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Search found 43935 results on 1758 pages for 'development process'.

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  • Language/Framework support for Interacting With CouchDB

    - by Gordon
    I am interested in knowing if there are any server-side web application frameworks which integrate nicely with CouchDB? Does anyone have any experience in doing this? It seems like a dynamic language would be well-suited for playing with the JSON, but I am more interested in hearing about how it would fit in with the framework and the application's design.

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  • Is there a table of OpenGL extensions, versions, and hardware support somewhere?

    - by Thomas
    I'm looking for some resource that can help me decide what OpenGL version my game needs at minimum, and what features to support through extensions. Ideally, a table of the following format: 1.0 1.1 1.2 1.2.1 1.3 ... multitexture - ARB ARB core core texture_float - EXT EXT ARB ARB ... (Not sure about the values I put in, but you get the idea.) The extension specs themselves, at opengl.org, list the minimum OpenGL version they need, so that part is easy. However, many extensions have been accepted and became core standard in subsequent OpenGL versions, but it is very hard to find when that happened. The only way I could find is to compare the full OpenGL standards document for each version. On a related note, I would also very much like to know which extensions/features are supported by which hardware, to help me decide what features I can safely use in my game, and which ones I need to make optional. For example, a big honkin' table like this: MAX_TEXTURE_IMAGE_UNITS MAX_VERTEX_TEXTURE_IMAGE_UNITS ... GeForce 6xxx 8 4 GeForce 7xxx 16 8 ATi x300 8 4 ... (Again, I'm making the values up.) The table could list hardware limitations from glGet but also support for particular extensions, and limitations of such extension support (e.g. what floating-point texture formats are supported in hardware). Any pointers to these or similar resources would be hugely appreciated!

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  • Getting Different IP each time

    - by Sarfraz
    Hello, I am creating a poll script for a facebook fan page: http://www.facebook.com/apps/application.php?id=115400635147687&v=app_115400635147687 I am getting the IP using: $_SERVER['REMOTE_ADDR'] But the problem is that each time I refresh the page, or make an ajax call, the IP is changed everytime. Someone told me that facebook has many IPs, proxies. Basically I need to save the IP in database, so that once a user from certain IP has voted, he should not be able to do so again. What is the solution or alternative to this?

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  • Creating custom html text boxes

    - by Caylem
    Hi guys Just wondering how you would go about creating the effect as seen in the following image: Image The part i'd like to attempt to recreate is the gradient within the text field itself along with the line border surrounding the text box. Thanks.

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  • what is the error in this script?

    - by coderex
    <html> <body> <script language="javascript"> document.getElementById('myfileId').onchange = function(e) { alert('change'); } </script> <form action="" > <input type="file" id="myfileId" name="myfile"> </form> </body> </html> How can I call the JavaScript function after a file selection.

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  • stop the CSS filter property cascading

    - by Ayoub
    I tried to make box-shadow affect work cross browsers, in order to make ie work I used "filter" property but the effect cascades to the child element (in my case a span) I tried to stop it by using filter : none but it didn't work searched the web but I couldn't find a solution. please help me solve this problem. HTML code : <div id="shadow"> <span>text text</span> </div> CSS code : #shadow{ -moz-box-shadow: 3px 3px 4px #000; -webkit-box-shadow: 3px 3px 4px #000; box-shadow: 3px 3px 4px #000; /* For IE 8 */ -ms-filter: "progid:DXImageTransform.Microsoft.Shadow(Strength=4, Direction=135, Color='#000000')"; /* For IE 5.5 - 7 */ filter: progid:DXImageTransform.Microsoft.Shadow(Strength=4, Direction=135, Color='#000000'); }

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  • Translate this code to objective-c iPhone?

    - by Silent
    Hi there would somone know how to translate this cose into iphone programming it seems like its an http message the data i would be sending is audio data im not sure which type of file. Any things helps thanks. /////////////////////////////////////////////////////////// Using the cgi command fifo.cgi will enable the IP camera to start receiving audio data User can use Microsoft WinHTTP C/C++ API to upload the audio file   http://msdn.microsoft.com/en-us/library/aa384252%28v=VS.85%29.aspx   1. Establish connection     hSession = WinHttpOpen(L"WinHTTP Example/1.0",WINHTTP_ACCESS_TYPE_DEFAULT_PROXY,WINHTTP_NO_PROXY_NAME,WINHTTP_NO_PROXY_BYPASS, 0 );        if(hSession)      {          USES_CONVERSION;          hConnect = WinHttpConnect(hSession,A2W(m_cAddr), m_iPort,0);      }   2. Establish listen request        if(hConnect)          hRequest = WinHttpOpenRequest(hConnect,L"POST",L"/cgi-bin/fifo.cgi",NULL,WINHTTP_NO_REFERER,WINHTTP_DEFAULT_ACCEPT_TYPES,0);        if(hRequest)          bResults = WinHttpSendRequest(hRequest,WINHTTP_NO_ADDITIONAL_HEADERS,0,WINHTTP_NO_REQUEST_DATA,0,uDataLength,0);   Send audio data        if( hRequest)          WinHttpWriteData(hRequest, pData, nDataSize, &dwBytesWritten); //////////////////////////////////////////////////////////////////////////

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  • Access violation reading location 0x00184000.

    - by numerical25
    having troubles with the following line HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); it appears the CreateBuffer method is having troubles reading &mVB. mVB is defined in box.h and looks like this ID3D10Buffer* mVB; Below is the code it its entirety. this is all files that mVB is in. //Box.cpp #include "Box.h" #include "Vertex.h" #include <vector> Box::Box() : mNumVertices(0), mNumFaces(0), md3dDevice(0), mVB(0), mIB(0) { } Box::~Box() { ReleaseCOM(mVB); ReleaseCOM(mIB); } float Box::getHeight(float x, float z)const { return 0.3f*(z*sinf(0.1f*x) + x*cosf(0.1f*z)); } void Box::init(ID3D10Device* device, float m, float n, float dx) { md3dDevice = device; mNumVertices = m*n; mNumFaces = 12; float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; std::vector<Vertex> vertices(mNumVertices); for(DWORD i = 0; i < m; ++i) { float z = halfDepth - (i * dx); for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + (j* dx); float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); if(y < -10.0f) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if (y < 12.0f) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if (y < 20.0f) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); //create the index buffer std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i*1)*n+j; indices[k+3] = (i*1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i*1)*n+j+1; k+= 6; } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } void Box::Draw() { UINT stride = sizeof(Vertex); UINT offset = 0; md3dDevice->IASetVertexBuffers(0, 1, &mVB, &stride, &offset); md3dDevice->IASetIndexBuffer(mIB, DXGI_FORMAT_R32_UINT, 0); md3dDevice->DrawIndexed(mNumFaces*3, 0 , 0); } //Box.h #ifndef _BOX_H #define _BOX_H #include "d3dUtil.h" Box.h class Box { public: Box(); ~Box(); void init(ID3D10Device* device, float m, float n, float dx); void Draw(); float getHeight(float x, float z)const; private: DWORD mNumVertices; DWORD mNumFaces; ID3D10Device* md3dDevice; ID3D10Buffer* mVB; ID3D10Buffer* mIB; }; #endif Thanks again for the help

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  • Connecting C++ backend to Javascript

    - by baseballtank13
    I was hoping to make a website that displays a google map with points based of information returned by a C++ function. I know you can use Java Server Pages to call java methods on the server with javascript. Would there be a way to connect C++ code on the server with javascript in order to produce the same result as java server pages?

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  • Playground for Artificial Intelligence?

    - by Dolph Mathews
    In school, one of my professors had created a 3D game (not just an engine), where all the players were entirely AI-controlled, and it was our assignment to program the AI of a single player. We were basically provided an API to interact with the game world. Our AI implementations were then dropped into the game together, and we watched as our programs went to battle against each other. It was like robot soccer, but virtual, and with lots of big guns. I'm now looking for anything similar (and open source) to play with. (Preferably in Java, but I'm open to any language.) I'm not looking for a game engine, or a framework... I'm looking for a complete game that simply lacks AI code... preferably set up for this kind of exercise. Suggestions?

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  • if a JAR is placed on app servers's classpath how do we reference it from JSP

    - by Omnipresent
    On our application we are getting an error saying: PWC6117: File "/struts-tags" not found code in the file thats giving error is: <%@ taglib prefix="s" uri="/struts-tags" %> This file is in struts2-core.jar which is placed on the classpath of the app server (Sun 9.1). The code will work fine and not complain when the jar is actually in WEB-INF/lib of the application, compared to being on classpath of the appserver. But we can not change that. it has to be on appservers classpath. But how should we change our code so that this error goes away? I can create mapping in my web.xml so that tag uri's are change. but what should taglib-location be changed to? so that it references to app servers classpath? <taglib> <taglib-uri>/WEB-INF/struts-tags.tld</taglib-uri> <taglib-location>/WEB-INF/struts-tags.tld</taglib-location> </taglib>

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  • Can I reuse my existing TCP-Server?

    - by Helper Method
    At the moment I have an existing application which basically consists of a desktop GUI and a TCP server. The client connects to the server, and the server notifies the client if something interesting happens. Now I'm supposed to replace the desktop GUI by a web GUI, and I'm wondering if I have to rewrite the server to send http packets instead of tcp packets or if I can somehow use some sort of proxy to grab the tcp packets and forward them to the web client? Do I need some sort of comet server?

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  • Ordering by Sum from a separate controller part 2

    - by bgadoci
    Ok, so I had this working just fine before making a few controller additions and the relocation of some code. I feel like I am missing something really simple here but have spent hours trying to figure out what is going on. Here is the situation. class Question < ActiveRecord::Base has_many :sites end and class Sites < ActiveRecord::Base belongs_to :questions end I am trying to display my Sites in order of the sum of the 'like' column in the Sites Table. From my previous StackOverflow question I had this working when the partial was being called in the /views/sites/index.html.erb file. I then moved the partial to being called in the /views/questions/show.html.erb file and it successfully displays the Sites but fails to order them as it did when being called from the Sites view. I am calling the partial from the /views/questions/show.html.erb file as follows: <%= render :partial => @question.sites %> and here is the SitesController#index code class SitesController < ApplicationController def index @sites = @question.sites.all(:select => "sites.*, SUM(likes.like) as like_total", :joins => "LEFT JOIN likes AS likes ON likes.site_id = sites.id", :group => "sites.id", :order => "like_total DESC") respond_to do |format| format.html # index.html.erb format.xml { render :xml => @sites } end end

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  • mootools accordion styling problem

    - by Midhat
    I just built my first mootools accordion, but it is adding a lot of inline styles which is just ruining my UI. I can set up a inline style with !important keyword but it will just make my css maintenance a nightmare. any ideas how to get rid of the inline styles

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  • jKey (JavaScript key shortcut plugin) Issue

    - by Oscar Godson
    Me and a friend are writing a plugin for jQuery that makes it easy for devs to add key shortcuts and we're damn close but no cigar. We're having issues with the key combos. It seems like we are having issues when you call the same selector multiple times on a page. Try pressing alt+a... youll see it works one time, then gets all mangled up. Anyone know how to fix it? It'll be on github after it's corrected and I'd be happy to add "thank you to" link to whoever can fix this in the header with the copyright info :) It's nicely documented and i have all the code and stuff here. So... anyone? http://jsbin.com/azaha4

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  • Silverlight and Search Engines

    - by Ben
    Hi, I have recently started learning SilverLight (and Web developement in general) and have been advised by a friend that SilverLight isn't Search engine friendly (because Silverlight isn't HTML). Is there any way of getting around this and getting my site onto the Search engine lists (without paying)? (Any advise on getting my site on search engines lists would be greatly appreciated). Thanks

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  • Is it rude to add "TODO: wtf?" in source code?

    - by mafutrct
    I encountered something ... well, you know TDWTF... something like that in an international project I'm working on. The code was written by a team mate. For a second I was tempted to add // TODO: wtf? to the infringing code but restrained myself. The project is indeed on a professional level, but for internal conversation, more colloquial language is used - but still no "bad" words as in "wtf". Usually, I'd surely not add such a comment, but I believe there are a few factors that allow consideration still: 1. It is not visible except as a comment in the source code (of course). 2. It is internal to our team - other developers may happen see it but it is not their code. 3. Comments in source code are usually accepted to be more colloquial, since it is "kept between us developers". Would you totally advise to never add such a comment? Or do you regard it as an edge case? Did you possibly add something similar yourself?

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