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  • andengine - how to make the game wait for an animation to finish?

    - by petervaz
    I'm teaching myself andengine while trying to make a match-3 puzzle, so far I have a grid of gems that I populate and can move then around. Matching gems and new gems falling is working already. My problem is that the game keeps flowing while animations runs. How can I make the flow suspend until movement is done? I use entity modifiers for the gems animations. MoveYModifier for the fall and PathModifier for the swap.

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  • Workflow 4.5 is Awesome, cant wait for 5.0!

    - by JoshReuben
    About 2 years ago I wrote a blog post describing what I would like to see in Workflow vnext: http://geekswithblogs.net/JoshReuben/archive/2010/08/25/workflow-4.0---not-there-yet.aspx At the time WF 4.0 was a little rough around the edges – the State Machine was on codeplex and people were simulating state machines with Flowcharts. Last year I built a near- realtime machine management system using WF 4.0.1 – its managing the internal operations of this device: http://landanano.com/products/commercial   Well WF 4.5 has come a long way – many of my gripes have been addressed: C# expressions - no more VB 'AndAlso' clauses state machine awesomeness - can query current state many designer improvements - Document Outline is so much more succinct than Designer! Separate WCF Service Contract interfaces and ability to generate activities from contract operations ability to rehydrate to updated flow definitions via DynamicUpdateMap and WorkflowIdentity you can read about the new features here: http://msdn.microsoft.com/en-us/library/hh305677(VS.110).aspx   2013 could be the year of Workflow evangelism for .NET, as it comes together as the DSL language. Eg on Azure it could be used to graphically orchestrate between WebRoles, WorkerRoles and AppFabric Queues and the ServiceBus – that would be grand.   Here’s a list of things I’d like to see in Workflow 5.0: Stronger Parallelism support for true multithreaded workflows . A Workflow executes on a single thread – wouldn’t it be great if we had the ability to model TPL DataFlow? Parallel is not really parallel, just allows AsyncCodeActivity.     support for recursion an ExpressionTree activity with an editor design surface a math activity pack return of application level protocol (3.51 WF services) – automatically expose a state machine as a WCF service with bookmark Receive activities generated from OperationContract automatically placed in state transition triggers. A new HTML5 ActivityDesigner control – support with different CSS3  skinnable hooks,  remote connectivity (had to roll my own) A data flow view – crucial to understanding the big picture Ability to refactor a Sequence to custom activity in a separate .xaml file – like Expression Blend does for UserControl state machine global error handling - if all states goto an error state, you quickly get visual spagetti. Now you could nest a state machine, but what if you want an application level protocol whereby each state exposes certain WCF ops. DSL RAD editing - Make the Document Outline into a DSL editor for adding activities  – For WF to really succeed as a higher level of abstraction, It needs to be more productive than raw coding - drag & drop on the designer is currently too slow compared to just typing code. Extensible Wizard API - for pluggable WF editor experience other execution models beyond Sequence, Flowchart & StateMachine: SSIS, Behavior Trees,  Wolfram Model tool – surprise us! improvements to Designer debugging API - SourceLocation is tied to XAML file line number and char position, and ModelService access seems convoluted - why not leverage WPF LogicalTreeHelper / VisualTreeHelper ? Workflow Team , keep on rocking!

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  • Particle effect after the bullet

    - by Siddharth
    In my game, I fire a bullet from the gun along with that I generate a particle behind the bullet so that I look like fire effect after the bullet. But my problem is that the position I got from the bullet was distance in place. So basically I want to say that the bullet speed was high for that reason I got coordinate for the particle generation was far from each other like dot dot effect. But I want continuous flow of particle behind the bullet. So please provide any guidance for my problem

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  • How can I support the creation and rendering of both interior and exterior environments?

    - by Nick
    Say I already have a renderer that can support outdoor terrain and environment rendering. How would I go about adding support for interior environments (for example, like World of Warcraft's dungeons) to my game? I'm interested both in how I should fit the interiors into my content creation process (for example, I thought about leaving holes in the terrain mesh into which I can "paste" the interior dungeon mesh at runtime) and how to render them (it seems like I'd want a different rendering flow other than a blended texture rendering phase that terrain uses).

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  • Oracle Service Bus Customer Panel - Choice Hotel's Deployment Description at OpenWorld

    - by Bruce Tierney
    Choice Hotels shared their Oracle Service Bus deployment during the recent Customer Panel on Oracle Service Bus.  Charlie Taylor of Choice provides an excellent in-depth description of architectural guidelines including project naming and project structure.  Below is a screenshot from the session highlighting the flow from proxy service to business service, transformation, orchestration and more: For more information about Oracle OpenWorld SOA & BPM Session, please see the Focus on SOA and BPM document 

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  • Android - modes of connectivity, device identification and device inter-communication?

    - by MalcomTucker
    Can someone explain a couple of very simple concepts to me - I'm interested in mobile devices running android and how they are identified over networks. Some scenarios: Device is connected over WiFi - presumably the device has a standard IP address as with any host and can communicate with any other android host over TCP/IP (assuming it knows the participating device's IP? Device is connected over bluetooth - how are devices identified in this case? Device is connected over mobile operator's network - this is the one I'm interested in and confused by - is there anyway for two or more devices to discover each other and communicate via the mobile operator's network? How does a device communicate with a backend server in this scenario? In other words, how do apps and devices communicate when not connected to a WiFi network? Thanks for any advice..

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  • Increase Website Hits and Business With Organic SEO Placements

    Do you want a website to catch the eye of others? Do you want many people to visit it and to learn about your business, ideas, products, services, promotions, viewpoints, etc? Want no further. Organic SEO placements are just what you need to better the flow of traffic that meets your sites and increase the number of people to visit your website.

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  • EBS Accounts Payables Customer Advisory

    - by cwarticki
    Blogging to let you know of an important set of Oracle Payables patches that were released for R12.1 customers.  Accounts Payable Customer Advisory: Dear Valued Oracle Support Customer, Since the release of R12.1.3 a number of recommended Payables patches have been made available as standalone patches, to help address important business process incidents. Adoption of these patches is highly recommended. To further facilitate adoption of these Payables patches Oracle has consolidated them into a single Recommended Patch Collection (RPC). The RPC is a collection of recommended Payables patches created with the following goals in mind: Stability: Help address issues that are identified by Oracle Development and Oracle Software Support that may interfere with the normal completion of important business processes such as period close. Root Cause Fixes: Help make available root cause fix for data integrity that may delay period close, normal invoice flow and other business actions. Compact: Keep the file footprint as small as possible to help facilitate the install process and minimize testing. Granular: Collection of patches based on functional area that allows customer to apply, based on their individual needs and goals, all three RPC’s at once or in phases. Payables: -          New AP RPC (14273383:R12.AP.B) has all data corruption root cause fixes known to date plus tons of other crucial fixes (Note: 1397581.1). -          Companion must have RPCs: o   Note: 1481221.1: R12.1: Payments Recommended Patch Collection (IBY RPC), August 2012 o   Note: 1481235.1: R12.1: E-Business Tax Recommended Patch Collection (ZX RPC), August 2012 o   Note: 1481222.1: R12.1: Sub Ledger Accounting (SLA) Recommended Patch Collection (XLA RPC), August 2012 -          This time we beat the system far harder on testing and it held up remarkably well. We could not get any data corruption events in the Invoice Cancel/Discard flow (that is the #1 generator) neither we could cause Orphan Events in the system. Therefore this is very good code. Financials: -          ALL FIN modules now have RPCs: full listing is in (Note: 954704.1)

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  • Proven Approach to Financial Progress Using Modern Best Practice

    - by Oracle Accelerate for Midsize Companies
    Normal 0 false false false EN-US X-NONE X-NONE by Larry Simcox, Sr. Director, Oracle Midsize Programs Top performing organizations generate 25 percent higher profit margins and grow at twice the rate of their competitors. How do they do it? Recently, Dr. Stephen G. Timme, President of FinListics Solutions and Adjunct Professor at the Georgia Institute of Technology, joined me on a webcast to answer that question. I've know Dr. Timme since my days at G-log when we worked together to help customers determine the ROI of transportation management solutions. We were also joined by Steve Cox, Vice President of Oracle Midsize Programs, who recently published an Oracle E-book, "Modern Best Practice Explained". In this webcast, Cox provides his perspective on how best performing companies are moving from best practice to modern best practice.  Watch the webcast replay and you'll learn about the easy to follow, top down approach to: Identify processes that should be targeted for improvement Leverage a modern best practice maturity model to start a path to progress Link financial performance gaps to operational KPIs Improve cash flow by benchmarking key financial metrics Develop intelligent estimates of achievable cash flow benefits Click HERE to watch a replay of the webcast. You might also be interested in the following: Video: Modern Best Practices Defined  AppCast: Modern Best Practices for Growing Companies Looking for more news and information about Oracle Solutions for Midsize Companies? Read the latest Oracle for Midsize Companies Newsletter Sign-up to receive the latest communications from Oracle’s industry leaders and experts Larry Simcox Senior Director, Oracle Midsize Programs responsible for supporting and creating marketing content ,communications, sales and partner program support for Oracle's go to market activities for midsize companies. I have over 17 years experience helping customers identify the value and ROI from their IT investment. I live in Charlotte NC with my family and my dog Dingo. The views expressed here are my own, and not necessarily those of Oracle. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;}

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  • Does it make the game more fun when the user is forced to progress thru the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will just quit playing the game and delete the app since they get frustrated and can't play any other puzzles until the current puzzle is solved. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from that they need to solve before unlocking the next level, it almost seems as tho I'm making them feel like it's work they have to do. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is more motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

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  • Implementing Foreach Looping Logic in SSIS

    With SSIS, it is possible to implement looping logic into SSIS's control flow in order to define a repeating workflow in a package for each member of a collection of objects. Rob Sheldon explains how to use this valuable feature of SSIS. Get smart with SQL Backup ProGet faster, smaller backups with integrated verification.Quickly and easily DBCC CHECKDB your backups. Learn more.

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  • Java Non-Blocking HTTP Server

    - by Marcus
    I have written an application using embedded Jetty that makes network calls to other services. I presume that the serving threads are idle whilst waiting for the network calls to complete. Is there any way to have a worker thread that switches between requests to perform work that can be done at the current time and then when the network calls return also handle that? A request would be returned when all work has been completed for it. I know this is a common paradigm, and I have used it for non-blocking TCP networking, but I'm unsure as to how to achieve this on a Java HTTP server whilst also waiting on external results. Any links or explanations are appreciated. Thanks

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  • What should I aware of , when preparing a document of website for later maintenance use?

    - by user782104
    The development team has finished a website and my duty is to prepare a document so that other programmer can maintain the website with ease . As I am inexperience of that, I would like to ask what should be mentioned (document structure) in that report? So far my idea is only prepare a ERD diagarm for database and flow chart for each function. Any other suggestions, eg. what cookies stored ? Thanks

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  • Looking to apply Bundle Patch 1 on Enterprise Manager 12c ? Here is a workbook to help you ....

    - by Pankaj
    Are you planning to apply Bundle patch 1 for EM 12c ?  If yes , check this workbook which describes the complete flow . Enterprise Manager Cloud Control Workbook for Applying Bundle Patch 1 (February 2012) and 12.1.0.2 Plugins [ID 1393173.1] Applies to:Enterprise Manager Base Platform - Version: 12.1.0.1.0 to 12.1.0.1.0 - Release: 12.1 to 12.1 PurposeThis document provides an overview of the installation steps needed to apply Bundle Patch 1 on the EM Cloud Control 12c Oracle Management Service OMS) and Management Agent.

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  • Path of Replication

    - by geeko
    I'm currently developing a replication system to keep data in-synch between an arbitrary number of servers. Some of these servers exist in one cluster on one LAN. Others exist somewhere else in the world. I'm wondering what are the pros/cons of different paths that we choose to flow replicated data on between servers? In other words, what are the different strategies to load balance the replication process ?

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  • Does it make the game more fun when the user is forced to progress through the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will probably just quit playing the game and delete the app. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from, I'm concerned I might be making them feel like it's a lot of work they have to do and that's bad. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is actually motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

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  • White Hat SEO - Want to Make Your Website High Ranked?

    White-hat SEO is one of the best ways to make your website well-known on search engine optimization. This is widely utilized all over the world. There is asset of techniques which are developed in order to get desired benefit. The flow of traffic is achieved by employing search engine friendly coding.

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  • Urgent Problem: Production site is breaking because of cached routes

    - by ming yeow
    Hi folks, i have an urgent problem. Essentially, my routing works on my localhost. But when i deployed this to production, the routes does not seem to work correctly. For example, given a new route "/invites" - sometimes i will get a 404, and sometimes it will work correctly. I suspect there is some caching going on somewhere, but i am not sure. Can someone help? UPDATE: when a page is not found (when it is supposed to be ok ) Processing UsersController#network (for 67.180.78.126 at 2010-06-01 09:59:31) [GET] Parameters: {"id"="new"} ActionController::RoutingError (No route matches "/comm/role_playing_games" with {}): app/controllers/application_controller.rb:383:in prev_page_label' app/controllers/application_controller.rb:238:in log_timed_info' app/controllers/users_controller.rb:155:in network' app/controllers/users_controller.rb:151:in network' app/controllers/application_controller.rb:44:in turn_on_query_caching' app/controllers/application_controller.rb:43:in turn_on_query_caching' app/controllers/application_controller.rb:42:in turn_on_query_caching' app/controllers/application_controller.rb:41:in turn_on_query_caching' app/controllers/application_controller.rb:40:in turn_on_query_caching' app/controllers/application_controller.rb:39:in turn_on_query_caching' haml (3.0.6) lib/sass/plugin/rack.rb:41:in `call' Rendering /mnt/app/releases/20100524233313/public/404.html (404 Not Found)

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  • How to Research Keywords - 1 Other Thing the Gurus Left Out

    It's actually funny when you're learning "how to research keywords" in the beginning they tell you to just find some long tail keywords that has low competition and good search volume. Then they tell you to write some articles around those keywords and submit them to the article directories. At this point you're free to sit back, watch the traffic flow in, and rake in the dough!

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  • Is there a touch-friendly casino gambling (poker, roulette, slot machine) application that interfaces with coin acceptors

    - by Pitto
    Hello everybody... Does anyone have experience with gambling games (roulette, poker and so on) on Ubuntu? I would like to setup a touchscreen kiosk in my home with Ubuntu... Anything that works with coin and cash acceptors, reports payouts, lets the administrator set payout rates and so on Any experiences/hints? I am interested in full statistics / pay tweakings / cash flow analysis... Thanks a lot!

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  • Point to Taken Care while Microsoft SQL Patching Testing in Production

    - by AbhishekLohani
    Originally posted on: http://geekswithblogs.net/AbhishekLohani/archive/2013/10/29/point-to-taken-care-while-sql-patching-testing--in.aspx Point to Taken Care while Microsoft SQL Patching Testing in Production It very critical testing like Paching testing  1. Build the Test Environment Parrel to Production Environment i.e Staging Environment2 Check the Version of Application deployed is same as Production Environment if Staging Environment not parrel to production environment then risk of defect in production 3.Check End to End Flow of Appliction 4 Check the Eventlog entries 5 Check the performance of the Application . Thanks & RegardsAbhishek

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  • Is looking for Wi-Fi access points purely passive?

    - by Aric TenEyck
    Say I carry a Wi-Fi enabled phone or laptop through an area where there are WAPs. Assuming that I don't actively try to connect to them or otherwise interact with them, is it possible for the owner of that WAP to know that I was there? I'm asking this in the context of my earlier question: Looking for MACs on the network I was talking with a friend about my newfound ability to detect phones (and other devices with MAC addresses) on the network, and he pointed out that it might be useful to detect unknown phones on the network; I could use that data to track down anyone who was in my house and brought a Wi-Fi phone with them. So, if I set up a logging fake WAP with no security or encryption, can I glean any useful information about the devices that come into the house? Assuming that the thief doesn't actively try to connect...

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  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

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  • Wired connection not being recognized

    - by maxifick
    I'm on Ubuntu Maverick (10.10). I've read a few threads regarding wired connection problems, but haven't found a solution yet. The problem appears after I connect to a wireless network. When I disconnect wireless and plug in an internet cable, the wired connection is not recognized at all. Even the socket appears dead (there are no diodes flashing). The only solution so far seems to be restarting the computer. Network Manager then tries to connect to a Wi-Fi, but the wired connection is listed and working. I've tried sudo restart network-manager, but that doesn't solve anything. After a while, available wireless networks start appearing, but the wired still doesn't. Any ideas? Thanks in advance. Edit: Here is the dmesg output after switching off Wi-Fi and then plugging the internet cable. [18200.623543] Restarting tasks ... done. [18200.648422] video LNXVIDEO:00: Restoring backlight state [18200.707580] sky2 0000:02:00.0: eth0: phy I/O error [18200.707715] sky2 0000:02:00.0: eth0: phy I/O error [18200.707819] sky2 0000:02:00.0: eth0: phy I/O error [18200.707922] sky2 0000:02:00.0: eth0: phy I/O error [18200.708025] sky2 0000:02:00.0: eth0: phy I/O error [18200.708127] sky2 0000:02:00.0: eth0: phy I/O error [18200.708229] sky2 0000:02:00.0: eth0: phy I/O error [18200.708332] sky2 0000:02:00.0: eth0: phy I/O error [18200.708824] sky2 0000:02:00.0: eth0: enabling interface [18200.709587] ADDRCONF(NETDEV_UP): eth0: link is not ready [18202.662422] EXT4-fs (sda9): re-mounted. Opts: errors=remount-ro,user_xattr,commit=0 [18203.324061] EXT4-fs (sda9): re-mounted. Opts: errors=remount-ro,user_xattr,commit=0 [18211.193137] eth1: no IPv6 routers present [18212.844649] usb 5-1: new low speed USB device using ohci_hcd and address 5 [18213.017235] input: USB Optical Mouse as /devices/pci0000:00/0000:00:13.0/usb5/5-1/5-1:1.0/input/input16 [18213.017499] generic-usb 0003:0461:4D17.0004: input,hidraw0: USB HID v1.11 Mouse [USB Optical Mouse] on usb-0000:00:13.0-1/input0 After system restart, dmesg says this: [ 19.802126] sky2 0000:02:00.0: eth0: enabling interface [ 19.802394] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 20.812533] device eth0 entered promiscuous mode [ 21.495547] sky2 0000:02:00.0: eth0: Link is up at 100 Mbps, full duplex, flow control rx [ 21.495677] sky2 0000:02:00.0: eth0: Link is up at 100 Mbps, full duplex, flow control rx [ 21.496574] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready

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