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  • Moving the Gallery view to the next image on one swipe in Android?

    - by sunil
    Hi All, I have four images in the Gallery View. When we do swipe from left to right or right to left the Gallery View moves all the images i.e if I swipe from left to right from the first image then it will move to all the four images. What I want is that when I swipe it should only move to the next image. Can someone let me know how is this possible? Hope to get a reply soon. Regards Sunil

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  • How to redraw the picture while moving windows in openGL?

    - by tsubasa
    I have drawn a picture with openGL on my windows. Now whenever I hold the mouse button on the windows and move it, my picture always got distorted. I don't know what function in openGL that can help me redraw the picture while the windows is moved. Anybody could help? I tried this but seems not work: void myDisplay() { ..... } void reshape(int x, int y) { glutPostRedisplay(); } int main() { ..... glutDisplayFunc(myDisplay); glutReshapeFunc(reshape); }

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  • Which SCM/VCS cope well with moving text between files?

    - by pfctdayelise
    We are having havoc with our project at work, because our VCS is doing some awful merging when we move information across files. The scenario is thus: You have lots of files that, say, contain information about terms from a dictionary, so you have a file for each letter of the alphabet. Users entering terms blindly follow the dictionary order, so they will put an entry like "kick the bucket" under B if that is where the dictionary happened to list it (or it might have been listed under both B, bucket and K, kick). Later, other users move the terms to their correct files. Lots of work is being done on the dictionary terms all the time. e.g. User A may have taken the B file and elaborated on the "kick the bucket" entry. User B took the B and K files, and moved the "kick the bucket" entry to the K file. Whichever order they end up getting committed in, the VCS will probably lose entries and not "figure out" that an entry has been moved. (These entries are later automatically converted to an SQL database. But they are kept in a "human friendly" form for working on them, with lots of comments, examples etc. So it is not acceptable to say "make your users enter SQL directly".) It is so bad that we have taken to almost manually merging these kinds of files now, because we can't trust our VCS. :( So what is the solution? I would love to hear that there is a VCS that could cope with this. Or a better merge algorithm? Or otherwise, maybe someone can suggest a better workflow or file arrangement to try and avoid this problem?

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  • What should a Django user know when moving from MySQL to PostgreSQL?

    - by tmitchell
    Most of my experience with Django thus far has been with MySQL and mysqldb. For a new app I'm writing, I'm dipping my toe in the PostgreSQL water, now that I have seen the light. While writing a data import script, I stumbled upon an issue with the default autocommit behavior. I would guess there are other "gotchas" that might crop up. What else should I be on the lookout for?

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  • What stage of normalization is this? (moving repeating data into separate table)

    - by Sergio
    Hi There, I have noticed that when designing a database I tend to shift any repeating sets of data into a separate table. For example, say I had a table of people, with each person living in a state. I would then move these repeating states into a separate table and reference them with foreign keys. However, what if I was not storing any more data about states. I would then have a table with StateID and State in. Is this action correct? State is dependant on the primary key of the users table, so does shifting it into its own table help with anything? Thanks,

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  • Why does the rename() syscall prohibit moving a directory that I can't write to a different director

    - by Daniel Papasian
    I am trying to understand why this design decision was made with the rename() syscall in 4.2BSD. There's nothing I'm trying to solve here, just understand the rationale for the behavior itself. 4.2BSD saw the introduction of the rename() syscall for the purpose of allowing atomic renames/moves of files. From 4.3BSD-Reno/src/sys/ufs/ufs_vnops.c: /* * If ".." must be changed (ie the directory gets a new * parent) then the source directory must not be in the * directory heirarchy above the target, as this would * orphan everything below the source directory. Also * the user must have write permission in the source so * as to be able to change "..". We must repeat the call * to namei, as the parent directory is unlocked by the * call to checkpath(). */ if (oldparent != dp->i_number) newparent = dp->i_number; if (doingdirectory && newparent) { VOP_LOCK(fndp->ni_vp); error = ufs_access(fndp->ni_vp, VWRITE, tndp->ni_cred); VOP_UNLOCK(fndp->ni_vp); So clearly this check was added intentionally. My question is - why? Is this behavior supposed to be intuitive? The effect of this is that one cannot move a directory (located in a directory that one can write) that one cannot write to another directory that one can write to atomically. You can, however, create a new directory, move the links over (assuming one has read access to the directory), and then remove one's write bit on the directory. You just can't do so atomically. % cd /tmp % mkdir stackoverflow-question % cd stackoverflow-question % mkdir directory-1 % mkdir directory-2 % mkdir directory-1/directory-i-cant-write % echo "foo" > directory-1/directory-i-cant-write/contents % chmod 000 directory-1/directory-i-cant-write/contents % chmod 000 directory-1/directory-i-cant-write % mv directory-1/directory-i-cant-write directory-2 mv: rename directory-1/directory-i-cant-write to directory-2/directory-i-cant-write: Permission denied We now have a directory I can't write with contents I can't read that I can't move atomically. I can, however, achieve the same effect non-atomically by changing permissions, making the new directory, using ln to create the new links, and changing permissions. (Left as an exercise to the reader) . and .. are special cased already, so I don't particularly buy that it is intuitive that if I can't write a directory I can't "change .." which is what the source suggests. Is there any reason for this besides it being the perceived correct behavior by the author of the code? Is there anything bad that can happen if we let people atomically move directories (that they can't write) between directories that they can write?

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  • Alert on moving to a different page of a grid when user changes contents of textboxes in a Grid

    - by Ashish Gupta
    In a ASP.NET application I have a paging RadGrid which shows up textbox in each row. Outside the grid, there is an OK button to save the content of all the textbox. If user changes text in any one or more of the textbox and without clicking on the "OK" button, tries to move to a different page number (of the grid by clicking on the page number), he should be prompted for confirmation of save or cancel the changes. I am guessing that one can write a Javascript function which would look for any form input control (textbox in my case) and detect changes and If there are changes, would prompt the user. However, I am not sure where I can call this function from? Any suggestion on this or a better way to achieve this would be appreciated. I am using RadGrid but I guess this should be applicable to GridView as well.

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  • Moving .NET assemblies away from the application base directory?

    - by RasmusKL
    I have a WinForms application with a bunch of third party references. This makes the output folder quite messy. I'd like to place the compiled / referenced dlls into a common subdirectory in the output folder, bin / lib - whatever - and just have the executables (+ needed configs etc) reside in the output folder. After some searching I ran into assembly probing (http://msdn.microsoft.com/en-us/library/4191fzwb.aspx) - and verified that if I set this up and manually move the assemblies my application will still work if they are stored in the designated subdirectory like so: <configuration> <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <probing privatePath="bin" /> </assemblyBinding> </runtime> </configuration> However, this doesn't solve the build part - is there any way to specify where referenced assemblies and compiled library assemblies go? Only solutions I can think of off the top of my head is either post-build actions or dropping the idea and using ILMerge or something. There has got to be a better way of defining the structure :-)

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  • Achieving more fluent movement

    - by Robin92
    I'm working on my first OpenGL 2D game and I've just locked the framerate of my game. However, the way objects move is far from satisfying: they tend to lag, which is shown in this video. I've thought how more fluent animation can be achieved and started getting segmentation faults due to accessing the same object by two different threads. I've tried the following threads' setting: Drawing, creating new objects Moving player, moving objects, deleting objects Currently my application uses this setting: Drawing, creating new objects, moving objects, deleting object Moving player Any ideas would be appreciated. EDIT: I've tried increasing the FPS limit but lags are noticeable even at 200 fps.

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  • Possible to make mysql server both master and slave?

    - by Amy Anuszewski
    I am getting ready to move a database from one server to another. In order to reduce downtime for the client, I am wondering if it would be possible for me to turn on replication and give it time to replicate fully, then just point the customer to the new server. The issue I have is that the server I'm moving to has existing, active databases for other customers. And, the server I'm moving from has other active customers who will not be moving at this time. Is this even possible? If so, how do I configure the server I am moving from and the one I am moving to?

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  • Service reference error when moving dev. environment from XP to W7

    - by Peter
    Hi, I am building an application and I am using web services for getting data from a server. It was working fine when I was developing on my XP machine but had to switch to Windows 7. On the new machine I grabbed the latest version of the code using sourcesafe. However, when I try to add a service reference in the solution or update an existing one I get the following error: There was an error downloading 'http://localhost:52490/Service/CustomerService.asmx'. The request failed with the error message: Server Error in '/' Application. Parser Error Description: An error occurred during the parsing of a resource required to service this request. Please review the following specific parse error details and modify your source file appropriately. Parser Error Message: Could not create type 'Digital_Server.CustomerService'. Source Error <%@ WebService Language="vb" CodeBehind="CustomerService.asmx.vb" Class="Digital_Server.CustomerService" % Source File: /Service/CustomerService.asmxLine: 1 Version Information: Microsoft .NET Framework Version:2.0.50727.4927; ASP.NET Version:2.0.50727.4927 --. Metadata contains a reference that cannot be resolved: 'http://localhost:52490/Service/CustomerService.asmx'. An error occurred while receiving the HTTP response to http://localhost:52490/Service/CustomerService.asmx. This could be due to the service endpoint binding not using the HTTP protocol. This could also be due to an HTTP request context being aborted by the server (possibly due to the service shutting down). See server logs for more details. The underlying connection was closed: An unexpected error occurred on a receive. Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. An existing connection was forcibly closed by the remote host If the service is defined in the current solution, try building the solution and adding the service reference again. Does it has anything to do with the IIS or is it any configuration file I have to change in the solution? Any help is appreciated.

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  • Organization moving from ASP.NET to WebLogic Portal - training recommendations?

    - by frankadelic
    My organization previously used ASP.NET for web projects. They are now migrating to WebLogic Portal/JEE for all future web projects. My experience as a Lead Developer / Architect is totally with .NET projects. I want to get ramped up on WebLogic/JEE, so I can contribute to future projects. Any training/certification suggestions for WebLogic/JEE, in a 6-month time frame? Assume that I will need to fund my own training, and I am working full time. So, money and time are limited.

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  • Moving a turtle to the center of a circle.

    - by Maggie
    I've just started using the turtle graphics program, but I can't figure out how to move the turtle automatically to the center of a circle (no matter where the circle is located) without it drawing any lines. I thought I could use the goto.() function but it's too specific and I need something general.

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  • Moving Webdav app from Win server 2k to Win server 2k3 now getting authentication issues.

    - by John
    I have an intranet web app that uses CSS httpFolder to map a webdav folder to an IFrame on a web page. The user then can drop files in the frame and the page processes them when the user presses the button. This works well on a Win 2k SP4 server running IIS 5. I have moved the app over to a Win 2k3 server running IIS 6. I have made sure the WebDAV extensions are allowed. I have set everything else in IIS to match the original installation on the old server. But when I try to access the WebDAV folder I am repeatedly prompted for my login credentials. I use my domain admin login but even that doesn't work. What am I missing? What differences are there between WebDAV on 2k vs 2k3? TIA John

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  • OpenCV application, moving from 32bits OS to 64 bits, any known issues ?

    - by Spredzy
    Hi all, I was developing an C++ application using OpenCV2.0 under Windows 32bits OS, I recently moved to a Windows 64 bits OS and now it's not working anymore. Compilation does not recognize the *.lib set in the project properties Then when I change their name - what I think I should not be supposed to do - It crashed at my first assignment : Vector.push_back(tmp) Does anyone has an idea ?

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  • How to render consistence and smooth moving animation on iphone / ipod / iphone simulator.

    - by shakthi
    I am trying render a simple animation(object movement animations) on iphone. I used opengl for object rendering. Movements appears to be smooth on the simulator. But if I used same code in the ipod, object movement is slower. In the iphone it is still slower. I googled a bit and found 'frame rate independent rendering method', which taught me the concept of 'time interval' and object movement based on it. However result is very unpleasant. There is a lot of jerk in the animation even when fps remains above 20. Following code fragment is used for calculation of time interval between successive frames and I am using that to move my animation. NSTimeInterval GetTimeIntervals(NSTimeInterval * inLastElapsedTime ) { NSTimeInterval intervalTime = 0; NSTimeInterval currentTime = [NSDate timeIntervalSinceReferenceDate]; if(*inLastElapsedTime != 0 ) { intervalTime = currentTime - *inLastElapsedTime; } *inLastElapsedTime = currentTime; return intervalTime; }

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  • Flash player inside a div is moving the whole page wrapper down in IE (why?)

    - by janoChen
    I placed the flash player using: position: absolute; top: 20; right: 40; in the div around it. css: #page { position: relative; } #flashplayer { position: absolute; top: 10px; right: 30px; } (as you can see #page is relative) html: <div id="page"> <div id="flashplayer"> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="300" height="35"> <param name="movie" value="music_player/player_mini.swf" /> <param name="quality" value="high" /> <embed src="music_player/player_mini.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="300" height="35"></embed> </object> </div> <div id="formfloat"> the page: http://ada.kiexpro.com/test/

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  • What's the next steps for moving from appengine to full django?

    - by tomcritchlow
    Hey guys, I'm super new to programming and I've been using appengine to help me learn python and general coding. I'm getting better quickly and I'm loving it all the way :) Appengine was awesome for allowing me to just dive into writing my app and getting something live that works (see http://www.7bks.com/). But I'm realising that the longer I continue to learn on appengine the more I'm constraining myself and locking myself into a single system. I'd like to move to developing on full django (since django looks super cool!). What are my next steps? To give you a feel for my level of knowledge: I'm not a unix user I'm not familiar with command line controls (I still use appengine/python completely via the appengine SDK) I've never programmed in anything other than python, anywhere other than appengine I know the word SQL, but don't know what MySQL is really or how to use it. So, specifically: What are the skills I need to learn to get up and running with full django/python? If I'm going to host somewhere else I suppose I'll need to learn some sysadmin type skills (maybe even unix?). Is there anywhere that offers easy hosting (like appengine) but that supports django? I hear such great things about heroku I'm considering switching to RoR and going there I appreciate that I'm likely not quite ready to move away from appengine just yet but I'm a fiercely passionate learner (http://www.7bks.com/blog/179001) and would love it if I knew all the steps I needed to learn so I could set about learning them. At the moment, I don't even know what the steps are I need to learn! Thank you very much. Sorry this isn't a specific programming question but I've looked around and haven't found a good how-to for someone of my level of experience and I think others would appreciate a good roadmap for the things we need to learn to get up and running. Thanks, Tom PS - if anyone is in London and fancies showing me the ropes in person that would be super awesome :)

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  • how to keep display tick rate steady when using continuous collision detection?

    - by nas Ns
    (I've just found about this forum). I hope it is ok to repost my question again here. I posted this question at stackoverflow, but it looks like I might get better help here. Here is the question: I've implemented basic particles motion simulation with continuous collision detection. But there is small issue in display. Assume simple case of circles moving inside square. All elastic collisions. no firction. All motion is constant speed. No forces are involved, no gravity. So when a particle is moving, it is always moving at constant speed (in between collisions) What I do now is this: Let the simulation time step be 1 second (for example). This is the time step simulation is advanced before displaying the new state (unless there is a collision sooner than this). At start of each time step, time for the next collision between any particles or a particle with a wall is determined. Call this the TOC time; let’s say TOC was .5 seconds in this case. Since TOC is smaller than the standard time step, then the system is moved by TOC and the new system is displayed so that the new display shows any collisions as just taking place (say 2 circles just touched each other’s, or a circle just touched a wall) Next, the collision(s) are resolved (i.e. speeds updated, changed directions etc..). A new step is started. The same thing happens. Now assume there is no collision detected within the next 1 second (those 2 circles above will not be in collision any more, even though they are still touching, due to their speeds showing they are moving apart now), Hence, simulation time is advanced now by the full one second, the standard time step, and particles are moved on the screen using 1 second simulation time and new display is shown. You see what has just happened: One frame ran for .5 seconds, but the next frame runs for 1 second, may be the 3rd frame is displayed after 2 seconds, may be the 4th frame is displayed after 2.8 seconds (because TOC was .8 seconds then) and so on. What happens is that the motion of a particle on the screen appears to speed up or slow down, even though it is moving at constant speed and was not even involved in a collision. i.e. Looking at one particle on its own, I see it suddenly speeding up or slowing down, becuase another particle had hit a wall. This is because the display tick is not uniform. i.e. the frame rate update is changing, giving the false illusion that a particle is moving at non-constant speed while in fact it is moving at constant speed. The motion on the screen is not smooth, since the screen is not updating at constant rate. I am not able to figure how to fix this. If I want to show 2 particles at the moment of the collision, I must draw the screen at different times. Drawing the screen always at the same tick interval, results in seeing 2 particles before the collision, and then after the collision, and not just when they colliding, which looked bad when I tried it. So, how do real games handle this issue? How to display things in order to show collisions when it happen, yet keep the display tick constant? These 2 requirements seem to contradict each other’s.

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  • Is there performance to be gained by moving storage allocation local to a member function to its cla

    - by neuviemeporte
    Suppose I have the following C++ class: class Foo { double bar(double sth); }; double Foo::bar(double sth) { double a,b,c,d,e,f a = b = c = d = e = f = 0; /* do stuff with a..f and sth */ } The function bar() will be called millions of times in a loop. Obviously, each time it's called, the variables a..f have to be allocated. Will I gain any performance by making the variables a..f members of the Foo class and just initializing them at the function's point of entry? On the other hand, the values of a..f will be dereferenced through this-, so I'm wondering if it isn't actually a possible performance degradation. Is there any overhead to accessing a value through a pointer? Thanks!

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  • Moving from NHibernate to FluentNHibernate: assembly error (related to versions)?

    - by goober
    Not sure where to start, but I had gotten the most recent version of NHibernate, successfully mapped the most simple of business objects, etc. When trying to move to FluentNHibernate and do the same thing, I got this error message on build: "System.IO.FileLoadException: Could not load file or assembly 'NHibernate, Version=2.1.0.4000, Culture=neutral, PublicKeyToken=aa95f207798dfdb4' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference." Background: I'm new to Hibernate, NHibernate, and FluentNHibernate -- but not to .NET, C#, etc. Database I have a database table called Category: (PK) CategoryID (type: int), unique, auto-incrementing UserID (type: uniqueidentifier) -- given the value of the user Guid in ASP.NET database Title (type: varchar(50) -- the title of the category Components involved: I have a SessionProviderClass which creates the mapping to the database I have a Category class which has all the virtual methods for FluentNHibernate to override I have a CategoryMap : ClassMap class, which does the fluent mappings for the entity I have a CategoryRepository class that contains the method to add & save the category I have the TestCatAdd.aspx file which uses the CategoryRepository class. Would be happy to post code for any of those, but I'm not sure that it's necessary, as I think the issue is that somewhere there's a version conflict between what FluentNHibernate references and the NHibernate I have installed from before. Thanks in advance for any help you can give!

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  • Calculate angle of moving ball after collision with angled or sloped wall that is a 2D line segment

    - by Ben Mc
    If you have a "ball" inside a 2D polygon, made up of say, 4 line segments that act as bounding walls, how do you calculate the angle of the ball after the collision with the irregularly sloped wall? I know how to make the ball bounce if the wall is horizontal, vertical, or at a 45 degree angle. I also have my code setup to detect a collision with the wall. I've read about dot products and normals, but I cannot figure out how to implement these in Java / Android. I'm completely stumped and feel like I've looked up everything 10 pages deep in Google 10 times now. I'm burned out trying to figure this out, I hope someone can help.

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