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  • CodePlex Daily Summary for Friday, June 01, 2012

    CodePlex Daily Summary for Friday, June 01, 2012Popular ReleasesASP.Net Client Dependency Framework: v1.5: This release brings you many bug fixes and some new features Install via Nuget:Install-Package ClientDependency Install-Package ClientDependency-Mvc New featuresNew PlaceHolderProvider for webforms which will now let you specify exactly where the CSS and JS is rendered, so you can now separate them Better API support for runtime changes & registration Allows for custom formatting of composite file URLs new config option: pathUrlFormat="{dependencyId}/{version}/{type}" to have full contr...Silverlight 5 Multi-Window Controls: May 2012: This release introduces a new context menu type for desktop apps that can overflow the parent window: http://trelford.com/ContextMenu_SL5_Native.png Code snippet: <TextBlock Text="Right click on me to show the context menu"> <multiwindow:ContextMenuService.ContextMenu> <multiwindow:ContextMenuWindow> <multiwindow:MenuItem Header="Menu Item"/> </multiwindow:ContextMenuWindow> </multiwindow:ContextMenuService.Co...Better Explorer: Better Explorer Beta 1: Finally, the first Beta is here! There were a lot of changes, including: Translations into 10 different languages (the translations are not complete and will be updated soon) Conditional Select new tools for managing archives Folder Tools tab new search bar and Search Tab new image editing tools update function many bug fixes, stability fixes, and memory leak fixes other new features as well! Please check it out and if there are any problems, let us know. :) Also, do not forge...myManga: myManga v1.0.0.3: Will include MangaPanda as a default option. ChangeLog Updating from Previous Version: Extract contents of Release - myManga v1.0.0.3.zip to previous version's folder. Replaces: myManga.exe BakaBox.dll CoreMangaClasses.dll Manga.dll Plugins/MangaReader.manga.dll Plugins/MangaFox.manga.dll Plugins/MangaHere.manga.dll Plugins/MangaPanda.manga.dllPlayer Framework by Microsoft: Player Framework for Windows 8 Metro (Preview 3): Player Framework for HTML/JavaScript and XAML/C# Metro Style Applications. Additional DownloadsIIS Smooth Streaming Client SDK for Windows 8 Microsoft PlayReady Client SDK for Metro Style Apps Release notes:Support for Windows 8 Release Preview (released 5/31/12) Advertising support (VAST, MAST, VPAID, & clips) Miscellaneous improvements and bug fixesConfuser: Confuser 1.8: Changelog: +New UI...again. +New project system, replacing the previous declarative obfuscation and XML configuration. *Improve the protection strength... *Improve the compatibility. Now Confuser can obfuscate itself and even some real-life application like Paint.NET and ILSpy! (of course with some small adjustment)Naked Objects: Naked Objects Release 4.1.0: Corresponds to the packaged version 4.1.0 available via NuGet. Note that the versioning has moved to SemVer (http://semver.org/) This is a bug fix release with no new functionality. Please note that the easiest way to install and run the Naked Objects Framework is via the NuGet package manager: just search the Official NuGet Package Source for 'nakedobjects'. It is only necessary to download the source code (from here) if you wish to modify or re-build the framework yourself. If you do wi...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.54: Fix for issue #18161: pretty-printing CSS @media rule throws an exception due to mismatched Indent/Unindent pair.Silverlight Toolkit: Silverlight 5 Toolkit Source - May 2012: Source code for December 2011 Silverlight 5 Toolkit release.Json.NET: Json.NET 4.5 Release 6: New feature - Added IgnoreDataMemberAttribute support New feature - Added GetResolvedPropertyName to DefaultContractResolver New feature - Added CheckAdditionalContent to JsonSerializer Change - Metro build now always uses late bound reflection Change - JsonTextReader no longer returns no content after consecutive underlying content read failures Fix - Fixed bad JSON in an array with error handling creating an infinite loop Fix - Fixed deserializing objects with a non-default cons...DotNetNuke® Community Edition CMS: 06.02.00: Major Highlights Fixed issue in the Site Settings when single quotes were being treated as escape characters Fixed issue loading the Mobile Premium Data after upgrading from CE to PE Fixed errors logged when updating folder provider settings Fixed the order of the mobile device capabilities in the Site Redirection Management UI The User Profile page was completely rebuilt. We needed User Profiles to have multiple child pages. This would allow for the most flexibility by still f...Thales Simulator Library: Version 0.9.6: The Thales Simulator Library is an implementation of a software emulation of the Thales (formerly Zaxus & Racal) Hardware Security Module cryptographic device. This release fixes a problem with the FK command and a bug in the implementation of PIN block 05 format deconstruction. A new 0.9.6.Binaries file has been posted. This includes executable programs without an installer, including the GUI and console simulators, the key manager and the PVV clashing demo. Please note that you will need ...????: ????2.0.1: 1、?????。WiX Toolset: WiX v3.6 RC: WiX v3.6 RC (3.6.2928.0) provides feature complete Burn with VS11 support. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/5/28/WiX-v3.6-Release-Candidate-availableJavascript .NET: Javascript .NET v0.7: SetParameter() reverts to its old behaviour of allowing JavaScript code to add new properties to wrapped C# objects. The behavior added briefly in 0.6 (throws an exception) can be had via the new SetParameterOptions.RejectUnknownProperties. TerminateExecution now uses its isolate to terminate the correct context automatically. Added support for converting all C# integral types, decimal and enums to JavaScript numbers. (Previously only the common types were handled properly.) Bug fixe...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (May 2012): Fixes: unserialize() of negative float numbers fix pcre possesive quantifiers and character class containing ()[] array deserilization when the array contains a reference to ISerializable parsing lambda function fix round() reimplemented as it is in PHP to avoid .NET rounding errors filesize bypass for FileInfo.Length bug in Mono New features: Time zones reimplemented, uses Windows/Linux databaseSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.1): New fetures:Admin enable / disable match Hide/Show Euro 2012 SharePoint lists (3 lists) Installing SharePoint Euro 2012 PredictorSharePoint Euro 2012 Predictor has been developed as a SharePoint Sandbox solution to support SharePoint Online (Office 365) Download the solution havivi.euro2012.wsp from the download page: Downloads Upload this solution to your Site Collection via the solutions area. Click on Activate to make the web parts in the solution available for use in the Site C...????SDK for .Net 4.0+(OAuth2.0+??V2?API): ??V2?SDK???: ?????????API?? ???????OAuth2.0?? ????:????????????,??????????“SOURCE CODE”?????????Changeset,http://weibosdk.codeplex.com/SourceControl/list/changesets ???:????????,DEMO??AppKey????????????????,?????AppKey,????AppKey???????????,?????“????>????>????>??????”.Net Code Samples: Code Samples: Code samples (SLNs).LINQ_Koans: LinqKoans v.02: Cleaned up a bitNew ProjectsAntiXSS Experimental: Welcome to AntiXSS Experimental. AntiXSS Experimental contains code for common encoders auto-generated using Microsoft Research's BEK project.atfone: atfoneBango Adobe Air Application Analytics SDK: Bango application analytics is an analytics solution for mobile applications. This SDK provides a framework you can use in your application to add analytics capabilities to your mobile applications. It's developed in Actionscript with Native Extensions to target iOS,Android and the Blackberry Playbook.bbinjest: bbinjestdevMobile.NET Library for Windows Phone 7.1: devMobile.NET Library intends to offer a set of commons and not so commons controls for developing Windows Phone 7.5 applications. It offers classic controls like both pie and column charts for simple scenarios as well as other not so classic controls like SignalAccuracy control for displaying, for instance, the GPS accuracy like WP7 built-in GPRS/3G signal coverage indicator does. It also provide a tag cloud control for displaying item in the way common web based tag clouds usually offer. ...dnnFiddle: dnnFiddle is a DotNetNuke module that aims to make it easier to add rich content to your DotNetNuke website.DotNetNuke Task Manager: Test Project to learn DotNetNuke and CodePlex IntegrationDSIB - TireService: Project for handling Tiresets/Wheels - looking up dimensions, loadindex, speedindex, etc. for wheelsflyabroad: flyabroadhphai: My ProjectIIS File Manager - Editor: IIS File Manager provides ability to upload files faster through HTTP and it requires no extra installation, just one website with windows authentication lets users upload files easily.KeypItSafe Password Vault: KeypItSafe Password Vault Easily and safely store your website passwords on your computer - or go mobile in just a few clicks! What is KeypItSafe? KeypItSafe is a free open source password manager that helps you store and manage all of your passwords securely on your computer or a USB/Removable Media drive. With only a few clicks you can transfer all of your saved passwords to a USB drive and immediately have access to them on virtually any computer. You only have to remember one mas...litwaredk: Sourcecode for the projects on www.litware.dkMVC Pattern Toolkit (Sample): This is a sample MVC pattern toolkit that helps web developers create ASP.NET MVC 2 web applications using advanced tooling and automation, with integrated guidance. This toolkit is provided as a *sample* soley to demonstrate how easy pattern toolkits can be created that provide custom automation and tooling in Visual Studio to speed development. *NOTE*: This pattern toolkit is not intended to demonstrate THE official way to build ASP.NET MVC applications. It is intended to demonstrate ...MyDeveloperCareer: willwymydevelopercarMyPomodoroWatch: My personal Pomodoro watch.NRails: NRailsPayment Gateways: Open source project for integrating payment gateways all over the world into .NET websites and desktop applications. Developers are requested to submit their code and check out the project to start contributing.Preactor Object Model: pom is a Preactor library which provides easy access and manipulation of Preactor data.RgC: RuCSecondPong: blablablaSharp Home: Sharphome is designed to run on Windows and Linux (via the Mono Project) and is designed to be useful in home automation and home security.SharpPTC: SharpPTC is a framebuffer library designed for creating retro games and applications, built on DirectDraw targeting the .NET platform. It provides a simple pixel buffer and methods to ease drawing (line, rectangle, clear etc). SharpPTC also comes with limited keyboard support.simplesocxs: simplesocxsSQL Process Viewer: View all of the processes (that you have security to see) currently running on a SQL database.testtom05312012git02: fdsfdText-To-Speech with Microsoft Translator Service: With this library, you can easily add Text-To-Speech capabilities to your .NET applications. It uses the Microsoft Translator Service to obtain streams of file speaking text in the desired language. At the moment of writing, there are 44 supported languages, including English, Italian, German, French, Spanish, Japanese and Chinese.ultsvn: The description.umbracoCssZenGarden: This is a learning package, It's not supposed to be a best practice for content management, just a fun test to see what a content managed cssZenGarden might be like.Visual Studio Solution Code Format AddIn: 0 people following this project (follow) VS???????? ????????:http://www.cnblogs.com/viter/addin ??Visual Studio 2008?2010,???????????,???????????"version“????。 ????namespace , class , struct , enum , property ,?????????(??????Function)??????Function,????????。 ???????、????。 ????Function????????????xml???,???????BUG,????Function???。 ??? class , struct , enum , property , Function??#region #endregion?????。 ????Property ? Function ???????,?Property????“?????? ”??。 ?????...Viz, Simple 3D Control inspired by Processing.orgVolunteerManager: Its a small app that manages volunteers in a volunteer organization.WebLearningFS: Dokan Based Web Learning File SystemWindowsPhonePusherSLService: Silverlight Pusher for WPhoneWindowsPhonePusherWcfService: for pushing same to wphone tooWPF Encryption: This develop a application for encryption/encode a string or checksum a fileXNAGameFeatures: XNAGameFeatures Project XNAGameFeatures is a XNA 4.0 library which permit to create and manage a XNA game easily. The project is separate in five part : BasicGame library Widget library Shapes library Input library Features library Each part is thinking to offer a easy way to the creation of a game in XNA 4.0

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  • CodePlex Daily Summary for Saturday, March 03, 2012

    CodePlex Daily Summary for Saturday, March 03, 2012Popular ReleasesAcDown????? - Anime&Comic Downloader: AcDown????? v3.9.1: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...Windows Phone Commands for VS2010: Version 1.0: Initial Release Version 1.0 Connect from device or emulator (Monitors the connection) Show Device information (Plataform, build , version, avaliable memory, total memory, architeture Manager installed applications (Launch, uninstall and explorer isolate storage files) Manager core applications (Launch blocked applications from emulator (Office, Calculator, alarm, calendar , etc) Manager blocked settings from emulator (Airplane Mode, Celullar Network, Wifi, etc) Deploy and update ap...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.01.00: Changes on Version 06.01.00 Fixed issue on GraySmallTitle container, that breaks the layout Fixed issue on Blue Metro7 Skin where the Search, Login, Register, Date is missing Fixed issue with the Version numbers on the target file Fixed issue where the jQuery and jQuery-UI files not deleted on upgrade from Version 01.00.00 Added a internal page where the Image Slider would be replaces with a BannerPaneMedia Companion: MC 3.433b Release: General More GUI tweaks (mostly imperceptible!) Updates for mc_com.exe TV The 'Watched' button has been re-instigated Added TV Menu sub-option to search ALL for new Episodes (includes locked shows) Movies Added 'Source' field (eg DVD, Bluray, HDTV), customisable in Advanced Preferences (try it out, let us know how it works!) Added HTML <<format>> tag with optional parameters for video container, source, and resolution (updated HTML tags to be added to Documentation shortly) Known Issu...Picturethrill: Version 2.3.2.0: Release includes Self-Update feature for Picturethrill. What that means for users is that they are always guaranteed to have a fresh copy of Picturethrill on their computers with all latest fixes. When Picturethrill adds a new website to get pictures from, you will get it too!THE NVL Maker: The NVL Maker Ver 3.11: SIM??????,TRA??????, ????????????????,??????~(??????????????????) ??: 115?? ???? http://115.com/file/bewo7t11#THENVLMakerver3.11sim.zip MediaFire ???? http://www.mediafire.com/?wj9dmk3eb70mdzt 3.11 ??? ???: ·????????????UNICODE????????????????????(??Data.xp3) ·?????.?(https://sites.google.com/site/hiyuadv/) ?????????krkrcht.exe ·?????????Editor.exe,????????krkrcht.exe?? ??: ·Wizard.exe??,BUG??,?????????????? ·????(Code)???,???????????????, ·??3.10?,???????????????,?????????????? ...Simple MVVM Toolkit for Silverlight, WPF and Windows Phone: Simple MVVM Toolkit v3.0.0.0: Added support for Silverlight 5.0 and Windows Phone 7.1. Upgraded project templates and samples. Upgraded installer. There are some new prerequisites required for this version, namely Silverlight 5 Tools, Expression Blend Preview for Silverlight 5 (until the SDK is released), Windows Phone 7.1 SDK. Because it is in the experimental band, I have also removed the dependency on the Silverlight Testing Framework. You can use it if you wish, but the Ria Services project template no longer uses ...CODE Framework: 4.0.20301: The latest version adds a number of new features to the WPF system (such as stylable and testable messagebox support) as well as various new features throughout the system (especially in the Utilities namespace).WPF Sound Visualization Library: WPF SVL 0.3 (Source, Binaries, Examples, Help): Version 0.3 of WPFSVL. This includes three new controls: an equalizer, a digital clock, and a time editor.Cocktail: Cocktail v0.4: PrerequisitesVisual Studio 2010 with SP1 (any edition but Express) SQL Server Express (included automatically with most Visual Studio installs) Optional: Silverlight 4 or 5 Note: Install Silverlight 4 Tools and then the Silverlight 4 Toolkit. Likewise for Silverlight 5 Tools and the Silverlight 5 Toolkit DevForce Universal Express 6.1.6 or greater Included in the Cocktail download, DevForce Universal Express requires registration) Important: Install DevForce after all other compo...Orchard Project: Orchard 1.4: Please read our release notes for Orchard 1.4: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesFluentData -Micro ORM with a fluent API that makes it simple to query a database: FluentData version 1.2: New features: - QueryValues method - Added support for automapping to enumerations (both int and string are supported). Fixed 2 reported issues.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.15: 3.6.0.15 28-Feb-2012 • Fix: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state. Work Item 10435: http://netsqlazman.codeplex.com/workitem/10435 • Fix: Made StorageCache thread safe. Thanks to tangrl. • Fix: Members property of SqlAzManApplicationGroup is not functioning. Thanks to tangrl. Work Item 10267: http://netsqlazman.codeplex.com/workitem/10267 • Fix: Indexer are making database calls. Thanks to t...SCCM Client Actions Tool: Client Actions Tool v1.1: SCCM Client Actions Tool v1.1 is the latest version. It comes with following changes since last version: Added stop button to stop the ongoing process. Added action "Query update status". Added option "saveOnlineComputers" in config.ini to enable saving list of online computers from last session. Default value for "LatestClientVersion" set to SP2 R3 (4.00.6487.2157). Wuauserv service manual startup mode is considered healthy on Windows 7. Errors are now suppressed in checkReleases...Document.Editor: 2012.1: Whats new for Document.Editor 2012.1: Improved Recent Documents list Improved Insert Shape Improved Dialogs Minor Bug Fix's, improvements and speed upsASP.NET REST Services Framework: Release 1.1 - Standard version: Beginning from v1.1 the REST-services Framework is compatible with ASP.NET Routing model as well with CRUD (Create, Read, Update, and Delete) principle. These two are often important when building REST API functionality within your application. It also includes ability to apply Filters to a class to target all WebRest methods, as well as some performance enhancements. New version includes Metadata Explorer providing ability exploring the existing services that becomes essential as the number ...SQL Live Monitor: SQL Live Monitor 1.31: A quick fix to make it this version work with SQL 2012. Version 2 already has 2012 working, but am still developing the UI in version 2, so this is just an interim fix to allow user to monitor SQL 2012.DotNet.Highcharts: DotNet.Highcharts 1.1 with Examples: Fixed small bug in JsonSerializer about the numbers represented as string. Fixed Issue 310: decimal values don't work Fixed Issue 345: Disable Animation Refactored Highcharts class. Implemented Issue 341: More charts on one page. Added new class Container which can combine and display multiple charts. Usage: new Container(new[] { chart1, chart2, chart3, chart4 }) Implemented Feature 302: Inside an UpdatePanel - Added method (InFunction) which create the Highchart inside JavaScript f...Content Slider Module for DotNetNuke: 01.02.00: This release has the following updates and new features: Feature: One-Click Enabling of Pager Setting Feature: Cache Sliders for Performance Feature: Configurable Cache Setting Enhancement: Transitions can be Selected Bug: Secure Folder Images not Viewable Bug: Sliders Disappear on Postback Bug: Remote Images Cause Error Bug: Deleted Images Cause Error System Requirements DotNetNuke v06.00.00 or newer .Net Framework v3.5 SP1 or newer SQL Server 2005 or newerImage Resizer for Windows: Image Resizer 3 Preview 3: Here is yet another iteration toward what will eventually become Image Resizer 3. This release is stable. However, I'm calling it a preview since there are still many features I'd still like to add before calling it complete. Updated on February 28 to fix an issue with installing on multi-user machines. As usual, here is my progress report. Done Preview 3 Fix: 3206 3076 3077 5688 Fix: 7420 Fix: 7527 Fix: 7576 7612 Preview 2 6308 6309 Fix: 7339 Fix: 7357 Preview 1 UI...New Projectsbinbin pager: pager extensionCC&PPTK-VSN: CC&PPTK-VSN Thi?t l?p SVN di nhóm D16TPMCCG (Crud Class Generator): CCGDatamodel Manager: Datamodel Manager is tool for managing database part of application.Daun Management Studio: Daun Management Studio is a management tool that is used for configuring, managing, and administering all components within MongoDB. The tool includes both script editors and graphical tools which work with features of MongoDB.DotNetNuke Role-Based Control Panels: This provider extends the DotNetNuke control panel by allowing a host to specify the particular control panel that is to be loaded by role (and site). For non-administrators any user interface may be utilized, allowing for flexible custom functionality not otherwise possible.HTML Creator: HTML Creator allows a web designer/developer to concentrate on the design and development of their web project; not the mundane tasks of project development. HTML Creator will combine the development, testing, debugging, and publishing stages into a complete workflow. This project uses .NET 4 Framework, Visual Basic 2010, and WPF as the primary programming languages.Ibiiztera: 3D shapes and figures renderingiNavigate: Same jQuery autocomplete, but with more optionsMapUpdater: MapUpdater is a simple application that connects to one or more ftp servers, downloads your minecraft world data, generates images and uploads them to another ftp server. c10t is the only renderer currently supported.Minecraft Web Launcher: Minecraft Web Launcher detects attempts to use an incomplete Minecraft.net API and overrides it, allowing you to launch Minecraft from a web browser and go directly to a certain server.MS CRM 2011 - Orbis- Client Caching Tool: The purpose of this tool is to cache all or the top most aspx pages. Caching means that this tool tests the Microsoft Dynamics CRM Client offline setting. If the client is offline OrbCrmCC ensures in a defined interval that the MSCRM Client host is up and that the aspx files are Mushroom: A very nice tool for web developers for both client-side or server-side development. What I will do here is to turn my own development environment into a very easy-to-use gui application which will run on Windows, Linux, and MacOS. It will support different languages, frameworks, and databases. Mushroom will make individuals and teams work much more efficiently by doing all the drudgery automatically. By providing some standard ways of doing things, --of course without enforcing them, i...My NerdDinner for WP7: A sample OData app for Windows Phone 7.1 based on NerdDinner.com servicesNClassify: nclassifyRealAge: EN: Real Age a gadget / web page showing Your current age inclusive the leap days. Funny for birthday parties ! ES: Edad verdadero un gadget / página web calculando Tu edad verdadero actual incluido las días intercalares. Divertido para fiestas de cumpleaños! DE: Wahres Alter ein Gadget / eine Webseite das Dein wahres aktuelles Alter berechnet inklusive Schalttage. Lustig für Geburtstagsparties ! HTML, javascript, XMLSharpInteract: A library that aims at providing a more easy interface to a set of interaction tools.SL5 Basic Calculator (No Frill) ver 1.0: the project is a basic calculator control developed in Silverlight 5, feel free to include in your projects. However CODE is AS/IS without any guarantee and warantee . use at your own risk(Source code included.SlyLamb: We develop applications for Windows Phone 7. Here we place our open application examples.SQLinq - use LINQ to generate Ad-Hoc Sql Queries: Easily generate ad-hoc SQL code using LINQ in a strongly typed manner that allows for compile time validation of you sql scripts.SSamTV: LVTN2012WildSoft Own Project: Personal WildSoftware Own ProjectWP7 Weather: WP7 Weather shows weather from site weather.uaym2u: this is my portal for demo

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  • Regarding sprite design and resolution for tablets and phones

    - by Dimitris P.
    I am about to start working on a game for android devices, in my spare time, to get familiar with android development. I'm more interested in using the best practices possible than getting a quick result, and that is why I need some guidance regarding graphics. I think the game is going to be fully sprite based. Everything is going to be in .bmp form, or something similar, and my question is: Should I design the sprites in a small resolution (ie for phone screens) and scale them up to fit into larger screens (tablet screens), should I do it vice-versa or should I consider a completely different approach? Would designing a different set of sprites for each of the most used resolution settings be worth it or are there simpler solutions to the problem with fewer drawbacks than the ones I mentioned above? (If I follow the first approach, for example, the larger the screen the worse the graphics will get, since every pixel of the original drawing will cover several pixels on the screen). Is there a standard approach for dealing with this kind of problems? If you need me to be more detailed or more clear about something I mentioned (or forgot to) please don't hesitate to ask. Also, excuse me for any inaccurate use of the English language. Thank you in advance for your input.

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  • Sprite Animation using cocos2dx 2.0.2

    - by Lalit Chattar
    I am new in game development and learning coco2dx framework. I am trying to implement sprite animation using coco2dx. i tried many demo they all are same. But when i tried i got access violation error in my code. CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("AnimBear.plist"); CCSpriteBatchNode *spreetsheet = CCSpriteBatchNode::create("AnimBear.png"); this->addChild(spreetsheet); CCArray *bearArray = new CCArray(); for(int i = 1; i <= 8; i++) { char name[32] = {0}; sprintf(name, "bear%d.png",i); bearArray->addObject(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(name)); } CCAnimation *walkAnim = CCAnimation::animationWithSpriteFrames(bearArray, 0.1f); CCSize size = CCDirector::sharedDirector()->getWinSize(); CCSprite *bear = CCSprite::spriteWithSpriteFrameName("bear1.png"); bear->setPosition(ccp(size.width/2, size.height/2)); CCAction *walkAction = CCRepeatForever::actionWithAction(CCAnimate::actionWithAnimation(walkAnim)); bear->runAction(walkAction); spreetsheet->addChild(bear); error is coming in first line while we passing plist refrence. Plese help me. I a using Visual Basic 2010 and put both files in Resource folder (png and plist).

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  • Does Unity have existing support for Timelines?

    - by Raven Dreamer
    I am planning the development of a game in Unity3D, and trying to come to terms with what the engine has already provided, and what I must code myself. The game itself is going to be a rhythm game, which means synching audio and graphical events so that they always play when they're supposed to. What I'm looking to avoid is a potential scenario of lag where either the audio or the graphics starts to progress faster than the other. When we discussed this type of coordinating system in my game design class back at university, my professor called this type of design a "Timeline" class. The idea being that you can instantiate one or more of these to progress at different rates, schedule things to happen in the future, and synch up periodic events. However, calling this a "Timeline" class seems to have been limited to my professor himself, as googling for whether a certain API features "Timeline" functionality has been a fruitless endeavor. Is there some more common name for this kind of functionality? Does Unity have any pre-existing methods to coordinate the scheduling of events like this, or is this the kind of thing that needs to be built onto the engine? And if it does, I'd appreciate being pointed towards some tutorials!

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  • Help to organize game cycle in Java

    - by ASIO22
    I'm pretty new here (as though to a game development). So here's my question. I'm trying to organize a really simple game cycle in my public static main() as follows: Scanner sc = new Scanner(System.in); //Running the game cycle boolean flag=true; while (flag) { int action; System.out.println("Type your action please:"); System.out.println("0: Exit app"); try { action = sc.nextInt(); switch (action) { case 0: flag=false; break; case 1: break; } } catch (InputMismatchException ex) { System.out.println(ex.getClass() + "\n" + "Please type a correct input\n"); //action = sc.nextInt(); continue; } What's wrong with this cycle: I want to catch an exception when user types text instead of number, show a message, warning user, and the continue game cycle, read user input etc. But instead of that, when users types wrong data, it goes into a eternal cycle without even prompting user. What I did wrong?

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  • Alternatives to Component Based Architecture?

    - by Ben Lakey
    Usually when I develop a game I will use an architecture like what you see below. What other architectures are popular for simple game development? I'm concerned about having a narrow view of what exists out there for architectures beyond this. Is this an example of component-based architecture? Or is this something else? What would that look like? What alternatives exist? public abstract class ComponentBase { protected final Collection<ComponentBase> subComponents = new LinkedList<ComponentBase>(); private boolean enableInput; private boolean isVisible; protected ComponentBase(boolean enableInput, boolean isVisible) { this.enableInput = enableInput; this.isVisible = isVisible; } public void render(Graphics2D graphics) { for(ComponentBase gameComponent : this.subComponents) { if(gameComponent.isVisible()) { gameComponent.render(graphics); } } } public void input(InputData input) { for(ComponentBase gameComponent : this.subComponents) { if(gameComponent.inputIsEnabled()) { gameComponent.input(input); } } } ... getters/setters ... public void update(long elapsedTimeMillis) { for(ComponentBase gameComponent : this.subComponents) { gameComponent.update(elapsedTimeMillis); } } }

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  • What web technology could I use which would support a decision tree?

    - by Rami Alhamad
    I am a big game development fan but I haven't done any commercial work in the past. I have been asked by a non-profit to look at developing a game similar to the award-winning www.playspent.org They want the following features: support 5 scenarios mobile isn't important but compatibility with older browsers would be a big bonus they want it to be visual and audible bonus is to have it easily modifiable support 4 languages I don't have much knowledge of Flash and would rather avoid using it as a solution. I started breaking down the problem into segments that I will need to examine, they are as follows: ability to read the game flow from a file that they can produce (xml, etc.) db design to store decision tree language challenge browser compatibility I am leaning towards an Google app engine/GWT solution but I am not sure what technology is best for this. I am really hoping to get your opinion/recommendation on my approach and on what technology is best. A special thanks (and beer if you live in Toronto) will be awarded to anyone who can help give me a ballpark estimate on how much such a game should go for. I know it's tough to estimate but any rough figure will help (how much would you charge for building something like playspent.org?) Thanks in advance

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  • CodePlex Daily Summary for Tuesday, June 11, 2013

    CodePlex Daily Summary for Tuesday, June 11, 2013Popular ReleasesToolbox for Dynamics CRM 2011: XrmToolBox (v1.2013.6.11): XrmToolbox improvement Add exception handling when loading plugins Updated information panel for displaying two lines of text Tools improvementMetadata Document Generator (v1.2013.6.10)New tool Web Resources Manager (v1.2013.6.11)Retrieve list of unused web resources Retrieve web resources from a solution All tools listAccess Checker (v1.2013.2.5) Attribute Bulk Updater (v1.2013.1.17) FetchXml Tester (v1.2013.3.4) Iconator (v1.2013.1.17) Metadata Document Generator (v1.2013.6.10) Privilege...Document.Editor: 2013.23: What's new for Document.Editor 2013.23: New Insert Emoticon support Improved Format support Minor Bug Fix's, improvements and speed upsChristoc's DotNetNuke Module Development Template: DotNetNuke 7 Project Templates V2.4 for VS2012: V2.4 - Release Date 6/10/2013 Items addressed in this 2.4 release Updated MSBuild Community Tasks reference to 1.4.0.61 Setting up your DotNetNuke Module Development Environment Installing Christoc's DotNetNuke Module Development Templates Customizing the latest DotNetNuke Module Development Project TemplatesLayered Architecture Sample for .NET: Leave Sample - June 2013 (for .NET 4.5): Thank You for downloading Layered Architecture Sample. Please read the accompanying README.txt file for setup and installation instructions. This is the first set of a series of revised samples that will be released to illustrate the layered architecture design pattern. This version is only supported on Visual Studio 2012. This samples illustrates the use of ASP.NET Web Forms, ASP.NET Model Binding, Windows Communications Foundation (WCF), Windows Workflow Foundation (WF) and Microsoft Ente...Papercut: Papercut 2013-6-10: Feature: Shows From, To, Date and Subject of Email. Feature: Async UI and loading spinner. Enhancement: Improved speed when loading large attachments. Enhancement: Decoupled SMTP server into secondary assembly. Enhancement: Upgraded to .NET v4. Fix: Messages lost when received very fast. Fix: Email encoding issues on display/Automatically detect message EncodingMapWinGIS ActiveX Map and GIS Component: MapWinGIS v4.8.8 Release Candidate - 32 Bit: This is the first release candidate of MapWinGIS. Please test it thoroughly.MapWindow 4: MapWindow GIS v4.8.8 - Release Candidate - 32Bit: Download the release notes here: http://svn.mapwindow.org/svnroot/MapWindow4Dev/Bin/MapWindowNotes.rtfVR Player: VR Player 0.3 ALPHA: New plugin system with individual folders TrackIR support Maya and 3ds max formats support Dual screen support Mono layouts (left and right) Cylinder height parameter Barel effect factor parameter Razer hydra filter parameter VRPN bug fixes UI improvements Performances improvements Stabilization and logging with Log4Net New default values base on users feedback CTRL key to open menuSimCityPak: SimCityPak 0.1.0.8: SimCityPak 0.1.0.8 New features: Import BMP color palettes for vehicles Import RASTER file (uncompressed 8.8.8.8 DDS files) View different channels of RASTER files or preview of all layers combined Find text in javascripts TGA viewer Ground textures added to lot editor Many additional identified instances and propertiesWsus Package Publisher: Release v1.2.1306.09: Add more verifications on certificate validation. WPP will not let user to try publishing an update until the certificate is valid. Add certificate expiration date on the 'About' form. Filter Approbation to avoid a user to try to approve an update for uninstallation when the update do not support uninstallation. Add the server and console version on the 'About' form. WPP will not let user to publish an update until the server and console are not at the same level. WPP do not let user ...AJAX Control Toolkit: June 2013 Release: AJAX Control Toolkit Release Notes - June 2013 Release Version 7.0607June 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - Instructions for using the AJAX Control Toolkit with ASP.NET 4.5 can be found at...Rawr: Rawr 5.2.1: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...VG-Ripper & PG-Ripper: PG-Ripper 1.4.13: changes NEW: Added Support for "ImageJumbo.com" links FIXED: Ripping of Threads with multiple pagesASP.NET MVC Forum: MVCForum v1.3.5: This is a bug release version, with a couple of small usability features and UI changes. All the small amount of bugs reported in v1.3 have been fixed, no upgrade needed just overwrite the files and everything should just work.Json.NET: Json.NET 5.0 Release 6: New feature - Added serialized/deserialized JSON to verbose tracing New feature - Added support for using type name handling with ISerializable content Fix - Fixed not using default serializer settings with primitive values and JToken.ToObject Fix - Fixed error writing BigIntegers with JsonWriter.WriteToken Fix - Fixed serializing and deserializing flag enums with EnumMember attribute Fix - Fixed error deserializing interfaces with a valid type converter Fix - Fixed error deser...QlikView Extension - Animated Scatter Chart: Animated Scatter Chart - v1.0: Version 1.0 including Source Code qar File Example QlikView application Tested With: Browser Firefox 20 (x64) Google Chrome 27 (x64) Internet Explorer 9 QlikView QlikView Desktop 11 - SR2 (x64) QlikView Desktop 11.2 - SR1 (x64) QlikView Ajax Client 11.2 - SR2 (based on x64)BarbaTunnel: BarbaTunnel 7.2: Warning: HTTP Tunnel is not compatible with version 6.x and prior, HTTP packet format has been changed. Check Version History for more information about this release.SuperWebSocket, a .NET WebSocket Server: SuperWebSocket 0.8: This release includes these changes below: Upgrade SuperSocket to 1.5.3 which is much more stable Added handshake request validating api (WebSocketServer.ValidateHandshake(TWebSocketSession session, string origin)) Fixed a bug that the m_Filters in the SubCommandBase can be null if the command's method LoadSubCommandFilters(IEnumerable<SubCommandFilterAttribute> globalFilters) is not invoked Fixed the compatibility issue on Origin getting in the different version protocols Marked ISub...BlackJumboDog: Ver5.9.0: 2013.06.04 Ver5.9.0 (1) ?????????????????????????????????($Remote.ini Tmp.ini) (2) ThreadBaseTest?? (3) ????POP3??????SMTP???????????????? (4) Web???????、?????????URL??????????????? (5) Ftp???????、LIST?????????????? (6) ?????????????????????Media Companion: Media Companion MC3.569b: New* Movies - Autoscrape/Batch Rescrape extra fanart and or extra thumbs. * Movies - Alternative editor can add manually actors. * TV - Batch Rescraper, AutoScrape extrafanart, if option enabled. Fixed* Movies - Slow performance switching to movie tab by adding option 'Disable "Not Matching Rename Pattern"' to Movie Preferences - General. * Movies - Fixed only actors with images were scraped and added to nfo * Movies - Fixed filter reset if selected tab was above Home Movies. * Updated Medi...New Projects.Net Framework Detector: This application displays all the .Net framework installed on a PC.Adhayayan: Online learning management system designed for small as having 50 students and large as 1000+ students. This is community version having most needed features.Akad SPPortal: Project portal Reserved for unit with features the basic. Been Development in the Background platform SharePoint foundation 2010. Combined EXT.net FrameworkANGF Autumn's Novel Game Framework: This is a novel game framework project. ANGF was use by a game of "1980 Otaku no Hideo", before Codeplex project started. auto check in: help users to login and check in for certain websites automatically,such as xiami and taobaoBasic Expression Evaluator C#: Mathematical Expression Evaluation with symbols and normal bodmas order of precedence. Supports basic arithmetic operations and access to a symbol dictionaryCaloriesCalculator: CaloriesCalculator, the code refactor exampleCamadanPortal: Just a simple company website...charity organization1: charity organizationControl de Asistencia - Grupo Azar2: Control de asistenciaExpenses Manager: Expenses Manager for Windows Phone 8File Sync (Desktop Application): This is a simple "File Synchronizing" / "File Back Up" software, uses Microsift Sync 2.0Furcadia Heimdall Tester: An application that helps Furcadia technicians test the integrity of the game server. It checks for availability of each heimdall, its connectivity to the rest of the system (horton/tribble) and how often it receives a user compared to the rest of them.Furcadia Installer Browser: A program that can access files within a Furcadia installer and allow the user to open them from within the install package, extract some or all the files inside the package, check data integrity of each file and compare the content of two installers.Furcadia Map Normalizer: Furcadia Map Normalizer is a small tool that helps recover a damaged Furcadia map after a live-edit bug. It restores out-of-range elements within back to zero.MyHistory: .NexusCamera: Nexus Camera is a control for Windows Phone 7 & 8, which can be used as a menu on the Camera. The idea in making this control when we use a camera nexus. ThanksNUnit Test Runner: Allows you to run NUnit tests in a more flexible way.Photo Printer Load Balancing: This was developed as a small utility allowing for multiple printers to be used in a DIY photobooth. It monitors a folder for images and load balances a printerResource Translator: A utility that allows you to quickly translate .NET resource files.SCCM Powershell Module: A powershell module to simplify the administration of a System Center Configuration Manager (SCCM) environment.ShardMath: A simple cross platform maths library with expression parsing written without any dependencies on existing pre installed .NET libraries.SoftwareEngineering: Software Engineering Project that named SakhtemanPezeshkan Sprint TinCan LRS: Using the TinCan specifications, this C# MVC project attempts to provide endpoints for TinCan compliant clients.threadpool: a high performance threadpool good for tiny / small / medium processor work, which is the base of event_comb procedural programming framework.TouchProxy (for Windows 8): A remote touch injection client for Windows 8 using standard TUIO+OSC protocols, variable input calibration, and integrated hosted Wi-Fi networking for devices.UGSF Design StarterKit: Information for helping users to create SharePoint Design.UNREAL GAME BY FREITAG: Unreal action game!Win8DemoAcceleratore: This project is a demo project for a lab on Windows 8 Store App development Windows 8 App Design Reference Template: Education Dark Banner: Education Dark Banner Template help if you want to build an app which has an option for group category display and education detailsWindows 8 App Design Reference Template: Photo Viewer: Photo Viewer template will help if you want a photo gallery app to showcase images from various folders. ????: ????WP7??????

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  • What would be the level of effort required to implement a screencapture command on a PS3 game?

    - by Sean Scott
    Looking to see what the level of effort is for implementing a screen capture command into PS3 game by a mid-level PS3 game developer. Bonus for a description of what is involved in the process... EDIT Not sure how to get back my question since it was the first but let me clarify some things. @Nate Bross, nope I am not the actor although i've fielded calls for him on occasion @coderanger my intent was to try and speak to other PS3 developers, however coming from a web development no one in my social circle close or extended develops on the PS3. Additionally i'm interested in hearing the effort required in terms of hours so that this information can be passed on to a client. A client who has a game on the PS3 using the unreal engine. Convo with devs sometimes go something like "can you implement feature a" which gets a response "this will take us 8 weeks and an army". Trying to be educated before the ask. I hope that helps If anyone here is a PS3 game dev and would like to respond off site so as not to break NDA that would be awesome. @Roger it would be from within the game, something that users can use. Something akin to the iphone screencap utility. No need to get fancier than that.

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  • CodePlex Daily Summary for Monday, June 17, 2013

    CodePlex Daily Summary for Monday, June 17, 2013Popular ReleasesKooboo CMS: Kooboo CMS 4.1.1: The stable release of Kooboo CMS 4.1.0 with fixed the following issues: https://github.com/Kooboo/CMS/issues/1 https://github.com/Kooboo/CMS/issues/11 https://github.com/Kooboo/CMS/issues/13 https://github.com/Kooboo/CMS/issues/15 https://github.com/Kooboo/CMS/issues/19 https://github.com/Kooboo/CMS/issues/20 https://github.com/Kooboo/CMS/issues/24 https://github.com/Kooboo/CMS/issues/43 https://github.com/Kooboo/CMS/issues/45 https://github.com/Kooboo/CMS/issues/46 https://github....VidCoder: 1.5.0 Beta: The betas have started up again! If you were previously on the beta track you will need to install this to get back on it. That's because you can now run both the Beta and Stable version of VidCoder side-by-side! Note that the OpenCL and Intel QuickSync changes being tested by HandBrake are not in the betas yet. They will appear when HandBrake integrates them into the main branch. Updated HandBrake core to SVN 5590. This adds a new FDK AAC encoder. The FAAC encoder has been removed and now...Wsus Package Publisher: Release v1.2.1306.16: Date/Time are displayed as Local Time. (Last Contact, Last Report and DeadLine) Wpp now remember the last used path for update publishing. (See 'Settings' Form for options) Add an option to allow users to publish an update even if the Framework has judged the certificate as invalid. (Attention : Using this option will NOT allow you to publish or revise an update if your certificate is really invalid). When publishing a new update, filter update files to ensure that there is not files wi...Employee Info Starter Kit: v6.0 - ASP.NET MVC Edition: Release Home - Getting Started - Hands on Coding Walkthrough – Technology Stack - Design & Architecture EISK v6.0 – ASP.NET MVC edition bundles most of the greatest and successful platforms, frameworks and technologies together, to enable web developers to learn and build manageable and high performance web applications with rich user experience effectively and quickly. User End SpecificationsCreating a new employee record Read existing employee records Update an existing employee reco...OLAP PivotTable Extensions: Release 0.8.1: Use the 32-bit download for... Excel 2007 Excel 2010 32-bit (even Excel 2010 32-bit on a 64-bit operating system) Excel 2013 32-bit (even Excel 2013 32-bit on a 64-bit operating system) Use the 64-bit download for... Excel 2010 64-bit Excel 2013 64-bit Just download and run the EXE. There is no need to uninstall the previous release. If you have problems getting the add-in to work, see the Troubleshooting Installation wiki page. The new features in this release are: View #VALUE! Err...DirectXTex texture processing library: June 2013: June 15, 2013 Custom filtering implementation for Resize & GenerateMipMaps(3D) - Point, Box, Linear, Cubic, and Triangle TEX_FILTER_TRIANGLE finite low-pass triangle filter TEX_FILTER_WRAP, TEX_FILTER_MIRROR texture semantics for custom filtering TEX_FILTER_BOX alias for TEX_FILTER_FANT WIC Ordered and error diffusion dithering for non-WIC conversion sRGB gamma correct custom filtering and conversion DDS_FLAGS_EXPAND_LUMINANCE - Reader conversion option for L8, L16, and A8L8 legacy ...WPF Application Framework (WAF): WPF Application Framework (WAF) 3.0.0.440: Version: 3.0.0.440 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Please build the whole solution before you start one of the sample applications. Requirements .NET Framework 4.5 (The package contains a solution file for Visual Studio 2012) Changelog Legend: [B] Breaking change; [O] Marked member as obsolete Samples: Use ValueConverters via StaticResource instead of x:Static. Other Downloads Downloads OverviewWatchersNET.TagCloud: WatchersNET.TagCloud 02.02.03: changes Common Words are limited to the current PortalSFDL.NET: SFDL.NET v1.1.0.5: Changelog: Implemeted SFDL Container v4 (AES Encryption, Set Character Set) Added Stopwatch (download time) Many Bugfixes and ImprovementsBlackJumboDog: Ver5.9.1: 2013.06.13 Ver5.9.1 (1) Web??????SSI?#include???、CGI?????????????????????? (2) ???????????????????????????Lakana - WPF Framework: Lakana V2.1 RTM: - Dynamic text localization - A new application wide message busFree language translator and file converter: Free Language Translator 3.3: some bug fixes and a new link to video tutorials on Youtube.Pokemon Battle Online: ETV: ETV???2012?12??????,????,???????$/PBO/branches/PrivateBeta??。 ???????bug???????。 ???? Server??????,?????。 ?????????,?????????????,?????????。 ????????,????,?????????,???????????(??)??。 ???? ????????????。 ???????。 ???PP????,????????????????????PP????,??3。 ?????????????,??????????。 ???????? ??? ?? ???? ??? ???? ?? ?????????? ?? ??? ??? ??? ???????? ???? ???? ???????????????、???????????,??“???????”??。 ???bug ???Modern UI for WPF: Modern UI 1.0.4: The ModernUI assembly including a demo app demonstrating the various features of Modern UI for WPF. Related downloads NuGet ModernUI for WPF is also available as NuGet package in the NuGet gallery, id: ModernUI.WPF Download Modern UI for WPF Templates A Visual Studio 2012 extension containing a collection of project and item templates for Modern UI for WPF. The extension includes the ModernUI.WPF NuGet package. DownloadToolbox for Dynamics CRM 2011: XrmToolBox (v1.2013.6.11): XrmToolbox improvement Add exception handling when loading plugins Updated information panel for displaying two lines of text Tools improvementMetadata Document Generator (v1.2013.6.10)New tool Web Resources Manager (v1.2013.6.11)Retrieve list of unused web resources Retrieve web resources from a solution All tools listAccess Checker (v1.2013.2.5) Attribute Bulk Updater (v1.2013.1.17) FetchXml Tester (v1.2013.3.4) Iconator (v1.2013.1.17) Metadata Document Generator (v1.2013.6.10) Privilege...Document.Editor: 2013.23: What's new for Document.Editor 2013.23: New Insert Emoticon support Improved Format support Minor Bug Fix's, improvements and speed upsChristoc's DotNetNuke Module Development Template: DotNetNuke 7 Project Templates V2.4 for VS2012: V2.4 - Release Date 6/10/2013 Items addressed in this 2.4 release Updated MSBuild Community Tasks reference to 1.4.0.61 Setting up your DotNetNuke Module Development Environment Installing Christoc's DotNetNuke Module Development Templates Customizing the latest DotNetNuke Module Development Project TemplatesLayered Architecture Sample for .NET: Leave Sample - June 2013 (for .NET 4.5): Thank You for downloading Layered Architecture Sample. Please read the accompanying README.txt file for setup and installation instructions. This is the first set of a series of revised samples that will be released to illustrate the layered architecture design pattern. This version is only supported on Visual Studio 2012. This set contains 2 samples that illustrates the use of: ASP.NET Web Forms, ASP.NET Model Binding, Windows Communications Foundation (WCF), Windows Workflow Foundation (W...Papercut: Papercut 2013-6-10: Feature: Shows From, To, Date and Subject of Email. Feature: Async UI and loading spinner. Enhancement: Improved speed when loading large attachments. Enhancement: Decoupled SMTP server into secondary assembly. Enhancement: Upgraded to .NET v4. Fix: Messages lost when received very fast. Fix: Email encoding issues on display/Automatically detect message Encoding Installation Note:Installation is copy and paste. Incoming messages are written to the start-up directory of Papercut. If you do n...Supporting Guidance and Whitepapers: v1.BETA Unit test Generator Documentation: Welcome to the Unit Test Generator Once you’ve moved to Visual Studio 2012, what’s a dev to do without the Create Unit Tests feature? Based on the high demand on User Voice for this feature to be restored, the Visual Studio ALM Rangers have introduced the Unit Test Generator Visual Studio Extension. The extension adds the “create unit test” feature back, with a focus on automating project creation, adding references and generating stubs, extensibility, and targeting of multiple test framewor...New ProjectsAccord.NET Framework: Scientific computing, machine learning and computer vision framework.AllegroSharp: Biblioteka zapewniajaca obsluge serwisu aukcyjnego Allegro.pl w oparciu o udostepniona publicznie usluge Allegro Web API.Blindmap: A simple handy distraction-free mind-mapping tool for desktop/laptop Windows XP/7/8 PCs.Cryptosolic - The Cryptography & Software Licensing Framework for .Net: Cryptosolic is an Open Source Cryptography & Software Licensing Framework for .Net. More Information and Downloads available soon.DSM Web API: The "DSM Web API" project provides portable libraries to call the APIs exposed by a Synology's NAS running the DSM system.everynetsvn: this is a summary description.Extension Library: Provides a library of extension methods for commonly used .NET objects.Finance: this is a new projectFlight: A simple flight simulator with basic physics. Written in Java using the Processing library.gerencia2: This project is about a test of codeplex use whit a smal group of people, actually just two.GMFrameworkForBlog: MVC,EF,Framework,GMFHad: Had jean0617changbranch: jean0617changbranchLCC Handler V1.0: Complete software pack to handle Local Cheque Collection activities in Branches in India and abroad. This small software can handle folowing activities;Mdelete API: Delete all files and directores in windows shell. Support long path (less then 32000 chars) and network path (eg. \\server\share or \\127.0.0.1\share)Model View ViewModel with Controller: Build applications based on the Model-View-ViewModel philosophy! MySQL Connect 2 ASP.NET: Example project to show how to connect MySQL database to ASP.NET web project. IDE: Visual Studio 2010 Pro Programming language: C# Detailed information in the article here: http://epavlov.net/blog/2011/11/13/connect-to-mysql-in-visual-studio/ NEaTly Documented Code: NEaTly Documented Code helps documenting source code by taking comments directly from sources and by formatting them in a easy-to-read way. This is perfect for programming blog, for example. This project is inspired by (but not based on) Beautifully Documented Codenewsalert: this is a news alert project description.On-Screen Keyboard: An OnScreen Keyboad that accept both inputs of keyboard and mousePHP DocBlock Generator: Creates missing docblocks.Puzzle: Puzzle game. Add your image and hace fun! ;)QuickUIT: QuickUIT, short for 'Quick User Interface Testing', is an API for testing applications based on the Microsoft UI Automation framework. QuickUIT provides a simple, object-oriented interface for finding and interacting with automation elements. It is developed in C#. RapidXNA: A simple framework that aims to make starting up new XNA projects for Windows, Xbox 360 and Windows Phone 7 easier. Using RapidXNA you should be able to easily port between the 3 platforms with only minor code changes to your projects.Send HTML Wizard: Wizard to send a local html page, including referenced files, as emailSetup for Converting OLM to PST with Outlook OLM File Exporter: You can convert files from OLM to PST to access Mac Outlook on Windows Outlook using the Outlook Mac Exporter. Tool can be availed in FREE Download.Signalbox: Train dispatching simulation.Store Front: Welcome to store front this is going to built for the community by the community im sick of not having a word press style system in asp.net form for developers TLS: TLSTorrent & Podcast plugins: My Podcasts and My Torrents plugins for MediaPortalTorrentSimulation: This is a student project as academic activities.UnitXMLEditor: UnitXMLEditoruVersionClientCache: uVersionClientCache is a custom macro to always automatically version (URL querstring parameter) your files based on a MD5 hash of the file contents or file last modified date to prevent issues with client browsers caching an old file after you have changed it.Video Katalog: Upravljanje arhivom video materijalaVpNet binding for SignalR: VPNET for SignalR is a binding to Microsoft SignalR JQuery web socket implementation.Warlab: ???????????? ?????? ?? ??????WPF Diagram Designer Resourse: WPF Diagram Designer Resourse

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  • Common way of animating 'motion' for walk cycle animations

    - by Ben Hymers
    I've just posted this at the Blender artists' forums before realising I would probably get a better response from a more game development-specific audience, so apologies for cross-posting! It's for the right reasons :) I'm a programmer trying to animate a character walking for a game project, using Ogre. I've made a very simple walk cycle in Blender and exported it to Ogre, and it plays just fine. By fine, I mean it works, but there's terrible foot sliding. This is because I just animated the walk in-place (at the origin) in Blender, and of course I don't know what "speed of walk" that corresponds to, so when I move the character in-game the motion doesn't necessarily match up with the movement of the feet in the animation. So my question is: what's the normal approach for this kind of thing? At work we use Maya, and the animators either animate a special 'moveTrans' node that represents the "position" of the character (or have the exporter generate it for them from the movement of the root node), then the game can read this to know how fast the animation moves the character. So in the Maya file, the character will walk forward for one cycle and this extra node will follow along with them by their feet. I've not seen anything like this in open-source land, and there's certainly no provision for that in the Ogre Exporter script. What do you chaps normally do for this?

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  • How does a one-man developer do its games' sounds?

    - by Gustavo Maciel
    Before anything, that's not a "oh, where can I find resources?" question. Well, I've been curious about one thing in the indie games industry. For the development of the game, such tasks like game design, art, sketches, code programming and etc can be easily done by just one person. You can just take up a paper and pencil and you're a game designer. You can just take software like Photoshop or Paint and you're an artist, a scanner and you're a sketcher, a compiler and you're a programmer. For sound it's different. You may tell me: Well, follow the line, take a lot of instruments and record it. But all we know that things don't work this way. I can list up some changes for us: External noises are a big problem, sound effects can't be made with instruments, it can't sound like a recorded and clipped sound. Well I can imagine how they do this in large companies, with such big studios and etc. But to summarise, my question is: What's the best way for a one-man indie to do all its sound? Does he have to synthesize everything? Record and buy some crazy program for editing sounds?

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  • Reusable skill class structure

    - by Martino Wullems
    Hello, Pretty new to the whole game development scene, but I have experience in other branches of programming. Anyway, I was wondering what methods are used to implement a skill structure. I imagine a skill in itself would a class. I'm using actionscript 3 for this project btw. public class Skill { public var power:int; public var delay:int; public var cooldown:int; public function Attack(user:Mob, target:Mob) { } } } Each skill would extend the Skill class and add it's own functionality. public class Tackle extends Skill { public function Tackle(user:Mob, target:Mob) { super(user, target); executeAttack(); } private function executeAttack():void { //multiply user.strength with power etc //play attack animation } } } This where I get stuck. How do I termine which mobs has which skills? And which skill will they later be able to retrieve (by reaching a certain level etc). How does the player actually execute the skill and how is it determine if it hits. It's all very new to me so I have no idea where to begin. Any links would also be appreciated. Thanks in advance.

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  • Creating user UI using Flixel

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. What I am trying to do is add a Start Screen before actually loading the game. I have a create function that adds all the game elements to the stage: override public function create():void // all game elements { How can I add this pre-load Start Screen? I'm not sure if I have to add in the code to this create function or somewhere else and what code to actually add. Eventually I would also like to add saving, loading, options and upgrades too. So any advice with that would be great. Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } } Thanks.

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  • Custom inventory items based on inheritance

    - by Bogdan Marginean
    So, here's the scenario: I'm building an RPG. Like most of the other RPGs on the market, my game will feature an inventory and of course, inventory items. So far I've worked well with using a single class for all items, because I did not need anything else than character stat alteration on item usage (consumption). However, I'd like some items to have a more exotic effect. Think of something like when the user consumes a transformation potion, he automatically turns into a beast. In order to achieve this I've thought about declaring a new class that inherits from BaseItem for each item. Each descendant would override some methods (like void OnConsume()), to change the base behavior. This works fine, but when it comes to inventory management, I have some issues. The actual inventory will have to work with BaseItem components only (for obvious reasons, as it's an enumerable collection of objects of the same type); casting any descendant to the base class is possible, so no problems in adding items to the inventory. But how can I keep track of the descendant's type (class) for each item in the inventory? And how to perform the descendant's OnConsume from withint he inventory, for each item? Let me know if you can think of a better solution than mine, or if you can think of a solution to my problem only. Development is done in C#, inside Unity 3.5. Thanks!

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  • Distributing an Android game with plugins via the market

    - by Peter Serwylo
    I'm new to Android development, and was wondering how the following could be achieved within the confines of the Android market as a distribution channel: One main application, which handles the main menu, networking, high scores, etc. Several games which can be launched from the main menu, which all work within the same eco system. The main application is not just a pseudo launcher for other games, these different games will share high scores and other achievements/preferences. In a traditional package management system such as apt, pacman or yum, this could be handled quite happily through dependencies. This does not appear to be possible via the Android market. The closest I've seen is when apps scan to check if the required app is installed, and if not, launches the market and asks the user to download the app. This sounds like a very messy solution. It also begs the question, would they download the game (plugin) first, which then downloads the main shell application? Or would they download the main shell application, and when they navigate to a menu item which says "Play game", then it scans for any installed games, and if none exist, redirects to the market? Also, I'm not even sure if it is possible to dig up the package from another application on the device, and start invoking classes from within (e.g. when you want to launch the game (plugin)) A final option is just to have a 3rd component which is a .jar that each game includes, which effectively contains the entire shell application. Then each game would appear to have the same menu, but it would become a nightmare as soon as you want to update the menu component and have to re-release each game. It would be especially worse if other people released games (plugins) based on the same framework and didn't update them. Is there any other options which I haven't thought of? Has anyone else solved this or seen a solution in any apps they've installed (doesn't have to be games)? cheers.

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  • Algorithm for dynamically calculating a level based on experience points?

    - by George
    One of the struggles I've always had in game development is deciding how to implement experience points attributed to gaining a level. There doesn't seem to be a pattern to gaining a level in many of the games I've played, so I assume they have a static dictionary table which contains experience points vs. the level. e.g. Experience Level 0 1 100 2 175 3 280 4 800 5 ...There isn't a rhyme or reason why 280 points is equal to level 4, it just is. I'm not sure how those levels are decided, but it certainly wouldn't be dynamic. I've also thought about the possibility of exponential levels, as not to have to keep a separate lookup table, e.g. Experience Level 0 1 100 2 200 3 400 4 800 5 1600 6 3200 7 6400 8 ...but that seems like it would grow out of control rather quickly, as towards the upper levels, the enemies in the game would have to provide a whopping amount of experience to level -- and that would be to difficult to control. Leveling would become an impossible task. Does anyone have any pointers, or methods they use to decide how to level a character based on experience? I want to be fair in leveling and I want to stay ahead of the players as not to worry about constantly adding new experience/level lookups.

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  • Is ActionScript 3 used by Serious Indie Developers?

    - by Puedes
    This question is for dedicated independent game developers: My dream is to be a game developer. I am a senior in high school who has taken Computer Science for all four years. I have used Java the whole time, but last year I started using PHP and ActionScript 3 (with Flixel). I also used Game Maker for a brief period. I apologize for this, I wanted to get that out of the way and clarify the fact that I have experience of some kind with game development. I am stuck at the moment because I don't quite know what language to use to develop games at a professional level. I am seriously interested in becoming a dedicated game developer, but this issue is really bothering me. I would like to know what the best option would be for my case, based on your experiences. Any advice is appreciated. Things to consider: I am only interested in making 2D games (I am not worried about 3D support) It would be ideal to use something that can be ported to multiple platforms (so as not to run into this problem later) I can't seem to figure out what the industry likes to use So far, this is what I have: I can't decide if it would be wise to stick with ActionScript 3, or move to C++ I know Flash would be for browser games, but what if I want to make a downloadable game, like Plants Vs. Zombies or Super Crate Box? Would Flash be a smart choice for standalone games, or did they use something else? Thank you for reading this, as I would like to stop worrying about this and make some games! Also, I hope this wasn't all over the place :) tl;dr Should I move ahead with AS3 or use something else i.e. C++

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  • Rendering a big game universe - bitmaps or vector graphics?

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

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  • Scene graphs and spatial partitioning structures: What do you really need?

    - by tapirath
    I've been fiddling with 2D games for awhile and I'm trying to go into 3D game development. I thought I should get my basics right first. From what I read scene graphs hold your game objects/entities and their relation to each other like 'a tire' would be the child of 'a vehicle'. It's mainly used for frustum/occlusion culling and minimizing the collision checks between the objects. Spatial partitioning structures on the other hand are used to divide a big game object (like the map) to smaller parts so that you can gain performance by only drawing the relevant polygons and again minimizing the collision checks to those polygons only. Also a spatial partitioning data structure can be used as a node in a scene graph. But... I've been reading about both subjects and I've seen a lot of "scene graphs are useless" and "BSP performance gain is irrelevant with modern hardware" kind of articles. Also some of the game engines I've checked like gameplay3d and jmonkeyengine are only using a scene graph (That also may be because they don't want to limit the developers). Whereas games like Quake and Half-Life only use spatial partitioning. I'm aware that the usage of these structures very much depend on the type of the game you're developing so for the sake of clarity let's assume the game is a FPS like Counter-Strike with some better outdoor environment capabilities (like a terrain). The obvious question is which one is needed and why (considering the modern hardware capabilities). Thank you.

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  • XNA: How to make the Vaus Spacecraft move left and right on directional keys pressed?

    - by Will Marcouiller
    I'm currently learning XNA per suggestion from this question's accepted answer: Where to start writing games, any tutorials or the like? I have then installed everything to get ready to work with XNA Game Studio 4.0. General Objective Writing an Arkanoid-like game. I want to make my ship move when I press either left or right keys. Code Sample protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here #if WINDOWS if (Keyboard.GetState().IsKeyDown(Keys.Escape)) this.Exit(); else { if (Keyboard.GetState().IsKeyDown(Keys.Left)) MoveLeft(gameTime); } #endif // Move the sprite around. BounceEnergyBall(gameTime); base.Update(gameTime); } void MoveLeft(GameTime gameTime) { // I'm not sure how to play with the Vector2 object and its position here!... _vausSpacecraftPos /= _vausSpacecraftSpeed.X; // This line makes the spacecraft move diagnol-top-left. } Question What formula shall I use, or what algorithm shall I consider to make my spaceship move as expected left and right properly? Thanks for your thoughts! Any clue will be appreciated. I am on my learning curve though I have years of development behind me (already)!

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  • How to rotate a sprite using multi-touch with AndEngine?

    - by 786
    I am new to Android game development. I am using AndEngine GLES-2. I have created a box with a sprite. This box is now draggable by using the code below. It works fine. But I want multi-touch on this: I want to rotate the sprite with two fingers on that box, and to keep it draggable. I've no idea how do do that, which way should I go? final float centerX = (CAMERA_WIDTH - this.mBox.getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mBox.getHeight()) / 2; Box = new Sprite(centerX, centerY, this.mBox, this.getVertexBufferObjectManager()) { public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth()/ 2, pSceneTouchEvent.getY() - this.getHeight() / 2); float pValueX = pSceneTouchEvent.getX(); float pValueY = CAMERA_HEIGHT-pSceneTouchEvent.getY(); float dx = pValueX - gun.getX(); float dy = pValueY - gun.getY(); double Radius = Math.atan2(dy,dx); double Angle = Radius * 360 ; Box.setRotation((float)Math.toDegrees(Angle)); return true; }

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  • Is there an open source clone of a game in the Total War Series?

    - by sinekonata
    I loved Shogun:Total War gameplay and then later on spent weeks re-enacting historical wars and battles with Europa Barbarorum. It's a mod for Rome:TW that focuses on historical accuracy in the peoples, units, sounds, visuals, everything from macro mechanics to actual battles (e.g. a lot more missiles). Since that time I kind of turned my back on Windows cause it sucks and use Linux cause Mac sucks even worse. So as I miss that game (Eur. Barb.) and consider it the most realistic RTS to date, I'd like to know if there are any free and open source alternatives to it because ever since I'm under linux, I became addicted to FOSS so I also turned my back on paying (even kickstarters) for closed source, pay to play games. I have found a clone/alternative for everyone of the best games like Minecraft, CSS, Natural Selection, TA/SupCom etc... It's kind of the last one I need. The Spring engine is amazing for example, is there another open source project of the source in current development? Or would Spring itself be enough (it certainly looks capable) to make it? Thanks in advance guys...

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  • Input/Output console window in XNA

    - by Will Bagley
    I am currently making a simple game in XNA but am at a point where testing various aspect gets a bit tricky, especially when you have to wait till you have 1000 score to see if your animation is playing correctly etc. Of course i could just edit the starting variable in the code before I launched but I have recently been interested in trying to implement a console style window which can print out values and take input to alter public variables during run-time. I am aware that VS has the immediate window which achieves a similar thing but i would prefer mine is an actual part of the game with the intention that the user may have limited access to it in the future. Some of the key things i have yet to find an answer to after looking around for a while are: how i would support free text entry how i would access variables during runtime how i would edit these variable I have also read about using a property grid from windows form aps (and partially reflection) which looked like it could simplify a lot of things but i am not sure how I would get that running inside my XNA game window or how i would get it to not look out of place (as the visual aspect of is seems to be aimed just for development time viewing). All in all I'm quite open to any suggestions on how to approach this task as currently I'm not sure where to start. Thanks in advance.

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