What I'm trying to achieve is say i have an array, i want to be able to modify a specific array element throughout my code, by pointing at it.
for example in C++ i can do this
int main(){
int arr [5]= {1,2,3,4,5};
int *c = &arr[3];
cout << arr[3] <<endl;
*c = 0;
cout << arr[3]<<endl;
}
I did some googling and there seems to be a way to do it through 'unsafe', but i don't really want to go that route.
I guess i could create a variable to store the indexes, but I'm actually dealing with slightly more complexity (a list within a list. so having two index variables seems to add complexity to the code.)
C# has a databinding class, so what I'm currently doing is binding the array element to a textbox (that i have hidden) and modifying that textbox whenever i want to modify the specific array element, but that's also not a good solution (since i have a textbox that's not being used for its intended purpose - a bit misleading).