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  • (Cpp) Linker, Libraries & Directories Information

    - by m00st
    I've finished both my C++ 1/2 classes and we did not cover anything on Linking to libraries or adding additional libraries to C++ code. I've been having a hay-day trying to figure this out; I've been unable to find basic information linking to objects. Initially I thought the problem was the IDE (Netbeans; and Code::Blocks). However I've been unable to get wxWidgets and GTKMM setup. Can someone point me in the right direction on the terminology and basic information about #including files and linking files in a Cpp application? Basically I want/need to know everything in regards to this process. The difference between .dll, .lib, .o, .lib.a, .dll.a. The difference between a .h and a "library" (.dll, .lib correct?) I understand I need to read the compiler documentation I am using; however all compilers (that I know of) use linker and headers; I need to learn this information. Please point me in the right direction! :] Thanks

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  • Encapsulating user input of data for a class (C++)

    - by Dr. Monkey
    For an assignment I've made a simple C++ program that uses a superclass (Student) and two subclasses (CourseStudent and ResearchStudent) to store a list of students and print out their details, with different details shown for the two different types of students (using overriding of the display() method from Student). My question is about how the program collects input from the user of things like the student name, ID number, unit and fee information (for a course student) and research information (for research students): My implementation has the prompting for user input and the collecting of that input handled within the classes themselves. The reasoning behind this was that each class knows what kind of input it needs, so it makes sense to me to have it know how to ask for it (given an ostream through which to ask and an istream to collect the input from). My lecturer says that the prompting and input should all be handled in the main program, which seems to me somewhat messier, and would make it trickier to extend the program to handle different types of students. I am considering, as a compromise, to make a helper class that handles the prompting and collection of user input for each type of Student, which could then be called on by the main program. The advantage of this would be that the student classes don't have as much in them (so they're cleaner), but also they can be bundled with the helper classes if the input functionality is required. This also means more classes of Student could be added without having to make major changes to the main program, as long as helper classes are provided for these new classes. Also the helper class could be swapped for an alternative language version without having to make any changes to the class itself. What are the major advantages and disadvantages of the three different options for user input (fully encapsulated, helper class or in the main program)?

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  • create board for game with events support in WPF

    - by netmajor
    How can I create board for simple game, looks like for chess,but user could dynamically change number of column and rows? In cells I could insert symbol of pawn, like small image or just ellipse or rectangle with fill. This board should have possibility add and remove pawn from cells and move pown from one cell to another. My first idea was Grid. I do it in code behind, but it's hurt to implement events or everything in runtime create board :/ int size = 12; Grid board = new Grid(); board.ShowGridLines = true; for (int i = 0; i < size;i++ ) { board.ColumnDefinitions.Add(new ColumnDefinition()); board.RowDefinitions.Add(new RowDefinition()); } //komputer Rectangle ai = new Rectangle(); ai.Height = 20; ai.Width = 20; ai.AllowDrop = true; ai.Fill = Brushes.Orange; Grid.SetRow(ai, 0); Grid.SetColumn(ai,0); //czlowiek Rectangle hum = new Rectangle(); hum.Height = 20; hum.Width = 20; hum.AllowDrop = true; hum.Fill = Brushes.Green; Grid.SetRow(hum,size); Grid.SetColumn(hum,size); board.Children.Add(ai); board.Children.Add(hum); this.Content = board; It's a way to do this dynamically col and row change in XAML ? It's better way to implement that board create and implement events on move pawn from one cell to another ?

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  • Start dependent application with eunit

    - by ruslander
    I start lager as a dependent application when I run a unit test but for some reason the code under test does not see it. -module(main_tests). -include_lib("eunit/include/eunit.hrl"). main_test_() -> {foreach, fun distr_setup/0, fun distr_cleanup/1, [ fun must_retain/1 ]}. must_retain(_) -> {"Should do ping pong when is fully initialized", fun() -> ?assertEqual(pong, abuse_counter:ping()) end}. %%------------------------------------------------------------------ distr_setup() -> abuse_counter:start_link(), ok. distr_cleanup(_) -> abuse_counter:stop(), ok. Here is the output of the log which is complaining that lager is not defined {undef,[{lager,info,["up and running"],[]} though in the run output is definitely there. Here is how I run it: erl -pa ebin/ ../../deps/*/ebin -s lager -eval 'eunit:test(main_tests,[verbose]), init:stop().' Fails with the output Eshell V5.10.2 (abort with ^G) 1> 17:13:31.506 [info] Application lager started on node nonode@nohost ======================== EUnit ======================== module 'main_tests' undefined 17:13:31.528 [error] CRASH REPORT Process <0.57.0> with 1 neighbours exited with reason: call to undefined function lager:info("up and running") in gen_server:init_it/6 line 328 *unexpected termination of test process* ::**{undef,[{lager,info,["up and running"],[]}**, {abuse_counter,init,1,[{file,"src/abuse_counter.erl"},{line,37}]}, {gen_server,init_it,6,[{file,"gen_server.erl"},{line,304}]}, {proc_lib,init_p_do_apply,3,[{file,"proc_lib.erl"},{line,239}]}]} ======================================================= Failed: 0. Skipped: 0. Passed: 0. One or more tests were cancelled. Already spent 3-4h hours on google and stack overflow but nothing seems to work. One option is to hide this call behind a ?INFO(Mgs) macro but do not like the idea. Any help will be highly appreciated.

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  • Why do C# containers and GUI classes use int and not uint for size related members ?

    - by smerlin
    I usually program in C++, but for school i have to do a project in C#. So i went ahead and coded like i was used to in C++, but was surprised when the compiler complained about code like the following: const uint size = 10; ArrayList myarray = new ArrayList(size); //Arg 1: cannot convert from 'uint' to 'int Ok they expect int as argument type, but why ? I would feel much more comfortable with uint as argument type, because uint fits much better in this case. Why do they use int as argument type pretty much everywhere in the .NET library even if though for many cases negative numbers dont make any sense (since no container nor gui element can have a negative size). If the reason that they used int is, that they didnt expect that the average user cares about signedness, why didnt they add overloads for uint additonally ? Is this just MS not caring about sign correctness or are there cases where negative values make some sense/ carry some information (error code ????) for container/gui widget/... sizes ?

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  • How can I get a custom made set of checkboxes return values in the postback?

    - by AngryHacker
    I have the following in an aspx page: <td colspan="2"> <% DisplayParties(); %> </td> In the code behind for the aspx page, i have this (e.g. I build HTML for the checkboxes): public void DisplayParties() { var s = new StringBuilder(); s.Append("<input type=\"checkbox\" id=\"attorney\" value=\"12345\"/>"); s.Append("<input type=\"checkbox\" id=\"attorney\" value=\"67890\"/>"); s.Append("<input type=\"checkbox\" id=\"adjuster\" value=\"125\"/>"); Response.WriteLine(s.ToString()); } Not my proudest moment, but whatever. The problem is that when this page posts back via some event on the page, I never get these tags in the Request.Form collection. Is this simply how ASP.NET works (e.g. only server-side control post back) or am I missing something simple. My understanding was that a postback should bring back all the form variables.

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  • Boost Date_Time problem compiling a simple program

    - by Andry
    Hello! I'm writing a very stupid program using Boost Date_Time library. int main(int srgc, char** argv) { using namespace boost::posix_time; date d(2002,Feb,1); //an arbitrary date ptime t1(d, hours(5)+nanosec(100)); //date + time of day offset ptime t2 = t1 - minutes(4)+seconds(2); ptime now = second_clock::local_time(); //use the clock date today = now.date(); //Get the date part out of the time } Well I cannot compile it, compiler does not recognize a type... Well I used many features of Boost libs like serialization and more... I correctly built them and, looking in my /usr/local/lib folder I can see that libboost_date_time.so is there (a good sign which means I was able to build that library) When I compile I write the following: g++ -lboost_date_time main.cpp But the errors it showed me when I specify the lib are the same of those ones where I do not specify any lib. What is this? Anyone knows? The error is main.cpp: In function ‘int main(int, char**)’: main.cpp:9: error: ‘date’ was not declared in this scope main.cpp:9: error: expected ‘;’ before ‘d’ main.cpp:10: error: ‘d’ was not declared in this scope main.cpp:10: error: ‘nanosec’ was not declared in this scope main.cpp:13: error: expected ‘;’ before ‘today’

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  • How to remove the upper right close button

    - by tahdhaze09
    I need to kill the close 'x' button at the top of a jQuery UI modal dialog box. I have a modal that opens with an OK button that redirects to the site. The site behind the modal is in an iframe. When the user agrees to the statement in the dialog box and clicks the 'OK' button, it redirects to the site that is outside the iframe. If the user clicks on the 'x', it goes to the iframe site, which I do not want to have happen. I need the modal to work as a one-way to the site it goes to. It basically forces the user to accept the user agreement. I would post code, but its an intranet site. Thanks everyone for your help! EDIT: This site is a government intranet portal, not a commercial site. So the goal is NOT to trap a user into the site, but rather to let the user know that the use of this site is restricted and to make sure you understand and accept the user agreement or you cannot use the site.

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  • VB.NET trying simple captcha

    - by Pride Grimm
    I'm trying to write a simple captcha program in vb.net. I'm just wanting to make an image from random numbers and display it, check the answer, and then proceed. I'm pretty new to vb.net, so I found some code to generate the information. I will cite the owner when I find it again (http://www.knowlegezone.com/80/article/Technology/Software/Asp-Net/Simple-ASP-NET-CAPTCHA-Tutorial) This is in the onload() of default2.aspx Public Sub returnNumer() Dim num1 As New Random Dim num2 As New Random Dim numQ1 As Integer Dim numQ2 As Integer Dim QString As String numQ1 = num1.Next(10, 15) numQ2 = num2.Next(17, 31) QString = numQ1.ToString + " + " + numQ2.ToString + " = " Session("answer") = numQ1 + numQ2 Dim bitmap As New Bitmap(85, 35) Dim Grfx As Graphics = Graphics.FromImage(bitmap) Dim font As New Font("Arial", 18, FontStyle.Bold, GraphicsUnit.Pixel) Dim Rect As New Rectangle(0, 0, 100, 50) Grfx.FillRectangle(Brushes.Brown, Rect) Grfx.DrawRectangle(Pens.PeachPuff, Rect) ' Border Grfx.DrawString(QString, font, Brushes.Azure, 0, 0) Response.ContentType = "Image/jpeg" bitmap.Save(Response.OutputStream, System.Drawing.Imaging.ImageFormat.Jpeg) bitmap.Dispose() Grfx.Dispose() End Sub So I put this in a separate page, like this This all works find and dandy, but when I get the answer from the session like this Dim literal As String = Convert.ToString(Session("answer")) It's always one behind. So if The images adds to 32, the answer in session isn't 32. But after a refresh (and a new image) the session("answer") will be 32. Is there a way to refresh the session on page 1, after the default2.aspx loads? Is there a better way to do this? I though about trying to run the code all on one page, and trying to set the src of and image to returnNumber(), but I need a bit of help on that one.

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  • gluLookAt vectors and FPS-style camera

    - by Kevin Pamplona
    I am attempting to implemented an FPS-style camera by updating three vectors: EYE, DIR, UP. These vectors are the same that are used by gluLookAt (since gluLookAt is specified by the position of the camera, the direction it is looking at, and an up vector). I have already implemented the left-right and up-down strafing movements, but I'm having a lot of trouble understanding the math behind making the camera look-around while remaining stationary. In this case, the EYE vector remains the same, while I must update DIR and UP. Below is the code I tried, but it doesn't seem to work properly. Any suggestions? Thanks. void Transform::left(float degrees, vec3& dir, vec3& up) { vec3 axis; axis = glm::normalize(up); mat3 R = rotate(-degrees, axis); dir = R*dir; dir = R*up; }; void Transform::up(float degrees, vec3& dir, vec3& up) { vec3 axis; axis=glm::normalize(glm::cross(dir,up)); mat3 R = rotate(-degrees, axis); dir = R*dir-; up = R*up; };

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  • Derived interface from generic method

    - by Sunit
    I'm trying to do this: public interface IVirtualInterface{ } public interface IFabricationInfo : IVirtualInterface { int Type { get; set; } int Requirement { get; set; } } public interface ICoatingInfo : IVirtualInterface { int Type { get; set; } int Requirement { get; set; } } public class FabInfo : IFabricationInfo { public int Requirement { get { return 1; } set { } } public int Type { get {return 1;} set{} } } public class CoatInfo : ICoatingInfo { public int Type { get { return 1; } set { } } public int Requirement { get { return 1; } set { } } } public class BusinessObj { public T VirtualInterface<T>() where T : IVirtualInterface { Type targetInterface = typeof(T); if (targetInterface.IsAssignableFrom(typeof(IFabricationInfo))) { var oFI = new FabInfo(); return (T)oFI; } if (targetInterface.IsAssignableFrom(typeof(ICoatingInfo))) { var oCI = new CoatInfo(); return (T)oCI; } return default(T); } } But getting a compiler error: Canot convert type 'GenericIntf.FabInfo' to T How do I fix this? thanks Sunit

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  • ParseKit.framework won't work, Foundation.h not found

    - by Jeremy
    I'm really stumped trying to get the ParseKit.framework (this) to work in general, not even bothering to implement it till it runs the demo app that comes with it. What happens is the compiler can't locate < Foundation/Foundation.h or something, which I thought the header was in the linked framework. Exact error: "Lexical or Preprocessor Issue: 'Foundation/Foundation.h' file not found." Here's the code, just from the ParseKit_Prefix.pch: // // Prefix header for all source files of the 'ParseKit' target in the 'ParseKit' project. //#ifdef __OBJC__ #import <Foundation/Foundation.h> #endif Nothing unusual about it, did I mess up the file paths some how? I've reinstalled Xcode, re-downloaded the ParseKit, and nothing is helping. The suggestions here did nothing and it's not this. When I make a new project or use a different project and load the Foundation.framework and #import the header it works just fine. If I unlink the framework I can't find it to re-link again. Has anyone else had this kind of problem? Did I download it wrong somewhere? I have a very difficult time finding where exactly the Xcode UI links stuff, apple must get a kick out of frustrating people, so if anyone has anything they can think of please give me some feedback, I'm horribly confused right now. Thanks,

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  • map operator [] operands

    - by Jamie Cook
    Hi all I have the following in a member function int tt = 6; vector<set<int>>& temp = m_egressCandidatesByDestAndOtMode[tt]; set<int>& egressCandidateStops = temp.at(dest); and the following declaration of a member variable map<int, vector<set<int>>> m_egressCandidatesByDestAndOtMode; However I get an error when compiling (Intel Compiler 11.0) 1>C:\projects\svn\bdk\Source\ZenithAssignment\src\Iteration\PtBranchAndBoundIterationOriginRunner.cpp(85): error: no operator "[]" matches these operands 1> operand types are: const std::map<int, std::vector<std::set<int, std::less<int>, std::allocator<int>>, std::allocator<std::set<int, std::less<int>, std::allocator<int>>>>, std::less<int>, std::allocator<std::pair<const int, std::vector<std::set<int, std::less<int>, std::allocator<int>>, std::allocator<std::set<int, std::less<int>, std::allocator<int>>>>>>> [ const int ] 1> vector<set<int>>& temp = m_egressCandidatesByDestAndOtMode[tt]; 1> ^ I know it's got to be something silly but I can't see what I've done wrong.

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  • Binding ComboBoxes to enums... in Silverlight!

    - by Domenic
    So, the web, and StackOverflow, have plenty of nice answers for how to bind a combobox to an enum property in WPF. But Silverlight is missing all of the features that make this possible :(. For example: You can't use a generic EnumDisplayer-style IValueConverter that accepts a type parameter, since Silverlight doesn't support x:Type. You can't use ObjectDataProvider, like in this approach, since it doesn't exist in Silverlight. You can't use a custom markup extension like in the comments on the link from #2, since markup extensions don't exist in Silverlight. You can't do a version of #1 using generics instead of Type properties of the object, since generics aren't supported in XAML (and the hacks to make them work all depend on markup extensions, not supported in Silverlight). Massive fail! As I see it, the only way to make this work is to either Cheat and bind to a string property in my ViewModel, whose setter/getter does the conversion, loading values into the ComboBox using code-behind in the View. Make a custom IValueConverter for every enum I want to bind to. Are there any alternatives that are more generic, i.e. don't involve writing the same code over and over for every enum I want? I suppose I could do solution #2 using a generic class accepting the enum as a type parameter, and then create new classes for every enum I want that are simply class MyEnumConverter : GenericEnumConverter<MyEnum> {} What are your thoughts, guys?

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  • Intermittent bug - IE6 showing file as text in browser, rather than as file download

    - by Richard Ev
    In an ASP.NET WebForms 2.0 site we are encountering an intermittent bug in IE6 whereby a file download attempt results in the contents of the being shown directly in the browser as text, rather than the file save dialog being displayed. Our application allows the user to download both PDF and CSV files. The code we're using is: HttpResponse response = HttpContext.Current.Response; response.Clear(); response.AddHeader("Content-Disposition", "attachment;filename=\"theFilename.pdf\""); response.ContentType = "application/pdf"; response.BinaryWrite(MethodThatReturnsFileContents()); response.End(); This is called from the code-behind click event handler of a button server control. Where are we going wrong with this approach? Edit Following James' answer to this posting, the code I'm using now looks like this: HttpResponse response = HttpContext.Current.Response; response.ClearHeaders(); // Setting cache to NoCache was recommended, but doing so results in a security // warning in IE6 //response.Cache.SetCacheability(HttpCacheability.NoCache); response.AppendHeader("Content-Disposition", "attachment; filename=\"theFilename.pdf\""); response.ContentType = "application/pdf"; response.BinaryWrite(MethodThatReturnsFileContents()); response.Flush(); response.End(); However, I don't believe that any of the changes made will fix the issue.

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  • how to store a file handle in perl class

    - by Haiyuan Zhang
    please look at the following code first. #! /usr/bin/perl package foo; sub new { my $pkg = shift; my $self = {}; my $self->{_fd} = undef; bless $self, $pkg; return $self; } sub Setfd { my $self = shift; my $fd = shift; $self_->{_fd} = $fd; } sub write { my $self = shift; print $self->{_fd} "hello word"; } my $foo = new foo; My intention is to store a file handle within a class using hash. the file handle is undefined at first, but can be initilized afterwards by calling Setfd function. then write can be called to actually write string "hello word" to a file indicated by the file handle, supposed that the file handle is the result of a success "write" open. but, perl compiler just complains that there are syntax error in the "print" line. can anyone of you tells me what's wrong here? thanks in advance.

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  • Keeping sync in multiplayer RTS game that uses floating point arithmetic

    - by Calmarius
    I'm writing a 2D space RTS game in C#. Single player works. Now I want to add some multiplayer functionality. I googled for it and it seems there is only one way to have thousands of units continuously moving without a powerful net connection: send only the commands through the network while running the same simulation at every player. And now there is a problem the entire engine uses doubles everywhere. And floating point calculations are depends heavily on compiler optimalizations and cpu architecture so it is very hard to keep things syncronized. And it is not grid based at all, and have a simple phisics engine to move the space-ships (space ships have impulse and angular-momentum...). So recoding the entire stuff to use fixed point would be quite cumbersome (but probably the only solution). So I have 2 options so far: Say bye to the current code and restart from scratch using integers Make the game LAN only where there is enough bandwidth to have 8 players with thousands of units and sending the positions and orientation etc in (almost) every frame... So I looking for better opinions, (or even tips on migrating the code to fixed-point without messing everything up...)

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  • In Visual Studio (2008) is there a way to have a custom dependent file on another custom file?

    - by rball
    Instead of a *.cs code behind or beside I'd like to have a *.js file. I'm developing a MVC application an have no need for a code beside because I have controllers, but in certain cases it'd be nice to have a JavaScript code beside or some way to associate the file to the page it's being used on. I suppose I could just name them similarly, but I'm wanting to show the association if possible so there's no question about what the file is for. Typically what I'm talking about is within Visual Studio now under your Global.asax file you will have a plus sign to the left: + Global.asax Once you expand it you'll get - Global.asax Global.asax.cs I'd like the same thing to happen: + Home.spark - Home.spark Home.spark.js Updated: My existing csproj file has a path to the actual file, not sure if that's screwing it up. I've currently got: <ItemGroup> <Content Include="Views\User\Profile.spark.js"> <DependentUpon>Views\User\Profile.spark</DependentUpon> </Content> </ItemGroup> <ItemGroup> <Content Include="Views\User\Profile.spark" /> </ItemGroup> and it's simply just showing the files besides each other.

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  • How should I secure my webapp written using Wicket, Spring, and JPA?

    - by Martin
    So, I have an web-based application that is using the Wicket 1.4 framework, and it uses Spring beans, the Java Persistence API (JPA), and the OpenSessionInView pattern. I'm hoping to find a security model that is declarative, but doesn't require gobs of XML configuration -- I'd prefer annotations. Here are the options so far: Spring Security (guide) - looks complete, but every guide I find that combines it with Wicket still calls it Acegi Security, which makes me think it must be old. Wicket-Auth-Roles (guide 1 and guide 2) - Most guides recommend mixing this with Spring Security, and I love the declarative style of @Authorize("ROLE1","ROLE2",etc). I'm concerned about having to extend AuthenticatedWebApplication, since I'm already extending org.apache.wicket.protocol.http.WebApplication, and Spring is already proxying that behind org.apache.wicket.spring.SpringWebApplicationFactory. SWARM / WASP (guide) - This looks the newest (though the main contributor passed away years ago), but I hate all of the JAAS-styled text files that declare permissions for principals. I also don't like the idea of making an Action class for every single thing a user might want to do. Secure models also aren't immediately obvious to me. Plus, there isn't an Authn example. Additionally, it looks like lots of folks recommend mixing the first and second options. I can't tell what the best practice is at all, though.

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  • Connecting to an RMI object without registry

    - by Mark Probst
    I think I need to connect to a remote RMI object without going through the registry, but I don't know how. My situation is this: I'm implementing a simple job distribution service which consists of one distributor and multiple workers. The distributor has a registered RMI object to which clients connect to send jobs, and workers connect to accept jobs. Unfortunately the distributor and worker hosts are behind a firewall. To get to the distributor host I am tunneling two ports (one for the registry, one for the distributor object) via SSH, so I can get to the registry and the distributor from outside the firewall. To make that work I have to set "-Djava.rmi.server.hostname=localhost" on the distributor JVM so that the clients connect to their local, tunneled port, instead of the port on the actual distributor host, which is blocked. This creates a problem for the workers, though, because they need to connect to the distributor directly, but because of the "localhost" redirection they behave like clients and try to connect to a port on their own host, which is not available, because I'm not tunneling on the workers (it is impractical). Now, if I could connect to a remote object directly by giving the hostname and port, I could do away both with the registry on the distributor and the "localhost" hack, and make the workers connect properly. How do I do that? Or is there a different solution to this problem?

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  • erlide, which eclipse/which packages?

    - by KevinDTimm
    I have downloaded eclipse 3.4 (java version) for MacOSX (carbon). I have tried to 'update' to the erlide, but see many (duplicated) options (many erlide, options that say 'only for erl SDK updates', etc.) Sometimes I get 403 errors when attempting to access http://erlide.org/update and http://erlide.sourceforge.net/update. Finally, when I get some set of options installed, I either get errors like : Loading of /Users/kevindtimm/Documents/eclipse-java-ganymede-SR2-macosx-carbon/eclipse/plugins/org.erlide.kernel.common_0.8.1.201005250801/ebin/erlide_kernel_common.beam failed: badfile (hello_world@ktmac)1> =ERROR REPORT==== 24-Nov-2010::19:17:32 === beam/beam_load.c(1768): Error loading function erlide_kernel_common:monitor/0: op put_string u u x: please re-compile this module with an R14B compiler or, when I've done different installations of erlide, I get no response in the console to : hello:hello(). Does anybody have a good reference for how to load this plug-in and which items I should install? -module(hello). -export([hello/0]). hello() -> io:write("Hello World\n"). [edit] I have installed eclipse 3.6 (c++) as requested below, and the following code still can't find hello:hello(). %%file_comment -module(hello). %% %% Include files %% %% %% Exported Functions %% -export([hello/0]). %% %% API Functions %% %% %% Local Functions %% hello() -> io:write("Hello World\n"). [/edit]

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  • Install h5py in Mac OS X 10.6.3

    - by zyq524
    I'm trying to install h5py in Mac OS X 10.6.3. First I installed HDF5 1.8, which used the following commands: ./configure \ --prefix=/Library/Frameworks/Python.framework/Versions/Current \ --enable-shared \ --enable-production \ --enable-threadsafe \ CPPFLAGS=-I/Library/Frameworks/Python.framework/Versions/Current/include \ LDFLAGS=-L/Library/Frameworks/Python.framework/Versions/Current/lib make make check sudo make install Then install h5py: /Library/Frameworks/Python.framework/Versions/Current/bin/python \ setup.py \ build \ --api=18 \ --hdf5=/Library/Frameworks/Python.framework/Versions/Current Then I got the errors: Configure: Autodetecting HDF5 settings... Custom HDF5 dir: /Library/Frameworks/Python.framework/Versions/Current Custom API level: (1, 8) ld: warning: in detect/vers.o, file was built for unsupported file format which is not the architecture being linked (i386) ld: warning: in /Library/Frameworks/Python.framework/Versions/Current/lib/libhdf5.dylib, file was built for unsupported file format which is not the architecture being linked (i386) Undefined symbols: "_main", referenced from: start in crt1.10.5.o ld: symbol(s) not found collect2: ld returned 1 exit status Failed to compile HDF5 test program. Please check to make sure: * You have a C compiler installed * A development version of Python is installed (including header files) * A development version of HDF5 is installed (including header files) * If HDF5 is not in a default location, supply the argument --hdf5=<path> error: command 'cc' failed with exit status 1 I just updated my Xcode, I don't know whether this is because my gcc's default setting. If so, how can I get rid of this error? Thanks.

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  • what is meant by normalization in huge pointers

    - by wrapperm
    Hi, I have a lot of confusion on understanding the difference between a "far" pointer and "huge" pointer, searched for it all over in google for a solution, couldnot find one. Can any one explain me the difference between the two. Also, what is the exact normalization concept related to huge pointers. Please donot give me the following or any similar answers: "The only difference between a far pointer and a huge pointer is that a huge pointer is normalized by the compiler. A normalized pointer is one that has as much of the address as possible in the segment, meaning that the offset is never larger than 15. A huge pointer is normalized only when pointer arithmetic is performed on it. It is not normalized when an assignment is made. You can cause it to be normalized without changing the value by incrementing and then decrementing it. The offset must be less than 16 because the segment can represent any value greater than or equal to 16 (e.g. Absolute address 0x17 in a normalized form would be 0001:0001. While a far pointer could address the absolute address 0x17 with 0000:0017, this is not a valid huge (normalized) pointer because the offset is greater than 0000F.). Huge pointers can also be incremented and decremented using arithmetic operators, but since they are normalized they will not wrap like far pointers." Here the normalization concept is not very well explained, or may be I'm unable to understand it very well. Can anyone try explaining this concept from a beginners point of view. Thanks, Rahamath

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  • How do I cast a void pointer to a struct in C?

    - by Rowhawn
    In a project I'm writing code for, I have a void pointer, "implementation", which is a member of a "Hash_map" struct, and points to an "Array_hash_map" struct. The concepts behind this project are not very realistic, but bear with me. The specifications of the project ask that I cast the void pointer "implementation" to an "Array_hash_map" before I can use it in any functions. My question, specifically is, what do I do in the functions to cast the void pointers to the desired struct? Is there one statement at the top of each function that casts them or do I make the cast every time I use "implementation"? Here are the typedefs the structs of a Hash_map and Array_hash_map as well as a couple functions making use of them. typedef struct { Key_compare_fn key_compare_fn; Key_delete_fn key_delete_fn; Data_compare_fn data_compare_fn; Data_delete_fn data_delete_fn; void *implementation; } Hash_map; typedef struct Array_hash_map{ struct Unit *array; int size; int capacity; } Array_hash_map; typedef struct Unit{ Key key; Data data; } Unit; functions: /* Sets the value parameter to the value associated with the key parameter in the Hash_map. */ int get(Hash_map *map, Key key, Data *value){ int i; if (map == NULL || value == NULL) return 0; for (i = 0; i < map->implementation->size; i++){ if (map->key_compare_fn(map->implementation->array[i].key, key) == 0){ *value = map->implementation->array[i].data; return 1; } } return 0; } /* Returns the number of values that can be stored in the Hash_map, since it is represented by an array. */ int current_capacity(Hash_map map){ return map.implementation->capacity; }

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  • Ruby and public_method_defined? : strange behaviour

    - by aXon
    Hi there Whilst reading through the book "The well grounded Rubyist", I came across some strange behaviour. The idea behind the code is using one's own method_missing method. The only thing I am not able to grasp is, why this code gets executed, as I do not have any Person.all_with_* class methods defined, which in turn means that the self.public_method_defined?(attr) returns true (attr is friends and then hobbies). #!/usr/bin/env ruby1.9 class Person PEOPLE = [] attr_reader :name, :hobbies, :friends def initialize(mame) @name = name @hobbies = [] @friends = [] PEOPLE << self end def has_hobby(hobby) @hobbies << hobby end def has_friend(friend) @friends << friend end def self.method_missing(m,*args) method = m.to_s if method.start_with?("all_with_") attr = method[9..-1] if self.public_method_defined?(attr) PEOPLE.find_all do |person| person.send(attr).include?(args[0]) end else raise ArgumentError, "Can't find #{attr}" end else super end end end j = Person.new("John") p = Person.new("Paul") g = Person.new("George") r = Person.new("Ringo") j.has_friend(p) j.has_friend(g) g.has_friend(p) r.has_hobby("rings") Person.all_with_friends(p).each do |person| puts "#{person.name} is friends with #{p.name}" end Person.all_with_hobbies("rings").each do |person| puts "#{person.name} is into rings" end The output is is friends with is friends with is into rings which is really understandable, as there is nothing to be executed.

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