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  • Is there a .def file equivalent on Linux for controlling exported function names in a shared library

    - by morpheous
    I am building a shared library on Ubuntu 9.10. I want to export only a subset of my functions from the library. On the Windows platform, this would be done using a module definition (.def) file which would contain a list of the external and internal names of the functions exported from the library. I have the following questions: How can I restrict the exported functions of a shared library to those I want (i.e. a .def file equivalent) Using .def files as an example, you can give a function an external name that is different from its internal name (useful for prevent name collisions and also redecorating mangled names etc) On windows I can use the EXPORT command (IIRC) to check the list of exported functions and addresses, what is the equivalent way to do this on Linux?

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  • Is there a .def file equicalent on Linux for controlling exported function names in a shared library

    - by morpheous
    I am building a shared library on Ubuntu 9.10. I want to export only a subset of my functions from the library. On the Windows platform, this would be done using a module definition ( .def) file which would contain a list of the external and internal names of the functions exported from the library. I have the following questions: How can I restrict the exported functions of a shared library to those I want (i.e. a .def file equivalent) Using .def files as an example, you can give a function an external name that is different from its internal name (useful for prevent name collisions and also redecorating mangled names etc) On windows I can use the EXPORT command (IIRC) to check the list of exported functions and addresses, what is the equivalent way to do this on Linux?

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  • Django FileField not saving to upload_to location

    - by Erik
    I have an Attachment model that has a FileField in a Django 1.4.1 app. This FileField has a callable upload_to parameter which, per the Django docs should be called when the form (and therefore the model) is saved. When I run FormTest below, the upload_to callable is never called and the file therefore does not appear in the location provided by the upload_to method. What am I doing wrong? Notice that in the passing tests in ModelTest (also below), the upload_to method works as expected. Test: from core.forms.attachments import AttachmentForm from django.test import TestCase import unittest from django.core.files.uploadedfile import SimpleUploadedFile from django.core.files.storage import default_storage def suite(): return unittest.TestSuite( [ unittest.TestLoader().loadTestsFromTestCase(FormTest), ] ) class FormTest(TestCase): def test_form_1(self): filename = 'filename' f = file(filename) data = {'name':'name',} file_data = {'attachment_file':SimpleUploadedFile(f.name,f.read()),} form = AttachmentForm(data=data,files=file_data) self.assertTrue(form.is_valid()) attachment = form.save() root_directory = 'attachments' upload_location = root_directory + '/' + attachment.directory + '/' + filename self.assertTrue(attachment.attachment_file) # Fails self.assertTrue(default_storage.exists(upload_location)) # Fails Attachment Model: from django.db import models from parent_mixins import Parent_Mixin import uuid from django.db.models.signals import pre_delete,pre_save from dirtyfields import DirtyFieldsMixin def upload_to(instance,filename): return 'attachments/' + instance.directory + '/' + filename def uuid_directory_name(): return uuid.uuid4().hex class Attachment(DirtyFieldsMixin,Parent_Mixin,models.Model): attachment_file = models.FileField(blank=True,null=True,upload_to=upload_to) directory = models.CharField(blank=False,default=uuid_directory_name,null=False,max_length=32) name = models.CharField(blank=False,default=None,null=False,max_length=128) class Meta: app_label = 'core' def __str__(self): return unicode(self).encode('utf-8') def __unicode__(self): return unicode(self.name) @models.permalink def get_absolute_url(self): return('core_attachments_update',(),{'pk': self.pk}) # def save(self,*args,**kwargs): # super(Attachment,self).save(*args,**kwargs) def pre_delete_callback(sender, instance, *args, **kwargs): if not isinstance(instance, Attachment): return if not instance.attachment_file: return instance.attachment_file.delete(save=False) def pre_save_callback(sender, instance, *args, **kwargs): if not isinstance(instance, Attachment): return if not instance.attachment_file: return if instance.is_dirty(): dirty_fields = instance.get_dirty_fields() if 'attachment_file' in dirty_fields: old_attachment_file = dirty_fields['attachment_file'] old_attachment_file.delete() pre_delete.connect(pre_delete_callback) pre_save.connect(pre_save_callback) Attachment Form: from ..models.attachments import Attachment from crispy_forms.helper import FormHelper from crispy_forms.layout import Div,Layout,HTML,Field,Fieldset,Button,ButtonHolder,Submit from django import forms class AttachmentFormHelper(FormHelper): form_tag=False layout = Layout( Div( Div( Field('name',css_class='span4'), Field('attachment_file',css_class='span4'), css_class='span4', ), css_class='row', ), ) class AttachmentForm(forms.ModelForm): helper = AttachmentFormHelper() class Meta: fields=('attachment_file','name') model = Attachment class AttachmentInlineFormHelper(FormHelper): form_tag=False form_style='inline' layout = Layout( Div( Div( Field('name',css_class='span4'), Field('attachment_file',css_class='span4'), Field('DELETE',css_class='span4'), css_class='span4', ), css_class='row', ), ) class AttachmentInlineForm(forms.ModelForm): helper = AttachmentInlineFormHelper() class Meta: fields=('attachment_file','name') model = Attachment UPDATE I also do testing on the Attachment model class with these unit tests -- which all pass: from core.models.attachments import Attachment from core.models.attachments import upload_to from django.test import TestCase import unittest from django.core.files.storage import default_storage from django.core.files.base import ContentFile def suite(): return unittest.TestSuite( [ unittest.TestLoader().loadTestsFromTestCase(ModelTest), ] ) class ModelTest(TestCase): def test_model_minimum_fields(self): attachment = Attachment(name='name') attachment.attachment_file.save('test.txt',ContentFile("hello world")) attachment.save() self.assertEqual(str(attachment),'name') self.assertEqual(unicode(attachment),'name') self.assertTrue(attachment.directory) # def test_model_full_fields(self): # attachment = Attachment() # attachement.save() def test_file_operations_basic(self): root_directory = 'attachments' filename = 'test.txt' attachment = Attachment(name='name') attachment.attachment_file.save(filename,ContentFile('test')) attachment.save() upload_location = root_directory + '/' + attachment.directory + '/' + filename self.assertEqual(upload_to(attachment,filename),upload_location) self.assertTrue(default_storage.exists(upload_location)) def test_file_operations_delete(self): root_directory = 'attachments' filename = 'test.txt' attachment = Attachment(name='name') attachment.attachment_file.save(filename,ContentFile('test')) attachment.save() upload_location = upload_to(attachment,filename) attachment.delete() self.assertFalse(default_storage.exists(upload_location)) def test_file_operations_change(self): root_directory = 'attachments' filename_1 = 'test_1.txt' attachment = Attachment(name='name') attachment.attachment_file.save(filename_1,ContentFile('test')) attachment.save() upload_location_1 = upload_to(attachment,filename_1) self.assertTrue(default_storage.exists(upload_location_1)) filename_2 = 'test_2.txt' attachment.attachment_file.save(filename_2,ContentFile('test')) attachment.save() upload_location_2 = upload_to(attachment,filename_2) self.assertTrue(default_storage.exists(upload_location_2)) self.assertFalse(default_storage.exists(upload_location_1))

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  • Can I make a LaTeX macro 'return' a filename?

    - by drfrogsplat
    I'm writing my thesis/dissertation and since its an on-going work I don't always have the actual images ready for the figures I put into my document, but for various reasons want to automatically have it substitute a dummy figure in place when the included graphics file doesn't exist. E.g. I can do something like \includegraphics[width=8cm]{\chapdir/figures/fluxcapacitor} (where \chapdir is a macro for my 'current' chapter directory, e.g. \def\chapdir{./ch_timetravel} and if there's no ./ch_timetravel/figures/fluxcapacitor.jpg it'll insert ./commands/dummy.jpg instead. I've structured my macros (perhaps naïvely?) so that I have a macro (\figFileOrDummy) that determines the appropriate file to include by checking if the argument provided to it exists, so that I can call \includegraphics[properties]{\figFileOrDummy{\chapdir/figures/fluxcapacitor}}. Except I'm getting various errors depending on how I try to call this, which seem to suggest that I'm approaching the problem in a fundamentally flawed way as far as 'good LaTeX programming' goes. Here's the macro to check if the file exists (and 'return' either filename or the dummy filename): \newcommand{\figFileOrDummy}[1]{% % Figure base name (no extension) to be used if the file exists \def\fodname{#1}% \def\dummyfig{commands/dummy}% % Check if output is PS (.EPS) or PDF (.JPG/.PDF/.PNG/...) figures \ifx\pdfoutput\undefined% % EPS figures only \IfFileExists{\fodname.eps}{}{\def\fodname{\dummyfig}}% \else% % Check existence of various extensions: PDF, TIF, TIFF, JPG, JPEG, PNG, MPS \def\figtest{0}% flag below compared to this value \IfFileExists{\fodname.pdf}{\def\figfilenamefound{1}}{\def\figfilenamefound{0}}% \IfFileExists{\fodname.jpg}{\def\figfilenamefound{1}}{}% \IfFileExists{\fodname.png}{\def\figfilenamefound{1}}{}% % and so on... % If no files found matching the filename (flag is 0) then use the dummy figure \ifx\figfilenamefound\figtest% \def\fodname{\dummyfig}% \fi% \fi% % 'return' the filename \fodname% }% Alternatively, here's a much simpler version which seems to have similar problems: \newcommand{\figFileOrDummy}[1]{% \def\dummyfig{commands/dummy}% \dummyfig% } The \def commands seems to be processed after the expansion of the macro they're trying to define, so it ends up being \def {commands/dummy}... (note the space after \def) and obviously complains. Also it seems to treat the literal contents of the macro as the filename for \includegraphics, rather than resolving/expanding it first, so complains that the file '\def {commands/dummy}... .png' doesn't exist.. I've tried also doing something like \edef\figfilename{\figFileOrDummy{\chapdir/figures/fluxcapacitor}} to try to force it to make \figfilename hold just the value rather than the full macro, but I get an Undefined control sequence error complaining the variables I'm trying to \def in the \figFileOrDummy macro are undefined. So my question is either How do I make this macro expand properly?; or If this is the wrong way of structuring my macros, how should I actually structure such a macro, in order to be able to insert dummy/real figures automatically?; or Is there a package that already handles this type of thing nicely that I've overlooked? I feel like I'm missing something pretty fundamental here...

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  • Python 4 step setup with progressBars

    - by Samuel Taylor
    I'm having a problem with the code below. When I run it the progress bar will pulse for around 10 secs as meant to and then move on to downloading and will show the progress but when finished it will not move on to the next step it just locks up. import sys import time import pygtk import gtk import gobject import threading import urllib import urlparse class WorkerThread(threading.Thread): def __init__ (self, function, parent, arg = None): threading.Thread.__init__(self) self.function = function self.parent = parent self.arg = arg self.parent.still_working = True def run(self): # when does "run" get executed? self.parent.still_working = True if self.arg == None: self.function() else: self.function(self.arg) self.parent.still_working = False def stop(self): self = None class MainWindow: def __init__(self): gtk.gdk.threads_init() self.wTree = gtk.Builder() self.wTree.add_from_file("gui.glade") self.mainWindows() def mainWindows(self): self.mainWindow = self.wTree.get_object("frmMain") dic = { "on_btnNext_clicked" : self.mainWindowNext, } self.wTree.connect_signals(dic) self.mainWindow.show() self.installerStep = 0 # 0 = none, 1 = preinstall, 2 = download, 3 = install info, 4 = install #gtk.main() self.mainWindowNext() def pulse(self): self.wTree.get_object("progress").pulse() if self.still_working == False: self.mainWindowNext() return self.still_working def preinstallStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 1 WT = WorkerThread(self.heavyWork, self) #Would do a heavy function here like setup some thing WT.start() gobject.timeout_add(75, self.pulse) def downloadStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 2 urllib.urlretrieve('http://mozilla.mirrors.evolva.ro//firefox/releases/3.6.3/win32/en-US/Firefox%20Setup%203.6.3.exe', '/tmp/firefox.exe', self.updateHook) self.mainWindowNext() def updateHook(self, blocks, blockSize, totalSize): percentage = float ( blocks * blockSize ) / totalSize if percentage > 1: percentage = 1 self.wTree.get_object("progress").set_fraction(percentage) while gtk.events_pending(): gtk.main_iteration() def installInfoStep(self): self.wTree.get_object("btnNext").set_sensitive(1) self.wTree.get_object("notebook1").set_current_page(1) self.installerStep = 3 def installStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 4 WT = WorkerThread(self.heavyWork, self) #Would do a heavy function here like setup some thing WT.start() gobject.timeout_add(75, self.pulse) def mainWindowNext(self, widget = None): if self.installerStep == 0: self.preinstallStep() elif self.installerStep == 1: self.downloadStep() elif self.installerStep == 2: self.installInfoStep() elif self.installerStep == 3: self.installStep() elif self.installerStep == 4: sys.exit(0) def heavyWork(self): time.sleep(10) if __name__ == '__main__': MainWindow() gtk.main()

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  • Python 4 steps setup with progressBars

    - by Samuel Taylor
    I'm having a problem with the code below. When I run it the progress bar will pulse for around 10 secs as meant to and then move on to downloading and will show the progress but when finished it will not move on to the next step it just locks up. import sys import time import pygtk import gtk import gobject import threading import urllib import urlparse class WorkerThread(threading.Thread): def __init__ (self, function, parent, arg = None): threading.Thread.__init__(self) self.function = function self.parent = parent self.arg = arg self.parent.still_working = True def run(self): # when does "run" get executed? self.parent.still_working = True if self.arg == None: self.function() else: self.function(self.arg) self.parent.still_working = False def stop(self): self = None class MainWindow: def __init__(self): gtk.gdk.threads_init() self.wTree = gtk.Builder() self.wTree.add_from_file("gui.glade") self.mainWindows() def mainWindows(self): self.mainWindow = self.wTree.get_object("frmMain") dic = { "on_btnNext_clicked" : self.mainWindowNext, } self.wTree.connect_signals(dic) self.mainWindow.show() self.installerStep = 0 # 0 = none, 1 = preinstall, 2 = download, 3 = install info, 4 = install #gtk.main() self.mainWindowNext() def pulse(self): self.wTree.get_object("progress").pulse() if self.still_working == False: self.mainWindowNext() return self.still_working def preinstallStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 1 WT = WorkerThread(self.heavyWork, self) #Would do a heavy function here like setup some thing WT.start() gobject.timeout_add(75, self.pulse) def downloadStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 2 urllib.urlretrieve('http://mozilla.mirrors.evolva.ro//firefox/releases/3.6.3/win32/en-US/Firefox%20Setup%203.6.3.exe', '/tmp/firefox.exe', self.updateHook) self.mainWindowNext() def updateHook(self, blocks, blockSize, totalSize): percentage = float ( blocks * blockSize ) / totalSize if percentage > 1: percentage = 1 self.wTree.get_object("progress").set_fraction(percentage) while gtk.events_pending(): gtk.main_iteration() def installInfoStep(self): self.wTree.get_object("btnNext").set_sensitive(1) self.wTree.get_object("notebook1").set_current_page(1) self.installerStep = 3 def installStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 4 WT = WorkerThread(self.heavyWork, self) #Would do a heavy function here like setup some thing WT.start() gobject.timeout_add(75, self.pulse) def mainWindowNext(self, widget = None): if self.installerStep == 0: self.preinstallStep() elif self.installerStep == 1: self.downloadStep() elif self.installerStep == 2: self.installInfoStep() elif self.installerStep == 3: self.installStep() elif self.installerStep == 4: sys.exit(0) def heavyWork(self): time.sleep(10) if __name__ == '__main__': MainWindow() gtk.main() I have a feeling that its something to do with: while gtk.events_pending(): gtk.main_iteration() Is there a better way of doing this?

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  • Modifying a gedit syntax highlighting file

    - by Oscar Saleta Reig
    I am trying to change a highlighting file from Gedit. I have modified the file /usr/share/gtksourceview-3.0/language-specs/fortran.lang because I want to change the cases in which the editor takes a statement as a comment. The problem I have is that when I choose the new highlighting scheme nothing highlights, it just remains as plain text. The file fortran.lang was opened with su permissions and I just copy-pasted everything into a new Gedit file and later saved it as fortran_enhanced.lang in the same folder. The changes I've done to the original file are these: Original fortran.lang file: <language id="fortran" _name="Fortran 95" version="2.0" _section="Sources"> <metadata> <property name="mimetypes">text/x-fortran</property> <property name="globs">*.f;*.f90;*.f95;*.for</property> <property name="line-comment-start">!</property> </metadata> <styles> <style id="comment" _name="Comment" map-to="def:comment"/> <style id="floating-point" _name="Floating Point" map-to="def:floating-point"/> <style id="keyword" _name="Keyword" map-to="def:keyword"/> <style id="intrinsic" _name="Intrinsic function" map-to="def:builtin"/> <style id="boz-literal" _name="BOZ Literal" map-to="def:base-n-integer"/> <style id="decimal" _name="Decimal" map-to="def:decimal"/> <style id="type" _name="Data Type" map-to="def:type"/> </styles> <default-regex-options case-sensitive="false"/> <definitions> <!-- Note: contains an hack to avoid considering ^COMMON a comment --> <context id="line-comment" style-ref="comment" end-at-line-end="true" class="comment" class-disabled="no-spell-check"> <start>!|(^[Cc](\b|[^OoAaYy]))</start> <include> <context ref="def:escape"/> <context ref="def:in-line-comment"/> </include> </context> (...) Modified fortran_enhanced.lang file: <!-- Note: changed language id and name --> <language id="fortran_enhanced" _name="Fortran 95 2.0" version="2.0" _section="Sources"> <metadata> <property name="mimetypes">text/x-fortran</property> <!-- Note: removed *.f and *.for from file extensions --> <property name="globs">*.f90;*.f95;</property> <property name="line-comment-start">!</property> </metadata> <styles> <style id="comment" _name="Comment" map-to="def:comment"/> <style id="floating-point" _name="Floating Point" map-to="def:floating-point"/> <style id="keyword" _name="Keyword" map-to="def:keyword"/> <style id="intrinsic" _name="Intrinsic function" map-to="def:builtin"/> <style id="boz-literal" _name="BOZ Literal" map-to="def:base-n-integer"/> <style id="decimal" _name="Decimal" map-to="def:decimal"/> <style id="type" _name="Data Type" map-to="def:type"/> </styles> <default-regex-options case-sensitive="false"/> <definitions> <!-- Note: I want comments only beginning with !, not C --> <context id="line-comment" style-ref="comment" end-at-line-end="true" class="comment" class-disabled="no-spell-check"> <start>!</start> <include> <context ref="def:escape"/> <context ref="def:in-line-comment"/> </include> </context> (...) I have read this question [ Custom gedit Syntax Highlighting for Dummies? ] and I tried to make the new fortran_enhanced.lang file readable with $ cd /usr/share/gtksourceview-3.0/language-specs $ sudo chmod 0644 fortran_enhanced.lang but it doesn't seem that made some difference. I have to say that I have never done a thing like this before and I don't even understand most of the language file, so I am open to every criticism, as I have been guided purely by intuition. Thank you in advanced!

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  • A Reusable Builder Class for Ruby Testing

    - by Liam McLennan
    My last post was about a class for building test data objects in C#. This post describes the same tool, but implemented in Ruby. The C# version was written first but I originally came up with the solution in my head using Ruby, and then I translated it to C#. The Ruby version was easier to write and is easier to use thanks to Ruby’s dynamic nature making generics unnecessary.  Here are my example domain classes: class Person attr_accessor :name, :age def initialize(name, age) @name = name @age = age end end class Property attr_accessor :street, :manager def initialize(street, manager) @street = street @manager = manager end end and the test class showing what the builder does: class Test_Builder < Test::Unit::TestCase def setup @build = Builder.new @build.configure({ Property => lambda { Property.new '127 Creek St', @build.a(Person) }, Person => lambda { Person.new 'Liam', 26 } }) end def test_create assert_not_nil @build end def test_can_get_a_person @person = @build.a(Person) assert_not_nil @person assert_equal 'Liam', @person.name assert_equal 26, @person.age end def test_can_get_a_modified_person @person = @build.a Person do |person| person.age = 999 end assert_not_nil @person assert_equal 'Liam', @person.name assert_equal 999, @person.age end def test_can_get_a_different_type_that_depends_on_a_type_that_has_not_been_configured_yet @my_place = @build.a(Property) assert_not_nil @my_place assert_equal '127 Creek St', @my_place.street assert_equal @build.a(Person).name, @my_place.manager.name end end Finally, the implementation of Builder: class Builder # defaults is a hash of Class => creation lambda def configure defaults @defaults = defaults end def a(klass) temp = @defaults[klass].call() yield temp if block_given? temp end end

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  • Intercept method calls in Groovy for automatic type conversion

    - by kerry
    One of the cooler things you can do with groovy is automatic type conversion.  If you want to convert an object to another type, many times all you have to do is invoke the ‘as’ keyword: def letters = 'abcdefghijklmnopqrstuvwxyz' as List But, what if you are wanting to do something a little fancier, like converting a String to a Date? def christmas = '12-25-2010' as Date ERROR org.codehaus.groovy.runtime.typehandling.GroovyCastException: Cannot cast object '12-25-2010' with class java.lang.String' to class 'java.util.Date' No bueno! I want to be able to do custom type conversions so that my application can do a simple String to Date conversion. Enter the metaMethod. You can intercept method calls in Groovy using the following method: def intercept(name, params, closure) { def original = from.metaClass.getMetaMethod(name, params) from.metaClass[name] = { Class clazz -> closure() original.doMethodInvoke(delegate, clazz) } } Using this method, and a little syntactic sugar, we create the following ‘Convert’ class: // Convert.from( String ).to( Date ).using { } class Convert { private from private to private Convert(clazz) { from = clazz } static def from(clazz) { new Convert(clazz) } def to(clazz) { to = clazz return this } def using(closure) { def originalAsType = from.metaClass.getMetaMethod('asType', [] as Class[]) from.metaClass.asType = { Class clazz -> if( clazz == to ) { closure.setProperty('value', delegate) closure(delegate) } else { originalAsType.doMethodInvoke(delegate, clazz) } } } } Now, we can make the following statement to add the automatic date conversion: Convert.from( String ).to( Date ).using { new java.text.SimpleDateFormat('MM-dd-yyyy').parse(value) } def christmas = '12-25-2010' as Date Groovy baby!

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  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

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  • idiomatic property changed notification in scala?

    - by Jeremy Bell
    I'm trying to find a cleaner alternative (that is idiomatic to Scala) to the kind of thing you see with data-binding in WPF/silverlight data-binding - that is, implementing INotifyPropertyChanged. First, some background: In .Net WPF or silverlight applications, you have the concept of two-way data-binding (that is, binding the value of some element of the UI to a .net property of the DataContext in such a way that changes to the UI element affect the property, and vise versa. One way to enable this is to implement the INotifyPropertyChanged interface in your DataContext. Unfortunately, this introduces a lot of boilerplate code for any property you add to the "ModelView" type. Here is how it might look in Scala: trait IDrawable extends INotifyPropertyChanged { protected var drawOrder : Int = 0 def DrawOrder : Int = drawOrder def DrawOrder_=(value : Int) { if(drawOrder != value) { drawOrder = value OnPropertyChanged("DrawOrder") } } protected var visible : Boolean = true def Visible : Boolean = visible def Visible_=(value: Boolean) = { if(visible != value) { visible = value OnPropertyChanged("Visible") } } def Mutate() : Unit = { if(Visible) { DrawOrder += 1 // Should trigger the PropertyChanged "Event" of INotifyPropertyChanged trait } } } For the sake of space, let's assume the INotifyPropertyChanged type is a trait that manages a list of callbacks of type (AnyRef, String) = Unit, and that OnPropertyChanged is a method that invokes all those callbacks, passing "this" as the AnyRef, and the passed-in String). This would just be an event in C#. You can immediately see the problem: that's a ton of boilerplate code for just two properties. I've always wanted to write something like this instead: trait IDrawable { val Visible = new ObservableProperty[Boolean]('Visible, true) val DrawOrder = new ObservableProperty[Int]('DrawOrder, 0) def Mutate() : Unit = { if(Visible) { DrawOrder += 1 // Should trigger the PropertyChanged "Event" of ObservableProperty class } } } I know that I can easily write it like this, if ObservableProperty[T] has Value/Value_= methods (this is the method I'm using now): trait IDrawable { // on a side note, is there some way to get a Symbol representing the Visible field // on the following line, instead of hard-coding it in the ObservableProperty // constructor? val Visible = new ObservableProperty[Boolean]('Visible, true) val DrawOrder = new ObservableProperty[Int]('DrawOrder, 0) def Mutate() : Unit = { if(Visible.Value) { DrawOrder.Value += 1 } } } // given this implementation of ObservableProperty[T] in my library // note: IEvent, Event, and EventArgs are classes in my library for // handling lists of callbacks - they work similarly to events in C# class PropertyChangedEventArgs(val PropertyName: Symbol) extends EventArgs("") class ObservableProperty[T](val PropertyName: Symbol, private var value: T) { protected val propertyChanged = new Event[PropertyChangedEventArgs] def PropertyChanged: IEvent[PropertyChangedEventArgs] = propertyChanged def Value = value; def Value_=(value: T) { if(this.value != value) { this.value = value propertyChanged(this, new PropertyChangedEventArgs(PropertyName)) } } } But is there any way to implement the first version using implicits or some other feature/idiom of Scala to make ObservableProperty instances function as if they were regular "properties" in scala, without needing to call the Value methods? The only other thing I can think of is something like this, which is more verbose than either of the above two versions, but is still less verbose than the original: trait IDrawable { private val visible = new ObservableProperty[Boolean]('Visible, false) def Visible = visible.Value def Visible_=(value: Boolean): Unit = { visible.Value = value } private val drawOrder = new ObservableProperty[Int]('DrawOrder, 0) def DrawOrder = drawOrder.Value def DrawOrder_=(value: Int): Unit = { drawOrder.Value = value } def Mutate() : Unit = { if(Visible) { DrawOrder += 1 } } }

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  • class method as hash value

    - by demas
    I have this working code: class Server def handle(&block) @block = block end def do @block.call end end class Client def initialize @server = Server.new @server.handle { action } end def action puts "some" end def call_server @server.do end end client = Client.new client.call_server My Server will handle more then one action so I want to change code such way: class Server def handle(options) @block = options[:on_filter] end def do @block.call end end class Client def initialize @server = Server.new my_hash = { :on_filter => action } @server.handle(my_hash) end def action puts "some" end def call_server @server.do end end client = Client.new client.call_server It is incorrect code because action() method calls on create my_hash, but if I try to modify code to: my_hash = { :on_filter => { action } } i get error message. Is it possible to create hash with methods as hash values ?

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  • Why is this line breaking Rails with Passenger on DreamHost?

    - by Frew
    Ok, so I have a Rails app set up on DreamHost and I had it working a while ago and now it's broken. I don't know a lot about deployment environments or anything like that so please forgive my ignorance. Anyway, it looks like the app is crashing at this line in config/environment.rb: require File.join(File.dirname(__FILE__), 'boot') config/boot.rb is pretty much normal, but I'll include it here anyway. # Don't change this file! # Configure your app in config/environment.rb and config/environments/*.rb RAILS_ROOT = "#{File.dirname(__FILE__)}/.." unless defined?(RAILS_ROOT) module Rails class << self def boot! unless booted? preinitialize pick_boot.run end end def booted? defined? Rails::Initializer end def pick_boot (vendor_rails? ? VendorBoot : GemBoot).new end def vendor_rails? File.exist?("#{RAILS_ROOT}/vendor/rails") end def preinitialize load(preinitializer_path) if File.exist?(preinitializer_path) end def preinitializer_path "#{RAILS_ROOT}/config/preinitializer.rb" end end class Boot def run load_initializer Rails::Initializer.run(:set_load_path) end end class VendorBoot < Boot def load_initializer require "#{RAILS_ROOT}/vendor/rails/railties/lib/initializer" Rails::Initializer.run(:install_gem_spec_stubs) end end class GemBoot < Boot def load_initializer self.class.load_rubygems load_rails_gem require 'initializer' end def load_rails_gem if version = self.class.gem_version gem 'rails', version else gem 'rails' end rescue Gem::LoadError => load_error $stderr.puts %(Missing the Rails #{version} gem. Please `gem install -v=#{version} rails`, update your RAILS_GEM_VERSION setting in config/environment.rb for the Rails version you do have installed, or comment out RAILS_GEM_VERSION to use the latest version installed.) exit 1 end class << self def rubygems_version Gem::RubyGemsVersion if defined? Gem::RubyGemsVersion end def gem_version if defined? RAILS_GEM_VERSION RAILS_GEM_VERSION elsif ENV.include?('RAILS_GEM_VERSION') ENV['RAILS_GEM_VERSION'] else parse_gem_version(read_environment_rb) end end def load_rubygems require 'rubygems' min_version = '1.1.1' unless rubygems_version >= min_version $stderr.puts %Q(Rails requires RubyGems >= #{min_version} (you have #{rubygems_version}). Please `gem update --system` and try again.) exit 1 end rescue LoadError $stderr.puts %Q(Rails requires RubyGems >= #{min_version}. Please install RubyGems and try again: http://rubygems.rubyforge.org) exit 1 end def parse_gem_version(text) $1 if text =~ /^[^#]*RAILS_GEM_VERSION\s*=\s*["']([!~<>=]*\s*[\d.]+)["']/ end private def read_environment_rb File.read("#{RAILS_ROOT}/config/environment.rb") end end end end # All that for this: Rails.boot! Does anyone have any ideas? I am not getting any errors in the log or on the page. -fREW

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  • How to Remove Header in LaTex

    - by Tim
    Hi, I would like to not show the name of each chapter on the header of its each page. I also like to have nothing in the headers for abstract, acknowledgement, table of content, list of figures and list of tables. But currently I have header on each page, for example: Here is my code when specifying these parts in my tex file \begin{abstract} ... \end{abstract} \begin{acknowledgement} ... \end{acknowledgement} % generate table of contents \tableofcontents % generate list of tables \listoftables % generate list of figures \listoffigures \chapter{Introduction} \label{chp1} %% REFERENCES \appendix \input{appendiximages.tex} \bibliographystyle{plain} %%\bibliographystyle{abbrvnat} \bibliography{thesis} Here is what I believe to be the definition of the commands. More details can be found in these two files jhu12.clo and thesis.cls. % \chapter: \def\chaptername{Chapter} % ABSTRACT % MODIFIED to include section name in headers \def\abstract{ \newpage \dsp \chapter*{\abstractname\@mkboth{\uppercase{\abstractname}}{\uppercase{\abstractname}}} \fmfont \vspace{8pt} \addcontentsline{toc}{chapter}{\abstractname} } \def\endabstract{\par\vfil\null} % DEDICATION % Modified to make dedication its own section %\newenvironment{dedication} %{\begin{alwayssingle}} %{\end{alwayssingle}} \def\dedication{ \newpage \dsp \chapter*{Dedication\@mkboth{DEDICATION}{DEDICATION}} \fmfont} \def\endacknowledgement{\par\vfil\null} % ACKNOWLEDGEMENTS % MODIFIED to include section name in headers \def\acknowledgement{ \newpage \dsp \chapter*{\acknowledgename\@mkboth{\uppercase{\acknowledgename}}{\uppercase{\acknowledgename}}} \fmfont \addcontentsline{toc}{chapter}{\acknowledgename} } \def\endacknowledgement{\par\vfil\null} \def\thechapter {\arabic{chapter}} % \@chapapp is initially defined to be '\chaptername'. The \appendix % command redefines it to be '\appendixname'. % \def\@chapapp{\chaptername} \def\chapter{ \clearpage \thispagestyle{plain} \if@twocolumn % IF two-column style \onecolumn % THEN \onecolumn \@tempswatrue % @tempswa := true \else \@tempswafalse % ELSE @tempswa := false \fi \dsp % double spacing \secdef\@chapter\@schapter} % TABLEOFCONTENTS % In ucthesis style, \tableofcontents, \listoffigures, etc. are always % set in single-column style. @restonecol \def\tableofcontents{\@restonecolfalse \if@twocolumn\@restonecoltrue\onecolumn\fi %%%%% take care of getting page number in right spot %%%%% \clearpage % starts new page \thispagestyle{botcenter} % Page style of frontmatter is botcenter \global\@topnum\z@ % Prevents figures from going at top of page %%%%% \@schapter{\contentsname \@mkboth{\uppercase{\contentsname}}{\uppercase{\contentsname}}}% {\ssp\@starttoc{toc}}\if@restonecol\twocolumn\fi} \def\l@part#1#2{\addpenalty{-\@highpenalty}% \addvspace{2.25em plus\p@}% space above part line \begingroup \@tempdima 3em % width of box holding part number, used by \parindent \z@ \rightskip \@pnumwidth %% \numberline \parfillskip -\@pnumwidth {\large \bfseries % set line in \large boldface \leavevmode % TeX command to enter horizontal mode. #1\hfil \hbox to\@pnumwidth{\hss #2}}\par \nobreak % Never break after part entry \global\@nobreaktrue %% Added 24 May 89 as \everypar{\global\@nobreakfalse\everypar{}}%% suggested by %% Jerry Leichter \endgroup} % LIST OF FIGURES % % Single-space list of figures, add it to the table of contents. \def\listoffigures{\@restonecolfalse \if@twocolumn\@restonecoltrue\onecolumn\fi %%%%% take care of getting page number in right spot %%%%% \clearpage \thispagestyle{botcenter} % Page style of frontmatter is botcenter \global\@topnum\z@ % Prevents figures from going at top of page. \@schapter{\listfigurename\@mkboth{\uppercase{\listfigurename}}% {\uppercase{\listfigurename}}} \addcontentsline{toc}{chapter}{\listfigurename} {\ssp\@starttoc{lof}}\if@restonecol\twocolumn\fi} \def\l@figure{\@dottedtocline{1}{1.5em}{2.3em}} % bibliography \def\thebibliography#1{\chapter*{\bibname\@mkboth {\uppercase{\bibname}}{\uppercase{\bibname}}} \addcontentsline{toc}{chapter}{\bibname} \list{\@biblabel{\arabic{enumiv}}}{\settowidth\labelwidth{\@biblabel{#1}}% \leftmargin\labelwidth \advance\leftmargin\labelsep \usecounter{enumiv}% \let\p@enumiv\@empty \def\theenumiv{\arabic{enumiv}}}% \def\newblock{\hskip .11em plus.33em minus.07em}% \sloppy\clubpenalty4000\widowpenalty4000 \sfcode`\.=\@m} Thanks and regards! EDIT: I just replaced \thispagestyle{botcenter} with \thispagestyle{plain}. The latter is said to clear the header (http://en.wikibooks.org/wiki/LaTeX/Page_Layout), but it does not. How shall I do? Thanks!

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  • Step by Step / Deep explain: The Power of (Co)Yoneda (preferably in scala) through Coroutines

    - by Mzk
    some background code /** FunctorStr: ? F[-]. (? A B. (A -> B) -> F[A] -> F[B]) */ trait FunctorStr[F[_]] { self => def map[A, B](f: A => B): F[A] => F[B] } trait Yoneda[F[_], A] { yo => def apply[B](f: A => B): F[B] def run: F[A] = yo(x => x) def map[B](f: A => B): Yoneda[F, B] = new Yoneda[F, B] { def apply[X](g: B => X) = yo(f andThen g) } } object Yoneda { implicit def yonedafunctor[F[_]]: FunctorStr[({ type l[x] = Yoneda[F, x] })#l] = new FunctorStr[({ type l[x] = Yoneda[F, x] })#l] { def map[A, B](f: A => B): Yoneda[F, A] => Yoneda[F, B] = _ map f } def apply[F[_]: FunctorStr, X](x: F[X]): Yoneda[F, X] = new Yoneda[F, X] { def apply[Y](f: X => Y) = Functor[F].map(f) apply x } } trait Coyoneda[F[_], A] { co => type I def fi: F[I] def k: I => A final def map[B](f: A => B): Coyoneda.Aux[F, B, I] = Coyoneda(fi)(f compose k) } object Coyoneda { type Aux[F[_], A, B] = Coyoneda[F, A] { type I = B } def apply[F[_], B, A](x: F[B])(f: B => A): Aux[F, A, B] = new Coyoneda[F, A] { type I = B val fi = x val k = f } implicit def coyonedaFunctor[F[_]]: FunctorStr[({ type l[x] = Coyoneda[F, x] })#l] = new CoyonedaFunctor[F] {} trait CoyonedaFunctor[F[_]] extends FunctorStr[({type l[x] = Coyoneda[F, x]})#l] { override def map[A, B](f: A => B): Coyoneda[F, A] => Coyoneda[F, B] = x => apply(x.fi)(f compose x.k) } def liftCoyoneda[T[_], A](x: T[A]): Coyoneda[T, A] = apply(x)(a => a) } Now I thought I understood yoneda and coyoneda a bit just from the types – i.e. that they quantify / abstract over map fixed in some type constructor F and some type a, to any type B returning F[B] or (Co)Yoneda[F, B]. Thus providing map fusion for free (? is this kind of like a cut rule for map ?). But I see that Coyoneda is a functor for any type constructor F regardless of F being a Functor, and that I don't fully grasp. Now I'm in a situation where I'm trying to define a Coroutine type, (I'm looking at https://www.fpcomplete.com/school/to-infinity-and-beyond/pick-of-the-week/coroutines-for-streaming/part-2-coroutines for the types to get started with) case class Coroutine[S[_], M[_], R](resume: M[CoroutineState[S, M, R]]) sealed trait CoroutineState[S[_], M[_], R] object CoroutineState { case class Run[S[_], M[_], R](x: S[Coroutine[S, M, R]]) extends CoroutineState[S, M, R] case class Done[R](x: R) extends CoroutineState[Nothing, Nothing, R] class CoroutineStateFunctor[S[_], M[_]](F: FunctorStr[S]) extends FunctorStr[({ type l[x] = CoroutineState[S, M, x]})#l] { override def map[A, B](f : A => B) : CoroutineState[S, M, A] => CoroutineState[S, M, B] = { ??? } } } and I think that if I understood Coyoneda better I could leverage it to make S & M type constructors functors way easy, plus I see Coyoneda potentially playing a role in defining recursion schemes as the functor requirement is pervasive. So how could I use coyoneda to make type constructors functors like for example coroutine state? or something like a Pause functor ?

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  • Writing good tests for Django applications

    - by Ludwik Trammer
    I've never written any tests in my life, but I'd like to start writing tests for my Django projects. I've read some articles about tests and decided to try to write some tests for an extremely simple Django app or a start. The app has two views (a list view, and a detail view) and a model with four fields: class News(models.Model): title = models.CharField(max_length=250) content = models.TextField() pub_date = models.DateTimeField(default=datetime.datetime.now) slug = models.SlugField(unique=True) I would like to show you my tests.py file and ask: Does it make sense? Am I even testing for the right things? Are there best practices I'm not following, and you could point me to? my tests.py (it contains 11 tests): # -*- coding: utf-8 -*- from django.test import TestCase from django.test.client import Client from django.core.urlresolvers import reverse import datetime from someproject.myapp.models import News class viewTest(TestCase): def setUp(self): self.test_title = u'Test title: bareksc' self.test_content = u'This is a content 156' self.test_slug = u'test-title-bareksc' self.test_pub_date = datetime.datetime.today() self.test_item = News.objects.create( title=self.test_title, content=self.test_content, slug=self.test_slug, pub_date=self.test_pub_date, ) client = Client() self.response_detail = client.get(self.test_item.get_absolute_url()) self.response_index = client.get(reverse('the-list-view')) def test_detail_status_code(self): """ HTTP status code for the detail view """ self.failUnlessEqual(self.response_detail.status_code, 200) def test_list_status_code(self): """ HTTP status code for the list view """ self.failUnlessEqual(self.response_index.status_code, 200) def test_list_numer_of_items(self): self.failUnlessEqual(len(self.response_index.context['object_list']), 1) def test_detail_title(self): self.failUnlessEqual(self.response_detail.context['object'].title, self.test_title) def test_list_title(self): self.failUnlessEqual(self.response_index.context['object_list'][0].title, self.test_title) def test_detail_content(self): self.failUnlessEqual(self.response_detail.context['object'].content, self.test_content) def test_list_content(self): self.failUnlessEqual(self.response_index.context['object_list'][0].content, self.test_content) def test_detail_slug(self): self.failUnlessEqual(self.response_detail.context['object'].slug, self.test_slug) def test_list_slug(self): self.failUnlessEqual(self.response_index.context['object_list'][0].slug, self.test_slug) def test_detail_template(self): self.assertContains(self.response_detail, self.test_title) self.assertContains(self.response_detail, self.test_content) def test_list_template(self): self.assertContains(self.response_index, self.test_title)

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  • wxPython - ListCrtl and SQLite3

    - by Dunwitch
    I'm trying to get a SQLite3 DB to populate a wx.ListCrtl. I can get it to print to stdout/stderr without any problem. I just can't seem to figure out how to display the data in the DataWindow/DataList? I'm sure I've made some code mistakes, so any help is appreciated. Main.py import wx import wx.lib.mixins.listctrl as listmix from database import * import sys class DataWindow(wx.Frame): def __init__(self, parent = None): wx.Frame.__init__(self, parent, -1, 'DataList', size=(640,480)) self.win = DataList(self) self.Center() self.Show(True) class DataList(wx.ListCtrl, listmix.ListCtrlAutoWidthMixin, listmix.ColumnSorterMixin): def __init__(self, parent = DataWindow): wx.ListCtrl.__init__( self, parent, -1, style=wx.LC_REPORT|wx.LC_VIRTUAL|wx.LC_HRULES|wx.LC_VRULES) #building the columns self.InsertColumn(0, "Location") self.InsertColumn(1, "Address") self.InsertColumn(2, "Subnet") self.InsertColumn(3, "Gateway") self.SetColumnWidth(0, 100) self.SetColumnWidth(1, 150) self.SetColumnWidth(2, 150) self.SetColumnWidth(3, 150) class MainWindow(wx.Frame): def __init__(self, parent = None, id = -1, title = "MainWindow"): wx.Frame.__init__(self, parent, id, title, size = (800,600), style = wx.DEFAULT_FRAME_STYLE ^ (wx.RESIZE_BORDER)) # StatusBar self.CreateStatusBar() # Filemenu filemenu = wx.Menu() # Filemenu - About menuitem = filemenu.Append(-1, "&About", "Information about this application") self.Bind(wx.EVT_MENU, self.onAbout, menuitem) #Filemenu - Data menuitem = filemenu.Append(-1, "&Data", "Get data") self.Bind(wx.EVT_MENU, self.onData, menuitem) # Filemenu - Seperator filemenu.AppendSeparator() #Filemenu - Exit menuitem = filemenu.Append(-1, "&Exit", "Exit the application") self.Bind(wx.EVT_MENU, self.onExit, menuitem) # Menubar menubar = wx.MenuBar() menubar.Append(filemenu, "&File") self.SetMenuBar(menubar) # Show self.Show(True) self.Center() def onAbout(self, event): pass def onData(self, event): DataWindow(self) callDb = Database() sql = "SELECT rowid, address, subnet, gateway FROM pod1" records = callDb.select(sql) for v in records: print "How do I get the records on the DataList?" #print "%s%s%s" % (v[1],v[2],v[3]) #for v in records: #DataList.InsertStringItem("%s") % (v[0], v[1], v[2]) def onExit(self, event): self.Close() self.Destroy() def onSave(self, event): pass if __name__ == '__main__': app = wx.App() frame = MainWindow(None, -1) frame.Show() app.MainLoop() database.py import os import sqlite3 class Database(object): def __init__(self, db_file="data/data.sqlite"): database_allready_exists = os.path.exists(db_file) self.db = sqlite3.connect(db_file) if not database_allready_exists: self.setupDefaultData() def select(self,sql): cursor = self.db.cursor() cursor.execute(sql) records = cursor.fetchall() cursor.close return records def insert(self,sql): newID = 0 cursor = self.db.cursor() cursor.execute(sql) newID = cursor.lastrowid self.db.commit() cursor.close() return newID def save(self,sql): cursor = self.db.cursor() cursor.execute(sql) self.db.commit() cursor.close() def setupDefaultData(self): pass

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  • How do I write recursive anonymous functions?

    - by James T Kirk
    In my continued effort to learn scala, I'm working through 'Scala by example' by Odersky and on the chapter on first class functions, the section on anonymous function avoids a situation of recursive anonymous function. I have a solution that seems to work. I'm curious if there is a better answer out there. From the pdf: Code to showcase higher order functions def sum(f: Int => Int, a: Int, b: Int): Int = if (a > b) 0 else f(a) + sum(f, a + 1, b) def id(x: Int): Int = x def square(x: Int): Int = x * x def powerOfTwo(x: Int): Int = if (x == 0) 1 else 2 * powerOfTwo(x-1) def sumInts(a: Int, b: Int): Int = sum(id, a, b) def sumSquares(a: Int, b: Int): Int = sum(square, a, b) def sumPowersOfTwo(a: Int, b: Int): Int = sum(powerOfTwo, a, b) scala> sumPowersOfTwo(2,3) res0: Int = 12 from the pdf: Code to showcase anonymous functions def sum(f: Int => Int, a: Int, b: Int): Int = if (a > b) 0 else f(a) + sum(f, a + 1, b) def sumInts(a: Int, b: Int): Int = sum((x: Int) => x, a, b) def sumSquares(a: Int, b: Int): Int = sum((x: Int) => x * x, a, b) // no sumPowersOfTwo My code: def sumPowersOfTwo(a: Int, b: Int): Int = sum((x: Int) => { def f(y:Int):Int = if (y==0) 1 else 2 * f(y-1); f(x) }, a, b) scala> sumPowersOfTwo(2,3) res0: Int = 12

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  • Interesting Scala typing solution, doesn't work in 2.7.7?

    - by djc
    I'm trying to build some image algebra code that can work with images (basically a linear pixel buffer + dimensions) that have different types for the pixel. To get this to work, I've defined a parametrized Pixel trait with a few methods that should be able to get used with any Pixel subclass. (For now, I'm only interested in operations that work on the same Pixel type.) Here it is: trait Pixel[T <: Pixel[T]] { def mul(v: Double): T def max(v: T): T def div(v: Double): T def div(v: T): T } Now I define a single Pixel type that has storage based on three doubles (basically RGB 0.0-1.0), I've called it TripleDoublePixel: class TripleDoublePixel(v: Array[Double]) extends Pixel[TripleDoublePixel] { var data: Array[Double] = v def this() = this(Array(0.0, 0.0, 0.0)) def toString(): String = { "(" + data(0) + ", " + data(1) + ", " + data(2) + ")" } def increment(v: TripleDoublePixel) { data(0) += v.data(0) data(1) += v.data(1) data(2) += v.data(2) } def mul(v: Double): TripleDoublePixel = { new TripleDoublePixel(data.map(x => x * v)) } def div(v: Double): TripleDoublePixel = { new TripleDoublePixel(data.map(x => x / v)) } def div(v: TripleDoublePixel): TripleDoublePixel = { var tmp = new Array[Double](3) tmp(0) = data(0) / v.data(0) tmp(1) = data(1) / v.data(1) tmp(2) = data(2) / v.data(2) new TripleDoublePixel(tmp) } def max(v: TripleDoublePixel): TripleDoublePixel = { val lv = data(0) * data(0) + data(1) * data(1) + data(2) * data(2) val vv = v.data(0) * v.data(0) + v.data(1) * v.data(1) + v.data(2) * v.data(2) if (lv > vv) (this) else v } } Now I want to write code to use this, that doesn't have to know what type the pixels are. For example: def idiv[T](a: Image[T], b: Image[T]) { for (i <- 0 until a.data.size) { a.data(i) = a.data(i).div(b.data(i)) } } Unfortunately, this doesn't compile: (fragment of lindet-gen.scala):145: error: value div is not a member of T a.data(i) = a.data(i).div(b.data(i)) I was told in #scala that this worked for someone else, but that was on 2.8. I've tried to get 2.8-rc1 going, but it doesn't compile for me. Is there any way to get this to work in 2.7.7?

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  • I am trying to use user-defined functions to print out an inputted letter out of stars, but i need h

    - by lm
    def horizline(col): for col in range (col): print("*", end='') print() def vertline(rows, col): for rows in range (rows-2): print ("*", end='') for col in range (col-2): print(' ', end='') print("*") def functionA(width): horizline(width) vereline(width) horizline(width) vertline(width) print() #def funtionB(width): #def functionC(width): #def functionE(width): def main(): width=int(input("Please enter a width for the letter: ")) lenght=int(input("Please enter a lenght for the letter: ")) letter=input("Enter one of the capital letters: A,B,C,E ") if(width>=5 and width<=20): functionA functionB(width,length) functionC(width,length) functionE(width,length) else: print("You have entered an incorrect value") main()

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  • ODI SDK: Retrieving Information From the Logs

    - by Christophe Dupupet
    It is fairly common to want to retrieve data from the ODI logs: statistics, execution status, even the generated code can be retrieved from the logs. The ODI SDK provides a robust set of APIs to parse the repository and retreve such information. To locate the information you are looking for, you have to keep in mind the structure of the logs: sessions contain steps; steps containt tasks. The session is the execution unit: basically, each time you execute something (interface, package, procedure, scenario) you create a new session. The steps are the individual entries found in a session: these will be the icons in your package for instance. Or if you are running an interface, you will have one single step: the interface itself. The tasks will represent the more atomic elements of the steps: the individual DDL, DML, scripts and so forth that are generated by ODI, along with all the detailed statistics for that task. All these details can be retrieved with the SDK. Because I had a question recently on the API ODIStepReport, I focus explicitly in this code on Scenario logs, but a lot more can be done with these APIs. Here is the code sample (you can just cut and paste that code in your ODI 11.1.1.6 Groovy console). Just save, adapt the code to your environment (in particular to connect to your repository) and hit "run" //Created by ODI Studioimport oracle.odi.core.OdiInstanceimport oracle.odi.core.config.OdiInstanceConfigimport oracle.odi.core.config.MasterRepositoryDbInfo import oracle.odi.core.config.WorkRepositoryDbInfo import oracle.odi.core.security.Authentication  import oracle.odi.core.config.PoolingAttributes import oracle.odi.domain.runtime.scenario.finder.IOdiScenarioFinder import oracle.odi.domain.runtime.scenario.OdiScenario import java.util.Collection import java.io.* /* ----------------------------------------------------------------------------------------- Simple sample code to list all executions of the last version of a scenario,along with detailed steps information----------------------------------------------------------------------------------------- */ /* update the following parameters to match your environment => */def url = "jdbc:oracle:thin:@myserver:1521:orcl"def driver = "oracle.jdbc.OracleDriver"def schema = "ODIM1116"def schemapwd = "ODIM1116PWD"def workrep = "WORKREP1116"def odiuser= "SUPERVISOR"def odiuserpwd = "SUNOPSIS" // Rather than hardcoding the project code and folder name, // a great improvement here would be to parse the entire repository def scenario_name = "LOAD_DWH" /*Scenario Name*/ /* <=End of the update section */ //--------------------------------------//Connection to the repository// Note for ODI 11.1.1.6: you could use predefined odiInstance variable if you are // running the script from a Studio that is already connected to the repository def masterInfo = new MasterRepositoryDbInfo(url, driver, schema, schemapwd.toCharArray(), new PoolingAttributes())def workInfo = new WorkRepositoryDbInfo(workrep, new PoolingAttributes())def odiInstance = OdiInstance.createInstance(new OdiInstanceConfig(masterInfo, workInfo)) //--------------------------------------// In all cases, we need to make sure we have authorized access to the repositorydef auth = odiInstance.getSecurityManager().createAuthentication(odiuser, odiuserpwd.toCharArray())odiInstance.getSecurityManager().setCurrentThreadAuthentication(auth) //--------------------------------------// Retrieve the scenario we are looking fordef odiScenario = ((IOdiScenarioFinder)odiInstance.getTransactionalEntityManager().getFinder(OdiScenario.class)).findLatestByName(scenario_name) if (odiScenario == null){    println("Error: cannot find scenario "+scenario_name);    return} //--------------------------------------// Retrieve all reports for the scenario def OdiScenarioReportsList = odiScenario.getScenarioReports() println("*** Listing all reports for Scenario \""+scenario_name+"\" ") //--------------------------------------// For each report, print the folowing:// - start time// - duration// - status// - step reports: selection of details for (s in OdiScenarioReportsList){        println("\tStart time: " + s.getSessionStartTime())        println("\tDuration: " + s.getSessionDuration())        println("\tStatus: " + s.getSessionStatus())                def OdiScenarioStepReportsList = s.getStepReports()        for (st in OdiScenarioStepReportsList){            println("\t\tStep Name: " + st.getStepName())            println("\t\tStep Resource Name: " + st.getStepResourceName())            println("\t\tStep Start time: " + st.getStepStartTime())            println("\t\tStep Duration: " + st.getStepDuration())            println("\t\tStep Status: " + st.getStepStatus())            println("\t\tStep # of inserts: " + st.getStepInsertCount())            println("\t\tStep # of updates: " + st.getStepUpdateCount()+'\n')      }      println("\t")}

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  • Update Boolean attributes from another controller

    - by sidonstackoverflow
    I have Users controller and session controller . I want to update one user attribute from session controller . How can i do that ?? I am currently using rails 4.0 . Users controller: class UsersController < ApplicationController def show if Spec.find_by_user_id params[:id] @user = User.find(params[:id]) @spec = Spec.find_by_user_id params[:id] else if params[:id] == session[:id] redirect_to spec_edit_path(params[:id]) else redirect_to(community_index_path, {:notice => "Sorry there was an error"}) end end end def index end def new @user = User.new end def create @user = User.new(user_params) if @user.save flash[:success] = "Welcome buddy !" redirect_to @user else render 'new' end end private def user_params params.require(:user).permit(:name, :email, :password, :password_confirmation) end end Sessions Controller : class SessionsController < ApplicationController def new end def create user = User.find_by(email: params[:session][:email]) if user && user.authenticate(params[:session][:password]) session[:user_id] = user.id User.update(user.status, 'true') redirect_to root_url, :notice => 'You successfully logged in ' else flash.now[:error] = 'Invalid email/password combination' # Not quite right! render 'new' end end def destroy session[:user_id] = nil redirect_to root_url, :notice => 'You successfully logged out ' end end In above code when User logged in i just want to update my boolean column status at users table from sessions controller , but i failed . I am thankful to whom would like to answer my question !

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  • Scala: How to combine parser combinators from different objects

    - by eed3si9n
    Given a family of objects that implement parser combinators, how do I combine the parsers? Since Parsers.Parser is an inner class, and in Scala inner classes are bound to the outer object, the story becomes slightly complicated. Here's an example that attempts to combine two parsers from different objects. import scala.util.parsing.combinator._ class BinaryParser extends JavaTokenParsers { def anyrep: Parser[Any] = rep(any) def any: Parser[Any] = zero | one def zero: Parser[Any] = "0" def one: Parser[Any] = "1" } object LongChainParser extends BinaryParser { def parser1: Parser[Any] = zero~zero~one~one } object ShortChainParser extends BinaryParser { def parser2: Parser[Any] = zero~zero } object ExampleParser extends BinaryParser { def parser: Parser[Any] = (LongChainParser.parser1 ||| ShortChainParser.parser2) ~ anyrep def main(args: Array[String]) { println(parseAll(parser, args(0) )) } } This results to the following error: <console>:11: error: type mismatch; found : ShortChainParser.Parser[Any] required: LongChainParser.Parser[?] def parser: Parser[Any] = (LongChainParser.parser1 ||| ShortChainParser.parser2) ~ anyrep I've found the solution to this problem already, but since it was brought up recently on scala-user ML (Problem injecting one parser into another), it's probably worth putting it here too.

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  • Scala: Can I nudge a combinator parser to be locally greedy?

    - by eed3si9n
    Suppose I have an ambiguous language expressed in combinator parser. Is there a way to make certain expressions locally greedy? Here's an example of what I mean. import scala.util.parsing.combinator._ object Example extends JavaTokenParsers { def obj: Parser[Any] = (shortchain | longchain) ~ anyrep def longchain: Parser[Any] = zero~zero~one~one def shortchain: Parser[Any] = zero~zero def anyrep: Parser[Any] = rep(any) def any: Parser[Any] = zero | one def zero: Parser[Any] = "0" def one: Parser[Any] = "1" def main(args: Array[String]) { println(parseAll(obj, args(0) )) } } After compiling, I can run it as follows: $ scala Example 001111 [1.7] parsed: ((0~0)~List(1, 1, 1, 1)) I would like to somehow instruct the first part of obj to be locally greedy and match with longchain. If I switch the order around, it matches the longchain, but that's not because of the greediness. def obj: Parser[Any] = (longchain | shortchain) ~ anyrep

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