Ogre3D Fog with overlays
- by Yourdoom
I'm building a game with Ogre3d, I've got fog working properly with:
scenemanager->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue( 0.23f, 0.725f, 1.0f ), 0, 18, 20 );
However I'm currently implementing a GUI system (libRocket) which is rendered on top of everything else, and this removes the fog, does anyone know how to fix this? (I'm using the…