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  • css style remains after click

    - by rod
    Hi All, I have a simple test page with a single styled button. I'm using a:hover when you hover over the button. However, when you click the button the a:hover style remains until I click on something else. How would I fix this and why is this happening? Thanks, rod. <asp:Content ID="indexContent" ContentPlaceHolderID="MainContent" runat="server"> <% using (Ajax.BeginForm(new AjaxOptions { })) { %> <div id="detailActions"> <a href="#">Delete User</a> </div> <% } %> </asp:Content> My CSS: #detailActions { margin-bottom: 7px; padding: 3px 0px 5px 0px; } #detailActions { padding: 1px 7px 1px 7px; margin: 0px 5px 0px 0px; border: solid 1px gray; background-color: #ADD8E6; cursor: pointer; width: auto !important; font-weight: bold; text-decoration: none; color: #003366; font-size: 1.2em; } #detailActions a:hover, #detailActions a:active, #detailActions a:focus { color: White; background-color: #00008B; }

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  • va_arg with pointers

    - by Yktula
    I want to initialize a linked list with pointer arguments like so: /* * Initialize a linked list using variadic arguments * Returns the number of structures initialized */ int init_structures(struct structure *first, ...) { struct structure *s; unsigned int count = 0; va_list va; va_start(va, first); for (s = first; s != NULL; s = va_arg(va, (struct structure *))) { if ((s = malloc(sizeof(struct structure))) == NULL) { perror("malloc"); exit(EXIT_FAILURE); } count++; } va_end(va); return count; } The problem is that clang errors type name requires a specifier or qualifier at va_arg(va, (struct structure *)), and says that the type specifier defaults to int. It also notes instantiated form at (struct structure *) and struct structure *. This, what seems to be getting assigned to s is int (struct structure *). It compiles fine when parentheses are removed from (struct structure *), but the structures that are supposed to be initialized are inaccessible. Why is int assumed when parentheses are around the type argument passed to va_arg? How can I fix this?

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  • Invoking a function (main()) from a binary file in C

    - by Dhara Darji
    I have simple c program like, my_bin.c: #include <stdio.h> int main() { printf("Success!\n"); return 0; } I compile it with gcc and got executable: my_bin. Now I want to invoke main (or run this my_bin) using another C program. That I did with mmap and function pointer like this: #include <stdio.h> #include <fcntl.h> #include <sys/mman.h> int main() { void (*fun)(); int fd; int *map; fd = open("./my_bin", O_RDONLY); map = mmap(0, 8378, PROT_READ, MAP_SHARED, fd, 0); fun = map; fun(); return 0; } PS: I went through some tutorial, for how to read binary file and execute. But this gives Seg fault, any help appreciated! Thanks!

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  • Boost binding a function taking a reference

    - by Jamie Cook
    Hi all, I am having problems compiling the following snippet int temp; vector<int> origins; vector<string> originTokens = OTUtils::tokenize(buffer, ","); // buffer is a char[] array // original loop BOOST_FOREACH(string s, originTokens) { from_string(temp, s); origins.push_back(temp); } // I'd like to use this to replace the above loop std::transform(originTokens.begin(), originTokens.end(), origins.begin(), boost::bind<int>(&FromString<int>, boost::ref(temp), _1)); where the function in question is // the third parameter should be one of std::hex, std::dec or std::oct template <class T> bool FromString(T& t, const std::string& s, std::ios_base& (*f)(std::ios_base&) = std::dec) { std::istringstream iss(s); return !(iss >> f >> t).fail(); } the error I get is 1>Compiling with Intel(R) C++ 11.0.074 [IA-32]... (Intel C++ Environment) 1>C:\projects\svn\bdk\Source\deps\boost_1_42_0\boost/bind/bind.hpp(303): internal error: assertion failed: copy_default_arg_expr: rout NULL, no error (shared/edgcpfe/il.c, line 13919) 1> 1> return unwrapper<F>::unwrap(f, 0)(a[base_type::a1_], a[base_type::a2_]); 1> ^ 1> 1>icl: error #10298: problem during post processing of parallel object compilation Google is being unusually unhelpful so I hope that some one here can provide some insights.

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  • Silverlight Socket Constantly Returns With Empty Buffer

    - by Benny
    I am using Silverlight to interact with a proxy application that I have developed but, without the proxy sending a message to the Silverlight application, it executes the receive completed handler with an empty buffer ('\0's). Is there something I'm doing wrong? It is causing a major memory leak. this._rawBuffer = new Byte[this.BUFFER_SIZE]; SocketAsyncEventArgs receiveArgs = new SocketAsyncEventArgs(); receiveArgs.SetBuffer(_rawBuffer, 0, _rawBuffer.Length); receiveArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ReceiveComplete); this._client.ReceiveAsync(receiveArgs); if (args.SocketError == SocketError.Success && args.LastOperation == SocketAsyncOperation.Receive) { // Read the current bytes from the stream buffer int bytesRecieved = this._client.ReceiveBufferSize; // If there are bytes to process else the connection is lost if (bytesRecieved > 0) { try { //Find out what we just received string messagePart = UTF8Encoding.UTF8.GetString(_rawBuffer, 0, _rawBuffer.GetLength(0)); //Take out any trailing empty characters from the message messagePart = messagePart.Replace('\0'.ToString(), ""); //Concatenate our current message with any leftovers from previous receipts string fullMessage = _theRest + messagePart; int seperator; //While the index of the seperator (LINE_END defined & initiated as private member) while ((seperator = fullMessage.IndexOf((char)Messages.MessageSeperator.Terminator)) > 0) { //Pull out the first message available (up to the seperator index string message = fullMessage.Substring(0, seperator); //Queue up our new message _messageQueue.Enqueue(message); //Take out our line end character fullMessage = fullMessage.Remove(0, seperator + 1); } //Save whatever was NOT a full message to the private variable used to store the rest _theRest = fullMessage; //Empty the queue of messages if there are any while (this._messageQueue.Count > 0) { ... } } catch (Exception e) { throw e; } // Wait for a new message if (this._isClosing != true) Receive(); } } Thanks in advance.

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  • Sending files from server to client in Java

    - by Lee Jacobson
    Hi, I'm trying to find a way to send files of different file types from a server to a client. I have this code on the server to put the file into a byte array: File file = new File(resourceLocation); byte[] b = new byte[(int) file.length()]; FileInputStream fileInputStream; try { fileInputStream = new FileInputStream(file); try { fileInputStream.read(b); } catch (IOException ex) { System.out.println("Error, Can't read from file"); } for (int i = 0; i < b.length; i++) { fileData += (char)b[i]; } } catch (FileNotFoundException e) { System.out.println("Error, File Not Found."); } I then send fileData as a string to the client. This works fine for txt files but when it comes to images I find that although it creates the file fine with the data in, the image won't open. I'm not sure if I'm even going about this the right way. Thanks for the help.

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  • Interchange structured data between Haskell and C

    - by Eonil
    First, I'm a Haskell beginner. I'm planning integrating Haskell into C for realtime game. Haskell does logic, C does rendering. To do this, I have to pass huge complexly structured data (game state) from/to each other for each tick (at least 30 times per second). So the passing data should be lightweight. This state data may laid on sequential space on memory. Both of Haskell and C parts should access every area of the states freely. In best case, the cost of passing data can be copying a pointer to a memory. In worst case, copying whole data with conversion. I'm reading Haskell's FFI(http://www.haskell.org/haskellwiki/FFICookBook#Working_with_structs) The Haskell code look specifying memory layout explicitly. I have a few questions. Can Haskell specify memory layout explicitly? (to be matched exactly with C struct) Is this real memory layout? Or any kind of conversion required? (performance penalty) If Q#2 is true, Any performance penalty when the memory layout specified explicitly? What's the syntax #{alignment foo}? Where can I find the document about this? If I want to pass huge data with best performance, how should I do that? *PS Explicit memory layout feature which I said is just C#'s [StructLayout] attribute. Which is specifying in-memory position and size explicitly. http://www.developerfusion.com/article/84519/mastering-structs-in-c/ I'm not sure Haskell has matching linguistic construct matching with fields of C struct.

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  • Why do C# containers and GUI classes use int and not uint for size related members ?

    - by smerlin
    I usually program in C++, but for school i have to do a project in C#. So i went ahead and coded like i was used to in C++, but was surprised when the compiler complained about code like the following: const uint size = 10; ArrayList myarray = new ArrayList(size); //Arg 1: cannot convert from 'uint' to 'int Ok they expect int as argument type, but why ? I would feel much more comfortable with uint as argument type, because uint fits much better in this case. Why do they use int as argument type pretty much everywhere in the .NET library even if though for many cases negative numbers dont make any sense (since no container nor gui element can have a negative size). If the reason that they used int is, that they didnt expect that the average user cares about signedness, why didnt they add overloads for uint additonally ? Is this just MS not caring about sign correctness or are there cases where negative values make some sense/ carry some information (error code ????) for container/gui widget/... sizes ?

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  • MySQL Ratings From Two Tables

    - by DirtyBirdNJ
    I am using MySQL and PHP to build a data layer for a flash game. Retrieving lists of levels is pretty easy, but I've hit a roadblock in trying to fetch the level's average rating along with it's pointer information. Here is an example data set: levels Table: level_id | level_name 1 | Some Level 2 | Second Level 3 | Third Level ratings Table: rating_id | level_id | rating_value 1 | 1 | 3 2 | 1 | 4 3 | 1 | 1 4 | 2 | 3 5 | 2 | 4 6 | 2 | 1 7 | 3 | 3 8 | 3 | 4 9 | 3 | 1 I know this requires a join, but I cannot figure out how to get the average rating value based on the level_id when I request a list of levels. This is what I'm trying to do: SELECT levels.level_id, AVG(ratings.level_rating WHERE levels.level_id = ratings.level_id) FROM levels I know my SQL is flawed there, but I can't figure out how to get this concept across. The only thing I can get to work is returning a single average from the entire ratings table, which is not very useful. Ideal Output from the above conceptually valid but syntactically awry query would be: level_id | level_rating 1| 3.34 2| 1.00 3| 4.54 My main issue is I can't figure out how to use the level_id of each response row before the query has been returned. It's like I want to use a placeholder... or an alias... I really don't know and it's very frustrating. The solution I have in place now is an EPIC band-aid and will only cause me problems long term... please help!

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  • Is there a fundamental difference between malloc and HeapAlloc (aside from the portability)?

    - by Lambert
    Hi, I'm having code that, for various reasons, I'm trying to port from the C runtime to one that uses the Windows Heap API. I've encountered a problem: If I redirect the malloc/calloc/realloc/free calls to HeapAlloc/HeapReAlloc/HeapFree (with GetProcessHeap for the handle), the memory seems to be allocated correctly (no bad pointer returned, and no exceptions thrown), but the library I'm porting says "failed to allocate memory" for some reason. I've tried this both with the Microsoft CRT (which uses the Heap API underneath) and with another company's run-time library (which uses the Global Memory API underneath); the malloc for both of those works well with the library, but for some reason, using the Heap API directly doesn't work. I've checked that the allocations aren't too big (= 0x7FFF8 bytes), and they're not. The only problem I can think of is memory alignment; is that the case? Or other than that, is there a fundamental difference between the Heap API and the CRT memory API that I'm not aware of? If so, what is it? And if not, then why does the static Microsoft CRT (included with Visual Studio) take some extra steps in malloc/calloc before calling HeapAlloc? I'm suspecting there's a difference but I can't think of what it might be. Thank you!

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  • Exercise for exam about comparing string on file

    - by Telmo Vaz
    I'm trying to do this exercise for my exam tomorrow. I need to compare a string of my own input and see if that string is appearing on the file. This needs to be done directly on the file, so I cannot extract the string to my program and compare them "indirectly". I found this way but I'm not getting it right, and I don't know why. The algorithm sounds good to me. Any help, please? I really need to focus on this one. Thanks in advance, guys. #include<stdio.h> void comp(); int main(void) { comp(); return 0; } void comp() { FILE *file = fopen("e1.txt", "r+"); if(!file) { printf("Not possible to open the file"); return; } char src[50], ch; short i, len; fprintf(stdout, "What are you looking for? \nwrite: "); fgets(src, 200, stdin); len = strlen(src); while((ch = fgetc(file)) != EOF) { i = 0; while(ch == src[i]) { if(i <= len) { printf("%c - %c", ch, src[i]); fseek(file, 0, SEEK_CUR + 1); i++; } else break; } } }

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  • Writing a VM - well formed bytecode?

    - by David Titarenco
    Hi, I'm writing a virtual machine in C just for fun. Lame, I know, but luckily I'm on SO so hopefully no one will make fun :) I wrote a really quick'n'dirty VM that reads lines of (my own) ASM and does stuff. Right now, I only have 3 instructions: add, jmp, end. All is well and it's actually pretty cool being able to feed lines (doing it something like write_line(&prog[1], "jmp", regA, regB, 0); and then running the program: while (machine.code_pointer <= BOUNDS && DONE != true) { run_line(&prog[machine.cp]); } I'm using an opcode lookup table (which may not be efficient but it's elegant) in C and everything seems to be working OK. My question is more of a "best practices" question but I do think there's a correct answer to it. I'm making the VM able to read binary files (storing bytes in unsigned char[]) and execute bytecode. My question is: is it the VM's job to make sure the bytecode is well formed or is it just the compiler's job to make sure the binary file it spits out is well formed? I only ask this because what would happen if someone would edit a binary file and screw stuff up (delete arbitrary parts of it, etc). Clearly, the program would be buggy and probably not functional. Is this even the VM's problem? I'm sure that people much smarter than me have figured out solutions to these problems, I'm just curious what they are!

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  • Multiple dispatching issue

    - by user1440263
    I try to be synthetic: I'm dispatching an event from a MovieClip (customized symbol in library) this way: public function _onMouseDown(e:MouseEvent){ var obj = {targetClips:["tondo"],functionString:"testFF"}; dispatchEvent(new BridgeEvent(BridgeEvent.BRIDGE_DATA,obj)); } The BridgeEvent class is the following: package events { import flash.events.EventDispatcher; import flash.events.Event; public class BridgeEvent extends Event { public static const BRIDGE_DATA:String = "BridgeData"; public var data:*; public function BridgeEvent(type:String, data:*) { this.data = data; super(type, true); } } } The document class listens to the event this way: addEventListener(BridgeEvent.BRIDGE_DATA,eventSwitcher); In eventSwitcher method I have a simple trace("received"). What happens: when I click the MovieClip the trace action gets duplicated and the output window writes many "received" (even if the click is only one). What happens? How do I prevent this behaviour? What is causing this? Any help is appreciated. [SOLVED] I'm sorry, you will not believe this. A colleague, to make me a joke, converted the MOUSE_DOWN handler to MOUSE_OVER.

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  • how to fix my error saying expected expression before 'else'

    - by user292489
    this program intended to read a .txt, a set of numbers, file and wwrite to another two .txt files called even amd odd as follows: #include <stdio.h> #include <stdlib.h> int main(int argc, char *argv[]) { int i=0,even,odd; int number[i]; // check to make sure that all the file names are entered if (argc != 3) { printf("Usage: executable in_file output_file\n"); exit(0); } FILE *dog = fopen(argv[1], "r"); FILE *feven= fopen(argv[2], "w"); FILE *fodd= fopen (argv[3], "w"); // check whether the file has been opened successfully if (dog == NULL) { printf("File %s cannot open!\n", argv[1]); exit(0); } //odd = fopen(argv[2], "w"); { if (i%2!=1) i++;} fprintf(feven, "%d", even); fscanf(dog, "%d", &number[i]); else { i%2==1; i++;} fprintf(fodd, "%d", odd); fscanf(dog, "%d", &number[i]); fclose(feven); fclose(fodd);

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  • NSCollectionView: Can the same object not be in the array more than once or is this a bug?

    - by Sean
    I may be doing this all wrong, but I thought I was on the right track until I hit this little snag. Basically I was putting together a toy using NSCollectionView and trying to understand how to hook that all up using IB. I have a button which will add a couple of strings to the NSArrayController: The first time I press this button, my strings appear in the collection view as expected: The second time I press the button, the views scroll down and room is made - but the items don't appear to get added. I just see blank space: The button is implemented as follows (controller is a pointer to the NSArrayController I added in IB): - (IBAction)addStuff:(id)control { [controller addObjects:[NSArray arrayWithObjects:@"String 1",@"String 2",@"String 3",nil]]; } I'm not sure what I'm doing wrong. Rather than try to explain all the connections/binds/etc, if you need more info, I'd be grateful if you could just take a quick look at the toy project itself. UPDATE: After more experimentation as suggested by James Williams, it seems the problem stems from having multiple objects with the same memory address in the array. This confuses either NSArrayController or NSCollectionView (not sure which). Changing my addStuff: to this resulted in the behavior I originally expected: [controller addObjects:[NSArray arrayWithObjects:[NSMutableString stringWithString:@"String 1"],[NSMutableString stringWithString:@"String 2"],[NSMutableString stringWithString:@"String 3"],nil]]; So the question now, I guess, is if this is a bug I should report to Apple or if this is intended/documented behavior and I just missed it?

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  • SWIG interface to receive an opaque struct reference in Java through function argument

    - by Beeo
    I am trying to use SWIG in order to use the Spotify API (libspotify) for Android: https://developer.spotify.com/technologies/libspotify/ I am having trouble defining the SWIG interface file to be able to successfully call the following native C function: sp_error sp_session_create(const sp_session_config * config, sp_session ** sess); Which in C would be called like this: //config struct defined previously sp_session *sess; sp_session_create(&config, &sess); But in Java I would need to call it like this: //config object defined previously sp_session javaSess = new sp_session(); sp_session_create(config, javaSess); sp_session is an opaque struct and is only defined in libspotify's API.h file as: typedef struct sp_session sp_session; I'm expecting the libspotify library to create it and give me a reference to it. The only thing I need that reference for then is to pass to other functions in the API. I believe the answer lies within the SWIG interface and typemaps, but I have been unsuccessful in trying to apply the examples I found in the documentation: http://www.swig.org/Doc2.0/SWIGDocumentation.html#Java_struct_pointer_pointer `http://www.swig.org/Doc2.0/SWIGDocumentation.html#Java_using_typemaps_return_arguments Help!

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  • invasive vs non-invasive ref-counted pointers in C++

    - by anon
    For the past few years, I've generally accepted that if I am going to use ref-counted smart pointers invasive smart pointers is the way to go -- However, I'm starting to like non-invasive smart pointers due to the following: I only use smart pointers (so no Foo* lying around, only Ptr) I'm starting to build custom allocators for each class. (So Foo would overload operator new). Now, if Foo has a list of all Ptr (as it easily can with non-invasive smart pointers). Then, I can avoid memory fragmentation issues since class Foo move the objects around (and just update the corresponding Ptr). The only reason why this Foo moving objects around in non-invasive smart pointers being easier than invasive smart pointers is: In non-invasive smart pointers, there is only one pointer that points to each Foo. In invasive smart pointers, I have no idea how many objects point to each Foo. Now, the only cost of non-invasive smart pointers ... is the double indirection. [Perhaps this screws up the caches]. Does anyone have a good study of expensive this extra layer of indirection is?

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  • JSP Upload File Java.lang.NullPointer

    - by newbie123
    I want to develope upload and download file from server. Upload.html <form action="/UploadFile/UploadFile" method="POST" enctype="multipart/form-data">Select a file: <input type="submit" name="button" /> <input type="file" name="first"></form> UploadFile.servlet protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { String temp = request.getParameter("first"); System.out.println(temp); File origFile = new File(temp); FileOutputStream out = new FileOutputStream(request.getContextPath() + "pdtImages/" + "FirstFile"); InputStream ins = new FileInputStream(origFile); try { System.out.println(request.getContextPath()); byte[] buf = new byte[1024]; int len; while ((len = ins.read(buf)) > 0) { out.write(buf, 0, len); } out.close(); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } } When I submitted the file I got null pointer error message. I not very familiar with jsp can anybody help me? I want to store the file to the server directory.

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  • Does "epsilon" really guarantees anything in floating-point computations?!

    - by Michal Czardybon
    To make the problem short let's say I want to compute expression: a / (b - c) on float's. To make sure the result is meaningful, I can check if 'b' and 'c' are inequal: float eps = std::numeric_limits<float>::epsilon(); if ((b - c) > EPS || (c - b) > EPS) { return a / (b - c); } but my tests show it is not enough to guarantee either meaningful results nor not failing to provide a result if it is possible. Case 1: a = 1.0f; b = 0.00000003f; c = 0.00000002f; Result: The if condition is NOT met, but the expression would produce a correct result 100000008 (as for the floats' precision). Case 2: a = 1e33f; b = 0.000003; c = 0.000002; Result: The if condition is met, but the expression produces not a meaningful result +1.#INF00. I found it much more reliable to check the result, not the arguments: const float INF = numeric_limits<float>::infinity(); float x = a / (b - c); if (-INF < x && x < INF) { return x; } But what for is the epsilon then and why is everyone saying epsilon is good to use?

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  • Problem with close socket

    - by zp26
    Hi, I have a problem with my socket program. I create the client program (my code is below) I have a problem when i close the socket with the disconnect method. Can i help me? Thanks and sorry for my English XP CFSocketRef s; -(void)CreaConnessione { CFSocketError errore; struct sockaddr_in sin; CFDataRef address; CFRunLoopSourceRef source; CFSocketContext context = { 0, self, NULL, NULL, NULL }; s = CFSocketCreate( NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, AcceptDataCallback, &context); memset(&sin, 0, sizeof(sin)); int port = [fieldPorta.text intValue]; NSString *tempIp = fieldIndirizzo.text; const char *ip = [tempIp UTF8String]; sin.sin_family = AF_INET; sin.sin_port = htons(port); sin.sin_addr.s_addr = (long)inet_addr(ip); address = CFDataCreate(NULL, (UInt8 *)&sin, sizeof(sin)); errore = CFSocketConnectToAddress(s, address, 0); if(errore == 0){ buttonInvioMess.enabled = TRUE; fieldMessaggioInvio.enabled = TRUE; labelTemp.text = [NSString stringWithFormat:@"Connesso al Server"]; CFRelease(address); source = CFSocketCreateRunLoopSource(NULL, s, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode); CFRelease(source); CFRunLoopRun(); } else{ labelTemp.text = [NSString stringWithFormat:@"Errore di connessione. Verificare Ip e Porta"]; switchConnection.on = FALSE; } } //the socket doesn't disconnect -(void)Disconnetti{ CFSocketInvalidate(s); CFRelease(s); } -(IBAction)Connetti { if(switchConnection.on) [self CreaConnessione]; else [self Disconnetti]; }

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  • Declaration, allocation and assignment of an array of pointers to function pointers

    - by manneorama
    Hello Stack Overflow! This is my first post, so please be gentle. I've been playing around with C from time to time in the past. Now I've gotten to the point where I've started a real project (a 2D graphics engine using SDL, but that's irrelevant for the question), to be able to say that I have some real C experience. Yesterday, while working on the event system, I ran into a problem which I couldn't solve. There's this typedef, //the void parameter is really an SDL_Event*. //but that is irrelevant for this question. typedef void (*event_callback)(void); which specifies the signature of a function to be called on engine events. I want to be able to support multiple event_callbacks, so an array of these callbacks would be an idea, but do not want to limit the amount of callbacks, so I need some sort of dynamic allocation. This is where the problem arose. My first attempt went like this: //initial size of callback vector static const int initial_vecsize = 32; //our event callback vector static event_callback* vec = 0; //size static unsigned int vecsize = 0; void register_event_callback(event_callback func) { if (!vec) __engine_allocate_vec(vec); vec[vecsize++] = func; //error here! } static void __engine_allocate_vec(engine_callback* vec) { vec = (engine_callback*) malloc(sizeof(engine_callback*) * initial_vecsize); } First of all, I have omitted some error checking as well as the code that reallocates the callback vector when the number of callbacks exceed the vector size. However, when I run this code, the program crashes as described in the code. I'm guessing segmentation fault but I can't be sure since no output is given. I'm also guessing that the error comes from a somewhat flawed understanding on how to declare and allocate an array of pointers to function pointers. Please Stack Overflow, guide me.

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  • MVC3 custom validation attribute for an "at least one is required" situation

    - by Pricey
    Hi I have found this answer already: MVC3 Validation - Require One From Group Which is fairly specific to the checking of group names and uses reflection. My example is probably a bit simpler and I was just wondering if there was a simpler way to do it. I have the below: public class TimeInMinutesViewModel { private const short MINUTES_OR_SECONDS_MULTIPLIER = 60; //public string Label { get; set; } [Range(0,24, ErrorMessage = "Hours should be from 0 to 24")] public short Hours { get; set; } [Range(0,59, ErrorMessage = "Minutes should be from 0 to 59")] public short Minutes { get; set; } /// <summary> /// /// </summary> /// <returns></returns> public short TimeInMinutes() { // total minutes should not be negative if (Hours <= 0 && Minutes <= 0) { return 0; } // multiplier operater treats the right hand side as an int not a short int // so I am casting the result to a short even though both properties are already short int return (short)((Hours * MINUTES_OR_SECONDS_MULTIPLIER) + (Minutes * MINUTES_OR_SECONDS_MULTIPLIER)); } } I want to add a validation attribute either to the Hours & Minutes properties or the class itself.. and the idea is to just make sure at least 1 of these properties (Hours OR minutes) has a value, server and client side validation using a custom validation attribute. Does anyone have an example of this please? Thanks

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  • Registry entry using VC++, Data corrupting

    - by sijith
    Hi I want to set system time to registry, i did like this. But some null characters only getting there. when i am giving LPCTSTR data = TEXT("24/3/2010\0"); LONG setRes = RegSetValueEx (hkey, value, 0, REG_SZ, (LPBYTE)data, 100)); thsi is sucessfully adding into registry How to trace the issue IF possible please check my code include include include void Regkey::create_Registry() { HKEY hkey; DWORD dwDisposition,lpData; SYSTEMTIME time; GetLocalTime( &time ); int hour = time.wHour; if (hour 12) hour -= 12; char szData[20]; sprintf (szData, "%02d/%02d/%04d", time.wDay, time.wMonth, time.wYear); if(RegCreateKeyEx(HKEY_LOCAL_MACHINE, TEXT("Software\Sijith\Test"), 0, NULL, 0, 0, NULL, &hkey, &dwDisposition)== ERROR_SUCCESS) { LPCTSTR sk = TEXT("Software\Sijith\Test"); LONG openRes = RegOpenKeyEx(HKEY_LOCAL_MACHINE, sk, 0, KEY_ALL_ACCESS , &hkey); LPCTSTR value = TEXT("CheckSoftwareKey"); LONG setRes = RegSetValueEx (hkey, value, 0, REG_SZ, (CONST BYTE *)szData, sizeof(TCHAR) * (_tcslen(szData) + 1)); RegCloseKey(hkey); } } output value name: CheckSoftwareKey valueData: ?????

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  • Dealing with array of IntPtr

    - by Padu Merloti
    I think I'm close and I bet the solution is something stupid. I have a C++ native DLL where I define the following function: DllExport bool __stdcall Open(const char* filePath, int *numFrames, void** data); { //creates the list of arrays here... don't worry, lifetime is managed somewhere else //foreach item of the list: { BYTE* pByte = GetArray(i); //here's where my problem lives *(data + i * sizeofarray) = pByte; } *numFrames = total number of items in the list return true; } Basically, given a file path, this function creates a list of byte arrays (BYTE*) and should return a list of pointers via the data param. Each pointing to a different byte array. I want to pass an array of IntPtr from C# and be able to marshal each individual array in order. Here's the code I'm using: [DllImport("mydll.dll",EntryPoint = "Open")] private static extern bool MyOpen( string filePath, out int numFrames, out IntPtr[] ptr); internal static bool Open( string filePath, out int numFrames, out Bitmap[] images) { var ptrList = new IntPtr[512]; MyOpen(filePath, out numFrames, out ptrList); images = new Bitmap[numFrames]; var len = 100; //for sake of simplicity for (int i=0; i<numFrames;i++) { var buffer = new byte[len]; Marshal.Copy(ptrList[i], buffer, 0, len); images[i] = CreateBitmapFromBuffer(buffer, height, width); } return true; } Problem is in my C++ code. When I assign *(data + i * sizeofarray) = pByte; it corrupts the array of pointers... what am I doing wrong?

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  • Incorrect logic flow? function that gets coordinates for a sudoku game

    - by igor
    This function of mine keeps on failing an autograder, I am trying to figure out if there is a problem with its logic flow? Any thoughts? Basically, if the row is wrong, "invalid row" should be printed, and clearInput(); called, and return false. When y is wrong, "invalid column" printed, and clearInput(); called and return false. When both are wrong, only "invalid row" is to be printed (and still clearInput and return false. Obviously when row and y are correct, print no error and return true. My function gets through most of the test cases, but fails towards the end, I'm a little lost as to why. bool getCoords(int & x, int & y) { char row; bool noError=true; cin>>row>>y; row=toupper(row); if(row>='A' && row<='I' && isalpha(row) && y>=1 && y<=9) { x=row-'A'; y=y-1; return true; } else if(!(row>='A' && row<='I')) { cout<<"Invalid row"<<endl; noError=false; clearInput(); return false; } else { if(noError) { cout<<"Invalid column"<<endl; } clearInput(); return false; } }

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