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  • Why does this rsnapshot exclude not work?

    - by bstpierre
    Rsnapshot passes excludes directly to rsync, but rsync's behavior appears inconsistent. I've simplified my rsnapshot backup test to the following directory tree (this tree will be backed up): gorilla:~# find /tmp/snaptest -exec file {} \; /tmp/snaptest: directory /tmp/snaptest/SKIPTHIS: directory /tmp/snaptest/SKIPTHIS/xyz: directory /tmp/snaptest/SKIPTHIS/xyz/testing: ASCII text /tmp/snaptest/SKIPTHIS/bar: ASCII text /tmp/snaptest/SKIPTHIS/foo: ASCII text /tmp/snaptest/SKIPTHIS.txt: ASCII text My config file: config_version 1.2 snapshot_root /tmp/backup-media no_create_root 1 cmd_cp /bin/cp cmd_rm /bin/rm cmd_rsync /usr/bin/rsync cmd_ssh /usr/bin/ssh cmd_logger /usr/bin/logger cmd_du /usr/bin/du interval hourly 6 interval daily 7 interval weekly 4 interval monthly 3 verbose 3 loglevel 3 logfile /media/maxtor-one-touch/rsnapshot.log lockfile /media/maxtor-one-touch/backups/.rsnapshot.pid rsync_short_args -a rsync_long_args --delete --numeric-ids --relative --delete-excluded exclude "SKIPTHIS/**" link_dest 1 backup /tmp/snaptest snaptest The result: gorilla:~# rsnapshot -c /tmp/snaptest.conf hourly echo 12638 > /media/maxtor-one-touch/backups/.rsnapshot.pid mkdir -m 0755 -p /tmp/backup-media/hourly.0/ /usr/bin/rsync -a --delete --numeric-ids --relative --delete-excluded \ --exclude="SKIPTHIS/**" /tmp/snaptest \ /tmp/backup-media/hourly.0/snaptest touch /tmp/backup-media/hourly.0/ rm -f /media/maxtor-one-touch/backups/.rsnapshot.pid gorilla:~# find /tmp/backup-media/ -exec file {} \; /tmp/backup-media/: directory /tmp/backup-media/hourly.0: directory /tmp/backup-media/hourly.0/snaptest: directory /tmp/backup-media/hourly.0/snaptest/tmp: sticky directory /tmp/backup-media/hourly.0/snaptest/tmp/snaptest: directory /tmp/backup-media/hourly.0/snaptest/tmp/snaptest/SKIPTHIS: directory /tmp/backup-media/hourly.0/snaptest/tmp/snaptest/SKIPTHIS/xyz: directory /tmp/backup-media/hourly.0/snaptest/tmp/snaptest/SKIPTHIS/xyz/testing: ASCII text /tmp/backup-media/hourly.0/snaptest/tmp/snaptest/SKIPTHIS/bar: ASCII text /tmp/backup-media/hourly.0/snaptest/tmp/snaptest/SKIPTHIS/foo: ASCII text /tmp/backup-media/hourly.0/snaptest/tmp/snaptest/SKIPTHIS.txt: ASCII text My confusion stems from the fact that if I copy-paste the rsync command echoed by rsnapshot, the SKIPTHIS directory is excluded! (I've tested with various other SKIPTHIS patterns with the same results.) Any idea what's going on?

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  • Wall jumping collision detection anomaly

    - by Nanor
    I'm creating a game where the player ascends a tower by wall jumping his way to the top. When the player has collided with the right wall they can only jump left and vice versa. Here is my current implementation: if(wallCollision() == "left"){ player.setPosX(0); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(false); } else if (wallCollision() == "right"){ player.setPosX(screenWidth-playerWidth*2); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(true); } else{ player.setVelY(player.getVelY() + gravity); } and private String wallCollision(){ if(player.getPosX() < playerWidth && !ignoreCollisions) return "left"; else if(player.getPosX() > screenWidth - playerWidth*2 && !ignoreCollisions) return "right"; else{ timeToJump += Gdx.graphics.getDeltaTime(); if(timeToJump > 0.50f){ timeToJump = 0; ignoreCollisions = false; } return "jumping"; } } If the player is colliding with the left wall it will switch between the states left and jumping repeatedly due to the varible ignoreCollisions being switched repeatedly in collision checks. This will give a chance to either jump as intended or simply ascend vertically instead of diagonally. I can't figure out an implementation that will reliably make sure the player jumps as intended. Does anyone have any pointers?

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  • Jangaroo 0.7.12, l'application Java qui compile l'Actionscript en JavaScript : une alternative à Flash Player

    Jangaroo 0.7.12, l'application Java qui compile l'Actionscript en JavaScript Une alternative à Flash Player Jangaroo est une suite d'outils incorporant un compilateur écrit en java permettant de faire tourner du code as3 dans un environnement Javascript 1.X plus précisement dans les naviguateurs récents. Jangaroo est un projet open sources sous Apache License, Version 2.0. Exemple d'application : version as3 :http://www.box2dflash.org/ version as3 complié en js : http://www.jangaroo.net/files/exa...

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  • Adobe Flash Player fails

    - by David Cole
    Using UBUNTU 11.10 the FireFox error message says "A plugin is needed to display this content: Adobe Flash Player Installer" So I install it. Then it says "Installed - restart FireFox" I restart FireFox and the same error message appears. This problem doesn't happen with Windows 7 (IE, Chrome & Firefox are fine) or my previous version of Ubuntu. Problem occurs when I access CallOfRoma.com Thank You

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  • Stupid simple music player?

    - by itsadok
    Here's what I want: I have a folder with MP3 files. I would like to play all the files in the folder, alphabetically. And I need a way to pause, skip to next file, and that's pretty much it. I don't want to use my music player to organize my music library, I don't need connection to network services, and I don't even need ID3 support. On Windows, WinAmp 2 did what I wanted. What's my best option on Ubuntu?

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  • Looking for a shuffle radio mp3 player

    - by ofir
    I'm looking for a shuffle radio MP3 player that I can embed in my site which: shows album and title and link to buy track and album in shop Like this one: http://phpfoxmods.net/clients/productsview.php?id=7 But this is integrated with MP3 community. MP3 broadcast should be secured, free or paid solution? Better integrated with shop or WP? Simple shop like this: http://idevspot.com/demos/idev-musicshop/index.php

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  • Google I/O 2012 - New YouTube Android Player Tools

    Google I/O 2012 - New YouTube Android Player Tools Ross McIlroy, Anton Hansson If you are building Android smartphone, tablet or Google TV applications and want to incorporate high-quality YouTube video playback in your product this session will rock your world. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1719 24 ratings Time: 51:10 More in Science & Technology

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  • Flash Player Critical Fix on Deck

    With Microsoft and Google already having already released fixes for critical security bugs this week, Adobe is getting ready to join the party as it readies an important patch for its Adobe Flash Player software.

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  • A music player that can handle multiple artist tags

    - by Keidax
    The mp3 format can handle multiple artists per track (in the form of "artist1\artist2"), and as far as I know other modern music formats can do the same thing. However, Rhythmbox (my default music player) seems to be capable of only reading the first artist. Are there any music players that can read and sort songs with multiple artists, or a plugin for Rhythmbox that can provide this functionality?

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  • Collision detection of player larger than clipping tile

    - by user1306322
    I want to know how to check for collisions efficiently in case where the player's box is larger than a map tile. On the left is my usual case where I make 8 checks against every surrounding tile, but with the right one it would be much more inefficient. (picture of two cases: on the left is the simple case, on the right is the one I need help with) http://i.stack.imgur.com/k7q0l.png How should I handle the right case?

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  • Player Movement DirectX

    - by SullY
    I'm reading on a Book that's about Gamedevelopment with C++ and DirectX 9. There is something that interrests me: It says that playermovements are increasing with the power of the CPU. Becouse a faster CPU will move the player with every frame ( better CPU = better FPS ) To bypass it, it says you have just to multiplicate time*movementfactor . I'd like to know is there an another way to bypass it ?

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  • Installing VMware Player

    - by Kareem Mesbah
    I installed VMware Player-4.0.6-1035888.x86_64 on my x64 Ubuntu 14.04 LTS, but when I run it I get this error message: C header files matching your running kernel were not found. Refer to your distribution's documentation for installation instructions. Now, I've run this beforehand: sudo apt-get install build-essential linux-headers-$(uname -r) and the folder named linux-headers-3.13.0-24-generic exists already in /usr/src Any solutions? Thanks in advance!

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  • More smaller maps among which player can travel

    - by davidv
    I am developing 2d game, where maps are tile based, small about 20x20 tiles and player can travel between a lot of maps (in my game rooms) like this. The maps are connected sometimes verticaly and sometimes horizontaly and together they make one big cave. Should I create a class where one 2d array holds all the maps (another 2d arrays), or is there any other way? Whats the most efficient way to create them in this class? Thank you for your help.

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  • Simplified MVVM: Silverlight Video Player

    An example of a Silverlight MVVM Video Player that is not just 'skinable' but fully 'designable'...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Try Out the New Microsoft Desktop Player

    Microsoft Desktop Player allows developers to access technical content (such as videos, webcasts, podcasts, and white papers) and links to resources (including developer evangelists, local training opportunities, and local user groups) in your area. View it online or download the WPF application to view offline. Try it today!...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Transition Player Position

    - by Lycrios
    I'm currently working on a java MMO with a pretty solid start, but I've come across an issue I need a little help with. I'm working on player position's. Meaning there X/Y on the screen, if the PlayerA has a higher FPS(Frames Per Second) then other players, the resulting action will be that PlayerA will move faster than everyone else. I know the reasoning for this, it's because when the game draws I just use: x++; What would a better method be?

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  • Is there a way to import or convert vmware player images to run on xen?

    - by Shamgar
    It's fairly popular for companies offering a quick way to test their product to give you a vmware player image. I don't run VMWare though, I run Xen exclusively. Most of these images (and the one I'm interested right this moment particularly) are linux images. Is there a way to use this image with Xen? Obviously, I could setup player long enough to boot the image, then move the data out of the image to a Xen image, but I'm hoping for something easier and quicker than that...preferably that doesn't require setting up a box to run player than can run this image.

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  • how to create media player on iphone?

    - by Jim
    I want to create my own media player. There is so much restriction with default media player control on iphone. I have written lots of applications using default media player. Now i want to write my own media player.If any one can give pointer from where to start to create custom media player. Thanks in advance. Jim.

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  • input / output error, drives randomly refusing to read / write

    - by ILMV
    I have an issue with one of our servers running Ubuntu 10.04, it is running BackupPC and collects backups from various machines / servers around the building. On the 8th minute (12:08, 12:18, 12:28 etc) the backups are transferred to an external hard drive, we have three and rotate one drive for another everyday. The problem we are having is we are randomly experiencing input / output errors, when this happens you cannot read / write to the drive, it hasn't unmounted so I can cd to the mount point /media/backup1. The drives are not faulty as it's happening on all of them, so I'm at a loss as to what the problem could be, here is an example of the many errors we get: gzip: stdout: Input/output error /var/lib/backuppc/backuppc_offline: line 47: /media/backup1/Tue/offline.log: Input/output error ls: cannot access /media/backup1/Tue/incr_1083_host1.something.co.uk.tar.gz: Input/output error ls: cannot access /media/backup1/Tue/incr_1088_host1.something.co.uk.tar.gz: Input/output error ls: cannot access /media/backup1/Tue/incr_1089_host1.something.co.uk.tar.gz: Input/output error ls: cannot access /media/backup1/Tue/incr_1090_host1.something.co.uk.tar.gz: Input/output error /var/lib/backuppc/backuppc_offline: line 39: /media/backup1/Tue/offline.log: Input/output error /var/lib/backuppc/backuppc_offline: line 44: /media/backup1/Tue/offline.log: Input/output error /var/lib/backuppc/backuppc_offline: line 45: /media/backup1/Tue/incr_1090_host1.something.co.uk.tar.gz: Input/output error /var/lib/backuppc/backuppc_offline: line 47: /media/backup1/Tue/offline.log: Input/output error ls: cannot access /media/backup1/Tue/incr_591_tech2.something.co.uk.tar.gz: Input/output error /var/lib/backuppc/backuppc_offline: line 44: /media/backup1/Tue/offline.log: Input/output error /var/lib/backuppc/backuppc_offline: line 45: /media/backup1/Tue/incr_591_tech2.something.co.uk.tar.gz: Input/output error /var/lib/backuppc/backuppc_offline: line 47: /media/backup1/Tue/offline.log: Input/output error ls: cannot access /media/backup1/Tue/incr_592_tech3.something.co.uk.tar.gz: Input/output error ls: cannot access /media/backup1/Tue/incr_593_tech3.something.co.uk.tar.gz: Input/output error /var/lib/backuppc/backuppc_offline: line 44: /media/backup1/Tue/offline.log: Input/output error /var/lib/backuppc/backuppc_offline: line 45: /media/backup1/Tue/incr_593_tech3.something.co.uk.tar.gz: Input/output error /var/lib/backuppc/backuppc_offline: line 47: /media/backup1/Tue/offline.log: Input/output error EDIT » Resolved So it turns out Quamis was right, even though I didn't think it was possible it was actually a problem with the drive. You see we have three drives all formatted to ext2, on two of them we were getting I/O errors frequently, I cam back to Quamis' answer and discovered the fsck command, so ran it against the problems drives: fsck /dev/sdb1 This found and fixed a load of problems on the drive, most probably caused by power outages / unsafe removal of drives etc, as the drives are in the xt2 format they aren't journalled and thus aren't protected against such issues. Drives are now working beautifully, thanks all! :D

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  • variable bitrate streaming under linux

    - by ufk
    Hi. i know that in Linux i can stream using vlc and ffmpeg. i was able to successfully stream using vlc but only in static bitrates. i must set 400k/s or 800k/s. i want it to use as much upload bandwidth as it can consume. so if my internet line is not busy and i'm not downloading anything the quality will be better. is it possible to do such a thing?

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  • How to create a Windows 7 installation usb media from linux ? (to install Windows 7) - Help need to know better method

    - by Abel Coto
    I have been reading some web pages and posts here and in other forums about how to create a Windows 7 installation Usb media (to install windows 7 using a usb) from linux. I asked in technet about this , and they give me general ideas about how to do it I personally am not very familiar with linux, but basicaly all that you need to do... in whatever way you do it is the following: Format a usb flash drive, either fat32 or ntfs create a partition that is large enough to host the windows installation (give or take 3GB for 64bit, aroudn 2.5gb for 32bit) and mark that partition as active/bootable. Since this can be done with windows, but just as well with a tool like gparted, you should be able to do the same in debian. Once you have created that partition, mount the iso that you download, and copy all files starting from the root, into the root of the usb flash drive. That's all there's to it. There is a method that i found in various places,that is almost the same that the man of technet has said. But,there is a step,that in that method is done,that i don't know if it is really necessary,or not. Not allways dd works.Basically, the missing step was to write a proper boot sector to the usb stick, which can be done from linux with ms-sys. This works with the Win7 retail version. Here is the complete rundown again: Install ms-sys Check what device your usb media is asigned - here we will assume it is /dev/sdb. Delete all partitions, create a new one taking up all the space, set type to NTFS, and set it bootable: *# cfdisk /dev/sdb* Create NTFS filesystem: *# mkfs.ntfs -f /dev/sdb1* Mount iso and usb media: *# mount -o loop win7.iso /mnt/iso # mount /dev/sdb1 /mnt/usb* Copy over all files: *# cp -r /mnt/iso/* /mnt/usb/* Write Windows 7 MBR on usb stick: *# ms-sys -7 /dev/sdb* ...and you're done. Shouldn't the usb work without doing the last step "# ms-sys -7 /dev/sdb" or to make the usb bootable , is a must , not only to mark the partition as bootable ? Would be better use rsync instead of cp -r ? All this steps should be done as root, i suppose , or if not , chmod to 664 and chown the directories where are mounted the usb and the iso, no ? But i suppose that the easier thing is to copy the data as root , and that this will not affect to the data. Has anyone tried this method or some similar like copying the iso with dd ?

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