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  • Does Facebook have a list of icons that others can use?

    - by beatak
    For Facebook's 16x16 pixel icon, the following url is used fairly a lot, but this isn't stated by Facebook that people can use this, is it? http://static.ak.fbcdn.net/images/icons/favicon.gif Is there any official list of icons from Facebook that people can use their own site for Facebook Connect?

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  • Capture bitmap of window in isolation (Windows OS)?

    - by Jake Petroules
    I know there's a way to capture a bitmap of a window in Windows without anything that may be obscuring it (e.g. you have a window with a dialog in front, but the dialog is not captured as it would be if you did a simple pixel grab), but I can't remember how to do so. Also I believe this is only possible in Windows Vista and above, with the introduction of the compositing window manager?

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  • Blit Queue Optimization Algorithm

    - by martona
    I'm looking to implement a module that manages a blit queue. There's a single surface, and portions of this surface (bounded by rectangles) are copied to elsewhere within the surface: add_blt(rect src, point dst); There can be any number of operations posted, in order, to the queue. Eventually the user of the queue will stop posting blits, and ask for an optimal set of operations to actually perform on the surface. The task of the module is to ensure that no pixel is copied unnecessarily. This gets tricky because of overlaps of course. A blit could re-blit a previously copied pixel. Ideally blit operations would be subdivided in the optimization phase in such a way that every block goes to its final place with a single operation. It's tricky but not impossible to put this together. I'm just trying to not reinvent the wheel. I looked around on the 'net, and the only thing I found was the SDL_BlitPool Library which assumes that the source surface differs from the destination. It also does a lot of grunt work, seemingly unnecessarily: regions and similar building blocks are a given. I'm looking for something higher-level. Of course, I'm not going to look a gift horse in the mouth, and I also don't mind doing actual work... If someone can come forward with a basic idea that makes this problem seem less complex than it does right now, that'd be awesome too. EDIT: Thinking about aaronasterling's answer... could this work? Implement customized region handler code that can maintain metadata for every rectangle it contains. When the region handler splits up a rectangle, it will automatically associate the metadata of this rectangle with the resulting sub-rectangles. When the optimization run starts, create an empty region handled by the above customized code, call this the master region Iterate through the blt queue, and for every entry: Let srcrect be the source rectangle for the blt beng examined Get the intersection of srcrect and master region into temp region Remove temp region from master region, so master region no longer covers temp region Promote srcrect to a region (srcrgn) and subtract temp region from it Offset temp region and srcrgn with the vector of the current blt: their union will cover the destination area of the current blt Add to master region all rects in temp region, retaining the original source metadata (step one of adding the current blt to the master region) Add to master region all rects in srcrgn, adding the source information for the current blt (step two of adding the current blt to the master region) Optimize master region by checking if adjacent sub-rectangles that are merge candidates have the same metadata. Two sub-rectangles are merge candidates if (r1.x1 == r2.x1 && r1.x2 == r2.x2) | (r1.y1 == r2.y1 && r1.y2 == r2.y2). If yes, combine them. Enumerate master region's sub-rectangles. Every rectangle returned is an optimized blt operation destination. The associated metadata is the blt operation`s source.

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  • Numeric representation of a color

    - by George Johnston
    What would be the best format to numerically represent a color in .NET so that I wouldn't have to use the Color object? Right now I am saving the color as a the HTML representation, but in order to use it I have to parse it out. I am dealing with a 800x600 canvas that stores a color value for each pixel and I need to be able to render the color out as quick as possible without bloating my application out to storing 500k+ color objects.

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  • Reducing the space between sections of the UITableView.

    - by flohei
    Hi there, is there a way to reduce the space between two sections of a UITableView? There are about 15 pixel between every single section I have. I did already try to return 0 for -tableView:heightForFooterInSection: and -tableView:heightForHeaderInSection: but that doesn't change anything. Any suggestions? Thanks in advance. –f

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  • GDI+, Smaller images ?

    - by Tony
    Hi I create a bitmap from bytes coming from the web, and I downsample it, the resulted Jpg is still too big although I use small pixel format, someone know how to manipulate compression of the image, because I had impression that the saved image is not compressed anymore. Thanks

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  • How to read the screen pixels?

    - by Newbie
    I want to read a rectangular area, or just one pixel from my screen. As if screenshot button was pressed, but it wouldnt copy the whole screen necessary. So im not talking just about my own program window pixels. How i do this?

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  • mouse event on picturebox

    - by user548694
    I want to see my pixel coordinates on moviing my mouse on the image in picture box I have added this event Form.designer.cs this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.pictureBox1_MouseDown); and this method in Form.cs private void pictureBox1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) { locationtxt.Text = e.X.ToString() + "," + e.Y.ToString(); } but I cann't see anything in textbox on moving my mouse on form runtime. What should i add further. regards,

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  • Transparent BITMAP WinAPI

    - by user146780
    I want to implement a layering system in my application and was thinking of creating a bunch of trabsparent bitmaps, adding content to them then blitting them on top of each other, how can this be done without setting each pixel to (0,0,0,0). I'm using Pure win32, not MFC, thanks.

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  • Draw points in a view on iPhone screen?

    - by micropsari
    Hello, in my class I have an attribute IBOutlet UIImageView *imageView; And if I want to draw an image in this view I do : imageView.image = [UIImage imageNamed:@"foo.png"]; But how can I do to draw some points with coordinate x, y (in pixel) directly in the view ? Thanks !

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  • Creating a Transparent Bitmap with GDI?

    - by user146780
    I want to implement a layering system in my application and was thinking of creating a bunch of transparent bitmaps, adding content to them then blitting them on top of each other, how can this be done without setting each pixel to (0,0,0,0). I'm using Pure win32, not MFC, thanks.

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