Dynamic character animation - Using the physics engine or not
- by Lex Webb
I'm planning on building a dynamic reactant animation engine for the characters in my 2D Game. I have already built templates for a skeleton based animation system using key frames and interpolation to specify a limbs position at any given moment in time.
I am using Farseer physics (an extension of Box2D) in Monogame/XNA in C#
My real question…