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  • How to manage a single-selection (exclusive) list?

    - by Andy
    I've got a detail view that consists of a table view with a few rows of data. I can fill the rows just fine, and moving back and forth from the parent view to the subview works too. This detail view should allow the user to select a single value, placing a checkmark accessory in the cell and then returning to the parent view (where the selected value becomes the cell.textLabel.text property of the cell from which the detail view was called). This all works as of right now. However, when the user taps the cell in the parent view to go back to the detail view (to change their selection), my checkmark has disappeared and I cannot for the life of me figure out how to make it stay. Here's my cellForRowAtIndexPath: method: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; } NSString *labelText = [[phones objectAtIndex:indexPath.row] valueForKey:@"phoneNumberLabel"]; cell.textLabel.text = labelText; NSString *currentLabel = [ruleBuilder.tableView cellForRowAtIndexPath:selectedIndexPath].textLabel.text; if (labelText == currentLabel) { cell.accessoryType = UITableViewCellAccessoryCheckmark; } NSString *detailText = [[phones objectAtIndex:indexPath.row] valueForKey:@"phoneNumber"]; cell.detailTextLabel.text = detailText; return cell; } I've checked out Apple's sample code for exclusive-list management in Table View Programming Guide, but the snippet seems incomplete, and I can't find the related code in Apple's sample code. This doesn't seem like it ought to be that hard to do.

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  • Integer Extensions - 1st, 2nd, 3rd etc [closed]

    - by David Schiefer
    Possible Duplicate: NSNumberFormatter and ‘th’ ‘st’ ‘nd’ ‘rd’ (ordinal) number endings Hello, I'm building an application that downloads player ranks and displays them. So say for example, you're 3rd out of all the players, I inserted a condition that will display it as 3rd, not 3th and i did the same for 2nd and 1st. When getting to higher ranks though, such as 2883rd, it'll display 2883th (for obvious reasons) My question is, how can I get it to reformat the number to XXX1st, XXX2nd, XXX3rd etc? To show what I mean, here's how I format my number to add a "rd" if it's 3 if ([[container stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]] isEqualToString:@"3"]) { NSString*badge = [NSString stringWithFormat:@"%@rd",[container stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]]; NSString*scoreText = [NSString stringWithFormat:@"ROC Server Rank: %@rd",[container stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]]; profile.badgeValue = badge; rank.text = scoreText; } I can't do this for every number up to 2000 (there are 2000 ranks in total) - what can I do to solve this problem?

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  • NSTableView don't display data

    - by Tomas Svoboda
    HI, I have data in NSMutableArray and I want to display it in NSTableView, but only the number of cols has changed. This use of NSTableView is based on tutorial: http://www.youtube.com/watch?v=5teN5pMf-rs FinalImageBrowser is IBOutlet to NSTableView @implementation AppController NSMutableArray *listData; - (void)awakeFromNib { [FinalImageBrowser setDataSource:self]; } - (IBAction)StartReconstruction:(id)sender { NSMutableArray *ArrayOfFinals = [[NSMutableArray alloc] init]; //Array of list with final images NSString *FinalPicture; NSString *PicNum; int FromLine = [TextFieldFrom intValue]; //read number of start line int ToLine = [TextFieldTo intValue]; //read number of finish line int RecLine; for (RecLine = FromLine; RecLine < ToLine; RecLine++) //reconstruct from line to line { Start(RecLine); //start reconstruction //Create path of final image FinalPicture = @"FIN/final"; PicNum = [NSString stringWithFormat: @"%d", RecLine]; FinalPicture = [FinalPicture stringByAppendingString:PicNum]; FinalPicture = [FinalPicture stringByAppendingString:@".bmp"]; [ArrayOfFinals addObject:FinalPicture]; // add path to array } listData = [[NSMutableArray alloc] init]; [listData autorelease]; [listData addObjectsFromArray:ArrayOfFinals]; [FinalImageBrowser reloadData]; NSBeep(); //make some noise NSImage *fin = [[NSImage alloc] initWithContentsOfFile:FinalPicture]; [FinalImage setImage:fin]; } - (int)numberOfRowsInTableView:(NSTableView *)tv { return [listData count]; } - (id)tableView:(NSTableView *)tv objectValueFromTableColumn:(NSTableColumn *)tableColumn row:(int)row { return (NSString *)[listData objectAtIndex:row]; } @end when the StartReconstruction end the number of cols have changed right, but they're empty. When I debug app, items in listData is rigth. Thanks

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  • Can I use drawRect to refresh a UIView subclass?

    - by Timbo
    I've created a subclass of UIView called Status which is designed to display a rectangle of a certain size (within a view) depending on the value of a variable. // Interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface Status: UIView { NSString* name; int someVariable; } @property int someVariable; @property (assign) NSString *name; - (void) createStatus: (NSString*)withName; - (void) drawRect:(CGRect)rect; @end // Implementation #import "Status.h" @implementation Status @synthesize name, someVariable; - (void) createStatus: (NSString*)withName { name = withName; someVariable = 10000; } - (void) drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); //Draw Status CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); // fill CGContextFillRect(context, CGRectMake(0.0, 0.0, someVariable, 40.0)); } //// myviewcontroller implementation - (void) viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; myStatus = [[Status alloc] initWithFrame:CGRectMake(8,8,200,56)]; myStatus.backgroundColor = [UIColor grayColor]; [self.view addSubview:myStatus]; } How do I set this up so I can repeatedly call a refresh of the status bar? I'll probably call the refresh 4 times per second using a NSTimer, I'm just not sure what to call or if I should move this rectangle drawing to a separate function or something... Thanks in advance for your help :)

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  • Gradual memory leak and slowdown in loop

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases, and the speed at which frames are processed drops precipitously. (From ~0.5 seconds per frame at the start, to ~2 seconds per frame by the 250th frame.) The only thing I can think can be causing the gradual memory leak is a buildup of the NSAutoreleasePool objects themselves. Am I right in thinking they will only be deallocated when the outer pool is released? If so, is there a better memory management solution here? Creating a pool every run through the loop seems a little hacky. And if not, what is causing the slow memory leak? (It is not NSStrings, and much too slow to be NSImages or NSDatas.) And what could be causing the slowdown?

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  • Multi-Part HTTP Request through xcode

    - by devsri
    Hello Everyone, i want to upload image,video and audio files to a server. I have read this thread on the similar topic but wasn't able to understand completely the flow of the code. It would be great if you can suggest me some sample code or tutorial to start with. I am using the following code to connect without any media to the server [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; NSString *url =[[NSString alloc]initWithFormat:@"%@",[NetworkConstants getURL]]; NSURL *theURL =[NSURL URLWithString:url]; [url release]; NSMutableURLRequest *theRequest =[NSMutableURLRequest requestWithURL:theURL cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:0.0f]; [theRequest setHTTPMethod:@"POST"]; NSString *theBodyString = [NSString stringWithFormat:@"json1=%@&userID=%@",jsonObject,[GlobalConstants getUID]]; NSData *theBodyData = [theBodyString dataUsingEncoding:NSUTF8StringEncoding]; [theRequest setHTTPBody:theBodyData]; NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (conn) { NSLog(@"Successful in sending sync"); } else { NSLog(@"Failed Connection in sending sync"); } [conn release]; It would be really convenient for me if anything could be done editing this part of code. Any form of help would be highly appreciated. Thanks in advance!!

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  • UIAlertView Will not show

    - by John
    I have a program that is requesting a JSON string. I have created a class that contains the connect method below. When the root view is coming up, it does a request to this class and method to load up some data for the root view. When I test the error code (by changing the URL host to 127.0.0.1), I expect the Alert to show. Behavior is that the root view just goes black, and the app aborts with no alert. No errors in debug mode on the console, either. Any thoughts as to this behavior? I've been looking around for hints to this for hours to no avail. Thanks in advance for your help. Note: the conditional for (error) is called, as well as the UIAlertView code. - (NSString *)connect:(NSString *)urlString { NSString *jsonString; UIApplication *app = [UIApplication sharedApplication]; app.networkActivityIndicatorVisible = YES; NSError *error = nil; NSURLResponse *response = nil; NSURL *url = [[NSURL alloc] initWithString:urlString]; NSURLRequest *req = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:10]; NSData *_response = [NSURLConnection sendSynchronousRequest: req returningResponse: &response error: &error]; if (error) { /* inform the user that the connection failed */ //AlertWithMessage(@"Connection Failed!", message); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oopsie!" message:@"Unable to connect! Try later, thanks." delegate:nil cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } else { jsonString = [[[NSString alloc] initWithData:_response encoding:NSUTF8StringEncoding] autorelease]; } app.networkActivityIndicatorVisible = NO; [url release]; return jsonString; }

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  • Refreshing a MKMapView when the user location is updated or using default values

    - by koichirose
    I'm trying to refresh my map view and load new data from the server when the device acquires the user location. Here's what I'm doing: - (void)viewDidLoad { CGRect bounds = self.view.bounds; mapView = [[MKMapView alloc] initWithFrame:bounds]; mapView.showsUserLocation=YES; mapView.delegate=self; [self.view insertSubview:mapView atIndex:0]; [self refreshMap]; } - (void)mapView:(MKMapView *)theMapView didUpdateUserLocation:(MKUserLocation *)userLocation { //this is to avoid frequent updates, I just need one position and don't need to continuously track the user's location if (userLocation.location.horizontalAccuracy > self.myUserLocation.location.horizontalAccuracy) { self.myUserLocation = userLocation; CLLocationCoordinate2D centerCoord = { userLocation.location.coordinate.latitude, userLocation.location.coordinate.longitude }; [theMapView setCenterCoordinate:centerCoord zoomLevel:10 animated:YES]; [self refreshMap]; } } - (void)refreshMap { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; [self.mapView removeAnnotations:self.mapView.annotations]; //default position NSString *lat = @"45.464161"; NSString *lon = @"9.190336"; if (self.myUserLocation != nil) { lat = [[NSNumber numberWithDouble:myUserLocation.coordinate.latitude] stringValue]; lon = [[NSNumber numberWithDouble:myUserLocation.coordinate.longitude] stringValue]; } NSString *url = [[NSString alloc] initWithFormat:@"http://myserver/geo_search.json?lat=%@&lon=%@", lat, lon]; NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:url] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; [url release]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; } I also have a - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data, to create and add the annotations. Here's what happens: sometimes I get the location after a while, so I already loaded data close to the default location. Then I get the location and it should remove the old annotations and add the new ones, instead I keep seeing the old annotations and the new ones are added anyway (let's say I receive 10 annotations each time, so it means that I have 20 on my map when I should have 10). What am I doing wrong?

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  • Iphone xcode simulator crashes when I move up and down on a table row

    - by Frames84
    I can't get my head round this. When the page loads, everything works fine - I can drill up and down, however 'stream' (in the position I have highlighted below) becomes not equal to anything when I pull up and down on the tableview. But the error is only sometimes. Normally it returns key/pairs. If know one can understand above how to you test for // (int)[$VAR count]} key/value pairs in a NSMutableDictionary object - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *FirstLevelCell = @"FirstLevelCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:FirstLevelCell]; if(cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:FirstLevelCell] autorelease]; } NSInteger row = [indexPath row]; //NSDictionary *stream = (NSDictionary *) [dataList objectAtIndex:row]; NSString *level = self.atLevel; if([level isEqualToString:@"level2"]) { NSMutableDictionary *stream = [[NSMutableArray alloc] init]; stream = (NSMutableDictionary *) [dataList objectAtIndex:row]; // stream value is (int)[$VAR count]} key/value pairs if ([stream valueForKey:@"title"] ) { cell.textLabel.text = [stream valueForKey:@"title"]; cell.textLabel.numberOfLines = 2; cell.textLabel.font =[UIFont systemFontOfSize:10]; NSString *detailText = [stream valueForKey:@"created"]; cell.detailTextLabel.numberOfLines = 2; cell.detailTextLabel.font= [UIFont systemFontOfSize:9]; cell.detailTextLabel.text = detailText; NSString *str = @"http://www.mywebsite.co.uk/images/stories/Cimex.jpg"; NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:str]]; UIImage *newsImage = [[UIImage alloc] initWithData:imageURL]; cell.imageView.image = newsImage; [stream release]; } } else { cell.textLabel.text = [dataList objectAtIndex:row]; } return cell; } Thanks for your time

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  • How to check a bool setting in my iphone app

    - by dusk
    I have a setting in Root.plist with Key = 'latestNews' of type PSToggleSwitchSpecifier and DefaultValue as a boolean that is checked. If I understand that correctly, it should = YES when I pull it in to my code. I'm trying to check that value and set an int var to pass it to my php script. What is happening is that my boolean is either nil or NO and then my int var = 0. What am I doing wrong? int latestFlag; NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults]; BOOL latestNews = [prefs boolForKey:@"latestNews"]; if (latestNews) latestFlag = 1; else latestFlag = 0; NSString *urlstr = [[NSString alloc] initWithFormat:@"http://www.mysite.com/folder/iphone-test.php?latest=%d", latestFlag]; NSURL *url = [[NSURL alloc] initWithString:urlstr]; //these are auto-released NSString *ans = [NSString stringWithContentsOfURL:url]; NSArray *listItems = [ans componentsSeparatedByString:@","]; self.listData = listItems; [urlstr release]; [url release];

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  • Upload file onto Server from the IPhone using ASIHTTPRequest

    - by Nick
    I've been trying to upload a file (login.zip) using the ASIHTTPRequest libraries from the IPhone onto the inbuilt Apache Server in Mac OS X Snow Leopard. My code is: NSString *urlAddress = [[[NSString alloc] initWithString:self.uploadField.text]autorelease]; NSURL *url = [NSURL URLWithString:urlAddress]; ASIFormDataRequest *request; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *dataPath = [documentsDirectory stringByAppendingPathComponent:@"login.zip"]; NSData *data = [[[NSData alloc] initWithContentsOfFile:dataPath] autorelease]; request = [[[ASIFormDataRequest alloc] initWithURL:url] autorelease]; [request setPostValue:@"login.zip" forKey:@"file"]; [request setData:data forKey:@"file"]; [request setUploadProgressDelegate:uploadProgress]; [request setShowAccurateProgress:YES]; [request setDelegate:self]; [request startAsynchronous]; The php code is : <?php $target = "upload/"; $target = $target . basename( $_FILES['uploaded']['name']) ; $ok=1; if(move_uploaded_file($_FILES['uploaded']['tmp_name'], $target)) { echo "The file ". basename( $_FILES['uploadedfile']['name']). " has been uploaded"; } else { echo "Sorry, there was a problem uploading your file."; } ?> I don't quite understand why the file is not uploading. If anyone could help me. I've stuck on this for 5 days straight. Thanks in advance Nik

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  • insert data using sqlite issue on iphone ( not reflecting on table)

    - by prajakta
    i can insert my data but i cant show them on my table view ..i did [tableview reload data] but of no success here is my code -(void)gButtonTapped:(id)sender { NSLog(@"right nav bar button is hit%@ ",storePaths); //[self readAnimalsFromDatabase2]; appDelegate = (DatabaseTestAppDelegate *)[[UIApplication sharedApplication] delegate]; sqlite3 *database; sqlite3_stmt *compiled_statement1; if(sqlite3_open([storePaths UTF8String], &database) == SQLITE_OK) { //const char *sqlStatement = NSString *newQuery = [NSString stringWithFormat:@"insert into cat_tbl (cat_id,names,imgs) values ('12','test1','r.png')"]; // NSString *newQuery = [NSString stringWithFormat:@"select * from list_tbl"]; const char *sql = [newQuery cStringUsingEncoding:NSASCIIStringEncoding]; NSLog(@"update query is %@",newQuery); if(sqlite3_prepare_v2(database, sql, -1, &compiled_statement1, NULL) == SQLITE_OK) { int result = sqlite3_step(compiled_statement1); sqlite3_reset(compiled_statement1); NSLog(@"result %d", result); if(result != SQLITE_ERROR) { int lastInsertId = sqlite3_last_insert_rowid(database); NSLog(@"x %d", lastInsertId); } } } sqlite3_finalize(compiled_statement1); sqlite3_close(database); [tabelView reloadData];// this is also not working }

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  • Help: List contents of iPhone application bundle subpath??

    - by bluepill
    Hi, I am trying to get a listing of the directories contained within a subpath of my application bundle. I've done some searching and this is what I have come up with - (void) contents { NSArray *contents = [[NSBundle mainBundle] pathsForResourcesOfType:nil inDirectory:@"DataDir"]; if (contents = nil) { NSLog(@"Failed: path doesn't exist or error!"); } else { NSString *bundlePathName = [[NSBundle mainBundle] bundlePath]; NSString *dataPathName = [bundlePathName stringByAppendingPathComponent: @"DataDir"]; NSFileManager *fileManager = [NSFileManager defaultManager]; NSMutableArray *directories = [[NSMutableArray alloc] init]; for (NSString *entityName in contents) { NSString *fullEntityName = [dataPathName stringByAppendingPathComponent:entityName]; NSLog(@"entity = %@", fullEntityName); BOOL isDir = NO; [fileManager fileExistsAtPath:fullEntityName isDirectory:(&isDir)]; if (isDir) { [directories addObject:fullEntityName]; NSLog(@" is a directory"); } else { NSLog(@" is not a directory"); } } NSLog(@"Directories = %@", directories); [directories release]; } } As you can see I am trying to get a listing of directories in the app bundle's DataDir subpath. The problem is that I get no strings in my contents NSArray. note: - I am using the simulator - When I manually look in the .app file I can see DataDir and the contents therein - The contents of DataDir are png files and directories that contain png files - The application logic needs to discover the contents of DataDir at runtime - I have also tried using NSArray *contents = [fileManager contentsOfDirectoryAtPath:DataDirPathName error:nil]; and I still get no entries in my contents array Any suggestions/alternative approaches? Thanks.

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  • How to resize a UISwitch?

    - by mshsayem
    I have made a custom UISwitch (from this post). But the problem is, my custom texts are a bit long. Is there any way to resize the switch? [I tried setBounds, did not work] Edit: Here is the code I used: @interface CustomUISwitch : UISwitch - (void) setLeftLabelText: (NSString *) labelText; - (void) setRightLabelText: (NSString *) labelText; @end @implementation CustomUISwitch - (UIView *) slider { return [[self subviews] lastObject]; } - (UIView *) textHolder { return [[[self slider] subviews] objectAtIndex:2]; } - (UILabel *) leftLabel { return [[[self textHolder] subviews] objectAtIndex:0]; } - (UILabel *) rightLabel { return [[[self textHolder] subviews] objectAtIndex:1]; } - (void) setLeftLabelText: (NSString *) labelText { [[self leftLabel] setText:labelText]; } - (void) setRightLabelText: (NSString *) labelText { [[self rightLabel] setText:labelText]; } @end mySwitch = [[CustomUISwitch alloc] initWithFrame:CGRectZero]; //Tried these, but did not work //CGRect aFrame = mySwitch.frame; //aFrame.size.width = 200; //aFrame.size.height = 100; //mySwitch.frame = aFrame; [mySwitch setLeftLabelText: @"longValue1"]; [mySwitch setRightLabelText: @"longValue2"];

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  • I could not understand where the memory is leaking in my code ?

    - by srikanth rongali
    I have the following code. I do not understand the problem in it. Whenever I include this class in my class the code is going to infinite loop. I could not get where I am wrong. please help me. Just point the errors in the code. #import "readFileData.h" #import "DuelScreen.h" @implementation readFileData @synthesize enemyDescription, numberOfEnemies, numberOfValues; @synthesize enemyIndex, numberOfEnemyGunDrawImages, numberOfEnemyGunFireImages, numberOfEnemyDieImages; @synthesize countDownSpeed, enemyGunDrawInterval, enemyGunFire, enemyRefire; @synthesize enemyAccuracyProbability, enemyGunCoordinateX, enemyGunCoordinateY; -(id)init { if( (self = [super init]) ) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"enemyDetals.txt"]; NSString *contentsOfFile = [[NSString alloc ]initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"#"]; numberOfEnemies = [lines count]; int nEnemy; nEnemy = 0; NSArray *eachEnemy=[[lines objectAtIndex:nEnemy] componentsSeparatedByString:@"^"]; DuelScreen *enemyNumber1 = [[DuelScreen alloc] init]; NSLog(@"tempCount value in: readFile: %d", enemyNumber1.tempCount); enemyIndex = enemyNumber1.tempCount - 1; countDownSpeed = [[eachEnemy objectAtIndex:0]intValue]; enemyGunDrawInterval = [[eachEnemy objectAtIndex:1]floatValue]; enemyGunFire = [[eachEnemy objectAtIndex:2]floatValue]; enemyAccuracyProbability = [[eachEnemy objectAtIndex:3]floatValue]; enemyRefire = [[eachEnemy objectAtIndex:4]floatValue]; numberOfEnemyGunDrawImages = [[eachEnemy objectAtIndex:5]intValue]; numberOfEnemyGunFireImages = [[eachEnemy objectAtIndex:6]intValue]; numberOfEnemyDieImages = [[eachEnemy objectAtIndex:7]intValue]; enemyGunCoordinateX = [[eachEnemy objectAtIndex:8]floatValue]; enemyGunCoordinateY = [[eachEnemy objectAtIndex:9]floatValue]; enemyDescription = [eachEnemy objectAtIndex:10]; } return self; } @end

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  • How can I get the Twitter following and follower Email id and MobileNo in the iPhone sdk Using MGTwitterEngine?

    - by user1808090
    I'm unable to get the Twitter following and Followers Email id and MobileNo i am using below code for that using below code i am able to get only Twitter following name and Id Please help? if([[NSUserDefaults standardUserDefaults] valueForKey:@"UseridLoop"]==nil) { urlString = [NSString stringWithFormat:@"https://api.twitter.com/1/friends/ids.json?cursor=-1&user_id=%@",[[NSUserDefaults standardUserDefaults] valueForKey:@"Userid"]]; } else { urlString = [NSString stringWithFormat:@"https://api.twitter.com/1/followers/ids.json?cursor=-1&user_id=%@",[[NSUserDefaults standardUserDefaults] valueForKey:@"UseridLoop"]]; } NSURLRequest *notificationRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:urlString]]; NSHTTPURLResponse *response; NSError *error; NSData *responData; responData = [NSURLConnection sendSynchronousRequest:notificationRequest returningResponse:&response error:&error]; NSLog(@"%@",responData); NSString *dataString = [[NSString alloc] initWithData:responData encoding:NSUTF8StringEncoding]; // NSDictionary *dict = [[NSDictionary alloc] initWithDictionary:(NSDictionary *)[dataString JSONValue]]; // // NSMutableDictionary *globalCelebDict=[[NSMutableDictionary alloc]initWithDictionary:(NSMutableDictionary *)[dataString JSONValue ] ]; // //NSMutableDictionary *globalCelebDictNext=[[NSMutableDictionary alloc]initWithDictionary:(NSMutableDictionary *)[[ globalCelebDict objectForKey:@"GetGroupDetailsResult"] JSONValue]]; // NSLog(@"dict %@",dict); SBJSON *json = [[SBJSON alloc] init]; NSMutableDictionary *customDetailDict=[[NSMutableDictionary alloc]init]; customDetailDict=[json objectWithString:dataString error:&error]; // NSDictionary *customDetailDict = [json objectWithString:dataString error:&error]; NSLog(@"%@",customDetailDict); if (customDetailDict!=nil) { array=[[customDetailDict objectForKey:@"ids"]retain]; NSLog(@"%@",array); NSLog(@"%d",[array count]); [[NSUserDefaults standardUserDefaults]removeObjectForKey:@"UseridLoop"]; NSLog(@"%@",[[NSUserDefaults standardUserDefaults]valueForKey:@"UseridLoop"]); } }

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  • How do I populate an NSMutableArray in one class with another object?

    - by AngeloS
    Hello, I know this is a simple answer, but I can't seem to find the solution. I created an object in its own class and I am trying to populate it with data from another class. For simple data types like NSString, I have no problem, but when trying make an NSMutableArray equal to another NSMutableArray or when I try to populate a NSMutableArray with another objects (like strings), I keep getting exception errors... Here is the object I am trying to populate: #import <Foundation/Foundation.h> @interface RSSFeedList : NSObject { NSString *subject; NSMutableArray *rssfeedDetail; } @property (nonatomic, retain) NSString *subject; @property (nonatomic, retain) NSMutableArray *rssfeedDetail; @end This is how I was able to populate the NSString 'subject' in another class: rssFeedList.subject = @"test"; However, if I follow similar convention within that same class with respect to an Array, it throws an exception: rssFeedList.rssfeedDetail = rssItemDetailArray; Where rssItemDetailArray is a NSMutableArray that I have built in the same class. I have also tried to add items (i tried strings for testing) to the NSMutableArray directly like so to no avail: [rssFeedList.rssfeedDetail addObject:@"test"]; Any ideas?? Thanks in advance!!

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  • game currency convert: math efficient

    - by Comradsky
    For variables:4 text views named diamondText, goldText, silverText, and bronzeText;money variable unsigned int money;and an NSTimer, every .1 sec,runs function: -(void)updateMoney{ money++; bronzeText.text = [NSString stringWithFormat:@"%d",money]; silverText.text = [NSString stringWithFormat:@"%d",money%10]; goldText.text = [NSString stringWithFormat:@"%d",money%100]; diamondText.text= [NSString stringWithFormat:@"%d",money%1000]; } Given that my currency is diamond = 10 gold = 10 silver = 10 bronze = 1; What would be most efficient way to calculate and display the money labels? How would you store this variable, with GameCenter and NSDictionary or GameCenter and something else? More details are below if you don't understand. To clarify: bronze has the last 2 numbers, silver has the next 2 numbers, and so on. I understand I could use 4 ints or an array, but i would rather try to use this method, unless theres a much more efficient way. Example: When money = 1000;bronzeText = nothing, silverText = 10,goldText = nothing, diamondText = nothing; What other ways would you do this that you think would be more efficient? I will be calling a function (void)collisionDetector that detects if my player.frame crosses with a flyingObject.frame, and if that object is a coin it gives an added value to money and then calls (void)updateMoney. Im just using the timer to test this and spawn these flying objects.

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  • UIViewController maintains state after being nilled

    - by Eric
    In my app, I made a BookViewController class that displays and animates the pages of a book and a MainMenuViewController class that displays a set of books the user can read. In the latter class, when the user taps on one of the books, a function is called that should create a completely new instance of BookViewController, but for some reason the instance maintains its state (i.e. it resumes from the page the user left off). How can this be if I set it to nil? What am I missing here? (Note that I'm using ARC). MainMenuViewController.m @interface MainMenuViewController () @property (strong) BookViewController *bookViewController; @end @implementation MainMenuViewController @synthesize bookViewController; -(void)bookTapped:(UIButton *)sender{ NSString *bookTitle; if(sender == book1button) bookTitle = @"book1"; else if(sender == book2button) bookTitle = @"book2"; bookViewController = nil; bookViewController = [[BookViewController alloc] initWithBookTitle:bookTitle]; [self presentViewController:bookViewController animated:YES completion:nil]; } BookViewController.h @interface BookViewController : UIViewController -(id)initWithBookTitle:(NSString *)bookTitle; @end BookViewController.m @implementation BookViewController -(id)initWithBookTitle:(NSString *)theBookTitle{ self = [super init]; if(self){ bookTitle = [NSString stringWithFormat:@"%@", theBookTitle]; [self setModalTransitionStyle:UIModalTransitionStyleCrossDissolve]; NSLog(@"init a BookViewController with bookTitle: %@", bookTitle); } return self; } Every time a book is tapped, bookTapped: is called, and thee console always prints: 2012-08-31 16:29:51.750 AppName[25713:c07] init a BookViewController with bookTitle: book1 So if a new instance of BookViewController is being created, how come it seems to be returning the old one?

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  • UIWebview :: Text :: HTML :: JS

    - by user306089
    hello, 1- i load a text from a txt file 2- i show it into a html "file" 3- problem : 3-a : this code works : i create my page by code and i insert my text myText = ... loaded from an array of texts ...; NSString *myDescriptionHTML = [NSString stringWithFormat:@"<html> \n" "<head> \n" "<style type=\"text/css\"> \n" "body {font-family: \"%@\"; font-size: 1.0f + 'em'; color:#FFF;}\n" "</style> \n" "</head> \n" "<body id=\"myid\">%@</body> \n" "</html>", @"Arial", myText]; [self.myWebView loadHTMLString:myDescriptionHTML baseURL:nil]; 3-b but this one does not work : i load a html page already created and i inject my text into using JS : myText = ... loaded from an array of texts ...; [self.myWebView stringByEvaluatingJavaScriptFromString:[NSString stringWithFormat:@"document.getElementById(\"myid\").innerHTML = \"%@\";", myText]]; 3-c but this one working : same as 3-b but i init my text with a string in the code itself : myText = @"hello all"; [self.myWebView stringByEvaluatingJavaScriptFromString:[NSString stringWithFormat:@"document.getElementById(\"myid\").innerHTML = \"%@\";", myText]]; any help to understand what's wrong with 3-b ? thank you

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  • Pull To Refresh on iphone not working as expected

    - by Kleemann
    I have been using this: http://blog.leahculver.com/2010/12/iphone-pull-to-refresh.html to make the pull to refresh function in my app. But I cant see the text "Pull down to refresh...", "Release to refresh..." and "Loading...". All I've done is copy the files into my project, link against QuartzCore framework, and changed the .h file of my view controller so it is a subclass of PullRefreshTableViewController. Then I added the refresh method. Is seems that the initWithStyle method in PullRefreshTableViewController never is executed. But i should be, in my tableViewcellForRowAtIndexPath. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"CellIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = @"Text"; return cell; } The initWithStyle method from the PullRefreshTableViewController.m: - (id)initWithStyle:(UITableViewStyle)style { self = [super initWithStyle:style]; if (self != nil) { textPull = [[NSString alloc] initWithString:@"Pull down to refresh..."]; textRelease = [[NSString alloc] initWithString:@"Release to refresh..."]; textLoading = [[NSString alloc] initWithString:@"Loading..."]; NSLog(@"in"); } NSLog(@"out"); return self; } The logs are never printed in the console I really cant see where the problem is ?

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  • Call instance method with objc_msgSend

    - by user772349
    I'm trying to use the objc_msgSend method to call some method dynamically. Say I want call some method in Class B from Class A and there are two methods in class B like: - (void) instanceTestWithStr1:(NSString *)str1 str2:(NSString *)str1; + (void) methodTestWithStr1:(NSString *)str1 str2:(NSString *)str1; And I can call the class method like this in Class A successfully: objc_msgSend(objc_getClass("ClassB"), sel_registerName("methodTestWithStr1:str2:"), @"111", @"222"); And I can call the instance method like this in Class A successfully as well: objc_msgSend([[objc_getClass("ClassB") alloc] init], sel_registerName("instanceTestWithStr1:str2:"), @"111", @"222"); But the thing is to get a instance of Class B I have to call "initWithXXXXX:XXXXXX:XXXXXX" instead of "init" so that to pass some necessary parameters to class B to do the init stuff. So I stored a instance of ClassB in class A as variable: self.classBInstance = [[ClassB alloc] initWithXXXXX:XXXXXX:XXXXXX]; And then I call the method like this (successfully): The problem is, I want to call a method by simply applying the classname and the method sel like "ClassName" and "SEL" and then call it dynamically: If it's a class method. then call it like: objc_msgSend(objc_getClass("ClassName"), sel_registerName("SEL")); If it's a instance method, find the existing class instance variable in the calling class then: objc_msgSend([self.classInstance, sel_registerName("SEL")); So I want to know if there is any way to: Check if a class has a given method (I found "responseToSelector" will be the one) Check if a given method in class method or instance method (maybe can use responseToSelector as well) Check if a class has a instance variable of a given class So I can call a instance method like: objc_msgSend(objc_getClassInstance(self, "ClassB"), sel_registerName("SEL"));

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  • loading record into detailview

    - by summer
    please please i need help..i think i am lost somewhere..basically i followed the example http://www.iphonesdkarticles.com/2008/10/sqlite-tutorial-loading-data-as.html, but i was stuck with error on reading description..something must had gone wrong some well but i am not very sure how should i solve it. this is my code, actually i dun really have an idea on wat's really going in this code..help please..2days!! no solution!! - (void) hydrateDetailViewData { //if detail view is hydrated then do not get it from database if(isDetailViewHydrated) return; if(detailStmt == nil) { const char *sql = "select snapTitle, snapDesc from Snap where snapID =?"; if(sqlite3_prepare_v2(database, sql, -1, &detailStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating detail view statement. '%s'", sqlite3_errmsg(database)); NSLog(@"SQLite= %d", sqlite3_step(detailStmt)); } if(SQLITE_DONE != sqlite3_step(detailStmt)) { // NSString *descStr = [[NSString alloc] //initWithString:sqlite3_column_text(detailStmt, 2)]; NSString *descStr = [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt,2)]; self.snapDescription = descStr; [descStr release]; } else NSAssert1(0, @"Error getting description of snap2play. '%s'", sqlite3_errmsg(database)); sqlite3_reset(detailStmt); isDetailViewHydrated = YES; //if hydrated, make sure do not get from database again. } }

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  • Properly handling NSURLConnection errors

    - by Cal S
    Hi, I have a simple form interface set up that send username and password information to a server: (working) NSString *postData = [NSString stringWithFormat:@"user=%@&pass=%@",[self urlEncodeValue:sysUsername],[self urlEncodeValue:password]]; NSLog(@"Post data -> %@", postData); /// NSData* postVariables = [postData dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; NSMutableURLRequest* request = [[[NSMutableURLRequest alloc] init] autorelease]; NSString* postLength = [NSString stringWithFormat:@"%d", [postVariables length]]; NSURL* postUrl = [NSURL URLWithString:@"http://localhost/~csmith/cocoa/test.php"]; [request setURL:postUrl]; [request setHTTPMethod:@"POST"]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"Content-Type"]; [request setHTTPBody: postVariables]; NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:NULL error:NULL]; NSLog(@"Post data SENT & returned -> %@", returnData); How do I handle connection errors such as no internet connection, firewall, etc. Also, does this method use the system-wide proxy settings? Many of my users are behind a proxy. Thanks a lot!

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  • receiving signal: EXC_BAD_ACCESS in web service call function

    - by murali
    I'm new to iPhone development. I'm using xcode 4.2. When I click on the save button, I'm getting values from the html page and my web service is processing them, and then I get the error: program received signal: EXC_BAD_ACCESS in my web service call function. Here is my code: NSString *val=[WebviewObj stringByEvaluatingJavaScriptFromString:@"save()"]; NSLog(@"return value:: %@",val); [adict setObject:[NSString stringWithFormat:@"%i",userid5] forKey:@"iUser_Id" ]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:0] forKey:@"vImage_Url"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:1] forKey:@"IGenre_Id"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:2] forKey:@"vTrack_Name"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:3] forKey:@"vAlbum_Name"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:4] forKey:@"vMusic_Url"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:5] forKey:@"iTrack_Duration_min"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:6] forKey:@"iTrack_Duration_sec"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:7] forKey:@"vDescription"]; NSLog(@"dict==%@",[adict description]); NSString *URL2= @"http://184.164.156.55/Music/Track.asmx/AddTrack"; obj=[[UrlController alloc]init]; obj.URL=URL2; obj.InputParameters = adict; [obj WebserviceCall]; obj.delegate= self; //this is my function..it is working for so many function calls -(void)WebserviceCall{ webData = [[NSMutableData alloc] init]; NSMutableURLRequest *urlRequest = [[ NSMutableURLRequest alloc ] initWithURL: [ NSURL URLWithString: URL ] ]; NSString *httpBody = @""; for(id key in InputParameters) { if([httpBody length] == 0){ httpBody=[httpBody stringByAppendingFormat:@"&%@=%@",key,[InputParameters valueForKey:key]]; } else{ httpBody=[httpBody stringByAppendingFormat:@"&%@=%@",key,[InputParameters valueForKey:key]]; } } httpBody = [httpBody stringByAppendingFormat:httpBody];//Here i am getting EXC_BAD_ACCESS [urlRequest setHTTPMethod: @"POST" ]; [urlRequest setHTTPBody:[httpBody dataUsingEncoding:NSUTF8StringEncoding]]; [urlRequest setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"content-type"]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self]; } Can any one help me please? thanks in advance

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