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  • Good scalaz introduction

    - by Easy Angel
    Recently scalaz caught my eye. It looks very interesting, but I have not found any good introduction to the library. Seems that scalaz incorporates a lot of ideas from haskell and mathematics. Most articles that I found assume that you already feel comfortable with these concepts. What I'm looking for is gradual introduction to the library and underlying concepts - from simple and basic concepts to more advanced (which basesd in basics). I also looked to the examples, but it's hard for me to find the point where I should start to learn library. Can somebody recommend me some good scalaz introduction or tutorial (that covers basics and advanced concepts)? Or give me starting point in the answer. Thank you in advance!

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  • Which language should I learn to create a sudoku game?

    - by Brandan
    I'd like to learn a new programming language, something besides all the scripting languages I've used for the past many years (Ruby, JavaScript, Perl, PHP, bash). I figured it might be interesting to make a sudoku game since there are plenty of documented algorithms and it only requires fairly simple data structures. It might start out as either a generator or a solver of puzzles, not necessarily both and not necessarily with a GUI. My goal is primarily to learn some new programming concepts beyond MVC and UI design, secondarily for this thing to be pretty fast. Is there a language that particularly shines for these sorts of constraint satisfaction problems? Is it suited to a functional language like Haskell or a highly concurrent language like Erlang (say for solving puzzles much larger than 9 x 9)? Or is this question mostly meaningless?

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  • C++ template restrictions

    - by pingvinus
    I wondering is there any way to set restrictions on template class? Specify that every type substituted in template must have specific ancestor (realize some interface). template < class B > //and every B must be a child of abstract C class A { public: B * obj; int f() { return B::x + this->obj->f(); } }; Like = in haskell func :: (Ord a, Show b) => a -> b -> c

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  • Check if an object is order-able in python?

    - by sortfiend
    How can I check if an object is orderable/sortable in Python? I'm trying to implement basic type checking for the __init__ method of my binary tree class, and I want to be able to check if the value of the node is orderable, and throw an error if it isn't. It's similar to checking for hashability in the implementation of a hashtable. I'm trying to accomplish something similar to Haskell's (Ord a) => etc. qualifiers. Is there a similar check in Python?

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  • Imperative Programming v/s Declarative Programming v/s Functional Programming

    - by kaleidoscope
    Imperative Programming :: Imperative programming is a programming paradigm that describes computation in terms of statements that change a program state. In much the same way as the imperative mood in natural languages expresses commands to take action, imperative programs define sequences of commands for the computer to perform. The focus is on what steps the computer should take rather than what the computer will do (ex. C, C++, Java). Declarative Programming :: Declarative programming is a programming paradigm that expresses the logic of a computation without describing its control flow. It attempts to minimize or eliminate side effects by describing what the program should accomplish, rather than describing how to go about accomplishing it. The focus is on what the computer should do rather than how it should do it (ex. SQL). A  C# example of declarative v/s. imperative programming is LINQ. With imperative programming, you tell the compiler what you want to happen, step by step. For example, let's start with this collection, and choose the odd numbers: List<int> collection = new List<int> { 1, 2, 3, 4, 5 }; With imperative programming, we'd step through this, and decide what we want: List<int> results = new List<int>(); foreach(var num in collection) {     if (num % 2 != 0)           results.Add(num); } Here’s what we are doing: *Create a result collection *Step through each number in the collection *Check the number, if it's odd, add it to the results With declarative programming, on the other hand, we write the code that describes what you want, but not necessarily how to get it var results = collection.Where( num => num % 2 != 0); Here, we're saying "Give us everything where it's odd", not "Step through the collection. Check this item, if it's odd, add it to a result collection." Functional Programming :: Functional programming is a programming paradigm that treats computation as the evaluation of mathematical functions and avoids state and mutable data. It emphasizes the application of functions.Functional programming has its roots in the lambda calculus. It is a subset of declarative languages that has heavy focus on recursion. Functional programming can be a mind-bender, which is one reason why Lisp, Scheme, and Haskell have never really surpassed C, C++, Java and COBOL in commercial popularity. But there are benefits to the functional way. For one, if you can get the logic correct, functional programming requires orders of magnitude less code than imperative programming. That means fewer points of failure, less code to test, and a more productive (and, many would say, happier) programming life. As systems get bigger, this has become more and more important. To know more : http://stackoverflow.com/questions/602444/what-is-functional-declarative-and-imperative-programming http://msdn.microsoft.com/en-us/library/bb669144.aspx http://en.wikipedia.org/wiki/Imperative_programming   Technorati Tags: Ranjit,Imperative Programming,Declarative programming,Functional Programming

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  • Language Club

    - by Ben Griswold
    We started a language club at work this week.  Thus far, we have a collective interest in a number of languages: Python, Ruby, F#, Erlang, Objective-C, Scala, Clojure, Haskell and Go. There are more but these 9 received the most votes. During the first few meetings we are going to determine which language we should tackle first. To help make our selection, each member will provide a quick overview of their favored language by answering the following set of questions: Why are you interested in learning “your” language(s). (There’s lots of work, I’m an MS shill, It’s hip and  fun, etc) What type of language is it?  (OO, dynamic, functional, procedural, declarative, etc) What types of problems is your language best suited to solve?  (Algorithms over big data, rapid application development, modeling, merely academic, etc) Can you provide examples of where/how it is being used?  If it isn’t being used, why not?  (Erlang was invented at Ericsson to provide an extremely fault tolerant, concurrent system.) Quick history – Who created/sponsored the language?  When was it created?  Is it currently active? Does the language have hardware support (an attempt was made at one point to create processor instruction sets specific to Prolog), or can it run as an interpreted language inside another language (like Ruby in the JVM)? Are there facilities for programs written in this language to communicate with other languages?  How does this affect its utility? Does the language have a IDE tool support?  (Think Eclipse or Visual Studio) How well is the language supported in terms of books, community and documentation? What’s the number one things which differentiates the language from others?  (i.e. Why is it cool?) How is the language applicability to us as consultants?  What would the impact be of using the language in terms of cost, maintainability, personnel costs, etc.? What’s the number one things which differentiates the language from others?  (i.e. Why is it cool?) This should provide an decent introduction into nearly a dozen languages and give us enough context to decide which single language deserves our undivided attention for the weeks to come.  Stay tuned for the winner…

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  • Which statically typed languages support intersection types for function return values?

    - by stakx
    Initial note: This question got closed after several edits because I lacked the proper terminology to state accurately what I was looking for. Sam Tobin-Hochstadt then posted a comment which made me recognise exactly what that was: programming languages that support intersection types for function return values. Now that the question has been re-opened, I've decided to improve it by rewriting it in a (hopefully) more precise manner. Therefore, some answers and comments below might no longer make sense because they refer to previous edits. (Please see the question's edit history in such cases.) Are there any popular statically & strongly typed programming languages (such as Haskell, generic Java, C#, F#, etc.) that support intersection types for function return values? If so, which, and how? (If I'm honest, I would really love to see someone demonstrate a way how to express intersection types in a mainstream language such as C# or Java.) I'll give a quick example of what intersection types might look like, using some pseudocode similar to C#: interface IX { … } interface IY { … } interface IB { … } class A : IX, IY { … } class B : IX, IY, IB { … } T fn() where T : IX, IY { return … ? new A() : new B(); } That is, the function fn returns an instance of some type T, of which the caller knows only that it implements interfaces IX and IY. (That is, unlike with generics, the caller doesn't get to choose the concrete type of T — the function does. From this I would suppose that T is in fact not a universal type, but an existential type.) P.S.: I'm aware that one could simply define a interface IXY : IX, IY and change the return type of fn to IXY. However, that is not really the same thing, because often you cannot bolt on an additional interface IXY to a previously defined type A which only implements IX and IY separately. Footnote: Some resources about intersection types: Wikipedia article for "Type system" has a subsection about intersection types. Report by Benjamin C. Pierce (1991), "Programming With Intersection Types, Union Types, and Polymorphism" David P. Cunningham (2005), "Intersection types in practice", which contains a case study about the Forsythe language, which is mentioned in the Wikipedia article. A Stack Overflow question, "Union types and intersection types" which got several good answers, among them this one which gives a pseudocode example of intersection types similar to mine above.

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  • How can a solo programmer become a good team player?

    - by Nick
    I've been programming (obsessively) since I was 12. I am fairly knowledgeable across the spectrum of languages out there, from assembly, to C++, to Javascript, to Haskell, Lisp, and Qi. But all of my projects have been by myself. I got my degree in chemical engineering, not CS or computer engineering, but for the first time this fall I'll be working on a large programming project with other people, and I have no clue how to prepare. I've been using Windows all of my life, but this project is going to be very unix-y, so I purchased a Mac recently in the hopes of familiarizing myself with the environment. I was fortunate to participate in a hackathon with some friends this past year -- both CS majors -- and excitingly enough, we won. But I realized as I worked with them that their workflow was very different from mine. They used Git for version control. I had never used it at the time, but I've since learned all that I can about it. They also used a lot of frameworks and libraries. I had to learn what Rails was pretty much overnight for the hackathon (on the other hand, they didn't know what lexical scoping or closures were). All of our code worked well, but they didn't understand mine, and I didn't understand theirs. I hear references to things that real programmers do on a daily basis -- unit testing, code reviews, but I only have the vaguest sense of what these are. I normally don't have many bugs in my little projects, so I have never needed a bug tracking system or tests for them. And the last thing is that it takes me a long time to understand other people's code. Variable naming conventions (that vary with each new language) are difficult (__mzkwpSomRidicAbbrev), and I find the loose coupling difficult. That's not to say I don't loosely couple things -- I think I'm quite good at it for my own work, but when I download something like the Linux kernel or the Chromium source code to look at it, I spend hours trying to figure out how all of these oddly named directories and files connect. It's a programming sin to reinvent the wheel, but I often find it's just quicker to write up the functionality myself than to spend hours dissecting some library. Obviously, people who do this for a living don't have these problems, and I'll need to get to that point myself. Question: What are some steps that I can take to begin "integrating" with everyone else? Thanks!

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  • How to become a good team player?

    - by Nick
    I've been programming (obsessively) since I was 12. I am fairly knowledgeable across the spectrum of languages out there, from assembly, to C++, to Javascript, to Haskell, Lisp, and Qi. But all of my projects have been by myself. I got my degree in chemical engineering, not CS or computer engineering, but for the first time this fall I'll be working on a large programming project with other people, and I have no clue how to prepare. I've been using Windows all of my life, but this project is going to be very unix-y, so I purchased a Mac recently in the hopes of familiarizing myself with the environment. I was fortunate to participate in a hackathon with some friends this past year -- both CS majors -- and excitingly enough, we won. But I realized as I worked with them that their workflow was very different from mine. They used Git for version control. I had never used it at the time, but I've since learned all that I can about it. They also used a lot of frameworks and libraries. I had to learn what Rails was pretty much overnight for the hackathon (on the other hand, they didn't know what lexical scoping or closures were). All of our code worked well, but they didn't understand mine, and I didn't understand theirs. I hear references to things that real programmers do on a daily basis -- unit testing, code reviews, but I only have the vaguest sense of what these are. I normally don't have many bugs in my little projects, so I have never needed a bug tracking system or tests for them. And the last thing is that it takes me a long time to understand other people's code. Variable naming conventions (that vary with each new language) are difficult (__mzkwpSomRidicAbbrev), and I find the loose coupling difficult. That's not to say I don't loosely couple things -- I think I'm quite good at it for my own work, but when I download something like the Linux kernel or the Chromium source code to look at it, I spend hours trying to figure out how all of these oddly named directories and files connect. It's a programming sin to reinvent the wheel, but I often find it's just quicker to write up the functionality myself than to spend hours dissecting some library. Obviously, people who do this for a living don't have these problems, and I'll need to get to that point myself. Question: What are some steps that I can take to begin "integrating" with everyone else? Thanks!

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  • How to write comments to explain the "why" behind the callback function when the function and parameter names are insufficient for that?

    - by snowmantw
    How should I approach writing comments for callback functions? I want to explain the "why" behind the function when the function and parameter names are insufficient to explain what's going on. I have always wonder why comments like this can be so ordinary in documents of libraries in dynamic languages: /** * cb: callback // where's the arguments & effects? */ func foo( cb ) Maybe the common attitude is "you can look into source code on your own after all" which pushes people into leaving minimalist comments like this. But it seems like there should be a better way to comment callback functions. I've tried to comment callbacks in Haskell way: /** * cb: Int -> Char */ func foo(cb) And to be fair, it's usually neat enough. But it gets into trouble when I need to pass some complex structure. The problem being partly due to the lack of type system: /** * cb: Int -> { err: String -> (), success: () -> Char } // too long... */ func foo(cb) Or I have tried this too: /** * cb: Int -> { err: String -> (), * success: () -> Char } // better ? */ func bar(cb) The problem is that you may put the structure in somewhere else, but you must give it a name to reference it. But then when you name a structure you're about to use immediately looks so redundant: // Somewhere else... // ResultCallback: { err: String -> (), success: () -> Char } /** * cb: Int -> ResultCallback // better ?? */ func foo(cb) And it bothers me if I follow the Java-doc like commenting style since it still seems incomplete. The comments don't tell you anything that you couldn't immediately see from looking at the function. /** * @param cb {Function} yeah, it's a function, but you told me nothing about it... * @param err {Function} where should I put this callback's argument ?? * Not to mention the err's own arguments... */ func foo(cb) These examples are JavaScript like with generic functions and parameter names, but I've encountered similar problems in other dynamic languages which allow complex callbacks.

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  • Recommended learning path?

    - by stairmast0r
    First, my current standing: I know C++ at an.. advanced beginner level? I've gone through a book, I know the syntax well enough, I know a fair amount of standard library functions, and I've programmed some simple console stuff with it. I'd probably be able to program more with it if I knew how to structure a program, but I just can't seem to wrap my head around the whole concept of structuring something remotely complex. I've messed around with Java for a day or two, and the syntax was extremely easy to get the hang of, except that I didn't really know any functions. I'm plenty willing to learn, and to work hard to do so, but I don't really know where to go from here. Now, at the risk of sounding cliche, what I'd like to become is someone like the great three of id; Carmack, Romero, and Abrash. To be considered a genius. I believe anything can be learned, and nothing mentally limits anyone except lack of desire to learn. But I don't know how to learn this. They learned by doing, and making do with what resources they had. On the other hand, I have access to almost any books I want, access to the internet, and access to a more than capable computer and software. Should I learn more languages? Assembly? LISP? BASIC? Haskell? Should I dive straight into advanced topics like OpenGL? Or should I wait until I feel I've come closer to mastering the simpler things, like console programs, first? Should I follow tutorials? Should I follow books? Should I just dive into writing something and follow a reference manual as I go? What order should I do all this in? How should I do it? I want to completely master this; to be considered a genius. The most perfect career I can imagine is to start the next id. I have the drive to do it, I just don't know where to begin...

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  • Red Gate Coder interviews: Alex Davies

    - by Michael Williamson
    Alex Davies has been a software engineer at Red Gate since graduating from university, and is currently busy working on .NET Demon. We talked about tackling parallel programming with his actors framework, a scientific approach to debugging, and how JavaScript is going to affect the programming languages we use in years to come. So, if we start at the start, how did you get started in programming? When I was seven or eight, I was given a BBC Micro for Christmas. I had asked for a Game Boy, but my dad thought it would be better to give me a proper computer. For a year or so, I only played games on it, but then I found the user guide for writing programs in it. I gradually started doing more stuff on it and found it fun. I liked creating. As I went into senior school I continued to write stuff on there, trying to write games that weren’t very good. I got a real computer when I was fourteen and found ways to write BASIC on it. Visual Basic to start with, and then something more interesting than that. How did you learn to program? Was there someone helping you out? Absolutely not! I learnt out of a book, or by experimenting. I remember the first time I found a loop, I was like “Oh my God! I don’t have to write out the same line over and over and over again any more. It’s amazing!” When did you think this might be something that you actually wanted to do as a career? For a long time, I thought it wasn’t something that you would do as a career, because it was too much fun to be a career. I thought I’d do chemistry at university and some kind of career based on chemical engineering. And then I went to a careers fair at school when I was seventeen or eighteen, and it just didn’t interest me whatsoever. I thought “I could be a programmer, and there’s loads of money there, and I’m good at it, and it’s fun”, but also that I shouldn’t spoil my hobby. Now I don’t really program in my spare time any more, which is a bit of a shame, but I program all the rest of the time, so I can live with it. Do you think you learnt much about programming at university? Yes, definitely! I went into university knowing how to make computers do anything I wanted them to do. However, I didn’t have the language to talk about algorithms, so the algorithms course in my first year was massively important. Learning other language paradigms like functional programming was really good for breadth of understanding. Functional programming influences normal programming through design rather than actually using it all the time. I draw inspiration from it to write imperative programs which I think is actually becoming really fashionable now, but I’ve been doing it for ages. I did it first! There were also some courses on really odd programming languages, a bit of Prolog, a little bit of C. Having a little bit of each of those is something that I would have never done on my own, so it was important. And then there are knowledge-based courses which are about not programming itself but things that have been programmed like TCP. Those are really important for examples for how to approach things. Did you do any internships while you were at university? Yeah, I spent both of my summers at the same company. I thought I could code well before I went there. Looking back at the crap that I produced, it was only surpassed in its crappiness by all of the other code already in that company. I’m so much better at writing nice code now than I used to be back then. Was there just not a culture of looking after your code? There was, they just didn’t hire people for their abilities in that area. They hired people for raw IQ. The first indicator of it going wrong was that they didn’t have any computer scientists, which is a bit odd in a programming company. But even beyond that they didn’t have people who learnt architecture from anyone else. Most of them had started straight out of university, so never really had experience or mentors to learn from. There wasn’t the experience to draw from to teach each other. In the second half of my second internship, I was being given tasks like looking at new technologies and teaching people stuff. Interns shouldn’t be teaching people how to do their jobs! All interns are going to have little nuggets of things that you don’t know about, but they shouldn’t consistently be the ones who know the most. It’s not a good environment to learn. I was going to ask how you found working with people who were more experienced than you… When I reached Red Gate, I found some people who were more experienced programmers than me, and that was difficult. I’ve been coding since I was tiny. At university there were people who were cleverer than me, but there weren’t very many who were more experienced programmers than me. During my internship, I didn’t find anyone who I classed as being a noticeably more experienced programmer than me. So, it was a shock to the system to have valid criticisms rather than just formatting criticisms. However, Red Gate’s not so big on the actual code review, at least it wasn’t when I started. We did an entire product release and then somebody looked over all of the UI of that product which I’d written and say what they didn’t like. By that point, it was way too late and I’d disagree with them. Do you think the lack of code reviews was a bad thing? I think if there’s going to be any oversight of new people, then it should be continuous rather than chunky. For me I don’t mind too much, I could go out and get oversight if I wanted it, and in those situations I felt comfortable without it. If I was managing the new person, then maybe I’d be keener on oversight and then the right way to do it is continuously and in very, very small chunks. Have you had any significant projects you’ve worked on outside of a job? When I was a teenager I wrote all sorts of stuff. I used to write games, I derived how to do isomorphic projections myself once. I didn’t know what the word was so I couldn’t Google for it, so I worked it out myself. It was horrifically complicated. But it sort of tailed off when I started at university, and is now basically zero. If I do side-projects now, they tend to be work-related side projects like my actors framework, NAct, which I started in a down tools week. Could you explain a little more about NAct? It is a little C# framework for writing parallel code more easily. Parallel programming is difficult when you need to write to shared data. Sometimes parallel programming is easy because you don’t need to write to shared data. When you do need to access shared data, you could just have your threads pile in and do their work, but then you would screw up the data because the threads would trample on each other’s toes. You could lock, but locks are really dangerous if you’re using more than one of them. You get interactions like deadlocks, and that’s just nasty. Actors instead allows you to say this piece of data belongs to this thread of execution, and nobody else can read it. If you want to read it, then ask that thread of execution for a piece of it by sending a message, and it will send the data back by a message. And that avoids deadlocks as long as you follow some obvious rules about not making your actors sit around waiting for other actors to do something. There are lots of ways to write actors, NAct allows you to do it as if it was method calls on other objects, which means you get all the strong type-safety that C# programmers like. Do you think that this is suitable for the majority of parallel programming, or do you think it’s only suitable for specific cases? It’s suitable for most difficult parallel programming. If you’ve just got a hundred web requests which are all independent of each other, then I wouldn’t bother because it’s easier to just spin them up in separate threads and they can proceed independently of each other. But where you’ve got difficult parallel programming, where you’ve got multiple threads accessing multiple bits of data in multiple ways at different times, then actors is at least as good as all other ways, and is, I reckon, easier to think about. When you’re using actors, you presumably still have to write your code in a different way from you would otherwise using single-threaded code. You can’t use actors with any methods that have return types, because you’re not allowed to call into another actor and wait for it. If you want to get a piece of data out of another actor, then you’ve got to use tasks so that you can use “async” and “await” to await asynchronously for it. But other than that, you can still stick things in classes so it’s not too different really. Rather than having thousands of objects with mutable state, you can use component-orientated design, where there are only a few mutable classes which each have a small number of instances. Then there can be thousands of immutable objects. If you tend to do that anyway, then actors isn’t much of a jump. If I’ve already built my system without any parallelism, how hard is it to add actors to exploit all eight cores on my desktop? Usually pretty easy. If you can identify even one boundary where things look like messages and you have components where some objects live on one side and these other objects live on the other side, then you can have a granddaddy object on one side be an actor and it will parallelise as it goes across that boundary. Not too difficult. If we do get 1000-core desktop PCs, do you think actors will scale up? It’s hard. There are always in the order of twenty to fifty actors in my whole program because I tend to write each component as actors, and I tend to have one instance of each component. So this won’t scale to a thousand cores. What you can do is write data structures out of actors. I use dictionaries all over the place, and if you need a dictionary that is going to be accessed concurrently, then you could build one of those out of actors in no time. You can use queuing to marshal requests between different slices of the dictionary which are living on different threads. So it’s like a distributed hash table but all of the chunks of it are on the same machine. That means that each of these thousand processors has cached one small piece of the dictionary. I reckon it wouldn’t be too big a leap to start doing proper parallelism. Do you think it helps if actors get baked into the language, similarly to Erlang? Erlang is excellent in that it has thread-local garbage collection. C# doesn’t, so there’s a limit to how well C# actors can possibly scale because there’s a single garbage collected heap shared between all of them. When you do a global garbage collection, you’ve got to stop all of the actors, which is seriously expensive, whereas in Erlang garbage collections happen per-actor, so they’re insanely cheap. However, Erlang deviated from all the sensible language design that people have used recently and has just come up with crazy stuff. You can definitely retrofit thread-local garbage collection to .NET, and then it’s quite well-suited to support actors, even if it’s not baked into the language. Speaking of language design, do you have a favourite programming language? I’ll choose a language which I’ve never written before. I like the idea of Scala. It sounds like C#, only with some of the niggles gone. I enjoy writing static types. It means you don’t have to writing tests so much. When you say it doesn’t have some of the niggles? C# doesn’t allow the use of a property as a method group. It doesn’t have Scala case classes, or sum types, where you can do a switch statement and the compiler checks that you’ve checked all the cases, which is really useful in functional-style programming. Pattern-matching, in other words. That’s actually the major niggle. C# is pretty good, and I’m quite happy with C#. And what about going even further with the type system to remove the need for tests to something like Haskell? Or is that a step too far? I’m quite a pragmatist, I don’t think I could deal with trying to write big systems in languages with too few other users, especially when learning how to structure things. I just don’t know anyone who can teach me, and the Internet won’t teach me. That’s the main reason I wouldn’t use it. If I turned up at a company that writes big systems in Haskell, I would have no objection to that, but I wouldn’t instigate it. What about things in C#? For instance, there’s contracts in C#, so you can try to statically verify a bit more about your code. Do you think that’s useful, or just not worthwhile? I’ve not really tried it. My hunch is that it needs to be built into the language and be quite mathematical for it to work in real life, and that doesn’t seem to have ended up true for C# contracts. I don’t think anyone who’s tried them thinks they’re any good. I might be wrong. On a slightly different note, how do you like to debug code? I think I’m quite an odd debugger. I use guesswork extremely rarely, especially if something seems quite difficult to debug. I’ve been bitten spending hours and hours on guesswork and not being scientific about debugging in the past, so now I’m scientific to a fault. What I want is to see the bug happening in the debugger, to step through the bug happening. To watch the program going from a valid state to an invalid state. When there’s a bug and I can’t work out why it’s happening, I try to find some piece of evidence which places the bug in one section of the code. From that experiment, I binary chop on the possible causes of the bug. I suppose that means binary chopping on places in the code, or binary chopping on a stage through a processing cycle. Basically, I’m very stupid about how I debug. I won’t make any guesses, I won’t use any intuition, I will only identify the experiment that’s going to binary chop most effectively and repeat rather than trying to guess anything. I suppose it’s quite top-down. Is most of the time then spent in the debugger? Absolutely, if at all possible I will never debug using print statements or logs. I don’t really hold much stock in outputting logs. If there’s any bug which can be reproduced locally, I’d rather do it in the debugger than outputting logs. And with SmartAssembly error reporting, there’s not a lot that can’t be either observed in an error report and just fixed, or reproduced locally. And in those other situations, maybe I’ll use logs. But I hate using logs. You stare at the log, trying to guess what’s going on, and that’s exactly what I don’t like doing. You have to just look at it and see does this look right or wrong. We’ve covered how you get to grip with bugs. How do you get to grips with an entire codebase? I watch it in the debugger. I find little bugs and then try to fix them, and mostly do it by watching them in the debugger and gradually getting an understanding of how the code works using my process of binary chopping. I have to do a lot of reading and watching code to choose where my slicing-in-half experiment is going to be. The last time I did it was SmartAssembly. The old code was a complete mess, but at least it did things top to bottom. There wasn’t too much of some of the big abstractions where flow of control goes all over the place, into a base class and back again. Code’s really hard to understand when that happens. So I like to choose a little bug and try to fix it, and choose a bigger bug and try to fix it. Definitely learn by doing. I want to always have an aim so that I get a little achievement after every few hours of debugging. Once I’ve learnt the codebase I might be able to fix all the bugs in an hour, but I’d rather be using them as an aim while I’m learning the codebase. If I was a maintainer of a codebase, what should I do to make it as easy as possible for you to understand? Keep distinct concepts in different places. And name your stuff so that it’s obvious which concepts live there. You shouldn’t have some variable that gets set miles up the top of somewhere, and then is read miles down to choose some later behaviour. I’m talking from a very much SmartAssembly point of view because the old SmartAssembly codebase had tons and tons of these things, where it would read some property of the code and then deal with it later. Just thousands of variables in scope. Loads of things to think about. If you can keep concepts separate, then it aids me in my process of fixing bugs one at a time, because each bug is going to more or less be understandable in the one place where it is. And what about tests? Do you think they help at all? I’ve never had the opportunity to learn a codebase which has had tests, I don’t know what it’s like! What about when you’re actually developing? How useful do you find tests in finding bugs or regressions? Finding regressions, absolutely. Running bits of code that would be quite hard to run otherwise, definitely. It doesn’t happen very often that a test finds a bug in the first place. I don’t really buy nebulous promises like tests being a good way to think about the spec of the code. My thinking goes something like “This code works at the moment, great, ship it! Ah, there’s a way that this code doesn’t work. Okay, write a test, demonstrate that it doesn’t work, fix it, use the test to demonstrate that it’s now fixed, and keep the test for future regressions.” The most valuable tests are for bugs that have actually happened at some point, because bugs that have actually happened at some point, despite the fact that you think you’ve fixed them, are way more likely to appear again than new bugs are. Does that mean that when you write your code the first time, there are no tests? Often. The chance of there being a bug in a new feature is relatively unaffected by whether I’ve written a test for that new feature because I’m not good enough at writing tests to think of bugs that I would have written into the code. So not writing regression tests for all of your code hasn’t affected you too badly? There are different kinds of features. Some of them just always work, and are just not flaky, they just continue working whatever you throw at them. Maybe because the type-checker is particularly effective around them. Writing tests for those features which just tend to always work is a waste of time. And because it’s a waste of time I’ll tend to wait until a feature has demonstrated its flakiness by having bugs in it before I start trying to test it. You can get a feel for whether it’s going to be flaky code as you’re writing it. I try to write it to make it not flaky, but there are some things that are just inherently flaky. And very occasionally, I’ll think “this is going to be flaky” as I’m writing, and then maybe do a test, but not most of the time. How do you think your programming style has changed over time? I’ve got clearer about what the right way of doing things is. I used to flip-flop a lot between different ideas. Five years ago I came up with some really good ideas and some really terrible ideas. All of them seemed great when I thought of them, but they were quite diverse ideas, whereas now I have a smaller set of reliable ideas that are actually good for structuring code. So my code is probably more similar to itself than it used to be back in the day, when I was trying stuff out. I’ve got more disciplined about encapsulation, I think. There are operational things like I use actors more now than I used to, and that forces me to use immutability more than I used to. The first code that I wrote in Red Gate was the memory profiler UI, and that was an actor, I just didn’t know the name of it at the time. I don’t really use object-orientation. By object-orientation, I mean having n objects of the same type which are mutable. I want a constant number of objects that are mutable, and they should be different types. I stick stuff in dictionaries and then have one thing that owns the dictionary and puts stuff in and out of it. That’s definitely a pattern that I’ve seen recently. I think maybe I’m doing functional programming. Possibly. It’s plausible. If you had to summarise the essence of programming in a pithy sentence, how would you do it? Programming is the form of art that, without losing any of the beauty of architecture or fine art, allows you to produce things that people love and you make money from. So you think it’s an art rather than a science? It’s a little bit of engineering, a smidgeon of maths, but it’s not science. Like architecture, programming is on that boundary between art and engineering. If you want to do it really nicely, it’s mostly art. You can get away with doing architecture and programming entirely by having a good engineering mind, but you’re not going to produce anything nice. You’re not going to have joy doing it if you’re an engineering mind. Architects who are just engineering minds are not going to enjoy their job. I suppose engineering is the foundation on which you build the art. Exactly. How do you think programming is going to change over the next ten years? There will be an unfortunate shift towards dynamically-typed languages, because of JavaScript. JavaScript has an unfair advantage. JavaScript’s unfair advantage will cause more people to be exposed to dynamically-typed languages, which means other dynamically-typed languages crop up and the best features go into dynamically-typed languages. Then people conflate the good features with the fact that it’s dynamically-typed, and more investment goes into dynamically-typed languages. They end up better, so people use them. What about the idea of compiling other languages, possibly statically-typed, to JavaScript? It’s a reasonable idea. I would like to do it, but I don’t think enough people in the world are going to do it to make it pick up. The hordes of beginners are the lifeblood of a language community. They are what makes there be good tools and what makes there be vibrant community websites. And any particular thing which is the same as JavaScript only with extra stuff added to it, although it might be technically great, is not going to have the hordes of beginners. JavaScript is always to be quickest and easiest way for a beginner to start programming in the browser. And dynamically-typed languages are great for beginners. Compilers are pretty scary and beginners don’t write big code. And having your errors come up in the same place, whether they’re statically checkable errors or not, is quite nice for a beginner. If someone asked me to teach them some programming, I’d teach them JavaScript. If dynamically-typed languages are great for beginners, when do you think the benefits of static typing start to kick in? The value of having a statically typed program is in the tools that rely on the static types to produce a smooth IDE experience rather than actually telling me my compile errors. And only once you’re experienced enough a programmer that having a really smooth IDE experience makes a blind bit of difference, does static typing make a blind bit of difference. So it’s not really about size of codebase. If I go and write up a tiny program, I’m still going to get value out of writing it in C# using ReSharper because I’m experienced with C# and ReSharper enough to be able to write code five times faster if I have that help. Any other visions of the future? Nobody’s going to use actors. Because everyone’s going to be running on single-core VMs connected over network-ready protocols like JSON over HTTP. So, parallelism within one operating system is going to die. But until then, you should use actors. More Red Gater Coder interviews

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  • Advice for last year college graduates

    - by Tomh
    Hey guys, I know there are many "advice" questions around this site. But I wanted to to narrow mine down to last year college students, in my case my last year as Master student in computer science. So far is a list of things I've done during my time in college (which I can recommend others to do aswell): Code a lot I've written several hobby projects, had part time jobs, entered the Imagine cup from Microsoft, took programming extensive courses and did freelance gigs. Read a lot I've bought most top books from the recommended book topics here, to be honest I have not read them all. learn different languages I've tried several languages including Haskell, Java, Python, Ruby, Lisp, Prolog, C#, PHP, JS, AS3 and possibly some more I forgot. Tried to start a blog Joel recommends to learn how to write, I tried starting a couple of blogs to improve upon this, I gave up on all instances after writing about three posts. It was just not my thing... Have a portfolio of launched projects/programs I'm busy with this, have a couple of finished, working projects I worked on to show to people. So this is my last year. Is there anything else you can recommend a last year college student to do before hitting the job market? Personally I'm tempted to spend my time on the following: Practice algorithm design Learn and memorize the usage of the low level API's of your favorite language Polish your portfolio Why? Because those first two will make sure you pass the majority of the interviews, here in Holland (I could be wrong). I rather not spend my time on those first two points, but I have to be realistic and thats just my experience on what kind of questions you'll get when you apply. The third point is my hope that I won't have to answer questions about the amount of standard types in c# for example if they can see I get projects done and launched. But I'm still graduating, so I don't know anything :), and many of you might be hiring grads on a recent base and could tell me and other interested people what you wish that the recent grads you interviewed would have done before they applied.

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  • Programming language shootout: code most like pseudocode for Dijkstra's Algorithm

    - by Casebash
    Okay, so this question here asked which language is most like executable pseudocode, so why not find out by actually writing some code! Here we have a competition where I will award a 100 point bounty (I know its not much, but I am poor after the recalc) to the code which most resembles this pseudocode. I've read through this a few times so I'm pretty sure that this pseudocode below is correct and about as unambiguous as pseudocode can be. Personally, I'm going to have a go in Python and probably Haskell as well, but I'm just learning the later so my attempt will probably be pretty poor. Note: Obviously to implement anything looking like this you'll have to define quite a few library functions. define DirectedGraph G with: Vertices as V, Edges as E define Vertex A, Z declare each e in E as having properties: Boolean fixed with: initial=false Real minSoFar with: initial=0 for A else infinity define PriorityQueue pq with: objects=V initial=A priority v=v.minSoFar create triggers for v in V: when v.minSoFar event reduced then pq.addOrUpdate v when v.fixed event becomesTrue then pq.remove v Repeat until Z.fixed==True: define Vertex U=pq.pop() U.fixed=True for Edge E adjacentTo U with other Vertex V: V.minSoFar=U.minSoFar+length(E) if reducesValue return Z.name, Z.minSoFar

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  • How are you taking advantage of Multicore?

    - by tgamblin
    As someone in the world of HPC who came from the world of enterprise web development, I'm always curious to see how developers back in the "real world" are taking advantage of parallel computing. This is much more relevant now that all chips are going multicore, and it'll be even more relevant when there are thousands of cores on a chip instead of just a few. My questions are: How does this affect your software roadmap? I'm particularly interested in real stories about how multicore is affecting different software domains, so specify what kind of development you do in your answer (e.g. server side, client-side apps, scientific computing, etc). What are you doing with your existing code to take advantage of multicore machines, and what challenges have you faced? Are you using OpenMP, Erlang, Haskell, CUDA, TBB, UPC or something else? What do you plan to do as concurrency levels continue to increase, and how will you deal with hundreds or thousands of cores? If your domain doesn't easily benefit from parallel computation, then explaining why is interesting, too. Finally, I've framed this as a multicore question, but feel free to talk about other types of parallel computing. If you're porting part of your app to use MapReduce, or if MPI on large clusters is the paradigm for you, then definitely mention that, too. Update: If you do answer #5, mention whether you think things will change if there get to be more cores (100, 1000, etc) than you can feed with available memory bandwidth (seeing as how bandwidth is getting smaller and smaller per core). Can you still use the remaining cores for your application?

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  • Which languages support *recursive* function literals / anonymous functions?

    - by Hugh Allen
    It seems quite a few mainstream languages support function literals these days. They are also called anonymous functions, but I don't care if they have a name. The important thing is that a function literal is an expression which yields a function which hasn't already been defined elsewhere, so for example in C, &printf doesn't count. EDIT to add: if you have a genuine function literal expression <exp>, you should be able to pass it to a function f(<exp>) or immediately apply it to an argument, ie. <exp>(5). I'm curious which languages let you write function literals which are recursive. Wikipedia's "anonymous recursion" article doesn't give any programming examples. Let's use the recursive factorial function as the example. Here are the ones I know: JavaScript / ECMAScript can do it with callee: function(n){if (n<2) {return 1;} else {return n * arguments.callee(n-1);}} it's easy in languages with letrec, eg Haskell (which calls it let): let fac x = if x<2 then 1 else fac (x-1) * x in fac and there are equivalents in Lisp and Scheme. Note that the binding of fac is local to the expression, so the whole expression is in fact an anonymous function. Are there any others?

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  • Beyond core java

    - by Paul
    Coming to the end of the first year of my CS degree, we've done some Java but just the core stuff; manipulating strings and arrays, inheritance, implementing logic etc. I visit this website daily and I see so much stuff that is beyond me; using frameworks; managing databases etc. It makes me feel like I've just learned the syntax of Java, and there is so much more to do with it. My question is though, how do I get there? I don't think I'm advanced enough to join an open source project, which seems to be suggested often (though I'd love to) and I've looked at other similar questions on here (like this one) but even then I don't think that'd work for me.. firstly, could somebody try give me some commonly used frameworks etc and how and what they are used for? Where would be a good place to start? How did you get started in using the things you do? Or perhaps you think I'm going down the wrong route. Should I learn another language, and just wait until the moment occurs where it's clear what I should be doing? I'm only in the first year of my degree, so far we've lightly covered Haskell and Java, and I've done a little HTML and CSS in my free time. I know that next year we cover python, so perhaps I should just wait till then and see if I prefer that? I feel like I also risk learning something in depth and then never using it... I suppose I'm also asking for personal experiences; was there a point where you felt you'd exceeded the basic grasp of a language (does not necessarily have to be Java related) and reach a more "advanced" level? I guess I'll put subjective tag on this, but really I just want to know how to get beyond the basic understanding of a language.

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  • Does Perl auto-vivify variables used as references in subroutine calls?

    - by FM
    I've declared 2010 to be the year of higher-order programming, so I'm learning Haskell. The introduction has a slick quick-sort demo, and I thought, "Hey, that's easy to do in Perl". It turned to be easier than I expected. Note that I don't have to worry about whether my partitions ($less and $more) are defined. Normally you can't use an undefined value as an array reference. use strict; use warnings; use List::MoreUtils qw(part); my @data = (5,6,7,4,2,9,10,9,5,1); my @sorted = qsort(@data); print "@sorted\n"; sub qsort { return unless @_; my $pivot = shift @_; my ($less, $more) = part { $_ < $pivot ? 0 : 1 } @_; # Works, even though $less and $more are sometimes undefined. return qsort(@$less), $pivot, qsort(@$more); } As best I can tell, Perl will auto-vivify a variable that you try to use as a reference -- but only if you are passing it to a subroutine. For example, my call to foo() works, but not the attempted print. use Data::Dumper qw(Dumper); sub foo { print "Running foo(@_)\n" } my ($x); print Dumper($x); # Fatal: Can't use an undefined value as an ARRAY reference. # print @$x, "\n"; # But this works. foo(@$x); # Auto-vivification: $x is now []. print Dumper($x); My questions: Am I understanding this behavior correctly? What is the explanation or reasoning behind why Perl does this? Is this behavior explained anywhere in the docs?

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  • How do the size standard libraries compare for different languages

    - by Roman A. Taycher
    Someone was recently raving about how great jQuery was and how it made javascript into a pleasure and also how the whole source code was so small(and one file). I looked it up on www.ohloh.net/ and it said it was about 30,000 lines of javascript, when I tired curl piped to wc it said about 5000 lines(strange discrepancy that, maybe test suites, ect?). I thought well it isn't that strange since javascript from what I've heard has a lot of fun dynamic tricks, so you can probably get away with a small library. But then I thought what about other high level languages, the ones with large standard libraries and wondered how big the standard are for python/ruby/haskell/pharo(smalltalk)/*ml/ect. (libraries not vm stuff to the degree its possible to separate it) Anybody know? Any details (comment/blank/code lines , test code lines, lines in language vs lines in ffi/byte-code) are appreciated! edit: ps. since it started this me asking about jQuery as a bonus if you could please list the size of mega frameworks, a megaframewok provides so much that people using an x megaframework in language y might sometimes refer to programming in xy or even x rather then in y (ie. : qt, jQuery, etc.).

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  • Does F# documentation have a way to search for functions by their types?

    - by Nathan Sanders
    Say I want to know if F# has a library function of type ('T -> bool) -> 'T list -> int ie, something that counts how many items of a list that a function returns true for. (or returns the index of the first item that returns true) I used to use the big list at the MSR site for F# before the documentation on MSDN was ready. I could just search the page for the above text because the types were listed. But now the MSDN documentation only lists types on the individual pages--the module page is a mush of descriptive text. Google kinda-sorta works, but it can't help with // compatible interfaces ('T -> bool) -> Seq<'T> -> int // argument-swaps Seq<'T> -> ('T -> bool) -> int // type-variable names ('a -> bool) -> Seq<'a> -> int // wrappers ('a -> bool) -> 'a list -> option<int> // uncurried versions ('T -> bool) * 'T list -> int // .NET generic syntax ('T -> bool) -> List<'T> -> int // methods List<'T> member : ('T -> bool) -> int Haskell has a standalone program for this called Hoogle. Does F# have an equivalent, like Fing or something?

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  • sum of square of each elements in the vector using for_each

    - by pierr
    Hi, As the function accepted by for_each take only one parameter (the element of the vector), I have to define a static int sum = 0 somewhere so that It can be accessed after calling the for_each . I think this is awkward. Any better way to do this (still use for_each) ? #include <algorithm> #include <vector> #include <iostream> using namespace std; static int sum = 0; void add_f(int i ) { sum += i * i; } void test_using_for_each() { int arr[] = {1,2,3,4}; vector<int> a (arr ,arr + sizeof(arr)/sizeof(arr[0])); for_each( a.begin(),a.end(), add_f); cout << "sum of the square of the element is " << sum << endl; } In Ruby, We can do it this way: sum = 0 [1,2,3,4].each { |i| sum += i*i} #local variable can be used in the callback function puts sum #=> 30 Would you please show more examples how for_each is typically used in practical programming (not just print out each element)? Is it possible use for_each simulate 'programming pattern' like map and inject in Ruby (or map /fold in Haskell). #map in ruby >> [1,2,3,4].map {|i| i*i} => [1, 4, 9, 16] #inject in ruby [1, 4, 9, 16].inject(0) {|aac ,i| aac +=i} #=> 30 EDIT: Thank you all. I have learned so much from your replies. We have so many ways to do the same single thing in C++ , which makes it a little bit difficult to learn. But it's interesting :)

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  • What programming language do you wish would quietly retire? [closed]

    - by Gregory Higley
    This is the inverse of the "What programming language do you wish would catch on?" question. I was a Delphi programmer for many years, and I still appreciate its power, but I dislike verbose programming languages. So I would love to see Pascal put out to pasture. The same goes for BASIC in any form, despite the fact that it's the language I cut my teeth on. When I look at cathedrals of beauty like Haskell and REBOL, BASIC just makes me cringe. (VB.NET is tolerable, but barely. It has a few nice language features I'd like to see moved to C#.) My dislike of Pascal and VB.NET is subjective. They are powerful languages, but I dislike their syntax esthetically. Try to explain your reasoning, if you can, even if it's just "I don't like its syntax." This question is not meant to be a flame war, argumentative, or hateful. It's meant to be a straightforward, honest discussion of programmers' dislikes.

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  • Writing a report

    - by wvd
    Hello all, Since some time I've been investigating more time into profiling things better, really think about how to do a thing and why. Now I'm going to start a new project, where I will be writing a report about. The report will be about anything what I wrote in the project, why, and I'll be investigating some things and do particular research about them. I've seen some reports, such as game programming in Haskell using FRP. However, after reading several reports they all seem to be build different. I have a few questions about writing a report: 1] What are the things I really should include, and what are the things I really shouldn't include? 2] Is it useful to include graphs about different methods/approaches to a several problem, where you only included one into your project, to show WHY you didn't include the other methods. Or should I just explain the method/approach used into the project. 3] Should I only be writing the report after I've completed the project, or should I also write pages about what I expect, how I'm going to build the software? Thanks, William van Doorn

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  • Is there a nice way of having static generic parameters is Java?

    - by Chris
    Hello, recently I'm writing some functions that I take from Haskell and translate into Java. One of the main problems I have is I cannot easily create a static property with a generic type. Let me explain by a little example... // An interface to implement functions public interface Func<P, R> { public R apply(P p); } // What I want to do... (incorrect in Java) public class ... { public static <T> Func<T, T> identity = new Func<T, T>() { public T apply(T p) { return p; } } } // What I do right now public class ... { private static Func<Object, Object> identity = new Func<Object, Object>() { public Object apply(Object p) { return p; } } @SuppressWarnings("unchecked") public static <T> Func<T, T> getIdentity() { return (Func<T, T>)identity; } } Are there any easier ways to do something like that? What kind of problems might arise if the syntax I used would be valid?

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  • F# in ASP.NET, mathematics and testing

    - by DigiMortal
    Starting from Visual Studio 2010 F# is full member of .NET Framework languages family. It is functional language with syntax specific to functional languages but I think it is time for us also notice and study functional languages. In this posting I will show you some examples about cool things other people have done using F#. F# and ASP.NET As I am ASP/ASP.NET MVP I am – of course – interested in how people use different languages and technologies with ASP.NET. C# MVP Tomáš Petrícek writes about developing ASP.NET MVC applications using F#. He also shows how to use LINQ To SQL in F# (using F# PowerPack) and provides sample solution and Visual Studio 2010 template for F# MVC web applications. You may also find interesting how you can create controllers in F#. Excellent work, Tomáš! Vladimir Matveev has interesting example about how to use F# and ApplicationHost class to process ASP.NET requests ouside of IIS. This is simple and very straight-forward example and I strongly suggest you to take a look at it. Very cool example is project Strom in Codeplex. Storm is web services testing tool that is fully written on F#. Take a look at this site because Codeplex offers also source code besides binaries. Math Functional languages are strong in fields like mathematics and physics. When I wrote my C# example about BigInteger class I found out that recursive version of Fibonacci algorithm in C# is not performing well. In same time I made same experiment on F# and in F# there were no performance problems with recursive version. You can find F# version of Fibonacci algorithm from Bob Palmer’s blog posting Fibonacci numbers in F#. Although golden spiral is useful for solving many problems I looked for some practical code example and found one. Kean Walmsley published in his Through the Interface blog very interesting posting Creating Fibonacci spirals in AutoCAD using F#. There are also other cool examples you may be interested in. Using numerical components by Extreme Optimization  it is possible to make some numerical integration (quadrature method) using F# (also C# example is available). fsharp.it introduces factorials calculation on F#. Robert Pickering has made very good work on programming The Game of Life in Silverlight and F# – I definitely suggest you to try out this example as it is very illustrative too. Who wants something more complex may take a look at Newton basin fractal example in F# by Jonathan Birge. Testing After some searching and surfing I found out that there is almost everything available for F# to write tests and test your F# code. FsCheck - FsCheck is a port of Haskell's QuickCheck. Important parts of the manual for using FsCheck is almost literally "adapted" from the QuickCheck manual and paper. Any errors and omissions are entirely my responsibility. FsTest - This project is designed to Language Oriented Programming constructs around unit testing and behavior testing in F#. The goal of this project is to create a Domain Specific Language for testing F# code in a way that makes sense for functional programming. FsUnit - FsUnit makes unit-testing with F# more enjoyable. It adds a special syntax to your favorite .NET testing framework. xUnit.NET - xUnit.net is a developer testing framework, built to support Test Driven Development, with a design goal of extreme simplicity and alignment with framework features. It is compatible with .NET Framework 2.0 and later, and offers several runners: console, GUI, MSBuild, and Visual Studio integration via TestDriven.net, CodeRush Test Runner and Resharper. It also offers test project integration for ASP.NET MVC. Getting started Well, as a first thing you need Visual Studio 2010. Then take a look at these resources: F# samples @ MSDN Microsoft F# Developer Center @ MSDN F# Language Reference @ MSDN F# blog F# forums Real World Functional Programming: With Examples in F# and C# (Amazon) Happy F#-ing! :)

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