Search Results

Search found 6922 results on 277 pages for 'moving platforms'.

Page 32/277 | < Previous Page | 28 29 30 31 32 33 34 35 36 37 38 39  | Next Page >

  • Moving .JS files to a CDN: How to manage AJAX requests?

    - by pagewil
    I am thinking of moving my static .JS files to a CDN such as Amazon S3 for performance reasons. As my PHP files and mySQL DB remain on my primary hosting domain what is the best way to manage my JS AJAX requests if they are now cross domain? Currently they look like this within my .JS file (with relative paths): $.ajax({ type: "POST", url: "/myNearbyPhpFile.php", data: {data:someData}, success: function($r){} });

    Read the article

  • How to make Symbolicate iPhone App Crash Reports

    - by bluej3
    Hello~ I retrieved the crash reports from iTunes Connect. I referenced this site. http://webcache.googleusercontent.com/search?q=cache:MmxwdXObZLMJ:www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/+iphone+crash+debig&cd=2&hl=en&ct=clnk I tried.... $ symbolicatecrash report.crash MobileLines.app.dSYM report-with-symbols.crash Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/WebCore.framework/WebCore Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/Foundation.framework/Foundation Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libSystem.B.dylib Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/UIKit.framework/UIKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation BUT... I didn't result. (find error message) - This directory is located "bulid/Distribution-iphones" - "MYGAME.app" file and "MYGAME.app.dSYM" file is located in same directory. How can i do solve this problem. ? Please help me :) * Crash log (carsh at thread 2 ) Incident Identifier: 95230C2E-CD83-46BF-8DAE-F38BCD46B910 Process: MYGAMELite [303] Path: /var/mobile/Applications/4FB79BEC-2BF0-438B-82A8-C302CD52A85C/MYGAMELite.app/MYGAMELite Identifier: MYGAMELite Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-06-03 11:43:52.875 +0800 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x03e3a002 Crashed Thread: 2 Thread 2 Crashed: 0 AudioToolbox 0x330d708c AU3DMixerEmbedded::SumInput16(unsigned long, AudioBufferList const&, AudioBufferList const&, unsigned long, float, unsigned long) 1 AudioToolbox 0x330d89a0 AU3DMixerEmbedded::Render(unsigned long&, AudioTimeStamp const&, unsigned long) 2 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 3 AudioToolbox 0x32fe6504 Render 4 AudioToolbox 0x330160b8 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 5 AudioToolbox 0x33023fa8 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription*, void) 6 AudioToolbox 0x32fe4b60 AudioConverterChain::CallInputProc(unsigned long) 7 AudioToolbox 0x32fe4a5c AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*) 8 AudioToolbox 0x32fe4790 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) 9 AudioToolbox 0x33023e30 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 10 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 11 AudioToolbox 0x32fe44a4 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 12 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 13 AudioToolbox 0x32fe3f10 AudioConverterFillComplexBuffer 14 AudioToolbox 0x33023844 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 15 AudioToolbox 0x330ce928 AURemoteIO::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 16 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 17 AudioToolbox 0x330cf308 AURemoteIO::PerformIO(int, unsigned int, unsigned int, AQTimeStamp const&, AQTimeStamp const&) 18 AudioToolbox 0x330cf4cc AURIOCallbackReceiver_PerformIOSync 19 AudioToolbox 0x330c76fc _XPerformIOSync 20 AudioToolbox 0x330181d8 mshMIGPerform 21 AudioToolbox 0x3309cec8 MSHMIGDispatchMessage 22 AudioToolbox 0x330d48d4 AURemoteIO::IOThread::Entry(void*) 23 AudioToolbox 0x32fc9f20 CAPThread::Entry(CAPThread*) 24 libSystem.B.dylib 0x30b5b7b0 _pthread_body

    Read the article

  • How to Symbolicate iPhone App Crash Reports ?

    - by bluej3
    Hello~ I retrieved the crash reports from iTunes Connect. I referenced this site. http://webcache.googleusercontent.com/search?q=cache:MmxwdXObZLMJ:www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/+iphone+crash+debig&cd=2&hl=en&ct=clnk I tried.... $ symbolicatecrash report.crash MobileLines.app.dSYM report-with-symbols.crash Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/WebCore.framework/WebCore Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/Foundation.framework/Foundation Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libSystem.B.dylib Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/UIKit.framework/UIKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation BUT... I didn't result. (find error message) - This directory is located "bulid/Distribution-iphones" - "MYGAME.app" file and "MYGAME.app.dSYM" file is located in same directory. How can i do solve this problem. ? Please help me :) * Crash log (carsh at thread 2 ) Incident Identifier: 95230C2E-CD83-46BF-8DAE-F38BCD46B910 Process: MYGAMELite [303] Path: /var/mobile/Applications/4FB79BEC-2BF0-438B-82A8-C302CD52A85C/MYGAMELite.app/MYGAMELite Identifier: MYGAMELite Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-06-03 11:43:52.875 +0800 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x03e3a002 Crashed Thread: 2 Thread 2 Crashed: 0 AudioToolbox 0x330d708c AU3DMixerEmbedded::SumInput16(unsigned long, AudioBufferList const&, AudioBufferList const&, unsigned long, float, unsigned long) 1 AudioToolbox 0x330d89a0 AU3DMixerEmbedded::Render(unsigned long&, AudioTimeStamp const&, unsigned long) 2 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 3 AudioToolbox 0x32fe6504 Render 4 AudioToolbox 0x330160b8 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 5 AudioToolbox 0x33023fa8 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription*, void) 6 AudioToolbox 0x32fe4b60 AudioConverterChain::CallInputProc(unsigned long) 7 AudioToolbox 0x32fe4a5c AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*) 8 AudioToolbox 0x32fe4790 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) 9 AudioToolbox 0x33023e30 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 10 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 11 AudioToolbox 0x32fe44a4 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 12 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 13 AudioToolbox 0x32fe3f10 AudioConverterFillComplexBuffer 14 AudioToolbox 0x33023844 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 15 AudioToolbox 0x330ce928 AURemoteIO::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 16 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 17 AudioToolbox 0x330cf308 AURemoteIO::PerformIO(int, unsigned int, unsigned int, AQTimeStamp const&, AQTimeStamp const&) 18 AudioToolbox 0x330cf4cc AURIOCallbackReceiver_PerformIOSync 19 AudioToolbox 0x330c76fc _XPerformIOSync 20 AudioToolbox 0x330181d8 mshMIGPerform 21 AudioToolbox 0x3309cec8 MSHMIGDispatchMessage 22 AudioToolbox 0x330d48d4 AURemoteIO::IOThread::Entry(void*) 23 AudioToolbox 0x32fc9f20 CAPThread::Entry(CAPThread*) 24 libSystem.B.dylib 0x30b5b7b0 _pthread_body

    Read the article

  • Foundation framework. No NSString.h file

    - by pawelini1
    Hello I'm getting a few errors just after I updated my working copy via SVN. /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:8:0 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:8:32: error: Foundation/NSString.h: No such file or directory /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:45:0 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:45: error: expected ')' before 'unichar' /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSPathUtilities.h:10:0 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSPathUtilities.h:10: error: cannot find interface declaration for 'NSString' All that errors tell that compiler is unable to find NSString.h file in Foundation framework and I have opened the Foundation framework in Xcode/Frameworks/Foundation.framework/Headers and noticed that there is no NSString header file there. Could anyone tell me what happened? I tried to delete the framework and add it again but it failed to. Still I don't have NSString header file.

    Read the article

  • what libraries or platforms should I use to build web apps that provide real-time, asynchronous data

    - by Daniel Sterling
    This is a less a question with a simple, practical answer and more a question to foster discussion on the real-time data exchange topic. I'll begin with an example: Google Wave is, at its core, a real-time asynchronous data synchronization engine. Wave supports (or plans to support) concurrent (real-time) document collaboration, disconnected (offline) document editing, conflict resolution, document history and playback with attribution, and server federation. A core part of Wave is the Operational Transformation engine: http://www.waveprotocol.org/whitepapers/operational-transform The OT engine manages document state. Changes between clients are merged and each client has a sane and consistent view of the document at all times; the final document is eventually consistent between all connected clients. My question is: is this system abstract or general enough to be used as a library or generic framework upon which to build web apps that synchronize real-time, asynchronous state in each client? Is the Wave protocol directly used by any current web applications (besides Google's client)? Would it make sense to directly use it for generic state synchronization in a web app? What other existing libraries or frameworks would you consider using when building such a web app? How much code in such an app might be domain-specific logic vs generic state synchronization logic? Or, put another way, how leaky might the state synchronization abstractions be? Comments and discussion welcomed!

    Read the article

  • Why isn't wchar_t widely used in code for Linux / related platforms?

    - by Ninefingers
    This intrigues me, so I'm going to ask - for what reason is wchar_t not used so widely on Linux/Linux-like systems as it is on Windows? Specifically, the Windows API uses wchar_t internally whereas I believe Linux does not and this is reflected in a number of open source packages using char types. My understanding is that given a character c which requires multiple bytes to represent it, then in a char[] form c is split over several parts of char* whereas it forms a single unit in wchar_t[]. Is it not easier, then, to use wchar_t always? Have I missed a technical reason that negates this difference? Or is it just an adoption problem?

    Read the article

  • Are there any modern platforms with non-IEEE C/C++ float formats?

    - by Patrick Niedzielski
    Hi all, I am writing a video game, Humm and Strumm, which requires a network component in its game engine. I can deal with differences in endianness easily, but I have hit a wall in attempting to deal with possible float memory formats. I know that modern computers have all a standard integer format, but I have heard that they may not all use the IEEE standard for floating-point integers. Is this true? While certainly I could just output it as a character string into each packet, I would still have to convert to a "well-known format" of each client, regardless of the platform. The standard printf() and atod() would be inadequate. Please note, because this game is a Free/Open Source Software program that will run on GNU/Linux, *BSD, and Microsoft Windows, I cannot use any proprietary solutions, nor any single-platform solutions. Cheers, Patrick

    Read the article

  • What the performance of Festival TTS vs FreeTTS on windows platforms?

    - by Steel Plume
    9 hours ago I had the wonderful idea to build up from scratch Festival TTS on Windows. In the meanwhile, and in less than 30 minutes, I build up the same source code on Linux, but only because tons of development tools were already installed :D Also this morning I downloaded FreeTTS. I started a simple testing project in less of 10 minutes, thanks to the Java power :D. Unfortunately FreeTTS does not provide immediate support for international mbrola languages, so this morning I thinked "it needs too much work"... Backing to Festival TTS on Windows, after many obstacles, and tons of wrong downloads, CYGWIN before, then "make" and other exotic C++ tools "forgotten" in the installation of CYGWIN, then Visual Studio 2008, then Windows Platform SDK 2008, but it lacks of System.h, so just now I am downloading Windows Server Platform SDK 2003, etc... So now, as I am yet here without having compiled a single line of damned C-- code, my question is: at least Festival TTS is a good choice on Windows for Java development?

    Read the article

  • How do game companies handle programming for multiple platforms?

    - by stormist
    You often see that a new game will be released on Xbox 360, PS3 and Windows PC. How do gaming companies do this? Is it a common source code compiled using different compilers? Are actual different source codes required? example news article announcing this: http://www.gameranx.com/updates/id/502/article/dungeon-siege-3-announced-to-be-developed-by-obsidian/

    Read the article

  • Rapid Web Application Development ASP.net vs. Open Source Platforms

    - by Yaaqov
    Good morning - I'm an intermediate-level developer who wants to build on online data-driven app (CRUD with a few calculations and basic HTML form inputs, nothing fancy) that keeps track of user sessions, and looks "professional" (or at least not "homemade"). I'm looking to development something with the look-and-feel that users get from sites like: http://www.datamasher.org/ http://www.thisweknow.org/ (About page says it was made with Ruby on Rails, which I'm unfamiliar with) (stackoverflow.com) Any pointers on whether I should just go the Miscrosoft route, and develop in ASP.net with WebForms, or if there's a quick qay to do this kind of development (with a WYSIWYG environment) on an open-source platform? I'm willing to learn, if it's somethat I can use to quickly drag/drop, add code, and publish online. Templates would be a plus, too. I apologize is the question seems a bit vague.

    Read the article

  • Moving from WCF RIA Beta to RC: best practices?

    - by Duncan Bayne
    I have an existing WCF RIA project built on the Release Candidate; I'm now moving to the Release version & have discovered many changes. David Scruggs made the following comment on his (MSDN) blog: "If you’ve written anything in SIlverlight 4 RIA Services, you’ll need to rewrite it. There has been a lot of refactoring and namespace moves." Having made a brief attempt to compile the old solution with the new RIA framework I'm inclined to agree. My current plan is to: remove the Silverlight Business Application projects from the Solution rebuild the EF4 items from the database create a new Silverlight Business Application project re-add the files (XAML, CS) from the old Silverlight Business Application project Does this sound like a reasonable approach? I think it's cleaner than trying to manually alter the existing project.

    Read the article

  • Classic ASP Site Throwing Date Conversion Error After Moving Servers?

    - by leen3o
    I am moving an old store from a Win2003 IIS6 server to a Win2008 IIS7 server, moved everything across including database. The front end seems to work just fine, but when I login it has to do pull in data based on date ranges and now from no where I am getting this error? The conversion of a varchar data type to a datetime data type resulted in an out-of-range value Any ideas why this would do this on the new server and NOT on the old one? No code has changed and the DB is a backup of the one from the old server??

    Read the article

  • When can a freely moving sphere escape from a ‘cage’ defined by a set of impassible coordinates?

    - by RGrey
    Hopefully there are some computational geometry folks here who can help me out with the following problem - Please imagine that I take a freely moving ball in 3-space and create a 'cage' around it by defining a set of impassible coordinates, Sc (i.e. points in 3-space that no part of the diffusing ball is allowed to overlap). These points reside within the volume, V(cage), of some larger sphere, where V(cage) V(ball). Provided the set of impassible coordinates, Sc, is there a computationally efficient and/or nice way to determine if the ball can ever escape the cage?

    Read the article

  • Moving from WCF RIA RC to Release: best practices?

    - by Duncan Bayne
    I have an existing WCF RIA project built on the Release Candidate; I'm now moving to the Release version & have discovered many changes. David Scruggs made the following comment on his (MSDN) blog: "If you’ve written anything in SIlverlight 4 RIA Services, you’ll need to rewrite it. There has been a lot of refactoring and namespace moves." Having made a brief attempt to compile the old solution with the new RIA framework I'm inclined to agree. My current plan is to: remove the Silverlight Business Application projects from the Solution rebuild the EF4 items from the database create a new Silverlight Business Application project re-add the files (XAML, CS) from the old Silverlight Business Application project Does this sound like a reasonable approach? I think it's cleaner than trying to manually alter the existing project.

    Read the article

  • What benefits can Java developer have from moving to a *NIX platform?

    - by dave-keiture
    Hi everyone, A friend of mine is a Java developer, who's using *NIX for ages. He claims that *NIX is for real Java geeks, whereas WIN is for dummies (and I'm one of them, according to him) and girls. When I ask him to argue his position, and explain, what's so good for Java developer on *NIX, he starts talking about console, wget, curl and grep. But sorry, wget and curl analogues exist for the WIN platform as well. As for the console - I'm using FAR Commander, and have access to the command line when I need. Moreover, even if I decide moving to *NIX, I will certainly use Netbeans or Eclipse on it, so there will be no big difference. Guys, who use Java on *NIX, could you please give me some real killer examples, when *NIX (any util or technique) dramatically increases Java development productivity (in the way the hints are given in "The Pragmatic Programmer"), or, which is also important, gives more fun from the process. Thanks in advance!

    Read the article

  • What benefits can Java developer have moving to a *NIX platform?

    - by dave-keiture
    Hi everyone, A friend of mine is a Java developer, who's using *NIX for ages. He claims that *NIX is for real Java geeks, whereas WIN is for dummies (and I'm one of them, according to him) and girls. When I ask him to argue his position, and explain, what's so good for Java developer on *NIX, he starts talking about console, wget, curl and grep. But sorry, wget and curl analogues exist for the WIN platform as well. As for the console - I'm using FAR Commander, and have access to the command line when I need. Moreover, even if I decide moving to *NIX, I will certainly use Netbeans or Eclipse there, so there will be no big difference. Guys, who use Java on *NIX, could you please give me a real killer examples, when *NIX (any util or technique) dramatically increases Java development productivity (in the way the hints are given in "The Pragmatic Programmer"), or, which is also important, gives more fun from the process. Thanks in advance!

    Read the article

  • What are the standard/practical steps required before moving to implementation of any Project/Task?

    - by jkm
    What are the standard/practical steps required before moving to implementation of any Project/Task? Hi everyone, I liked stackoverflow very much and just got registered. As I am a beginner in programming, most of the time i just implement/code my tasks directly not even thinking of creating any dfd's, flowcharts or other tools for my new classes and methods. In some interviews i was asked what process you follow and i was confused as i am not very used to follow any standards. So If some experts can help me that what steps and in what order are the best practices for solving/approaching any task in programming. And how important these are? Thanks in advance! and sorry if this question is trivial one/already asked.

    Read the article

  • Need url's to be non secure when moving away from a secured link (without hardcoded url's in html)?

    - by Tony_Henrich
    I have an asp.net site. It has an order form which is accessible at https://secure.example.com/order.aspx. The links on the site do not include the domain name. So for example the home page is 'default.aspx'. The issue is that if I click on a link like the home page from the secure page, the url becomes https://secure.example.com/default.aspx instead of http://www.example.com/default.aspx. What's a good way to handle this? The scheme should automatically work using any domain name based on where it's launched from. So if the site is launched from 'localhost', moving away from the secured page, the url's should be http://localhost/... The navigation links are in a master page.

    Read the article

  • (iphone) Does it make difference to provide more images when the object is moving in a straight line?

    - by Eugene
    Hi. Among many animation scenarios, there are times when I want an object to move a straight line then change direction, move another straight line and so forth. Assuming I would use either UIImageView or CABasicAnimation with image arrays. Does it make difference to provide more images when the object is moving in a straight line? For example, point1 ---------point2 ------- point3 (all points are in a straight line) Providing an image at point2 to UIImageView or CABasicAnimation, gives any better animation result, assuming I don't need to change the animation speed along the course? If I were flashing each image myself, yes it would make the animation look smooth, but I'm giving the images to UIImageView/CABasicAnimation, and wonder what they do. Thank you

    Read the article

< Previous Page | 28 29 30 31 32 33 34 35 36 37 38 39  | Next Page >