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  • Is it possible to prevent out-of-order execution by using single volatile

    - by Yan Cheng CHEOK
    By referring article, it is using a pair of volatile to prevent out-of-order execution. I was wondering, is it possible to prevent it using single volatile? void fun_by_thread_1() { this.isNuclearFactory = true; this.factory = new NuclearFactory(); } void fun_by_thread_2() { Factory _factory = this.factory; if (this.isNuclearFactory) { // Do not operate nuclear factory!!! return; } // If out-of-order execution happens, _factory might // be NuclearFactory instance. _factory.operate(); } Factory factory = new FoodFactory(); volatile boolean isNuclearFactory = false; The reason I ask, is because I have a single guard flag (similar to isNuclearFactory flag), to guard against multiple variables (similar to many Factory). I do not wish to mark all the Factory as volatile. Or, shall I fall into the following solution? void fun_by_thread_1() { try { writer.lock(); this.isNuclearFactory = true; this.factory = new NuclearFactory(); } finally { writer.unlock(); } } void fun_by_thread_2() { try { reader.lock(); Factory _factory = this.factory; if (this.isNuclearFactory) { // Do not operate nuclear factory!!! return; } } finally { reader.unlock(); } _factory.operate(); } Factory factory = new FoodFactory(); boolean isNuclearFactory = false; P/S: I know instanceof. Factory is just an example to demonstrate of out-of-order problem.

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  • Cumulative +1/-1 Cointoss crashes on 1000 iterations. Please advise; c++ boost random libraries

    - by user1731972
    following some former advice Multithreaded application, am I doing it right? I think I have a threadsafe number generator using boost, but my program crashes when I input 1000 iterations. The output .csv file when graphed looks right, but I'm not sure why it's crashing. It's using _beginthread, and everyone is telling me I should use the more (convoluted) _beingthreadex, which I'm not familiar with. If someone could recommend an example, I would greatly appreciate it. Also... someone pointed out I should be applying a second parameter to my _beginthread for the array counting start positions, but I have no idea how to pass more than one parameter, other than attempting to use a structure, and I've read structure's and _beginthread don't get along (although, I could just use the boost threads...) #include <process.h> #include <windows.h> #include <iostream> #include <fstream> #include <time.h> #include <random> #include <boost/random.hpp> //for srand48_r(time(NULL), &randBuffer); which doesn't work #include <stdio.h> #include <stdlib.h> //#include <thread> using namespace std; using namespace boost; using namespace boost::random; void myThread0 (void *dummy ); void myThread1 (void *dummy ); void myThread2 (void *dummy ); void myThread3 (void *dummy ); //for random seeds void initialize(); //from http://stackoverflow.com/questions/7114043/random-number-generation-in-c11-how-to-generate-how-do-they-work uniform_int_distribution<> two(1,2); typedef std::mt19937 MyRNG; // the Mersenne Twister with a popular choice of parameters uint32_t seed_val; // populate somehow MyRNG rng1; // e.g. keep one global instance (per thread) MyRNG rng2; // e.g. keep one global instance (per thread) MyRNG rng3; // e.g. keep one global instance (per thread) MyRNG rng4; // e.g. keep one global instance (per thread) //only needed for shared variables //CRITICAL_SECTION cs1,cs2,cs3,cs4; // global int main() { ofstream myfile; myfile.open ("coinToss.csv"); int rNum; long numRuns; long count = 0; int divisor = 1; float fHolder = 0; long counter = 0; float percent = 0.0; //? //unsigned threadID; //HANDLE hThread; initialize(); HANDLE hThread[4]; const int size = 100000; int array[size]; printf ("Runs (uses multiple of 100,000) "); cin >> numRuns; for (int a = 0; a < numRuns; a++) { hThread[0] = (HANDLE)_beginthread( myThread0, 0, (void*)(array) ); hThread[1] = (HANDLE)_beginthread( myThread1, 0, (void*)(array) ); hThread[2] = (HANDLE)_beginthread( myThread2, 0, (void*)(array) ); hThread[3] = (HANDLE)_beginthread( myThread3, 0, (void*)(array) ); //waits for threads to finish before continuing WaitForMultipleObjects(4, hThread, TRUE, INFINITE); //closes handles I guess? CloseHandle( hThread[0] ); CloseHandle( hThread[1] ); CloseHandle( hThread[2] ); CloseHandle( hThread[3] ); //dump array into calculations //average array into fHolder //this could be split into threads as well for (int p = 0; p < size; p++) { counter += array[p] == 2 ? 1 : -1; //cout << array[p] << endl; //cout << counter << endl; } //this fHolder calculation didn't work //fHolder = counter / size; //so I had to use this cout << counter << endl; fHolder = counter; fHolder = fHolder / size; myfile << fHolder << endl; } } void initialize() { //seed value needs to be supplied //rng1.seed(seed_val*1); rng1.seed((unsigned int)time(NULL)); rng2.seed(((unsigned int)time(NULL))*2); rng3.seed(((unsigned int)time(NULL))*3); rng4.seed(((unsigned int)time(NULL))*4); }; void myThread0 (void *param) { //EnterCriticalSection(&cs1); //aquire the critical section object int *i = (int *)param; for (int x = 0; x < 25000; x++) { //doesn't work, part of merssene twister //i[x] = next(); i[x] = two(rng1); //original srand //i[x] = rand() % 2 + 1; //doesn't work for some reason. //uint_dist2(rng); //i[x] = qrand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs1); // release the critical section object } void myThread1 (void *param) { //EnterCriticalSection(&cs2); //aquire the critical section object int *i = (int *)param; for (int x = 25000; x < 50000; x++) { //param[x] = rand() % 2 + 1; i[x] = two(rng2); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs2); // release the critical section object } void myThread2 (void *param) { //EnterCriticalSection(&cs3); //aquire the critical section object int *i = (int *)param; for (int x = 50000; x < 75000; x++) { i[x] = two(rng3); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs3); // release the critical section object } void myThread3 (void *param) { //EnterCriticalSection(&cs4); //aquire the critical section object int *i = (int *)param; for (int x = 75000; x < 100000; x++) { i[x] = two(rng4); //i[x] = rand() % 2 + 1; //cout << i[x] << endl; } //LeaveCriticalSection(&cs4); // release the critical section object }

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  • lock shared data using c#

    - by menacheb
    Hi, I have a program (C#) with a list of tests to do. Also, I have two thread. one to add task into the list, and one to read and remove from it the performed tasks. I'm using the 'lock' function each time one of the threads want to access to the list. Another thing I want to do is, if the list is empty, the thread who need to read from the list will sleep. and wake up when the first thread add a task to the list. Here is the code I wrote: ... List<String> myList = new List(); Thread writeThread, readThread; writeThread = new Thread(write); writeThread.Start(); readThraed = new Thread(read); readThread.Start(); ... private void write() { while(...) { ... lock(myList) { myList.Add(...); } ... if (!readThread.IsAlive) { readThraed = new Thread(read); readThread.Start(); } ... } ... } private void read() { bool noMoreTasks = false; while (!noMoreTasks) { lock (MyList)//syncronize with the ADD func. { if (dataFromClientList.Count > 0) { String task = myList.First(); myList.Remove(task); } else { noMoreTasks = true; } } ... } readThread.Abort(); } Apparently I did it wrong, and it's not performed as expected (The readTread does't read from the list). Does anyone know what is my problem, and how to make it right? Many thanks,

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  • Is there an use case for non-blocking receive when I have threads?

    - by Gabriel Šcerbák
    I know non-blocking receive is not used as much in message passing, but still some intuition tells me, it is needed. Take for example GUI event driven applications, you need some way to wait for a message in a non-blocking way, so your program can execute some computations. One of the ways to solve this is to have a special thread with message queue. Is there some use case, where you would really need non-blocking receive even if you have threads?

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  • C# Process Binary File, Multi-Thread Processing

    - by washtik
    I have the following code that processes a binary file. I want to split the processing workload by using threads and assigning each line of the binary file to threads in the ThreadPool. Processing time for each line is only small but when dealing with files that might contain hundreds of lines, it makes sense to split the workload. My question is regarding the BinaryReader and thread safety. First of all, is what I am doing below acceptable. I have a feeling it would be better to pass only the binary for each line to the PROCESS_Binary_Return_lineData method. Please note the code below is conceptual. I looking for a but of guidance on this as my knowledge of multi-threading is in its infancy. Perhaps there is a better way to achieve the same result, i.e. split processing of each binary line. var dic = new Dictionary<DateTime, Data>(); var resetEvent = new ManualResetEvent(false); using (var b = new BinaryReader(File.Open(Constants.dataFile, FileMode.Open, FileAccess.Read, FileShare.Read))) { var lByte = b.BaseStream.Length; var toProcess = 0; while (lByte >= DATALENGTH) { b.BaseStream.Position = lByte; lByte = lByte - AB_DATALENGTH; ThreadPool.QueueUserWorkItem(delegate { Interlocked.Increment(ref toProcess); var lineData = PROCESS_Binary_Return_lineData(b); lock(dic) { if (!dic.ContainsKey(lineData.DateTime)) { dic.Add(lineData.DateTime, lineData); } } if (Interlocked.Decrement(ref toProcess) == 0) resetEvent.Set(); }, null); } } resetEvent.WaitOne();

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  • Thread vs ThreadPool - .Net 2.0

    - by NLV
    Hello I'm not able to understand the difference between Thread vs ThreadPool. Consider i've to manipulate 50,000 records using threads. In case of threads i need to either predefine no of threads or no of records per threads. Either of them has to be constant. In case of threadpool we dont need to set any of them theoretically. But practically we need to assign the number of records per thread, because the no of threads may grow extremely large if the input no of records is huge. Any insights on this?

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  • Java CountDownLatch used to wait for JFrame to dispose

    - by Brian
    I have referenced this previous question as well as other sources, but cannot get CountDownLatch to work correctly. Background: mainFrame creates new Frame called dataEntryFrame. When dataEntryFrame "Submit" button is clicked, record added to database and dataEntryFrame disposed. At this point, mainFrame should clear and reload a jList that shows all records. Issue: When dataEntryFrame loads, java freezes, dataEntryFrame components never load. I cannot get past this part... then, in the DataEntryFrame, CountDownLatch should only decrements after the submit button is clicked, successfully adds a record to a database table, and disposes itself. Or when the user clicks cancel... Code: From MainFrame CountDownLatch dataEntryDone = new CountDownLatch(1); DataEntryFrame f = new DataEntryFrame(dataEntryDone); Thread newThread = new Thread(f); newThread.start(); dataEntryDone.await(); Code: From DataEntryFrame public void run(){ initComponents(); loadOtherData(); this.setVisible(true); } void submit(){ addRecord(); this.dispose() dataEntryDone.countDown(); }

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  • Bluetooth in Java Mobile: Handling connections that go out of range

    - by Albus Dumbledore
    I am trying to implement a server-client connection over the spp. After initializing the server, I start a thread that first listens for clients and then receives data from them. It looks like that: public final void run() { while (alive) { try { /* * Await client connection */ System.out.println("Awaiting client connection..."); client = server.acceptAndOpen(); /* * Start receiving data */ int read; byte[] buffer = new byte[128]; DataInputStream receive = client.openDataInputStream(); try { while ((read = receive.read(buffer)) > 0) { System.out.println("[Recieved]: " + new String(buffer, 0, read)); if (!alive) { return; } } } finally { System.out.println("Closing connection..."); receive.close(); } } catch (IOException e){ e.printStackTrace(); } } } It's working fine for I am able to receive messages. What's troubling me is how would the thread eventually die when a device goes out of range? Firstly, the call to receive.read(buffer) blocks so that the thread waits until it receives any data. If the device goes out of range, it would never proceed onward to check if meanwhile it has been interrupted. Secondly, it would never close the connection, i.e. the server would not accept the device once it goes back in range. Thanks! Any ideas would be highly appreciated! Merry Christmas!

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  • Thread local storage with __declspec(thread) fails in C++/CLI

    - by EFrank
    I'm working on a project where we mix .NET code and native C++ code via a C++/CLI layer. In this solution I want to use Thread Local Storage via the __declspec(thread) declaration: __declspec(thread) int lastId = 0; However, at the first access of the variable, I get a NullReferenceException. To be more precise, the declaration is done within a ref class (a .NET class implemented in C++/CLI). I have already read something about __declspec(thread) does not work with delay loaded DLLs. Am I using delay loaded DLLs automatically if I use .NET?

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  • Will creating a background thread in a WCF service during a call, take up a thread in the ASP .NET t

    - by Nate Pinchot
    The following code is part of a WCF service. Will eventWatcher take up a thread in the ASP .NET thread pool, even if it is set IsBackground = true? /// <summary> /// Provides methods to work with the PhoneSystem web services SDK. /// This is a singleton since we need to keep track of what lines (extensions) are open. /// </summary> public sealed class PhoneSystemWebServiceFactory : IDisposable { // singleton instance reference private static readonly PhoneSystemWebServiceFactory instance = new PhoneSystemWebServiceFactory(); private static readonly object l = new object(); private static volatile Hashtable monitoredExtensions = new Hashtable(); private static readonly PhoneSystemWebServiceClient webServiceClient = CreateWebServiceClient(); private static volatile bool isClientRegistered; private static volatile string clientHandle; private static readonly Thread eventWatcherThread = new Thread(EventPoller) {IsBackground = true}; #region Constructor // these constructors are hacks to make the C# compiler not mark beforefieldinit // more info: http://www.yoda.arachsys.com/csharp/singleton.html static PhoneSystemWebServiceFactory() { } PhoneSystemWebServiceFactory() { } #endregion #region Properties /// <summary> /// Gets a thread safe instance of PhoneSystemWebServiceFactory /// </summary> public static PhoneSystemWebServiceFactory Instance { get { return instance; } } #endregion #region Private methods /// <summary> /// Create and configure a PhoneSystemWebServiceClient with basic http binding and endpoint from app settings. /// </summary> /// <returns>PhoneSystemWebServiceClient</returns> private static PhoneSystemWebServiceClient CreateWebServiceClient() { string url = ConfigurationManager.AppSettings["PhoneSystemWebService_Url"]; if (string.IsNullOrEmpty(url)) { throw new ConfigurationErrorsException( "The AppSetting \"PhoneSystemWebService_Url\" could not be found. Check the application configuration and ensure that the element exists. Example: <appSettings><add key=\"PhoneSystemWebService_Url\" value=\"http://xyz\" /></appSettings>"); } return new PhoneSystemWebServiceClient(new BasicHttpBinding(), new EndpointAddress(url)); } #endregion #region Event poller public static void EventPoller() { while (true) { if (Thread.CurrentThread.ThreadState == ThreadState.Aborted || Thread.CurrentThread.ThreadState == ThreadState.AbortRequested || Thread.CurrentThread.ThreadState == ThreadState.Stopped || Thread.CurrentThread.ThreadState == ThreadState.StopRequested) break; // get events //webServiceClient.GetEvents(clientHandle, 30, 100); } Thread.Sleep(5000); } #endregion #region Client registration methods private static void RegisterClientIfNeeded() { if (isClientRegistered) { return; } lock (l) { // double lock check if (isClientRegistered) { return; } //clientHandle = webServiceClient.RegisterClient("PhoneSystemWebServiceFactoryInternal", null); isClientRegistered = true; } } private static void UnregisterClient() { if (!isClientRegistered) { return; } lock (l) { // double lock check if (!isClientRegistered) { return; } //webServiceClient.UnegisterClient(clientHandle); } } #endregion #region Phone extension methods public bool SubscribeToEventsForExtension(string extension) { if (monitoredExtensions.Contains(extension)) { return false; } lock (monitoredExtensions.SyncRoot) { // double lock check if (monitoredExtensions.Contains(extension)) { return false; } RegisterClientIfNeeded(); // open line so we receive events for extension LineInfo lineInfo; try { //lineInfo = webServiceClient.OpenLine(clientHandle, extension); } catch (FaultException<PhoneSystemWebSDKErrorDetail>) { // TODO: log error return false; } // add extension to list of monitored extensions //monitoredExtensions.Add(extension, lineInfo.lineID); monitoredExtensions.Add(extension, 1); // start event poller thread if not already started if (eventWatcherThread.ThreadState == ThreadState.Stopped || eventWatcherThread.ThreadState == ThreadState.Unstarted) { eventWatcherThread.Start(); } return true; } } public bool UnsubscribeFromEventsForExtension(string extension) { if (!monitoredExtensions.Contains(extension)) { return false; } lock (monitoredExtensions.SyncRoot) { if (!monitoredExtensions.Contains(extension)) { return false; } // close line try { //webServiceClient.CloseLine(clientHandle, (int) monitoredExtensions[extension]); } catch (FaultException<PhoneSystemWebSDKErrorDetail>) { // TODO: log error return false; } // remove extension from list of monitored extensions monitoredExtensions.Remove(extension); // if we are not monitoring anything else, stop the poller and unregister the client if (monitoredExtensions.Count == 0) { eventWatcherThread.Abort(); UnregisterClient(); } return true; } } public bool IsExtensionMonitored(string extension) { lock (monitoredExtensions.SyncRoot) { return monitoredExtensions.Contains(extension); } } #endregion #region Dispose public void Dispose() { lock (l) { // close any open lines var extensions = monitoredExtensions.Keys.Cast<string>().ToList(); while (extensions.Count > 0) { UnsubscribeFromEventsForExtension(extensions[0]); extensions.RemoveAt(0); } if (!isClientRegistered) { return; } // unregister web service client UnregisterClient(); } } #endregion }

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  • In app purchase on iphone.: How to receive your available products *before* someone may be able to b

    - by Thorsten S.
    Currently I am loading my supported products from a plist and after that I send a SKProductsRequest to guarantee that my SKProducts are still valid. So I set up the request, start it and get the response in: (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response Now, so far all functions correctly. Problem: From calling the request until receiving the response it may last several seconds. Until that my app is already loaded and the user may be able to choose and buy a product. But because no products have been received, the available products are not in sync with the validated products - unlikely, but possible error. So my idea is to wait until the data is loaded and only continue when the list is validated. (Just a few seconds waiting...). I have a singleton instance managing all products. + (MyClass *) sharedInstance { if (!sharedInstance) sharedInstance = [MyClass new]; // Now wait until we have our data [condition lock]; while (noEntriesYet) // is yes at begin [condition wait]; [condition unlock]; return sharedInstance; } - productsRequest: didReceiveResponse: { [condition lock]; // I have my data noEntriesYet = false; [condition signal]; [condition unlock]; } Problem: The app freezes. Everything works fine if didReceiveResponse is completed before the sharedInstance is queried. There are different threads, the lock is working if wait is reached during didReceiveResponse, everything fine. But if not, didReceiveResponse is never called even if the request was sent. The lock is released, everything looks ok. I have tried to send the product request in a separate NSThread, with NSOperationQueue...without avail. Why ? What is happening ? How to solve the problem ?

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  • Python: Script works, but seems to deadlock after some time

    - by sberry2A
    I have the following script, which is working for the most part Link to PasteBin The script's job is to start a number of threads which in turn each start a subprocess with Popen. The output from each subprocess is as follows: 1 2 3 . . . n Done Bascially the subprocess is transferring 10M records from tables in one database to different tables in another db with a lot of data massaging/manipulation in between because of the different schemas. If the subprocess fails at any time in it's execution (bad records, duplicate primary keys, etc), or it completes successfully, it will output "Done\n". If there are no more records to select against for transfer then it will output "NO DATA\n" My intent was to create my script "tableTransfer.py" which would spawn a number of these processes, read their output, and in turn output information such as number of updates completed, time remaining, time elapsed, and number of transfers per second. I started running the process last night and checked in this morning to see it had deadlocked. There were not subprocceses running, there are still records to be updated, and the script had not exited. It was simply sitting there, no longer outputting the current information because no subprocces were running to update the total number complete which is what controls updates to the output. This is running on OS X. I am looking for three things: I would like to get rid of the possibility of this deadlock occurring so I don't need to check in on it as frequently. Is there some issue with locking? Am I doing this in a bad way (gThreading variable to control looping of spawning additional thread... etc.) I would appreciate some suggestions for improving my overall methodology. How should I handle ctrl-c exit? Right now I need to kill the process, but assume I should be able to use the signal module or other to catch the signal and kill the threads, is that right? I am not sure whether I should be pasting my entire script here, since I usually just paste snippets. Let me know if I should paste it here as well.

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  • How does static code run with multiple threads?

    - by Krisc
    I was reading http://stackoverflow.com/questions/1511798/threading-from-within-a-class-with-static-and-non-static-methods and I am in a similar situation. I have a static method that pulls data from a resource and creates some runtime objects based on the data. static class Worker{ public static MyObject DoWork(string filename){ MyObject mo = new MyObject(); // ... does some work return mo; } } The method takes awhile (in this case it is reading 5-10mb files) and returns an object. I want to take this method and use it in a multiple thread situation so I can read multiple files at once. Design issues / guidelines aside, how would multiple threads access this code? Let's say I have something like this... class ThreadedWorker { public void Run() { Thread t = new Thread(OnRun); t.Start(); } void OnRun() { MyObject mo = Worker.DoWork("somefilename"); mo.WriteToConsole(); } } Does the static method run for each thread, allowing for parallel execution?

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  • Question about how to implement a c# host application with a plugin-like architecture

    - by devoured elysium
    I want to have an application that works as a Host to many other small applications. Each one of those applications should work as kind of plugin to this main application. I call them plugins not in the sense they add something to the main application, but because they can only work with this Host application as they depend on some of its services. My idea was to have each of those plugins run in a different app domain. The problem seems to be that my host application should have a set of services that my plugins will want to use and from what is my understanding making data flow in and out from different app domains is not that great of a thing. On one hand I'd like them to behave as stand-alone applications(although, as I said, they need to use lots of times the host application services), but on the other hand I'd like that if any of them crashes, my main application wouldn't suffer from it. What is the best (.NET) approach to this kind of situation? Make them all run on the same AppDomain but each one in a different Thread? Use different AppDomains? One for each "plugin"? How would I make them communicate with the Host Application? Any other way of doing this? Although speed is not an issue here, I wouldn't like for function calls to be that much slower than they are when we're working with just a regular .NET application. Thanks

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  • WCF Service with callbacks coming from background thread?

    - by Mark Struzinski
    Here is my situation. I have written a WCF service which calls into one of our vendor's code bases to perform operations, such as Login, Logout, etc. A requirement of this operation is that we have a background thread to receive events as a result of that action. For example, the Login action is sent on the main thread. Then, several events are received back from the vendor service as a result of the login. There can be 1, 2, or several events received. The background thread, which runs on a timer, receives these events and fires an event in the wcf service to notify that a new event has arrived. I have implemented the WCF service in Duplex mode, and planned to use callbacks to notify the UI that events have arrived. Here is my question: How do I send new events from the background thread to the thread which is executing the service? Right now, when I call OperationContext.Current.GetCallbackChannel<IMyCallback>(), the OperationContext is null. Is there a standard pattern to get around this? I am using PerSession as my SessionMode on the ServiceContract. UPDATE: I thought I'd make my exact scenario clearer by demonstrating how I'm receiving events from the vendor code. My library receives each event, determines what the event is, and fires off an event for that particular occurrence. I have another project which is a class library specifically for connecting to the vendor service. I'll post the entire implementation of the service to give a clearer picture: [ServiceBehavior( InstanceContextMode = InstanceContextMode.PerSession )] public class VendorServer:IVendorServer { private IVendorService _vendorService; // This is the reference to my class library public VendorServer() { _vendorServer = new VendorServer(); _vendorServer.AgentManager.AgentLoggedIn += AgentManager_AgentLoggedIn; // This is the eventhandler for the event which arrives from a background thread } public void Login(string userName, string password, string stationId) { _vendorService.Login(userName, password, stationId); // This is a direct call from the main thread to the vendor service to log in } private void AgentManager_AgentLoggedIn(object sender, EventArgs e) { var agentEvent = new AgentEvent { AgentEventType = AgentEventType.Login, EventArgs = e }; } } The AgentEvent object contains the callback as one of its properties, and I was thinking I'd perform the callback like this: agentEvent.Callback = OperationContext.Current.GetCallbackChannel<ICallback>(); How would I pass the OperationContext.Current instance from the main thread into the background thread?

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  • Why the performance of following code is degrading when I use threads ?

    - by DotNetBeginner
    Why the performance of following code is degrading when I use threads ? **1.Without threads int[] arr = new int[100000000]; //Array elements - [0][1][2][3]---[100000000-1] addWithOutThreading(arr); // Time required for this operation - 1.16 sec Definition for addWithOutThreading public void addWithOutThreading(int[] arr) { UInt64 result = 0; for (int i = 0; i < 100000000; i++) { result = result + Convert.ToUInt64(arr[i]); } Console.WriteLine("Addition = " + result.ToString()); } **2.With threads int[] arr = new int[100000000]; int part = (100000000 / 4); UInt64 res1 = 0, res2 = 0, res3 = 0, res4 = 0; ThreadStart starter1 = delegate { addWithThreading(arr, 0, part, ref res1); }; ThreadStart starter2 = delegate { addWithThreading(arr, part, part * 2, ref res2); }; ThreadStart starter3 = delegate { addWithThreading(arr, part * 2, part * 3, ref res3); }; ThreadStart starter4 = delegate { addWithThreading(arr, part * 3, part * 4, ref res4); }; Thread t1 = new Thread(starter1); Thread t2 = new Thread(starter2); Thread t3 = new Thread(starter3); Thread t4 = new Thread(starter4); t1.Start(); t2.Start(); t3.Start(); t4.Start(); t1.Join(); t2.Join(); t3.Join(); t4.Join(); Console.WriteLine("Addition = "+(res1+res2+res3+res4).ToString()); // Time required for this operation - 1.30 sec Definition for addWithThreading public void addWithThreading(int[] arr,int startIndex, int endIndex,ref UInt64 result) { for (int i = startIndex; i < endIndex; i++) { result = result + Convert.ToUInt64(arr[i]); } }

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  • How to approach parallel processing of messages?

    - by Dan
    I am redesigning the messaging system for my app to use intel threading building blocks and am stumped trying to decide between two possible approaches. Basically, I have a sequence of message objects and for each message type, a sequence of handlers. For each message object, I apply each handler registered for that message objects type. The sequential version would be something like this (pseudocode): for each message in message_sequence <- SEQUENTIAL for each handler in (handler_table for message.type) apply handler to message <- SEQUENTIAL The first approach which I am considering processes the message objects in turn (sequentially) and applies the handlers concurrently. Pros: predictable ordering of messages (ie, we are guaranteed a FIFO processing order) (potentially) lower latency of processing each message Cons: more processing resources available than handlers for a single message type (bad parallelization) bad use of processor cache since message objects need to be copied for each handler to use large overhead for small handlers The pseudocode of this approach would be as follows: for each message in message_sequence <- SEQUENTIAL parallel_for each handler in (handler_table for message.type) apply handler to message <- PARALLEL The second approach is to process the messages in parallel and apply the handlers to each message sequentially. Pros: better use of processor cache (keeps the message object local to all handlers which will use it) small handlers don't impose as much overhead (as long as there are other handlers also to be run) more messages are expected than there are handlers, so the potential for parallelism is greater Cons: Unpredictable ordering - if message A is sent before message B, they may both be processed at the same time, or B may finish processing before all of A's handlers are finished (order is non-deterministic) The pseudocode is as follows: parallel_for each message in message_sequence <- PARALLEL for each handler in (handler_table for message.type) apply handler to message <- SEQUENTIAL The second approach has more advantages than the first, but non-deterministic ordering is a big disadvantage.. Which approach would you choose and why? Are there any other approaches I should consider (besides the obvious third approach: parallel messages and parallel handlers, which has the disadvantages of both and no real redeeming factors as far as I can tell)? Thanks!

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  • dynamically change bitmap in imageView, android

    - by Junfei Wang
    All, I have a problem related to imageView, android. I have array which contains of 10 bitmap objects, called bm. I have a imageView, called im. Now I wanna show the bitmaps in the array in im one by one, so I did the following: new Thread(new Runnable() { public void run() { for(int j=0;j<10;j++){ im.setImageBitmap(bm[j]); } } }).start(); But the result only shows the last bitmap in the array. Can someone tell me what to do with this issue? Millions of thanks!

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  • SQLserver multithreaded locking with TABLOCKX

    - by WilfriedVS
    I have a table "tbluser" with 2 fields: userid = integer (autoincrement) user = nvarchar(100) I have a multithreaded/multi server application that uses this table. I want to accomplish the following: Guarantee that field user is unique in my table Guarantee that combination userid/user is unique in each server's memory I have the following stored procedure: CREATE PROCEDURE uniqueuser @user nvarchar(100) AS BEGIN BEGIN TRAN DECLARE @userID int SET nocount ON SET @userID = (SELECT @userID FROM tbluser WITH (TABLOCKX) WHERE [user] = @user) IF @userID <> '' BEGIN SELECT userID = @userID END ELSE BEGIN INSERT INTO tbluser([user]) VALUES (@user) SELECT userID = SCOPE_IDENTITY() END COMMIT TRAN END Basically the application calls the stored procedure and provides a username as parameter. The stored procedure either gets the userid or insert the user if it is a new user. Am I correct to assume that the table is locked (only one server can insert/query)?

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  • Delphi - Help calling threaded dll function from another thread

    - by cloudstrif3
    I'm using Delphi 2006 and have a bit of a problem with an application I'm developing. I have a form that creates a thread which calls a function that performs a lengthy operation, lets call it LengthyProcess. Inside the LengthyProcess function we also call several Dll functions which also create threads of their own. The problem that I am having is that if I don't use the Synchronize function of my thread to call LengthyProcess the thread stops responding (the main thread is still responding fine). I don't want to use Synchronize because that means the main thread is waiting for LengthyProcess to finish and therefore defeats the purpose of creating a separate thread. I have tracked the problem down to a function inside the dll that creates a thread and then calls WaitFor, this is all done using TThread by the way. WaitFor checks to see if the CurrentThreadID is equal to the MainThreadID and if it is then it will call CheckSychronization, and all is fine. So if we use Synchronize then the CurrentThreadID will equal the MainThreadID however if we do not use Synchronize then of course CurrentThreadID < MainThreadID, and when this happens WaitFor tells the current thread (the thread I created) to wait for the thread created by the DLL and so CheckSynchronization never gets called and my thread ends up waiting forever for the thread created in the dll. I hope this makes sense, sorry I don't know any better way to explain it. Has anyone else had this issue and knows how to solve it please?

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  • How to save objects using Multi-Threading in Core Data?

    - by Konstantin
    I'm getting some data from the web service and saving it in the core data. This workflow looks like this: get xml feed go over every item in that feed, create a new ManagedObject for every feed item download some big binary data for every item and save it into ManagedObject call [managedObjectContext save:] Now, the problem is of course the performance - everything runs on the main thread. I'd like to re-factor as much as possible to another thread, but I'm not sure where I should start. Is it OK to put everything (1-4) to the separate thread?

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