. interface IFoo { void Bar(); void Baz(); } The assemblies which implemented the above interface would be drop in some predefined location say "C:\Plugins" for eg: project: A class A : IFoo { } when compiled produces A.dll project: B class A : IFoo { } when compiled produced B.dll Now I would like to provide a feature in my application to enable end use to configure the assembly to be loaded in the database.say C:\Plugins\A.dll or C:\Plugins\B.dll How it can be achieved using Castle Windsor. container.AddComponent("identifier",load assembly from specified location as configured in DB); I would like to do something like this: IFoo foo =container.Resolve("identifier"); foo.Bar(); //invoke method. Any hint would be highly appreciated. Thanks, Hamed.

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  • How to convert an existing callback interface to use boost signals & slots

    - by the_mandrill
    I've currently got a class that can notify a number of other objects via callbacks: class Callback { virtual NodulesChanged() =0; virtual TurkiesTwisted() =0; }; class Notifier { std::vector<Callback*> m_Callbacks; void AddCallback(Callback* cb) {m_Callbacks.push(cb); } ... void ChangeNodules() { for (iterator it=m_Callbacks.begin(); it!=m_Callbacks.end(); it++) { (*it)->NodulesChanged(); } } }; I'm considering changing this to use boost's signals and slots as it would be beneficial to reduce the likelihood of dangling pointers when the callee gets deleted, among other things. However, as it stands boost's signals seems more oriented towards dealing with function objects. What would be the best way of adapting my code to still use the callback interface but use signals and slots to deal with the connection and notification aspects?

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  • C# CF: How to open specific file extension with my program

    - by nuttynibbles
    Hi, Im developing a mobile application in dot net Compact framework. I managed to edit the registry HKEY_CLASSES_ROOT so that a click on file with .xyz extension will open my application. basically, i need to do some operation on this file when it's clicked. however, i realise that if i do that the first time, it reaches program.cs at static void Main. but when the program is running and i click on the file with .xyz extension again, it doesnt loads the program static void Main. i tried setting breakpoints at the form that is currently running but still nothing. so where does it go to? how can i detect file .xyz is clicked and do something??

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  • changing text color in custom UITableViewCell iphone

    - by Brodie4598
    Hello. I have a custom cell and when the user selects that cell, I would like the text in the two UILabels to change to light gray. ChecklistCell.h: #import <UIKit/UIKit.h> @interface ChecklistCell : UITableViewCell { UILabel *nameLabel; UILabel *colorLabel; BOOL selected; } @property (nonatomic, retain) IBOutlet UILabel *nameLabel; @property (nonatomic, retain) IBOutlet UILabel *colorLabel; @end ChecklistCell.m: #import "ChecklistCell.h" @implementation ChecklistCell @synthesize colorLabel,nameLabel; - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) { // Initialization code } return self; } - (void)setSelected:(BOOL)selected animated:(BOOL)animated { [super setSelected:selected animated:animated]; // Configure the view for the selected state } - (void)dealloc { [nameLabel release]; [colorLabel release]; [super dealloc]; } @end

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  • Timer does not stop in android

    - by RBADS
    I made an application in android and used timer like this.. try { CountDownTimer start1 = new CountDownTimer(20000, 1000) { public void onTick(long millisUntilFinished) { TextView timeShow = (TextView)findViewById(R.id.showTime); timeShow.setText(" "+" 00:" +millisUntilFinished / 1000); } But my problem is i don't know how to stop timer. Any idea? I already tried: quitApplication.setOnClickListener(new OnClickListener() { public void onClick(View v) { start1.cancel(); Intent i = new Intent(v.getContext(), startGame.class); startActivity(i); // TODO Auto-generated method stub } });

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