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  • Diffrernce between BackgroundWorker.ReportProgress() and Control.Invoke()

    - by ohadsc
    What is the difference between options 1 and 2 in the following? private void BGW_DoWork(object sender, DoWorkEventArgs e) { for (int i=1; i<=100; i++) { string txt = i.ToString(); if (Test_Check.Checked) //OPTION 1 Test_BackgroundWorker.ReportProgress(i, txt); else //OPTION 2 this.Invoke((Action<int, string>)UpdateGUI, new object[] {i, txt}); } } private void BGW_ProgressChanged(object sender, ProgressChangedEventArgs e) { UpdateGUI(e.ProgressPercentage, (string)e.UserState); } private void UpdateGUI(int percent, string txt) { Test_ProgressBar.Value = percent; Test_RichTextBox.AppendText(txt + Environment.NewLine); } Looking at reflector, the Control.Invoke() appears to use: this.FindMarshalingControl().MarshaledInvoke(this, method, args, 1); whereas BackgroundWorker.Invoke() appears to use: this.asyncOperation.Post(this.progressReporter, args); (I'm just guessing these are the relevant function calls.) If I understand correctly, BGW Posts to the WinForms window its progress report request, whereas Control.Invoke uses a CLR mechanism to invoke on the right thread. Am I close? And if so, what are the repercussions of using either ? Thanks

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  • Does UIActivityIndicator require manual threading on iPhone

    - by Akusete
    I am running creating an iPhone application which performs a costly operation and I wanted to create an activityIndicator to let the user know the application has not frozen. The operation is performed entirely in one event call... so there is no chance for the UI framework to receive control to actually display and animate this indicator. The sample apps which use the UIActivityIndicator (or any other similar animation) start and stop the animation in different events, triggered separately at different stages of the program. Do I need to manually create a separate thread to run my operation in, or is there already default support for this kind of behavior?

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  • How to Stop Current Playing Song When using one thread with JLayer?

    - by mcnemesis
    I recently used a solution to the one-thread-at-a-time problem whe using Jlayer to play mp3 songs in Java. But this solution by Kaleb Brasee didn't hint at how you could stop the player, i.e how could one then call player.close()? Kaleb's code was: Executor executor = Executors.newSingleThreadExecutor(); executor.execute(new Runnable() { public void run() { /* do something */ } }); and this is the code I put in run() if(player != null) player.close(); try{ player = new Player(new FileInputStream(musicD.getPath())); player.play(); }catch(Exception e){} The problem is that much as this solves the problem of keeping the gui active while the music plays (in only one other thread -- what i'd wanted), I can't start playing another song :-( What could I do?

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  • Java threads, wait time always 00:00:00-Producer/Consumer

    - by user3742254
    I am currently doing a producer consumer problem with a number of threads and have had to set priorities and waits to them to ensure that one thread, the security thread, runs last. I have managed to do this and I have managed to get the buffer working. The last thing that I am required to do is to show the wait time of threads that are too large for the buffer and to calculate the average wait time. I have included code to do so, but everything I run the program, the wait time is always returned as 00:00:00, and by extension, the average is returned as the same. I was speaking to one of my colleagues who said that it is not a matter of the code but rather a matter of the computer needing to work off of one processor, which can be adjusted in the task manager settings. He has an HP like myself but his program prints the wait time 180 times, whereas mine prints usually about 3-7 times and is only 00:00:01 on one instance before finishing when I have made the processor adjustments. My other colleague has an iMac and hers puts out an average of 42:00:34(42 minutes??) I am very confused about this because I can see no difference between our codes and like my colleague said, I was wondering is it a computer issue. I am obviously concerned as I wanted to make sure that my code correctly calculated an average wait time, but that is impossible to tell when the wait times always show as 00:00:00. To calculate the thread duration, including the time it entered and exited the buffer was done by using a timestamp import, and then subtracting start time from end time. Is my code correct for this issue or is there something which is missing? I would be very grateful for any solutions. Below is my code: My buffer class package com.Com813cw; import java.text.DateFormat; import java.text.SimpleDateFormat; /** * Created by Rory on 10/08/2014. */ class Buffer { private int contents, count = 0, process = 200; private int totalRam = 1000; private boolean available = false; private long start, end, wait, request = 0; private DateFormat time = new SimpleDateFormat("ss:SSS"); public int avWaitTime =0; public void average(){ System.out.println("Average Application Request wait time: "+ time.format(request/count)); } public synchronized int get() { while (process <= 500) { try { wait(); } catch (InterruptedException e) { } } process -= 200; System.out.println("CPU After Process " + process); notifyAll(); return contents; } public synchronized void put(int value) { if (process <= 500) { process += value; } else { start = System.currentTimeMillis(); try { wait(); } catch (InterruptedException e) { } end = System.currentTimeMillis(); wait = end - start; count++; request += wait; System.out.println("Application Request Wait Time: " + time.format(wait)); process += value; contents = value; calcWait(wait, count); } notifyAll(); } public void calcWait(long wait, int count){ this.avWaitTime = (int) (wait/count); } public void printWait(){ System.out.println("Wait time is " + time.format(this.avWaitTime)); } } My spotify class package com.Com813cw; import java.sql.Timestamp; /** * Created by Rory on 11/08/2014. */ class Spotify extends Thread { private Buffer buffer; private int number; private int bytes = 250; public Spotify(Buffer c, int number) { buffer = c; this.number = number; } long startTime = System.currentTimeMillis(); public void run() { for (int i = 0; i < 20; i++) { buffer.put(bytes); System.out.println(getName() + this.number + " put: " + bytes + " bytes "); try { sleep(1000); } catch (InterruptedException e) { } } long endTime = System.currentTimeMillis(); long timeTaken = endTime - startTime; java.util.Date date = new java.util.Date(); System.out.println("-----------------------------"); System.out.println("Spotify has finished executing."); System.out.println("Time taken to execute was " + timeTaken + " milliseconds"); System.out.println("Time that Spotify thread exited Buffer was " + new Timestamp(date.getTime())); System.out.println("-----------------------------"); } } My BubbleWitch class package com.Com813cw; import java.lang.*; import java.lang.System; import java.sql.Timestamp; /** * Created by Rory on 10/08/2014. */ class BubbleWitch2 extends Thread { private Buffer buffer; private int number; private int bytes = 100; public BubbleWitch2(Buffer c, int number) { buffer = c; this.number=number ; } long startTime = System.currentTimeMillis(); public void run() { for (int i = 0; i < 10; i++) { buffer.put(bytes); System.out.println(getName() + this.number + " put: " + bytes + " bytes "); try { sleep(1000); } catch (InterruptedException e) { } } long endTime = System.currentTimeMillis(); long timeTaken = endTime - startTime; java.util.Date date = new java.util.Date(); System.out.println("-----------------------------"); System.out.println("BubbleWitch2 has finished executing."); System.out.println("Time taken to execute was " +timeTaken+ " milliseconds"); System.out.println("Time Bubblewitch2 thread exited Buffer was " + new Timestamp(date.getTime())); System.out.println("-----------------------------"); } } My Test class package com.Com813cw; /** * Created by Rory on 10/08/2014. */ public class ProducerConsumerTest { public static void main(String[] args) throws InterruptedException { Buffer c = new Buffer(); BubbleWitch2 p1 = new BubbleWitch2(c,1); Processor c1 = new Processor(c, 1); Spotify p2 = new Spotify(c, 2); SystemManagement p3 = new SystemManagement(c, 3); SecurityUpdate p4 = new SecurityUpdate(c, 4, p1, p2, p3); p1.setName("BubbleWitch2 "); p2.setName("Spotify "); p3.setName("System Management "); p4.setName("Security Update "); p1.setPriority(10); p2.setPriority(10); p3.setPriority(10); p4.setPriority(5); c1.start(); p1.start(); p2.start(); p3.start(); p4.start(); p2.join(); p3.join(); p4.join(); c.average(); System.exit(0); } } My security update package com.Com813cw; import java.lang.*; import java.lang.System; import java.sql.Timestamp; /** * Created by Rory on 11/08/2014. */ class SecurityUpdate extends Thread { private Buffer buffer; private int number; private int bytes = 150; private int process = 0; public SecurityUpdate(Buffer c, int number, BubbleWitch2 bubbleWitch2, Spotify spotify, SystemManagement systemManagement) throws InterruptedException { buffer = c; this.number = number; bubbleWitch2.join(); spotify.join(); systemManagement.join(); } long startTime = System.currentTimeMillis(); public void run() { for (int i = 0; i < 15; i++) { buffer.put(bytes); System.out.println(getName() + this.number + " put: " + bytes + " bytes"); try { sleep(1500); } catch (InterruptedException e) { } } long endTime = System.currentTimeMillis(); long timeTaken = endTime - startTime; java.util.Date date = new java.util.Date(); System.out.println("-----------------------------"); System.out.println("Security Update has finished executing."); System.out.println("Time taken to execute was " + timeTaken + " milliseconds"); System.out.println("Time that SecurityUpdate thread exited Buffer was " + new Timestamp(date.getTime())); System.out.println("------------------------------"); } } I'd be grateful as I said for any help as this is the last and most frustrating obstacle.

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  • How do I create a Thread Manager for an Android App ?

    - by MrBuBBLs
    Hi, I would like to know how to start and code a thread manager for my Android App. My app is going to fill a list with a network I/O and I have to manage threads for that. I never done this before and I don't know where to start. I heard about Thread Pool and other stuff, but I'm quite confused. Could someone please help me make my way through ? Thanks

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  • How do I make my ArrayList Thread-Safe? Another approach to problem in Java?

    - by thechiman
    I have an ArrayList that I want to use to hold RaceCar objects that extend the Thread class as soon as they are finished executing. A class, called Race, handles this ArrayList using a callback method that the RaceCar object calls when it is finished executing. The callback method, addFinisher(RaceCar finisher), adds the RaceCar object to the ArrayList. This is supposed to give the order in which the Threads finish executing. I know that ArrayList isn't synchronized and thus isn't thread-safe. I tried using the Collections.synchronizedCollection(c Collection) method by passing in a new ArrayList and assigning the returned Collection to an ArrayList. However, this gives me a compiler error: Race.java:41: incompatible types found : java.util.Collection required: java.util.ArrayList finishingOrder = Collections.synchronizedCollection(new ArrayList(numberOfRaceCars)); Here is the relevant code: public class Race implements RaceListener { private Thread[] racers; private ArrayList finishingOrder; //Make an ArrayList to hold RaceCar objects to determine winners finishingOrder = Collections.synchronizedCollection(new ArrayList(numberOfRaceCars)); //Fill array with RaceCar objects for(int i=0; i<numberOfRaceCars; i++) { racers[i] = new RaceCar(laps, inputs[i]); //Add this as a RaceListener to each RaceCar ((RaceCar) racers[i]).addRaceListener(this); } //Implement the one method in the RaceListener interface public void addFinisher(RaceCar finisher) { finishingOrder.add(finisher); } What I need to know is, am I using a correct approach and if not, what should I use to make my code thread-safe? Thanks for the help!

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  • C++ threaded class design from non-threaded class

    - by macs
    I'm working on a library doing audio encoding/decoding. The encoder shall be able to use multiple cores (i.e. multiple threads, using boost library), if available. What i have right now is a class that performs all encoding-relevant operations. The next step i want to take is to make that class threaded. So i'm wondering how to do this. I thought about writing a thread-class, creating n threads for n cores and then calling the encoder with the appropriate arguments. But maybe this is an overkill and there is no need for another class, so i'm going to make use of the "user interface" for thread-creation. I hope there are any suggestions.

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  • Is Work Stealing always the most appropriate user-level thread scheduling algorithm?

    - by Il-Bhima
    I've been investigating different scheduling algorithms for a thread pool I am implementing. Due to the nature of the problem I am solving I can assume that the tasks being run in parallel are independent and do not spawn any new tasks. The tasks can be of varying sizes. I went immediately for the most popular scheduling algorithm "work stealing" using lock-free deques for the local job queues, and I am relatively happy with this approach. However I'm wondering whether there are any common cases where work-stealing is not the best approach. For this particular problem I have a good estimate of the size of each individual task. Work-stealing does not make use of this information and I'm wondering if there is any scheduler which will give better load-balancing than work-stealing with this information (obviously with the same efficiency). NB. This question ties up with a previous question.

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  • Threading vs single thread

    - by user177883
    Is it always guaranteed that a multi-threaded application would run faster than a single threaded application? I have two threads that populates data from a data source but different entities (eg: database, from two different tables), seems like single threaded version of the application is running faster than the version with two threads. Why would the reason be? when i look at the performance monitor, both cpu s are very spikey ? is this due to context switching? what are the best practices to jack the CPU and fully utilize it? I hope this is not ambiguous.

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  • How to implement wait(); to wait for a notifyAll(); from enter button?

    - by Dakota Miller
    Sorry for the confusion I posted the Worng Logcat info. I updated the question. I want to click Start to start a thread then when enter is clicked i want the thad to continue and get the message and handle the message in the thread then output it to the main thread and update the text view. How would i start a thread to wait for enter to be pressed and get the bundle for the Handler? Here is my Code: public class MainActivity extends Activity implements OnClickListener { Handler mHandler; Button enter; Button start; TextView display; String dateString; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); enter = (Button) findViewById(R.id.enter); start = (Button) findViewById(R.id.start); display = (TextView) findViewById(R.id.Display); enter.setOnClickListener(this); start.setOnClickListener(this); mHandler = new Handler() { <=============================This is Line 31 public void handleMessage(Message msg) { // TODO Auto-generated method stub super.handleMessage(msg); Bundle bundle = msg.getData(); String string = bundle.getString("outKey"); display.setText(string); } }; } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } @Override public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.enter: Message msgin = Message.obtain(); Bundle bundlein = new Bundle(); String in = "It Works!"; bundlein.putString("inKey", in); msgin.setData(bundlein); notifyAll(); break; case R.id.start: new myThread().hello.start(); break; } } public class myThread extends Thread { Thread hello = new Thread() { @Override public void run() { // TODO Auto-generated method stub super.run(); Looper.prepare(); try { wait(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } Handler Mhandler = new Handler() { @Override public void handleMessage(Message msg) { // TODO Auto-generated method stub super.handleMessage(msg); Bundle bundle = msg.getData(); dateString = bundle.getString("inKey"); } }; Looper.loop(); Message msg = Message.obtain(); Bundle bundle = new Bundle(); bundle.putString("outKey", dateString); msg.setData(bundle); mHandler.sendMessage(msg); } }; } } Here is the logcat info: 06-27 00:00:24.832: E/AndroidRuntime(18513): FATAL EXCEPTION: Thread-1210 06-27 00:00:24.832: E/AndroidRuntime(18513): java.lang.IllegalMonitorStateException: object not locked by thread before wait() 06-27 00:00:24.832: E/AndroidRuntime(18513): at java.lang.Object.wait(Native Method) 06-27 00:00:24.832: E/AndroidRuntime(18513): at java.lang.Object.wait(Object.java:364) 06-27 00:00:24.832: E/AndroidRuntime(18513): at com .example.learninghandlers.MainActivity$myThread$1.run(MainActivity.java:77)

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  • Which is more robust and scalable method?

    - by Dhruv Arya
    I am implementing a distributed chat system, in this system we have the following options : Make the client and server running at each node run as separate threads. The server acting as the receiver will be running as the daemon thread and the client taking the user input as a normal thread. Fork two processes one for the client and one for the server. I am not able to reason out with which one to proceed. Any insight would be great !

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  • java methods and race condition in a jsp/servlets application.

    - by A.S al-shammari
    Hi. Suppose that I have a method called doSomething() and I want to use this method in a multithreaded application (each servlet inherits from HttpServlet).I'm wondering if it is possible that a race condition will occur in the following cases: doSomething() is not staic method and it writes values to a database. doSomething() is static method but it does not write values to a database. what I have noticed that many methods in my application may lead to a race condition or dirty read/write. for example , I have a Poll System , and for each voting operation, a certain method will change a single cell value for that poll as the following: [poll_id | poll_data ] [1 | {choice_1 : 10, choice_2 : 20}] will the JSP/Servlets app solve these issues by itself, or I have to solve all that by myself? Thanks..

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  • Different standard streams per POSIX thread

    - by Roman Nikitchenko
    Is there any possibility to achieve different redirections for standard output like printf(3) for different POSIX thread? What about standard input? I have lot of code based on standard input/output and I only can separate this code into different POSIX thread, not process. Linux operation system, C standard library. I know I can refactor code to replace printf() to fprintf() and further in this style. But in this case I need to provide some kind of context which old code doesn't have. So doesn't anybody have better idea (look into code below)? #include <pthread.h> #include <stdio.h> void* different_thread(void*) { // Something to redirect standard output which doesn't affect main thread. // ... // printf() shall go to different stream. printf("subthread test\n"); return NULL; } int main() { pthread_t id; pthread_create(&id, NULL, different_thread, NULL); // In main thread things should be printed normally... printf("main thread test\n"); pthread_join(id, NULL); return 0; }

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  • Is System.nanoTime() consistent across threads?

    - by obvio171
    I want to count the time elapsed between two events in nanoseconds. To do that, I can use System.nanoTime() as mentioned here. The problem is that the two events are happening in different threads. Since nanoTime() doesn't return an absolute timestamp but instead can only be used to calculate time differences, I'd like to know if the values I get on the two different threads are consistent with the physical time elapsed between the two events.

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  • ReaderWriterLockSlim and Pulse/Wait

    - by Jono
    Is there an equivalent of Monitor.Pulse and Monitor.Wait that I can use in conjunction with a ReaderWriterLockSlim? I have a class where I've encapsulated multi-threaded access to an underlying queue. To enqueue something, I acquire a lock that protects the underlying queue (and a couple of other objects) then add the item and Monitor.Pulse the locked object to signal that something was added to the queue. public void Enqueue(ITask task) { lock (mutex) { underlying.Enqueue(task); Monitor.Pulse(mutex); } } On the other end of the queue, I have a single background thread that continuously processes messages as they arrive on the queue. It uses Monitor.Wait when there are no items in the queue, to avoid unnecessary polling. (I consider this to be good design, but any flames (within reason) are welcome if they help me learn otherwise.) private void DequeueForProcessing(object state) { while (true) { ITask task; lock (mutex) { while (underlying.Count == 0) { Monitor.Wait(mutex); } task = underlying.Dequeue(); } Process(task); } } As more operations are added to this class (requiring read-only access to the lock protected underlying), someone suggested using ReaderWriterLockSlim. I've never used the class before, and assuming it can offer some performance benefit, I'm not against it, but only if I can keep the Pulse/Wait design.

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  • Asynchronous Delegates Vs Thread/ThreadPool?

    - by claws
    Hello, I need to execute 3 parallel tasks and after completion of each task they should call the same function which prints out the results. I don't understand in .net why we have Asychronous calling (delegate.BeginInvoke() & delegate.EndInvoke()) as well as Thread class? I'm little confused which one to use when? Now in this particular case, what should I use Asychronous calling or Thread class? I'm using C#.

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  • Multithreaded Unit Testing

    - by scope-creep
    Hi, Can anybody recommend any good books on unit testing for multitesting applications. Also can any body recommend appplications or utilities which can be used for multithreaded testing, similar to the java tool ConTest, (which i've not used but a fried recommended) Any help particularly related to C# unit testing for multithreaded apps in particularly welcome. thanks. Bob.

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  • My Thread Programs Crash

    - by zp26
    I have a problem with threads objectiveC. The line of code below contains the recv block the program waiting for a datum. My intention is to launch a thread parallel to the program so that this statement does not block any application. I put this code in my program but when active switch the program crashes. Enter the code. -(IBAction)Chat{ if(switchChat.on){ buttonInvio.enabled = TRUE; fieldInvio.enabled = TRUE; [NSThread detachNewThreadSelector:@selector(riceviDatiServer) toTarget:self withObject:nil]; } else { buttonInvio.enabled = FALSE; fieldInvio.enabled = FALSE; } -(void)riceviDatiServer{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; int ricevuti; NSString *datiRicevuti; ricevuti = recv(temp, &datiRicevuti, datiRicevuti.length, 0); labelRicezione.text = [[NSString alloc] initWithFormat:@"%s.... %d", datiRicevuti, ricevuti]; [pool release]; }

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  • Simple multi-threading - combining statements to two lines.

    - by Adam
    If I have: ThreadStart starter = delegate { MessageBox.Show("Test"); }; new Thread(starter).Start(); How can I combine this into one line of code? I've tried: new Thread(delegate { MessageBox.Show("Test"); }).Start(); But I get this error: The call is ambiguous between the following methods or properties: 'System.Threading.Thread.Thread(System.Threading.ThreadStart)' and 'System.Threading.Thread.Thread(System.Threading.ParameterizedThreadStart)'

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  • Dynamically refresh JTextArea as processing occurs?

    - by digiarnie
    I am trying to create a very simple Swing UI that logs information onto the screen via a JTextArea as processing occurs in the background. When the user clicks a button, I want each call to: textArea.append(someString + "\n"); to immediately show up in the UI. At the moment, the JTextArea does not show all log information until the processing has completed after clicking the button. How can I get it to refresh dynamically?

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  • help me reason about F# threads

    - by Kevin Cantu
    In goofing around with some F# (via MonoDevelop), I have written a routine which lists files in a directory with one thread: let rec loop (path:string) = Array.append ( path |> Directory.GetFiles ) ( path |> Directory.GetDirectories |> Array.map loop |> Array.concat ) And then an asynchronous version of it: let rec loopPar (path:string) = Array.append ( path |> Directory.GetFiles ) ( let paths = path |> Directory.GetDirectories if paths <> [||] then [| for p in paths -> async { return (loopPar p) } |] |> Async.Parallel |> Async.RunSynchronously |> Array.concat else [||] ) On small directories, the asynchronous version works fine. On bigger directories (e.g. many thousands of directories and files), the asynchronous version seems to hang. What am I missing? I know that creating thousands of threads is never going to be the most efficient solution -- I only have 8 CPUs -- but I am baffled that for larger directories the asynchronous function just doesn't respond (even after a half hour). It doesn't visibly fail, though, which baffles me. Is there a thread pool which is exhausted? How do these threads actually work?

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  • Creating WPF components in background thread

    - by mizipzor
    Im working on a reporting system, a series of DocumentPage are to be created through a DocumentPaginator. These documents include a number of WPF components that are to be instantiated so the paginator includes the correct things when later sent to the XpsDocumentWriter (which in turn is sent to the actual printer). My problem now is that the DocumentPage instances take quite a while to create (enough for Windows to mark the application as frozen) so I tried to create them in a background thread, which is problematic since WPF expects the attributes on them to be set from the GUI thread. I would also like to have a progress bar showing up, indicating how many pages have been created so far. Thus, it looks like Im trying to get two things to happen in parallell on the GUI. The problem is hard to explain and Im really not sure how to tackle it. In short: Create a series of DocumentPage's. These include WPF components These are to be created on a background thread, or use some other trick so the application isnt frozen. After each page is created, a WPF ProgressBar should be updated. If there is no decent way to do this, alternate solutions and approaches are more than welcome.

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  • passing pipe to threads

    - by alaamh
    I see it's easy to open pipe between two process using fork, but how we can passing open pipe to threads. Assume we need to pass out of PROGRAM A to PROGRAM B "may by more than one thread", PROGRAM B send his output to PROGRAM C #include <stdio.h> #include <stdlib.h> #include <pthread.h> struct targ_s { int fd_reader; }; void *thread1(void *arg) { struct targ_s *targ = (struct targ_s*) arg; int status, fd[2]; pid_t pid; pipe(fd); pid = fork(); if (pid == 0) { dup2(STDIN_FILENO, targ->fd_reader); close(fd[0]); dup2(fd[1], STDOUT_FILENO); close(fd[1]); execvp ("PROGRAM B", NULL); exit(1); } else { close(fd[1]); dup2(fd[0], STDIN_FILENO); close(fd[0]); execl("PROGRAM C", NULL); wait(&status); return NULL; } } int main(void) { FILE *fpipe; char *command = "PROGRAM A"; char buffer[1024]; if (!(fpipe = (FILE*) popen(command, "r"))) { perror("Problems with pipe"); exit(1); } char* outfile = "out.dat"; FILE* f = fopen (outfile, "wb"); int fd = fileno( f ); struct targ_s targ; targ.fd_reader = fd; pthread_t thid; if (pthread_create(&thid, NULL, thread1, &targ) != 0) { perror("pthread_create() error"); exit(1); } int len; while (read(fpipe, buffer, sizeof (buffer)) != 0) { len = strlen(buffer); write(fd, buffer, len); } pclose(fpipe); return (0); }

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