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  • How to find which delimiter was used during string split (VB.NET)

    - by typoknig
    Hi all, lets say I have a string that I want to split based on several characters, like ".", "!", and "?". How do I figure out which one of those characters split my string so I can add that same character back on to the end of the split segments in question? Dim linePunctuation as Integer = 0 Dim myString As String = "some text. with punctuation! in it?" For i = 1 To Len(myString) If Mid$(entireFile, i, 1) = "." Then linePunctuation += 1 Next For i = 1 To Len(myString) If Mid$(entireFile, i, 1) = "!" Then linePunctuation += 1 Next For i = 1 To Len(myString) If Mid$(entireFile, i, 1) = "?" Then linePunctuation += 1 Next Dim delimiters(3) As Char delimiters(0) = "." delimiters(1) = "!" delimiters(2) = "?" currentLineSplit = myString.Split(delimiters) Dim sentenceArray(linePunctuation) As String Dim count As Integer = 0 While linePunctuation > 0 sentenceArray(count) = currentLineSplit(count)'Here I want to add what ever delimiter was used to make the split back onto the string before it is stored in the array.' count += 1 linePunctuation -= 1 End While

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  • Copy constructor called even when returning by reference?

    - by Johnyy
    Hi, I am testing the return of local objects by reference. My original test went well but something else happens unexpected. #include <iostream> using namespace std; class MyInt { public: MyInt(int i){ value = new int(i); } ~MyInt(){ delete value; } int getValue(){ return *value; } MyInt(const MyInt &b){ cout<<"Copy"<<endl; } private: int* value; }; MyInt& returnref(){ MyInt a(10); cout<<"Returning from returnref()"<<endl; return a; } int main(){ MyInt a = returnref(); cout<<a.getValue()<<endl; return 0; } My console prints "Returning from ..." then "Copy" then a random value. My understanding of pass by reference is that it does not need to make any copy. Why is it not doing what I expected?

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  • how to assign value to EIP with C language in ubuntu

    - by user353573
    where is wrong? how to assign value to eip to change the location of running in program? Please help !!!! error: cannot convert ‘mcontext_t*’ to ‘sigcontext*’ in assignment struct ucontext { unsigned long uc_flags; struct ucontext *uc_link; stack_t uc_stack; struct sigcontext uc_mcontext; sigset_t uc_sigmask; /* mask last for extensibility */ }; #include <stdio.h> #include <signal.h> #include <asm/ucontext.h> void handler(int signum, siginfo_t *siginfo, void *uc0){ struct ucontext *uc; struct sigcontext *sc; uc = (struct ucontext *)uc0; sc = &uc->uc_mcontext; sc->eip = target; //uc->uc_mcontext.gregs[REG_EIP] } int main (int argc, char** argv){ struct sigaction act; act.sa_sigaction = handler; act.sa_flags = SA_SIGINFO; sigaction(SIGTRAP, &act, NULL); asm("movl $skipped, %0" : : "m" (target)); asm("int3"); // cause SIGTRAP printf("to be skipped.\n"); asm("skipped:"); printf("Done.\n"); }

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  • static variable lose its value

    - by user542719
    I have helper class with this static variable that is used for passing data between two classes. public class Helper{ public static String paramDriveMod;//this is the static variable in first calss } this variable is used in following second class mathod public void USB_HandleMessage(char []USB_RXBuffer){ int type=USB_RXBuffer[2]; MESSAGES ms=MESSAGES.values()[type]; switch(ms) { case READ_PARAMETER_VALUE: // read parameter values switch(prm){ case PARAMETER_DRIVE_MODE: // paramet drive mode Helper.paramDriveMod =(Integer.toString(((USB_RXBuffer[4]<< 8)&0xff00))); System.out.println(Helper.paramDriveMod+"drive mode is selectd ");//here it shows the value that I need. ..........}}//let say end switch and method and the following is an third class method use the above class method public void buttonSwitch(int value) throws InterruptedException{ boolean bool=true; int c=0; int delay=(int) Math.random(); while(bool){ int param=3; PARAMETERS prm=PARAMETERS.values()[param]; switch(value){ case 0: value=1; while(c<5){ Thread.sleep(delay); protocol.onSending(3,prm.PARAMETER_DRIVE_MODE.ordinal(),dataToRead,dataToRead.length);//read drive mode System.out.println(Helper.paramDriveMod+" drive mode is ..........in wile loop");//here it shows null value }}//let say end switch and method what is the reason that this variable lose its value?

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  • Accessing program information that gdb sees in C++

    - by anon
    I have a program written in C++, on Linux, compiled with -g. When I run it under gdb, I can 1) set breakpoints 2) at those breakpoints, print out variables 3) see the stackframe 4) given a variable that's a structure, print out parts of the structure (i.e. how ddd displays information). Now, given that my program is compiled with "-g" -- is there anyway that I can access this power within my program itself? I.e. given that my program is compiled with "-g", is there some std::vector<string> getStackFrame(); function I can call to get the current stackframe at the current point of execution? Given a pointer to an object and it's type ... can I do std::vector getClassMember(class_name); ? I realize the default answer is "no, C++ doesn't support that level of introspection" -- however, recall I'm on linux, my program is compiled with "-g", and gdb can do it, so clearly the inforamtion is there. Question is: is there some API for accessing it? EDIT: PS Naysers, I'd love to see a reason for closing this question.

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  • C++ program crashes at runtime

    - by qwerty
    Hello, I have this simple c++ program #include <cstdlib> #include <iostream> #include <math.h> #include <stdlib.h> #include <time.h> #include <vector> using namespace std; int aleator(int n) { return (rand()%n)+1; } int main() { int r; int indexes[100]={0}; // const int size=100; //int a[size]; std::vector<int>v; srand(time(0)); for (int i=0;i<25;i++) { int index = aleator(100); if (indexes[index] != 0) { // try again i--; continue; } indexes[index] = 1; cout << v[index] ; } cout<<" "<<endl; system("pause"); return 0; } But at runtime it crashes, so i got that error with 'Send error report' and 'Don't send'. What i'm doing wrong? Thanks!

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  • How to get at JSON in grails 2.0

    - by Mikey
    I am sending myself JSON like so with jQuery: $.ajax ({ type: "POST", url: 'http://localhost:8080/myproject/myController/myAction', dataType: 'json', async: false, //json object to sent to the authentication url data: {"stuff":"yes", "listThing":[1,2,3], "listObjects":[{"one":"thing"},{"two":"thing2"}]}, success: function () { alert("Thanks!"); } }) I send this to a controller and do println params And I know I'm already in trouble... [stuff:yes, listObjects[1][two]:thing2, listObjects[0][one]:thing, listThing[]:[1, 2, 3], action:myAction, controller:myController] I cannot figure out how to get at most of these values... I can get "yes" with params.stuff, but I cant do params.listThing.each{} or params.listObjects.each{} What am I doing wrong? UPDATE: I make the controller do this to try the two suggestions so far: println params println params.stuff println params.list('listObjects') println params.listThing def thisWontWork = JSON.parse(params.listThing) render("omg l2json") look how weird the parameters look at the end of the null pointer exception when I try the answers: [stuff:yes, listObjects[1][two]:thing2, listObjects[0][one]:thing, listThing[]:[1, 2, 3], action:l2json, controller:rateAPI] yes [] null | Error 2012-03-25 22:16:13,950 ["http-bio-8080"-exec-7] ERROR errors.GrailsExceptionResolver - NullPointerException occurred when processing request: [POST] /myproject/myController/myAction - parameters: stuff: yes listObjects[1][two]: thing2 listObjects[0][one]: thing listThing[]: 1 listThing[]: 2 listThing[]: 3 UPDATE 2 I am learning things, but this can't be right: println params['listThing[]'] println params['listObjects[0][one]'] prints [1, 2, 3] thing It seems like this is some part of grails new JSON marshaling. This is somewhat inconvenient for my purposes of hacking around with the values. How would I get all these individual params back into a big groovy object of nested maps and lists? Maybe I am not doing what I want with jQuery?

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  • Recursive templates: compilation error under g++

    - by Johannes
    Hi, I am trying to use templates recursively to define (at compile-time) a d-tuple of doubles. The code below compiles fine with Visual Studio 2010, but g++ fails and complains that it "cannot call constructor 'point<1::point' directly". Could anyone please shed some light on what is going on here? Many thanks, Jo #include <iostream> #include <utility> using namespace std; template <const int N> class point { private: pair<double, point<N-1> > coordPointPair; public: point() { coordPointPair.first = 0; coordPointPair.second.point<N-1>::point(); } }; template<> class point<1> { private: double coord; public: point() { coord= 0; } }; int main() { point<5> myPoint; return 0; }

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • Fibonacci in C works great with 1 - 18 but 19 does nothing at all...

    - by shevron
    Yeah right... we are forced to programm some good old C at our university... ;) So here's my problem: We got the assignment to program a little program that show a fibonacci sequence from 1 to n 1 to 18 works great. But from 19 the program does nothing at all and just exit as it's done. I can not find the error... so please give me a hint. :) #include #include #include #include int main(int argc, char **argv) { pid_t pid; int fib[argc]; int i, size; size = strtol(argv[1], NULL, 0L); fib[0] = 0; fib[1] = 1; pid = fork(); printf("size = %d \n", size); if(pid == 0){ for(i = 2; i 0){ // Parent, because pid 0 wait(NULL); printf("\n"); exit(1); } } Thanks already!

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  • Specifying character

    - by danutenshu
    So below I have a code in C++ that is supposed to invert the arguments in a vector, but not the sequence. I have listed my problems as sidenotes in the code below. The invert function is supposed to invert each argument, and then the main function just outputs the inverted words in same order For instance, program("one two three four")=ruof eerth owt eno #include <iostream> #include <string> using namespace std; int invert(string normal) { string inverted; for (int num=normal.size()-1; num>=0; num--) { inverted.append(normal[num]); //I don't know how to get each character //I need another command for append } return **inverted**; <---- } int main(int argc, char* argv[]) { string text; for (int a=1; a<argc; a++) { text.append(invert(argv[a])); //Can't run the invert function text.append(" "); } cout << text << endl; return 0; }

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  • How can I exclude words with apostrophes when reading into a table of strings?

    - by rearden
    ifstream fin; string temp; fin.open("engldict.txt"); if(fin.is_open()) { bool apos = false; while(!fin.eof()) { getline(fin, temp, '\n'); if(temp.length() > 2 && temp.length() < 7) { for(unsigned int i = 0; i < temp.length(); i++) { if(temp.c_str()[i] == '\'') apos = true; } if(!apos) dictionary.insert(temp); } } } This code gives me a runtime error: Unhandled exception at 0x00A50606 in Word Jumble.exe: 0xC0000005: Access violation reading location 0x00000014. and throws me a break point at: size_type size() const _NOEXCEPT { // return length of sequence return (this->_Mysize); } within the xstring header. This exception is thrown no matter what character I use, so long as it is present within the words I am reading in. I am aware that it is probably a super simple fix, but I just really need another set of eyes to see it. Thanks in advance.

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  • Is this overly clever or unsafe?

    - by Liberalkid
    I was working on some code recently and decided to work on my operator overloading in c++, because I've never really implemented it before. So I overloaded the comparison operators for my matrix class using a compare function that returned 0 if LHS was less than RHS, 1 if LHS was greater than RHS and 2 if they were equal. Then I exploited the properties of logical not in c++ on integers, to get all of my compares in one line: inline bool Matrix::operator<(Matrix &RHS){ return ! (compare(*this,RHS)); } inline bool Matrix::operator>(Matrix &RHS){ return ! (compare((*this),RHS)-1); } inline bool Matrix::operator>=(Matrix &RHS){ return compare((*this),RHS); } inline bool Matrix::operator<=(Matrix &RHS){ return compare((*this),RHS)-1; } inline bool Matrix::operator!=(Matrix &RHS){ return compare((*this),RHS)-2; } inline bool Matrix::operator==(Matrix &RHS){ return !(compare((*this),RHS)-2); } Obviously I should be passing RHS as a const, I'm just probably not going to use this matrix class again and I didn't feel like writing another function that wasn't a reference to get the array index values solely for the comparator operation.

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  • C++ Suppress Automatic Initialization and Destruction

    - by Travis G
    How does one suppress the automatic initialization and destruction of a type? While it is wonderful that T buffer[100] automatically initializes all the elements of buffer, and destroys them when they fall out of scope, this is not the behavior I want. #include <iostream> static int created = 0, destroyed = 0; struct S { S() { ++created; } ~S() { ++destroyed; } }; template <typename T, size_t KCount> class Array { private: T m_buffer[KCount]; public: Array() { // some way to suppress the automatic initialization of m_buffer } ~Array() { // some way to suppress the automatic destruction of m_buffer } }; int main() { { Array<S, 100> arr; } std::cout << "Created:\t" << created << std::endl; std::cout << "Destroyed:\t" << destroyed << std::endl; return 0; } The output of this program is: Created: 100 Destroyed: 100 I would like it to be: Created: 0 Destroyed: 0 My only idea is to make m_buffer some trivially constructed and destructed type like char and then rely on operator[] to wrap the pointer math for me, although this seems like a horribly hacked solution. Another solution would be to use malloc and free, but that gives a level of indirection that I do not want.

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  • problem with kCFSocketReadCallBack

    - by zp26
    Hello. I have a problem with my program. I created a socket with "kCFSocketReadCallBack. My intention was to call the "acceptCallback" only when it receives a string to the socket. Instead my program does not just accept the connection always goes into "startReceive" stop doing so and sometimes crash the program. Can anybody help? Thanks readSocket = CFSocketCreateWithNative( NULL, fd, kCFSocketReadCallBack, AcceptCallback, &context ); static void AcceptCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) // Called by CFSocket when someone connects to our listening socket. // This implementation just bounces the request up to Objective-C. { ServerVistaController * obj; #pragma unused(address) // assert(address == NULL); assert(data != NULL); obj = (ServerVistaController *) info; assert(obj != nil); #pragma unused(s) assert(s == obj->listeningSocket); if (type & kCFSocketAcceptCallBack){ [obj acceptConnection:*(int *)data]; } if (type & kCFSocketAcceptCallBack){ [obj startReceive:*(int *)data]; } } -(void)startReceive:(int)fd { CFReadStreamRef readStream = NULL; CFIndex bytes; UInt8 buffer[MAXLENGTH]; CFStreamCreatePairWithSocket( kCFAllocatorDefault, fd, &readStream, NULL); if(!readStream){ close(fd); [self updateLabel:@"No readStream"]; } CFReadStreamOpen(readStream); [self updateLabel:@"OpenStream"]; bytes = CFReadStreamRead( readStream, buffer, sizeof(buffer)); if (bytes < 0) { [self updateLabel:(NSString*)buffer]; close(fd); } CFReadStreamClose(readStream); }

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  • Function pointers to member functions

    - by Jacob
    There are several duplicates of this but nobody explains why I can use a member variable to store the pointer (in FOO) but when I try it with a local variable (in the commented portion of BAR), it's illegal. Could anybody explain this? #include <iostream> using namespace std; class FOO { public: int (FOO::*fptr)(int a, int b); int add_stuff(int a, int b) { return a+b; } void call_adder(int a, int b) { fptr = &FOO::add_stuff; cout<<(this->*fptr)(a,b)<<endl; } }; class BAR { public: int add_stuff(int a, int b) { return a+b; } void call_adder(int a, int b) { //int (BAR::*fptr)(int a, int b); //fptr = &BAR::add_stuff; //cout<<(*fptr)(a,b)<<endl; } }; int main() { FOO test; test.call_adder(10,20); return 0; }

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  • Problems with variadic function

    - by morpheous
    I have the following function from some legacy code that I am maintaining. long getMaxStart(long start, long count, const myStruct *s1, ...) { long i1, maxstart; myStruct *s2; va_list marker; maxstart = start; /*BUGFIX: 003 */ /*(va_start(marker, count);*/ va_start(marker, s1); for (i1 = 1; i1 <= count; i1++) { s2 = va_arg(marker, myStruct *); /* <- s2 is assigned null here */ maxstart = MAX(maxstart, s2->firstvalid); /* <- SEGV here */ } va_end(marker); return (maxstart); } When the function is called with only one myStruct argument, it causes a SEGV. The code compiled and run without crashing on Windows XP when I compiled it using VS2005. I have now moved the code to Ubuntu Karmic and I am having problems with the stricter compiler on Linux. Is anyone able to spot what is causing the parameter not to be read correctly in the var_arg() statement? I am compiling using gcc version 4.4.1 Edit The statement that causes the SEGV is this one: start = getMaxStart(start, 1, ms1); The variables 'start' and 'ms1' have valid values when the code execution first reaches this line.

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  • How to DRY on CRUD parts of my Rails app?

    - by kolrie
    I am writing an app which - similarly to many apps out there - is 90% regular CRUD things and 10% "juice", where we need nasty business logic and more flexibility and customization. Regarding this 90%, I was trying to stick to the DRY principle as much as I can. As long as controllers go, I have found resource_controller to really work, and I could get rid of all the controllers on that area, replacing them with a generic one. Now I'd like to know how to get the same with the views. On this app I have an overall, application.html.erb layout and then I must have another layout layer, common for all CRUD views and finally a "core" part: On index.html.erb all I need to generate a simple table with the fields and labels I indicate. For new and edit, also generic form edition, indicating labels and fields (with a possibility of providing custom fields if needed). I am not sure I will need show, but if I do it would be the same as new and edit. What plugins and tools (or even articles and general pointer) would help me to get that done? Thanks, Felipe.

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  • grailsApplication access in Grails unit Test

    - by Reza
    I am trying to write unit tests for a service which use grailsApplication.config to do some settings. It seems that in my unit tests that service instance could not access the config file (null pointer) for its setting while it could access that setting when I run "run-app". How could I configure the service to access grailsApplication service in my unit tests. class MapCloudMediaServerControllerTests { def grailsApplication @Before public void setUp(){ grailsApplication.config= ''' video{ location="C:\\tmp\\" // or shared filesystem drive for a cluster yamdi{ path="C:\\FFmpeg\\ffmpeg-20121125-git-26c531c-win64-static\\bin\\yamdi" } ffmpeg { fileExtension = "flv" // use flv or mp4 conversionArgs = "-b 600k -r 24 -ar 22050 -ab 96k" path="C:\\FFmpeg\\ffmpeg-20121125-git-26c531c-win64-static\\bin\\ffmpeg" makethumb = "-an -ss 00:00:03 -an -r 2 -vframes 1 -y -f mjpeg" } ffprobe { path="C:\\FFmpeg\\ffmpeg-20121125-git-26c531c-win64-static\\bin\\ffprobe" params="" } flowplayer { version = "3.1.2" } swfobject { version = "" qtfaststart { path= "C:\\FFmpeg\\ffmpeg-20121125-git-26c531c-win64-static\\bin\\qtfaststart" } } ''' } @Test void testMpegtoFlvConvertor() { log.info "In test Mpg to Flv Convertor function!" def controller=new MapCloudMediaServerController() assert controller!=null controller.videoService=new VideoService() assert controller.videoService!=null log.info "Is the video service null? ${controller.videoService==null}" controller.videoService.grailsApplication=grailsApplication log.info "Is grailsApplication null? ${controller.videoService.grailsApplication==null}" //Very important part for simulating the HTTP request controller.metaClass.request = new MockMultipartHttpServletRequest() controller.request.contentType="video/mpg" controller.request.content= new File("..\\MapCloudMediaServer\\web-app\\videoclips\\sample3.mpg").getBytes() controller.mpegtoFlvConvertor() byte[] videoOut=IOUtils.toByteArray(controller.response.getOutputStream()) def outputFile=new File("..\\MapCloudMediaServer\\web-app\\videoclips\\testsample3.flv") outputFile.append(videoOut) } }

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  • c++ tables of unions and structures

    - by newbDeveloper
    I was told to write a program, that creates a union and structure, then creates two-element arrays of unions and structures and fills their fields. I have created a union and a structure, but how to fill their fields in arrays ? #include <iostream> #include <stdlib.h> #include <stdio.h> using namespace std; union complex; union complex{ int i1; long double ld1; } u; struct Person { char* name; int age; bool sex; void show(){ printf("name %s, age %2.0d, sex %1d\n", name , age, sex); }; } person; int main(void) { Person *o = new Person[2]; complex *un = new complex[2]; un[0]->i1=i; system("pause"); return 0; } I've tried un[0]-i1=i; but it's not the proper way to do this.

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  • C++ CRTP(template pattern) question

    - by aaa
    following piece of code does not compile, the problem is in T::rank not be inaccessible (I think) or uninitialized in parent template. Can you tell me exactly what the problem is? is passing rank explicitly the only way? or is there a way to query tensor class directly? Thank you #include <boost/utility/enable_if.hpp> template<class T, // size_t N, class enable = void> struct tensor_operator; // template<class T, size_t N> template<class T> struct tensor_operator<T, typename boost::enable_if_c< T::rank == 4>::type > { tensor_operator(T &tensor) : tensor_(tensor) {} T& operator()(int i,int j,int k,int l) { return tensor_.layout.element_at(i, j, k, l); } T &tensor_; }; template<size_t N, typename T = double> // struct tensor : tensor_operator<tensor<N,T>, N> { struct tensor : tensor_operator<tensor<N,T> > { static const size_t rank = N; }; I know the workaround, however am interested in mechanics of template instantiation for self-education

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  • Pass Memory in GB Using Import-CSV Powershell to New-VM in Hyper-V Version 3

    - by PowerShell
    I created the below function to pass memory from a csv file to create a VM in Hyper-V Version 3 Function Install-VM { param ( [Parameter(Mandatory=$true)] [int64]$Memory=512MB ) $VMName = "dv.VMWIN2K8R2-3.Hng" $vmpath = "c:\2012vms" New-VM -MemoryStartupBytes ([int64]$memory*1024) -Name $VMName -Path $VMPath -Verbose } Import-Csv "C:\2012vms\Vminfo1.csv" | ForEach-Object { Install-VM -Memory ([int64]$_.Memory) } But when i try to create the VM it says mismatch between the memory parameter passed from import-csv, i receive an error as below VERBOSE: New-VM will create a new virtual machine "dv.VMWIN2K8R2-3.Hng". New-VM : 'dv.VMWIN2K8R2-3.Hng' failed to modify device 'Memory'. (Virtual machine ID CE8D36CA-C8C6-42E6-B5C6-2AA8FA15B4AF) Invalid startup memory amount assigned for 'dv.VMWIN2K8R2-3.Hng'. The minimum amount of memory you can assign to a virtual machine is '8' MB. (Virtual machine ID CE8D36CA-C8C6-42E6-B5C6-2AA8FA15B4AF) A parameter that is not valid was passed to the operation. At line:48 char:9 + New-VM -ComputerName $HyperVHost -MemoryStartupBytes ([int64]$memory*10 ... + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : InvalidArgument: (Microsoft.HyperV.PowerShell.VMTask:VMTask) [New-VM], VirtualizationOpe rationFailedException + FullyQualifiedErrorId : InvalidParameter,Microsoft.HyperV.PowerShell.Commands.NewVMCommand Also please not in the csv file im passing memory as 1,2,4.. etc as shown below, and converting them to MB by multiplying them with 1024 later Memory 1 Can Anyone help me out on how to format and pass the memory details to the function

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  • cmd.exe Command Line Parsing of Environment Variables

    - by Artefacto
    I can't figure how to have cmd.exe not interpret something like %PATH% as an environment variable. Given this program: #include<stdio.h> #include<windows.h> int main(int argc, char *argv[]) { int i; printf("cmd line: %s\n", GetCommandLine()); for (i = 0; i < argc; i++) { printf("%d: %s\n", i, argv[i]); } return 0; } I have these different outputs according to the position of the arguments: >args "k\" o" "^%PATH^%" cmd line: args "k\" o" "%PATH%" 0: args 1: k" o 2: %PATH% >args "^%PATH^%" "k\" o" cmd line: args "^%PATH^%" "k\" o" 0: args 1: ^%PATH^% 2: k" o I guess it's because cmd.exe doesn't recognize the escaped \" and sees the escaped double quote as closing the first, leaving in the first case %PATH% unquoted. I say this, because if I don't quote the argument, it always works: >args ^%PATH^% "k\" o" cmd line: args %PATH% "k\" o" 0: args 1: %PATH% 2: k" o but then I can have no spaces...

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  • Using Relative Paths to Load Resources in Cocoa/C++

    - by moka
    I am currently working directly with Cocoa for the first time to built a screen saver. Now I came across a problem when trying to load resources from within the .saver bundle. I basically have a small C++ wrapper class to load .exr files using freeImage. This works as long as I use absoulte paths, but that's not very useful, is it? So, basically, I tried everything: putting the .exr file at the level of the .saver bundle itself, inside the bundles Resources folder, and so on. Then I simply tried to load the .exr like this, but without success: particleTex = [self loadExrTexture:@"ball.exr"]; I also tried making it go to the .saver bundles location like this: particleTex = [self loadExrTexture:@"../../../ball.exr"]; ...to maybe load the .exr from that location, but without success. I then came across this: NSString * path = [[NSBundle mainBundle] pathForResource:@"ball" ofType:@"exr"]; const char * pChar = [path UTF8String]; ...which seems to be a common way to find resources in Cocoa, but for some reason it's empty in my case. Any ideas about that? I really tried out anything that came to my mind without success so I would be glad about some input!

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  • android opengl es texture mapping into polygons

    - by kamil
    I wrote opengl es code for android to map textures on a square but i want to draw texture on polygons. When user moved the image, texture will be mapped on polygons have more vertexes. I tried the arrays combination below for pentagon but i could not find the correct triangle combination in indices array. public float vertices[] = { // -1.0f, 1.0f, 0.0f, //Top Left // -1.0f, -1.0f, 0.0f, //Bottom Left // 1.0f, -1.0f, 0.0f, //Bottom Right // 1.0f, 1.0f, 0.0f //Top Right -1.0f, 1.0f, 0.0f, //Top Left -1.0f, -1.0f, 0.0f, //Bottom Left 1.0f, -1.0f, 0.0f, //Bottom Right 1.0f, 1.0f, 0.0f, //Top Right 0.4f, 1.4f, 0.0f }; /** Our texture pointer */ private int[] textures = new int[1]; /** The initial texture coordinates (u, v) */ private float texture[] = { //Mapping coordinates for the vertices // 1.0f, 0.0f, // 1.0f, 1.0f, // 0.0f, 1.0f, // 0.0f, 0.0f, // 0.0f, 1.0f, // 0.0f, 0.0f, // 1.0f, 0.0f, // 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.7f, }; /** The initial indices definition */ private byte indices[] = { //2 triangles // 0,1,2, 2,3,0, 0,1,2, 2,3,4, 3,4,0, //triangles for five vertexes }; i draw with the code below gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer);

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