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  • Should I still consider using Appcelerator Titanium for building mobile apps if I don't have any web dev skills?

    - by BeachRunnerJoe
    Hello, I'm an experienced desktop developer who's recently begun writing iOS apps and would like to venture into Android development as well. I've been hearing a lot of talk surrounding the Appcelerator Titanium framework lately, but I'm not sure I fully understand it's purpose. As I understand it, it's a framework for building native mobile apps using web technologies. If I don't have any web dev skills, are there any ways that using Appcelerator Titanium would benefit me? Thanks for your thoughts, I'm going to continue researching this right now.

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  • How to fire a bullet in a specific direction?

    - by Mike
    I am developing an Android game. I have problem with bullet firing. It's a space ship that has to fire bullets but right now it's firing in a random direction. I have to fire a bullet to the enemy from the only one point on the nose of the ship. Right now the bullets fire sometimes from the tailpart or other. So that's a problem. How do I give a bullet direction and how to fire it from only the head of my space ship?

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  • Optimal Compression for Speech

    - by ashes999
    I'm designing a game that depends heavily on audio; I will have some 300+ speech files (most of them just a word or two long). This can very quickly escalate the size of my final game. What's the optimal way to encode/compress speech files to keep the size minimal without getting audio artifacts? Please address both per-file compression/encoding, and also zipping/compressing the set of all speech files together in your answer. Because I'm not sure which (or combination of both) factors will give me the best results. Edit: I need this to run in Silverlight and Android, so I'm presumably stuck with only MP3 as my option (other than uncompressed wave files).

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  • Programming curricula

    - by davidk01
    There are a lot of schools that teach Java and C++ but whenever I see the syllabus for one of these classes it's almost always some cut and dry OO stuff with possibly some boring end of class project. With all the little gadgets and emulators for those gadgets why aren't more schools re-purposing those classes so that the students work their way up to building android or meego applications? That way students get to experience first hand what it takes to engineer/build a piece of software instead of doing finger exercises with syntax. Practically every self-taught programmer that I know started programming because they wanted to make their gadgets do things for them. They didn't learn a programming language with an abstract conception of using it on some far distant project so I don't understand why schools don't emulate this style of teaching.

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  • Does HTML5 have a feature that enables a user to add an icon to the Apps screen when "installing", and if not, when are they planning to add it?

    - by Jason Livesay
    I know that the mobile bookmark bubble might sort of work for iOS, but it isn't going in the same section. And for Android, bookmarking is really not going to cut it for a mobile HTML5 application install since users just don't think to go to their bookmarks and that bookmark process takes two or three steps. To me this issue of getting the application (bookmark) installed pretty much makes the rest of the HTML 5 features aimed at mobile HTML much less useful. I can't realistically expect users to prefer the bookmark install and launch process over regular apps, so I can realistically expect them to ignore my mobile HTML5 application and use a native app. The groups behind mobile HTML 5 features do seem to be pushing for HTML 5 apps adoption with things like Application Cache etc. To me it seems obvious that the bookmark bubble is not going to cut it. Someone please tell me they have addressed this or at least are working on it?

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  • Which mobile device is appropriate as a utility tool for a web master?

    - by Kayle
    Basically, I'm looking for a device to use on the road and I would prefer to not have to sit down for the majority of the tasks (which rules out netbooks, in my mind). I'm also hoping to spend less than $500. This is what I'd like to "capably" be able to do on the device: Browse the web in non-mobile format, flash is a plus Email, chat, etc Have access to a decent text editor and ftp OR a browser that supports BESPIN/ACE Some sort of SSH support I'm looking at rooted Android phones and iPhone/iPads... though the phone aspect is only icing (it would be cool to consolidate the two devices and have net access through cell networks, but I'm not married to the idea). Are there cheap linux tablets that are ready for prime-time yet? I suppose that would be ideal. All suggestions welcome!

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  • How should I determine direction from a phone's orientation & accelerometer?

    - by Manoj Kumar
    I have an Android application which moves a ball based on the orientation of the phone. I've been using the following code to extract the data - but how do I use it to determine what direction the ball should actually travel in? public void onSensorChanged(int sensor, float[] values) { // TODO Auto-generated method stub synchronized (this) { Log.d("HIIIII :- ", "onSensorChanged: " + sensor + ", x: " + values[0] + ", y: " + values[1] + ", z: " + values[2]); if (sensor == SensorManager.SENSOR_ORIENTATION) { System.out.println("Orientation X: " + values[0]); System.out.println("Orientation Y: " + values[1]); System.out.println("Orientation Z: " + values[2]); } if (sensor == SensorManager.SENSOR_ACCELEROMETER) { System.out.println("Accel X: " + values[0]); System.out.println("Accel Y: " + values[1]); System.out.println("Accel Z: " + values[2]); } } }

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  • T9 patented while QWERTY is not?

    - by Marco W.
    I've seen that there are lots of custom keyboards for Android, but all are QWERTY keyboards. I couldn't find any keyboard with T9 layout. Is this because T9 is patented and the QWERTY layout is not? So if I made a T9 keyboard, I would have to pay patent fees? So what does the patent protect when you look at T9? Only the layout? Or the prediction engine? The problem is, this way of predicting words is the only one that makes sense for this layout ...

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  • Load previous (last) scene used in unity3d

    - by user3666251
    Im making a 2D game for android and I made over 200 levels/scenes.I also made a game over scene that opens when the players collides with an obscale.In the GameOver scene I added a retry button which I wanna make it so it opens the last level played.Im new in Unity and scripting.I've read other similar questions but none of them fixed my issue.Anyone has any idea that could help ? Im doing this because I don't wanna create over 200 game over scenes and edit each obscale in game. Thank you. Edit : Im using javascript.

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  • Units in tile world

    - by Vilzow
    I've started to make a 2D sidescroller, the camera and world rendering works as I expect, but now comes the physics part of world. What I need is that one tile in x direction (or y direction) should correspond to 1 meter. Since I have a variable time step (android mobile game), I can't figure it out, since the timing and velocity always will be dependent of the device. So, is there any good way to make one tile to correspond 1 meter? This would be good, otherwise the physics implementation would later be weird.

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  • Which java game engine is better? [closed]

    - by user1276078
    I'm new to mobile game development and I have a number of questions to ask. So if you could please answer them, it would be highly appreciated The game I'm trying to release is a 2D arcade game. My intention is to release it on both the iOS platform and the Android platform. My best language is Java, so I would like to use a game engine where I can code with that. Which game engine is the best to accomplish all of this? I know that to make an iOS game with Xcode you need to use a Mac. My question is, do you still need a Mac if you're making a game for iOS without Xcode (like with OpenGL or something Thank you in advance

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  • Move Camera Freely Around Object While Looking at It

    - by Alex_Hyzer_Kenoyer
    I've got a 3D model loaded (a planet) and I have a camera that I want to allow the user to move freely around it. I have no problem getting the camera to orbit the planet around either the x or y axis. My problem is when I try to move the camera on a different axis I have no idea how to go about doing it. I am using OpenGL on Android with the libGDX library. I want the camera to orbit the planet in the direction that the user swipes their finger on the screen.

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  • Is an in-app purchase required to unlock game in order to bypass pirating acceptable?

    - by digitaljoel
    I'm considering writing a mobile game and looking at distribution. The game will have a server requirement, which means I will have to pay for bandwidth, hosting, processor time, etc. Because of that I'll need to make at least a little money off this thing. According to the press piracy is rampant in the android community. To get around this, I'm thinking of implementing a simple model where the game is free, perhaps allowing play for X number of turns or something, and then requiring an in-app purchase to continue to play. I would clearly explain this in the app description, and the in-app purchase would be managed per account so it would be linked to your google play account so you wouldn't have to re-purchase every time you get a new device. Would gamers accept this model or see it as unreasonable?

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  • Changes to myApp.js files are reverted back to normal when the project is build - Cocos2dx

    - by Mansoor
    I am trying to do some changes to my myApp.js file of coco2dx project for android in eclipse but I am not able to do it. I am actually trying to change the default background image of my app. But when I run my project all the changes goes back to before values For Eg: This is the default line wer we are setting our background image this.sprite = cc.Sprite.create("res/HelloWorld.png"); I am changing it to the following line: this.sprite = cc.Sprite.create("res/CloseNormal.png"); But when I run my project CloseNormal.png goes back to HelloWorld.png I am using: OS: Win7 Cocos2d Ver: cocos2dx 2.2.2 Why is this happening. Can anybody help me?

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  • Boot Ubuntu on smartphone SD card?

    - by berad
    Now here's what I want: Ubuntu on the SD card that lives in my phone. I like using Ubuntu portably and my phone as a flash drive, but I haven't been able to make these work together yet. I've tried booting off my Huawei U8800 (Android 2.2) and Nokia E66 with a micro-SD card (with 11.10, boots OK in a card-reader) on an eeepc 901 without luck. The Huawei doesn't show up in the BIOS boot menu. BIOS sees the Nokia but halts at "Boot error". I guess this is related to the phone's flash drive emulation and how it handles bootsectors, but I don't know enough about how that works to go any further. Has anyone succeeded in this?

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  • Converting to a mac-book pro for multi disciplined development.

    - by DeanMc
    Hi all, I am in a bit of a bind. I have been contracted to create a small suite of applications for Android, iOS and WP7. Currently I am also on the market for a new notebook for development. Now the issue I have is I can either buy a consumer grade macbook and a laptop or I could just buy an 8gb Ram, SSD, i7 mackbook and virtualise windows 7. I have never used a mac or macbook before so before I go purchase anything I would like to know what your thoughts are on this. Has anyone any experience with this?

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  • Cross-Platform Automated Mobile Application UI Testing

    - by thetaspark
    My dissertation is about developing a tool for testing mobile applications from the GUI. Primary device is Android, but it should support Blackberry or iOs etc. I found some frameworks using Google, e.g MonkeyTalk. I am not so sure, but what I want to develop might be a mini MonkeyTalk, with minimal functionality, focused on the GUI of the application(s) to be tested. My questions: What framework(s)? I am good with Java. Can I use the xUnit family for this, and how? What should I be reading/studying? Any suggestions, links for tutorials, documentations, howtos, etc., would be very helpful. Thanks in advance.

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  • Is it possible to develop apps with Kendo UI to submit to iOS App Store?

    - by Farshid
    The number of platforms I have to develops apps for is increasing and It brings me lots of stress to learn new technologies for each target platform. I found out that Telerik's Kendo UI is very good to build websites that look and feel native on mobile platforms (e.g. iOS and Android). My question is, is it possible to build HTML5 apps to deploy them on iTunes App Store and Google Play? Please note that I am eager to know the possibility of creating apps (complete apps bundled in standard format of Apple and Google for distribution in their respective mobile app markets) but not websites.

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  • Whats steps can I suggest to achieve the best Geolocation Result [migrated]

    - by Matt
    We are using Geolocation (getCurrentPosition()) in a website to determine a users position when using our site from a mobile device. I want to write an article explaining how the user can obtain the best results. Am I correct in assuming: Enabling GPS will yield the best result when in rural areas (less buildings to obscure line of sight to the satelites) Enabling Wi-Fi will yield the best results when in urban areas (generally more Wi-Fi hotspots available) Is it true that Android phones have better results from silently harvesting Wi-Fi hotspot details? Any links to reference material on this are appreciated

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  • Book suggestions for GUI related topics [closed]

    - by asrijaal
    In the past, I've developed more on the server side, so no big GUI/graphic programming topics have crossed my way so far. I'm switching a little bit to the mobile plattforms (iOS, android) and would like to gather more info on the visual/graphic side. Using the SDK controls/widgets isn't that challenging and I would love to get deeper into the view/presentation layer. Animations, drawing itself, probably OpenGL. Any books that would take me a little deeper in understanding how drawing actually works would be helpful.

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  • Playing a death anim on an enemy that I want to remove

    - by Max
    I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing rectangleframe between updates using a picture like this: When I'm shooting my enemies they lose HP, and when their HP == 0 they get removed. As long as I'm using an arrayList (which I do for all enemies and bullets) I'm fine, since I can just use list.remove(i). But when I'm on a boss-level and the Boss's HP == 0, I want to remove him and play an animation of an explosion of stars before the "End-screen". Is there a preferred way to do temporary animations like this? If you can give me an example or redirect me to a tutorial, I'd be really grateful!

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  • Computer science [closed]

    - by user73589
    I'm a computer science graduate Information systems department. I graduated this year with GPA 3.8 but I'm totally lost, we didn't work on making applications and writing a lot of codes at college. I feel that if I applied in any job I won't be taken because I don't have any knowledge. I'm a very hardworker but I don't know from where to start and what to do. Should I go for web design and that staff or for Android and mobile applications? What can I do and how to start?

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  • How do I sync music to my Sony Walkman (Z Series) using Rhythmbox?

    - by Mark Paskal
    I have recently purchased the new Walkman Z from Sony. I can transfer music by mounting it as a drive, but I would prefer to use Rhythmbox to do so. My other Android devices and MP3 players from the past have always just shown up without any tweaking. Using Nautilus to transfer the files is possible but for some reason Nautilus still makes a trash folder on removable drives. Deleting the trash folder anew is really annoying to do every time I delete music from the device. How can I use Rhythmbox to transfer and remove songs instead?

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  • Kinect pour PC bientôt disponible ? Microsoft prépare une variante de son capteur pour ordinateur

    Kinect pour PC bientôt disponible ? Microsoft prépare une variante de son capteur pour ordinateur Microsoft va développer une variante de son capteur de mouvement Kinect, spécifiquement pour les PC. Cette version s'appuie sur le dispositif Kinect pour la Xbox 360 avec des optimisations de certains composants matériels, et des ajustements du firmware pour une prise en charge des PC. Le dispositif offrira les caractéristiques et fonctionnalités sur Windows du capteur dont les développeurs et les consommateurs ont besoin. La caméra de profondeur sera capable de voir des objets d'aussi près de 50 centimètres sans perte de précision, et soutiendra un mode « proche » pour les applicatio...

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  • which is better performance, using a disposable local variable or reusing a global one?

    - by petervaz
    This is for an android game. Suppose I have a function that is called several times for second and do some calculations involving an arraylist (or any other complex objects for what matter). Which approach would be preffered? local: private void doStuff(){ ArrayList<Type> XList = new ArrayList<Type>(); // do stuff with list } global: private ArrayList<Type> XList = new ArrayList<Type>(); private void doStuff(){ XList.clear(); // do stuff with list }

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