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  • BASIC Menu-driven program repeates twice after successful completion of first task.

    - by Zazu
    Hello, Im using Plato3 to write C programs. Im creating a menu-driven program but want to test out the basic concept of getting it to work #include<stdio.h> #include<ctype.h> int function1(); main(){ char s; do{ puts("\n choose the following"); puts("(P)rint\n"); puts("(Q)uit\n"); scanf("%c",&s); s=toupper(s); switch (s){ case 'P' : function1(); break; case 'Q' : return -1; break; } }while (function1()==0); } int function1(){ printf("Hello World"); return 0; } The problem is that once function1() returns the value 0, the whole program is echoed ... why ? Example : Running the program gives this : Hello WorldHellow World choose the following (P)rint (Q)uit Hello World choose the following (P)rint (Q)uit -- Any idea why ? Please help, thanks !!!!

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  • Simple average calculation

    - by sasquatch90
    I'm trying to write program calculating average of given numbers stored in an array. Amount of numbers should be not more than 100, and user should input them until a !int variable is given : #include <iostream> #include <conio.h> using namespace std; double average(int tab[], int i){ int sum=0; for(int j=0; j<i; ++j){ sum+=tab[j]; } return (double)sum/i; } int main() { int tab[100]; int n=0; int number=0; do { if(n < 100){ cout << "Give " << n+1 << " number : "; cin >> number; tab[n]=number; number=0; ++n; } else{ break; } } while( !isdigit(number) ); cout << average(tab, n) << endl; getch(); return 0; } Why after giving char, it prints me 'Give n number:' for all empty cells of my array ? It should end and use only given numbers.

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  • What should be the potential reason to get runtime error for this program?

    - by MiNdFrEaK
    #include<iostream> #include<stack> #include<vector> #include<string> #include<fstream> #include<cstdlib> /*farnaws,C++,673,08/12/2012*/ using namespace std; string verifier(string input_line) { stack <char> braces; for(int i=0; i<input_line.size(); i++) { if(input_line[i]=='(' || input_line[i]=='[') { braces.push(input_line[i]); } else if(input_line[i]==')' || input_line[i]==']') { braces.pop(); } } if(braces.size()==0) { return "YES"; } else { return "NO"; } } int main() { ifstream file_input("input.in"); string read_file; vector<string> file_contents; if(file_input.is_open()) { while(file_input>>read_file) { file_contents.push_back(read_file); } } else { cout<<"File cant be open!"<<endl; } int limit=atoi(file_contents[0].c_str()); //cout<< limit; ofstream file_output("output.out"); if(file_output.is_open()) { for(int i=1; i<=limit; i++ ) { file_output<<verifier(file_contents[i])<<endl; } } else { cout<<"File cant be open!"<<endl; } return 0; }

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  • Calling from C# to C function which accept a struct array allocated by caller

    - by lifey
    I have the following C struct struct XYZ { void *a; char fn[MAX_FN]; unsigned long l; unsigned long o; }; And I want to call the following function from C#: extern "C" int func(int handle, int *numEntries, XYZ *xyzTbl); Where xyzTbl is an array of XYZ of size numEntires which is allocated by the caller I have defined the following C# struct: [System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential, CharSet = System.Runtime.InteropServices.CharSet.Ansi)] public struct XYZ { public System.IntPtr rva; [System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.ByValTStr, SizeConst = 128)] public string fn; public uint l; public uint o; } and a method: [System.Runtime.InteropServices.DllImport(@"xyzdll.dll", CallingConvention = CallingConvention.Cdecl)] public static extern Int32 func(Int32 handle, ref Int32 numntries, [MarshalAs(UnmanagedType.LPArray)] XYZ[] arr); Then I try to call the function : XYZ xyz = new XYZ[numEntries]; for (...) xyz[i] = new XYZ(); func(handle,numEntries,xyz); Of course it does not work. Can someone shed light on what I am doing wrong ?

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  • Finding duplicates in a list using recursion?

    - by user1760892
    I'm suppose to find if there is duplicates in a list and return true or false using recursion only (no loops). So if ArrayList of char is used, [a,b,c,d,e] should return false. [a,a,b,c,d] or [a,b,b,c,c,d] should return true. I've tried and tested different ways and it worked for some cases but not all. I changed my code around and this is what I have now. (Has problem at the last if statement) Can anyone give me some hints? Thanks. public static <T> boolean duplicate(List<T> list) throws NullPointerException { return duplicateHelper(list, list.get(0)); } public static <T> boolean duplicateHelper(List<T> list, T t){ if (list == null) throw new NullPointerException(); if(list.isEmpty()) return false; if(list.size() > 1){ if(t.equals(list.get(1))) return true; } if(list.size() == 1) return false; if(!duplicateHelper(list.subList(1,list.size()), t)){ return duplicate(list.subList(1,list.size())); } return false; }

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  • Behavior difference between UIView.subviews and [NSView subviews]

    - by zpasternack
    I have a piece of code in an iPhone app, which removes all subviews from a UIView subclass. It looks like this: NSArray* subViews = self.subviews; for( UIView *aView in subViews ) { [aView removeFromSuperview]; } This works fine. In fact, I never really gave it much thought until I tried nearly the same thing in a Mac OS X app (from an NSView subclass): NSArray* subViews = [self subviews]; for( NSView *aView in subViews ) { [aView removeFromSuperview]; } That totally doesn’t work. Specifically, at runtime, I get this: *** Collection <NSCFArray: 0x1005208a0> was mutated while being enumerated. I ended up doing it like so: NSArray* subViews = [[self subviews] copy]; for( NSView *aView in subViews ) { [aView removeFromSuperview]; } [subViews release]; That's fine. What’s bugging me, though, is why does it work on the iPhone? subviews is a copy property: @property(nonatomic,readonly,copy) NSArray *subviews; My first thought was, maybe @synthesize’d getters return a copy when the copy attribute is specified. The doc is clear on the semantics of copy for setters, but doesn’t appear to say either way for getters (or at least, it’s not apparent to me). And actually, doing a few tests of my own, this clearly does not seem to be the case. Which is good, I think returning a copy would be problematic, for a few reasons. So the question is: how does the above code work on the iPhone? NSView is clearly returning a pointer to the actual array of subviews, and perhaps UIView isn’t. Perhaps it’s simply an implementation detail of UIView, and I shouldn’t get worked up about it. Can anyone offer any insight?

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  • android opengl es texture mapping into polygons

    - by kamil
    I wrote opengl es code for android to map textures on a square but i want to draw texture on polygons. When user moved the image, texture will be mapped on polygons have more vertexes. I tried the arrays combination below for pentagon but i could not find the correct triangle combination in indices array. public float vertices[] = { // -1.0f, 1.0f, 0.0f, //Top Left // -1.0f, -1.0f, 0.0f, //Bottom Left // 1.0f, -1.0f, 0.0f, //Bottom Right // 1.0f, 1.0f, 0.0f //Top Right -1.0f, 1.0f, 0.0f, //Top Left -1.0f, -1.0f, 0.0f, //Bottom Left 1.0f, -1.0f, 0.0f, //Bottom Right 1.0f, 1.0f, 0.0f, //Top Right 0.4f, 1.4f, 0.0f }; /** Our texture pointer */ private int[] textures = new int[1]; /** The initial texture coordinates (u, v) */ private float texture[] = { //Mapping coordinates for the vertices // 1.0f, 0.0f, // 1.0f, 1.0f, // 0.0f, 1.0f, // 0.0f, 0.0f, // 0.0f, 1.0f, // 0.0f, 0.0f, // 1.0f, 0.0f, // 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.7f, }; /** The initial indices definition */ private byte indices[] = { //2 triangles // 0,1,2, 2,3,0, 0,1,2, 2,3,4, 3,4,0, //triangles for five vertexes }; i draw with the code below gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer);

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  • CURL C API: callback was not called

    - by Pierre
    Hi all, The code below is a test for the CURL C API . The problem is that the callback function write_callback is never called. Why ? /** compilation: g++ source.cpp -lcurl */ #include <assert.h> #include <iostream> #include <cstdlib> #include <cstring> #include <cassert> #include <curl/curl.h> using namespace std; static size_t write_callback(void *ptr, size_t size, size_t nmemb, void *userp) { std::cerr << "CALLBACK WAS CALLED" << endl; exit(-1); return size*nmemb; } static void test_curl() { int any_data=1; CURLM* multi_handle=NULL; CURL* handle_curl = ::curl_easy_init(); assert(handle_curl!=NULL); ::curl_easy_setopt(handle_curl, CURLOPT_URL, "http://en.wikipedia.org/wiki/Main_Page"); ::curl_easy_setopt(handle_curl, CURLOPT_WRITEDATA, &any_data); ::curl_easy_setopt(handle_curl, CURLOPT_VERBOSE, 1); ::curl_easy_setopt(handle_curl, CURLOPT_WRITEFUNCTION, write_callback); ::curl_easy_setopt(handle_curl, CURLOPT_USERAGENT, "libcurl-agent/1.0"); multi_handle = ::curl_multi_init(); assert(multi_handle!=NULL); ::curl_multi_add_handle(multi_handle, handle_curl); int still_running=0; /* lets start the fetch */ while(::curl_multi_perform(multi_handle, &still_running) == CURLM_CALL_MULTI_PERFORM ); std::cerr << "End of curl_multi_perform."<< endl; //cleanup should go here ::exit(EXIT_SUCCESS); } int main(int argc,char** argv) { test_curl(); return 0; } Many thanks Pierre

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  • c++ tables of unions and structures

    - by newbDeveloper
    I was told to write a program, that creates a union and structure, then creates two-element arrays of unions and structures and fills their fields. I have created a union and a structure, but how to fill their fields in arrays ? #include <iostream> #include <stdlib.h> #include <stdio.h> using namespace std; union complex; union complex{ int i1; long double ld1; } u; struct Person { char* name; int age; bool sex; void show(){ printf("name %s, age %2.0d, sex %1d\n", name , age, sex); }; } person; int main(void) { Person *o = new Person[2]; complex *un = new complex[2]; un[0]->i1=i; system("pause"); return 0; } I've tried un[0]-i1=i; but it's not the proper way to do this.

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  • Self referencing userdata and garbage collection

    - by drtwox
    Because my userdata objects reference themselves, I need to delete and nil a variable for the garbage collector to work. Lua code: obj = object:new() -- -- Some time later obj:delete() -- Removes the self reference obj = nil -- Ready for collection C Code: typedef struct { int self; // Reference to the object // Other members and function references removed } Object; // Called from Lua to create a new object static int object_new( lua_State *L ) { Object *obj = lua_newuserdata( L, sizeof( Object ) ); // Create the 'self' reference, userdata is on the stack top obj->self = luaL_ref( L, LUA_REGISTRYINDEX ); // Put the userdata back on the stack before returning lua_rawgeti( L, LUA_REGISTRYINDEX, obj->self ); // The object pointer is also stored outside of Lua for processing in C return 1; } // Called by Lua to delete an object static int object_delete( lua_State *L ) { Object *obj = lua_touserdata( L, 1 ); // Remove the objects self reference luaL_unref( L, LUA_REGISTRYINDEX, obj->self ); return 0; } Is there some way I can set the object to nil in Lua, and have the delete() method called automatically? Alternatively, can the delete method nil all variables that reference the object? Can the self reference be made 'weak'?

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  • MAC : How to check if the file is still being copied in cpp?

    - by Peda Pola
    In my current project, we had a requirement to check if the file is still copying. We have already developed a library which will give us OS notification like file_added , file_removed , file_modified, file_renamed on a particular folder along with the corresponding file path. The problem here is that, lets say if you add 1 GB file, it is giving multiple notification such as file_added , file_modified, file_modified as the file is being copied. Now i decided to surpass these notifications by checking if the file is copying or not. Based on that i will ignore events. I have written below code which tells if the file is being copied or not which takes file path as input parameter. Details:- In Mac, while file is being copied the creation date is set as some date less than 1970. Once it is copied the date is set to current date. Am using this technique. Based on this am deciding that file is being copied. Problem:- when we copy file in the terminal it is failing. Please advice me any approach. bool isBeingCopied(const boost::filesystem::path &filePath) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; bool isBeingCopied = false; if([[[[NSFileManager defaultManager] attributesOfItemAtPath:[NSString stringWithUTF8String:filePath.string().c_str()] error:nil] fileCreationDate] timeIntervalSince1970] < 0) { isBeingCopied = true; } [pool release]; return isBeingCopied; }

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  • Function pointers to member functions

    - by Jacob
    There are several duplicates of this but nobody explains why I can use a member variable to store the pointer (in FOO) but when I try it with a local variable (in the commented portion of BAR), it's illegal. Could anybody explain this? #include <iostream> using namespace std; class FOO { public: int (FOO::*fptr)(int a, int b); int add_stuff(int a, int b) { return a+b; } void call_adder(int a, int b) { fptr = &FOO::add_stuff; cout<<(this->*fptr)(a,b)<<endl; } }; class BAR { public: int add_stuff(int a, int b) { return a+b; } void call_adder(int a, int b) { //int (BAR::*fptr)(int a, int b); //fptr = &BAR::add_stuff; //cout<<(*fptr)(a,b)<<endl; } }; int main() { FOO test; test.call_adder(10,20); return 0; }

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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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  • Compiling simple gtk+ application

    - by sterh
    Hello, I try to compile simple gtk+ application in Anjuta IDE. Application is a simple window: # include <gtk/gtk.h> int main( int argc, char *argv[]) { GtkWidget *label; GtkWidget *window; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title(GTK_WINDOW(window), "??????????, ???!"); label = gtk_label_new("??????????, ???!"); gtk_container_add(GTK_CONTAINER(window), label); gtk_widget_show_all(window); g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(gtk_main_quit), NULL); gtk_main(); return 0; } In make file i have: GTK_CFLAGS = -D_REENTRANT -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/pango-1.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/freetype2 -I/usr/include/directfb -I/usr/include/libpng12 -I/usr/include/pixman-1 GTK_LIBS = -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangocairo-1.0 -lpango-1.0 -lcairo -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0 But i see error, when i try to compile project: gtk/gtk.h - No such file or directory Thank you.

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  • problem with kCFSocketReadCallBack

    - by zp26
    Hello. I have a problem with my program. I created a socket with "kCFSocketReadCallBack. My intention was to call the "acceptCallback" only when it receives a string to the socket. Instead my program does not just accept the connection always goes into "startReceive" stop doing so and sometimes crash the program. Can anybody help? Thanks readSocket = CFSocketCreateWithNative( NULL, fd, kCFSocketReadCallBack, AcceptCallback, &context ); static void AcceptCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) // Called by CFSocket when someone connects to our listening socket. // This implementation just bounces the request up to Objective-C. { ServerVistaController * obj; #pragma unused(address) // assert(address == NULL); assert(data != NULL); obj = (ServerVistaController *) info; assert(obj != nil); #pragma unused(s) assert(s == obj->listeningSocket); if (type & kCFSocketAcceptCallBack){ [obj acceptConnection:*(int *)data]; } if (type & kCFSocketAcceptCallBack){ [obj startReceive:*(int *)data]; } } -(void)startReceive:(int)fd { CFReadStreamRef readStream = NULL; CFIndex bytes; UInt8 buffer[MAXLENGTH]; CFStreamCreatePairWithSocket( kCFAllocatorDefault, fd, &readStream, NULL); if(!readStream){ close(fd); [self updateLabel:@"No readStream"]; } CFReadStreamOpen(readStream); [self updateLabel:@"OpenStream"]; bytes = CFReadStreamRead( readStream, buffer, sizeof(buffer)); if (bytes < 0) { [self updateLabel:(NSString*)buffer]; close(fd); } CFReadStreamClose(readStream); }

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  • Problems with variadic function

    - by morpheous
    I have the following function from some legacy code that I am maintaining. long getMaxStart(long start, long count, const myStruct *s1, ...) { long i1, maxstart; myStruct *s2; va_list marker; maxstart = start; /*BUGFIX: 003 */ /*(va_start(marker, count);*/ va_start(marker, s1); for (i1 = 1; i1 <= count; i1++) { s2 = va_arg(marker, myStruct *); /* <- s2 is assigned null here */ maxstart = MAX(maxstart, s2->firstvalid); /* <- SEGV here */ } va_end(marker); return (maxstart); } When the function is called with only one myStruct argument, it causes a SEGV. The code compiled and run without crashing on Windows XP when I compiled it using VS2005. I have now moved the code to Ubuntu Karmic and I am having problems with the stricter compiler on Linux. Is anyone able to spot what is causing the parameter not to be read correctly in the var_arg() statement? I am compiling using gcc version 4.4.1 Edit The statement that causes the SEGV is this one: start = getMaxStart(start, 1, ms1); The variables 'start' and 'ms1' have valid values when the code execution first reaches this line.

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  • ISO C90 forbids mixed declarations and code sscanf

    - by Need4Sleep
    I'm getting a strange error attempting to compile my unit test code,. For some reason the compiler treats my sscanf call as a mixed declaration? I don't quite understand, here is the entire error: cc1: warnings being treated as errors /home/brlcad/brlcad/src/libbn/tests/bn_complex.c: In function 'main': /home/brlcad/brlcad/src/libbn/tests/bn_complex.c:53: error: ISO C90 forbids mixed declarations and code make[2]: *** [src/libbn/tests/CMakeFiles/tester_bn_complex.dir/bn_complex.c.o] Error 1 make[1]: *** [src/libbn/tests/CMakeFiles/tester_bn_complex.dir/all] Error 2 make: *** [all] Error 2 int main(int argc, char *argv[]) { double expRe1, expIm2, expSqRe1, expSqIm2; double actRe1, actIm2, actSqRe1, actSqIm2; actRe1 = actIm2 = actSqRe1 = actSqIm2 = expRe1 = expIm2 = expSqRe1 = expSqIm2 = 0.0; bn_complex_t com1,com2; //a struct that holds two doubles if(argc < 5) bu_exit(1, "ERROR: Invalid parameters[%s]\n", argv[0]); sscanf(argv[1], "%lf,%lf", &com1.re, &com1.im); /* Error is HERE */ sscanf(argv[2], "%lf,%lf", &com2.re, &com2.im); sscanf(argv[3], "%lf,%lf", &expRe1, &expIm2); sscanf(argv[4], "%lf,%lf", &expSqRe1, &expSqIm2); test_div(com1, com2, &actRe1, &actIm2); test_sqrt(com1,com2, &actSqRe1, &actSqIm2); if((fabs(actRe1 - expRe1) < 0.00001) || (fabs(actIm2 - expIm2) < 0.00001)){ printf("Division failed...\n"); return 1; } if((fabs(actSqRe1 - expSqRe1) < 0.00001) || (fabs(actSqIm2 - expSqIm2) < 0.00001)){ printf("Square roots failed...\n"); return 1; } return 0; }

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  • Send Click Message to another application process

    - by Nazar Hussain
    I have a scenario, i need to send click events to an independent application. I started that application with the following code. private Process app; app = new Process(); app.StartInfo.FileName = app_path; app.StartInfo.WorkingDirectory = dir_path; app.Start(); Now i want to send Mouse click message to that applicaiton, I have specific coordinates in relative to application window. How can i do it using Windows Messaging or any other technique. I used [DllImport("user32.dll")] private static extern void mouse_event(UInt32 dwFlags, UInt32 dx, UInt32 dy, UInt32 dwData, IntPtr dwExtraInfo); It works well but cause the pointer to move as well. So not fit for my need. Then i use. [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)] static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam); It works well for minimize maximize, but do not work for mouse events. The codes for mousevents i am using are, WM_LBUTTONDOWN = 0x201, //Left mousebutton down WM_LBUTTONUP = 0x202, //Left mousebutton up WM_LBUTTONDBLCLK = 0x203, //Left mousebutton doubleclick WM_RBUTTONDOWN = 0x204, //Right mousebutton down WM_RBUTTONUP = 0x205, //Right mousebutton up WM_RBUTTONDBLCLK = 0x206, //Right mousebutton do Thanks for the help in advance, and waiting for feedback.

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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  • C++ program crashes at runtime

    - by qwerty
    Hello, I have this simple c++ program #include <cstdlib> #include <iostream> #include <math.h> #include <stdlib.h> #include <time.h> #include <vector> using namespace std; int aleator(int n) { return (rand()%n)+1; } int main() { int r; int indexes[100]={0}; // const int size=100; //int a[size]; std::vector<int>v; srand(time(0)); for (int i=0;i<25;i++) { int index = aleator(100); if (indexes[index] != 0) { // try again i--; continue; } indexes[index] = 1; cout << v[index] ; } cout<<" "<<endl; system("pause"); return 0; } But at runtime it crashes, so i got that error with 'Send error report' and 'Don't send'. What i'm doing wrong? Thanks!

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  • Fibonacci in C works great with 1 - 18 but 19 does nothing at all...

    - by shevron
    Yeah right... we are forced to programm some good old C at our university... ;) So here's my problem: We got the assignment to program a little program that show a fibonacci sequence from 1 to n 1 to 18 works great. But from 19 the program does nothing at all and just exit as it's done. I can not find the error... so please give me a hint. :) #include #include #include #include int main(int argc, char **argv) { pid_t pid; int fib[argc]; int i, size; size = strtol(argv[1], NULL, 0L); fib[0] = 0; fib[1] = 1; pid = fork(); printf("size = %d \n", size); if(pid == 0){ for(i = 2; i 0){ // Parent, because pid 0 wait(NULL); printf("\n"); exit(1); } } Thanks already!

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  • Simple binary File I/O problem with cstdio(c++)

    - by Atilla Filiz
    The c++ program below fails to read the file. I know using cstdio is not good practice but that what I am used to and it should work anyway. $ ls -l l.uyvy -rw-r--r-- 1 atilla atilla 614400 2010-04-24 18:11 l.uyvy $ ./a.out l.uyvy Read 0 bytes out of 614400, possibly wrong file code: #include<cstdio> int main(int argc, char* argv[]) { FILE *fp; if(argc<2) { printf("usage: %s <input>\n",argv[0]); return 1; } fp=fopen(argv[1],"rb"); if(!fp) { printf("erör, cannot open %s for reading\n",argv[1]); return -1; } int bytes_read=fread(imgdata,1,2*IMAGE_SIZE,fp); //2bytes per pixel fclose(fp); if(bytes_read < 2*IMAGE_SIZE) { printf("Read %d bytes out of %d, possibly wrong file\n", bytes_read, 2*IMAGE_SIZE); return -1; } return 0; }

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  • How is an AppDelegate instanciated?

    - by pwny
    I have an iOS application for which I want to create a ViewController programmatically. I started an empty XCode project and modified the main method so it looks like this int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, @"MyAppDelegate_iPad"); [pool release]; return retVal; } The app is a Universal Application, MyAppDelegate_iPad is a subclass of MyAppDelegate, which is a subclass of NSObject <UIApplicationDelegate>. My problem is that the applicationDidFinishLoading method I've overridden in MyAppDelegate_iPad is never called (break point on the first line never hits). The method looks like this -(void) applicationDidFinishLaunching:(UIApplication *)application { window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; if(!window) { [self release]; return; } window.backgroundColor = [UIColor whiteColor]; rootController = [[MyViewController alloc] init]; [window addSubview:rootController.view]; [window makeKeyAndVisible]; [window layoutSubviews]; } I removed the line to link to a nib file from my plist file (I used to get the default "My Universal app on iPad" white screen) and now all that is displayed is a black screen. applicationDidFinishLoading is still not being called. Am I doing something wrong? How should I properly create my AppDelegate instance?

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  • C# Multidimensional Array Definition

    - by Blaenk
    Can someone help me convert this to C#. I've already spent more time than I would have liked trying to do it myself and it's preventing me from actually getting any work done. I guess it seems like C# has a limitation regarding how one can define arrays. I think somewhere inside I have to keep doing new int[] but I'm not sure exactly where. You don't have to convert the whole thing, just enough so I can understand how to do it. I would really appreciate it. I would like to use integers instead of characters, by the way. Thanks again // Pieces definition char mArray [7][4][5][5] = { // Square { { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 2, 1, 0}, {0, 0, 1, 1, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 2, 1, 0}, {0, 0, 1, 1, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 2, 1, 0}, {0, 0, 1, 1, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 2, 1, 0}, {0, 0, 1, 1, 0}, {0, 0, 0, 0, 0} } }, // and so on and so forth, for 6 more };

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  • Is this overly clever or unsafe?

    - by Liberalkid
    I was working on some code recently and decided to work on my operator overloading in c++, because I've never really implemented it before. So I overloaded the comparison operators for my matrix class using a compare function that returned 0 if LHS was less than RHS, 1 if LHS was greater than RHS and 2 if they were equal. Then I exploited the properties of logical not in c++ on integers, to get all of my compares in one line: inline bool Matrix::operator<(Matrix &RHS){ return ! (compare(*this,RHS)); } inline bool Matrix::operator>(Matrix &RHS){ return ! (compare((*this),RHS)-1); } inline bool Matrix::operator>=(Matrix &RHS){ return compare((*this),RHS); } inline bool Matrix::operator<=(Matrix &RHS){ return compare((*this),RHS)-1; } inline bool Matrix::operator!=(Matrix &RHS){ return compare((*this),RHS)-2; } inline bool Matrix::operator==(Matrix &RHS){ return !(compare((*this),RHS)-2); } Obviously I should be passing RHS as a const, I'm just probably not going to use this matrix class again and I didn't feel like writing another function that wasn't a reference to get the array index values solely for the comparator operation.

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