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  • GtkFileChooserButton 'Select Folder' mode returns no path

    - by user8592
    I have added a GtkFileChooserButton to my app via Glade. It is set to folder selection mode. When the widget is clicked it shows a dropdown list of Nautilus bookmarks with an 'other' option in the end. A new file chooser dialog is launched when 'other' is clicked. The button is not connected to any other custom file chooser dialog. The connecting signal I am using is 'file-set' and I am retrieving the fullpath of user selected folder using Gtk.FileChooser.get_current_folder (). This setup works fine if user selects a folder from 'other' option. But if a user selects a bookmark from dropdown list, no path is returned. How to solve this? Is there a way to disable this dropdown list and directly go to the filechooser dialog? I want to use GtkFileChooserButton only so that the user can get a preview of his selected folder.

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  • In what oreder does the Asset-Pipeline in Ruby on Rails load JavaScript Files?

    - by psycatham
    Hello, So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms ? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • Influence Maps for Pathfinding?

    - by james
    I'm taking the plunge and am getting into game dev, it's been going well but I've got stuck on a problem. I have a maze that is 100x100 with 0,1 to indicate if its a path or a wall. Within the maze I have 300 or so enemies and a player. The outcome I'm looking for is all the enemies work their way towards the player position. Originally I did this using an A* path finding algorithm but with 300 enemies it was taking forever to path find each one individually. After some research I found that an influence map / collaborative diffusion would be the best way to go. But I'm having a real hard time working out how this is actually done. Firstly.. How do you create a influence map? From what I understand each of my walls with have a scent of 0 so that makes them impassable.. then basically a radial effect from my player position to each other cell (So my player starts at 100 and then going outwards from that each other cell will be reduced value) Is that correct? If so,.. How would you do that (Math magic?) My next problem is if that is correct how would my "enemies" stop from getting stuck if they have gone down the wrong way? As say if my player was standing on the otherside of a wall if the enemy is just looking for larger numbers wont it keep getting stuck? I'm doing this in JavaScript so performance is key. Thanks for any help! EDIT: Or if anyones got a better solution? I've been reading about navmeshs, steering pathing, pre calculating all paths on load etc etc

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  • In what order does the Asset-Pipeline in Ruby on Rails load JavaScript Files? [on hold]

    - by psycatham
    So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • A* PathFinding Not Consistent

    - by RedShft
    I just started trying to implement a basic A* algorithm in my 2D tile based game. All of the nodes are tiles on the map, represented by a struct. I believe I understand A* on paper, as I've gone through some pseudo code, but I'm running into problems with the actual implementation. I've double and tripled checked my node graph, and it is correct, so I believe the issue to be with my algorithm. This issue is, that with the enemy still, and the player moving around, the path finding function will write "No Path" an astounding amount of times and only every so often write "Path Found". Which seems like its inconsistent. This is the node struct for reference: struct Node { bool walkable; //Whether this node is blocked or open vect2 position; //The tile's position on the map in pixels int xIndex, yIndex; //The index values of the tile in the array Node*[4] connections; //An array of pointers to nodes this current node connects to Node* parent; int gScore; int hScore; int fScore; } Here is the rest: http://pastebin.com/cCHfqKTY This is my first attempt at A* so any help would be greatly appreciated.

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Caching of path environment variable on windows?

    - by jwir3
    I'm assisting one of our testers in troubleshooting a configuration problem on a Windows XP SP3 system. Our application uses an environment variable, called APP_HOME, to refer to the directory where our application is installed. When the application is installed, we utilize the following environment variables: APP_HOME = C:\application\ PATH = %PATH%;%APP_HOME%bin Now, the problem comes in that she's working with multiple versions of the same application. So, in order to switch between version 7.0 and 8.1, for example, she might use: APP_HOME = C:\application_7.0\ (for 7.0) and then change it to: APP_HOME = C:\application_8.1\ (for 8.1) The problem is that once this change is made, the PATH environment variable apparently still is looking at the old expansion of the APP_HOME variable. So, for example, after she has changed APP_HOME, PATH still refers to the 7.0 bin directory. Any thoughts on why this might be happening? It looks to me like the PATH variable is caching the expansion of the APP_HOME environment variable. Is there any way to turn this behavior off?

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  • Python and mod_wsgi path issue

    - by jasonh
    I have an AIX 6.1 system that I've compiled and installed: Apache 2.2.21 (into /usr/local/mercurial) Python 2.7.2 (into /usr/local/bin and /usr/local/lib) mod_wsgi 3.3 (with the AIX fix #1 described here) Mercurial 2.0 (system-wide) However, when Apache starts, I get the following message in error_log: IOError: invalid Python installation: unable to open /usr/local/bin/lib/python2.7/config/Makefile (No such file or directory) See the problem? bin/lib doesn't exist. /usr/local/lib/python2.7/config/Makefile does exist though. However, I can't figure out where it's getting that path from. Here's the environment variables I've got: PYTHONHOME=/usr/local/bin PYTHONPATH=/usr/local/lib/python2.7 LIBPATH="/usr/local/mercurial/lib:$LIBPATH" PATH=/usr/local/bin:/usr/local/lib:$PATH LDR_CNTRL="MAXDATA=0x80000000" AIXTHREAD_SCOPE=S AIXTHREAD_MUTEX_DEBUG=OFF AIXTHREAD_RWLOCK_DEBUG=OFF AIXTHREAD_COND_DEBUG=OFF SPINLOOPTIME=1000 YIELDLOOPTIME=8 MALLOCMULTIHEAP=considersize,heaps:8 I've tried all sorts of combinations with and without PYTHONHOME, PYTHONLIB and PATH in envvars. My PATH, in case it matters is: /usr/bin:/etc:/usr/sbin:/usr/ucb:/usr/bin/X11:/sbin:/usr/opt/ifor/bin:/usr/local/bin:.

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  • Can't use command line – "command not found" after editing PATH

    - by MEM
    I'm running OS X Mavericks and was trying to install MAMP PRO 2.2. I was trying to configure the PATH variable to have the PHP binaries of MAMP PRO. I added the following line on my ~/.bash_profile file: export PATH=/Applications/MAMP PRO/bin/php/php5.5.3/bin:$PATH As you may notice, since I have MAMP PRO and not just MAMP, I've added a space. As a consequence, I know have the following error each time I run the terminal: -bash: export: `PRO/bin/php/php5.5.3/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin': not a valid identifier Worst: I can't get any command to run, like: ls, clear etc. I always get: "command not found" I don't even know the absolute path for ls. How can I make the commands work again, so that I can properly fix the path I was trying to setup on the .bash_profile file?

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  • Can i get Source Path of Installed application?

    - by user123827
    is there any way to know that form which path an application was installed. for example I have firefox.exe in D:\Downloads\App\firefox.exe and when I install it, it is installed in C:\Program Files\Firefox but for some reason I need path from where Firefox was installed. that is "D:\Downloads\App\". like if this path is stored in some registry value? or in some other system variables? is there any way to get that path? I would like to get that path and then store it in some text file

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  • Set-Cookie Headers getting stripped in ASP.NET HttpHandlers

    - by Rick Strahl
    Yikes, I ran into a real bummer of an edge case yesterday in one of my older low level handler implementations (for West Wind Web Connection in this case). Basically this handler is a connector for a backend Web framework that creates self contained HTTP output. An ASP.NET Handler captures the full output, and then shoves the result down the ASP.NET Response object pipeline writing out the content into the Response.OutputStream and seperately sending the HttpHeaders in the Response.Headers collection. The headers turned out to be the problem and specifically Http Cookies, which for some reason ended up getting stripped out in some scenarios. My handler works like this: Basically the HTTP response from the backend app would return a full set of HTTP headers plus the content. The ASP.NET handler would read the headers one at a time and then dump them out via Response.AppendHeader(). But I found that in some situations Set-Cookie headers sent along were simply stripped inside of the Http Handler. After a bunch of back and forth with some folks from Microsoft (thanks Damien and Levi!) I managed to pin this down to a very narrow edge scenario. It's easiest to demonstrate the problem with a simple example HttpHandler implementation. The following simulates the very much simplified output generation process that fails in my handler. Specifically I have a couple of headers including a Set-Cookie header and some output that gets written into the Response object.using System.Web; namespace wwThreads { public class Handler : IHttpHandler { /* NOTE: * * Run as a web.config set handler (see entry below) * * Best way is to look at the HTTP Headers in Fiddler * or Chrome/FireBug/IE tools and look for the * WWHTREADSID cookie in the outgoing Response headers * ( If the cookie is not there you see the problem! ) */ public void ProcessRequest(HttpContext context) { HttpRequest request = context.Request; HttpResponse response = context.Response; // If ClearHeaders is used Set-Cookie header gets removed! // if commented header is sent... response.ClearHeaders(); response.ClearContent(); // Demonstrate that other headers make it response.AppendHeader("RequestId", "asdasdasd"); // This cookie gets removed when ClearHeaders above is called // When ClearHEaders is omitted above the cookie renders response.AppendHeader("Set-Cookie", "WWTHREADSID=ThisIsThEValue; path=/"); // *** This always works, even when explicit // Set-Cookie above fails and ClearHeaders is called //response.Cookies.Add(new HttpCookie("WWTHREADSID", "ThisIsTheValue")); response.Write(@"Output was created.<hr/> Check output with Fiddler or HTTP Proxy to see whether cookie was sent."); } public bool IsReusable { get { return false; } } } } In order to see the problem behavior this code has to be inside of an HttpHandler, and specifically in a handler defined in web.config with: <add name=".ck_handler" path="handler.ck" verb="*" type="wwThreads.Handler" preCondition="integratedMode" /> Note: Oddly enough this problem manifests only when configured through web.config, not in an ASHX handler, nor if you paste that same code into an ASPX page or MVC controller. What's the problem exactly? The code above simulates the more complex code in my live handler that picks up the HTTP response from the backend application and then peels out the headers and sends them one at a time via Response.AppendHeader. One of the headers in my app can be one or more Set-Cookie. I found that the Set-Cookie headers were not making it into the Response headers output. Here's the Chrome Http Inspector trace: Notice, no Set-Cookie header in the Response headers! Now, running the very same request after removing the call to Response.ClearHeaders() command, the cookie header shows up just fine: As you might expect it took a while to track this down. At first I thought my backend was not sending the headers but after closer checks I found that indeed the headers were set in the backend HTTP response, and they were indeed getting set via Response.AppendHeader() in the handler code. Yet, no cookie in the output. In the simulated example the problem is this line:response.AppendHeader("Set-Cookie", "WWTHREADSID=ThisIsThEValue; path=/"); which in my live code is more dynamic ( ie. AppendHeader(token[0],token[1[]) )as it parses through the headers. Bizzaro Land: Response.ClearHeaders() causes Cookie to get stripped Now, here is where it really gets bizarre: The problem occurs only if: Response.ClearHeaders() was called before headers are added It only occurs in Http Handlers declared in web.config Clearly this is an edge of an edge case but of course - knowing my relationship with Mr. Murphy - I ended up running smack into this problem. So in the code above if you remove the call to ClearHeaders(), the cookie gets set!  Add it back in and the cookie is not there. If I run the above code in an ASHX handler it works. If I paste the same code (with a Response.End()) into an ASPX page, or MVC controller it all works. Only in the HttpHandler configured through Web.config does it fail! Cue the Twilight Zone Music. Workarounds As is often the case the fix for this once you know the problem is not too difficult. The difficulty lies in tracking inconsistencies like this down. Luckily there are a few simple workarounds for the Cookie issue. Don't use AppendHeader for Cookies The easiest and obvious solution to this problem is simply not use Response.AppendHeader() to set Cookies. Duh! Under normal circumstances in application level code there's rarely a reason to write out a cookie like this:response.AppendHeader("Set-Cookie", "WWTHREADSID=ThisIsThEValue; path=/"); but rather create the cookie using the Response.Cookies collection:response.Cookies.Add(new HttpCookie("WWTHREADSID", "ThisIsTheValue")); Unfortunately, in my case where I dynamically read headers from the original output and then dynamically  write header key value pairs back  programmatically into the Response.Headers collection, I actually don't look at each header specifically so in my case the cookie is just another header. My first thought was to simply trap for the Set-Cookie header and then parse out the cookie and create a Cookie object instead. But given that cookies can have a lot of different options this is not exactly trivial, plus I don't really want to fuck around with cookie values which can be notoriously brittle. Don't use Response.ClearHeaders() The real mystery in all this is why calling Response.ClearHeaders() prevents a cookie value later written with Response.AppendHeader() to fail. I fired up Reflector and took a quick look at System.Web and HttpResponse.ClearHeaders. There's all sorts of resetting going on but nothing that seems to indicate that headers should be removed later on in the request. The code in ClearHeaders() does access the HttpWorkerRequest, which is the low level interface directly into IIS, and so I suspect it's actually IIS that's stripping the headers and not ASP.NET, but it's hard to know. Somebody from Microsoft and the IIS team would have to comment on that. In my application it's probably safe to simply skip ClearHeaders() in my handler. The ClearHeaders/ClearContent was mainly for safety but after reviewing my code there really should never be a reason that headers would be set prior to this method firing. However, if for whatever reason headers do need to be cleared, it's easy enough to manually clear the headers out:private void RemoveHeaders(HttpResponse response) { List<string> headers = new List<string>(); foreach (string header in response.Headers) { headers.Add(header); } foreach (string header in headers) { response.Headers.Remove(header); } response.Cookies.Clear(); } Now I can replace the call the Response.ClearHeaders() and I don't get the funky side-effects from Response.ClearHeaders(). Summary I realize this is a total edge case as this occurs only in HttpHandlers that are manually configured. It looks like you'll never run into this in any of the higher level ASP.NET frameworks or even in ASHX handlers - only web.config defined handlers - which is really, really odd. After all those frameworks use the same underlying ASP.NET architecture. Hopefully somebody from Microsoft has an idea what crazy dependency was triggered here to make this fail. IAC, there are workarounds to this should you run into it, although I bet when you do run into it, it'll likely take a bit of time to find the problem or even this post in a search because it's not easily to correlate the problem to the solution. It's quite possible that more than cookies are affected by this behavior. Searching for a solution I read a few other accounts where headers like Referer were mysteriously disappearing, and it's possible that something similar is happening in those cases. Again, extreme edge case, but I'm writing this up here as documentation for myself and possibly some others that might have run into this. © Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET   IIS7   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Handling special characters with FOR XML PATH('')

    - by Rob Farley
    Because I hate seeing &gt; or &amp; in my results… Since SQL Server 2005, we’ve been able to use FOR XML PATH('') to do string concatenation. I’ve blogged about it before several times. But I don’t think I’ve blogged about the fact that it all goes a bit wrong if you have special characters in the strings you’re concatenating. Generally, I don’t even worry about this. I should, but I don’t, particularly when the solution is so easy. Suppose I want to concatenate the list of user databases...(read more)

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  • Getting the relative path to the rdlc report in my winform app.

    - by Mike Wills
    I am automatically creating a PDF from some of our reports in a month-end process. I am running into a problem where ReportViewer.LocalReport can't find my report. Within the project, the report files are in "(project root folder)/Reports/report.rdlc". How do I set ReportViewer.LocalReport.ReportPath so I can reference my report file? I would rather not set the full path because I don't know where it would be installed when installed on the client machines.

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  • ASP MVC Learning Path

    - by Tarik Setia
    I know C# (studied from "CLR via C#" and C# 4 Step by Step) ,SQL & HTML. I don't have any previous development experience with any other .net Technology. But I want to develop a web application. Are these skills enough to start learn ASP.net MVC (currently i am learning form www.asp.net/mvc)? And what should be my Learning Path from ABSOLUTE BEGINNER to MASTER. It would be helpful if you Suggest some books.

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  • Spring security request matcher is not working with regex

    - by Felipe Cardoso Martins
    Using Spring MVC + Security I have a business requirement that the users from SEC (Security team) has full access to the application and FRAUD (Anti-fraud team) has only access to the pages that URL not contains the words "block" or "update" with case insensitive. Bellow, all spring dependencies: $ mvn dependency:tree | grep spring [INFO] +- org.springframework:spring-webmvc:jar:3.1.2.RELEASE:compile [INFO] | +- org.springframework:spring-asm:jar:3.1.2.RELEASE:compile [INFO] | +- org.springframework:spring-beans:jar:3.1.2.RELEASE:compile [INFO] | +- org.springframework:spring-context:jar:3.1.2.RELEASE:compile [INFO] | +- org.springframework:spring-context-support:jar:3.1.2.RELEASE:compile [INFO] | \- org.springframework:spring-expression:jar:3.1.2.RELEASE:compile [INFO] +- org.springframework:spring-core:jar:3.1.2.RELEASE:compile [INFO] +- org.springframework:spring-web:jar:3.1.2.RELEASE:compile [INFO] +- org.springframework.security:spring-security-core:jar:3.1.2.RELEASE:compile [INFO] | \- org.springframework:spring-aop:jar:3.0.7.RELEASE:compile [INFO] +- org.springframework.security:spring-security-web:jar:3.1.2.RELEASE:compile [INFO] | +- org.springframework:spring-jdbc:jar:3.0.7.RELEASE:compile [INFO] | \- org.springframework:spring-tx:jar:3.0.7.RELEASE:compile [INFO] +- org.springframework.security:spring-security-config:jar:3.1.2.RELEASE:compile [INFO] +- org.springframework.security:spring-security-acl:jar:3.1.2.RELEASE:compile Bellow, some examples of mapped URL path from spring log: Mapped URL path [/index] onto handler 'homeController' Mapped URL path [/index.*] onto handler 'homeController' Mapped URL path [/index/] onto handler 'homeController' Mapped URL path [/cellphone/block] onto handler 'cellphoneController' Mapped URL path [/cellphone/block.*] onto handler 'cellphoneController' Mapped URL path [/cellphone/block/] onto handler 'cellphoneController' Mapped URL path [/cellphone/confirmBlock] onto handler 'cellphoneController' Mapped URL path [/cellphone/confirmBlock.*] onto handler 'cellphoneController' Mapped URL path [/cellphone/confirmBlock/] onto handler 'cellphoneController' Mapped URL path [/user/update] onto handler 'userController' Mapped URL path [/user/update.*] onto handler 'userController' Mapped URL path [/user/update/] onto handler 'userController' Mapped URL path [/user/index] onto handler 'userController' Mapped URL path [/user/index.*] onto handler 'userController' Mapped URL path [/user/index/] onto handler 'userController' Mapped URL path [/search] onto handler 'searchController' Mapped URL path [/search.*] onto handler 'searchController' Mapped URL path [/search/] onto handler 'searchController' Mapped URL path [/doSearch] onto handler 'searchController' Mapped URL path [/doSearch.*] onto handler 'searchController' Mapped URL path [/doSearch/] onto handler 'searchController' Bellow, a test of the regular expressions used in spring-security.xml (I'm not a regex speciality, improvements are welcome =]): import java.util.Arrays; import java.util.List; public class RegexTest { public static void main(String[] args) { List<String> pathSamples = Arrays.asList( "/index", "/index.*", "/index/", "/cellphone/block", "/cellphone/block.*", "/cellphone/block/", "/cellphone/confirmBlock", "/cellphone/confirmBlock.*", "/cellphone/confirmBlock/", "/user/update", "/user/update.*", "/user/update/", "/user/index", "/user/index.*", "/user/index/", "/search", "/search.*", "/search/", "/doSearch", "/doSearch.*", "/doSearch/"); for (String pathSample : pathSamples) { System.out.println("Path sample: " + pathSample + " - SEC: " + pathSample.matches("^.*$") + " | FRAUD: " + pathSample.matches("^(?!.*(?i)(block|update)).*$")); } } } Bellow, the console result of Java class above: Path sample: /index - SEC: true | FRAUD: true Path sample: /index.* - SEC: true | FRAUD: true Path sample: /index/ - SEC: true | FRAUD: true Path sample: /cellphone/block - SEC: true | FRAUD: false Path sample: /cellphone/block.* - SEC: true | FRAUD: false Path sample: /cellphone/block/ - SEC: true | FRAUD: false Path sample: /cellphone/confirmBlock - SEC: true | FRAUD: false Path sample: /cellphone/confirmBlock.* - SEC: true | FRAUD: false Path sample: /cellphone/confirmBlock/ - SEC: true | FRAUD: false Path sample: /user/update - SEC: true | FRAUD: false Path sample: /user/update.* - SEC: true | FRAUD: false Path sample: /user/update/ - SEC: true | FRAUD: false Path sample: /user/index - SEC: true | FRAUD: true Path sample: /user/index.* - SEC: true | FRAUD: true Path sample: /user/index/ - SEC: true | FRAUD: true Path sample: /search - SEC: true | FRAUD: true Path sample: /search.* - SEC: true | FRAUD: true Path sample: /search/ - SEC: true | FRAUD: true Path sample: /doSearch - SEC: true | FRAUD: true Path sample: /doSearch.* - SEC: true | FRAUD: true Path sample: /doSearch/ - SEC: true | FRAUD: true Tests Scenario 1 Bellow, the important part of spring-security.xml: <security:http entry-point-ref="entryPoint" request-matcher="regex"> <security:intercept-url pattern="^.*$" access="ROLE_SEC" /> <security:intercept-url pattern="^(?!.*(?i)(block|update)).*$" access="ROLE_FRAUD" /> <security:access-denied-handler error-page="/access-denied.html" /> <security:form-login always-use-default-target="false" login-processing-url="/doLogin.html" authentication-failure-handler-ref="authFailHandler" authentication-success-handler-ref="authSuccessHandler" /> <security:logout logout-url="/logout.html" success-handler-ref="logoutSuccessHandler" /> </security:http> Behaviour: FRAUD group **can't" access any page SEC group works fine Scenario 2 NOTE that I only changed the order of intercept-url in spring-security.xml bellow: <security:http entry-point-ref="entryPoint" request-matcher="regex"> <security:intercept-url pattern="^(?!.*(?i)(block|update)).*$" access="ROLE_FRAUD" /> <security:intercept-url pattern="^.*$" access="ROLE_SEC" /> <security:access-denied-handler error-page="/access-denied.html" /> <security:form-login always-use-default-target="false" login-processing-url="/doLogin.html" authentication-failure-handler-ref="authFailHandler" authentication-success-handler-ref="authSuccessHandler" /> <security:logout logout-url="/logout.html" success-handler-ref="logoutSuccessHandler" /> </security:http> Behaviour: SEC group **can't" access any page FRAUD group works fine Conclusion I did something wrong or spring-security have a bug. The problem already was solved in a very bad way, but I need to fix it quickly. Anyone knows some tricks to debug better it without open the frameworks code? Cheers, Felipe

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  • No VB6 to VS2010 direct upgrade path

    - by Chris Williams
    From the "is this really news?" department... From looking at the currently available versions of 2010, there is no direct upgrade path from VB6 to VS2010. Anyone still using VB6 and wishing to upgrade to VS2010 has two options:  Use the upgrade tool from an earlier version of VS (like 2005 or 2008) and then run the upgrade in VS2010 to get the rest of the way... or rewrite your code. I'll leave it as an exercise to the reader which is the better option. I'd like to take a moment to point out the obvious: A) If you're still using VB6 at this point, you probably don't care about VS2010 compatibility. B) Running your code through 2 upgrade wizards isn't going to result in anything resembling best practices. C) Bemoaning the lack of support in 2010 for a 12 year old version of an extinct programming language helps nobody. This public service announcement is brought to you by the letter C. Thank you.

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  • Demantra 7.3.1 Upgrade Path (Doc ID 1286000.1)

    - by Jeff Goulette
    Applies to: Oracle Demantra Demand Management - Version: 6.2.6 to 7.3.1 - Release: 6 to 7.3.0Information in this document applies to any platform. What is being announced?Customers that are on v7.3.0 and v7.3.0.1 and go directly to 7.3.1 with no further steps.Customers on v7.1.0, v7.1.1 and v7.2 branch, you can upgrade to v7.3.1 but there is an issue with the workflow.   You will need to apply patch <11068174>.Customers on older versions like 6.2.6 and 7.0.2, should upgrade to v7.1.1 and then upgrade to v7.3.1.  You must apply patch <11068174> for this upgrade path. Who to contact for more information?Please contact [email protected] for additional information.

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  • How to reset .bashrc file which edited before to set PATH ANDROID sdk

    - by revan
    bash: export: `/home/entw/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local /bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/bin': not a valid identifier bash: /home/entw/.bashrc: line 111: unexpected EOF while looking for matching `"' bash: /home/entw/.bashrc: line 112: syntax error: unexpected end of file entw@entwine-desktop:~$ This is the error i frequently getting in terminal, shows when opend termianl. The following commands i applied in terminal, sudo gedit $HOME/.bashrc and added some path varable like android SDK, and run the following command source ~/.bashrc got the error in terminal bash: export: `/home/entw/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local /bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/bin': not a valid identifier bash: /home/entw/.bashrc: line 111: unexpected EOF while looking for matching `"' bash: /home/entw/.bashrc: line 112: syntax error: unexpected end of file entw@entwine-desktop:~$ but if i try to open agin that file shows the error file or directory not found. what do i do to set all correct ??, please any help? This forum i tried [forum]: http://forum.xda-developers.com/showthread.php?t=919425 "--point 2"

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  • What is the best way to determine the path to the ISV directory?

    - by Luke Baulch
    MSCRM 4.0 Problem: I'm currently storing xml files in the ISV directory along with my web applications. From a plugin (or potentially a seperate app), I need to find an easy way to navigate to the ISV directory to read these xml files. This routine will be called extremely often, so processing minimization should be a strong consideration. Potential solutions: Registry: There is a registry key called 'WebSitePath' with the data 'C:\Inetpub\wwwroot\CRM'. Could potentially use this to build the path. (Will this be the same on all systems/installations?) IIS directory data: Looping through the DirectoryEntries of path '"IIS://localhost/W3SVC"' I could obtain the the web application where description is equal to "Microsoft Dynamics CRM". (Will this be the same on all systems/installations?) Webservice: Create one to read and return the data contained in these xml files The webservice would have easy access to its executing directory. Database: Store the data of these files in the database. Help: Can anyone suggest a simpler solution to obtaining and reading a file from the ISV directory? If not, which of the above solutions would be the quickest to process? Thanks for any and all contributions.

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  • How to find specific/local files via CMake

    - by Andreas Romeyke
    Hello, I have a problem with a locally installed library. In my project there is the xmlrpc++0.7-library: myproject/ +-- xmlrpc++0.7/ +-- src/ I want that CMake fallbacks using the local xmlrpc++0.7 directory if not found otherwise. Two problems, the first one, find_path() or find_library() does not work with local dir. I used a workaround testing if variables processed by find_xxx() are empty or not. If empty I set them manually. The cmake generates the Makefile without errors now. But if I want to compile the project via make, the c++ compiler returns "error: XmlRpc.h: file not found". The file XmlRpc.h lies in myproject/xmlrpc++0.7/src and if I compile all them manually it works fine. Here is my CMakeLists.txt. I am very happy if anyone could me point to the right solution to use cmake under conditions described above. --- CMakeLists.txt --- project(webservice_tesseract) cmake_minimum_required(VERSION 2.6) set(CMAKE_INCLUDE_CURRENT_DIR ON) # find tesseract find_path(TESSERACT_INCLUDE_DIR tesseract/tesseractmain.h /opt/local/include /usr/local/include /usr/include ) find_library(TESSERACT_LIBRARY_DIR NAMES tesseract_main PATHS /opt/local/lib/ /usr/local/lib/ /usr/lib ) message(STATUS "looked for tesseract library.") message(STATUS "Include file detected: [${TESSERACT_INCLUDE_DIR}].") message(STATUS "Lib file detected: [${TESSERACT_LIBRARY_DIR}].") add_library(tesseract STATIC IMPORTED) set_property(TARGET tesseract PROPERTY IMPORTED_LOCATION ${TESSERACT_LIBRARY_DIR}/libtesseractmain.a ) #find xmlrpc++ message(STATUS "cmake home dir: [${CMAKE_HOME_DIRECTORY}].") set(LOCAL_XMLRPCPLUSPLUS ${CMAKE_HOME_DIRECTORY}/xmlrpc0.7++/) message(STATUS "xmlrpc++ local dir: [${LOCAL_XMLRPCPLUSPLUS}].") find_path(XMLRPCPLUSPLUS_INCLUDE_DIR XmlRpcServer.h ${LOCAL_XMLRPCPLUSPLUS}src /opt/local/include /usr/local/include /usr/include ) find_library(XMLRPCPLUSPLUS_LIBRARY_DIR NAMES XmlRpc PATHS ${LOCAL_XMLRPCPLUSPLUS} /opt/local/lib/ /usr/local/lib/ /usr/lib/ ) # next lines are an ugly workaround because cmake find_xxx() does not find local stuff if (XMLRPCPLUSPLUS_INCLUDE_DIR) else (XMLRPCPLUSPLUS_INCLUDE_DIR) set(XMLRPCPLUSPLUS_INCLUDE_DIR ${LOCAL_XMLRPCPLUSPLUS}src) endif (XMLRPCPLUSPLUS_INCLUDE_DIR) if (XMLRPCPLUSPLUS_LIBRARY_DIR) else (XMLRPCPLUSPLUS_LIBRARY_DIR) set(XMLRPCPLUSPLUS_LIBRARY_DIR ${LOCAL_XMLRPCPLUSPLUS}) endif (XMLRPCPLUSPLUS_LIBRARY_DIR) message(STATUS "looked for xmlrpc++ library.") message(STATUS "Include file detected: [${XMLRPCPLUSPLUS_INCLUDE_DIR}].") message(STATUS "Lib file detected: [${XMLRPCPLUSPLUS_LIBRARY_DIR}].") add_library(xmlrpc STATIC IMPORTED) set_property(TARGET xmlrpc PROPERTY IMPORTED_LOCATION ${XMLRPCPLUSPLUS_LIBRARY_DIR}/libXmlRpc.a ) #### link together include_directories(${XMLRPCPLUSPLUS_INCLUDE_DIR} ${TESSERACT_INCLUDE_DIR}) link_directories(${XMLRPCPLUSPLUS_LIBRARY_DIR} ${TESSERACT_LIBRARY_DIR}) add_library(simpleocr STATIC simple_ocr.cpp) add_executable(webservice_tesseract webservice.cpp) target_link_libraries(webservice_tesseract xmlrpc tesseract simpleocr)

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  • Set up Java path for terminal

    - by Xsteen
    Trying to set up a path for the terminal. I already have Eclipse running great. Dual os between windows 7 and Ubuntu 12.04. However, I would prefer to run everything out of Ubuntu, just not very experienced and all the forums I have searched are not giving me the step by step answers I need to make this happen. I included a screen shot of some information about my version etc. Any help would be greatly appreciated at this point I've put 10+ hours into this and this is my last resort.

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  • messed up PATH and can't login

    - by Ben Glasser
    I was screwing around and trying to add some environment variables to my path. I must have made a type or something because once I logged out, I could not lob back in. I know I'm not on caps lock or anything and in fact if I type the wrong password I am informed of this. However, when I type the correct password the desktop starts to load and then loops back to the login prompt. There also no other users on the machine for me to log in as other than guest which does not have the right permissions for me to fix things. Any ideas on where to go from here?

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  • Programmer's career path

    - by kender
    I've been working as a programmer for the last few years - different companies and freelancing, mostly developing internal-business web applications (well, that's the current model of development, it seems). Besides simple coding I was working on specs, designing applications, and all those around-like things. My question is, what's the career path I should be aiming for? Is it like working on code for the rest of my life? :) Or do programmers make a good manager-position people (I know, those require quite different set of skills) and I should try to improve myself to this direction? I know it's very subjective. Thing is, lately I find myself much more into the designing/working on specs part of the development project then the coding itself. How do you see it? Would you like to go from development to management? Would you like to work on a project with a manager that used to be a coder? Would you like to hire one? :)

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  • C# : Parsing information out of a path

    - by mbcrump
    If you have a path for example: \\MyServer\MyFolderA\MyFolderB\MyFile.jpg and you need to parse out the filename, directory name or the directory parent name. You should use the fileinfo class instead of a regex expression or a string split. See the example code below:   Code Snippet using System; using System.IO;   class Test {     static void Main(string[] args)     {         string file = @"\\MyServer\MyFolderA\MyFolderB\MyFile.jpg";         FileInfo fi = new FileInfo(file);         Console.WriteLine(fi.Name);                  // Prints File.jpg         Console.WriteLine(fi.Directory.Name);        // Prints FolderB         Console.WriteLine(fi.Directory.Parent.Name); // Prints FolderA     } }

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  • Data structure for an ordered set with many defined subsets; retrieve subsets in same order

    - by Aaron
    I'm looking for an efficient way of storing an ordered list/set of items where: The order of items in the master set changes rapidly (subsets maintain the master set's order) Many subsets can be defined and retrieved The number of members in the master set grow rapidly Members are added to and removed from subsets frequently Must allow for somewhat efficient merging of any number of subsets Performance would ideally be biased toward retrieval of the first N items of any subset (or merged subset), and storage would be in-memory (and maybe eventually persistent on disk)

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