Search Results

Search found 5770 results on 231 pages for 'sense hofstede'.

Page 35/231 | < Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >

  • Advice needed: Software Development [closed]

    - by Hunter McMillen
    I recently graduated from college with a B.S. in Computer Science, and am now currently attending the same college to get an M.S. in Computer Science. I know lots of things about Computer Science and programming but throughout all of my coursework I have never had to develop a single complete application, the projects were always relatively small (~300-500 lines of code). Basically, my overall I am about to have these two degrees and I feel like I don't know anything about software development or design; which doesn't make a whole lot of sense. I am looking for ways to fill in the gaps in my knowledge, I would love people's advice on these questions: 1) How do you design good software? Where do you start? 2) What makes a good software developer? Sorry for the convoluted question, but in my mind it is a convoluted situation. Thanks Edit Thanks everyone for your advice.

    Read the article

  • How do I run my XBOX XNA game without a network connection?

    - by Hugh
    I need to demo my XBOX XNA game in college. The college doesn't allow this type of device to connect to the network. I deployed my game to the Xbox and it is sitting in the games list along with my other games. It runs fine with a network connection but when its offline it comes up with an error message saying its needs a connection to run the game. This makes no sense, the game is deployed on the Xbox memory, it must be some security policy or something! Is there any way around this? The demo is on monday!

    Read the article

  • How did programmers resolve their problems before the internet?

    - by 9a3eedi
    When programming, anytime I get stuck, perhaps with a compiler error that doesn't make sense, or from a GUI function that didn't do what I expected, I automatically google my problem, find someone else that faced the same thing, and read what's going on and why I'm getting the problem. Before the internet, how did people handle these situations? People used to read books and manuals more, I know. But books don't explain everything, like the odd compiler problem that you get sometimes, or nothing showing up on your screen despite you clearly writing correct OpenGL code. How did people cope when facing challenges? Did they simply "bash their head" on the wall till they figured it out? Is there something people used to do regularly on the side that gave them the ability to get themselves unstuck more easily? Were libraries/compilers much simpler back then? I've been asking this question because I sometimes feel guilty depending on Google so much when I'm pretty sure programmers before my time were more independent when it comes to facing these matters.

    Read the article

  • Why has there been no serious research in statistical programming languages for 25 years?

    - by Robert
    The two main statistical languages today are S (in the form of R) and SAS, which today pretty much have the form they had 25 years ago. Whatever usability problems or worker productivity problems they had then, they still have today. I'm a data language designer, and I look at, largely, four aspects: Usability (learning curve & readability - here Python scores high) Productivity (how long it takes to finish your work) Flexibility (SAS and R don't have problems here, but a macro library will) Reliability (in the QA/reproducibility sense, usually a PL does better than a GUI here) By the way, I have a language that can produce complex statistical tables much faster than SAS (like 25 lines of code instead of several hundred lines of code). And I'm going to produce a language for data cleaning that will be great for usability (it'll be my third).

    Read the article

  • Android - Rendering HUD View to SurfaceView

    - by Jon
    I have developed a relatively simple game in android, to get my head around it all, and on the back of it developed a crude game engine (in the loosest sense!). I use a SurfaceView and canvas (no OpenGL) - I'll cross that bridge another time! I have implemented a game HUD, title screens etc. by overlaying standard Android view widgets over my SurfaceView. This all works reasonably well maintaining an acceptable frame-rate, but it is a simple game with not a lot happening on or off screen. What I am wondering now is whether one could (and whether one would get any advantage by) drawing all my views to the one SurfaceView, all controlled by the main game thread. At the moment I have handlers flinging messages around and runOnUiThreads here, there and everywhere. Quite cumbersome. Any thoughts on this would be much appreciated (before I perhaps waste time trying to do it!)

    Read the article

  • GPL'ing code of a third party?

    - by Mark
    I am facing the following dilemma at the moment. I am using code from a scientific paper in a commercial project. So basically I copied and pasted the code from the paper's pdf into my code editor and use it in my own code. The code in the paper does not have any copy restrictions or license(like the GPL) so I thought I would be ok using it in a commercial project. However, I have seen several gpl licensed open source projects that use the exact same code from the paper to the point of having the same variable names like in the paper. So what happened here is that a gpl license was put on a third parties non gpl'ed code. Are these open source projects in violation of the gpl or would I be in violation of the gpl because I use code which has been gpl'ed? My common sense tells me it is not allowed to gpl somebody elses non-gpl'ed (like in this case from the paper) code but I though I would ask anyway.

    Read the article

  • Configure mounting timeout at boot

    - by René Pieters
    On remotely rebooting a 12.04 machine I found it hanging at the "unable to mount soandso: Skip, Manual Abort? " (That's pretty much how I remember the message) The machine was basically stopped there until I hooked up a keyboard and pressed "s". I can see the rationale for the question, but I'd really like to know where to configure it or turn it off altogether. A mandatory question like this makes sense in a desktop environment but for servers I'd like more flexibility. So where do I fiddle and tweak this?

    Read the article

  • DAC pack up all your troubles

    Visual Studio 2010 is being geared up to become the natural way for developers to create databases. Central to this drive is the introduction of 'data-tier application components', or DACs. Something had to be in place for VS2010, but right now DAC packs only make sense for Azure. For this, they're cute, but hardly compelling. Nevertheless, DBAs would do well to get familiar with VS 2010 and DAC packs. Like it or not, they're both coming....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • OSD desktop-clock that does not get in your way?

    - by YSN
    Hello, is there a clock application, that can be placed on your screen like a widget staying always on top but automatically fades away on mouseover enabling you to click through it on items below, (behaves pretty much like the Ubuntu notifications in that sense). I am aware, that there are screenlets and gdesklets widget apps, but those are buggy, look outdated, and do not comply with the criteria listed above. What I have in mind is a clock that is large, (digital), always visible (on top of all other windows), and does not disrupt your work (e.g. you can still click that scroll bar or button if it is just below the clock, since the clock fades away on hovering). A tool called "OSD-Lyrics" that show lyrics for songs and behaves exactly the way I described above. So it should be possible (and even easier) to do the same with a clock. Thanks in advance, YSN

    Read the article

  • Using <= for every dependency in case of following semantic versioning idea

    - by zerkms
    As Semantic Versioning (and common sense) declares - the major version is incremented in case if non backward compatible change is introduced. Now let's assume we have a project called Project that has a current version 1.0.42 and a library Lib it depends on that is of a 2.1.3 version at the moment. Does that mean that following semver ideology we should constraint the dependency of the Project to be Depends: Lib (< 3)? From my experience - no one does that, but I find it semantically correct and very self-descriptive. What do you think of this?

    Read the article

  • How did craigspro license Craigslist content? [closed]

    - by Joshua Frank
    There's an app called craigspro that provides a much better interface to Craigslist on mobile devices. They claim that the app is Officially Licensed by Craigslist, but I thought Craigslist never licensed their content, and the only thing I can find on the subject in the terms of use is this: Any copying, aggregation, display, distribution, performance or derivative use of craigslist or any content posted on craigslist whether done directly or through intermediaries (including but not limited to by means of spiders, robots, crawlers, scrapers, framing, iframes or RSS feeds) is prohibited. As a limited exception, general purpose Internet search engines and noncommercial public archives will be entitled to access craigslist without individual written agreements executed with CL that specifically authorize an exception to this prohibition if ... Does anyone know how do get a "written agreement" with Craigslist, and roughly what their terms would be? Do they charge a fee, or just check that you're not evil? I'll try next with Craigslist directly, but I'd like to get a sense of the landscape before stumbling in.

    Read the article

  • OpenGL: Filtering/antialising textures in a 2D game

    - by futlib
    I'm working on a 2D game using OpenGL 1.5 that uses rather large textures. I'm seeing aliasing effects and am wondering how to tackle those. I'm finding lots of material about antialiasing in 3D games, but I don't see how most of that applies to 2D games - e.g. antisoptric filtering seems to make no sense, FSAA doesn't sound like the best bet either. I suppose this means texture filtering is my best option? Right now I'm using bilinear filtering, I think: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); From what I've read, I'd have to use mipmaps to use trilinear filtering, which would drive memory usage up, so I'd rather not. I know the final sizes of all the textures when they are loaded, so can't I somehow size them correctly at that point? (Using some form of texture filtering).

    Read the article

  • Is there a good book to grok C++?

    - by Paperflyer
    This question got me thinking. I would say I am a pretty experienced C++ programmer. I use it a lot at work, I had some courses on it at the university, I can understand most C++ code I find out there without problems. Other languages you can pretty much learn by using them. But every time I use a new C++ library or check out some new C++ code by someone I did not know before, I discover a new set of idioms C++ has to offer. Basically, this has lead me to believe that there is a lot of stuff in C++ that might be worth knowing but that is not easily discoverable. So, is there a good book for a somewhat experienced C++ programmer to step up the game? You know, to kind of 'get' that language the way you can 'get' Ruby or Objective-C, where everything just suddenly makes sense and you start instinctively knowing 'that C++ way of thing'?

    Read the article

  • how to add water effect to an image

    - by brainydexter
    This is what I am trying to achieve: A given image would occupy say 3/4th height of the screen. The remaining 1/4th area would be a reflection of it with some waves (water effect) on it. I'm not sure how to do this. But here's my approach: render the given texture to another texture called mirror texture (maybe FBOs can help me?) invert mirror texture (scale it by -1 along Y) render mirror texture at height = 3/4 of the screen add some sense of noise to it OR using pixel shader and time, put pixel.z = sin(time) to make it wavy (Tech: C++/OpenGL/glsl) Is my approach correct ? Is there a better way to do this ? Also, can someone please recommend me if using FrameBuffer Objects would be the right thing here ? Thanks

    Read the article

  • Can static and dynamically typed languages be seen as different tools for different types of jobs?

    - by Erik Reppen
    Yes, similar questions have been asked but always with the aim of finding out 'which one is better.' I'm asking because I came up as a dev primarily in JavaScript and don't really have any extensive experience writing in statically typed languages. In spite of this I definitely see value in learning C for handling demanding operations at lower levels of code (which I assume has a lot to do with static vs dynamic at the compiler level), but what I'm trying to wrap my head around is whether there are specific project contexts (maybe certain types of dynamic data-intensive operations?) involving things other than performance where it makes a lot more sense to go with Java or C# vs. something like Python.

    Read the article

  • How can a student programmer improve his teamwork skill?

    - by xiao
    I am a student right now. Recently, I am working in a project as a leader with three other students. Due to the lack of experience, our project is progressing slowly and our members are frustrated. They do not feel sense of accomplishment in the project. I am pressured and frustrated, too. But as a team leader, I think I need to push them. But I do not know how to do. Do I help them solve coding problem or just encouragement? But if I pay too much attention on it, it would slow down my own progress. It is a not technical question, but it is very common in software development. I hope veteran programmers would give me some suggestions. Thanks!

    Read the article

  • Cloud hosting vs dedicated hosting: advantages and disadvantages

    - by bcmcfc
    I'm currently looking for a hosting company that can provide a very solid service with a 100% SLA. In the search both cloud hosting and managed dedicated hosting have come up. (I'd rather not manage the server myself as I'm still rather new to Linux.) I'm not sure if phrasing this as a "which is best" would make sense, but what advantages does cloud hosting have over dedicated server hosting? I need a reliable service above all else, and some elements of the application to be hosted will be relatively CPU intensive, although those spikes in CPU usage will be sporadic, so the hosting needs to be able to deal with that.

    Read the article

  • How could there still not be a mysqldb module for Python 3?

    - by itsadok
    This SO question is now more than two years old. MySQL is an incredibly popular database engine, Python is an incredibly popular programming language, and Python 3 has been officially released two years ago, and was available even before that. What's more, the whole mysqldb module is just a layer translating Python's db-api to MySQL's API. It's not that big of a library. I must be missing something here. How come almost* nobody in the entire open source community has spent the (I'm guessing) two weeks it takes to port this lib? Is Python 3 that unpopular? Is the combination of python and mysql not as common as I assume? Or maybe it's just a lot harder to port mysqldb than I assume? Anyone know the inside story on this? * Now I see that this guy has done it, which takes some of the wind out of my question, but it still seems to little and too late to make sense.

    Read the article

  • I'm not sure if this is a valid Ubuntu bug to file

    - by Ian Hincks
    I was in the process of filing an bug on Launchpad, but I had second thoughts because there were so many threatening warnings of the effect, "Don't file a bug report unless you're sure it's a bug, and you should really provide a package name". The problem I have, and I've had it for years, is the following: When I'm installing Ubuntu, it asks me to type in my location before it asks me what my keyboard layout is. Using a QWERTY keyboard but with the buttons popped of and in the Dvorak order, this is annoying, because it is assumes I am using a QWERTY keyboard, and so I have to guess at where all the QWERTY keys are to spell my city's name. It seems like it would make more sense to switch the order of these two questions. (I'll be the first person to admit that this is a very minor problem that has probably wasted less than 2 minutes of my life in total -- but it's the principle of the thing :p) So my question is: is this order there for a particular reason, and if it isn't, is it appropriate to file it as a bug, and under which package name?

    Read the article

  • Historical origins of Scala implicits

    - by Frank
    Scala has been called complex with its rich feature set by many of my colleagues and some even blamed all those new features of it. While most programmers are aware of the OO-features, and at least the decent ones also know about functional programming, there is one feature in particular in Scala for which I am not aware of its historical origins. Given that a major mantra of our profession is to not reinvent the wheel, I am rather confident, that Scala does not have any actual unheard-of-before features, but I stand to be corrected on this one if necessary. To get to the actual question, while I am aware of the origins of most of Scala's features I have never seen something like its implicit declarations before. Are there other (older!) languages out there which also provide this feature? Does it make sense to distinguish the different cases of implicits (as they may originate from different sources), namely implict conversions and implicit parameters?

    Read the article

  • HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It

    - by Chris Hoffman
    You’ve probably heard that you need to overwrite a drive multiple times to make the data unrecoverable. Many disk-wiping utilities offer multiple-pass wipes. This is an urban legend – you only need to wipe a drive once. Wiping refers to overwriting a drive with all 0’s, all 1’s, or random data. It’s important to wipe a drive once before disposing of it to make your data unrecoverable, but additional wipes offer a false sense of security. Image Credit: Norlando Pobre on Flickr HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting

    Read the article

  • Why does F. Wagner consider "NOT (AI_LARGER_THAN_8.1)" to be ambiguous?

    - by oosterwal
    In his article on Virtual Environments (a part of his VFSM specification method) Ferdinand Wagner describes some new ways of thinking about Boolean Algebra as a software design tool. On page 4 of this PDF article, when describing operators in his system he says this: Control statements need Boolean values. Hence, the names must be used to produce Boolean results. To achieve this we want to combine them together using Boolean operators. There is nothing wrong with usage of AND and OR operators with their Boolean meaning. For instance, we may write: DI_ON OR AI_LARGER_THAN_8.1 AND TIMER_OVER to express the control situation: digital input is on or analog input is larger than 8.1 and timer is over. We cannot use the NOT operator, because the result of the Boolean negation makes sense only for true Boolean values. The result of, for instance, NOT (AI_LARGER_THAN_8.1) would be ambiguous. If "AI_LARGER_THAN_8.1" is acceptable, why would he consider "NOT (AI_LARGER_THAN_8.1)" to be ambiguous?

    Read the article

  • Version Changes: How considerable are the compatibility issues in project?

    - by Aditya P
    For example if we consider ActionScript2.0(based on Objects but programming does not implement much OOP ) vs 3.0(highly OOP) its like a whole new scripting language in the sense of approach, programming style,features you get the idea. In PHP we can see current versions going from 3-5. brief version changes Question :Developers who work on PHP is it easy to migrate from version to version? Question :Are there any extensive compatibility issues, forward or backward? Question :Does your project stick to a particular version till the end ? Question :Does the programming style ,approach change from version to version? Question :If you had to get started on PHP to contribute to a project built earlier versions, would learning the latest version be counterproductive towards this aim? Some related topics i had come across on SE How should I be keeping track of php script version/changes? What is happening to PHP 6? It would be Really helpful in understanding if you could answer this topic directly to the questions put forth.

    Read the article

  • E-commerce for custom orders/customer image upload

    - by ansarob
    We have a client that needs an e-commerce site set up pretty quickly. As I have no experience with e-commerce, I am looking for some guidance. Basically, the two big features we need are: Ability for customer to add info about order (example: the name the customer wants to be put on the customizable product they ordered) Ability for customer to upload photo of product to be customized I hope this makes sense. Right now I am really looking into Shopify, but I can't tell if it does everything we need. I know you can add order notes when checking out, but not sure about image upload (maybe it can be added as an app through the API?).

    Read the article

  • How and why to create -dbg, -dev, -doc packages?

    - by Nico
    I'm writing an Ubuntu package for a package which essentially provides a number of libraries and headers which then be used to build other software. The package also breaks up in smaller subpackages which are interdependent; in this sense the package is quite similar to boost. I noticed that packages like boost provide [...] libboost-dbg libboost-dev libboost-doc [...] libboost-all-dev [...] but nothing that goes by the name boost or libboost. What is the idea behind this? What are the purposes of the -dbg, -dev, and -doc packages? Are there any instructions provided on how to write build files for those packages?

    Read the article

< Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >