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  • Android button font size

    - by jonhobbs
    Hi, I;ve been trying to create a custom button in android using this tutorial - http://www.gersic.com/blog.php?id=56 It works well but it doesn't say how to change the font size or weighting. Any ideas? There was another question on here and the only answer was to use html styling but you can't change a font size in html without using css (or the deprecated font tag). There must be a better way of setting the pixel size of the font used on buttons?

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  • getting part of an image with javascript

    - by Alper
    Hi all, i want to ask that, is it possible to show any part of image in img tag (with pixels) via Javascript. I mean, i'll prepare a big image (e.g. 32x320 pixels) and i'll define starting position (X,Y , e.g. 0,32) and width/height (e.g. 32,32), so script will show second (32x32 pixel) part of main image.. I hope i can explain. Thanks right now..

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  • OpenGL ES iPhone Textures

    - by techy
    For one of my new games I'm using OpenGL ES since it has multiple enemies and bullets, etc. How do you draw images on the screen with Opengl ES? I have a player.png image that is a 48x48 pixel image; how would I draw that on the screen?

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  • need to separate words from an image

    - by user298295
    how can i manipulate pixel values of a loaded image then save portion of that image into a new image(1 image per word).i found several example regarding saving or loading image but i cant understand how can i save image portion???i am trying to do it with java

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  • measure rendered html in javascript without affecting the measurement

    - by drawnonward
    I am doing pagination in javascript. This is typographic pagination, not chopping up database results. For the most part it works, but I have run into a heisenberg issue where I cannot quite measure text without affecting it. I am not trying to measure text before it is rendered. I want the actual position it shows up at on screen, so I can paginate to where it is naturally wrapped. I am measuring the vertical position of characters, not the horizontal width of strings. The way I do this is similar to this answer in that I am applying a style to a block of text, then measuring the position of the newly created span. If the span does not reach the end of the page, I clear it and make a new span in a linear search. The problem is that the anti-aliased sub-pixel text layout is different when the span is applied. In rare cases, this causes the text to wrap differently when I measure it. I have only seen this when wrapping at a hyphen, and I assume it would not happen when wrapping at white space. As a concrete example, "prepared-he" is the string I am having trouble with. When I measure up to "prepare" it appears, as expected, to be within the current page. When I measure "prepared" the whole phrase wraps down to the next line, moving it to the next page, so it looks like the "d" is the character to break at. I break the text between "prepare" and "d-he" and that is wrong. Trying to evaluate individual characters opens a whole can of worms I would rather avoid. The wrapping changes because, with the new span, the line is 1 pixel wider. A solution to my problem could either be a better way to measure text using javascript, or a way to wrap text in a new element without affecting layout. I have tried setting margin-right:-1px for the class of the span being created to wrap the text. This had no noticeable effect. I am doing this in a UIWebView on the iPhone. There are some measurement related calls that are available in normal WebKit that are not available here. For example, Range does not have getBoundingClientRect or support setting an offset other than 0 in setStart or setEnd. Thank you

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  • Basic unit of Sound?

    - by anon
    If we consider computer graphics to be the art of image synthesis where the basic unit is a pixel. What is the basic unit of sound synthesis? [This relates to programming as I want to generate this via a computer program.] Thanks!

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  • Why is giving a fixed width to a label an accepted behavior?

    - by kemp
    There are a lot of questions about formatting forms so that labels align, and almost all the answers which suggest a pure CSS solution (as opposed to using a table) provide a fixed width to the label element. But isn't this mixing content and presentation? In order to choose the right width you basically have to see how big your longest label is and try a pixel width value until "it fits". This means that if you change your labels you also have to change your CSS.

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  • Using an image file vs data URI in the CSS

    - by fudgey
    I'm trying to decide the best way to include an image that is required for a script I've written. I discovered this site and it made me think about trying this method to include the image as a data URI since it was so small - it's a 1x1 pixel 50% opacity png file (used for a background) - it ends up at 2,792 bytes as an image versus 3,746 bytes as text in the CSS. So would this be considered good practice, or would it just clutter up the CSS unnecessarily?

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  • Determining line orientation using vertex shaders

    - by Brett
    Hi, I want to be able to calculate the direction of a line to eye coordinates and store this value for every pixel on the line using a vertex and fragment shader. My idea was to calculate the direction gradient using atan2(Gy/Gx) after a modelview tranformation for each pair of vertices then quantize this value as a color intensity to pass to a fragment shader. How can I get access to the positions of pairs of vertices to achieve this or is there another method I should use? Thanks

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  • HTML/CSS: What should I use to define image height/width to make it resolution independent?

    - by Tedy
    I've read all over the Internet that I should not define fonts (or anything) with absolute pixel height/width/size and instead, use EM ... so that on higher resolution displays, my web site can scale appropriately. However, what do I use to define IMAGE height/width ... because images won't scale well (they look pixelated) UPDATE: To clarify, I'm not referring to page zoom. I'm referring to how to make my web application resolution independent so that it will look correct on higher DPI displays.

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  • What should I use to define image height/width resolution?

    - by Tedy
    I've read all over the Internet that I should not define fonts (or anything) with absolute pixel height/width/size and instead, use EM ... so that on higher resolution displays, my web site can scale appropriately. However, what do I use to define IMAGE height/width ... because images won't scale well (they look pixelated)

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  • Are there algorithms for increasing resolution of an image?

    - by David
    Are there any algorithms or tools that can increase the resolution of an image - besides just a simple zoom that makes each individual pixel in the image a little larger? I realize that such an algorithm would have to invent pixels that don't really exist in the original image, but I figured there might be some algorithm that could intelligently figure out what pixels to add to the image to increase its resolution.

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  • Any simple way to "resize" an NSBezierPath?

    - by d11wtq
    I have an NSBezierPath that I'm filling and stroking. I'd like to add some inner glow to the path (a light stroke, just inside of the outer stroke), and the thing that comes to mind is to use the same path shrunk by 1 pixel (the size of the line that is already )stroked. Is there a way to do this? Alternatively, is there some sort of pattern I can use when applying both a border (stroke) and a glow to a bezier path? Example, the (extremely subtle) inner glow on the Google Chrome tabs:

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  • Trying to convert a 2D image into 3D objects in Java

    - by Kyle
    Hey, I'm trying to take a simple image, something like a black background with colored blocks representing walls. I'm trying to figure out how to go about starting on something like this. Do I need to parse the image and look at each pixel or is there an easier way to do it? I'm using Java3D but it doesn't seem to have any sort of built in support for that...

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  • Editing an UIImage

    - by wwrob
    I have an UIImage that I want to edit (say, make every second row of pixels black). Now I am aware of the functions that extract PNG or JPEG data from the image, but that's raw data and I have no idea how the png/jpeg files work. Is there a way I can extract the colour data from each pixel into an array? And then make a new UIImage using the data from the array?

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  • Working with images in Scala

    - by dbyrne
    I am generating large PNG files from a Scala program. Currently, I am doing it the same way I would do it in java. I am creating a new BufferedImage and setting each pixel to the correct color. This works fine, but I am wondering if there are any good libraries for working with images in Scala? I am looking for something like Ruby's RMagick library.

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  • Image compatibility in iphone and android

    - by damodar
    I developed UI for iphone apps and now want to use the same UI in Android apps. I read that Android use dip for image resolution and i also read that 1 dip=1.5 pixel.I simply multiply the image size by 1.5px. Now the problem is that the image is blur and not as clear as in iphone apps.So will some body suggest me how should i make a design so that it could be used in iphone and android.

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  • understanding z buffer formates direct x

    - by numerical25
    A z buffer is just a 3d array that shows what object should be written in front of another object. each element in the array represents a pixel that holds a value from 0.0 to 1.0. My question is if that is all a z buffer does, then why are some buffers 24bit, 32bit, and 16 bit ??

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