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  • Why are many programmers moving their code to github?

    - by Chibueze Opata
    For the past 6 months or more, I've been seeing many codes hosted at sourceforge.net as well as other hosting sites "Move to GitHub". A mere Google Search with the phrase "Moved to Github" returns several results containing the text moved to github. This is very confusing for me, and I'm wondering, why exactly are people moving? Does it mean that GitHub is better or is there some special advantage I'm not seeing?

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  • Are Intel and Motorola moving towards a MIPS/RISC model? [closed]

    - by Nick Rosencrantz
    Is it true what I read that Intel and Motorola are moving from CISC to a programming model more like RISC/MIPS? Why? From the famous book "Computer Architecture" by Hennessay which usually is recommended around here: Recent implementations of the x86 architecture actually translate x86 instruction into simple operation that look like MIPS instuctions.... Page 335. What does this mean specifically? Can you show me an example?

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  • how to disable moving down on Enter key in Excel 2007?

    - by earlyadopter
    There used to be a check-box in preferences in Excel 2003 to disable moving down on Enter key after you edited a cell. Where could I find that setting in Excel 2007? <whining on>It drives me insane how microsoft trashes users skills and "fingers" memory to make what their new users may be will find easier. What about us, using these products for ten years?<whining off> I want to control moving around with arrow keys, and Enter to only return me from the cell editing mode to navigation, not moving down. I'm not in a data entry business!! I'm analyzing data, editing just few cells time-to-time.

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  • Why does my game loop speed vary on different platforms with the same hardware?

    - by Sri Harsha Chilakapati
    I've got a serious issue with my game loop. This loop varies in time with the platform and with the same hardware. This is a list of FPS achieved: - Windows ======= 140 to 150 - Linux ======= 120 to 125 - Windows(WINE) ======= 125 to 135 And since my game loop is fixed timestep, the speed of the game is not stable. Here's my game loop. public final void run() { // Initialize the resources Map.initMap(); initResources(); // Start the timer GTimer.startTimer(); GTimer.refresh(); long elapsedTime = 0; // The game loop while (running) { // Update the game update(elapsedTime); if (state == GameState.GAME_PLAYING) { Map.updateObjects(elapsedTime); } // Show or hide the cursor if (Global.HIDE_CURSOR) { setCursor(GInput.INVISIBLE_CURSOR); } else { setCursor(Cursor.getDefaultCursor()); } // Repaint the game and sync repaint(); elapsedTime = GTimer.sync(); Toolkit.getDefaultToolkit().sync(); } } The timer package How could I improve it?

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  • Can I develop games for mobile platforms in C++?

    - by James Bern
    I have a good grasp in C++ and C and have also experience developing AAA game using C++. Now, I'm shamelessly thinking to dive into mobile game development either in iOS or Android. Unfortunately, I don't know objective-C and java and neither have courage to learn it. So, As above mentioned reason, Is there any possibility to do mobile development in C++ without using any single statement of JAVA and Objective-C ?

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  • Releasing Mobile Application under multiple platforms, same time or?

    - by SAFAD
    I've always had this idea circling around until I am facing this issue. We made an android app, it is ready, but we are planning to release the same app on iOS and possibly Windows Phone; Now, should we just release the Android app and promise the clients that the iOS version is coming soon (create anticipation before release) or delay the release until the iOS version is ready ? Same applies if we have a premium and free version, should we release the free version and promise that the better premium is coming soon, or release them both the same time ? Best Regards

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  • What videoconferencing platforms work best for distributed software development teams?

    - by user11347
    Today I had a religious experience: I participated in a videoconference using a high quality Polycom system. This made a huge difference in communication quality -- people that I had a terrible time understanding previously now sounded like Shakespeare. Seeing a high quality video image was enormously helpful. I asked operations how much the Polycom cost and they said that it cost $20K new and $4K off eBay. So this solution doesn't work for people who work from home or who work in offices but are in groups of 3 or fewer people. My budget for a videoconferencing system is a few hundred dollars per person. Skype is not nearly good enough. And I haven't seen a consumer webcam that is good enough either. Does such a solution exist? I'm looking to collaborate both with people who are close by (in the same city but not in the same room) and far away (on different continents).

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  • Is it legal to charge extra fees for copyrighted content on mobile platforms?

    - by Macrow Willson
    this question just came up as we recently bought content from image stock portals. Many of those altered their license agreement in favor of charging more for using in mobile apps. So instead of using their standard licenses, you need to pay an "extended" licenses which multiplies the fee easily by 5-10. That doesn't make sense as the mobile device is just a smaller browser and protects the content even better than a desktop computer. Are those stock agencies allowed to do that, and is it legal at all ? I am not a lawyer but I would even risk to go on with the standard license and wait to be sued in that matter.

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  • Will keep google traffic on new site from old site when moving content from old site? [closed]

    - by user1324762
    Possible Duplicate: new domain, old links are 301’d from old domain to new, how will this affect my rankings? I have a site about bikers. Now I created a dating site for bikers. I don't need old site any more, I want to move all articles to this new dating site. So basically, this is not only moving content to new domain, but also to entire new site. What I am planning to do is to make 301 redirect for all 200 articles. For pages that are not articles, I will just put message that the site will be down soon. Do you think that I will get all google traffic from old site from those articles? Is there anything I should be aware and careful?

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  • How to find 2D grid cells swept by a moving circle?

    - by Nevermind
    I'm making a game based on a 2D grid, with some cells passable and some not. Dynamic objects can move continuously, independent of the grid, but need to collide with impassable cells. I wrote an algorithm to trace a ray against the grid, that gives me all cells that ray intersects. However, actual object are not point-sized; I'm currently representing them as circles. But I can't figure out an effective algorithm to trace a moving circle. Here's a picture of what I need: The numbers show in what order the circle collides with grid cells. Does anybody know the algorithm to find these collisions? Preferably in C#. Update The circle can be bigger than a single grid cell.

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  • Renaming site, moving domain after 3 yrs. Should I reconsider?

    - by user6162
    After recently announcing it, one of my readers with a background in website management sent me an email saying that I should reconsider moving my domain from [keyword]news.org to [same keyword]lab.com. It is a content-heavy news site around products that I hope to eventually build into a more comprehensive authority for the [keyword] industry I'm covering w/ B2B services, merchandise, etc. The current domain is a bit generic & I think the new one will be more marketable. Relevant stats: 320k-350k pv's/month Google brings in 39% and Yahoo/Bing 4% of traffic 10-11% of monthly search strings contains " news" SEOMoz Open Site Explorer stats: Page authority: 65/100 Domain authority: 58/100 Linking root domains: 226 Total links: 35,700 I am familiar with what I need to do as far as 301 redirects, etc. I was assuming that I'd be ok after following Google's recommended procedures but now I am not so sure.

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  • How to calculate shot angle and velocity to hit a moving target?

    - by Guen
    I am developing a 2D Android game and I am making an aiming algorithm for AI projectiles to hit enemies either following a path, or free moving. At the moment it just calculates where the target will be after a distance and fires a projectile to meet it at that distance. Of course this means varying the projectile speed to meet the target. Does anyone have any tips for a simple-ish algorithm (optimal-ish) to calculate when the projectile needs to fire and where it needs to aim if it can only travel at a constant velocity? Say the projectile goes twice the speed of the target? The only way I can think of involves searching and seems quite large.

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  • Which virtualization solutions are available for non-x86 platforms?

    - by asmaier
    Are their any virtualization solutions like Xen, KVM and VMWare ESX available for non-x86 platform? Especially I'm interested if there are solutions available or if Xen, KVM can be made to run on the platforms POWER5/6/7 PowerPC Itanium 64 NEC SX-8/9 Cray X2 BlueGene What are your experiences? Is it possible to virtualize GPUs like Nvidias Tesla/Fermi?

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  • How to Create a Cinemagraph; Still Photos with Moving Elements

    - by Jason Fitzpatrick
    Cinemagraphs, still photos with moving elements, are quite a trend in photography circles. Unlike jerky animated GIFs, they’re much more fluid and subtle. Learn how to make them with this tutorial. At Photojojo! they have a detailed tutorial outlining how to create a cinemagraph that covers the planning and execution of your image. If you’ve never heard of the process before it’s pretty neat. You take a series of photographs and then, using image editing tools, mask off only the parts of the photo you want to move (like the eyes in the photos sample seen here). Then you blend the photos together and create an animated GIF where in only the small portion of the image actually moves. This is quite different than the jerky animated GIFs that result when people try to turn full motion video into an animation. Hit up the link below to see how you can create your own cinemagraphs. How to Make Cinemagraphs — Still Photos that Move Like Movies! How To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)Learn How to Make HDR Images in Photoshop or GIMP With a Simple Trick

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  • Unity3D: How to make the camera focus a moving game object with ITween?

    - by nathan
    I'm trying to write a solar system with Unity3D. Planets are sphere game objects rotating around another sphere game object representing the star. What i want to achieve is let the user click on a planet and then zoom the camera on this planet and then make the camera follow and keep it centered on the screen while it keep moving around the star. I decided to use iTween library and so far i was able to create the zoom effect using iTween.MoveUpdate. My problem is that the focused planet does not say properly centered as it moves. Here is the relevant part of my script: void Update () { if (Input.GetButtonDown("Fire1")) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, Mathf.Infinity, concernedLayers)) { selectedPlanet = hit.collider.gameObject; } } } void LateUpdate() { if (selectedPlanet != null) { Vector3 pos = selectedPlanet.transform.position; pos.z = selectedPlanet.transform.position.z - selectedPlanet.transform.localScale.z; pos.y = selectedPlanet.transform.position.y; iTween.MoveUpdate(Camera.main.gameObject, pos, 2); } } What do i need to add to this script to make the selected planet stay centered on the screen? I hosted my current project as a webplayer application so you see what's going wrong. You can access it here.

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  • How much effort is involved in moving a WordPress site to a private server? [on hold]

    - by Alan
    I work in tech, but am on the business side. I have a WordPress site that I would like to move to a personal server and associate with a new domain name. I already have a server (actually, a friend is letting me use his) and the domain name. A friend-of-a-friend, who claims to be an IT pro, has agreed to help, but now is asking for what feels like a lot of money for what he says is a pretty time-intensive job. This doesn't sound right to me, so I thought I would ask here: Would it take months or even days to move the content, and why would it have to be moved in stages? The blog currently uses a basic template and has about 1000 posts. How much effort is really involved in moving a WordPress site from one server to another? Can anyone explain the process? Would it just make more sense to point the domain name at the existing WordPress blog, and pay the nominal yearly fee? I appreciate any answers you can provide.

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  • xcode linker error on iPhone app (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. KEY POINTS: - Happens only in simulator - Similar to THIS question, but found no FRAMEWORK_SEARCH_PATHS in my .pbxproj file - Though my OS is 10.6.2, I had to build target 1.5 to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 CLUE: Again, MY question is very similar to THIS SOLVED QUESTION except that in my case I did NOT find a FRAMEWORK_SEARCH_PATHS entry in the .pbxproj file in my project bundle and thus could not solve in the manner in which that question was solved.

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  • iPhone app linker error on Snow Leopard (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. NOTE: - OSX 10.6.2 but had to use 10.5 as build target to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

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  • Is it possible to manually install RDP client 6.1 for platforms that aren't directly supported?

    - by Matt
    I have some clients that need RDP client 6.1 in order to utilize the new easy print driver. However, the installer doesn't allow it to install on several platforms such as Windows Home Server or Windows Server 2003 because they are not XP. The version check prevents it going further. I'm reasonably confident that it should actually run however and want to try it. Has anyone done this before? what I should really ask is... what files should I manually copy (backing up originals first)... just the exe or are there lots of dependant dll's that need upgrading too?

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  • Why is glpk-java.jar not the same across all platforms?

    - by pruefsumme
    I'm using glpk-java in one of my projects. It provides a JNI to GLPK, a free LP/MIP solver. To use it under different platforms, you need different shared libraries (libglpk.so under Linux, libglpk.dylib under Mac OS X, glpk.dll under Windows) which is fully understandable. In addition, a java library is needed: glpk-java.jar. It's created as part of the build process. I was wondering why this JAR file (which only contains .class files) is different under different platforms? I.e., I cannot use the same glpk-java.jar under Linux and Mac OS X which means that I cannot put this file under revision control.

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  • What's the state of support for SHA-2 in various platforms?

    - by Cheeso
    I read that SHA-1 is being retired from the FIPS 180-2 standard. Apparently there are weaknesses in SHA-1 that led to this decision. Can anyone elaborate on the basis for that decision? Are there implications for the use of SHA-1 in commercial applications? My real questions are: What is the state of SHA-2 support in various class libraries and platforms? Should I attempt to move to SHA-2? Interested in mainstream platforms: .NET, Java, C/C++, Python, Javascript, etc.

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  • In what platforms/browsers does Adobe Flash come preinstalled?

    - by Michael Haren
    In what platforms/browsers does Adobe Flash come preinstalled? I'm pretty sure neither FireFox nor Safari include it on any platform but Chrome on Windows does (not sure about Mac or Linux). What about IE on a completely vanilla Win XP system? Or Win 7? Maybe mfgs like Dell add it if MS doesn't? Perhaps we can find (or build) a comprehensive list. Considering that Flash is a significant piece of the web platform, I hope I've asked this on the right place.

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  • Moving a "All-in-one" PC when turned on/off.

    - by Purak
    I have an "all-in-one" pc. I know that moving a pc when it is switched on is harmful to the hardware components. What I would like to know is if the same applies to "all-in-one" pc's and if the same applies to regularly moving it from one side of the room to the other when it is turned off! The reason for the question is that I work on one desk during the day, and in the evening move it to the couch so I can do other stuff while watching TV or something. I always turn it off before the move, but somebody told me that I can be damaging the machine by doing so. Can anybody shed some light on this? Many thanks

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  • How to calculate Centered Moving Average of a set of data in Hadoop Map-Reduce?

    - by 100gods
    I want to calculate Centered Moving average of a set of Data . Example Input format : quarter | sales Q1'11 | 9 Q2'11 | 8 Q3'11 | 9 Q4'11 | 12 Q1'12 | 9 Q2'12 | 12 Q3'12 | 9 Q4'12 | 10 Mathematical Representation of data and calculation of Moving average and then centered moving average Period Value MA Centered 1 9 1.5 2 8 2.5 9.5 3 9 9.5 3.5 9.5 4 12 10.0 4.5 10.5 5 9 10.750 5.5 11.0 6 12 6.5 7 9 I am stuck with the implementation of RecordReader which will provide mapper sales value of a year i.e. of four quarter. The RecordReader Problem Question Thread Thanks

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  • Cloud MBaaS : The Next Big Thing in Enterprise Mobility

    - by shiju
    In this blog post, I will take a look at Cloud Mobile Backend as a Service (MBaaS) and how we can leverage Cloud based Mobile Backend as a Service for building enterprise mobile apps. Today, mobile apps are incredibly significant in both consumer and enterprise space and the demand for the mobile apps is unbelievably increasing in day to day business. An enterprise can’t survive in business without a proper mobility strategy. A better mobility strategy and faster delivery of your mobile apps will give you an extra mileage for your business and IT strategy. So organizations and mobile developers are looking for different strategy for meeting this demand and adopting different development strategy for their mobile apps. Some developers are adopting hybrid mobile app development platforms, for delivering their products for multiple platforms, for fast time-to-market. Others are adopting a Mobile enterprise application platform (MEAP) such as Kony for their enterprise mobile apps for fast time-to-market and better business integration. The Challenges of Enterprise Mobility The real challenge of enterprise mobile apps, is not about creating the front-end environment or developing front-end for multiple platforms. The most important thing of enterprise mobile apps is to expose your enterprise data to mobile devices where the real pain is your business data might be residing in lot of different systems including legacy systems, ERP systems etc., and these systems will be deployed with lot of security restrictions. Exposing your data from the on-premises servers, is not a easy thing for most of the business organizations. Many organizations are spending too much time for their front-end development strategy, but they are really lacking for building a strategy on their back-end for exposing the business data to mobile apps. So building a REST services layer and mobile back-end services, on the top of legacy systems and existing middleware systems, is the key part of most of the enterprise mobile apps, where multiple mobile platforms can easily consume these REST services and other mobile back-end services for building mobile apps. For some mobile apps, we can’t predict its user base, especially for products where customers can gradually increase at any time. And for today’s mobile apps, faster time-to-market is very critical so that spending too much time for mobile app’s scalability, will not be worth. The real power of Cloud is the agility and on-demand scalability, where we can scale-up and scale-down our applications very easily. It would be great if we could use the power of Cloud to mobile apps. So using Cloud for mobile apps is a natural fit, where we can use Cloud as the storage for mobile apps and hosting mechanism for mobile back-end services, where we can enjoy the full power of Cloud with greater level of on-demand scalability and operational agility. So Cloud based Mobile Backend as a Service is great choice for building enterprise mobile apps, where enterprises can enjoy the massive scalability power of their mobile apps, provided by public cloud vendors such as Microsoft Windows Azure. Mobile Backend as a Service (MBaaS) We have discussed the key challenges of enterprise mobile apps and how we can leverage Cloud for hosting mobile backend services. MBaaS is a set of cloud-based, server-side mobile services for multiple mobile platforms and HTML5 platform, which can be used as a backend for your mobile apps with the scalability power of Cloud. The information below provides the key features of a typical MBaaS platform: Cloud based storage for your application data. Automatic REST API services on the application data, for CRUD operations. Native push notification services with massive scalability power. User management services for authenticate users. User authentication via Social accounts such as Facebook, Google, Microsoft, and Twitter. Scheduler services for periodically sending data to mobile devices. Native SDKs for multiple mobile platforms such as Windows Phone and Windows Store, Android, Apple iOS, and HTML5, for easily accessing the mobile services from mobile apps, with better security.  Typically, a MBaaS platform will provide native SDKs for multiple mobile platforms so that we can easily consume the server-side mobile services. MBaaS based REST APIs can use for integrating to enterprise backend systems. We can use the same mobile services for multiple platform so hat we can reuse the application logic to multiple mobile platforms. Public cloud vendors are building the mobile services on the top of their PaaS offerings. Windows Azure Mobile Services is a great platform for a MBaaS offering that is leveraging Windows Azure Cloud platform’s PaaS capabilities. Hybrid mobile development platform Titanium provides their own MBaaS services. LoopBack is a new MBaaS service provided by Node.js consulting firm StrongLoop, which can be hosted on multiple cloud platforms and also for on-premises servers. The Challenges of MBaaS Solutions If you are building your mobile apps with a new data storage, it will be very easy, since there is not any integration challenges you have to face. But most of the use cases, you have to extract your application data in which stored in on-premises servers which might be under VPNs and firewalls. So exposing these data to your MBaaS solution with a proper security would be a big challenge. The capability of your MBaaS vendor is very important as you have to interact with your legacy systems for many enterprise mobile apps. So you should be very careful about choosing for MBaaS vendor. At the same time, you should have a proper strategy for mobilizing your application data which stored in on-premises legacy systems, where your solution architecture and strategy is more important than platforms and tools.  Windows Azure Mobile Services Windows Azure Mobile Services is an MBaaS offerings from Windows Azure cloud platform. IMHO, Microsoft Windows Azure is the best PaaS platform in the Cloud space. Windows Azure Mobile Services extends the PaaS capabilities of Windows Azure, to mobile devices, which can be used as a cloud backend for your mobile apps, which will provide global availability and reach for your mobile apps. Windows Azure Mobile Services provides storage services, user management with social network integration, push notification services and scheduler services and provides native SDKs for all major mobile platforms and HTML5. In Windows Azure Mobile Services, you can write server-side scripts in Node.js where you can enjoy the full power of Node.js including the use of NPM modules for your server-side scripts. In the previous section, we had discussed some challenges of MBaaS solutions. You can leverage Windows Azure Cloud platform for solving many challenges regarding with enterprise mobility. The entire Windows Azure platform can play a key role for working as the backend for your mobile apps where you can leverage the entire Windows Azure platform for your mobile apps. With Windows Azure, you can easily connect to your on-premises systems which is a key thing for mobile backend solutions. Another key point is that Windows Azure provides better integration with services like Active Directory, which makes Windows Azure as the de facto platform for enterprise mobility, for enterprises, who have been leveraging Microsoft ecosystem for their application and IT infrastructure. Windows Azure Mobile Services  is going to next evolution where you can expect some exciting features in near future. One area, where Windows Azure Mobile Services should definitely need an improvement, is about the default storage mechanism in which currently it is depends on SQL Server. IMHO, developers should be able to choose multiple default storage option when creating a new mobile service instance. Let’s say, there should be a different storage providers such as SQL Server storage provider and Table storage provider where developers should be able to choose their choice of storage provider when creating a new mobile services project. I have been used Windows Azure and Windows Azure Mobile Services as the backend for production apps for mobile, where it performed very well. MBaaS Over MEAP Recently, many larger enterprises has been adopted Mobile enterprise application platform (MEAP) for their mobile apps. I haven’t worked on any production MEAP solution, but I heard that developers are really struggling with MEAP in different way. The learning curve for a proprietary MEAP platform is very high. I am completely against for using larger proprietary ecosystem for mobile apps. For enterprise mobile apps, I highly recommend to use native iOS/Android/Windows Phone or HTML5  for front-end with a cloud hosted MBaaS solution as the middleware. A MBaaS service can be consumed from multiple mobile apps where REST APIs are using to integrating with enterprise backend systems. Enterprise mobility should start with exposing REST APIs on the enterprise backend systems and these REST APIs can host on Cloud where we can enjoy the power of Cloud for our services. If you are having REST APIs for your enterprise data, then you can easily build mobile frontends for multiple platforms.   You can follow me on Twitter @shijucv

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