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  • float right image pushes down text in table below in IE9 [migrated]

    - by Cheers and hth. - Alf
    I'm not a webmaster, not even a web developer, but I'm tasked with adding content to a Wordpress site developed by Someone Else(TM). Here's a page illustrating the problem: http://www.reginedagan.no/program/fiskekonkurranse-i-hovden/. It shows up nice in Firefox: But in IE9 the floated picture pushed down the text in the table below, so that it looks rather awful: I found some related questions on the web, e.g. "CSS: Float right in IE doesn't work!" and "why does a floating DIV mess up table positioning?", and the suggestions there led me to set clear: none on the div around the table, the table itself, and then each individual tr and finally even on each individual td. I also set width="99%" on the table, and tried (but I don't know how correctly) to apply the IE6 quirk fix margin-right: -3px. So here's the content as written in Wordpress, including the unsuccessful attempted fixes: <h1><div style="float: right"><a href="http://www.reginedagan.no/?attachment_id=671"><img src="http://www.reginedagan.no/wp-content/uploads/2012/06/fiskekonkurranse-2011-bilde-3-nedskalert.jpg" alt="Fra fiskekonkurransen i 2011" title="Fra fiskekonkurransen i 2011" width="200" height="242" class="size-full wp-image-671"/></a></div>Fiskekonkurranse i Hovden!</h1> <div style="background-color: #FAF0F0; clear: none;"><table width="99%" style="clear: none; right-margin: -3px;"> <tr style=" clear: none;"> <td style="text-align: left; clear: none;">Dato:</td> <td style="text-align: left; clear: none;">Lørdag 21.juli</td> </tr> <tr style=" clear: none;"> <td style="text-align: left; padding-left: 2em"; clear: none;>/ barn, Flytebrygga</td> <td style="text-align: left; clear: none;">15.00 &ndash; 16.00</td> </tr> <tr style=" clear: none;"> <td style="text-align: left; padding-left: 2em; clear: none;">/ voksne (over 12 år), Moloen</td> <td style="text-align: left; clear: none;">15.00 &ndash; 17.00 </td> </tr> <tr style=" clear: none;"> <td style="text-align: left; clear: none;">Sted:</td> <td style="text-align: left; clear: none;">Hovden</td> </tr> <tr style=" clear: none;"> <td style="text-align: left; clear: none;">Pris:</td> <td style="text-align: left; clear: none;">voksen (over 12 år) kr. 50,-, barn kr. 30,-</td> </tr style=" clear: none;"> <tr> <td style="text-align: left; clear: none;">Arrangør:</td> <td style="text-align: left; clear: none;">Hovden Grendelag</td> </tr> </table></div> Velkommen til den årlige Fiskekonkurransen i Hovden lørdag 21. juli! <a href="http://www.reginedagan.no/program/fiskekonkurranse-i-hovden/fiskekonkurranse-2011-bilde-nedskalertjpg/" rel="attachment wp-att-672"><img src="http://www.reginedagan.no/wp-content/uploads/2012/03/fiskekonkurranse-2011-bilde-nedskalertjpg.jpg" alt="Fra fiskekonkurransen i 2011" title="Fra fiskekonkurransen i 2011" width="400" height="267" class="alignleft size-full wp-image-672" /></a>Det blir stangfiske fra moloen og egen barnekonkurranse fra flytebrygga. Premiering for størst fisk, størst antall kg og flest antall stk. Premiering for barn kl. 16:30 på moloen. Alle premieres. Premiering for voksne på festen om kvelden. Salg av pølser og brus, vafler og kaffe, samt sluker. <div style="clear: left; border: 1px dashed gray; padding: 1em;"> Fest på Hovden samfunnshus kl. 21 &ndash; 02. Musikk: «Mister West», Steinar Aarsnes, Andøya. CC. Salg av øl/vin og snacks. </div> VEL MØTT &mdash; SKITT FISKE! And the resulting HTML served to a browser (only the relevant first part): <div style="float: right;"><a href="http://www.reginedagan.no/?attachment_id=671"><img src="http://www.reginedagan.no/wp-content/uploads/2012/06/fiskekonkurranse-2011-bilde-3-nedskalert.jpg" alt="Fra fiskekonkurransen i 2011" title="Fra fiskekonkurransen i 2011" class="size-full wp-image-671" height="242" width="200"></a></div> <p>Fiskekonkurranse i Hovden!</p></h1> <div style="background-color: rgb(250, 240, 240); clear: none;"> <table style="clear: none;" width="99%"> <tbody><tr style="clear: none;"> <td style="text-align: left; clear: none;">Dato:</td> <td style="text-align: left; clear: none;">Lørdag 21.juli</td> </tr> The able to reproduce the effect with simpler code by setting clear: right on the table. However, I'm unable to reproduce the effect with default styling or with clear: none (as above). So it seems maybe it's something Wordpress does, or maybe it's something the theme thing or whatever it is does – but it's very similar to what others have observed, so there is strong indication that it's also a quirk in IE. Help?

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  • blurry image rendered

    - by Jason
    I'm using Direct2D to render a PNG image using a ID2D1BitmapRenderTarget and then caling it's GetBitmap() function and rendering the image using ID2D1HwndRenderTarget::DrawBitmap(). Some of the images rendered this way are clear but others appear blurry. I did some research and followed a tutorial to make my application "DPI Aware" but it didn't help. What could cause the rendered image to appear blurry? Has anyone experienced this issue before? What can I do about this?

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  • Render an image with separate layers for shadows/reflections in 3D Studio Max?

    - by Bernd Plontsch
    I have a scene with a simple object standing on a ground in the center. Caused by lights and the ground material there is some shadow and reflection on the ground surrounding the object. How can I render an image containing 3 separate layers for the object the ground the reflection / shadow on the ground Which format to use for this (it should include all 3 layers + I should be able to enable/disable them in Photoshop)? How do I define or prepare those layers for being rendering as image layers?

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  • spinning a 2d Cube

    - by Rahul Verma
    I know that a cube is actually a 3d shape , but i have some other problem over here. I have been doing 2D Game dev using libgdx but have never touched 3D rendering. Now what I want in my 2D game is that instead of coins I make my player collect magical cubes. But those cubes need to be spinning on one Diagonal, same can be seen in popular game Vector. Here is a screenshot. Can someone explaing the mathematics of such an animation

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  • Render an image with layers for shadows /reflections, object and ground in 3D Studio Max?

    - by Bernd Plontsch
    I have a scene with a simple object standing on the ground in the center. This object has shadows and reflections on the ground. How can I render an image containing 3 separate layers for The object The ground The reflection / shadow on the ground Which format do I use for this? (It should include all 3 layers + I should be able to enable/disable them in Photoshop) How do I define or prepare those layers for being rendering as image layers?

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  • Are there any preexisting maps for a Minecraft-like level I could use in my engine?

    - by Rishav Sharan
    I am working on a tiny cube-based engine like Minecraft. I was wondering if there is a way for me to get large blocky terrain in a text format that I can use for rendering on my engine? I don't want to start on procedural generation now, I just want a resource where I can get the coord list for a pretty looking terrain. Alternatively, is it possible for me to parse the Minecraft world files and use that data to generate terrain/buildings in my code?

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  • OpenGL position from depth is wrong

    - by CoffeeandCode
    My engine is currently implemented using a deferred rendering technique, and today I decided to change it up a bit. First I was storing 5 textures as so: DEPTH24_STENCIL8 - Depth and stencil RGBA32F - Position RGBA10_A2 - Normals RGBA8 x 2 - Specular & Diffuse I decided to minimize it and reconstruct positions from the depth buffer. Trying to figure out what is wrong with my method currently has not been fun :/ Currently I get this: which changes whenever I move the camera... weird Vertex shader really simple #version 150 layout(location = 0) in vec3 position; layout(location = 1) in vec2 uv; out vec2 uv_f; void main(){ uv_f = uv; gl_Position = vec4(position, 1.0); } Fragment shader Where the fun (and not so fun) stuff happens #version 150 uniform sampler2D depth_tex; uniform sampler2D normal_tex; uniform sampler2D diffuse_tex; uniform sampler2D specular_tex; uniform mat4 inv_proj_mat; uniform vec2 nearz_farz; in vec2 uv_f; ... other uniforms and such ... layout(location = 3) out vec4 PostProcess; vec3 reconstruct_pos(){ float z = texture(depth_tex, uv_f).x; vec4 sPos = vec4(uv_f * 2.0 - 1.0, z, 1.0); sPos = inv_proj_mat * sPos; return (sPos.xyz / sPos.w); } void main(){ vec3 pos = reconstruct_pos(); vec3 normal = texture(normal_tex, uv_f).rgb; vec3 diffuse = texture(diffuse_tex, uv_f).rgb; vec4 specular = texture(specular_tex, uv_f); ... do lighting ... PostProcess = vec4(pos, 1.0); // Just for testing } Rendering code probably nothing wrong here, seeing as though it always worked before this->gbuffer->bind(); gl::Clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT); gl::Enable(gl::DEPTH_TEST); gl::Enable(gl::CULL_FACE); ... bind geometry shader and draw models and shiz ... gl::Disable(gl::DEPTH_TEST); gl::Disable(gl::CULL_FACE); gl::Enable(gl::BLEND); ... bind textures and lighting shaders shown above then draw each light ... gl::BindFramebuffer(gl::FRAMEBUFFER, 0); gl::Clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT); gl::Disable(gl::BLEND); ... bind screen shaders and draw quad with PostProcess texture ... Rinse_and_repeat(); // not actually a function ;) Why are my positions being output like they are?

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  • Need help drawings planets in Java.

    - by d33j
    I am looking for help/links/notes/agorithms/URLs/examples on drawing/rendering spheres in pure Java (so that I can hopefully, one day, generate/render planets with various surfaces & atmospheres) So for the moment, i'd be pretty happy to be able to start off with just drawing a wireframed sphere(s). ps: I don't want to use external libraries like Java3D, JOGL or aftermarket engines like JMonkeyEngine, Would rather keep it as straight Java.

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  • How Do I Do Alpha Transparency Properly In XNA 4.0?

    - by Soshimo
    Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites (texture2D's really) and have them overlay another sprite. I can achieve that somewhat with the code samples I've found but I'm not satisfied with the results and I know there is a way to do this. In mobile programming (BREW) we did it old school and actually checked each pixel for transparency before rendering. In this case it seems to render the sprite below it blended with the alpha above it. This may be an artifact of how I'm rendering the texture but, as I said before, all examples point to this one technique. Before I go any further I'll go ahead and paste my example code. public void Draw(SpriteBatch batch, Camera camera, float alpha) { int tileMapWidth = Width; int tileMapHeight = Height; batch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, null, camera.TransformMatrix); for (int x = 0; x < tileMapWidth; x++) { for (int y = 0; y < tileMapHeight; y++) { int tileIndex = _map[y, x]; if (tileIndex != -1) { Texture2D texture = _tileTextures[tileIndex]; batch.Draw( texture, new Rectangle( (x * Engine.TileWidth), (y * Engine.TileHeight), Engine.TileWidth, Engine.TileHeight), new Color(new Vector4(1f, 1f, 1f, alpha ))); } } } batch.End(); } As you can see, in this code I'm using the overloaded SpriteBatch.Begin method which takes, among other things, a blend state. I'm almost positive that's my problem. I don't want to BLEND the sprites, I want them to be transparent when alpha is 0. In this example I can set alpha to 0 but it still renders both tiles, with the lower z ordered sprite showing through, discolored because of the blending. This is not a desired effect, I want the higher z-ordered sprite to fade out and not effect the color beneath it in such a manner. I might be way off here as I'm fairly new to XNA development so feel free to steer me in the correct direction in the event I'm going down the wrong rabbit hole. TIA

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  • How to do proper Alpha in XNA?

    - by Soshimo
    Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites (texture2D's really) and have them overlay another sprite. I can achieve that somewhat with the code samples I've found but I'm not satisfied with the results and I know there is a way to do this. In mobile programming (BREW) we did it old school and actually checked each pixel for transparency before rendering. In this case it seems to render the sprite below it blended with the alpha above it. This may be an artifact of how I'm rendering the texture but, as I said before, all examples point to this one technique. Before I go any further I'll go ahead and paste my example code. public void Draw(SpriteBatch batch, Camera camera, float alpha) { int tileMapWidth = Width; int tileMapHeight = Height; batch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, null, camera.TransformMatrix); for (int x = 0; x < tileMapWidth; x++) { for (int y = 0; y < tileMapHeight; y++) { int tileIndex = _map[y, x]; if (tileIndex != -1) { Texture2D texture = _tileTextures[tileIndex]; batch.Draw( texture, new Rectangle( (x * Engine.TileWidth), (y * Engine.TileHeight), Engine.TileWidth, Engine.TileHeight), new Color(new Vector4(1f, 1f, 1f, alpha ))); } } } batch.End(); } As you can see, in this code I'm using the overloaded SpriteBatch.Begin method which takes, among other things, a blend state. I'm almost positive that's my problem. I don't want to BLEND the sprites, I want them to be transparent when alpha is 0. In this example I can set alpha to 0 but it still renders both tiles, with the lower z ordered sprite showing through, discolored because of the blending. This is not a desired effect, I want the higher z-ordered sprite to fade out and not effect the color beneath it in such a manner. I might be way off here as I'm fairly new to XNA development so feel free to steer me in the correct direction in the event I'm going down the wrong rabbit hole. TIA

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  • Control Parameters and DropDownList Text

    - by Bunch
    This is something that I rarely need to do, grab a DropDownList’s selected item’s text for use in a datasource’s ControlParameter. To allow for this use SelectedItem.Text instead of the more common SelectedValue for the PropertyName. <asp:ControlParameter ControlID="ddlStuff" Name="stuffName" Type="String" PropertyName="SelectedItem.Text" /> The reason for using this is for text comparison. On rare occasions you may need to check the text against a list where the SelectedValue just does not help. Technorati Tags: ASP.Net

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  • Convert text box text into Argb argument

    - by Jimmy
    I have been looking into coloring objects like ellipses with code such as SolidBrush trnsRedBrush = new SolidBrush(Color.FromArgb(0x78FF0000)); I'd like to play around further with this by entering FromArgb's argument into a textbox on a form, then using the textbox to set the Brush's color. How would I convert the textbox's text into an argument usable by FromArgb?

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  • How can I make a web browser view my .h file as text?

    - by drewbenn
    I want to post a .h file from a project I'm working on. I set a simple href link to it, like: <p>Click here to download the <a href=project_strings.h>strings file</a>. When I click on it, though, my web browser (Iceweasel 12) gives me a prompt to download the file, instead of just displaying it: Is there any magic I can add to the web page, or as a header to the file (that will still allow it to be included by a .c compiled with gcc), to get the .h file to be displayed in the web browser?

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  • Rendering Flickr Cats Via Backbone.js

    - by Geertjan
    Create a JavaScript file and refer to it inside an HTML file. Then put this into the JavaScript file: (function($) {     var CatCollection = Backbone.Collection.extend({         url: 'http://api.flickr.com/services/feeds/photos_public.gne?tags=cat&tagmode=any&format=json&jsoncallback=?',         parse: function(response) {             return response.items;         }     });     var CatView = Backbone.View.extend({         el: $('body'),         initialize: function() {             _.bindAll(this, 'render');             carCollectionInstance.fetch({                 success: function(response, xhr) {                     catView.render();                 }             });         },         render: function() {             $(this.el).append("<ul></ul>");             for (var i = 0; i < carCollectionInstance.length; i++) {                 $('ul', this.el).append("<li>" + i + carCollectionInstance.models[i].get("description") + "</li>");             }         }     });     var carCollectionInstance = new CatCollection();     var catView = new CatView(); })(jQuery); Apologies for any errors or misused idioms. It's my second day with Backbone.js, in fact, my second day with JavaScript. I haven't seen anywhere online so far where an example such as the above is found, though plenty that do kind of or pieces of the above, or explain in text, without an actual full example. The next step, and the only reason for the above experiment, is to create some JPA entities and expose them via RESTful webservices created on EJB methods, for consumption into an HTML5 application via a Backbone.js script very similar to the above. 

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  • What options are there for generating custom text snippets on the Mac?

    - by Moses
    As I am getting more heavily into programming as a job and no longer as a hobby, I am definitely in need of some ways to improve my productivity. One thing that would definitely help in that respect is being able to create customized keyboard shortcuts for text/code snippets. For instance, holding down CMD+L+O+R+E+M will output a paragraph or two of the Lorem ipsum filler text, or CMD+F+U creates a function declaration. What I am ideally looking for is a database where I can store formatted text snippets, bind them to my choice of keystrokes, and then have the text paste whenever I perform the associated keystrokes. Are there any stand-alone applications that can do this for a Mac. Also, are there any text editors / IDEs that have this ability built in?

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  • How to make the Eclipse text editor background transparent?

    - by briankb
    Is there a way to make the background of Eclipse IDE text editor transparent? I would like to adjust the alpha transparency of the background, but have the text still be opaque. Perhaps there is a plugin that accomplishes this? I haven't seen any options under preferences. And my search on Google has ended in vain thus far, although I did find some nice color themes. Example (Textmate): Note that the text is still solid. This is important, since making the whole window transparent could cause text to bleed into the desktop wallpaper (or whatever is under Eclipse). On another side note, I'm using the latest version of Eclipse (Helios), on both Windows 7 and Fedora 14. Related questions: Transparent background in editor but solid text Eclipse fonts and background color

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  • Android how to match text with images by pointing text and images with lines

    - by Shirisha
    I am trying to create app which is match text with appropriate images by pointing with line. I want to create app exactly same which is shown in the below image: can any one please give me an idea? This is my main class: public class MatchActivity extends Activity { ArrayAdapter<String> listadapter; float x1; float y1; float x2; float y2; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); String[] s1 = { "smiley1", "smiley2", "smiley3" }; ListView lv = (ListView) findViewById(R.id.text_list); ArrayList<String> list = new ArrayList<String>(); list.addAll(Arrays.asList(s1)); listadapter = new ArrayAdapter<String>(this, R.layout.rowtext, s1); lv.setAdapter(listadapter); GridView gv = (GridView) findViewById(R.id.image_list); gv.setAdapter(new ImageAdapter(this)); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> arg0, View v, int arg2, long arg3){ x1=v.getX(); y1=v.getY(); Log.d("list","text positions x1:"+x1+" y1:"+y1); } }); gv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> arg0, View v, int arg2, long arg3){ DrawView draw=new DrawView(MatchActivity.this); x2=v.getX(); y2=v.getY(); draw.position1.add(x1); draw.position1.add(y1); draw.position2.add( x2); draw.position2.add(y2); Log.d("list","image positions x2:"+x2+" y2:"+y2); LinearLayout ll=LinearLayout)findViewById(R.id.draw_line); ll.addView(draw); } }); } } This is my drawing class to draw a line: public class DrawView extends View { Paint paint = new Paint(); private List<Float> position1=new ArrayList<Float>(); private List<Float> position2=new ArrayList<Float>();; public DrawView(Context context) { super(context); invalidate(); Log.d("drawview","In DrawView class position1:"+position1+" position2:"+position2) ; } @Override public void onDraw(Canvas canvas) { super.onDraw(canvas); Log.d("on draw","IN onDraw() position1:"+position1+" position2:"+position2); assert position1.size() == position2.size(); for (int i = 0; i < position1.size(); i += 2) { float x1 = position1.get(i); float y1 = position1.get(i + 1); float x2 = position2.get(i); float y2 = position2.get(i + 1); paint.setColor(Color.BLACK); paint.setStrokeWidth(3); canvas.drawLine(x1,y1, x2,y2, paint); } } } Thanks in advance .

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  • Using Quickly for text-heavy app

    - by Kevin
    I am trying to create a small app that displays documentation. When it is run, the application window will display a main menu with buttons labeled 'Document 1', 'Document 2', etc. If a user clicks on one of those buttons, the text from the corresponding document will be displayed in the window. Very basic. The text documents range in length from 1000 to 5000 words, and they need basic formatting (bold, italic, maybe one or two font choices). My question is this: what is the best way to store and display long blocks of formatted text, using Quickly? There seems to be a few options: (1) I could load the text blocks into long python strings, (2) I could load the text from text files, or (3) I could somehow copy and paste the formatted text into Glade. In the first two options, I'm not sure how I would format the text (add italic and bold, for instance) once it was loaded. I have experience with PHP/MySQL/HTML/CSS/Javascript, but I'm new to Python. Any help would be appreciated.

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  • Font corruption: lines through characters

    - by Aibara Iduas
    I have an odd problem where a one-pixel high white line is displayed through certain letters of text. Almost always only a single character type is affected at once, and only in one font size (though that size can change over time). Most of the time things are fine, but this happens several times a day. It's been happening ever since I upgraded to 10.10. I have noticed few patterns: It might be a problem with Firefox (I'm currently using the nightly ppa, but it occurred in 3.6 also) - but this could just be because I spend most of my time on my computer either at a browser or text editors. I seem to remember it happening with the buttons on various Gnome dialogs. It never occurs in text I've typed, be it an email, url bar, etc. In Firefox it happens across tabs, and the problem remains even if they are closed or reloaded; only restarting the program can fix it. Two examples (in the first, only the larger "r" is corrupted): Any help would be appreciated, thanks.

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  • Sending formatted Lotus Notes rich text email from Excel VBA

    - by Lunatik
    I have little Lotus Script or Notes/Domino knowledge but I have a procedure, copied from somewhere a long time ago, that allows me to email through Notes from VBA. I normally only use this for internal notifications where the formatting hasn't really mattered. I now want to use this to send external emails to a client, and corporate types would rather the email complied with our style guide (a sans-serif typeface basically). I was about to tell them that the code only works with plain text, but then I noticed that the routine does reference some sort of CREATERICHTEXTITEM object. Does this mean I could apply some sort of formatting to the body text string after it has been passed to the mail routine? As well as upholding our precious brand values, this would be quite handy to me for highlighting certain passages in the email. I've had a dig about the 'net to see if this code could be adapted, but being unfamiliar with Notes' object model, and the fact that online Notes resources seem to mirror the application's own obtuseness, meant I didn't get very far. The code: Sub sendEmail(EmailSubject As String, EMailSendTo As String, EMailBody As String, MailServer as String) Dim objNotesSession As Object Dim objNotesMailFile As Object Dim objNotesDocument As Object Dim objNotesField As Object Dim sendmail As Boolean 'added for integration into reporting tool Dim dbString As String dbString = "mail\" & Application.UserName & ".nsf" On Error GoTo SendMailError 'Establish Connection to Notes Set objNotesSession = CreateObject("Notes.NotesSession") On Error Resume Next 'Establish Connection to Mail File Set objNotesMailFile = objNotesSession.GETDATABASE(MailServer, dbString) 'Open Mail objNotesMailFile.OPENMAIL On Error GoTo 0 'Create New Memo Set objNotesDocument = objNotesMailFile.createdocument Dim oWorkSpace As Object, oUIdoc As Object Set oWorkSpace = CreateObject("Notes.NotesUIWorkspace") Set oUIdoc = oWorkSpace.CurrentDocument 'Create 'Subject Field' Set objNotesField = objNotesDocument.APPENDITEMVALUE("Subject", EmailSubject) 'Create 'Send To' Field Set objNotesField = objNotesDocument.APPENDITEMVALUE("SendTo", EMailSendTo) 'Create 'Copy To' Field Set objNotesField = objNotesDocument.APPENDITEMVALUE("CopyTo", EMailCCTo) 'Create 'Blind Copy To' Field Set objNotesField = objNotesDocument.APPENDITEMVALUE("BlindCopyTo", EMailBCCTo) 'Create 'Body' of memo Set objNotesField = objNotesDocument.CREATERICHTEXTITEM("Body") With objNotesField .APPENDTEXT emailBody .ADDNEWLINE 1 End With 'Send the e-mail Call objNotesDocument.Save(True, False, False) objNotesDocument.SaveMessageOnSend = True 'objNotesDocument.Save objNotesDocument.Send (0) 'Release storage Set objNotesSession = Nothing Set objNotesMailFile = Nothing Set objNotesDocument = Nothing Set objNotesField = Nothing 'Set return code sendmail = True Exit Sub SendMailError: Dim Msg Msg = "Error # " & Str(Err.Number) & " was generated by " _ & Err.Source & Chr(13) & Err.Description MsgBox Msg, , "Error", Err.HelpFile, Err.HelpContext sendmail = False End Sub

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  • Best full text search for mysql?

    - by ConroyP
    We're currently running MySQL on a LAMP stack and have been looking at implementing a more thorough, full-text search on our site. We've looked at MySQL's own freetext search, but it doesn't seem to cope well with large databases, which makes it far too slow for our needs. Our main requirements are: speed returning results simple updating of index In addition to the above, our "nice to have"s are: ideally not something that requires adding a module to MySQL plays nicely with PHP (majority of our dev work done using PHP) There seems to be quite a few healthy open-source projects to add fast, reliable full-text search to MySQL, so I'm basically looking for recommendations/suggestions on what you've found to be the most useful product out there, easiest to set up, etc. So far, the list of ones we've been starting to play around with are: Sphinx, C++ based, used by craigslist, thepiratebay Lucene, Java-based Apache project, powers zeoh.com and zoomf.com Solr, Java-based offshoot of Lucene, used to power searches on Digg, CNet & AOL Channels Are there any better ones out there that we haven't come across yet? Can you recommend / suggest against any of the options we've gathered so far? Thanks for your help! Update @Cletus suggested Google's Custom Search Engine. We recently trialled this on a couple of projects, and it's an almost-perfect fit for our needs. The problem is that entries on our site are updated quite regularly, and unfortunately the speed at which entries go in/get updated in Google's index was just too slow and erratic for us to rely on, even with the addition of sitemaps and requested crawl rate changes.

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  • Specific programming text editor for simple open/close editing

    - by queen3
    I'm looking for very specific text editor: Closes on ESC, no project management or tabs Syntax highlighting - preferably with color themes (e.g. can apply different color themes without changing C# coloring definition) or, at least, can load/save themes; support for C/C#/XML/HTML/JavaScript/etc - common MS/.NET world - out of box Configurable keys, or: Shift-Tab shifts blocks XML/HTML auto-completion support - well, optional I use synplus plugin for Total Commander currently, but it has few drawbacks (e.g. crashes sometimes ;-), no auto-completion, etc). Basically I want fast Visual-Studio-like editor that I open, do edits, and then close using ESC. I remember I tried Notepad++, etc - most of them open files in tabs, don't close on ESC... - that is, behave like IDE. At least I've just downloaded Notepad++, it doesn't close on ESC even if I setup keybindings to do so. Autocompletion is optional (though it is to be simple as just tags completion), what I really look for is closing on ESC, not getting in the way with all the tabs and IDE-like, and good coloring. Plus shift-tab is must have for blocks manipulation. Update: any open-source one that I can easily tweak to close on ESC? ;-) Seems like ESC (and reasonable color highlighting) is the core requirement. I've just tried many editors - Programmer's Notepad, E, Crimson, etc - I can't set any of them to close on ESC. Any external tool to close selected program on ESC? ;-) UPDATE: Hm, found an awesome utility for my latest thought: http://www.autohotkey.com. Easy to setup to close any window on ESC (as well as many other tricks). Seems like the most tough requirements is gone - I can use ANY text editor ;-)

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  • Full-text search on App Engine with Whoosh

    - by Martin
    I need to do full text searching with Google App Engine. I found the project Whoosh and it works really well, as long as I use the App Engine Development Environement... When I upload my application to App Engine, I am getting the following TraceBack. For my tests, I am using the example application provided in this project. Any idea of what I am doing wrong? <type 'exceptions.ImportError'>: cannot import name loads Traceback (most recent call last): File "/base/data/home/apps/myapp/1.334374478538362709/hello.py", line 6, in <module> from whoosh import store File "/base/data/home/apps/myapp/1.334374478538362709/whoosh/__init__.py", line 17, in <module> from whoosh.index import open_dir, create_in File "/base/data/home/apps/myapp/1.334374478538362709/whoosh/index.py", line 31, in <module> from whoosh import fields, store File "/base/data/home/apps/myapp/1.334374478538362709/whoosh/store.py", line 27, in <module> from whoosh import tables File "/base/data/home/apps/myapp/1.334374478538362709/whoosh/tables.py", line 43, in <module> from marshal import loads Here is the import I have in my Python file. # Whoosh ---------------------------------------------------------------------- sys.path.append(os.path.abspath(os.path.join(os.path.dirname(__file__), '..', 'utils'))) from whoosh.fields import Schema, STORED, ID, KEYWORD, TEXT from whoosh.index import getdatastoreindex from whoosh.qparser import QueryParser, MultifieldParser Thank you in advance for your help!

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  • Performing text processing on flatpage content to include handling of custom tag

    - by Dzejkob
    Hi. I'm using flatpages app in my project to manage some html content. That content will include images, so I've made a ContentImage model allowing user to upload images using admin panel. The user should then be able to include those images in content of the flatpages. He can of course do that by manually typing image url into <img> tag, but that's not what I'm looking for. To make including images more convenient, I'm thinking about something like this: User edits an additional, let's say pre_content field of CustomFlatPage model (I'm using custom flatpage model already) instead of defining <img> tags directly, he uses a custom tag, something like [img=...] where ... is name of the ContentImage instance now the hardest part: before CustomFlatPage is saved, pre_content field is checked for all [img=...] occurences and they are processed like this: ContentImage model is searched if there's image instance with given name and if so, [img=...] is replaced with proper <img> tag. flatpage actual content is filled with processed pre_content and then flatpage is saved (pre_content is leaved unchanged, as edited by user) The part that I can't cope with is text processing. Should I use regular expressions? Apparently they can be slow for large strings. And how to organize logic? I assume it's rather algorithmic question, but I'm not familliar with text processing in Python enough, to do it myself. Can somebody give me any clues?

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