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  • How to Use The US Windows 8 Store From Another Country

    - by Taylor Gibb
    Have you ever searched for an app only to find that its not available in your country? Luckily for us there is a work around for the Windows Store. How to use the US Windows Store from Another Country Press the Win + X keyboard combination, or right click in the bottom left hand corner of your screen to open the WinX menu, then launch the Control Panel. Now change the Control Panel’s view to the Small icons view. Then head into the Region settings. When the Region settings open you will need to switch over to the Location tab. Here you will be able to see the location that the Windows Store, as well as other applications , is using. You can change it by simply selecting United States from the drop down. That’s all there is to it. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • 2 Google Tag Manager containers = double triggers?

    - by fred
    I have a Joomla website with existing analytics done by a GTM tag and I need to add another image tag (1x1 pixel) from a separate GTM container. I set the event name for the additional GTM container to a different name from from the existing GTM container (default 'gtm.js') so that the new tag only fires under the specified event. The new container tested out fine in a blank HTML page, but when it is put in the website, it ends up firing twice. I know that because Firebug showed 2 1x1 pixels being loaded and I mark each request with a randomly-generated UID to distinguish them on the server side. I suspect this being caused by having multiple GTM container tags but want to check whether anyone has run into this problem before? As of now, I could not verify nor fix the double counting problem.

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  • Ask the Readers: How Do You Find Your Next Book?

    - by Jason Fitzpatrick
    It’s never been easier to find book reviews, recommendations, and comparisons; tools which are more necessary than ever thanks to the increasing number of new titles on the market. This week we want to hear all about your techniques for picking your next book. Whether you consult the New York Times best seller list, pore over Amazon book reviews, use a book suggestion engine, or just buy whatever the local book store has on the end-cap display that month, we want to hear about your system for finding new books. Sound off in the comments with your technique (bonus points for including links to any services or sites you use) and then check back on Friday for the What You Said roundup to see how your fellow readers fill their book bags. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Write depth buffer to texture

    - by innochenti
    I need to read depth buffer from GPU and write it to texture. How this can be done? Here is how texture for depth buffer is created: depthBufferDesc.Width = screenWidth; depthBufferDesc.Height = screenHeight; depthBufferDesc.MipLevels = 1; depthBufferDesc.ArraySize = 1; depthBufferDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; depthBufferDesc.SampleDesc.Count = 1; depthBufferDesc.SampleDesc.Quality = 0; depthBufferDesc.Usage = D3D10_USAGE_DEFAULT; depthBufferDesc.BindFlags = D3D10_BIND_DEPTH_STENCIL; depthBufferDesc.CPUAccessFlags = 0; depthBufferDesc.MiscFlags = 0; m_device->CreateTexture2D(&depthBufferDesc, NULL, m_depthStencilBuffer); Also, I've got another question: is it possible to bind depth buffer texture as sampler to the pixel shader?

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  • Alternative ways to construct maps

    - by sideways8
    I've searched around and it seems like most people are using tile-based map systems. I suppose this question is more theoretical than practical (I am not very concerned about memory or performance speed), but I want to know: what other ways can a map be created in a game? A map being a graphic representation of terrain that can be navigated, has entrances and exits, and boundares (no-go zones). Besides using text files to store and arrays to load tile data, one idea I had was to store a map entirely as a graphic file and use queries on the pixel colour to determine boundaries (ie, you can only move in a certain direction if the way is bright enough in that direction). What other creative map systems are out there?

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  • Changing a Sprite When Hit in GameMaker

    - by Pixels_
    I am making a simple little Galaga style game. I want the objects sprite to change whenever it is hit. For example if a laser hits an alien then the sprite takes 1 out of 4 damage to its health points (HP). However I want the sprite to change from green to yellow after 1 hit, yellow to orange after 2 hits, orange to red after 3 hits, and red to pixel explosion after all 4 HPs are lost. That way you can easily distinguish the amount of health each alien has left. How can I do this? Preferably explain it in code.

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  • Huge 2d pixelized world

    - by aspcartman
    I would like to make a game field in a indie-strategic 2d game to be some a-like this popular picture. http://0.static.wix.com/media/6a83ae_cd307e45ffd9c6b145237263ac1a86be.jpg_1024 So every "pixel"(blocks) changes it's color slowly, sometimes a bright color wave happens, etc, but the spaces beetwen this pixels should stay dark (not to count shades, lightning and other 3rd party stuff going on). Units are going to be same "pixelized" and should position them-selfs according those blocks. I have some experience in game-developing, but this task seems not trivial for me. What approaches (shader, tons of sprites or code-render, i don't now) would you recommend me to follow? (I'm thinking of making this game using Unity Engine) Thanks everyone! :)

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  • JavaFX 2.2.4 Documentation

    - by user12610255
    JavaFX 2.2.4 and JDK 7u10 were released on Tuesday. In addition to the release documentation, the following new information is provided: A new document, Using the Image Ops API, describes how to read and write raw pixel data to and from JavaFX images. The Handling JavaFX Events document has been updated with more information on touch events. The Working with Touch Events chapter and Touch Events sample provide information about handling individual touch points to provide sophisticated responses to touch actions. The Implementing Best Practices document has been updated to include information about running tasks on background threads. The Troubleshooting section of Deploying JavaFX Applications now includes a section about disabling the automatic proxy configuration in your application code. Other documents were updated to reflect minor bug fixes. You can download JavaFX 2.2.4 from OTN. For all tutorials and API documentation, see http://docs.oracle.com/javafx.

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  • 2d engine with WebGL

    - by Philipp
    I am currently developing a HTML5 canvas game with a sprite-based 2d engine. The engine is working well so far, but now I thought that I could maybe add some cool graphic effects when I would re-implement the whole engine with WebGL. The whole graphic engine would stay strictly two-dimensional (think of it as a 3d world where the z coordinate of all vertices is 0.0). What I hope to gain from this is the ability to use pixel shaders to create special effects. I also think that the performance could improve. What do you think about that plan?

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  • Collision for mobile game

    - by zemiguel12
    I'm writing a little game in as3 using Starling, and I need to check collision between 2 boats that can rotate. I don't need the pixel perfect collision, but bounds collision is not enough too. The boat look more or less like this: I was thinking about create one square on the back of the boat and a triangle on the front, than for each boat, check if the square collide with the other boat square or triangle, and the same for the triangle. I just don't know how to do that, I don't know if it's possible with the Shape.hitTest, or if it's the best way to do that. What can I do?

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  • Implementing a Risk-style board

    - by pouzzler
    I have two images of the same dimensions. One is represents the game board in a user-appealing way, the other represents it in a computer-friendly way where each game area is painted in a unique, uniform color. When the user clicks the board, we get the click coordinates, find the color of the pixel at the same coordinates in our second image, and that color is directly translatable to a game area, since each area is painted in its own color. Is that a good implementation? Can you suggest better, if it isn't? Best regards.

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  • Collision Detection for Actionscript 3

    - by M28
    Well, I was searching for a simple collision detection function for as3, I found Collision Detection Kit, but it is too complicated, I just want a damn function that I give 2 objects as paramenters and that's it. I would like to know where can I find a pixel-perfect collision detection function (The faster, the better)

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  • Image rotation algorithm

    - by Stefano Driussi
    I'm looking for an algorithm that rotates an image by some degrees (input). public Image rotateImage(Image image, int degrees) (Image instances could be replaced with int[] containing each pixel RGB values, My problem is that i need to implement it for a JavaME MIDP 2.0 project so i must use code runnable on JVM prior to version 1.5 Can anyone help me out with this ? EDIT: I forgot to mention that i don't have SVG APIs available and that i need a method to rotate by arbitrary degree other than 90 - 180- 270 Also, no java.awt.* packages are available on MIDP 2.0

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  • C# Drawstring Letter Spacing

    - by beckelmw
    Is is somehow possible to control letter spacing when using Graphics.DrawString? I cannot find any overload to DrawString or Font that would allow me to do so. g.DrawString("MyString", new Font("Courier", 44, GraphicsUnit.Pixel), Brushes.Black, new PointF(262, 638)); By letter spacing I mean the distance between letters. With spacing MyString could look like M y S t r i n g if I added enough space.

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  • Positioning 1px off in Safari/Mac but works on Safari/Windows

    - by McGirl
    I'm beating my head against a wall on this one; the logo image ("It's All About Revenue") shifts up by one pixel in Safari on Mac, but renders correctly in all other browser/OS combinations I've been able to test. Does anyone have any ideas on why this might be? Here's the site: http://blog.eloqua.com/ Thanks in advance for your help!

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  • WPF drag distance threshold

    - by justin984
    I have a program with two WPF treeviews that allow dragging and dropping between the two. The problem is, it can be annoying to open / close items on the treeviews because moving the mouse just one pixel while holding the left mouse button triggers the drag / drop functionality. Is there some way to specify how far the mouse should move before it's considered a drag / drop? Thanks!

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  • iPhone Image Processing--matrix convolution

    - by James
    I am implementing a matrix convolution blur on the iPhone. The following code converts the UIImage supplied as an argument of the blur function into a CGImageRef, and then stores the RGBA values in a standard C char array. CGImageRef imageRef = imgRef.CGImage; int width = imgRef.size.width; int height = imgRef.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); unsigned char *pixels = malloc((height) * (width) * 4); NSUInteger bytesPerPixel = 4; NSUInteger bytesPerRow = bytesPerPixel * (width); NSUInteger bitsPerComponent = 8; CGContextRef context = CGBitmapContextCreate(pixels, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef); CGContextRelease(context); Then the pixels values stored in the pixels array are convolved, and stored in another array. unsigned char *results = malloc((height) * (width) * 4); Finally, these augmented pixel values are changed back into a CGImageRef, converted to a UIImage, and the returned at the end of the function with the following code. context = CGBitmapContextCreate(results, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGImageRef finalImage = CGBitmapContextCreateImage(context); UIImage *newImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)]; CGImageRelease(finalImage); NSLog(@"edges found"); free(results); free(pixels); CGColorSpaceRelease(colorSpace); return newImage; This works perfectly, once. Then, once the image is put through the filter again, very odd, unprecedented pixel values representing input pixel values that don't exist, are returned. Is there any reason why this should work the first time, but then not afterward? Beneath is the entirety of the function. -(UIImage*) blur:(UIImage*)imgRef { CGImageRef imageRef = imgRef.CGImage; int width = imgRef.size.width; int height = imgRef.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); unsigned char *pixels = malloc((height) * (width) * 4); NSUInteger bytesPerPixel = 4; NSUInteger bytesPerRow = bytesPerPixel * (width); NSUInteger bitsPerComponent = 8; CGContextRef context = CGBitmapContextCreate(pixels, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef); CGContextRelease(context); height = imgRef.size.height; width = imgRef.size.width; float matrix[] = {0,0,0,0,1,0,0,0,0}; float divisor = 1; float shift = 0; unsigned char *results = malloc((height) * (width) * 4); for(int y = 1; y < height; y++){ for(int x = 1; x < width; x++){ float red = 0; float green = 0; float blue = 0; int multiplier=1; if(y>0 && x>0){ int index = (y-1)*width + x; red = matrix[0]*multiplier*(float)pixels[4*(index-1)] + matrix[1]*multiplier*(float)pixels[4*(index)] + matrix[2]*multiplier*(float)pixels[4*(index+1)]; green = matrix[0]*multiplier*(float)pixels[4*(index-1)+1] + matrix[1]*multiplier*(float)pixels[4*(index)+1] + matrix[2]*multiplier*(float)pixels[4*(index+1)+1]; blue = matrix[0]*multiplier*(float)pixels[4*(index-1)+2] + matrix[1]*multiplier*(float)pixels[4*(index)+2] + matrix[2]*multiplier*(float)pixels[4*(index+1)+2]; index = (y)*width + x; red = red+ matrix[3]*multiplier*(float)pixels[4*(index-1)] + matrix[4]*multiplier*(float)pixels[4*(index)] + matrix[5]*multiplier*(float)pixels[4*(index+1)]; green = green + matrix[3]*multiplier*(float)pixels[4*(index-1)+1] + matrix[4]*multiplier*(float)pixels[4*(index)+1] + matrix[5]*multiplier*(float)pixels[4*(index+1)+1]; blue = blue + matrix[3]*multiplier*(float)pixels[4*(index-1)+2] + matrix[4]*multiplier*(float)pixels[4*(index)+2] + matrix[5]*multiplier*(float)pixels[4*(index+1)+2]; index = (y+1)*width + x; red = red+ matrix[6]*multiplier*(float)pixels[4*(index-1)] + matrix[7]*multiplier*(float)pixels[4*(index)] + matrix[8]*multiplier*(float)pixels[4*(index+1)]; green = green + matrix[6]*multiplier*(float)pixels[4*(index-1)+1] + matrix[7]*multiplier*(float)pixels[4*(index)+1] + matrix[8]*multiplier*(float)pixels[4*(index+1)+1]; blue = blue + matrix[6]*multiplier*(float)pixels[4*(index-1)+2] + matrix[7]*multiplier*(float)pixels[4*(index)+2] + matrix[8]*multiplier*(float)pixels[4*(index+1)+2]; red = red/divisor+shift; green = green/divisor+shift; blue = blue/divisor+shift; if(red<0){ red=0; } if(green<0){ green=0; } if(blue<0){ blue=0; } if(red>255){ red=255; } if(green>255){ green=255; } if(blue>255){ blue=255; } int realPos = 4*(y*imgRef.size.width + x); results[realPos] = red; results[realPos + 1] = green; results[realPos + 2] = blue; results[realPos + 3] = 1; }else { int realPos = 4*((y)*(imgRef.size.width) + (x)); results[realPos] = 0; results[realPos + 1] = 0; results[realPos + 2] = 0; results[realPos + 3] = 1; } } } context = CGBitmapContextCreate(results, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGImageRef finalImage = CGBitmapContextCreateImage(context); UIImage *newImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)]; CGImageRelease(finalImage); free(results); free(pixels); CGColorSpaceRelease(colorSpace); return newImage;} THANKS!!!

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  • Offloading to HLSL/GPU without displaying?

    - by George R
    As far as I know, certain mathematical functions like FFTs and perlin noise, etc. can be much faster when done on the GPU as a pixel shader. My question is, if I wanted to exploit this to calculate results and stream to bitmaps, could I do it without needing to actually display it in Silverlight or something? More specifically, I was thinking of using this for large terrain generation involving lots of perlin and other noises, and post-processing like high passes and deriving normals from heightmaps, etc, etc.

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  • Float PPM image file format?

    - by Luca
    I've found a PPM image with the header starting with PF. The resolution number is stored in floating point (-1.000). No comments are inserted to get how it was produced. From the resolution, each pixel is composed by 12 bytes (4 bytes per component)... I suppose they are float or integer numbers. The problem is that I cannot get a clear image. Someone has already found this kind of images?

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  • Automation : Selenium iphone(Mobile) Driver To Capture Network using Xcode iPhone Simulator

    - by Sandeep
    I am using Xcode iPhone(Mobile) simulator to run Selenium iPhone WebDriver Automation scripts for mobile Websites. Is there anyway to capture Network-Traffic on iPhone simulator similar to Selenium RC Network capture or BrowserMob Proxy for Web Driver. Please let me know if you know way to capture Network traffic on iPhone simulator programmatically. I do see some tools like Wireshark or HTTPScoop to capture network traffic but I need in a pro grammatical way to automate. I need this scenario for pixel tracking. Thanks Sandeep

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  • Add a marker to an image in javascript?

    - by Richard
    Hi, Anyone know how I can add a marker to an image (not a map) in Javascript? Ideally I'd like a handler that behaves much like adding a marker to a map - i.e. onclick causes a marker to be displayed at the point that was clicked, and returns the x/y pixel coordinates of the point that was clicked. Is this possible? Cheers Richard

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  • How do I specify image dimentions in dp for an Android Gallery?

    - by Richard
    All the examples I've see for using the Gallery view in Android set a specific pixel size for the images using: i.setLayoutParams(new Gallery.LayoutParams(200, 200)); I want to have my gallery images sized based on the screen density (ldpi, mdpi, hdpi). Can someone give me an example of how to specify gallery image dimensions using dp? Thanks!

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  • Having an outline for MouseOver for a WPF ListView

    - by Joan Venge
    I am using Windows 7 and the current item selection (by default) is to paint the background with cornflower blue. Is it possible to get rid of this and replace it with a 1px outline/border over the listview item that the mouse is over? I basically want to draw a 1px outline/border over any listview item with 1 pixel spacing between the listview item and the outline/border. I am using a WrapPanel with an Image in it for each item.

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  • how to change a button into a imagebutton in asp.net c#

    - by sweetsecret
    How to change the button into image button... the button in the beginning has "Pick a date" when clicked a calender pops out and the when a date is selected a label at the bottom reading the date comes in and the text on the button changes to disabled... i want to palce a imagebutton having a image icon of the calender and rest of the function will be the same.... the code as follows: using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; [assembly: TagPrefix("DatePicker", "EWS")] namespace EclipseWebSolutions.DatePicker { [DefaultProperty("Text")] [ToolboxData("<{0}:DatePicker runat=server")] [DefaultEvent("SelectionChanged")] [ValidationProperty("TextValue")] public class DatePicker : WebControl, INamingContainer { #region Properties public TextBox txtDate = new TextBox(); public Calendar calDate = new Calendar(); public Button btnDate = new Button(); public Panel pnlCalendar = new Panel(); private enum ViewStateConstants { ValidationGroup, RegularExpression, ErrorMessage, RegExText, CalendarPosition, FormatString, ExpandLabel, CollapseLabel, ApplyDefaultStyle, CausesValidation, } /// <summary> /// Defines the available display modes of this calendar. /// </summary> public enum CalendarDisplay { DisplayRight, DisplayBelow } /// <summary> /// Where to display the popup calendar. /// </summary> [Category("Behaviour")] [Localizable(true)] public CalendarDisplay CalendarPosition { get { if (ViewState[ViewStateConstants.CalendarPosition.ToString()] == null) { ViewState[ViewStateConstants.CalendarPosition.ToString()] = CalendarDisplay.DisplayRight; } return (CalendarDisplay)ViewState[ViewStateConstants.CalendarPosition.ToString()]; } set { ViewState[ViewStateConstants.CalendarPosition.ToString()] = value; } } /// <summary> /// Text version of the control's value, for use by ASP.NET validators. /// </summary> public string TextValue { get { return txtDate.Text; } } /// <summary> /// Holds the current date value of this control. /// </summary> [Category("Behaviour")] [Localizable(true)] [Bindable(true, BindingDirection.TwoWay)] public DateTime DateValue { get { try { if (txtDate.Text == "") return DateTime.MinValue; DateTime val = DateTime.Parse(txtDate.Text); return val; } catch (ArgumentNullException) { return DateTime.MinValue; } catch (FormatException) { return DateTime.MinValue; } } set { if (value == DateTime.MinValue) { txtDate.Text = ""; } else { txtDate.Text = value.ToShortDateString(); } } } [Category("Behavior"), Themeable(false), DefaultValue("")] public virtual string ValidationGroup { get { if (ViewState[ViewStateConstants.ValidationGroup.ToString()] == null) { return string.Empty; } else { return (string)ViewState[ViewStateConstants.ValidationGroup.ToString()]; } } set { ViewState[ViewStateConstants.ValidationGroup.ToString()] = value; } } /// <summary> /// The label of the exand button. Shown when the calendar is hidden. /// </summary> [Bindable(true)] [Category("Appearance")] [DefaultValue("PickDate")] [Localizable(true)] public string ExpandButtonLabel { get { String s = (String)ViewState[ViewStateConstants.ExpandLabel.ToString()]; return ((s == null) ? "PickDate" : s); } set { ViewState[ViewStateConstants.ExpandLabel.ToString()] = value; } } /// <summary> /// The label of the collapse button. Shown when the calendar is visible. /// </summary> [Bindable(true)] [Category("Appearance")] [DefaultValue("Disabled")] [Localizable(true)] public string CollapseButtonLabel { get { String s = (String)ViewState[ViewStateConstants.CollapseLabel.ToString()]; return ((s == null) ? "Disabled" : s); } set { ViewState[ViewStateConstants.CollapseLabel.ToString()] = value; } } /// <summary> /// Whether to apply the default style. Disable this if you want to apply a custom style, or to use themes and skins /// to style the control. /// </summary> [Category("Appearance")] [DefaultValue(true)] [Localizable(true)] public bool ApplyDefaultStyle { get { if (ViewState[ViewStateConstants.ApplyDefaultStyle.ToString()] == null) { ViewState[ViewStateConstants.ApplyDefaultStyle.ToString()] = true; } return (bool)ViewState[ViewStateConstants.ApplyDefaultStyle.ToString()]; } set { ViewState[ViewStateConstants.ApplyDefaultStyle.ToString()] = value; } } /// <summary> /// Causes Validation /// </summary> [Category("Appearance")] [DefaultValue(false)] [Localizable(false)] public bool CausesValidation { get { if (ViewState[ViewStateConstants.CausesValidation.ToString()] == null) { ViewState[ViewStateConstants.CausesValidation.ToString()] = false; } return (bool)ViewState[ViewStateConstants.CausesValidation.ToString()]; } set { ViewState[ViewStateConstants.CausesValidation.ToString()] = value; btnDate.CausesValidation = value; } } #endregion #region Events /// <summary> /// A day was selected from the calendar control. /// </summary> public event EventHandler SelectionChanged; protected virtual void OnSelectionChanged() { if (SelectionChanged != null) // only raise the event if someone is listening. { SelectionChanged(this, EventArgs.Empty); } } #endregion #region Event Handlers /// <summary> /// The +/- button was clicked. /// </summary> protected void btnDate_Click(object sender, System.EventArgs e) { if (!calDate.Visible) { // expand the calendar calDate.Visible = true; txtDate.Enabled = false; btnDate.Text = CollapseButtonLabel; if (DateValue != DateTime.MinValue) { calDate.SelectedDate = DateValue; calDate.VisibleDate = DateValue; } } else { // collapse the calendar calDate.Visible = false; txtDate.Enabled = true; btnDate.Text = ExpandButtonLabel; } } /// <summary> /// A date was selected from the calendar. /// </summary> protected void calDate_SelectionChanged(object sender, System.EventArgs e) { calDate.Visible = false; txtDate.Visible = true; btnDate.Text = ExpandButtonLabel; txtDate.Enabled = true; txtDate.Text = calDate.SelectedDate.ToShortDateString(); OnSelectionChanged(); } #endregion /// <summary> /// Builds the contents of this control. /// </summary> protected override void CreateChildControls() { btnDate.Text = ExpandButtonLabel; btnDate.CausesValidation = CausesValidation; txtDate.ID = "txtDate"; calDate.Visible = false; if (ApplyDefaultStyle) { calDate.BackColor = System.Drawing.Color.White; calDate.BorderColor = System.Drawing.Color.FromArgb(10066329); calDate.CellPadding = 2; calDate.DayNameFormat = DayNameFormat.Shortest; calDate.Font.Name = "Verdana"; calDate.Font.Size = FontUnit.Parse("8pt"); calDate.ForeColor = System.Drawing.Color.Black; calDate.Height = new Unit(150, UnitType.Pixel); calDate.Width = new Unit(180, UnitType.Pixel); calDate.DayHeaderStyle.BackColor = System.Drawing.Color.FromArgb(228, 228, 228); calDate.DayHeaderStyle.Font.Size = FontUnit.Parse("7pt"); calDate.TitleStyle.Font.Bold = true; calDate.WeekendDayStyle.BackColor = System.Drawing.Color.FromArgb(255, 255, 204); } ConnectEventHandlers(); pnlCalendar.Controls.Add(calDate); pnlCalendar.Style["position"] = "absolute"; pnlCalendar.Style["filter"] = "alpha(opacity=95)"; pnlCalendar.Style["-moz-opacity"] = ".95"; pnlCalendar.Style["opacity"] = ".95"; pnlCalendar.Style["z-index"] = "2"; pnlCalendar.Style["background-color"] = "White"; if (CalendarPosition == CalendarDisplay.DisplayBelow) { pnlCalendar.Style["margin-top"] = "27px"; } else { pnlCalendar.Style["display"] = "inline"; } Controls.Add(txtDate); Controls.Add(pnlCalendar); Controls.Add(btnDate); base.CreateChildControls(); } /// <summary> /// Render the contents of this control. /// </summary> /// <param name="output">The HtmlTextWriter to use.</param> protected override void RenderContents(HtmlTextWriter output) { switch (CalendarPosition) { case CalendarDisplay.DisplayRight: { txtDate.RenderControl(output); btnDate.RenderControl(output); pnlCalendar.RenderControl(output); break; } case CalendarDisplay.DisplayBelow: { pnlCalendar.RenderControl(output); txtDate.RenderControl(output); btnDate.RenderControl(output); break; } } } /// <summary> /// Connect event handlers to events. /// </summary> private void ConnectEventHandlers() { btnDate.Click += new System.EventHandler(btnDate_Click); calDate.SelectionChanged += new System.EventHandler(calDate_SelectionChanged); } } } using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; [assembly: TagPrefix("DatePicker", "EWS")] namespace EclipseWebSolutions.DatePicker { [DefaultProperty("Text")] [ToolboxData("<{0}:DatePicker runat=server")] [DefaultEvent("SelectionChanged")] [ValidationProperty("TextValue")] public class DatePicker : WebControl, INamingContainer { #region Properties public TextBox txtDate = new TextBox(); public Calendar calDate = new Calendar(); public Button btnDate = new Button(); public Panel pnlCalendar = new Panel(); private enum ViewStateConstants { ValidationGroup, RegularExpression, ErrorMessage, RegExText, CalendarPosition, FormatString, ExpandLabel, CollapseLabel, ApplyDefaultStyle, CausesValidation, } /// <summary> /// Defines the available display modes of this calendar. /// </summary> public enum CalendarDisplay { DisplayRight, DisplayBelow } /// <summary> /// Where to display the popup calendar. /// </summary> [Category("Behaviour")] [Localizable(true)] public CalendarDisplay CalendarPosition { get { if (ViewState[ViewStateConstants.CalendarPosition.ToString()] == null) { ViewState[ViewStateConstants.CalendarPosition.ToString()] = CalendarDisplay.DisplayRight; } return (CalendarDisplay)ViewState[ViewStateConstants.CalendarPosition.ToString()]; } set { ViewState[ViewStateConstants.CalendarPosition.ToString()] = value; } } /// <summary> /// Text version of the control's value, for use by ASP.NET validators. /// </summary> public string TextValue { get { return txtDate.Text; } } /// <summary> /// Holds the current date value of this control. /// </summary> [Category("Behaviour")] [Localizable(true)] [Bindable(true, BindingDirection.TwoWay)] public DateTime DateValue { get { try { if (txtDate.Text == "") return DateTime.MinValue; DateTime val = DateTime.Parse(txtDate.Text); return val; } catch (ArgumentNullException) { return DateTime.MinValue; } catch (FormatException) { return DateTime.MinValue; } } set { if (value == DateTime.MinValue) { txtDate.Text = ""; } else { txtDate.Text = value.ToShortDateString(); } } } [Category("Behavior"), Themeable(false), DefaultValue("")] public virtual string ValidationGroup { get { if (ViewState[ViewStateConstants.ValidationGroup.ToString()] == null) { return string.Empty; } else { return (string)ViewState[ViewStateConstants.ValidationGroup.ToString()]; } } set { ViewState[ViewStateConstants.ValidationGroup.ToString()] = value; } } /// <summary> /// The label of the exand button. Shown when the calendar is hidden. /// </summary> [Bindable(true)] [Category("Appearance")] [DefaultValue("PickDate")] [Localizable(true)] public string ExpandButtonLabel { get { String s = (String)ViewState[ViewStateConstants.ExpandLabel.ToString()]; return ((s == null) ? "PickDate" : s); } set { ViewState[ViewStateConstants.ExpandLabel.ToString()] = value; } } /// <summary> /// The label of the collapse button. Shown when the calendar is visible. /// </summary> [Bindable(true)] [Category("Appearance")] [DefaultValue("Disabled")] [Localizable(true)] public string CollapseButtonLabel { get { String s = (String)ViewState[ViewStateConstants.CollapseLabel.ToString()]; return ((s == null) ? "Disabled" : s); } set { ViewState[ViewStateConstants.CollapseLabel.ToString()] = value; } } /// <summary> /// Whether to apply the default style. Disable this if you want to apply a custom style, or to use themes and skins /// to style the control. /// </summary> [Category("Appearance")] [DefaultValue(true)] [Localizable(true)] public bool ApplyDefaultStyle { get { if (ViewState[ViewStateConstants.ApplyDefaultStyle.ToString()] == null) { ViewState[ViewStateConstants.ApplyDefaultStyle.ToString()] = true; } return (bool)ViewState[ViewStateConstants.ApplyDefaultStyle.ToString()]; } set { ViewState[ViewStateConstants.ApplyDefaultStyle.ToString()] = value; } } /// <summary> /// Causes Validation /// </summary> [Category("Appearance")] [DefaultValue(false)] [Localizable(false)] public bool CausesValidation { get { if (ViewState[ViewStateConstants.CausesValidation.ToString()] == null) { ViewState[ViewStateConstants.CausesValidation.ToString()] = false; } return (bool)ViewState[ViewStateConstants.CausesValidation.ToString()]; } set { ViewState[ViewStateConstants.CausesValidation.ToString()] = value; btnDate.CausesValidation = value; } } #endregion #region Events /// <summary> /// A day was selected from the calendar control. /// </summary> public event EventHandler SelectionChanged; protected virtual void OnSelectionChanged() { if (SelectionChanged != null) // only raise the event if someone is listening. { SelectionChanged(this, EventArgs.Empty); } } #endregion #region Event Handlers /// <summary> /// The +/- button was clicked. /// </summary> protected void btnDate_Click(object sender, System.EventArgs e) { if (!calDate.Visible) { // expand the calendar calDate.Visible = true; txtDate.Enabled = false; btnDate.Text = CollapseButtonLabel; if (DateValue != DateTime.MinValue) { calDate.SelectedDate = DateValue; calDate.VisibleDate = DateValue; } } else { // collapse the calendar calDate.Visible = false; txtDate.Enabled = true; btnDate.Text = ExpandButtonLabel; } } /// <summary> /// A date was selected from the calendar. /// </summary> protected void calDate_SelectionChanged(object sender, System.EventArgs e) { calDate.Visible = false; txtDate.Visible = true; btnDate.Text = ExpandButtonLabel; txtDate.Enabled = true; txtDate.Text = calDate.SelectedDate.ToShortDateString(); OnSelectionChanged(); } #endregion /// <summary> /// Builds the contents of this control. /// </summary> protected override void CreateChildControls() { btnDate.Text = ExpandButtonLabel; btnDate.CausesValidation = CausesValidation; txtDate.ID = "txtDate"; calDate.Visible = false; if (ApplyDefaultStyle) { calDate.BackColor = System.Drawing.Color.White; calDate.BorderColor = System.Drawing.Color.FromArgb(10066329); calDate.CellPadding = 2; calDate.DayNameFormat = DayNameFormat.Shortest; calDate.Font.Name = "Verdana"; calDate.Font.Size = FontUnit.Parse("8pt"); calDate.ForeColor = System.Drawing.Color.Black; calDate.Height = new Unit(150, UnitType.Pixel); calDate.Width = new Unit(180, UnitType.Pixel); calDate.DayHeaderStyle.BackColor = System.Drawing.Color.FromArgb(228, 228, 228); calDate.DayHeaderStyle.Font.Size = FontUnit.Parse("7pt"); calDate.TitleStyle.Font.Bold = true; calDate.WeekendDayStyle.BackColor = System.Drawing.Color.FromArgb(255, 255, 204); } ConnectEventHandlers(); pnlCalendar.Controls.Add(calDate); pnlCalendar.Style["position"] = "absolute"; pnlCalendar.Style["filter"] = "alpha(opacity=95)"; pnlCalendar.Style["-moz-opacity"] = ".95"; pnlCalendar.Style["opacity"] = ".95"; pnlCalendar.Style["z-index"] = "2"; pnlCalendar.Style["background-color"] = "White"; if (CalendarPosition == CalendarDisplay.DisplayBelow) { pnlCalendar.Style["margin-top"] = "27px"; } else { pnlCalendar.Style["display"] = "inline"; } Controls.Add(txtDate); Controls.Add(pnlCalendar); Controls.Add(btnDate); base.CreateChildControls(); } /// <summary> /// Render the contents of this control. /// </summary> /// <param name="output">The HtmlTextWriter to use.</param> protected override void RenderContents(HtmlTextWriter output) { switch (CalendarPosition) { case CalendarDisplay.DisplayRight: { txtDate.RenderControl(output); btnDate.RenderControl(output); pnlCalendar.RenderControl(output); break; } case CalendarDisplay.DisplayBelow: { pnlCalendar.RenderControl(output); txtDate.RenderControl(output); btnDate.RenderControl(output); break; } } } /// <summary> /// Connect event handlers to events. /// </summary> private void ConnectEventHandlers() { btnDate.Click += new System.EventHandler(btnDate_Click); calDate.SelectionChanged += new System.EventHandler(calDate_SelectionChanged); } } } <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" % <%@ Register Assembly="EclipseWebSolutions.DatePicker" Namespace="EclipseWebSolutions.DatePicker" TagPrefix="ews" % Untitled Page       using System; using System.Data; using System.Configuration; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void DatePicker1_SelectionChanged(object sender, EventArgs e) { Label1.Text = DatePicker1.DateValue.ToShortDateString(); pnlLabel.Update(); } }

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