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  • HREF link that targets nothing, does not want to use hash or void(0)

    - by Mattis
    I have a link that I want to be able to click to trigger a piece of jQuery code. Currently I have <a href="#" id="foo">Link</a> and $('#foo').click(function(){ // Do stuff }); which works well. But, I have always hated using hash in this way. The page flickers and the hash is added to the page url. One alternative is to use <a href="javascript:void(0);" id="foo">Link</a> but I also dislike seeing that piece of code in the browser status bar. It looks tacky. What I'd rather have is an explanatory javascript placeholder that does nothing, like <a href="javascript:zoom();" id="foo">Link</a> which actually works, but throws an ReferenceError in the javascript console since there are no such function. What's the minimum definition of a function that does nothing? Are there any other alternatives? Should I just skip the link and use something like <span id="foo" style="cursor:pointer;cursor:hand;">Link</span> instead?

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  • How can I hardcode input with the "select" system call in C?

    - by Archer
    If I understand this system call "select" correctly, it will loop waiting for user input from the keyboard or from an outside server. Every time I call "message_loop", I'm going to type in the same few lines of input each time. Is there a way to hard code this in so I don't have to type it in each time? void message_loop(FILE* fpin, FILE* fpout, Socket sock) { fd_set readfds, readfds_bak ; int in, max_fd, n, ret ; char buf[MAXMESG]; in = fileno(fpin) ; FD_ZERO(&readfds) ; FD_SET(in, &readfds) ; FD_SET(sock.socketfd, &readfds) ; readfds_bak = readfds ; max_fd = ((in > sock.socketfd) ? in : sock.socketfd) + 1 ; while(1){ readfds = readfds_bak ; /* select function */ if((ret = select(max_fd, &readfds, NULL, NULL, NULL)) < 0){ perror("select") ; break ; } else if (ret != 0) { if(FD_ISSET(in, &readfds)){ /* keyboard input */ fgets(buf, MAXMESG, fpin) ; if(send_message(buf, sock) == -1) break ; } if(FD_ISSET(sock.socketfd, &readfds)){ /* messages from server */ n = receive_message(buf, MAXMESG, &sock) ; if(n == -1) break ; else if(n > 0){ fputs(buf, fpout) ; fputc('\n', fpout) ; } fflush(stdout) ; } } } }

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  • Advice: Python Framework Server/Worker Queue management (not Website)

    - by Muppet Geoff
    I am looking for some advice/opinions of which Python Framework to use in an implementation of multiple 'Worker' PCs co-ordinated from a central Queue Manager. For completeness, the 'Worker' PCs will be running Audio Conversion routines (which I do not need advice on, and have standalone code that works). The Audio conversion takes a long time, and I need to co-ordinate an arbitrary number of the 'Workers' from a central location, handing them conversion tasks (such as where to get the source files, or where to ask for the job configuration) with them reporting back some additional info, such as the runtime of the converted audio etc. At present, I have a script that makes a webservice call to get the 'configuration' for a conversion task, based on source files located on the worker already (we manually copy the source files to the worker, and that triggers a conversion routine). I want to change this, so that we can distribute conversion tasks ("Oy you, process this: xxx") based on availability, and in an ideal world, based on pending tasks too. There is a chance that Workers can go offline mid-conversion (but this is not likely). All the workers are Windows based, the co-ordinator can be WIndows or Linux. I have (in my initial searches) come across the following - and I know that some are cross-dependent: Celery (with RabbitMQ) Twisted Django Using a framework, rather than home-brewing, seems to make more sense to me right now. I have a limited timeframe in which to develop this functional extension. An additional consideration would be using a Framework that is compatible with PyQT/PySide so that I can write a simple UI to display Queue status etc. I appreciate that the specifics above are a little vague, and I hope that someone can offer me a pointer or two. Again: I am looking for general advice on which Python framework to investigate further, for developing a Server/Worker 'Queue management' solution, for non-web activities (this is why DJango didn't seem the right fit).

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  • C++ Suppress Automatic Initialization and Destruction

    - by Travis G
    How does one suppress the automatic initialization and destruction of a type? While it is wonderful that T buffer[100] automatically initializes all the elements of buffer, and destroys them when they fall out of scope, this is not the behavior I want. #include <iostream> static int created = 0, destroyed = 0; struct S { S() { ++created; } ~S() { ++destroyed; } }; template <typename T, size_t KCount> class Array { private: T m_buffer[KCount]; public: Array() { // some way to suppress the automatic initialization of m_buffer } ~Array() { // some way to suppress the automatic destruction of m_buffer } }; int main() { { Array<S, 100> arr; } std::cout << "Created:\t" << created << std::endl; std::cout << "Destroyed:\t" << destroyed << std::endl; return 0; } The output of this program is: Created: 100 Destroyed: 100 I would like it to be: Created: 0 Destroyed: 0 My only idea is to make m_buffer some trivially constructed and destructed type like char and then rely on operator[] to wrap the pointer math for me, although this seems like a horribly hacked solution. Another solution would be to use malloc and free, but that gives a level of indirection that I do not want.

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  • Fibonacci in C works great with 1 - 18 but 19 does nothing at all...

    - by shevron
    Yeah right... we are forced to programm some good old C at our university... ;) So here's my problem: We got the assignment to program a little program that show a fibonacci sequence from 1 to n 1 to 18 works great. But from 19 the program does nothing at all and just exit as it's done. I can not find the error... so please give me a hint. :) #include #include #include #include int main(int argc, char **argv) { pid_t pid; int fib[argc]; int i, size; size = strtol(argv[1], NULL, 0L); fib[0] = 0; fib[1] = 1; pid = fork(); printf("size = %d \n", size); if(pid == 0){ for(i = 2; i 0){ // Parent, because pid 0 wait(NULL); printf("\n"); exit(1); } } Thanks already!

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  • How to remove the first and last character from a file using batch script?

    - by infant programmer
    This is my input file content which I am using to copy to the output file. #sdfs|dfasf|sdfs| sdfs|df!@$%%*&!sdffs| sasdfasfa|dfsdf|#sdfs| What I need to do is to omit the first character '#' and last character '|' in the output file. So the output will be, sdfs|dfasf|sdfs| sdfs|df!@$%%*&!sdffs| sasdfasfa|dfsdf|#sdfs Batch script is new to me, but I tried my best and tried these codes, :: drop first and last char @echo off > xyz.txt & setLocal EnableDelayedExpansion for /f "tokens=* delims=" %%a in (E:\abc1.txt) do ( set str=%%a set str=!str:~1! echo !str!>> xyz.txt ) and @echo off > xyz.txt setLocal EnableDelayedExpansion for /f "tokens=1,2 delims= " %%a in (E:\abc1.txt) do ( set /a N+=1 if !N! gtr 2 ( echo %%a >> xyz.txt ) else ( set str=%%a set str=!str:#=! echo !str! >> xyz.txt ) ) As you can see they are not able to produce the required output.

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  • Scanning, Checking, Converting, Copying values ... How to ? -- C --

    - by ZaZu
    Hi there, Its been a while now and im still trying to get a certain code to work. I asked some question about different commands etc. before, but now I hope this is the final one (combining all questions in one code). I basically want to : *Scan an input (should be character ? ) *Check if its a number *If not, return error *Convert that character into a float number *Copy the value to another variable ( I called it imp here) Here is what I came up with : #include<stdio.h> #include<stdlib.h> #include<ctype.h> main(){ int digits; float imp=0; int alpha; do{ printf("Enter input\n\n"); scanf("\n%c",&alpha); digits=isdigit(alpha); if(digits==0){ printf("error\n\n"); } imp=atof(alpha); }while(digits==0); } The problem is this code does not work at all ... It gives me that atof must be of a const char and whenever I try changing it around, it just keeps failing. I am frustrated and forced to ask here, because I believe I have tried alot and I keep failing, but I wont be relieved until I get it to work xD So I really need your help guys. Please tell me why isnt this code working, what am I doing wrong ? I am still learning C and really appreciate your help :)

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  • IE7 & IE8 error executing function with ajax

    - by Yahreen
    I am loading an ajax page which executes an HTML5 video player script. The function for the Flash fallback is html5media(); : //Load 1st Case Study $("#splash").live('click', function (e) { $(this).fadeOut('slow', function () { $('#case-studies').load('case-study-1.html', function() { html5media(); //initiate Flash fallback }).fadeIn(); }); e.preventDefault(); }); This initial page load works fine in IE7 & IE8. The problem is once this page is loaded, there are links to 4 more videos which are loaded in again using ajax. I use this function: //Switcher function csClients(url, client) { $("#case-studies").fadeOut('slow', function() { $('#case-studies').load(url, function () { html5media(); //initiate Flash fallback }).fadeIn(); }); } //Page Loader $("#cs-client-list li.client1 a").live('click', function(e) { csClients('case-study-1.html', 'client1'); e.preventDefault(); }); Originally I was using return false; but none of the sub-page Flash videos would load in IE7. When I switched to preventDefault, the videos loaded in IE7 but still not in IE8. I also get a weird error in both IE7 & IE8 with no helpful feedback: Error on Page: Unspecified error. / (Line 49) Code: 0 (Char 5) URI: http://www.mysite.com This is line 49 in my index page: <section id="case-studies" class="main-section"> I have a feeling it has to do with calling html5media(); too many times? At a loss...

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  • C Programming. How to deep copy a struct?

    - by user69514
    I have the following two structs where "child struct" has a "rusage struct" as an element. Then I create two structs of type "child" let's call them childA and childB How do I copy just the rusage struct from childA to childB? typedef struct{ int numb; char *name; pid_t pid; long userT; long systemT; struct rusage usage; }child; typedef struct{ struct timeval ru_utime; /* user time used */ struct timeval ru_stime; /* system time used */ long ru_maxrss; /* maximum resident set size */ long ru_ixrss; /* integral shared memory size */ long ru_idrss; /* integral unshared data size */ long ru_isrss; /* integral unshared stack size */ long ru_minflt; /* page reclaims */ long ru_majflt; /* page faults */ long ru_nswap; /* swaps */ long ru_inblock; /* block input operations */ long ru_oublock; /* block output operations */ long ru_msgsnd; /* messages sent */ long ru_msgrcv; /* messages received */ long ru_nsignals; /* signals received */ long ru_nvcsw; /* voluntary context switches */ long ru_nivcsw; /* involuntary context switches */ }rusage; I did the following, but I guess it copies the memory location, because if I changed the value of usage in childA, it also changes in childB. memcpy(&childA,&childB, sizeof(rusage)); I know that gives childB all the values from childA. I have already taken care of the others fields in childB, I just need to be able to copy the rusage struct called usage that resides in the "child" struct.

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  • Accessing program information that gdb sees in C++

    - by anon
    I have a program written in C++, on Linux, compiled with -g. When I run it under gdb, I can 1) set breakpoints 2) at those breakpoints, print out variables 3) see the stackframe 4) given a variable that's a structure, print out parts of the structure (i.e. how ddd displays information). Now, given that my program is compiled with "-g" -- is there anyway that I can access this power within my program itself? I.e. given that my program is compiled with "-g", is there some std::vector<string> getStackFrame(); function I can call to get the current stackframe at the current point of execution? Given a pointer to an object and it's type ... can I do std::vector getClassMember(class_name); ? I realize the default answer is "no, C++ doesn't support that level of introspection" -- however, recall I'm on linux, my program is compiled with "-g", and gdb can do it, so clearly the inforamtion is there. Question is: is there some API for accessing it? EDIT: PS Naysers, I'd love to see a reason for closing this question.

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  • How can several different datatypes be saved in one table

    - by poseidon
    This is my situation: I am constructing an ad-like application in Django and Mysql. I am using a flexible-ad approach where we have: a table with ad categories (several categories such as home, furniture, cars, etc.) id_category name a table with details for the ad categories (home: area, squared meters. car: seats, color.) id_detail id_category (the categ the detail describes) name type (boolean, char, int, long, etc.) the ad table (i am selling a house. i am selling a car.) id_ad id_category text date a table where i plan to consolidate the details of the ads (home: A-area, 500 sq-meters. car: 5 seats, red.) id_detail_ad id_ad id_detail value Is this possible? Can I have a table of details for all the ads, even if details include numbers, texts, booleans, etc? Or would I have to save them all as text and then interpret them via code accordingly? Please express your opinions. Thank you.

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  • Visual C++ 2010, rvalue reference bug?

    - by Sergey Shandar
    Is it a bug in Visual C++ 2010 or right behaviour? template<class T> T f(T const &r) { return r; } template<class T> T f(T &&r) { static_assert(false, "no way"); return r; } int main() { int y = 4; f(y); } I thought, the function f(T &&) should never be called but it's called with T = int &. The output: main.cpp(10): error C2338: no way main.cpp(17) : see reference to function template instantiation 'T f<int&>(T)' being compiled with [ T=int & ] Update 1 Do you know any C++x0 compiler as a reference? I've tried comeau online test-drive but could not compile r-value reference. Update 2 Workaround (using SFINAE): #include <boost/utility/enable_if.hpp> #include <boost/type_traits/is_reference.hpp> template<class T> T f(T &r) { return r; } template<class T> typename ::boost::disable_if< ::boost::is_reference<T>, T>::type f(T &&r) { static_assert(false, "no way"); return r; } int main() { int y = 4; f(y); // f(5); // generates "no way" error, as expected. }

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  • How to optimize paging for large in memory database

    - by snakefoot
    I have an application where the entire database is implemented in memory using a stl-map for each table in the database. Each item in the stl-map is a complex object with references to other items in the other stl-maps. The application works with a large amount of data, so it uses more than 500 MByte RAM. Clients are able to contact the application and get a filtered version of the entire database. This is done by running through the entire database, and finding items relevant for the client. When the application have been running for an hour or so, then Windows 2003 SP2 starts to page out parts of the RAM for the application (Eventhough there is 16 GByte RAM on the machine). After the application have been partly paged out then a client logon takes a long time (10 mins) because it now generates a page fault for each pointer lookup in the stl-map. I can see it is possible to tell Windows to lock memory in RAM, but this is generally only recommended for device drivers, and only for "small" amounts of memory. I guess a poor mans solution could be to loop through the entire memory database, and thus tell Windows we are still interested in keeping the datamodel in RAM. I guess another poor mans solution could be to disable the pagefile completely on Windows. I guess the expensive solution would be a SQL database, and then rewrite the entire application to use a database layer. Then hopefully the database system will have implemented means to for fast access. Are there other more elegant solutions ?

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  • C struct written in file, open with Java

    - by DaunnC
    For example in C I have structure: typedef struct { int number; double x1; double y1; double x2; double y2; double x3; double y3; } CTRstruct;` Then I write it to file fwrite(&tr, 1, sizeof(tr), fp); (tr - its CTRstruct var, fp - File pointer); Then I need to read it with Java! I really don't know how to read struct from file... I tried to read it with ObjectInputStream(), last idea is to read with RandomAccessFile() but I also don't know how to... (readLong(), readDouble() also doesn't work, it works ofcource but doesn't read correct data). So, any idea how to read C struct from binary file with Java? If it's interesting, my version to read integer (but it's ugly, & I don't know what to do with double): public class MyDataInputStream extends DataInputStream{ public MyDataInputStream(InputStream AIs) { super(AIs); } public int readInt1() throws IOException{ int ch1 = in.read(); int ch2 = in.read(); int ch3 = in.read(); int ch4 = in.read(); if ((ch1 | ch2 | ch3 | ch4) < 0) throw new EOFException(); return ((ch4 << 24) + (ch3 << 16) + (ch2 << 8) + (ch1 << 0)); } with double we can deal the same way (like with int or with long (8bytes) & then convert to double with native func).

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  • Adding and sorting a linked list in C

    - by user1202963
    In my assignment, I have to write a function that takes as arguments a pointer to a "LNode" structure and an integer argument. Then, I have to not only add that integer into the linked list, but also put place it so that the list is in proper ascending order. I've tried several various attempts at this, and this is my code as of posting. LNode* AddItem(LNode *headPtr, int newItem) { auto LNode *ptr = headPtr; ptr = malloc(sizeof(LNode)); if (headPtr == NULL) { ptr->value = newItem; ptr->next = headPtr; return ptr; } else { while (headPtr->value > newItem || ptr->next != NULL) { printf("While\n"); // This is simply to let me know how many times the loop runs headPtr = headPtr->next; } ptr->value = newItem; ptr->next = headPtr; return ptr; } } // end of "AddItem" When I run it, and try to insert say a 5 and then a 3, the 5 gets inserted, but then the while loop runs once and I get a segmentation fault. Also I cannot change the arguments as it's part of a skeletal code for this project. Thanks to anyone who can help. If it helps this is what the structure looks like typedef struct LNode { int value; struct LNode *next; } LNode;

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  • SQLite DB open time really long Problem

    - by sxingfeng
    I am using sqlite in c++ windows, And I have a db size about 60M, When I open the sqlite db, It takes about 13 second. sqlite3* mpDB; nRet = sqlite3_open16(szFile, &mpDB); And if I closed my application and reopen it again. It takse only less then 1 second. First, I thought It is because of disk cache. So I preload the 60M db file before sqlite open, and read the file using CFile, However, after preloading, the first time is still very slow. BOOL CQFilePro::PreLoad(const CString& strPath) { boost::shared_array<BYTE> temp = boost::shared_array<BYTE>(new BYTE[PRE_LOAD_BUFFER_LENGTH]); int nReadLength; try { CFile file; if (file.Open(strPath, CFile::modeRead) == FALSE) { return FALSE; } do { nReadLength = file.Read(temp.get(), PRE_LOAD_BUFFER_LENGTH); } while (nReadLength == PRE_LOAD_BUFFER_LENGTH); file.Close(); } catch(...) { } return TRUE; } My question is what is the difference between first open and second open. How can I accelerate the sqlite open-process.

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  • Getting functions of inherited functions to be called

    - by wrongusername
    Let's say I have a base class Animal from which a class Cow inherits, and a Barn class containing an Animal vector, and let's say the Animal class has a virtual function scream(), which Cow overrides. With the following code: Animal.h #ifndef _ANIMAL_H #define _ANIMAL_H #include <iostream> using namespace std; class Animal { public: Animal() {}; virtual void scream() {cout << "aaaAAAAAAAAAAGHHHHHHHHHH!!! ahhh..." << endl;} }; #endif /* _ANIMAL_H */ Cow.h #ifndef _COW_H #define _COW_H #include "Animal.h" class Cow: public Animal { public: Cow() {} void scream() {cout << "MOOooooOOOOOOOO!!!" << endl;} }; #endif /* _COW_H */ Barn.h #ifndef _BARN_H #define _BARN_H #include "Animal.h" #include <vector> class Barn { std::vector<Animal> animals; public: Barn() {} void insertAnimal(Animal animal) {animals.push_back(animal);} void tortureAnimals() { for(int a = 0; a < animals.size(); a++) animals[a].scream(); } }; #endif /* _BARN_H */ and finally main.cpp #include <stdlib.h> #include "Barn.h" #include "Cow.h" #include "Chicken.h" /* * */ int main(int argc, char** argv) { Barn barn; barn.insertAnimal(Cow()); barn.tortureAnimals(); return (EXIT_SUCCESS); } I get this output: aaaAAAAAAAAAAGHHHHHHHHHH!!! ahhh... How should I code this to get MOOooooOOOOOOOO!!! (and whatever other classes inheriting Animal wants scream() to be) instead?

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  • Garbage data from serial port.

    - by sasayins
    Hi I wrote a code in Linux platform that read the data in serial port, my code below: int fd; char *rbuff=NULL; struct termios new_opt, old_opt; int ret; fd = open("/dev/ttyS0", O_RDWR | O_NOCTTY); if( fd == -1 ) { printf("Can't open file: %s\n", strerror(errno)); return -1; } tcgetattr(fd, &old_opt); new_opt.c_cflag = B115200 | CS8 | CLOCAL | CREAD; new_opt.c_iflag = IGNPAR /*| ICRNL*/; new_opt.c_oflag = 0; new_opt.c_lflag = ICANON; tcsetattr(fd, TCSANOW, &new_opt); rbuff = malloc(NBUFF); printf("reading..\n"); memset(rbuff,0x00,NBUFF); ret = read(fd, rbuff, NBUFF); printf("value:%s",rbuff); if(ret == -1) { printf("Read error:%s\n",strerror(errno)); return -1; } tcsetattr(fd, TCSANOW, &old_opt); close(fd); My problem is the code above doesn't read the first data that was transmitted, then the second transmission the data is garbage, then the third is the normal data. Did I missed a setting in the serial port? Thanks.

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  • Why does my program not react to any arguments?

    - by Electric Coffee
    I have a simple test program in C++ that prints out attributes of a circle #include <iostream> #include <stdlib.h> #include "hidden_functions.h" // contains the Circle class using namespace std; void print_circle_attributes(float r) { Circle* c = new Circle(r); cout << "radius: " << c->get_radius() << endl; cout << "diameter: " << c->get_diameter() << endl; cout << "area: " << c->get_area() << endl; cout << "circumference: " << c->get_circumference() << endl; cout << endl; delete c; } int main(int argc, const char* argv[]) { float input = atof(argv[0]); print_circle_attributes(input); return 0; } when I run my program with the parameter 2.4 it outputs: radius: 0.0 diameter: 0.0 area: 0.0 circumference: 0.0 I've previously tested the program without the parameter, but simply using static values, and it ran just fine; so I know there's nothing wrong with the class I made... So what did I do wrong here? Note: the header is called hidden_functions.h because it served to test out how it would work if I had functions not declared in the header

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  • What's the most trivial function that would benfit from being computed on a GPU?

    - by hanDerPeder
    Hi. I'm just starting out learning OpenCL. I'm trying to get a feel for what performance gains to expect when moving functions/algorithms to the GPU. The most basic kernel given in most tutorials is a kernel that takes two arrays of numbers and sums the value at the corresponding indexes and adds them to a third array, like so: __kernel void add(__global float *a, __global float *b, __global float *answer) { int gid = get_global_id(0); answer[gid] = a[gid] + b[gid]; } __kernel void sub(__global float* n, __global float* answer) { int gid = get_global_id(0); answer[gid] = n[gid] - 2; } __kernel void ranksort(__global const float *a, __global float *answer) { int gid = get_global_id(0); int gSize = get_global_size(0); int x = 0; for(int i = 0; i < gSize; i++){ if(a[gid] > a[i]) x++; } answer[x] = a[gid]; } I am assuming that you could never justify computing this on the GPU, the memory transfer would out weight the time it would take computing this on the CPU by magnitudes (I might be wrong about this, hence this question). What I am wondering is what would be the most trivial example where you would expect significant speedup when using a OpenCL kernel instead of the CPU?

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  • Building argv and argc

    - by Wylie Coyote SG.
    I'm a student programmer using Qt to build a GUI application for work. The primary purpose of this application is to open some of our old style files, allows better editing and then save the file in a new format and file extension. Recently I have been asked to allow this conversion to take place from a terminal. While I do know what argv and argc are along with what they represent I am unsure how to accomplish what they want. For instance how to handle relative paths vs. absolute... maybe how to get absolute from relative; perhaps none of that is even needed. My programming experience has been primarily with guis so this is a little new to me. Users would like the following to be ran from the terminal application -o /fileLocation /fileDestination template(to determine new format) I began to use for loops and if statements to begin accomplishing this when I relized that I might be taking the worng approach to all of this. I WOULD ALSO BE REALLY INTERESTED IF QT HAS SOMETHING FOR THIS! Here is what I have began coming up with: int main(int argc, char *argv[]) { if(argc > 1) { for(int i = 0; i < argc; i++) { if(argv[i] == "-c") { QString fileName = QString::fromStdString(argv[i+1]); QString fileDestination = QString::fromStdString(argv[i+2]); QString templateName = QString::fromStdString(argv[i+3]); QFile fileToConvert(fileName); if(fileToConvert.open(QFile::ReadOnly)) { //do stuff Thanks for reading my post and a big thanks for any contributions you make to helping me overcome this issue.

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  • Using Relative Paths to Load Resources in Cocoa/C++

    - by moka
    I am currently working directly with Cocoa for the first time to built a screen saver. Now I came across a problem when trying to load resources from within the .saver bundle. I basically have a small C++ wrapper class to load .exr files using freeImage. This works as long as I use absoulte paths, but that's not very useful, is it? So, basically, I tried everything: putting the .exr file at the level of the .saver bundle itself, inside the bundles Resources folder, and so on. Then I simply tried to load the .exr like this, but without success: particleTex = [self loadExrTexture:@"ball.exr"]; I also tried making it go to the .saver bundles location like this: particleTex = [self loadExrTexture:@"../../../ball.exr"]; ...to maybe load the .exr from that location, but without success. I then came across this: NSString * path = [[NSBundle mainBundle] pathForResource:@"ball" ofType:@"exr"]; const char * pChar = [path UTF8String]; ...which seems to be a common way to find resources in Cocoa, but for some reason it's empty in my case. Any ideas about that? I really tried out anything that came to my mind without success so I would be glad about some input!

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  • Function calculating the probability of a letter in an sentence

    - by Mike
    I have a function that is supposed to calculate the number of times a letter occurs in a sentence, and based on that, calculate the probability of it occurring in the sentence. To accomplish this, I have a sentence: The Washington Metropolitan Area is the most educated and affluent metropolitan area in the United States. An array of structures, containing the letter, the number of times it occurs, and the probability of it occurring, with one structure for each letter character and an additional structure for punctuation and spaces: struct letters { char letter; int occur; double prob; }box[53]; This is the function itself: void probability(letters box[53], int sum { cout<<sum<<endl<<endl; for(int c8=0;c8<26;c8++) { box[c8].prob = (box[c8].occur/sum); cout<<box[c8].letter<<endl; cout<<box[c8].occur<<endl; cout<<box[c8].prob<<endl<<endl; } } It correctly identifies that there are 90 letters in the sentence in the first line, prints out the uppercase letter as per the structure in the second line of the for loop, and prints out the number of times it occurs. It continually prints 0 for the probability. What am I doing wrong?

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  • Strange Access Denied warning when running the simplest C++ program.

    - by DaveJohnston
    I am just starting to learn C++ (coming from a Java background) and I have come across something that I can't explain. I am working through the C++ Primer book and doing the exercises. Every time I get to a new exercise I create a new .cpp file and set it up with the main method (and any includes I think I will need) e.g.: #include <list> #include <vector> int main(int argc, char **args) { } and just to make sure I go to the command prompt and compile and run: g++ whatever.cpp a.exe Normally this works just fine and I start working on the exercise, but I just did it and got a strange error. It compiles fine, but when I run it it says Access Denied and AVG pops up telling me that a threat has been detected 'Trojan Horse Generic 17.CKZT'. I tried compiling again using the Microsoft Compiler (cl.exe) and it runs fines. So I went back, and added: #include <iostream> compiled using g++ and ran. This time it worked fine. So can anyone tell me why AVG would report an empty main method as a trojan horse but if the iostream header is included it doesn't?

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  • Why do I get this strange output behavior?

    - by WilliamKF
    I have the following program test.cc: #include <iostream> unsigned char bogus1[] = { // Changing # of periods (0x2e) changes output after periods. 0x2e, 0x2e, 0x2e, 0x2e }; unsigned int bogus2 = 1816; // Changing this value changes output. int main() { std::clog << bogus1; } I build it with: g++ -g -c -o test.o test.cc; g++ -static-libgcc -o test test.o Using g++ version 3.4.6 I run it through valgrind and nothing is reported wrong. However the output has two extra control characters and looks like this: .... Thats a control-X and a control-G at the end. If you change the value of bogus2 you get different control characters. If you change the number of periods in the array the issue goes away or changes. I suspect it is a memory corruption bug in the compiler or iostream package. What is going on here?

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