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  • Javascript FAQ drop down

    - by kdipaolo
    Im trying to create a simple FAQ drop down but for some reason it is not working. Would you mind taking a look? Thanks guys! CSS #faqs h3 { cursor:pointer; } #faqs h3.active { color:#d74646; } #faqs div { height:0; overflow:hidden; position:relative; } #faqs div p { padding:0; margin-bottom:15px; } JavaScript: $(document).ready(function() { $('#faqs h3').each(function() { var tis = $(this), state = false, answer = tis.next('div') .hide() .css('height','auto') .slideUp(); tis.click(function() { state = !state; answer.slideToggle(state); tis.toggleClass('active',state); }); }); }); HTML <div id="faqs"> <h3>This is question 1?</h3> <div> <p>This is the answer to question #1.</p> </div> <h3>This is question 2?</h3> <div> <p>This is the answer to question #2.</p> </div> </div>

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  • JavaScript: List global variables in IE

    - by Quandary
    I'm trying to get the instance name of my class. The way I do this is I loop through all global objects and compare it with the this pointer. It works in Chrome and FF, but in IE, it doesn't. The problem seems to be the global variables don't seem to be in window. How can I loop through the global variables in IE ? PS: I know it only works as long as there is only one instance, and I don't want to pass the instance's name as a parameter. function myClass() { this.myName = function () { // search through the global object for a name that resolves to this object for (var name in this.global) { if (this.global[name] == this) return name } } } function myClass_chrome() { this.myName = function () { // search through the global object for a name that resolves to this object for (var name in window) { if (window[name] == this) return name ; } } ; } // store the global object, which can be referred to as this at the top level, in a // property on our prototype, so we can refer to it in our object's methods myClass.prototype.global = this //myClass_IE.prototype.global = this // create a global variable referring to an object // var myVar = new myClass() var myVar = new myClass_chrome() //var myVar = new myClass_IE() alert(myVar.myName() );// returns "myVar"

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  • What goes into main function?

    - by Woltan
    I am looking for a best practice tip of what goes into the main function of a program using c++. Currently I think two approaches are possible. (Although the "margins" of those approaches can be arbitrarily close to each other) 1: Write a "Master"-class that receives the parameters passed to the main function and handle the complete program in that "Master"-class (Of course you also make use of other classes). Therefore the main function would be reduced to a minimum of lines. #include "MasterClass.h" int main(int args, char* argv[]) { MasterClass MC(args, argv); } 2: Write the "complete" program in the main function making use of user defined objects of course! However there are also global functions involved and the main function can get somewhat large. I am looking for some general guidelines of how to write the main function of a program in c++. I came across this issue by trying to write some unit test for the first approach, which is a little difficult since most of the methods are private. Thx in advance for any help, suggestion, link, ...

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  • Problem with "moveable-only types" in VC++ 2010

    - by Luc Touraille
    I recently installed Visual Studio 2010 Professional RC to try it out and test the few C++0x features that are implemented in VC++ 2010. I instantiated a std::vector of std::unique_ptr, without any problems. However, when I try to populate it by passing temporaries to push_back, the compiler complains that the copy constructor of unique_ptr is private. I tried inserting an lvalue by moving it, and it works just fine. #include <utility> #include <vector> int main() { typedef std::unique_ptr<int> int_ptr; int_ptr pi(new int(1)); std::vector<int_ptr> vec; vec.push_back(std::move(pi)); // OK vec.push_back(int_ptr(new int(2)); // compiler error } As it turns out, the problem is neither unique_ptr nor vector::push_back but the way VC++ resolves overloads when dealing with rvalues, as demonstrated by the following code: struct MoveOnly { MoveOnly() {} MoveOnly(MoveOnly && other) {} private: MoveOnly(const MoveOnly & other); }; void acceptRValue(MoveOnly && mo) {} int main() { acceptRValue(MoveOnly()); // Compiler error } The compiler complains that the copy constructor is not accessible. If I make it public, the program compiles (even though the copy constructor is not defined). Did I misunderstand something about rvalue references, or is it a (possibly known) bug in VC++ 2010 implementation of this feature?

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  • basic file input using C

    - by user1781966
    So im working on learning how to do file I/O, but the book I'm using is terrible at teaching how to receive input from a file. Below is is their example of how to receive input from a file, but it doesn't work. I have copied it word for word, and it should loop through a list of names until it reaches the end of the file( or so they say in the book), but it doesn't. In fact if I leave the while loop in there, it doesn't print anything. #include <stdio.h> #include <conio.h> int main() { char name[10]; FILE*pRead; pRead=fopen("test.txt", "r"); if (pRead==NULL) { printf("file cannot be opened"); }else printf("contents of test.txt"); fscanf(pRead,"%s",name); while(!feof(pRead)) { printf("%s\n",name); fscanf(pRead, "%s", name); } getch(); } Even online, every beginners tutorial I see does some variation of this, but I can't seem to get it to work even a little bit.

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  • Creating a process in ASP.NET MVC controller

    - by GRKamath
    I have a requirement to run an application through my MVC controller. To get the installation path I used following link (I used answer provided by Fredrik Mörk). It worked and I could able to run the exe through a process. The problem occurred when I deployed this solution on IIS where it did not create the process as it was creating in local dev environment. Can anybody tell me how to create a windows process through a solution which is hosted on IIS ? private string GetPathForExe(string fileName) { private const string keyBase = @"SOFTWARE\Wow6432Node\MyApplication"; RegistryKey localMachine = Registry.LocalMachine; RegistryKey fileKey = localMachine.OpenSubKey(string.Format(@"{0}\{1}", keyBase, fileName)); object result = null; if (fileKey != null) { result = fileKey.GetValue("InstallPath"); } fileKey.Close(); return (string)result; } public void StartMyApplication() { Process[] pname = Process.GetProcessesByName("MyApplication"); if (pname.Length == 0) { string appDirectory = GetPathForExe("MyApplication"); Directory.SetCurrentDirectory(appDirectory); ProcessStartInfo procStartInfo = new ProcessStartInfo("MyApplication.exe"); procStartInfo.WindowStyle = ProcessWindowStyle.Hidden; Process proc = new Process(); proc.StartInfo = procStartInfo; proc.Start(); } }

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  • How can several different datatypes be saved in one table

    - by poseidon
    This is my situation: I am constructing an ad-like application in Django and Mysql. I am using a flexible-ad approach where we have: a table with ad categories (several categories such as home, furniture, cars, etc.) id_category name a table with details for the ad categories (home: area, squared meters. car: seats, color.) id_detail id_category (the categ the detail describes) name type (boolean, char, int, long, etc.) the ad table (i am selling a house. i am selling a car.) id_ad id_category text date a table where i plan to consolidate the details of the ads (home: A-area, 500 sq-meters. car: 5 seats, red.) id_detail_ad id_ad id_detail value Is this possible? Can I have a table of details for all the ads, even if details include numbers, texts, booleans, etc? Or would I have to save them all as text and then interpret them via code accordingly? Please express your opinions. Thank you.

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  • c# winforms events restore textbox contents on escape

    - by aj3jr
    Using c# in 2008 Express. I have a textbox containing a path. I append a "\" at the end on Leave Event. If the user presses 'Escape' key I want the old contents to be restored. When I type over all the text and press 'Escape' I hear a thump and the old text isn't restored. Here what I have so far ... public string _path; public string _oldPath; this.txtPath.KeyPress += new System.Windows.Forms.KeyPressEventHandler(txtPath_CheckKeys); this.txtPath.Enter +=new EventHandler(txtPath_Enter); this.txtPath.LostFocus += new EventHandler(txtPath_LostFocus); public void txtPath_CheckKeys(object sender, KeyPressEventArgs kpe) { if (kpe.KeyChar == (char)27) { _path = _oldPath; } } public void txtPath_Enter(object sender, EventArgs e) { //AppendSlash(sender, e); _oldPath = _path; } void txtPath_LostFocus(object sender, EventArgs e) { //throw new NotImplementedException(); AppendSlash(sender, e); } public void AppendSlash(object sender, EventArgs e) { //add a slash to the end of the txtPath string on ANY change except a restore this.txtPath.Text += @"\"; } Thanks in advance,

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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  • Sending data in a GTK Callback

    - by snostorm
    How can I send data through a GTK callback? I've Googled, and with the information I found created this: #include <gtk/gtk.h> #include <stdio.h> void button_clicked( GtkWidget *widget, GdkEvent *event, gchar *data); int main( int argc, char *argv[]){ GtkWidget *window; GtkWidget *button; gtk_init (&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); button = gtk_button_new_with_label("Go!"); gtk_container_add(GTK_CONTAINER(window), button); g_signal_connect_swapped(G_OBJECT(window), "destroy", G_CALLBACK(gtk_main_quit), NULL); g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(button_clicked),"test" ); gtk_widget_show(window); gtk_widget_show(button); gtk_main(); return 0; } void button_clicked( GtkWidget *widget, GdkEvent *event, gchar *data){ printf("%s \n", (gchar *) data); return; } But it just Segfaults when I press the button. What is the right way to do this?

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  • Problems with variadic function

    - by morpheous
    I have the following function from some legacy code that I am maintaining. long getMaxStart(long start, long count, const myStruct *s1, ...) { long i1, maxstart; myStruct *s2; va_list marker; maxstart = start; /*BUGFIX: 003 */ /*(va_start(marker, count);*/ va_start(marker, s1); for (i1 = 1; i1 <= count; i1++) { s2 = va_arg(marker, myStruct *); /* <- s2 is assigned null here */ maxstart = MAX(maxstart, s2->firstvalid); /* <- SEGV here */ } va_end(marker); return (maxstart); } When the function is called with only one myStruct argument, it causes a SEGV. The code compiled and run without crashing on Windows XP when I compiled it using VS2005. I have now moved the code to Ubuntu Karmic and I am having problems with the stricter compiler on Linux. Is anyone able to spot what is causing the parameter not to be read correctly in the var_arg() statement? I am compiling using gcc version 4.4.1 Edit The statement that causes the SEGV is this one: start = getMaxStart(start, 1, ms1); The variables 'start' and 'ms1' have valid values when the code execution first reaches this line.

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  • What's the most trivial function that would benfit from being computed on a GPU?

    - by hanDerPeder
    Hi. I'm just starting out learning OpenCL. I'm trying to get a feel for what performance gains to expect when moving functions/algorithms to the GPU. The most basic kernel given in most tutorials is a kernel that takes two arrays of numbers and sums the value at the corresponding indexes and adds them to a third array, like so: __kernel void add(__global float *a, __global float *b, __global float *answer) { int gid = get_global_id(0); answer[gid] = a[gid] + b[gid]; } __kernel void sub(__global float* n, __global float* answer) { int gid = get_global_id(0); answer[gid] = n[gid] - 2; } __kernel void ranksort(__global const float *a, __global float *answer) { int gid = get_global_id(0); int gSize = get_global_size(0); int x = 0; for(int i = 0; i < gSize; i++){ if(a[gid] > a[i]) x++; } answer[x] = a[gid]; } I am assuming that you could never justify computing this on the GPU, the memory transfer would out weight the time it would take computing this on the CPU by magnitudes (I might be wrong about this, hence this question). What I am wondering is what would be the most trivial example where you would expect significant speedup when using a OpenCL kernel instead of the CPU?

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  • Output problem in mysql query in MFC program

    - by D.Gaughan
    Im currently working on a small MFC program that outputs data from a mysql database. I can get output when im using an sql statement that does not contain any variable eg. select album from Artists; but when i try to use a variable the program compiles but i get no output eg. mysql_perform_query(conn,select album from Artists where artists = '"+m_search_edit"'") Here is the function for mysql_perform_query: MYSQL_RES* mysql_perform_query(MYSQL *conn, const char* query) { // send the query to the database if (mysql_query(conn, query)) { // printf("MySQL query error : %s\n", mysql_error(conn)); // exit(1); } return mysql_use_result(conn); } And here is the code block for outputting the data: struct connection_details mysqlD; mysqlD.server = "www.freesqldatabase.com"; // where the mysql database is mysqlD.user = "**********"; // the root user of mysql mysqlD.password = "***********"; // the password of the root user in mysql mysqlD.database = "***************"; // the databse to pick // connect to the mysql database conn = mysql_connection_setup(mysqlD); CStringA query; query.Format("select album from Artists where artist = '%s'", CT2CA(m_search_edit)); res = mysql_perform_query(conn, query); //res = mysql_perform_query (conn, "select distinct artist from Artists"); while((row = mysql_fetch_row(res)) != NULL){ CString str; UpdateData(); str = ("%s\n", row[0]); UpdateData(FALSE); m_list_control.AddString(str); } The m_search_edit variable is the variable for an edit box. I am using Visual Studio 2008 with one copy of this program unicode and one nonunicode, I also have a version built with VC++ 6. Any tips on how I can get output from the databse using the m_search_edit variable??

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  • jQuery password strength plugin callback validation method

    - by jmorhardt
    I'm using a a jQuery plugin to evaluate password strength. It gives a graphical representation for the user to see how secure the password is. I'd like to use it to validate the field as well. The plugin works by assessing the password and giving it a score. I want to be able to verify that the user has entered a password of at least a certain score. The code is hosted on jQuery's site here: http://plugins.jquery.com/project/pstrength. The documentation states that there is a way to add a rule and do custom validation. I'm not sure where to start. The inline documentation states: * === Changelog === * Version 2.1 (18/05/2008) * Added a jQuery method to add a new rule: jQuery('input[@type=password]').pstrength.addRule(name, method, score, active) And later in the code there's this method: jQuery.extend(jQuery.fn.pstrength, { 'addRule': function (name, method, score, active) { digitalspaghetti.password.addRule(name, method, score, active); return true; }, 'changeScore': function (rule, score) { digitalspaghetti.password.ruleScores[rule] = score; return true; }, 'ruleActive': function (rule, active) { digitalspaghetti.password.rules[rule] = active; return true; } }); If anybody has seen an example of how to do this I'd appreciate a pointer in the right direction. Thanks!

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  • Intercepting mouse events using a global hook. Stop an action from happening.

    - by fMinkel
    I'm attempting to intercept and interrupt mouse events. Lets say I wanted to disable the right mouse button down event, or even the mouse move event. I haven't been able to figure out the interrupting part. I am using the (I assume pretty widely used) following code for Global Hooking of the mouse. Private Structure MSLLHOOKSTRUCT Public pt As Point Public mouseData As Int32 Public flags As Int32 Public time As Int32 Public extra As IntPtr End Structure Private _mouseHook As IntPtr Private Const WH_MOUSE_LL As Int32 = 14 Private Delegate Function MouseHookDelegate(ByVal nCode As Int32, ByVal wParam As IntPtr, ByRef lParam As MSLLHOOKSTRUCT) As Int32 <MarshalAs(UnmanagedType.FunctionPtr)> Private _mouseProc As MouseHookDelegate Private Declare Function SetWindowsHookExW Lib "user32.dll" (ByVal idHook As Int32, ByVal HookProc As MouseHookDelegate, ByVal hInstance As IntPtr, ByVal wParam As Int32) As IntPtr Private Declare Function UnhookWindowsHookEx Lib "user32.dll" (ByVal hook As IntPtr) As Boolean Private Declare Function CallNextHookEx Lib "user32.dll" (ByVal idHook As Int32, ByVal nCode As Int32, ByVal wParam As IntPtr, ByRef lParam As MSLLHOOKSTRUCT) As Int32 Private Declare Function GetCurrentThreadId Lib "kernel32.dll" () As Integer Private Declare Function GetModuleHandleW Lib "kernel32.dll" (ByVal fakezero As IntPtr) As IntPtr Public Function HookMouse() As Boolean Debug.Print("Mouse Hooked") If _mouseHook = IntPtr.Zero Then _mouseProc = New MouseHookDelegate(AddressOf MouseHookProc) _mouseHook = SetWindowsHookExW(WH_MOUSE_LL, _mouseProc, GetModuleHandleW(IntPtr.Zero), 0) End If Return _mouseHook <> IntPtr.Zero End Function Public Sub UnHookMouse() Debug.Print("Mouse UnHooked") If _mouseHook = IntPtr.Zero Then Return UnhookWindowsHookEx(_mouseHook) _mouseHook = IntPtr.Zero End Sub Private Function MouseHookProc(ByVal nCode As Int32, ByVal wParam As IntPtr, ByRef lParam As MSLLHOOKSTRUCT) As Int32 'Debug.Print("Message = {0}, x={1}, y={2}", wParam.ToInt32, lParam.pt.X, lParam.pt.Y) If wParam.ToInt32 = 513 Then '''interrupt the left mouse button event here, but don't know what to return to do so. End If Return CallNextHookEx(WH_MOUSE_LL, nCode, wParam, lParam) End Function

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  • How do you safely wrap a JS string variable in double quote chars?

    - by incombinative
    Obviously when you're creating an actual string literal yourself, you backslash escape the double quote characters yourself. var foo = "baz\"bat"; Just as you would with the handful of other control characters, like linebreaks and backslashes. var bar = "baz\\bat"; but when you already have a variable, and you're wrapping that existing variable in quote characters, there's some confusion. Obviously you have to escape any potential double quote characters that are in the string. (Assuming whatever system you're giving the explicitly quoted string to, needs to be able to parse them correctly. =) var doubleQuoteRe = /\"/g; var quoted = unquoted.replace(escaper, '\\\"'); However from there opinions diverge a little. In particular, according to some you also have to worry about escaping literal backslash characters in the variable. // now say i have a string bar, that has both single backslash character in it, // as well as a double-quote character in it. // the following code ONLY worries about escaping the double quote char. var quoted = bar.replace(doubleQuoteRe, '\\\"'); The above seems fine to me. But is there a problem im not seeing?

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  • How is an AppDelegate instanciated?

    - by pwny
    I have an iOS application for which I want to create a ViewController programmatically. I started an empty XCode project and modified the main method so it looks like this int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, @"MyAppDelegate_iPad"); [pool release]; return retVal; } The app is a Universal Application, MyAppDelegate_iPad is a subclass of MyAppDelegate, which is a subclass of NSObject <UIApplicationDelegate>. My problem is that the applicationDidFinishLoading method I've overridden in MyAppDelegate_iPad is never called (break point on the first line never hits). The method looks like this -(void) applicationDidFinishLaunching:(UIApplication *)application { window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; if(!window) { [self release]; return; } window.backgroundColor = [UIColor whiteColor]; rootController = [[MyViewController alloc] init]; [window addSubview:rootController.view]; [window makeKeyAndVisible]; [window layoutSubviews]; } I removed the line to link to a nib file from my plist file (I used to get the default "My Universal app on iPad" white screen) and now all that is displayed is a black screen. applicationDidFinishLoading is still not being called. Am I doing something wrong? How should I properly create my AppDelegate instance?

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  • Modify existing struct alignment in Visual C++

    - by Crend King
    Is there a way to modify the member alignment of an existing struct in Visual C++? Here is the background: I use an 3rd-party library, which uses several structs. To fill up the structs, I pass the address of the struct instance to some functions. Unfortunately, the functions only returns unaligned buffer, so that data of some members are always wrong. /Zp is out of choice, since it breaks the other parts of the program. I know #pragma pack modifies the alignment of the following struct, but I do not want to copy the structs into my code, for the definitions in the library might change in the future. Sample code: test.h: struct am_aligned { BYTE data1[10]; ULONG data2; }; test.cpp: include "test.h" // typedef alignment(1) struct am_aligned am_unaligned int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { char buffer[20] = {}; for (int i = 0; i < sizeof(unaligned_struct); i++) { buffer[i] = i; } am_aligned instance = *(am_aligned*) buffer; return 0; } instance.data2 is 0x0f0e0d0c, while 0x0d0c0b0a is desired. The commented line does not work of course. Thanks for help!

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  • CURL C API: callback was not called

    - by Pierre
    Hi all, The code below is a test for the CURL C API . The problem is that the callback function write_callback is never called. Why ? /** compilation: g++ source.cpp -lcurl */ #include <assert.h> #include <iostream> #include <cstdlib> #include <cstring> #include <cassert> #include <curl/curl.h> using namespace std; static size_t write_callback(void *ptr, size_t size, size_t nmemb, void *userp) { std::cerr << "CALLBACK WAS CALLED" << endl; exit(-1); return size*nmemb; } static void test_curl() { int any_data=1; CURLM* multi_handle=NULL; CURL* handle_curl = ::curl_easy_init(); assert(handle_curl!=NULL); ::curl_easy_setopt(handle_curl, CURLOPT_URL, "http://en.wikipedia.org/wiki/Main_Page"); ::curl_easy_setopt(handle_curl, CURLOPT_WRITEDATA, &any_data); ::curl_easy_setopt(handle_curl, CURLOPT_VERBOSE, 1); ::curl_easy_setopt(handle_curl, CURLOPT_WRITEFUNCTION, write_callback); ::curl_easy_setopt(handle_curl, CURLOPT_USERAGENT, "libcurl-agent/1.0"); multi_handle = ::curl_multi_init(); assert(multi_handle!=NULL); ::curl_multi_add_handle(multi_handle, handle_curl); int still_running=0; /* lets start the fetch */ while(::curl_multi_perform(multi_handle, &still_running) == CURLM_CALL_MULTI_PERFORM ); std::cerr << "End of curl_multi_perform."<< endl; //cleanup should go here ::exit(EXIT_SUCCESS); } int main(int argc,char** argv) { test_curl(); return 0; } Many thanks Pierre

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  • Is this overly clever or unsafe?

    - by Liberalkid
    I was working on some code recently and decided to work on my operator overloading in c++, because I've never really implemented it before. So I overloaded the comparison operators for my matrix class using a compare function that returned 0 if LHS was less than RHS, 1 if LHS was greater than RHS and 2 if they were equal. Then I exploited the properties of logical not in c++ on integers, to get all of my compares in one line: inline bool Matrix::operator<(Matrix &RHS){ return ! (compare(*this,RHS)); } inline bool Matrix::operator>(Matrix &RHS){ return ! (compare((*this),RHS)-1); } inline bool Matrix::operator>=(Matrix &RHS){ return compare((*this),RHS); } inline bool Matrix::operator<=(Matrix &RHS){ return compare((*this),RHS)-1; } inline bool Matrix::operator!=(Matrix &RHS){ return compare((*this),RHS)-2; } inline bool Matrix::operator==(Matrix &RHS){ return !(compare((*this),RHS)-2); } Obviously I should be passing RHS as a const, I'm just probably not going to use this matrix class again and I didn't feel like writing another function that wasn't a reference to get the array index values solely for the comparator operation.

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  • Static Logger in seperate thread?

    - by SirLenz0rlot
    Hi all, I've made my Logger, that logs a string, a static class with a static so I can call it from my entire project without having to make an instance of it. quite nice, but I want to make it run in a seperate thread, since accessing the file costs time is that possible somehow and what's the best way to do it? Its a bit of a short discription, but I hope the idea is clear. if not, please let me know. Thanks in advance! btw: any other improvements on my code are welcome as well, i have the feeling not everthing is as efficient as it can be: internal static class MainLogger { internal static void LogStringToFile(string logText) { DateTime timestamp = DateTime.Now; string str = timestamp.ToString("dd-MM-yy HH:mm:ss ", CultureInfo.InvariantCulture) + "\t" + logText + "\n"; const string filename = Constants.LOG_FILENAME; FileInfo fileInfo = new FileInfo(filename); if (fileInfo.Exists) { if (fileInfo.Length > Constants.LOG_FILESIZE) { File.Create(filename).Dispose(); } } else { File.Create(filename).Dispose(); } int i = 0; while(true) { try { using (StreamWriter writer = File.AppendText(filename)) { writer.WriteLine(str); } break; } catch (IOException) { Thread.Sleep(10); i++; if (i >= 8) { throw new IOException("Log file \"" + Constants.LOG_FILENAME + "\" not accessible after 5 tries"); } } } } } enter code here

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  • c++ tables of unions and structures

    - by newbDeveloper
    I was told to write a program, that creates a union and structure, then creates two-element arrays of unions and structures and fills their fields. I have created a union and a structure, but how to fill their fields in arrays ? #include <iostream> #include <stdlib.h> #include <stdio.h> using namespace std; union complex; union complex{ int i1; long double ld1; } u; struct Person { char* name; int age; bool sex; void show(){ printf("name %s, age %2.0d, sex %1d\n", name , age, sex); }; } person; int main(void) { Person *o = new Person[2]; complex *un = new complex[2]; un[0]->i1=i; system("pause"); return 0; } I've tried un[0]-i1=i; but it's not the proper way to do this.

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  • How to write a custom predicate for multi_index_containder with composite_key?

    - by Titan
    I googled and searched in the boost's man, but didn't find any examples. May be it's a stupid question...anyway. So we have the famous phonebook from the man: typedef multi_index_container< phonebook_entry, indexed_by< ordered_non_unique< composite_key< phonebook_entry, member<phonebook_entry,std::string,&phonebook_entry::family_name>, member<phonebook_entry,std::string,&phonebook_entry::given_name> >, composite_key_compare< std::less<std::string>, // family names sorted as by default std::greater<std::string> // given names reversed > >, ordered_unique< member<phonebook_entry,std::string,&phonebook_entry::phone_number> > > > phonebook; phonebook pb; ... // look for all Whites std::pair<phonebook::iterator,phonebook::iterator> p= pb.equal_range(boost::make_tuple("White"), my_custom_comp()); How should my_custom_comp() look like? I mean it's clear for me then it takes boost::multi_index::composite_key_result<CompositeKey> as an argumen (due to compilation errors :) ), but what is CompositeKey in that particular case? struct my_custom_comp { bool operator()( ?? boost::multi_index::composite_key_result<CompositeKey> ?? ) const { return blah_blah_blah; } }; Thanks in advance.

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  • Console in VS 2012 Express for C++?

    - by Live2Code
    I'm very new to programming, so be nice. I was using Eclipse for C/C++ devs for a while, but it seemed quite buggy so I was advised to switch to Visual Studio Express. I'm just testing out with a simple "Hello World" program #include <iostream> #include <string> using namespace std; int main( int argc, char ** argv ) { string response; cout << "Gimme a string: " << flush; cin >> response; cout << "The string is: " << response << endl; system("pause"); return 0; } not much to go wrong there anyway, I noticed that there is no "console" like in Eclipse. All of the text pops up in a little command prompt window. And, also, this window closes right after displaying new text if there is no other things to do after it (like a cin). I have been told that I can use system("pause") but there has to be a better way. In Eclipse, the text would not suddenly disappear because the console window closed. i know this question might be a little confusing, comment and I'll try to explain what I'm saying. Or paste the codes into your Visual Studio 2012 Express Edition. But is there a way to display all of my text and whatever in a "console" as opposed to a command prompt-type window; and why does it always close before I can read the last thing?

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  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

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