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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    Hi, I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • How can I change the wallpaper using a Python script?

    - by furtelwart
    I want to change my wallpaper in Ubuntu 11.10 (with Unity) in a small Python script. I found the possibility to change it via the gconf-editor in /desktop/gnome/background/picture_filename. With python-gconf, I'm able to change the necessary values. Apparently, the gconf string is not read out. If I change it (either via a script or via gconf-editor), the wallpaper remains and in the menu of "Change wallpaper", the old wallpaper is shown. How am I able to change the wallpaper for Unity via a Python script? The following code does work. Apparently, the gsettings are only applied, if some Gtk code is executed. #!/usr/bin/python # -*- coding: utf-8 -*- from gi.repository import Gtk, Gio class BackgroundChanger(): SCHEMA = 'org.gnome.desktop.background' KEY = 'picture-uri' def change_background(self, filename): gsettings = Gio.Settings.new(self.SCHEMA) print(gsettings.get_string(self.KEY)) print(gsettings.set_string(self.KEY, "file://" + filename)) Gtk.Window() print(gsettings.get_string(self.KEY)) if __name__ == "__main__": BackgroundChanger().change_background("/home/user/existing.jpg")

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  • One of my user accounts logs in without desktop environment

    - by Bill Cheatham
    When I log in to my main user account on Ubuntu 11.10 ,the desktop environment (unity bar, clock, volume control, etc.) is not there. All I have is the desktop background with a menu bar across the top which appears to be for nautilus (options like File-New folder). My other accounts log in like normal. I have recently followed these instructions to give my main user account access to an OSX partition, but I think I have logged in successfully since then. I am able to get a terminal by pressing ctrl+alt+t, but when I typed unity the whole thing crashed. Is there anything I can do to fix this? I have a separate administrator account I can use if needed.

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  • Unity works on my PC but not on the Server. What did I miss?

    - by Erik France
    I have a web service using Microsoft Unity to hook the pieces together.  It all works fine on my PC but when I put it on the web server, I receive this error message: System.ServiceModel.FaultException`1[System.ServiceModel.ExceptionDetail]: The value of the property 'type' cannot be parsed. The error is: Method 'GetClaimsForUser' in type 'WebService.Implementation.ClaimsRetriever' from assembly 'WebService.Implementation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=62cac0f1a908971a' does not have an implementation. If I look at the web.config, I see the following: <unity>     <typeAliases>       <typeAlias alias="ITokenGenerator" type="WebService.Interfaces.ITokenGenerator, WebService.Interfaces" />       <typeAlias alias="TokenGenerator" type="WebService.Implementation.TokenGenerator, WebService.Implementation" />       <typeAlias alias="IClaimsRetriever" type="WebService.Interfaces.IClaimsRetriever, WebService.Interfaces" />       <typeAlias alias="ClaimsRetriever" type="WebService.Implementation.ClaimsRetriever, WebService.Implementation" />       <typeAlias alias="TokenGeneratorSettings" type="WebService.Implementation.TokenGeneratorSettings, WebService.Implementation" />       <typeAlias alias="String" type="System.String, mscorlib" />     </typeAliases>     <containers>       <container>         <types>           <type type="ITokenGenerator" mapTo="TokenGenerator">             <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement, Microsoft.Practices.Unity.Configuration">               <constructor>                 <param name="retriever" parameterType="IClaimsRetriever">                   <dependency />                 </param>                 <param name="settings" parameterType="TokenGeneratorSettings">                   <dependency />                 </param>               </constructor>             </typeConfig>           </type>           <type type="IClaimsRetriever" mapTo="ClaimsRetriever">             <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement, Microsoft.Practices.Unity.Configuration">               <constructor>                 <param name="connectionStringName" parameterType="String">                   <value value="devDatabase" type="String" />                 </param>               </constructor>             </typeConfig>           </type>         </types>       </container>     </containers>   </unity> I have another web service, using an almost identical config running on the web server.  But this new web service will not run. Any ideas on what I have not told Unity to do?  Or maybe what I told Unity to do incorrectly?

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  • Configure Unity Lenses and what they search

    - by Sindre
    I'm using Ubuntu 12.10. I've read about a lense (ppa:pydave/unity-lenses) that you can replace with the original files and folders lense, so you can search all your files. Instead of the current which only search used/recently used files and programs. I couldn't get this to work with 12.10, got a bunch of errors when I tried adding the ppa. I would like to set up a lens that can search all my files and folders (from all of my 3 hdd's), one that search through my videos (ability to specify which folders) and the same for music. So basically I would like to set up three specific lenses that each get a set of specified folders that they search through. If this is not possible, is there atleast a way to configure the current Files and Folders lense to ignore certain folders? I don't like when my dash shows files that I don't want to be shown. I should add that I'm completely new to Ubuntu and I apologize beforehand if this information could easily be found. But I wasn't able to find something like this. Edit: I found out how I can use the Privacy application to ignore what I want, so that's sorted now. Sorry for not researching it more. But my question regarding the lenses still stand. All help is greatly appreciated.

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  • The underlying mechanism in 'yield return www' of Unity3D Game Engine

    - by thyandrecardoso
    In the Unity3D game engine, a common code sequence for getting remote data is this: WWW www = new WWW("http://remote.com/data/location/with/texture.png"); yield return www; What is the underlying mechanism here? I know we use the yield mechanism in order to allow the next frame to be processed, while the download is being completed. But what is going on under the hood when we do the yield return www ? What method is being called (if any, on the WWW class)? Is Unity using threads? Is the "upper" Unity layer getting hold of www instance and doing something?

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  • Unity won't load in Ubuntu 12.10

    - by Nigel
    I just upgraded Ubuntu last night to 12.10 from 12.04. When I rebooted like it asked, everything seemed fine, except one of my monitors had a white screen, and I could not use it. After some tweaking in the AMD Catalyst center, I got it to work, but now Unity wont load, and the bar up top wont load either. I am in suspicion that it a problem with Compiz, but might be completely wrong. Any tips on getting this to work? I am also kind of new at Linux, but I could open a terminal and get Opera open for web browsing, but it is really choppy and slow.

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  • Confused about what makes up the Ubuntu GUI

    - by RafLance
    I am now getting more into customizing my Ubuntu experience and want to understand better what all these different things I keep running into are. What is Gnome3 and Gnome2 in relation to GTK3 or GTK2? Are they related at all? Is Gnome3 another version of Unity? What is Unity? What is compiz? To make this all VERY basic, the core question is: How is the Ubuntu GUI built? What are the elements from the bottom-up that make up the desktop environment? Trying to understand this better so I know what I need/want in order to have my desktop the way I would like it. If this question is better suited for a forum of some sort, please let me know and I will understand completely. Thanks in advance!

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  • touch in guiTexture

    - by Mitananda
    Before time in my game start. i want there will show a guiTexture.. if i touch this guiTexture, that will hidden and the time game will start. I try to make a script but it doesn't work. I'm a bit confused by the Unity documentation. please help me i'm newbie in Unity. my code : void Start () { if (myGuiTexture.HitTest(Input.GetTouch(0).position)) { if (Input.GetTouch(0).phase == TouchPhase.Began) { Time.timeScale = 1; myGuiTexture.enable = false; } } } and i also create this source but its doesn't work too. void Start () { if (tutorial.HitTest(new Vector3(0,0,0))){ Time.timeScale = 1; } }

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  • Ubuntu 12.04 graphics crashing when GVIM opens TEX files

    - by Pdp Molniya
    I am having a little problem everytime I open GVIM to edit *.TEX files.... the menus die, windows jiggle (maximize and minimize quickly) and I get a 'internal error ' crash report from ubuntu (12.04). It says the problem is at /usr/lib/unity/unity-panel-service. Any tips on how to solve this? It might be related to the Latex package of vim (also I get this message when I open gvim (with or without TEX files) on terminal: (gvim:5915): Gnome-WARNING **: Accessibility: failed to find module 'libgail-gnome' which is needed to make this application accessible (gvim:5915): GLib-GObject-WARNING **: cannot retrieve class for invalid (unclassed) type `' Issue is independant of theme I just checked... Thanks a lot for your help! Cheers, Pedro

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  • Empty nvidia-settings after install v. 331.67 driver on Ubuntu 14.04?

    - by Victoralm
    I've followed this tutorial (with the following adjustments below) to install v. 331.67 nVidia driver. But get nvidia-settings (NVIDIA X Server Settings) empty... Then, before restart the PC, I make a xorg.conf in the nvidia-settings. The driver make Unity don't start right. So I installed nvidia-331-updates via apt-get and restarted the PC again. After that, the Unity works fine. But the nvidia-settings gets almost empty... Can someone help !?

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  • Where should people give feedback on Ubuntu?

    - by poolie
    Many people have opinions or want to give feedback about Ubuntu. If they are simple bugs with a crash or display corruption, that's fine, they can file in Launchpad. But, comments about the design or concept of the system are more problematic. They come up all over the place, such as "Some Unity feedback" in other places that are not really about Unity. Ideally the answer will be a place where the comments will actually be read by the design team will tend to encourage people to read the existing comments and not post the same thing again and again perhaps will tend to bubble up good solutions rather than strange ideas will not be annoying to people who are trying to use that place for something else

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  • How do I revert Alt-tab behavior to switch between windows on the current workspace?

    - by chris.ritsen
    Enabling Bias alt-tab sorting to prefer windows on the current viewport as described here made no difference. How can I get back the exact same behavior as 11.04, so that alt-tab only switches between windows on the current workspace? Simply disabling the alt-tab and shift-alt-tab keybindings on the unity switcher seems to have helped, but it still switches workspaces on me sometimes. For example, if I give a terminal window focus then press alt-tab, it switches to another terminal window on any workspace before trying to switch on the same workspace. Also, the Unity switcher still shows up when I alt-tab then hold alt even though I removed its alt-tab keybinding.

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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • Blank desktop after login

    - by Alex
    Today my 14.04 updated itself not requiring a reboot. After a while I rebooted because of other reasons and then I was pleasantly surprised by a blank screen. I have tried everything I could think about including Reinstalled compiz, unity, ubuntu-desktop, xorg Reinstalled and then removed the nvidia driver So far nothing has worked. Except for one little thing: my cairo-dock is showing. And that's all. I tried with Unity doesn't load, no Launcher, no Dash appears, but none of the answers there helped me. I also tried removing my ~/.Xauthority file and it still doesn't work. Does anybody know what else I could try? UPDATE: sudo dpkg-reconfigure xserver-xorg sudo service lightdm stop sudo service lightdm start When I run that code and then login again the icons on the desktop are displayed but the menu and the launcher are still not there. Also, when I try to run an application from CTRL + ALT + F1 such as dconf reset -f /org/compiz/ it says Cannot autolaunch D-Bus without X11 $DISPLAY I can only run applications with export DISPLAY=:0

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  • How to hide/remove "exit, minimize, maximize" bar on top of the application when not maximized, showing only the application/program on the desktop

    - by bigbadbabybear
    I'm an on and off novice ubuntu user, last used 9.04 and installed 11.10 a week ago. What I want to happen, edit unity to suit how I use my computer: Copy the way xmonad (www.xmonad.org) shows its applications and that is that there is no "exit, minimize, maximize" bar on top of the application I've read a few things on how to configure unity using Ubuntu Tweak and MyUnity I want to eventually switch to xmonad but for now it is still too complicated for me even with all the docs & tutorialss it's still too complicated for me & I cannot yet let go of my mouse tl;dr? from this: to this Is this possible? And if it is possible, how?

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  • Unity session goes to lock on app launch, and won't unlock with password

    - by really
    Has been happening on every Ubuntu machine I've used to date, which is a total of 4. Started in 12.10 as far as I know, but it might have happened with 12.04, 12.10, 13.04, 13.10 and now 14.04. It doesn't seem to matter what I'm doing, but what always seems to trigger it is opening a web browser or some other application first from the sidebar. Firefox was was the most recent trigger. Instead of opening my browser, which it acts like it's going to do... the session locks, goes to the login screen, and won't unlock with the correct password. By 'won't unlock' I mean it unlocks then immediately locks again without first restoring unity, it does not produce 'incorrect password' I suspect this is a virus or password snooping software because of the fact it won't unlock with correct password information and I think if this IS a security issue, it should be fixed asap considering it's widespread throughout multiple versions. It's probably not a virus, but it is certainly suspicious behaviour to see your pc do that... wouldn't you think?

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  • My desktop disappeared, how do I get it back?

    - by sunny
    I have Ubuntu 12.04 LTS. This morning when I logged into my Ubuntu, after login screen the complete desktop was empty, the only operation I could perform is right-click and open terminal. What I've tried: Ctrl+Alt+F1 unity --reset : didn't work From terminal unity --reset : didn't work And from login screen selecting Ubuntu 2D and that also didn't solve the problem. My laptop is Toshiba SA-60 onboard ATI graphic card with 1 GB RAM. Please tell me how to solve this problem. I don't want to reinstall Ubuntu as whenever I install a I/O error pops up, forget about that. I don't want to reinstall Ubuntu. Please help.

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  • Rotate Rigged and Animated Scene?

    - by Nick
    I have a rigged and animated mesh that I need to import into Unity. We several characters that all use the same script, and access their bones to do procedural animations as well. The problem is that the new model I was given is facing the wrong way. Instead of facing forward, the model is facing the right.. Is there any way to rotate the model with it's animations without screwing it up, so that it will import properly in unity facing forward? Because of the way it was done, selecting everything in the scene and just rotating it by 90 degrees ruins some of the animations, so I need a program that can fix this.

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  • Is it possible to change the group list shown on the application launcher?

    - by Grobbendonk
    I just installed Unity, on Ubuntu 10.10, to try it out. I've tried fiddling with a few things, but I can't work out how the applications are grouped and listed. I mean - if I click on the Applications in the launcher, we get the list of applications installed, with the option to narrow the selection by group. i.e. |Search box|All applications|Accessories|Games|Internet|Media|Office|System| My question is where that list is generated - my machine is mostly for work, so the games have been uninstalled (and I get a "there are no games on this box" message, which is nice), and there's a stack of other stuff I'd like to see under a new group of "work" or something. Obviously, a logical follow-up - how does unity know how to classify the applications into those groups? Is it the info in the .desktop links to them?

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  • Maximal screen resolution for external monitor breaks desktop

    - by Robiston
    Whenever I'm plugging in my external monitor into my notebook and changing the screen resolution to the maximum state, the desktop will get broken in a way: A third of the whole desktop space is not visible at all. I can see the whole panel as well as the Unity side bar to the left, but the desktop space with all the windows in it is not completely visible. It's blanked out. In case of opening the Unity menu bar, I can type something in it. As soon as close the menu bar, the upper part stays visible and hangs: Any ideas about that issue?

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  • In 3D camera math, calculate what Z depth is pixel unity for a given FOV

    - by badweasel
    I am working in iOS and OpenGL ES 2.0. Through trial and error I've figured out a frustum to where at a specific z depth pixels drawn are 1 to 1 with my source textures. So 1 pixel in my texture is 1 pixel on the screen. For 2d games this is good. Of course it means that I also factor in things like the size of the quad and the size of the texture. For example if my sprite is a quad 32x32 pixels. The quad size is 3.2 units wide and tall. And the texcoords are 32 / the size of the texture wide and tall. Then the frustum is: matrixFrustum(-(float)backingWidth/frustumScale,(float)backingWidth/frustumScale, -(float)backingHeight/frustumScale, (float)backingHeight/frustumScale, 40, 1000, mProjection); Where frustumScale is 800 for a retina screen. Then at a distance of 800 from camera the sprite is pixel for pixel the same as photoshop. For 3d games sometimes I still want to be able to do this. But depending on the scene I sometimes need the FOV to be different things. I'm looking for a way to figure out what Z depth will achieve this same pixel unity for a given FOV. For this my mProjection is set using: matrixPerspective(cameraFOV, near, far, (float)backingWidth / (float)backingHeight, mProjection); With testing I found that at an FOV of 45.0 a Z of 38.5 is very close to pixel unity. And at an FOV of 30.0 a Z of 59.5 is about right. But how can I calculate a value that is spot on? Here's my matrixPerspecitve code: void matrixPerspective(float angle, float near, float far, float aspect, mat4 m) { //float size = near * tanf(angle / 360.0 * M_PI); float size = near * tanf(degreesToRadians(angle) / 2.0); float left = -size, right = size, bottom = -size / aspect, top = size / aspect; // Unused values in perspective formula. m[1] = m[2] = m[3] = m[4] = 0; m[6] = m[7] = m[12] = m[13] = m[15] = 0; // Perspective formula. m[0] = 2 * near / (right - left); m[5] = 2 * near / (top - bottom); m[8] = (right + left) / (right - left); m[9] = (top + bottom) / (top - bottom); m[10] = -(far + near) / (far - near); m[11] = -1; m[14] = -(2 * far * near) / (far - near); } And my mView is set using: lookAtMatrix(cameraPos, camLookAt, camUpVector, mView); * UPDATE * I'm going to leave this here in case anyone has a different solution, can explain how they do it, or why this works. This is what I figured out. In my system I use a 10th scale unit to pixels on non-retina displays and a 20th scale on retina displays. The iPhone is 640 pixels wide on retina and 320 pixels wide on non-retina (obsolete). So if I want something to be the full screen width I divide by 20 to get the OpenGL unit width. Then divide that by 2 to get the left and right unit position. Something 32 units wide centered on the screen goes from -16 to +16. Believe it or not I have an excel spreadsheet do all this math for me and output all the vertex data for my sprite sheet. It's an arbitrary thing I made up to do .1 units = 1 non-retina pixel or 2 retina pixels. I could have made it .01 units = 2 pixels and someday I might switch to that. But for now it's the other. So the width of the screen in units is 32.0, and that means the left most pixel is at -16.0 and the right most is at 16.0. After messing a bit I figured out that if I take the [0] value of an identity modelViewProjection matrix and multiply it by 16 I get the depth required to get 1:1 pixels. I don't know why. I don't know if the 16 is related to the screen size or just a lucky guess. But I did a test where I placed a sprite at that calculated depth and varied the FOV through all the valid values and the object stays steady on screen with 1:1 pixels. So now I'm just calculating the unityDepth that way. If someone gives me a better answer I'll checkmark it.

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  • Ubuntu crash problem, need fix

    - by Brad
    Upgraded to 12.04 LTS Beta 2, on a Dimension E310. The unity Sidebar crashes while I use Software Center. The only way I can close Software center Is to either power off my computer or use force quit app on the unity side bar. Thats why I believe it's the sidebar crashing instead of the software center. But the other problem is, apport don't recognize the bug so nothing is sent. How do I file this bug? I looked in VAR/Crash and there was no crash report.

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  • Any recommended books/resources on component-based design?

    - by user1163640
    I come from a background with heavy use of the classical object-oriented paradigm for software development. The company I am a part of switched to Unity not too long ago, and we're all very excited to get started using it However, one aspect that have sparked my interested, and which I think will become a very important part of our future development, is Unity's approach to component-based design with scripting; with less focus on typical hierarchical aspect. Question I was wondering if anyone could recommend any good books on this subject? I have had trouble finding any books or books with reliable reviews, and was wondering if anyone more experienced here had something to say on the issue? Any other kind of resource would be excellent too, I'm just interested in getting to learn everything I can about it. This is not meant as a discussion about best books or resources on the topic, but simply a question regarding any resources that any of you find useful. Thank you all for your time!

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  • Unity LifeTimeManager for WCF

    I really love DI-frameworks. One reason is that it allows me to centralize life-time management of objects and services needed by others. Most frameworks have options to control the lifetime and allows objects to be created as Singletons, ThreadStatics, Transients (a new object everytime) etc. Im currently doing some work on a project where Unity [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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