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  • Hough transformation for iris detection in opencv

    - by iva123
    Hi, I wrote the code for iris detection and it works well. Also I can crop the eye location of a face. Now I want to detect the iris of the crop image with applying the Hough transformation(cvHoughCircle). However when I try this procedure, the system is not able to find any circle on the image. Maybe, the reason is, there are noises in the image but I don't think it's the reason. So, how can I detect the iris ? I have the code of binary thresholding maybe I can use it, but I don't know how to do ?? If anyone helps I really appreciated. thx :)

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  • GameQuery Collision Detection

    - by Pez Cuckow
    I am having a problem with GameQuery (jQuery) collision detection Tthey just never seem to fire?!? I have checked all the .arrow's exist and the same for the .bot's but it just never seems to call the function I have the below code in my main callback: $(".bot").each(function(){ $(this).collision(".arrow").each(function(){ alert("Test"); }); }); Do you have any idea why this would just simply be doing nothing? The bot walks (has it's x value) moved right over the arrow. Current revision online at http://labs.pezcuckow.com/solveit/game.html (no where near finished) if anyone doesn't mine having a look! Many thanks,

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  • |Ideas for applications using face detection and recognition

    - by Omry
    Full disclosure: I work at face.com. Face.com just launched a free (up to an hourly limit) face detection and recognition REST API. We got a very handy API sandbox that developers can use to play the API and to see what it can and can't do. Besides the obvious point of letting you guys know about the API, I wanted to hear from you what kind of applications you think can be developed with it. Some pretty obvious ideas: Face based login (not entirely secure but still fun). Automatic face crop for sites that let users upload photos (dating sites etc) Some kind of integration into augmented reality games There is no right or wrong answers here, use your imagination :).

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  • VS2010 profiler/leak detection

    - by Noah Roberts
    Anyone know of a profiler and leak detector that will work with VS2010 code? Preferably one that runs on Win7. I've searched here and in google. I've found one leak detector that works (Memory Validator) but I'm not too impressed. For one thing it shows a bunch of menu leaks and stuff which I'm fairly confident are not real. I also tried GlowCode but it's JUST a profiler and refuses to install on win7. I used to use AQtime. It had everything I needed, memory/resource leak detection, profiling various things, static analysis, etc. Unfortunately it gives bogus results now. My main immediate issue is that VS2010 is saying there are leaks in a program that had none in VS2005. I'm almost certain it's false positives but I can't seem to find a good tool to verify this. Memory Validator doesn't show the same ones and the reporting of leaks from VS doesn't seem rational.

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  • Computer Vision application(+web interface) for face detection and recognition from database

    - by Kush
    My project is a computer vision java application which should implement the following : A web interface through which the form entry+images(for example a student data) will be stored into a database(Mysql) & images into directory common to my java application. Then the data & images can be retrieved from my java Gui application and I can perform the following operations of image processing through OpenCV. Actually,I want to run the face detection on images retrieved and discard the false entries(no proper face). Also the application user/admin can search an image based on text search(By Id) or By another reference image using face recognition. I am well familiar with Java but the problem is that I need a guidance on how to organise it in a stepwise manner(links appreciated).OpenCv,Php and mySql are really messy.I know doing the openCV stuff within java is real overhead but i really want to do it.But If there is any suggestion to do it elseway please guide me.So any kind of help is a ray of hope for me. Thanks.

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  • Surface Detection in 2d Game?

    - by GamiShini
    I'm working on a 2D Platform game, and I was wondering what's the best (performance-wise) way to implement Surface (Collision) Detection. So far I'm thinking of constructing a list of level objects constructed of a list of lines, and I draw tiles along the lines. ( http://img375.imageshack.us/img375/1704/lines.png ). I'm thinking every object holds the ID of the surface that he walks on, in order to easily manipulate his y position while walking up/downhill. Something like this: //Player/MovableObject class MoveLeft() { this.Position.Y = Helper.GetSurfaceById(this.SurfaceId).GetYWhenXIs(this.Position.X) } So the logic I use to detect "droping/walking on surface" is a simple point (player's lower legs)-touches-line (surface) check (with some safety approximation - let`s say 1-2 pixels over the line). Is this approach OK? I`ve been having difficulty trying to find reading material for this problem, so feel free to drop links/advice.

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  • MySQL Path Detection, Command Line

    - by swt83
    I have a script that I want to run via command line. In setting up the command to run, I am trying to do a detection for the MySQL path. When I type "which mysql" in my terminal, I get an answer. When I run PHP -- $path = exec('which mysql'); -- I get nothing. If I do the same command for "which php" I get an answer, but not MySQL. Why would I get a response from terminal and not from PHP CLI on this?

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  • "Voice trigger" detection

    - by sehugg
    I have a voice application that would be much-improved if there was the ability to use a "trigger word" to start recording audio. I don't need a full speech-text engine, just the ability to reliably/efficiently detect the trigger word. I am wondering if there are any specialized speech engines that support this specific use case, or any libraries/methods to developing such a single-purpose detection engine. Ideally I'd like it to work in noisy environments, but it can be trained for a single user's voice. Pointers to research papers / topics would also be appreciated so I know what to ask for.

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  • Collision detection, visual C++

    - by hidden
    Hi, i am trying to do collision detection in visual C++ for a racing game. I found this site http://www.gamedev.net/reference/articles/article735.asp which seems like the thing i need. However i have no idea how to implement this in my code. The idea is that the players race around the course trying to find a tent with a red flag on it. When the collide witht this tent the game displays "player 1 wins" or whoever wins and then quits the game after 3 seconds. If you can help me please let me know as i am running out of time to get this to work. If you need me to send you the code then let me know that as well.

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  • Does this language feature already exist?

    - by Pindatjuh
    I'm currently developing a new language for programming in a continuous environment (compare it to electrical engineering), and I've got some ideas on a certain language construction. Let me explain the feature by explanation and then by definition: x = a U b; Where x is a variable and a and b are other variables (or static values). This works like a union between a and b; no duplicates and no specific order. with(x) { // regular 'with' usage; using the global interpretation of "x" x = 5; // will replace the original definition of "x = a U b;" } with(x = a) { // this code block is executed when the "x" variable // has the "a" variable assigned. All references in // this code-block to "x" are references to "a". So saying: x = 5; // would only change the variable "a". If the variable "a" // later on changes, x still equals to 5, in this fashion: // 'x = a U b U 5;' // '[currentscope] = 5;' // thus, 'a = 5;' } with(x = b) { // same but with "b" } with(x != a) { // here the "x" variable refers to any variable // but "a"; thus saying x = 5; // is equal to the rewriting of // 'x = a U b U 5;' // 'b = 5;' (since it was the scope of this block) } with(x = (a U b)) { // guaranteed that "x" is 'a U b'; interacting with "x" // will interact with both "a" and "b". x = 5; // makes both "a" and "b" equal to 5; also the "x" variable // is updated to contain: // 'x = a U b U 5;' // '[currentscope] = 5;' // 'a U b = 5;' // and thus: 'a = 5; b = 5;'. } // etc. In the above, all code-blocks are executed, but the "scope" changes in each block how x is interpreted. In the first block, x is guaranteed to be a: thus interacting with x inside that block will interact on a. The second and the third code-block are only equal in this situation (because not a: then there only remains b). The last block guarantees that x is at least a or b. Further more; U is not the "bitwise or operator", but I've called it the "and/or"-operator. Its definition is: "U" = "and" U "or" (On my blog, http://cplang.wordpress.com/2009/12/19/binop-and-or/, there is more (mathematical) background information on this operator. It's loosely based on sets. Using different syntax, changed it in this question.) Update: more examples. print = "Hello world!" U "How are you?"; // this will print // both values, but the // order doesn't matter. // 'userkey' is a variable containing a key. with(userkey = "a") { print = userkey; // will only print "a". } with(userkey = ("shift" U "a")) { // pressed both "shift" and the "a" key. print = userkey; // will "print" shift and "a", even // if the user also pressed "ctrl": // the interpretation of "userkey" is changed, // such that it only contains the matched cases. } with((userkey = "shift") U (userkey = "a")) { // same as if-statement above this one, showing the distributivity. } x = 5 U 6 U 7; y = x + x; // will be: // y = (5 U 6 U 7) + (5 U 6 U 7) // = 10 U 11 U 12 U 13 U 14 somewantedkey = "ctrl" U "alt" U "space" with(userkey = somewantedkey) { // must match all elements of "somewantedkey" // (distributed the Boolean equals operated) // thus only executed when all the defined keys are pressed } with(somewantedkey = userkey) { // matches only one of the provided "somewantedkey" // thus when only "space" is pressed, this block is executed. } Update2: more examples and some more context. with(x = (a U b)) { // this } // can be written as with((x = a) U (x = b)) { // this: changing the variable like x = 5; // will be rewritten as: // a = 5 and b = 5 } Some background information: I'm building a language which is "time-independent", like Java is "platform-independant". Everything stated in the language is "as is", and is continuously actively executed. This means; the programmer does not know in which order (unless explicitly stated using constructions) elements are, nor when statements are executed. The language is completely separated from the "time"-concept, i.e. it's continuously executed: with(a < 5) { a++; } // this is a loop-structure; // how and when it's executed isn't known however. with(a) { // everytime the "a" variable changes, this code-block is executed. b = 4; with(b < 3) { // runs only three times. } with(b > 0) { b = b - 1; // runs four times } } Update 3: After pondering on the type of this language feature; it closely resemblances Netbeans Platform's Lookup, where each "with"-statement a synchronized agent is, working on it's specific "filter" of objects. Instead of type-based, this is variable-based (fundamentally quite the same; just a different way of identifiying objects). I greatly thank all of you for providing me with very insightful information and links/hints to great topics I can research. Thanks. I do not know if this construction already exists, so that's my question: does this language feature already exist?

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  • Image Erosion for face detection in C#

    - by Chris Dobinson
    Hi, I'm trying to implement face detection in C#. I currently have a black + white outline of a photo with a face within it (Here). However i'm now trying to remove the noise and then dilate the image in order to improve reliability when i implement the detection. The method I have so far is here: unsafe public Image Process(Image input) { Bitmap bmp = (Bitmap)input; Bitmap bmpSrc = (Bitmap)input; BitmapData bmData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); int stride = bmData.Stride; int stride2 = bmData.Stride * 2; IntPtr Scan0 = bmData.Scan0; byte* p = (byte*)(void*)Scan0; int nOffset = stride - bmp.Width * 3; int nWidth = bmp.Width - 2; int nHeight = bmp.Height - 2; var w = bmp.Width; var h = bmp.Height; var rp = p; var empty = CompareEmptyColor; byte c, cm; int i = 0; // Erode every pixel for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++, i++) { // Middle pixel cm = p[y * w + x]; if (cm == empty) { continue; } // Row 0 // Left pixel if (x - 2 > 0 && y - 2 > 0) { c = p[(y - 2) * w + (x - 2)]; if (c == empty) { continue; } } // Middle left pixel if (x - 1 > 0 && y - 2 > 0) { c = p[(y - 2) * w + (x - 1)]; if (c == empty) { continue; } } if (y - 2 > 0) { c = p[(y - 2) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y - 2 > 0) { c = p[(y - 2) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y - 2 > 0) { c = p[(y - 2) * w + (x + 2)]; if (c == empty) { continue; } } // Row 1 // Left pixel if (x - 2 > 0 && y - 1 > 0) { c = p[(y - 1) * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0 && y - 1 > 0) { c = p[(y - 1) * w + (x - 1)]; if (c == empty) { continue; } } if (y - 1 > 0) { c = p[(y - 1) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y - 1 > 0) { c = p[(y - 1) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y - 1 > 0) { c = p[(y - 1) * w + (x + 2)]; if (c == empty) { continue; } } // Row 2 if (x - 2 > 0) { c = p[y * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0) { c = p[y * w + (x - 1)]; if (c == empty) { continue; } } if (x + 1 < w) { c = p[y * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w) { c = p[y * w + (x + 2)]; if (c == empty) { continue; } } // Row 3 if (x - 2 > 0 && y + 1 < h) { c = p[(y + 1) * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0 && y + 1 < h) { c = p[(y + 1) * w + (x - 1)]; if (c == empty) { continue; } } if (y + 1 < h) { c = p[(y + 1) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y + 1 < h) { c = p[(y + 1) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y + 1 < h) { c = p[(y + 1) * w + (x + 2)]; if (c == empty) { continue; } } // Row 4 if (x - 2 > 0 && y + 2 < h) { c = p[(y + 2) * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0 && y + 2 < h) { c = p[(y + 2) * w + (x - 1)]; if (c == empty) { continue; } } if (y + 2 < h) { c = p[(y + 2) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y + 2 < h) { c = p[(y + 2) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y + 2 < h) { c = p[(y + 2) * w + (x + 2)]; if (c == empty) { continue; } } // If all neighboring pixels are processed // it's clear that the current pixel is not a boundary pixel. rp[i] = cm; } } bmpSrc.UnlockBits(bmData); return bmpSrc; } As I understand it, in order to erode the image (and remove the noise), we need to check each pixel to see if it's surrounding pixels are black, and if so, then it is a border pixel and we need not keep it, which i believe my code does, so it is beyond me why it doesn't work. Any help or pointers would be greatly appreciated Thanks, Chris

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  • ReSharper Code Cleanup/Reformat Code feature vs Versioning Control Systems

    - by Romain Verdier
    ReSharper Code cleanup feature (with "reorder members" and "reformat code" enabled) is really great. You define a layout template using XML, then a simple key combination reorganizes your whole source file (or folder/project/solution) according to the rules you set in the template. Anyway, do you think that could be a problem regarding VCS like subversion, cvs, git, etc. ? Is there a chance that it causes many undesired conflicts ? Thank you.

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  • setup.py adding options (aka setup.py --enable-feature )

    - by pygabriel
    I'm looking for a way to include some feature in a python (extension) module in installation phase. In a practical manner: I have a python library that has 2 implementations of the same function, one internal (slow) and one that depends from an external library (fast, in C). I want that this library is optional and can be activated at compile/install time using a flag like: python setup.py install # (it doesn't include the fast library) python setup.py --enable-fast install I have to use Distutils, however all solution are well accepted!

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  • Simulating the accelerometer event feature in Firefox 3.6?

    - by leeand00
    I just downloaded Firefox 3.6 today and I noticed in the list of new features they have an Orientation API that can detect the direction that your laptop/computer is tilted. This is clearly a hardware feature of some sort; So if you don't have the hardware to do so is there any way of simulating it so that you can test it out on your projects?

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  • Problems with JQuery's Droppable Tolerance 'fit' feature when using the same size divs

    - by Chris
    Hi I'm just wondering if anybody else can manage to get the tolerance:'fit' option to work when using the 'droppable' feature in jQuery's UI? I want to call a function only when the draggable div is dropped perfectly onto a droppable div. Both divs are the same size and I'm using snapMode:outer to help the end user. I simply cannot get it to work with 'fit'. Works perfectly with 'intersect'. Would really appreciate some help. Thanks Chris

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  • Override browser "Find" feature

    - by Trevor Burnham
    I'm wondering whether it's possible to use JavaScript to intercept or prevent the user from using the browser's "Find" feature to find text on the page. (Trust me, I have a good reason!) I'm guessing the answer is "no," beyond the obvious intercepting Cmd/Ctrl+F. A second-best solution would be to intercept the text highlighting that the browser performs during a Find. Is there any way to do this, in any browser?

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  • Running a cucumber feature multiple times

    - by evomase
    Hi, I'm trying to run a cucumber feature multiple times (i.e 500 times). Is there a way of doing this than me having to type in the same command everytime? I'm guessing this can be done using Rake? I'm not an expert in using rake or cucumber. Will appreciate your help. Thanks

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  • write behind cache Ehcache new feature?

    - by cometta
    Hi, i looking for guide/document/tutorial on how to use this new feature write-behind-cache in ehcache? Is there any demo in spring+jpa+ehcache+hibernate? just to clariyfing, write-behind-cache mean each time we persist entity, it will be written into cache rather than into database correct?

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  • what is a feature in sharepoint?

    - by raklos
    ...what are the essential components(files required) for a "Feature".. and can anyone point to any best practice tutorials on creating features (using the "12 hive")... sharepoint dev is new to me, and im just looking for best practice development. tutorial/screencasts will be a bonus thanks

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  • What is your favorite NumPy feature?

    - by Gökhan Sever
    Share your favourite NumPy features / tips & tricks. Please try to limit one feature per line. The question is posted in parallel at ask.scipy.org We welcome you to join the conversation there -with the main idea of collecting the Scientific Python related questions under one roof. Feel free to dual-post or post at your favourite site...

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