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  • Thread local storage with __declspec(thread) fails in C++/CLI

    - by EFrank
    I'm working on a project where we mix .NET code and native C++ code via a C++/CLI layer. In this solution I want to use Thread Local Storage via the __declspec(thread) declaration: __declspec(thread) int lastId = 0; However, at the first access of the variable, I get a NullReferenceException. To be more precise, the declaration is done within a ref class (a .NET class implemented in C++/CLI). I have already read something about __declspec(thread) does not work with delay loaded DLLs. Am I using delay loaded DLLs automatically if I use .NET?

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  • Question about how to implement a c# host application with a plugin-like architecture

    - by devoured elysium
    I want to have an application that works as a Host to many other small applications. Each one of those applications should work as kind of plugin to this main application. I call them plugins not in the sense they add something to the main application, but because they can only work with this Host application as they depend on some of its services. My idea was to have each of those plugins run in a different app domain. The problem seems to be that my host application should have a set of services that my plugins will want to use and from what is my understanding making data flow in and out from different app domains is not that great of a thing. On one hand I'd like them to behave as stand-alone applications(although, as I said, they need to use lots of times the host application services), but on the other hand I'd like that if any of them crashes, my main application wouldn't suffer from it. What is the best (.NET) approach to this kind of situation? Make them all run on the same AppDomain but each one in a different Thread? Use different AppDomains? One for each "plugin"? How would I make them communicate with the Host Application? Any other way of doing this? Although speed is not an issue here, I wouldn't like for function calls to be that much slower than they are when we're working with just a regular .NET application. Thanks

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  • How do I use SDl_Threads properly?

    - by Anoymonous
    I am new to threads,SDL and how graphic work in general. I've been looking through all of LazyFoo's SDL tutorials, and had helped me greatly. But in his tutorials about multi threading, he commented that you should never use video functions in separate threads, or might cause problem. I am curious how it should be done, as I still have a vague understanding of graphics and threads. As one of my projects is a shoot'em up, I was wondering if I should create one thread that displays all the graphics, one threads receives all the player input for his ship, and another thread for the enemy AI. If this is NOT how it should be done, (I think it's wrong) does anyone have any advice of how graphics should be implemented with user input and enemy AI with threads? For the Lazyfoo's tutorials, this is the link: http://lazyfoo.net/SDL_tutorials/

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  • SQLserver multithreaded locking with TABLOCKX

    - by WilfriedVS
    I have a table "tbluser" with 2 fields: userid = integer (autoincrement) user = nvarchar(100) I have a multithreaded/multi server application that uses this table. I want to accomplish the following: Guarantee that field user is unique in my table Guarantee that combination userid/user is unique in each server's memory I have the following stored procedure: CREATE PROCEDURE uniqueuser @user nvarchar(100) AS BEGIN BEGIN TRAN DECLARE @userID int SET nocount ON SET @userID = (SELECT @userID FROM tbluser WITH (TABLOCKX) WHERE [user] = @user) IF @userID <> '' BEGIN SELECT userID = @userID END ELSE BEGIN INSERT INTO tbluser([user]) VALUES (@user) SELECT userID = SCOPE_IDENTITY() END COMMIT TRAN END Basically the application calls the stored procedure and provides a username as parameter. The stored procedure either gets the userid or insert the user if it is a new user. Am I correct to assume that the table is locked (only one server can insert/query)?

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  • Code runs 6 times slower with 2 threads than with 1

    - by Edward Bird
    So I have written some code to experiment with threads and do some testing. The code should create some numbers and then find the mean of those numbers. I think it is just easier to show you what I have so far. I was expecting with two threads that the code would run about 2 times as fast. Measuring it with a stopwatch I think it runs about 6 times slower! void findmean(std::vector<double>*, std::size_t, std::size_t, double*); int main(int argn, char** argv) { // Program entry point std::cout << "Generating data..." << std::endl; // Create a vector containing many variables std::vector<double> data; for(uint32_t i = 1; i <= 1024 * 1024 * 128; i ++) data.push_back(i); // Calculate mean using 1 core double mean = 0; std::cout << "Calculating mean, 1 Thread..." << std::endl; findmean(&data, 0, data.size(), &mean); mean /= (double)data.size(); // Print result std::cout << " Mean=" << mean << std::endl; // Repeat, using two threads std::vector<std::thread> thread; std::vector<double> result; result.push_back(0.0); result.push_back(0.0); std::cout << "Calculating mean, 2 Threads..." << std::endl; // Run threads uint32_t halfsize = data.size() / 2; uint32_t A = 0; uint32_t B, C, D; // Split the data into two blocks if(data.size() % 2 == 0) { B = C = D = halfsize; } else if(data.size() % 2 == 1) { B = C = halfsize; D = hsz + 1; } // Run with two threads thread.push_back(std::thread(findmean, &data, A, B, &(result[0]))); thread.push_back(std::thread(findmean, &data, C, D , &(result[1]))); // Join threads thread[0].join(); thread[1].join(); // Calculate result mean = result[0] + result[1]; mean /= (double)data.size(); // Print result std::cout << " Mean=" << mean << std::endl; // Return return EXIT_SUCCESS; } void findmean(std::vector<double>* datavec, std::size_t start, std::size_t length, double* result) { for(uint32_t i = 0; i < length; i ++) { *result += (*datavec).at(start + i); } } I don't think this code is exactly wonderful, if you could suggest ways of improving it then I would be grateful for that also.

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  • Why the performance of following code is degrading when I use threads ?

    - by DotNetBeginner
    Why the performance of following code is degrading when I use threads ? **1.Without threads int[] arr = new int[100000000]; //Array elements - [0][1][2][3]---[100000000-1] addWithOutThreading(arr); // Time required for this operation - 1.16 sec Definition for addWithOutThreading public void addWithOutThreading(int[] arr) { UInt64 result = 0; for (int i = 0; i < 100000000; i++) { result = result + Convert.ToUInt64(arr[i]); } Console.WriteLine("Addition = " + result.ToString()); } **2.With threads int[] arr = new int[100000000]; int part = (100000000 / 4); UInt64 res1 = 0, res2 = 0, res3 = 0, res4 = 0; ThreadStart starter1 = delegate { addWithThreading(arr, 0, part, ref res1); }; ThreadStart starter2 = delegate { addWithThreading(arr, part, part * 2, ref res2); }; ThreadStart starter3 = delegate { addWithThreading(arr, part * 2, part * 3, ref res3); }; ThreadStart starter4 = delegate { addWithThreading(arr, part * 3, part * 4, ref res4); }; Thread t1 = new Thread(starter1); Thread t2 = new Thread(starter2); Thread t3 = new Thread(starter3); Thread t4 = new Thread(starter4); t1.Start(); t2.Start(); t3.Start(); t4.Start(); t1.Join(); t2.Join(); t3.Join(); t4.Join(); Console.WriteLine("Addition = "+(res1+res2+res3+res4).ToString()); // Time required for this operation - 1.30 sec Definition for addWithThreading public void addWithThreading(int[] arr,int startIndex, int endIndex,ref UInt64 result) { for (int i = startIndex; i < endIndex; i++) { result = result + Convert.ToUInt64(arr[i]); } }

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  • cache-coherence MOESI protocol

    - by Yaron
    processor A owns a cache line which is shared with processor B. what happens when B tries to write to that line? also, if it was 'invalid' instead of 'shared' would it make any difference? thank you.

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  • Delphi - Help calling threaded dll function from another thread

    - by cloudstrif3
    I'm using Delphi 2006 and have a bit of a problem with an application I'm developing. I have a form that creates a thread which calls a function that performs a lengthy operation, lets call it LengthyProcess. Inside the LengthyProcess function we also call several Dll functions which also create threads of their own. The problem that I am having is that if I don't use the Synchronize function of my thread to call LengthyProcess the thread stops responding (the main thread is still responding fine). I don't want to use Synchronize because that means the main thread is waiting for LengthyProcess to finish and therefore defeats the purpose of creating a separate thread. I have tracked the problem down to a function inside the dll that creates a thread and then calls WaitFor, this is all done using TThread by the way. WaitFor checks to see if the CurrentThreadID is equal to the MainThreadID and if it is then it will call CheckSychronization, and all is fine. So if we use Synchronize then the CurrentThreadID will equal the MainThreadID however if we do not use Synchronize then of course CurrentThreadID < MainThreadID, and when this happens WaitFor tells the current thread (the thread I created) to wait for the thread created by the DLL and so CheckSynchronization never gets called and my thread ends up waiting forever for the thread created in the dll. I hope this makes sense, sorry I don't know any better way to explain it. Has anyone else had this issue and knows how to solve it please?

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  • Grails/Spring HttpServletRequest synchronization

    - by Jeff Storey
    I was writing a simple Grails app and I have a spot in a gsp where one of my java beans in modified. <g:each in="${myList}" status="i" var="myVar"> // if the user performs some view action, update one of the myVar elements </g:each> This works, but I don't think it's quite threadsafe. myList is an http request variable but in cases of pages that use ajax (or other client side manipulations), it is possible for two threads to be modifying the same request scope variable The Spring AbstractController class provides a setSynchronizeOnSession method. Does grails provide any equivalent functionality? If not, what's the best way to protect this non-threadsafe mutation? thanks, Jeff

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  • Using static mutex in a class

    - by Dmitry Yudakov
    I have a class that I can have many instances of. Inside it creates and initializes some members from a 3rd party library (that use some global variables) and is not thread-safe. I thought about using static boost::mutex, that would be locked in my class constructor and destructor. Thus creating and destroying instances among my threads would be safe for the 3rd party members. class MyClass { static boost::mutex mx; // 3rd party library members public: MyClass(); ~MyClass(); }; MyClass::MyClass() { boost::mutex::scoped_lock scoped_lock(mx); // create and init 3rd party library stuff } MyClass::~MyClass() { boost::mutex::scoped_lock scoped_lock(mx); // destroy 3rd party library stuff } I cannot link because I receive error: undefined reference to `MyClass::mx` Do I need some special initialization of such static member? Is the whole conception of static mutex wrong?

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  • Java - If statement with String comparison fails

    - by Andrea
    I really don't know why the if statement below is not executing: if (s == "/quit") { System.out.println("quitted"); } Below is the whole class. It is probably a really stupid logic problem but I have been pulling my hair out over here not being able to figure this out. Thanks for looking :) class TextParser extends Thread { public void run() { while (true) { for(int i = 0; i < connectionList.size(); i++) { try { System.out.println("reading " + i); Connection c = connectionList.elementAt(i); Thread.sleep(200); System.out.println("reading " + i); String s = ""; if (c.in.ready() == true) { s = c.in.readLine(); //System.out.println(i + "> "+ s); if (s == "/quit") { System.out.println("quitted"); } if(! s.equals("")) { for(int j = 0; j < connectionList.size(); j++) { Connection c2 = connectionList.elementAt(j); c2.out.println(s); } } } } catch(Exception e){ System.out.println("reading error"); } } } } }

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  • How to Perform Continues Iteration over Shared Dictionary in Multi-threaded Environment

    - by Mubashar Ahmad
    Dear Gurus. Note Pls do not tell me regarding alternative to custom session, Pls answer only relative to the Pattern Scenario I have Done Custom Session Management in my application(WCF Service) for this I have a Dictionary shared to all thread. When a specific function Gets called I add a New Session and Issue SessionId to the client so it can use that sessionId for rest of his calls until it calls another specific function, which terminates this session and removes the session from the Dictionary. Due to any reason Client may not call session terminator function so i have to implement time expiration logic so that i can remove all such sessions from the memory. For this I added a Timer Object which calls ClearExpiredSessions function after the specific period of time. which iterates on the dictionary. Problem: As this dictionary gets modified every time new client comes and leaves so i can't lock the whole dictionary while iterating over it. And if i do not lock the dictionary while iteration, if dictionary gets modified from other thread while iterating, Enumerator will throw exception on MoveNext(). So can anybody tell me what kind of Design i should follow in this case. Is there any standard pattern available.

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  • How I can set DispatcherTimer into the for loop.

    - by Jitendra Jadav
    Hello guys, I am using wpf DispatcherTimer and I want ot use it into the for loop how i can use it.. my code is here.. DispatcherTimer timer = new DispatcherTimer(); timer.Tick += (s, e) => { for (i = 0; i < 10; i++) { obsValue.Add(new Entities(i)); timer.Interval = TimeSpan.FromSeconds(30); timer.Start(); } }; Thanks....

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  • What limits scaling in this simple OpenMP program?

    - by Douglas B. Staple
    I'm trying to understand limits to parallelization on a 48-core system (4xAMD Opteron 6348, 2.8 Ghz, 12 cores per CPU). I wrote this tiny OpenMP code to test the speedup in what I thought would be the best possible situation (the task is embarrassingly parallel): // Compile with: gcc scaling.c -std=c99 -fopenmp -O3 #include <stdio.h> #include <stdint.h> int main(){ const uint64_t umin=1; const uint64_t umax=10000000000LL; double sum=0.; #pragma omp parallel for reduction(+:sum) for(uint64_t u=umin; u<umax; u++) sum+=1./u/u; printf("%e\n", sum); } I was surprised to find that the scaling is highly nonlinear. It takes about 2.9s for the code to run with 48 threads, 3.1s with 36 threads, 3.7s with 24 threads, 4.9s with 12 threads, and 57s for the code to run with 1 thread. Unfortunately I have to say that there is one process running on the computer using 100% of one core, so that might be affecting it. It's not my process, so I can't end it to test the difference, but somehow I doubt that's making the difference between a 19~20x speedup and the ideal 48x speedup. To make sure it wasn't an OpenMP issue, I ran two copies of the program at the same time with 24 threads each (one with umin=1, umax=5000000000, and the other with umin=5000000000, umax=10000000000). In that case both copies of the program finish after 2.9s, so it's exactly the same as running 48 threads with a single instance of the program. What's preventing linear scaling with this simple program?

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  • How can I make a single WCF method ConcurrencyMode.Multiple when service is ConcurencyMode.Single

    - by Michael Hedgpeth
    I have a service which is defined as ConcurrencyMode.Single: [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Single, UseSynchronizationContext = false, InstanceContextMode = InstanceContextMode.PerSession, IncludeExceptionDetailInFaults = true)] public class MyService : IMyService This service provides a method to tell the client what it's currently working on: [OperationContract] string GetCurrentTaskDescription(); Is there a way to make this particular method allowable while another long-running task is running where all other methods still follow the single-threaded concurrency model?

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  • Why .NET does not allow cross-thread operations?

    - by RHaguiuda
    This question is not about what is a cross-thread operation, and how to avoid it, but why internal mechanics of .NET framework does not allow a cross-thread operation. I can`t understand why a SerialPort DataReceived event cannot update a simple text box on my form and why using delegates this is possible?

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  • OCCI createEnvironment Blocks My Thread

    - by sahs
    Hello, I'm writing a multi-threaded application, where there is a main thread which distributes tasks to the worker threads. According to the task, a worker thread creates a connection, by using a global occi environment. When a worker thread completes its task, it closes the connection (I'm sure, there is no exception thrown while termination). My problem is that after a while(sometimes 5 mins, sometimes 5 hours) the threads cannot get connection from the environment, and they get blocked there. What can be the problem?

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  • Are indivisible operations still indivisible on multiprocessor and multicore systems?

    - by Steve314
    As per the title, plus what are the limitations and gotchas. For example, on x86 processors, alignment for most data types is optional - an optimisation rather than a requirement. That means that a pointer may be stored at an unaligned address, which in turn means that pointer might be split over a cache page boundary. Obviously this could be done if you work hard enough on any processor (picking out particular bytes etc), but not in a way where you'd still expect the write operation to be indivisible. I seriously doubt that a multicore processor can ensure that other cores can guarantee a consistent all-before or all-after view of a written pointer in this unaligned-write-crossing-a-page-boundary situation. Am I right? And are there any similar gotchas I haven't thought of?

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  • Java threadpool functionality

    - by cpf
    Hi stackoverflow, I need to make a program with a limited amount of threads (currently using newFixedThreadPool) but I have the problem that all threads get created from start, filling up memory at alarming rate. I wish to prevent this. Threads should only be created shortly before they are executed. e.g.: I call the program and instruct it to use 2 threads in the pool. The program should create & launch the first 2 Threads immediately (obviously), create the next 2 to wait for the previous 2, and at that point wait until one or both of the first 2 ended executing. I thought about extending executor or FixedThreadPool or such. However I have no clue on how to start there and doubt it is the best solution. Easiest would have my main Thread sleeping on intervals, which is not really good either... Thanks in advance!

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  • How do you pass a BitmapImage from a background thread to the UI thread in WPF?

    - by DanM
    I have a background thread that generates a series of BitmapImage objects. Each time the background thread finishes generating a bitmap, I would like to show this bitmap to the user. The problem is figuring out how to pass the BitmapImage from the background thread to the UI thread. This is an MVVM project, so my view has an Image element: <Image Source="{Binding GeneratedImage}" /> My view-model has a property GeneratedImage: private BitmapImage _generatedImage; public BitmapImage GeneratedImage { get { return _generatedImage; } set { if (value == _generatedImage) return; _generatedImage= value; RaisePropertyChanged("GeneratedImage"); } } My view-model also has the code that creates the background thread: public void InitiateGenerateImages(List<Coordinate> coordinates) { ThreadStart generatorThreadStarter = delegate { GenerateImages(coordinates); }; var generatorThread = new Thread(generatorThreadStarter); generatorThread.ApartmentState = ApartmentState.STA; generatorThread.IsBackground = true; generatorThread.Start(); } private void GenerateImages(List<Coordinate> coordinates) { foreach (var coordinate in coordinates) { var backgroundThreadImage = GenerateImage(coordinate); // I'm stuck here...how do I pass this to the UI thread? } } I'd like to somehow pass backgroundThreadImage to the UI thread, where it will become uiThreadImage, then set GeneratedImage = uiThreadImage so the view can update. I've looked at some examples dealing with the WPF Dispatcher, but I can't seem to come up with an example that addresses this issue. Please advise.

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  • Does my Dictionary must use locking mechanism?

    - by theateist
    Many threads have access to summary. Each thread will have an unique key for accessing the dictionary; Dictionary<string, List<Result>> summary; Do I need locking for following operations? summary[key] = new List<Result>() summary[key].Add(new Result()); It seems that I don't need locking because each thread will access dictionary with different key, but won't the (1) be problematic because of adding concurrently new record to dictionary with other treads?

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  • What is wrong with locking non-static fields? What is the correct way to lock a particular instance?

    - by smartcaveman
    Why is it considered bad practice to lock non-static fields? And, if I am not locking non-static fields, then how do I lock an instance method without locking the method on all other instances of the same or derived class? I wrote an example to make my question more clear. public abstract class BaseClass { private readonly object NonStaticLockObject = new object(); private static readonly object StaticLockObject = new object(); protected void DoThreadSafeAction<T>(Action<T> action) where T: BaseClass { var derived = this as T; if(derived == null) { throw new Exception(); } lock(NonStaticLockObject) { action(derived); } } } public class DerivedClass :BaseClass { private readonly Queue<object> _queue; public void Enqueue(object obj) { DoThreadSafeAction<DerivedClass>(x=>x._queue.Enqueue(obj)); } } If I make the lock on the StaticLockObject, then the DoThreadSafeAction method will be locked for all instances of all classes that derive from BaseClass and that is not what I want. I want to make sure that no other threads can call a method on a particular instance of an object while it is locked.

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  • How to Stop Current Playing Song When using one thread with JLayer?

    - by mcnemesis
    I recently used a solution to the one-thread-at-a-time problem whe using Jlayer to play mp3 songs in Java. But this solution by Kaleb Brasee didn't hint at how you could stop the player, i.e how could one then call player.close()? Kaleb's code was: Executor executor = Executors.newSingleThreadExecutor(); executor.execute(new Runnable() { public void run() { /* do something */ } }); and this is the code I put in run() if(player != null) player.close(); try{ player = new Player(new FileInputStream(musicD.getPath())); player.play(); }catch(Exception e){} The problem is that much as this solves the problem of keeping the gui active while the music plays (in only one other thread -- what i'd wanted), I can't start playing another song :-( What could I do?

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  • java GC periodically enters into several full GC cycles

    - by Peter
    Environment: sun JDK 1.6.0_16 vm settings: -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -Xms1024 -Xmx1024M -XX:MaxNewSize=448m -XX:NewSize=448m -XX:SurvivorRatio=4(6 also checked) -XX:MaxPermSize=128M OS: windows server 2003 processor: 4 cores of INTEL XEON 5130, 2000 Hz my application description: high intensity of concurrent(java 5 concurrency used) operations completed each time by commit to oracle. it's about 20-30 threads run non stop, doing tasks. application runs in JBOSS web container. My GC starts work normally, I see a lot of small GCs and all that time CPU shows good load, like all 4 cores loaded to 40-50%, CPU graph is stable. Then , after 1 min of good work, CPU starts drop to 0% on 2 cores from 4, it's graph becomes unstable, goes up and down("teeth"). I see, that my threads work slower(I have monitoring), I see that GC starts produce a lot of FULL GC during that time and next 4-5 minutes this situation remains as is, then for short period of time, like 1 minute, it gets back to normal situation, but shortly after that all bad thing repeats. Question: Why I have so frequent full GC??? How to prevent that? I played with SurvivorRatio - does not help. I noticed, that application behaves normally until first FULL GC occurs, while I have enough memory. Then it runs badly. my GC LOG: starts good then long period of FULL GCs(many of them) 1027.861: [GC 942200K-623526K(991232K), 0.0887588 secs] 1029.333: [GC 803279K(991232K), 0.0927470 secs] 1030.551: [GC 967485K-625549K(991232K), 0.0823024 secs] 1030.634: [GC 625957K(991232K), 0.0763656 secs] 1033.126: [GC 969613K-632963K(991232K), 0.0850611 secs] 1033.281: [GC 649899K(991232K), 0.0378358 secs] 1035.910: [GC 813948K(991232K), 0.3540375 secs] 1037.994: [GC 967729K-637198K(991232K), 0.0826042 secs] 1038.435: [GC 710309K(991232K), 0.1370703 secs] 1039.665: [GC 980494K-972462K(991232K), 0.6398589 secs] 1040.306: [Full GC 972462K-619643K(991232K), 3.7780597 secs] 1044.093: [GC 620103K(991232K), 0.0695221 secs] 1047.870: [Full GC 991231K-626514K(991232K), 3.8732457 secs] 1053.739: [GC 942140K(991232K), 0.5410483 secs] 1056.343: [Full GC 991232K-634157K(991232K), 3.9071443 secs] 1061.257: [GC 786274K(991232K), 0.3106603 secs] 1065.229: [Full GC 991232K-641617K(991232K), 3.9565638 secs] 1071.192: [GC 945999K(991232K), 0.5401515 secs] 1073.793: [Full GC 991231K-648045K(991232K), 3.9627814 secs] 1079.754: [GC 936641K(991232K), 0.5321197 secs]

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