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  • iPhone memory management: a release after setting self.someProperty = nil

    - by ddawber
    I am reading the LazyTableImages code that Apple have released and they do something to this effect (in an NSOperation subclass): - (void)dealloc { [myProperty release]; [myProperty2 release]; } - (void)main { // // Parse operation undertaken here // self.myProperty = nil; self.myProperty2 = nil; } My thinking is that they do this in case dealloc is called before setting properties to nil. Is my thinking correct here? Are the releases unnecessary, as self.myProperty = nil effectively releases myProperty? One thing I have noticed in this code is that they don't release all retained objects in dealloc, only some of them, which is really the cause for my confusion. Cheers

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  • cannot convert ‘mcontext_t*’ to ‘sigcontext*’ in assignment

    - by user353573
    i have checked asm/ucontext.h it should be sigcontext, but why pop up the error message cannot convert ‘mcontext_t*’ to ‘sigcontext*’ in assignment #include <stdio.h> #include <signal.h> #include <asm/ucontext.h> static unsigned long target; void handler(int signum, siginfo_t *siginfo, void *uc0){ struct ucontext *uc; struct sigcontext *sc; uc = (struct ucontext *)uc0; sc = &uc->uc_mcontext; sc->eip = target; } struct ucontext { unsigned long uc_flags; struct ucontext *uc_link; stack_t uc_stack; struct sigcontext uc_mcontext; sigset_t uc_sigmask; /* mask last for extensibility */ };

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  • Translating a C# WCF app into Visual Basic

    - by MikeG
    I'm trying to write a simple/small Windows Communication Foundation service application in Visual Basic (but I am very novice in VB) and all the good examples I've found on the net are written in C#. So far I've gotten my WCF service application working but now I'm trying to add callback functionality and the program has gotten more complicated. In the C# example code I understand how everything works but I am having trouble translating into VB the portion of code that uses a delegate. Can someone please show the VB equivalent? Here is the C# code sample I'm using for reference: namespace WCFCallbacks { using System; using System.ServiceModel; [ServiceContract(CallbackContract = typeof(IMessageCallback))] public interface IMessage { [OperationContract] void AddMessage(string message); [OperationContract] bool Subscribe(); [OperationContract] bool Unsubscribe(); } interface IMessageCallback { [OperationContract(IsOneWay = true)] void OnMessageAdded(string message, DateTime timestamp); } } namespace WCFCallbacks { using System; using System.Collections.Generic; using System.ServiceModel; public class MessageService : IMessage { private static readonly List<IMessageCallback> subscribers = new List<IMessageCallback>(); //The code in this AddMessage method is what I'd like to see re-written in VB... public void AddMessage(string message) { subscribers.ForEach(delegate(IMessageCallback callback) { if (((ICommunicationObject)callback).State == CommunicationState.Opened) { callback.OnMessageAdded(message, DateTime.Now); } else { subscribers.Remove(callback); } }); } public bool Subscribe() { try { IMessageCallback callback = OperationContext.Current.GetCallbackChannel<IMessageCallback>(); if (!subscribers.Contains(callback)) subscribers.Add(callback); return true; } catch { return false; } } public bool Unsubscribe() { try { IMessageCallback callback = OperationContext.Current.GetCallbackChannel<IMessageCallback>(); if (!subscribers.Contains(callback)) subscribers.Remove(callback); return true; } catch { return false; } } } } I was thinking I could do something like this but I don't know how to pass the message string from AddMessage to DoSomething... Dim subscribers As New List(Of IMessageCallback) Public Sub AddMessage(ByVal message As String) Implements IMessage.AddMessage Dim action As Action(Of IMessageCallback) action = AddressOf DoSomething subscribers.ForEach(action) 'Or this instead of the above three lines: 'subscribers.ForEach(AddressOf DoSomething) End Sub Public Sub DoSomething(ByVal callback As IMessageCallback) 'I am also confused by: '((ICommunicationObject)callback).State 'Is that casting the callback object as type ICommunicationObject? 'How is that done in VB? End Sub

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  • Extend base class properties

    - by user1888033
    I need your help to extend my base class, here is the similar structure i have. public class ShowRoomA { public audi AudiModelA { get; set; } public benz benzModelA { get; set; } } public class audi { public string Name { get; set; } public string AC { get; set; } public string PowerStearing { get; set; } } public class benz { public string Name { get; set; } public string AC { get; set; } public string AirBag { get; set; } public string MusicSystem { get; set; } } //My Implementation class like this class Main() { private void UpdateDetails() { ShowRoomA ojbMahi = new ShowRoomA(); GetDetails( ojbMahi ); // this works fine } private void GetDetails(ShowRoomA objShowRoom) { objShowRoom = new objShowRoom(); objShowRoom.audi = new audi(); objShowRoom.audi.Name = "AUDIMODEL94CD698"; objShowRoom.audi.AC = "6 TON"; objShowRoom.audi.PowerStearing = "Electric"; objShowRoom.benz= new benz(); objShowRoom.audi.Name = "BENZMODEL34LCX"; objShowRoom.audi.AC = "8 TON"; objShowRoom.audi.AirBag = "Two (1+1)"; objShowRoom.audi.MusicSystem = "Poineer 3500W"; } } // Till this cool. // Now I got requirement for ShowRoomB with replacement of old audi and benz with new models and new other brand cars also added. // I don't want to modify GetDetails() method. by reusing this method additional logic i want to apply to my new extended model. // Here I struck in designing my new model of ShowRoomB (base of ShowRoomA) ... I have tried some thing like... but not sure. public class audiModelB:audi { public string JetEngine { get; set; } } public class benzModelB:benz { public string JetEngine { get; set; } } public class ShowRoomB { public audiModelB AudiModelB { get; set; } public benzModelB benzModelB { get; set; } } // My new code to Implementation class like this class Main() { private void UpdateDetails() { ShowRoomB ojbNahi = new ShowRoomB(); GetDetails( ojbNahi ); // this is NOT working! I know this object does not contain base class directly, still some what i want fill my new model with old properties. Kindly suggest here } } Can any one please give me solutions how to achieve my extending requirement for base class "ShowroomA" Really appreciated your time and suggestions. Thanks in advance,

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  • Getting a SIGABRT error in dismissModalViewController

    - by mcalleja
    Im receiving a SIGABRT error when I cancel a MFMailComposeViewController, exactly in the dismissViewController, don't work I have a UIViewController within a UINavigationController. My Code: - (void)sendMail { if ([MFMailComposeViewController canSendMail]) { controller = [[MFMailComposeViewController alloc] init]; [[controller navigationBar] setTintColor:[UIColor getHexColorWithRGB:@"e2de09" alpha:1.0f]]; controller.mailComposeDelegate = self; [controller setSubject:@"Subject"]; NSString *msg="xxxxx"; [controller setMessageBody:msg isHTML:YES]; [self presentModalViewController:controller animated:YES]; } else { NSString * errorString = [NSString stringWithFormat:@"mail account not set."]; UIAlertView * errorAlert = [[UIAlertView alloc] initWithTitle:@"Error:" message:errorString delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [errorAlert show]; } } The presentModalViewController:animated: works correctly. - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [self becomeFirstResponder]; [self dismissModalViewControllerAnimated:YES]; } But calling [self dissmissModalViewControllerAnimatedLYES] causes a SIGABRT error.

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  • WebView not responding when called from a method

    - by AragornSG
    I have an app with tabbar and webview. I'm trying to make the app come back to default url each time user taps the bar. Right now I'm intercepting taps and launching a method, however it's not affecting my webview. The same syntax for calling webview from awakeFromNib works, so I don't have a clue what's up. I suspect it's something to do with how I call the method, but I don't know what. Here is the code: #import "SecondViewController.h" @implementation SecondViewController - (void)awakeFromNib { NSString *loadURL = [NSString stringWithFormat:@"http://pageurl"]; // [secondView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:loadURL]]]; SecondViewController *ptr = [[SecondViewController alloc] init]; [ptr goToPage]; } - (void) goToPage { NSLog(@"go to page"); NSString *newURL = [NSString stringWithFormat:@"http://pageurl"]; [secondView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:newURL]]]; } Thanks fot your help!

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  • iPodMusicPlayer doesn't send notifications, if it is created in background

    - by Aleksejs
    If iPodMusicPlayer is created in background, then I doesn't send notifications about playback state changes. Here is code: - (void)initMusicPlayer { musicPlayer = [MPMusicPlayerController iPodMusicPlayer]; NSNotificationCenter *notificationCenter = [NSNotificationCenter defaultCenter]; [notificationCenter addObserver:self selector:@selector(musicPlayerStateChanged:) name:MPMusicPlayerControllerNowPlayingItemDidChangeNotification object:musicPlayer]; [notificationCenter addObserver:self selector:@selector(musicPlayerStateChanged:) name:MPMusicPlayerControllerPlaybackStateDidChangeNotification object:musicPlayer]; [musicPlayer beginGeneratingPlaybackNotifications]; } - (void)viewDidLoad { [self performSelectorInBackground:@selector(initMusicPlayer) withObject:nil]; } Is there some way how to create iPodMusicPlayer in background? Otherwise if it is created on the main thread, it blocks executions for a while.

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  • IList<T> and IReadOnlyList<T>

    - by Safak Gür
    My problem is that I have a method that can take a collection as parameter that, Has a Count property Has an integer indexer (get-only) And I don't know what type should this parameter be. I would choose IList<T> before .NET 4.5 since there is no other indexable collection interface for this and arrays implement it, which is a big plus. But .NET 4.5 introduces the new IReadOnlyList<T> interface and I want my method to support that, too. How can I write this method to support both IList<T> and IReadOnlyList<T> without violating the basic principles like DRY? Can I convert IList<T> to IReadOnlyList<T> somehow in an overload? What is the way to go here? Edit: Daniel's answer gave me some pretty ideas, I guess I'll go with this: public void Do<T>(IList<T> collection) { DoInternal(collection, collection.Count, i => collection[i]); } public void Do<T>(IReadOnlyList<T> collection) { DoInternal(collection, collection.Count, i => collection[i]); } private void DoInternal<T>(IEnumerable<T> collection, int count, Func<int, T> indexer) { // Stuff } Or I could just accept a ReadOnlyList<T> and provide an helper like this: public static class CollectionEx { public static IReadOnlyList<T> AsReadOnly<T>(this IList<T> collection) { if (collection == null) throw new ArgumentNullException("collection"); return new ReadOnlyWrapper<T>(collection); } private sealed class ReadOnlyWrapper<T> : IReadOnlyList<T> { private readonly IList<T> _Source; public int Count { get { return _Source.Count; } } public T this[int index] { get { return _Source[index]; } } public ReadOnlyWrapper(IList<T> source) { _Source = source; } public IEnumerator<T> GetEnumerator() { return _Source.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } } } Then I could call Do(array.AsReadOnly())

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  • How do I set properties related to the calling method's scope?

    - by Thiado de Arruda
    I'm not looking for a way to associate values with a thread using the 'SetData' method. I need to store some kind of data that will only exist during the scope of a calling method, could be the immediate parent or any other call that is made down on the stack. For example: void SomeMethod() { string someInfo = "someInfo"; SomeOtherMethod(); object data = GetDataOnCurrentScope("someKey"); } void SomeOtherMethod() { SetDataOnParentScope("someKey", somevalue); } In this case both the 'someInfo' local variable and the data set with the "someKey" key will disapear after 'SomeMethod' returns. Is something like this possible? This may go against the rules of a stack, but who knows if someone has an idea...

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  • std::make_shared as a default argument does not compile

    - by Mark Bryant
    In Visual C++ (2008 and 2010), the following code does not compile with the following error: #include <memory> void Foo( std::shared_ptr< int > test = ::std::make_shared< int >( 5 ) ) { } class P { void Foo( std::shared_ptr< int > test = ::std::make_shared< int >( 5 ) ) { } }; error C2039: 'make_shared' : is not a member of '`global namespace'' error C3861: 'make_shared': identifier not found It is complaining about the definition of P::Foo() not ::Foo(). Does anybody know why it is valid for Foo() to have a default argument with std::make_shared but not P::Foo()?

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  • asp.net web form Cutom Router Handler

    - by jparram
    I am using a custom route handler for a webforms application. I am using routes to determine localization. ie: if the url has es or fr in the route it will load either spanish or french resources. for example: www.someroute/es/checkstuff/checkstuff.aspx will load: www.someroute/checkstuff/checkstuff.aspx with the spanish resources. I am configuring the custom routes in global.asax via: protected void Application_Start(object sender, EventArgs e) { RegisterRoutes(RouteTable.Routes); } public static void RegisterRoutes(RouteCollection routes) { foreach (var value in _customRoutes) { routes.Add(value.RouteName, new Route(value.Route, new CustomRouteHandler(value.ResolvedRoute))); } } where _customroutes is a list of routes. Is there a way to do this with some kind of pattern matching so I can avoid adding a specific route for each page in the application. While I know I could use a t4 template to generate the routes, I guess I am looking for a dynamic way to create the list

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  • Why does Application.Exit Prompt me twice?

    - by Michael Quiles
    How can I stop the message box from showing up twice when I press the X on the form ? FYI the butoon click works fine it's the X that prompts me twice. private void xGameForm_FormClosing(object sender, FormClosingEventArgs e) { //Yes or no message box to exit the application DialogResult Response; Response = MessageBox.Show("Are you sure you want to Exit?", "Exit", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button2); if (Response == DialogResult.Yes) Application.Exit(); } public void button1_Click(object sender, EventArgs e) { Application.Exit(); }

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  • How to use a Visual C++ .Net String type as argument in a function

    - by stefangachter
    Probably this is not a difficult question, but I am always a little bit confused on how to treat String type as an argument in Visual C++. I have the following to functions: void function_1(String ^str_1) { str_1 = gcnew String("Test"); } void function_2() { String ^str_2 = nullptr; function_1(str_2); } After calling function_1, str_2 is still equal to null, but what I want to achieve is that str_2 is equal to Test. So, how can I achieve that the content of str_1 is passed to function_2? Thanks for any advice.

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  • DataGridView cells not editable when using an outside thread call

    - by joslinm
    Hi, I'm not able to edit my datagridview cells when a number of identical calls takes place on another thread. Here's the situation: Dataset table is created in the main window The program receives in files and processes them on a background thread in class TorrentBuilder : BackgroundWorker creating an array objects of another class Torrent My program receives those objects from the BW result and adds them into the dataset The above happens either on my main window thread or in another thread: I have a separate thread watching a folder for files to come in, and when they do come in, they proceed to call TorrentBuilder.RunWorkerAsynch() from that thread, receive the result, and call an outside class that adds the Torrent objects into the table. When the files are received by the latter thread, the datagridview isn't editable. All of the values come up properly into the datagridview, but when I click on a cell to edit it: I can write letters and everything, but when I click out of it, it immediately reverts back to its original value. If I restart the program, I can edit the same cells just fine. If the values are freshly added from the main window thread, I can edit the cells just fine. The outside thread is called from my main window thread, and sits there in the background. I don't believe it to be ReadOnly because I would have gotten an exception. Here's some code: From my main window class: private void dataGridView_DragDrop(object sender, DragEventArgs e) { ArrayList al = new ArrayList(); string[] files = (string[])e.Data.GetData(DataFormats.FileDrop); foreach (string file in files) { string extension = Path.GetExtension(file); if (Path.GetExtension(file).Equals(".zip") || Path.GetExtension(file).Equals(".rar")) { foreach (string unzipped in dh.UnzipFile(file)) al.Add(unzipped); } else if (Path.GetExtension(file).Equals(".torrent")) { al.Add(file); } } dataGridViewProgressBar.Visible = true; tb.RunWorkerCompleted += new RunWorkerCompletedEventHandler(tb_DragDropCompleted); tb.ProgressChanged += new ProgressChangedEventHandler(tb_DragDropProgress); tb.RunWorkerAsync() } void tb_DragDropCompleted(object sender, RunWorkerCompletedEventArgs e) { data.AddTorrents((Torrent[])e.Result); builder.Dispose(); dh.MoveProcessedFiles(data); dataGridViewProgressBar.Visible = false; } From my outside Thread while (autocheck) { if (torrentFiles != null) { builder.RunWorkerAsync(torrentFiles); while (builder.IsBusy) Thread.Sleep(500); } } void builder_RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e) { data.AddTorrents((Torrent[])e.Result); builder.Dispose(); dh.MoveProcessedFiles(xml); data.Save(); //Save just does an `AcceptChanges()` and saves to a XML file }

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  • imagePickerController move and scale does not work

    - by ghostrider
    Here is my code: -(void) takePhoto { UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; //imagePickerController.editing = YES; imagePickerController.allowsEditing=YES; imagePickerController.delegate = self; [self presentViewController:imagePickerController animated:YES completion:NULL]; } #pragma mark - Image picker delegate methdos -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { [picker dismissViewControllerAnimated:NO completion:nil]; [self.Picture setImage:[info objectForKey:UIImagePickerControllerOriginalImage]]; } and I have implemented the delegates UINavigationControllerDelegate,UIImagePickerControllerDelegate The image is taken, I can see the move and scale box, but when i move it the box returns to the initial posision - likes it bounces back. Why is that?

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  • page_load another handler?

    - by joe doe
    can someone please explain why this code is not working as expected: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class temp : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Response.Write("foo<br>"); this.Load += new EventHandler(temp_Load); } void temp_Load(object sender, EventArgs e) { Response.Write("bar<br>"); Response.End(); } } trying to add another handler for page Load event so that output would be: foo<br> bar<br>

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  • Multiple key map in c++

    - by Morgan
    Hi, I'm wondering if any of you know of a c++ associative map container type which I can perform multiple key lookups on. The map needs to have constant time lookups but I don't care if it's ordered or unordered. It just needs to be fast. For example, I want to store a bunch of std::vector objects in a map with an integer and a void* as the lookup keys. Both the int and the void* must match for my vector to be retrieved. Does anything like this exist already? Or am I going to have to roll my own. If so, any suggestions? I've been trying to store a boost::unordered_map inside another boost::unordered_map, but I have not had any success with this method yet. Maybe I will continue Pershing this method if there is no simpler way. Thanks!

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  • Reference to an instance method of a particular object

    - by Andrey
    In the following code, if i try to pass method reference using the class name, works. But passing the reference variable compiler gives an error, i do not understand why? public class User { private String name; public User(String name) { this.name = name; } public void printName() { System.out.println(name); } } public class Main { public static void main(String[] args) { User u1 = new User("AAA"); User u2 = new User("BBB"); User u3 = new User("ZZZ"); List<User> userList = Arrays.asList(u1, u2, u3); userList.forEach(User::printName); // works userList.forEach(u1::printName); // compile error } } Thanks,

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  • How can i pass an object to a new thread generated anonymously in a button listener

    - by WaterBoy
    I would like to pass an object (docket for printing) to a new thread which will print the docket. My code is: private final Button.OnClickListener cmdPrintOnClickListener = new Button.OnClickListener() { public void onClick(View v) { new Thread(new Runnable() { public void run() { enableTestButton(false); Looper.prepare(); doConnectionTest(); Looper.loop(); Looper.myLooper().quit(); } }).start(); } }; How do I pass the object to it? Also - I need to generate the object in the UI thread, just before starting the new thread so where could I put this method (e.g. getDocketObject()) in relation to my code below thanks, anton

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  • following code comipling perfectly but showing runtime error . why?

    - by user323422
    //sample.h int calci(int &value) { if(value < 20) throw value; else return value; } class XYX { int m_x; public: XYZ(int &x)try:m_x(a-calci(x)) { }catch (int &a) {} }; class ABC { int m_a; public: ABC():m_a(0) { } void foo() { XYZ xyz(10); } }; int main() { ABC abc; abc.foo(); } //if i replace foo() with following code then it works well void foo() { try{ XYZ xyz(10); }catch(...){} }

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  • Android game goes blank after pressing home and restarting

    - by sirconnorstack
    I am making an Android game with an Activity called Game, a SurfaceView called GameView and a Thread called GameThread. The Game's onCreate(), I make a new GameView, which makes a new GameThread, where all the game logic and canvas drawing is carried out. However, I'm having some lifecycle difficulties. When I press back and restart it, it works fine, but when I press home and restart it, all I see is a blank screen. Here are the GameView's onSurfaceCreated() and onSurfaceDestroyed(): @Override public void surfaceCreated(SurfaceHolder holder) { mThread.mRunning = true; mThread.mWidth = getWidth(); if(mThread.mWidth > 550) mThread.mWidth = 550; mThread.mHeight = getHeight(); try { mThread.start(); } catch(IllegalThreadStateException e) { } } @Override public void surfaceDestroyed(SurfaceHolder holder) { // Wait for the secondary thread to end before finishing boolean retry = true; mThread.mRunning = false; while (retry) { try { mThread.join(); retry = false; } catch (InterruptedException e) { } } }

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  • how to use a wav file in eclipse

    - by AlphaAndOmega
    I've been trying to add audio to a project I've been doing. I found some code on here for html that is also supposed to work with file but it keeps saying "Exception in thread "main" javax.sound.sampled.UnsupportedAudioFileException: could not get audio input stream from input file at javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source) at LoopSound.main(LoopSound.java:15)" the code public class LoopSound { public static void main(String[] args) throws Throwable { File file = new File("c:\\Users\\rabidbun\\Pictures\\10177-m-001.wav"); Clip clip = AudioSystem.getClip(); // getAudioInputStream() also accepts a File or InputStream AudioInputStream wav = AudioSystem.getAudioInputStream( file ); clip.open(wav); // loop continuously clip.loop(-1000); SwingUtilities.invokeLater(new Runnable() { public void run() { // A GUI element to prevent the Clip's daemon Thread // from terminating at the end of the main() JOptionPane.showMessageDialog(null, "Close to exit!"); } }); } } What is wrong with the code?

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  • Add subview (rows) fast to UIScrollView while scrolling

    - by tikhop
    I have UIScrollView with a lot of rows (~100) and I implemented dequeueReusableRow method for fast allocating and adding my subviews (rows). Everything work fine, but if I scroll very fast with decelerate some view don't added to scrollView on time only later. - (UIView *)dequeueReusableRow { UIView *view = [reusableRows anyObject]; if(view) { [[view retain] autorelease]; [reusableRows removeObject:view]; }else{ view = [[UIView alloc] init.... } return view; } - (void)addVisibleRows { UIView *row = [self dequeueReusableRow]; row.frame = .... [scrollView addSubview:row] } - (void)scrollViewDidScroll:(UIScrollView *)scrollView { [self addVisibleRows]; [self removeInvisibleRows]; } Please, don't propose me use UITableView because structure of accordion looks like: section - section -- section --- row - section section - row

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  • Is there any way to retrieve a float from a varargs function's parameters?

    - by Jared P
    If the function was defined with a prototype which explicitly stated the types of the parameters, eg. void somefunc(int arg1, float arg2); but is implemented as void somefunc(int arg1, ...) { ... } is it possible to use va_arg to retrieve a float? It's normally prevented from doing this because varargs functions have implicit type promotions, like float to double, so trying to retrieve an unpromoted type is unsupported, even though the function is being called with the unpromoted type do to the more specific function prototype. The reason for this is to retrieve arguments of different types at runtime, as part of an obj-c interpreter, where one function will be reused for all different types of methods. This would be best as architecture independent (so that if nothing else the same code works on simulator and on device), although if there is no way to do this then device specific fixes will be accepted.

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  • Detect touch Cocos2d-x

    - by James Dunay
    I'm using Cocos2d-x and trying to detect touches in my HelloWorld project. Though I'm having no luck. .h class HelloWorld : public CCLayer{ private: CCSpriteBatchNode * _batchNode; CCSprite *_turkey; virtual void ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event); .ccp void HelloWorld::ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event){ CCLog("this"); } but the thing is that when I click the screen 'this' never shows up in the log. What am i missing here? thanks!

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