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  • How to fix this IndexOutOfBoundsException

    - by Rida
    My program runs fine, but there is a little problem. When I add new tracks previously existing file to the ListBox, the program experiences an error. The code seems unwilling to do looping in a new file which was added in a different time. Please help me. Thanks .... public partial class Form1 : Form { //... string[] files, paths; private void button1_Click(object sender, EventArgs e) { if (openFileDialog1.ShowDialog() == DialogResult.OK) { files = openFileDialog1.SafeFileNames; paths = openFileDialog1.FileNames; for (int i = 0; i < files.Length - 1; i++) { listBox1.Items.Add(files[i]); } } } private void listBox1_SelectedIndexChanged(object sender, EventArgs e) { axWindowsMediaPlayer1.URL = paths[listBox1.SelectedIndex]; } }

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  • I can't set main Class variable in onCreate Method

    - by natrollus
    Main class has two variables that want to reach another class: public class MyClassA extends Activity { int i = 1; Button b1; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); this.i = 31; this.b1 = (Button) findViewById(R.id.btn1); ~~ } } Second class want to call variables in mainClass object: public class MyclassB implements OnClickListener{ MyClassA mainClass = new MyClassA(); Button btn = mainClass.b1; int n = mainClass.i; public void OnClick(View arg0){ Log.v("btn:",btn); Log.v("int:",n); } //btn returns null; //int returns 1; But onCreate method not set variables.. Why not set main class variables like this.i=31 ?

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  • Is there any way to retrieve a float from a varargs function's parameters?

    - by Jared P
    If the function was defined with a prototype which explicitly stated the types of the parameters, eg. void somefunc(int arg1, float arg2); but is implemented as void somefunc(int arg1, ...) { ... } is it possible to use va_arg to retrieve a float? It's normally prevented from doing this because varargs functions have implicit type promotions, like float to double, so trying to retrieve an unpromoted type is unsupported, even though the function is being called with the unpromoted type do to the more specific function prototype. The reason for this is to retrieve arguments of different types at runtime, as part of an obj-c interpreter, where one function will be reused for all different types of methods. This would be best as architecture independent (so that if nothing else the same code works on simulator and on device), although if there is no way to do this then device specific fixes will be accepted.

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  • assignment makes pointer from integer without a cast

    - by mrblippy
    hi, i am trying to make a linked list and create some methods. but i am getting the error assignment makes pointer from integer without a cast. #include <stdio.h> #include <stdlib.h> #include "students.h" node_ptr create(void) { node_ptr students = (node_ptr) malloc(sizeof(struct node)); students->ID = 0; students->name = NULL; students->next = NULL; return students; } void insert_in_order(int n, node_ptr list) { node_ptr before = list; node_ptr new_node = (node_ptr) malloc(sizeof(struct node)); new_node->ID = n;//error is here i think while(before->next && (before->next->ID < n)) { before = before->next; } new_node->next = before->next; before->next = new_node; }

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  • Can I use a string variable to reference a class variable?

    - by rson
    Here's the scenario: I have an external swf file with x number of movieclips in its library that I load into a containing swf. Each MC in the external swf is linked with a class name and referenced on frame 1 as such var unique1:lineSequence1 = new lineSequence1(); the unique1 variable name will match a string variable I create in the containing swf: function initLines():void{ lineLoader = new Loader(); lineLoader.load(new URLRequest("theLines.swf")); //load external swf lineLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, linesLoaded); } function linesLoaded(e:Event):void{ var loadedswf:MovieClip = e.target.content as MovieClip; var initialLines = projects[0].pageid; //projects is an xmllist trace("initialLines: "+initialLines); //returns "initialLines: unique1" lines_holder_mc.addChild(loadedswf.[initialLines]); } I would like to use the initialLines variable as the reference to unique1 instead of hardcoding unique1 into loadedswf.unique1 to reference said variable in the loaded swf.

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  • How to override [Authorize] attribute in the MVC Web API?

    - by NullReference
    I have a MVC Web Api Controller that uses the [Authorize] attribute at the class level. This makes all of the api methods require authorization but I'd like to create an attribute called [ApiPublic] that overrides the [Authorize] attribute. There is a similar technique described here for normal MVC controllers. I tried creating an AuthorizeAttribute based of the System.Web.Http.AuthorizeAttribute but none of the overridden events are called if I put it on a api method that has the [Authorize] at the class level. Anyone have an idea how to override the authorize for the web api? [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = false, Inherited = true)] public class ApiPublicAttribute : AuthorizeAttribute { protected override void HandleUnauthorizedRequest(System.Web.Http.Controllers.HttpActionContext actionContext) { base.HandleUnauthorizedRequest(actionContext); } public override void OnAuthorization(System.Web.Http.Controllers.HttpActionContext actionContext) { base.OnAuthorization(actionContext); } protected override bool IsAuthorized(System.Web.Http.Controllers.HttpActionContext actionContext) { return true; } }

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  • Changing background color in Android SDK by clicking a button does not work

    - by DavidNg
    I have a simple program which is able to change the background color after clicking a button, but it does not work public class ChangeBackgroundActivity extends Activity { /** Called when the activity is first created. */ Button blueButton; LinearLayout myLO; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); myLO=(LinearLayout)findViewById(R.layout.main); blueButton=(Button)findViewById(R.id.button1); blueButton.setOnClickListener(new OnClickListener() { public void onClick(View arg0) { // TODO Auto-generated method stub myLO.setBackgroundColor(0x0000FF); //blue color code #0000FF } }); } }

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  • iPhone xcode array losing state after load

    - by Frames84
    Right i've had a search around and can't find anything. @synthesize list; // this is an NSArry -(void) viewDidLoad { NSArray *arr = [self getJSONFeed]; self.List = [arr retain]; // if i copy the access code into here it works fine. } -(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; NSArray *vals = [list objectAtIndex:row] retain]; NSString *id = [vals valueForKey:@"id"]; // ERROR } right i've taken some of the code to try and provide it as simple as possible, ignore typo's and memory leaks this is sorted. Basically when I select a row I can't get data out of my 'list' array object. Please can anyone help me out?

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  • Is JAXB Bug? please help me

    - by wd-shuang
    I take a scheme,its element definition as follow: I use xjb to export java file,xjb as follow: Java as: @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "OriginalMessageContents1", propOrder = { "anyOne", "anyTwo" }) public class OriginalMessageContents1 { @XmlAnyElement protected Element anyOne; @XmlAnyElement protected Element anyTwo; public Element getAnyOne() { return anyOne; } public void setAnyOne(Element value) { this.anyOne = value; } public Element getAnyTwo() { return anyTwo; } public void setAnyTwo(Element value) { this.anyTwo = value; } When I unmashaller this object by using getAnyOne,I got the second element content;I got null by using getAnyTwo. It is a bug? Anybody can help me ? thanks all.

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  • How do I get the name of the test method that was ran in a testng tear down method?

    - by Zachary Spencer
    Basically I have a tear down method that I want to log to the console which test was just ran. How would I go about getting that string? I can get the class name, but I want the actual method that was just executed. Class testSomething() { @AfterMethod public void tearDown() { system.out.println('The test that just ran was....' + getTestThatJustRanMethodName()'); } @Test public void testCase() { assertTrue(1==1); } } should output to the screen: "The test that just ran was.... testCase" However I don't know the magic that getTestThatJustRanMethodName should actually be.

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  • Is it a good or bad practice to call instance methods from a java constructor?

    - by Steve
    There are several different ways I can initialize complex objects (with injected dependencies and required set-up of injected members), are all seem reasonable, but have various advantages and disadvantages. I'll give a concrete example: final class MyClass { private final Dependency dependency; @Inject public MyClass(Dependency dependency) { this.dependency = dependency; dependency.addHandler(new Handler() { @Override void handle(int foo) { MyClass.this.doSomething(foo); } }); doSomething(0); } private void doSomething(int foo) { dependency.doSomethingElse(foo+1); } } As you can see, the constructor does 3 things, including calling an instance method. I've been told that calling instance methods from a constructor is unsafe because it circumvents the compiler's checks for uninitialized members. I.e. I could have called doSomething(0) before setting this.dependency, which would have compiled but not worked. What is the best way to refactor this? Make doSomething static and pass in the dependency explicitly? In my actual case I have three instance methods and three member fields that all depend on one another, so this seems like a lot of extra boilerplate to make all three of these static. Move the addHandler and doSomething into an @Inject public void init() method. While use with Guice will be transparent, it requires any manual construction to be sure to call init() or else the object won't be fully-functional if someone forgets. Also, this exposes more of the API, both of which seem like bad ideas. Wrap a nested class to keep the dependency to make sure it behaves properly without exposing additional API:class DependencyManager { private final Dependency dependency; public DependecyManager(Dependency dependency) { ... } public doSomething(int foo) { ... } } @Inject public MyClass(Dependency dependency) { DependencyManager manager = new DependencyManager(dependency); manager.doSomething(0); } This pulls instance methods out of all constructors, but generates an extra layer of classes, and when I already had inner and anonymous classes (e.g. that handler) it can become confusing - when I tried this I was told to move the DependencyManager to a separate file, which is also distasteful because it's now multiple files to do a single thing. So what is the preferred way to deal with this sort of situation?

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  • quick sort problem

    - by farka
    I use qsort from C libary and I have datatype Element_type **pElement and Element_type is struct typedef element_type {int ,char ....} example, and i call quicksor function with qsort(*pElement,iCountElement,(size_t)sizeof(Element_type),compare); and callback function static int compare(const void *p1, const void *p2) { Element_type *a1 = (Element_type *)p1; Element_type *a2 = (Element_type *)p2; return ( (a2)->iServiceId < (a1)->iServiceId ); } but I always get segmentation fault. Why?

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  • Access outer class from inner class: Why is it done this way?

    - by Vuntic
    So most of us know how to access an outer class from an inner class. Searches with those words give oodles of answered questions on that topic. But what I want to know is why the syntax is the way it is. Example: public class A { private class B { public void c() {A.this.d();} } public void d() {System.out.println("You've called d()! Go, you!");} } Why is it A.this.d()? It looks like this is a static field of class A, but... * am confused * Forgive me if this is a repeat; like I said, searches with those words give how-answers.

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  • Object reference case study

    - by Skogen
    When person 1 become partner with person 3, person 2 should no longer have person 1 as partner. How should I solve this? public class Person { private String name; private Person partner; public Person(String name){ this.name = name; } public void setPartner(Person partner){ this.partner = partner; partner.partner = this; } public static void main(String[] args) { Person one = new Person("1"); Person two = new Person("2"); Person three = new Person("3"); Person four = new Person("4"); one.setPartner(two); three.setPartner(four); one.setPartner(three); //Person two is still partner with person 1 }

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  • UTC date and time

    - by klaus-vlad
    Hi, How can I obtain the current UTC time and date using a gps location changed lsitener ? public void onLocationChanged(Location lastLocation) { lastLocation.getTime() }

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  • scala 2.8.0.RC2 compiler problem on pattern matching statement?

    - by gruenewa
    Why does the following module not compile on Scala 2.8.RC[1,2]? object Test { import util.matching.Regex._ val pVoid = """\s*void\s*""".r val pVoidPtr = """\s*(const\s+)?void\s*\*\s*""".r val pCharPtr = """\s*(const\s+)GLchar\s*\*\s*""".r val pIntPtr = """\s*(const\s+)?GLint\s*\*\s*""".r val pUintPtr = """\s*(const\s+)?GLuint\s*\*\s*""".r val pFloatPtr = """\s*(const\s+)?GLfloat\s*\*\s*""".r val pDoublePtr = """\s*(const\s+)?GLdouble\s*\*\s*""".r val pShortPtr = """\s*(const\s+)?GLshort\s*\*\s*""".r val pUshortPtr = """\s*(const\s+)?GLushort\s*\*\s*""".r val pInt64Ptr = """\s*(const\s+)?GLint64\s*\*\s*""".r val pUint64Ptr = """\s*(const\s+)?GLuint64\s*\*\s*""".r def mapType(t: String): String = t.trim match { case pVoid() => "Unit" case pVoidPtr() => "ByteBuffer" case pCharPtr() => "CharBuffer" case pIntPtr() | pUintPtr() => "IntBuffer" case pFloatPtr() => "FloatBuffer" case pShortPtr() | pUshortPtr() => "ShortBuffer" case pDoublePtr() => "DoubleBuffer" case pInt64Ptr() | pUint64Ptr() => "LongBuffer" case x => x } }

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  • [Android] Thread Button sleep

    - by user557475
    Hello For my project,i´am trying to execute a Method every 10 seconds when i click a button "A" and it should stop when i click the button again (kind of on/off). this is what i reached :-/ : ButtonA.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Handler handler = new Handler(); handler.postDelayed(new Runnable() { public void run() { showCurrentLocation(); Methodexecute(); } }, 10000); } } }); how can i repeat executing this method every 10 seconds until the button is clicked again. thanks

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  • how to close layer that showed in other layer in cocos2d-iphone

    - by yegomo
    I have one layer called alayer, and there is a button called abutton, when click the button, another layer called blayer will show in alayer, not replaceScene, please look at the following code, alayer.m -(void)abuttonclicked:(id)sender { blayer *blayer = [blayer node]; blayer.position = ccp(1,1); [self addChild:blayer]; } blayer.m has a button called bbutton and string value called bstring, I want to click the b button, it will close blayer (remove blayer from alayer), and pass the string value bstring to alayer, please look at following code, -(void)bbuttonclicked:(id)sender { // how can do here to close its self(remove its self from alayer), and pass the bstring to alayer? } thanks. ps. I can use NSUserDefault to pass the string value, but I think it's a bad way to do this, is there another way to pass value?

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  • Class architecture, no friends allowed

    - by Captain Comic
    The question of why there are no friends in C# has been extensively discussed. I have the following design problems. I have a class that has only one public function AddOrder(Order ord). Clients are allowed to call only this function. All other logic must be hidden. Order class is listening to market events and must call other other function of TradingSystem ExecuteOrder, so I have to make it public as well. Doing that I will allow clients of Trading system to call this function and I don't want that. class TradingSystem { // Trading system stores list of orders List<Order> _orders; // this function is made public so that Order can call ir public ExecuteOrder(Order ord) { } // this function is made public for external clients public AddOrder(OrderRequest ordreq) { // create order and pass it this order.OnOrderAdded(this); } } class Order { TradingSystem _ts; public void OnOrderAdded(TradingSystem ts) { _ts = ts; } void OnMarketEvent() { _ts.ExecuteOrder() } }

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  • Fail to save a managed object to core-data after its properties were updated.

    - by Tzur Gazit
    I have to trouble to create the object, but updating it fails. Here is the creation code: // Save data from pList to core data fro the first time - (void) saveToCoreData:(NSDictionary *)plistDictionary { // Create system parameter entity SystemParameters *systemParametersEntity = (SystemParameters *)[NSEntityDescription insertNewObjectForEntityForName:@"SystemParameters" inManagedObjectContext:mManagedObjectContext]; //// // GPS SIMULATOR //// NSDictionary *GpsSimulator = [plistDictionary valueForKey:@"GpsSimulator"]; [systemParametersEntity setMGpsSimulatorEnabled:[[GpsSimulator objectForKey:@"Enabled"] boolValue]]; [systemParametersEntity setMGpsSimulatorFileName:[GpsSimulator valueForKey:@"FileName"]]; [systemParametersEntity setMGpsSimulatorPlaybackSpeed:[[GpsSimulator objectForKey:@"PlaybackSpeed"] intValue]]; [self saveAction]; } During execution the cached copy is changed and then it is saved (or trying) to the database. Here is the code to save the changed copy: // Save data from pList to core data fro the first time - (void) saveSystemParametersToCoreData:(SystemParameters *)theSystemParameters { // Step 1: Select Data NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"SystemParameters" inManagedObjectContext:mManagedObjectContext]; [fetchRequest setEntity:entity]; NSError *error = nil; NSArray *items = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; [fetchRequest release]; if (error) { NSLog(@"CoreData: saveSystemParametersToCoreData: Unresolved error %@, %@", error, [error userInfo]); abort(); } // Step 2: Update Object SystemParameters *systemParameters = [items objectAtIndex:0]; //// // GPS SIMULATOR //// [systemParameters setMGpsSimulatorEnabled:[theSystemParameters mGpsSimulatorEnabled]]; [systemParameters setMGpsSimulatorFileName:[theSystemParameters mGpsSimulatorFileName]]; [systemParameters setMGpsSimulatorPlaybackSpeed:[theSystemParameters mGpsSimulatorPlaybackSpeed]]; // Step 3: Save Updates [self saveAction]; } As to can see, I fetch the object that I want to update, change its values and save. Here is the saving code: - (void)saveAction { NSError *error; if (![[self mManagedObjectContext] save:&error]) { NSLog(@"ERROR:saveAction. Unresolved Core Data Save error %@, %@", error, [error userInfo]); exit(-1); } } The Persistent store method: - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (mPersistentStoreCoordinator != nil) { return mPersistentStoreCoordinator; } NSString *path = [self databasePath]; NSURL *storeUrl = [NSURL fileURLWithPath:path]; NSError *error = nil; mPersistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if (![mPersistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:nil error:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return mPersistentStoreCoordinator; } There is no error but the sqLite file is not updated, hence the data is not persistent. Thanks in advance.

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  • Best way to have common class shared by both C++ and Ruby?

    - by shuttle87
    I am currently working on a project where a team of us are designing a game, all of us are proficient in ruby and some (but not all) of us are proficient in c++. Initially we made the backend in ruby but we ported it to c++ for more speed. The c++ port of the backend has exactly the same features and algorithms as the original ruby code. However we still have a bunch of code in ruby that does useful things but we want it to now get the data from the c++ classes. Our first thought was that we could save some of the data structures in something like XML or redis and call that, but some of the developers don't like that idea. We don't need anything particularly complex data structures to be passed between the different parts of the code, just tuples, strings and ints. Is there any way of integrating the ruby code so that it can call the c++ stuff natively? Will we need to embed code? Will we have to make a ruby extension? If so are there any good resources/tutorials you could suggest? For example say we have this code in the c++ backend: class The_game{ private: bool printinfo; //print the player diagnostic info at the beginning if true int numplayers; std::vector<Player*> players; string current_action; int action_is_on; // the index of the player in the players array that the action is now on //more code here public: Table(std::vector<Player *> in_players, std::vector<Statistics *> player_stats ,const int in_numplayers); ~Table(); void play_game(); History actions_history; }; class History{ private: int action_sequence_number; std::vector<Action*> hand_actions; public: void print_history(); void add_action(Action* the_action_to_be_added); int get_action_sequence_number(){ return action_sequence_number;} bool history_actions_are_equal(); int last_action_size(int street,int number_of_actions_ago); History(); ~History(); }; Is there any way to natively call something in the actions_history via The_game object in ruby? (The objects in the original ruby code all had the same names and functionality) By this I mean: class MyRubyClass def method1(arg1) puts arg1 self.f() # ... but still available puts cpp_method.the_current_game.actions_history.get_action_sequence_number() end # Constructor: def initialize(arg) puts "In constructor with arg #{arg}" #get the c++ object here and call it cpp_method end end Is this possible? Any advice or suggestions are appreciated.

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  • Getting back from security & location to my application

    - by sandman42
    Hi, I have an application that allows the user to enable GPS. In order to do it, first in the main activity I do: lm = (LocationManager) getSystemService(Context.LOCATION_SERVICE); if (!lm.isProviderEnabled(LocationManager.GPS_PROVIDER)){ showGpsOptions(); } showGpsOptions() is: private void showGpsOptions() { Intent gpsOptionsIntent = new Intent(android.provider.Settings.ACTION_LOCATION_SOURCE_SETTINGS); startActivityForResult(gpsOptionsIntent, BACK_FROM_GPS_ACT); } and finally I override main activity onActivityResult in this way: protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == BACK_FROM_GPS_ACT){ ; } super.onActivityResult(requestCode, resultCode, data); } Problem: the page show up and works, but when I press back I get back to home screen. Question: how can I get back to my application? Thanks a lot

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  • how to call a function to refresh GUI

    - by SWKK
    Hi Guys, I am refactoring some code to decouple GUI from some state. #include <StateObject> Class GUI{ ... StateObject A; void doSomething() { A->hullaballoo();} **void ReFreshMyGui() { //take state A and redraw }** }; State object is being shared by multiple classes to update the state but this Gui Object specializes in displaying the state. So I would like to call the Refresh function via StateObject whenever its modified. I am not sure how or if signals will provide the solution. Any hints?

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  • Why need to call NSTimer again in this code?

    - by Tattat
    - (void) applicationDidFinishLaunching:(UIApplication *)application { //set up main loop [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; //create instance of the first GameState [self doStateChange:[gsMain class]]; } - (void) gameLoop: (id) sender { [((GameState*)viewController.view) Update]; [((GameState*)viewController.view) Render]; [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; } This code is from a iPhone game development book. I don't know why the gameLoop method need to call the NSTimer again? in the applicationDidFinishLaunching, it set the NSTimer to do, why don't let it do every 0.033s, why add the same NSTimer code in the gameLoop method? thz.

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  • Detecting new MMS (Android 2.1)

    - by Asahi
    I'd like to recognize arrival of new MMS msg (after it is downloaded to inbox). I am doing the following: private MMSContentObserver mMmsCO; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); h = new Handler(); mMmsCO = new MMSContentObserver(h); getContentResolver().registerContentObserver (Uri.parse("content://mms"), true, mMmsCO); } where private class MMSContentObserver extends ContentObserver { public MMSContentObserver(Handler h) { super(h); } @Override public boolean deliverSelfNotifications() { return false; } @Override public void onChange(boolean selfChange) { super.onChange(selfChange); } } However, onChange is not getting called. What am I missing? Thanks in advance.

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