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  • How often do you use google, to answer programming relatated questions? [closed]

    - by Mercfh
    I hope this isn't too subjective, but it is programming related and Im curious. Alot of times I feel.......dumb for lack of a better word when I have to look something up. Alot of times I forget all the specificity of a language and have to look up something like "Doing XXX in C++" for instance, or something along the lines of that. How often do you guys as Programmers both Professionally and On your own have to use google to look up something. Or do most people just kind of remember these things. I guess what Im really asking is, do you often have to use google or other web-search sites to remember how to do what is seemingly "simple" things with languages but you've just forgotten? Please tell me im not the ONLY one.

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  • If there's no problem treating a statement as an expression, why was there a distinction in the first place in some programming languages?

    - by cdmckay
    Why do we have the distinction between statements and expressions in most programming languages? For example, in Java, assuming f and g return ints, this still won't compile because it's a statement and statements don't return values. // won't compile int i = if (pred) { f(x); } else { g(x); } but in Scala, it's very happy with treating if as an expression. // compiles fine val i: Int = if (pred) f(x) else g(x) So if there's no problem treating an if statement as an expression, why was there a distinction in the first place?

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  • Does it really takes 5-10 years (or more) to be really good in programming?

    - by Ygam
    I don't get it. Why is there such a notion that it takes this long to be really proficient in a single language? I somehow think that this statement meant that it takes such a long time to master your language, and use it in a lot of context (web programming, desktop applications, mobile applications, etc.). Adding to that, sometimes you get stuck on a single language in your job and doing repetitive things and don't have much time to study other languages, thus for a certain amount of time, you don't really do much learning at all, and that adds to the amount of time. What do you think?

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  • How is it possible to write the compiler of a programming language with that language itself [closed]

    - by tugberk
    Possible Duplicate: How could the first C++ compiler be written in C++? You probably heard that Microsoft released a new language called TypeScript which is a the typed superset of JavaScript. The most interesting thing that makes me wonder is the fact that its compiler writen in TypeScript itself. Call me ignorant but I really couldn't figure out in my head how that is possible. This is just like chicken and egg problem in my head because there is no compiler to compile TypeScript's compiler in the first place. How is it possible to write a compiler of the compiler of a programming language with that language?

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  • What software programming languages were used by the Soviet Union's space program?

    - by shamp00
    I got interested in the Soviet space program and was interested to discover that the software on the Buran spacecraft circa 1988 was written in Prolog. Does anyone know what languages might have been used in earlier missions, especially the Mars PrOP-M rover missions of the early 1970s which were somewhat autonomous and could navigate obstacles? Edit My source for the Buran Prolog is this declassified document from the CIA site from May 1990. I couldn't find an OCR version, so here's the relevant quote from p. 0449: According to open-source literature, the Soviets used the French-developed programming language known as Prolog to develop on-board system software for the Buran vehicle...

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  • Programming Carreer. What should i choose? [closed]

    - by thenewbie
    I have an experience in programming. Im not that experience but i have created some desktop application like payroll etc. In web i had created some websites. Now im studying java for android. I already created an application on android and submitted it on google play.However, i feel like the excitement in creating application for android or web is gone. What i think i like is to program in c++ language. but i have a doubt mastering it. Because nowadays only a handful of company hire a c++ junior programmer. I think only in gaming industry that they would hire a c++ programmer and has an 3 or more years of xp. While in java there are lots of oppurtuniy especialy for android. and I dont have a plan studying objective c cause i dont have mac. SO what should i realy choose? thank you..

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  • Need to organize words based on their components, any other way aside from brute force?

    - by Lathan
    I'm not sure if this process has a name. I have some words (about 9,000). They are in Japanese, but I'll try to explain this using English words. I want to categorize the words by the components (in English, letters). A B C act bar play This should create: A: play B: bar C: act Now, 'a' appears in all 3 words, but I want to make sure that each category (letter) has at least word. Now, it would make sense to delete a word after it's used, but there are a few cases where 2 letters make up one word and that's each letter's only word--so I'd like to account for that somehow. Is there an approach for solving this aside from brute force? Dynamic programming perhaps? Even a name for this process (if it exists) would be great.

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  • How to measure his own skill in a programming language? [closed]

    - by lollancf37
    Possible Duplicate: How Can I Know Whether I Am a Good Programmer? As many programmers I have worked in several languages. While of course there are some that I am more at ease than other, I do not have a real way to precisely measure my skill in a specific language. So I thought of a system which allows me to help me with that. I am looking for 5 common criteria in programming languages, to which I will have a value from 1 (junior) to 4 ( Senior) to represent my skill. I however have no real idea of the criteria I should choose for that. Does anybody have suggestion ? Thanks.

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  • Need GDI programming Guideline

    - by Arman
    I want to change my window design rapidly. I have OnPaint function which I am calling when WM_PAINT message received. The design change only when the event occure. I want that design should automatically update doesn't depend on event kindly guide me how can I make it possible.

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  • What programming language to choose

    - by Pradeep
    We need to write a script that needs to process movies (using C-based ffmpeg) and also update our databases. Also there would be some thread programming to accomplish with a worker-manager design. I am thinking of writing this in Ruby is there any good language to do this, if so what is its primary advantage for choosing? We are based on the Mac platform. Thanks in advance.

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  • What hash/map based programming language exist?

    - by Davorak
    Much like lisp is often considered a list based programming language what languages are considered map based? I remember reading about one a few years back, but can not longer find a reference to it. It looked something like: [if:test then:<code> else:<more code>] edit: and more where quoted code blocks which would be conditional evaluated. In this fashion if/cond and others would not be special form as they are in lisp/scheme.

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  • In GLSL is it possible to offset vertices based on height map colour?

    - by Rob
    I am attempting to generate some terrain based upon a heightmap. I have generated a 32 x 32 grid and a corresponding height map - In my vertex shader I am trying to offset the position of the Y axis based upon the colour of the heightmap, white vertices being higher than black ones. //Vertex Shader Code #version 330 uniform mat4 modelMatrix; uniform mat4 viewMatrix; uniform mat4 projectionMatrix; uniform sampler2D heightmap; layout (location=0) in vec4 vertexPos; layout (location=1) in vec4 vertexColour; layout (location=3) in vec2 vertexTextureCoord; layout (location=4) in float offset; out vec4 fragCol; out vec4 fragPos; out vec2 fragTex; void main() { // Retreive the current pixel's colour vec4 hmColour = texture(heightmap,vertexTextureCoord); // Offset the y position by the value of current texel's colour value ? vec4 offset = vec4(vertexPos.x , vertexPos.y + hmColour.r, vertexPos.z , 1.0); // Final Position gl_Position = projectionMatrix * viewMatrix * modelMatrix * offset; // Data sent to Fragment Shader. fragCol = vertexColour; fragPos = vertexPos; fragTex = vertexTextureCoord; } However the code I have produced only creates a grid with none of the y vertices higher than any others. This is the C++ code that generates the grid and texture co-orientates which I believe to be correct as the texture is mapped to the grid, hence the white blob in the middle. The grid-lines are generated in the fragment shader, sorry for any confusion. I have tried multiplying the r value of hmColour by 1000 unfortunately that had no effect. The only other problem it could be is that the texture coordinate data is incorrect ? for (int z = 0; z < MAP_Z ; z++) { for(int x = 0; x < MAP_X ; x++) { //Generate Vertex Buffer vertexData[iVertex++] = float (x) * MAP_X; vertexData[iVertex++] = 0; vertexData[iVertex++] = -(float) (z) * MAP_Z; //Colour Buffer NOT NEEDED colourData[iColour++] = 255.0f; // R colourData[iColour++] = 1.0f; // G colourData[iColour++] = 0.0f; // B //Texture Buffer textureData[iTexture++] = (float ) x * (1.0f / MAP_X); textureData[iTexture++] = (float ) z * (1.0f / MAP_Z); } } The heightmap texture I am trying to use appears like so (without grid-lines). This is the corresponding fragment shader // Fragment Shader Code #version 330 uniform sampler2D hmTexture; layout (location=0) out vec4 fragColour; in vec2 fragTex; in vec4 pos; void main(void) { vec2 line = fragTex * 32; // Without Gridlines fragColour = texture(hmTexture,fragTex); // With grid lines // + mix(vec4(0.0, 0.0, 1.0, 0.0), vec4(1.0, 1.0, 1.0, 1.0), // smoothstep(0.05,fract(line.y), 0.99) * smoothstep(0.05,fract(line.x),0.99)); }

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  • Could I be going crazy with Event Handlers? Am I going the "wrong way" with my design?

    - by sensae
    I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen consequence to my design decisions. My game engine currently does basic sprite-based rendering with a panning overhead camera. My design looks a bit like this: SceneHandler Contains a list of classes that implement the SceneListener interface (currently only Sprites). Calls render() once per tick, and sends onCameraUpdate(); messages to SceneListeners. InputHandler Polls the input once per tick, and sends a simple "onKeyPressed" message to InputListeners. I have a Camera InputListener which holds a SceneHandler instance and triggers updateCamera(); events based on what the input is. AgentHandler Calls default actions on any Agents (AI) once per tick, and will check a stack for any new events that are registered, dispatching them to specific Agents as needed. So I have basic sprite objects that can move around a scene and use rudimentary steering behaviors to travel. I've gotten onto collision detection, and this is where I'm not sure the direction my design is going is good. Is it a good practice to have many, small event handlers? I imagine going the way I am that I'd have to implement some kind of CollisionHandler. Would I be better off with a more consolidated EntityHandler which handles AI, collision updates, and other entity interactions in one class? Or will I be fine just implementing many different event handling subsystems which pass messages to each other based on what kind of event it is? Should I write an EntityHandler which is simply responsible for coordinating all these sub event handlers? I realize in some cases, such as my InputHandler and SceneHandler, those are very specific types of events. A large portion of my game code won't care about input, and a large portion won't care about updates that happen purely in the rendering of the scene. Thus I feel my isolation of those systems is justified. However, I'm asking this question specifically approaching game logic type events.

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  • WPF Binding KeyDown event to Command

    - by Daniil Harik
    Hello, I want to bind KeyDown event handler (when user presses Ctrl+C and Ctrl+V) on Telerik's GridView to RelayCommand object in my ViewModel. I know about this post http://blog.functionalfun.net/2008/09/hooking-up-commands-to-events-in-wpf.html But I'm still bit confused about implementation of my scenario. I just don't understand how it works. Could someone point out how should my scenario be implemented. Thank You very much!

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  • Win32 Event vs Semaphore

    - by JP
    Basically I need a replacement for Condition Variable and SleepConditionVariableCS because it only support Vista and UP. (For C++) Some suggested to use Semaphore, I also found CreateEvent. Basically, I need to have on thread waiting on WaitForSingleObject, until something one or more others thread tell me there is something to do. In which context should I use a Semaphore vs an Win Event? Thanks

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  • WinForms window drag event

    - by Steve Syfuhs
    Is there an event in WinForms that get's fired when a window is dragged? Or is there a better way of doing what I want: to drop the window opacity to 80% when the window is being dragged around? Unfortunately this is stupidly tricky to search for because everyone is looking for drag and drop from the shell, or some other object.

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  • Custom Event Handler

    - by Dremation
    I have a function that I'm using while(true) to repeatedly scan memory addresses of an application to detect change. I sleep the thread 1 second between iterations and this helps performance. However, is there a way to create a custom event handler to do away with the loops?

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  • Add a click event to a listbox filled with objects in code

    - by djerry
    Hey guys, I'm trying to sho a contextmenu on right-click on an item in a listbox. So i'm binding a list of "Users" to my listbox. Then i'm a bit lost. I thought i could foreach the list and add a mouserightdown event on the listboxitems, but i can't figure out how. Is this a good way, or does anyone know a better way of accomplishing what i want. Thanks in advance.

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  • html body gwt click event

    - by user153506
    html file has two textbox and one button. but i need to generate click event when i only click outside of the two textboxes and button element.how can i do that. RootPanel.get().addEventListener or something like that?? help.

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  • why PaintComponent event in Java happen everytime I use its Graphics Event?

    - by Pooya
    Consider this code: public class StateChartPanel extends JPanel { private LightContext LC; public StateChartPanel(LightContext lc){ LC=lc; } public void paintComponent( Graphics G ){ super.paintComponent( G ); LC.DrawStateChart((Graphics2D)G); } } StateChartPanel is a panel to draw something (a state chart). It sends its Graphics object to LC which use it to draw shapes but whenever it draws something the PaintComponent event of StateChartPanel happens again and it causes my application to hang.

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