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  • How to advance in my JavaScript skills? [closed]

    - by IlyaD
    I am using javascript for about two years now, and I feel that I can do really basic stuff. I can make some basic algorithms and mostly use jQuery for interactive elements on webpages, and as I need to do more advanced things I get the feeling that my knowledge is lacking. In most cases I find a code, it takes me quite some time to understand it, but I don't understand why it is written as it is. I have no background in computer science, so I'm not sure weather I should go to the basics, or get some advanced javascript book/course. How can I make that jump from using JS for scripting to become a real programmer?

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  • Making retro games: Any good known game architectures?

    - by A.Quiroga
    I'm trying to do a remake of Snowbros . I'm doing it using libgdx but at each time i must try to thought how things got done . For example the physics of the jump and collisions . It seams to be time perfect , but i use the deltaTime to try to aproximate the value in game . I think in this case maybe its using some calcs with processor Hz , but i don't know. Then the simple question , is there any resources of how did they programm this games? Or any idea of the simple ideas repeated each game to game in the old style retro games.

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  • What is the increase in developer productivity while using Hibernate?

    - by Tarun Kohli
    I was curious to find out the percentage increase in developer's productivity by using Hibernate. We use both Hibernate and NHibernate extensively and find them to be extremely elegant frameworks but haven't undertaken any study to find out the time savings by using them. IMHO, one could get a good 30 to 40% jump in developer productivity as one doesn't have to write the basic CRUD operations and bother about caching. But, are there are any formal case studies which prove that point? I would really appreciate if someone could direct me to a published white paper about some statistics about the productivity gains.

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  • One-way platforms in UDK

    - by Jordaan Mylonas
    I'm looking to make a multi-player platforming game using UDK. I'm currently doing feasibility research, to make sure I will reasonably be able to do all of the technical things I want to do. The first major hurdle I've come across without being able to find as answer, are one-way platforms. That is to say, platforms through which a player can jump up, but not fall through (unless they choose to). These are commonly seen in games like Mario, Kirby and Smash Bros. Does anyone know how such a system would work within UDK? I can think of solutions that might work for single-player, but not multi.

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  • Would this be a good web application architecture?

    - by Gustav Bertram
    My problem Our MVC based framework does not allow us to cache only part of our output. Ideally we want to cahce static and semi-static bits, and run dynamic bits. In addition, we need to consider data caching that reacts to database changes. My idea The concept I came up with was to represent a page as a tree of XML fragment objects. (I say XML, but I mean XHTML). Some of the fragments are dynamic, and can pull their data directly from models or other sources, but most of the fragments are static scaffolding. If a subtree of fragments is completely static, then I imagine that they could unfold into pure XML that would then be cached as the text representation of their parent element. This process would ideally continue until we are left with a root element that contains all of the static XML, and has a couple of dynamic XML fragments that are resolved and attached to the relevant nodes of the XML tree just before the page is displayed. In addition to separating content into dynamic and static fragments, some fragments could be dynamic and cached. A simple expiry time which propagates up through the XML fragment tree would indicate that a specific fragment should periodically be refreshed. A newspaper section or front page does not need to be updated each second. Minutes or sometimes even longer is sufficient. Other fragments would be dynamic and uncached. Typically too many articles are viewed for them to be cached - the cache would overflow. Some individual articles may be cached if they are extremely popular. Functional notes The folding mechanism could be to be smart enough to judge when it would be more profitable to fold a dynamic cached fragment and propagate the expiry date to the parent fragment, or to keep it separate and simple attach to the XML tree when resolving the page. If some dynamic cached fragments are associated to database objects through mechanisms like a globally unique content id, then changes to the database could trigger changes to the output cache. If fragments store the identifiers of parent fragments, then they could trigger a refolding process that would then include the updated data. A set of pure XML with an ordered array of fragment objects (that each store the identifying information of the node to which they should be attached), can be resolved in a fairly simple way by walking the XML tree, and merging the data from the fragments. Because it is not necessary to parse and construct the entire tree in memory before attaching nodes, processing should be fairly fast. The identifiers of each fragment would be a combination of relevant identity data and the type of fragment object. Cached parent fragments would contain references to these identifiers, in order to then either pull them from the fragment cache, or to run their code. The controller's responsibility is reduced to making changes to the database, and telling the root XML fragment object to render itself. The Question My question has two parts: Is this a good design? Are there any obvious flaws I'm missing? Has somebody else thought of this before? References? Is there an existing alternative that I should consider? A cool templating engine maybe?

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  • Box2D platformer movement. Should i mess with velocity?

    - by Romeo
    I have a platformer game in which I implemented the movement using a wheel attached to the hero. For jumping I use this: player.body.applyLinearImpulse(new Vec2(0, 30000000), player.body.getPosition()); The problem is that the xVelocity doesn't remain the same during the jump so it isn't looking natural. Is there any way to modify only the x velocity of the body so that before jumping I store it in a variable and after jumping I apply it to the body? I hope you understand what I am trying to say.

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  • How can I improve my Animation

    - by sharethis
    The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter. Here is an example of a very basic jump I implemented. if(jumping) { height = sin(time); if(height < 0) jumping = false; // player landed player.position.z = height; } if(keydown(SPACE) && !jumping) { jumping = true; time = now(); // store the starting time } So my player jumped in a perfect sine function. That seems quite natural, because he slows down when he reached the top position, and in the fall he speeds up again. But patching every animation out of sine and cosine is stretched to its limits soon. So can I improve my animation and provide a more abstract layer?

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  • Linux: Apple Wireless A1314 Fn key not registered, looks like software bug

    - by ramplank
    I'm trying to set up my Apple Wireless Keyboard with my Kubuntu systems. These are PC hardware powered by Intel Atom and Intel i5 respectively. The keyboard has a US keyboard layout and has model number A1314 written on the back. It takes two AA batteries. I'm saying that because it appears there are multiple types of model A1314. I have tried this on a 10.04, 11.04, 11.10 and 12.04 system with no success. Every time using a bluetooth dongle and the KDE bluetooth notification tray applet, the keyboard can be connected. In both cases it shows up as "Apple Wireless Keyboard". Almost everything works as expected, in fact, I'm typing on it right now. But one thing doesn't: The Fn key. I'd like to use Fn + Down Arrow as PgDn / Page Down, I understand this is default behaviour on Apple keyboards. And of course I'd like the same for Page Up, Home and End. I'll stick to Page Down in my example. I used the xev tool to see the keycodes the system receives, and if I press on Fn nothing happens, and nothing is registered. If I press Fn + Down Arrow, xev only registers the down arrow. Here's the output from my 11.04 system to illustrate: Press just the Fn key: no output Press Down Arrow key: KeyPress event, serial 36, synthetic NO, window 0x4400001, root 0x15d, subw 0x4400002, time 2699773, (44,45), root:(1352,298), state 0x10, keycode 116 (keysym 0xff54, Down), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False KeyRelease event, serial 36, synthetic NO, window 0x4400001, root 0x15d, subw 0x4400002, time 2699860, (44,45), root:(1352,298), state 0x10, keycode 116 (keysym 0xff54, Down), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False Press Fn+Down Arrow Keys together: KeyPress event, serial 36, synthetic NO, window 0x4400001, root 0x15d, subw 0x4400002, time 2701548, (44,45), root:(1352,298), state 0x10, keycode 116 (keysym 0xff54, Down), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False KeyRelease event, serial 36, synthetic NO, window 0x4400001, root 0x15d, subw 0x4400002, time 2701623, (44,45), root:(1352,298), state 0x10, keycode 116 (keysym 0xff54, Down), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False I've been searching this forum and other Linux-related forums for hours but I still have not found a solution. I mostly found advice on how to fix this when using an actual apple laptop or desktop, but I don't have that. They said to try something like the following echo 2 > /sys/module/hid_apple/ ... But since there's no hid_apple directory present on my systems, I've needed to modprobe hid_apple first. That didn't help either. I'm cool with changing some config files, or compiling my own patched kernel if that's necessary. I currently have a 10.04 and 12.04 system available to test. The same issue occurs when hooked up to Windows 7. Fn key still does nothing, not by itself or in combination with other keys. With some AutoHotkey fiddling, I was able to confirm the key is registered as pressed, but ignored by default. A custom AutoHotkey script can fix that. But AutoHotkey is only for Windows, I want my problem fixed on Linux. Hooked up to an iPad 2 it only works in combination with the F1-F12 keys. Not with the arrow keys. If the screen of the ipad is off, and I press just the Fn key, the screen will come on, so the key itself is registered as pressed. So to sum up my question: Can anyone help me get Page Up, Page Down, Home and End to work on this keyboard, when that requires me to use an Fn key which is currently not registered?

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  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

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  • Web Services Example - Part 1: Declarative

    - by Denis T
    In this edition of the ADF Mobile blog we'll tackle part 1 of our Web Service examples. In this posting we'll take a look at using a declarative SOAP Web Service. Getting the sample code: Just click here to download a zip of the entire project. You can unzip it and load it into JDeveloper and deploy it either to iOS or Android. Please follow the previous blog posts if you need help getting JDeveloper or ADF Mobile installed. Defining our Web Service: First off, we should mention that this sample code is using a public web service provided free by CDYNE Corporation that provides weather forecasts by zipcode. Sometimes this service goes down so please ensure you know it's up before reporting this example isn't working. Let's take a look at the web service.  We created this by using the "Web Service Data Control" from the New Gallery and using this link to this wsdl:  "http://wsf.cdyne.com/WeatherWS/Weather.asmx?WSDL"   This web service has several methods but we're interested in GetCityForecastByZIP which takes a single string parameter for the zipcode and the second method, GetWeatherInformation that enumerates all possible forecast descriptions and associated image URLs.  The latter we'll use in the next edition but we included it here for completeness. Defing the Application: After adding a feature to the adfmf-feature.xml file, we added a taskflow to host the application flow.  This comprises of a home screen with a list with items for each method in the web service, "Forecast by Zip" and "Weather Info".  In this application we've also decided to hide the navigation bar since there is only one feature in the application. Forecast by Zip: The "Forecast By ZIP" option first presents the user with a screen where they can enter a zipcode and when the "Search" button is tapped, it executes the GetCityForecastByZIP method.  This is done by binding an Action binding to that method. The easiest way to accomplish this is to just drag & drop the method from the Data Control palette to the AMX page and drop it as a button and let the framework hook it up for you.  There is an inputText component on the page that is bound to a pageFlowScope variable called "zip".  This is used as the parameter to the Action binding when it is executed.  Because the actionListener attribute of the commandButton executes the Web Service each time, we ensure that the method is invoked every time the button is clicked. Weather Info: Unlike the previous method, this time instead of explictly executing the web service method we are using deferred invocation.  What this means is that we will bind to the results of the method and the framework will execute the method when it the data is required to be rendered.  We do this by simply doing a drag & drop of the results of the GetWeatherInformation to the AMX page.  When the page is rendered and the bindings are resolved the framework invokes the method.  This executes the method only when it is needed and fills the Data Control provider.  Because we never re-execute the method, you can click from Home to Weather Info and back many times and the web service is only ever invoked once. Issues and Possible Improvements: One thing you will quickly realize with this example is that the error handling is done by the framework for you. For simple examples this is fine but for real applications you'll want to customize these error messages.  With the declarative invocation of web services, this is difficult.  This is one aspect we'll address in the second installment of the web service examples where we will show you how to do programmatic invocation which allows you better error handling. Another issue you will notice with this example is that we can enumerate the weather information but there isn't an easy way to use that information to show the corresponding description and image as part of the forecast results.  We'll show you how to do this in the next example.

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  • Oracle Communications Calendar Server: Upgrading to Version 7 Update 3

    - by joesciallo
    It's been some time since I have posted an entry. Now, with the release of Oracle Communications Calendar Server 7 Update 3, it seems high time to jump start this blog again. To begin with, check out what's new in this release: Authenticating Against an External Directory Booking Window for Calendars Changes to the davadmin Command Enable and Disable Account Autocreation LDAP Pools New Configuration Parameters New Languages New populate-davuniqueid Utility New Schema Objects Non-active Calendar Accounts Are No Longer Searched or Fetched Remote Document Store Authentication The upgrade is a bit more complicated than normal, as you must first apply some new schema elements to your Directory Server(s). To do so, you need to get the comm_dssetup 6.4 patch, patch the comm_dssetup script, and then run the patched comm_dssetup against your Directory Server(s) instances. In addition, if you are using the nsUniqueId attribute as your deployment's unique identifier, you'll want to change that to the new davUniqueId attribute. Consult the Upgrade Procedure for details, as well as DaBrain's blog, before forging ahead with this upgrade. Additional quick links: Problems Fixed in This Release Known Issues Calendar Server Unique Identifier Changes to the davadmin command Get the Calendar Server patch Get the comm_dssetup patch

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  • Expressions that are idiomatic in one language but not used or impossible in another

    - by Tungsten
    I often find myself working in unfamiliar languages. I like to read code written by others and then jump in and write something myself before going back and learning the corners of each language. To speed up this process, it really helps to know a few of the idioms you'll encounter ahead of time. Some of these, I've found are fairly unique. In Python you might do something like this: '\n'.join(listOfThings) Not all languages allow you to call methods on string literals like this. In C, you can write a loop like this: int i = 50; while(i--) { /* do something 50 times */ } C lets you decrement in the loop condition expression. Most more modern languages disallow this. Do you have any other good examples? I'm interested in often used constructions not odd corner cases.

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  • pointer jumping about Lubuntu 12.04

    - by Gary Kirkpatrick
    Using 12.04 on a Samsung NC110. If I disable Touchpad, the cursor does not jump about while typing. This is very very annoying. Tried this tutorial, but this does not help. The problem occurs even when my fingers are well away from the Touchpad. I wonder if another key or key combination causes this problem? I sure could use some help on this. I have had this problem with various versions of Ubuntu and now Lubuntu.

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  • In concept how is Animation done?

    - by sharethis
    The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter. As a jump a perfect sine function is acceptable but for motions of arms, weapons or face it would look quite unnatural. Moreover patching every animation out of sine and cosine is stretched to its limits soon. I head of skeletons and rigging already. Although I could not implement skeletal animations I can't imagine that quite natural animations in major games are made of static predefined motion states. So how in general is animation done today?

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  • My application's bounce rate jumped from 30% to 80% overnight

    - by davidrac
    My application is provided as a service that is embedded in other sites. I have google analytics installed on the login popup dialog which is a page of my application, which is opened from the host site (OAuth). About a week ago, I've noticed a sharp decrease in the number of new users registrations and a jump in the bounce rate (from ~30% to ~80%). This happened without any change in the application. I looked into technical parameters like page load time and error rates, but could not see any change in there. Any ideas what can cause this behavior?

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  • Trying to create a sphere in UDK on which I can stand

    - by Dave
    Trying to build a globe in UDK, but when I do (create a sphere), my player falls straight through it. How do I make a sphere that I can walk on? Every other shape (cube, cone...etc) work just fine. -- Edit: Specifically, I want to build a CSG/Brush sphere, not a mesh sphere. It appears to work just fine if I set the "sphere exptrapolation" to 1 or 2, but if I bump it up to 3 or higher, I fall right through. I literally created 2 spheres next to each other, one set at "2" and one at "3" - I can walk from the top of the "2" sphere and jump onto the "3" sphere, but I fall right through it.

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  • Monitoring Windows Azure Service Bus Endpoint with BizTalk 360?

    - by Michael Stephenson
    I'm currently working with a customer who is undergoing an initiative to expose some of their line of business applications to external partners and SAAS applications and as part of this we have been looking at using the Windows Azure Service Bus. For the first part of the project we were focused on some synchronous request response scenarios where an external application would use the Service Bus relay functionality to get data from some internal applications. When we were looking at the operational monitoring side of the solution it was obvious that although most of the normal server monitoring capabilities would be required for the on premise components we would have to look at new approaches to validate that the operation of the service from outside of the organization was working as expected. A number of months ago one of my colleagues Elton Stoneman wrote about an approach I have introduced with a number of clients in the past where we implement a diagnostics service in each service component we build. This service would allow us to make a call which would flex some of the working parts of the system to prove it was working within any SLA. This approach is discussed on the following article: http://geekswithblogs.net/EltonStoneman/archive/2011/12/12/the-value-of-a-diagnostics-service.aspx In our solution we wanted to take the same approach but we had to consider that the service clients were external to the service. We also had to consider that by going through Windows Azure Service Bus it's not that easy to make most of your standard monitoring solutions just give you an easy way to do this. In a previous article I have described how you can use BizTalk 360 to monitor things using a custom extension to the Web Endpoint Manager and I felt that we could use this approach to provide an excellent way to monitor our service bus endpoint. The previous article is available on the following link: http://geekswithblogs.net/michaelstephenson/archive/2012/09/12/150696.aspx   The Monitoring Solution BizTalk 360 currently has an easy way to hook up the endpoint manager to a url which it will then call and if a successful response is returned it then considers the endpoint to be in a healthy state. We would take advantage of this by creating an ASP.net web page which would be called by BizTalk 360 and behind this page we would implement the functionality to call the diagnostics service on our Service Bus endpoint. The ASP.net page could include logic to work out how to handle the response from the diagnostics service. For example if the overall result of the diagnostics service was successful but the call to the diagnostics service was longer than a certain amount of time then we could return an error and indicate the service is taking too long. The following diagram illustrates the monitoring pattern.   The diagnostics service which is hosted in the line of business application allows us to ping a simple message through the Azure Service Bus relay to the WCF services in the LOB application and we they get a response back indicating that the service is working fine. To implement this I used the exact same approach I described in my previous post to create a custom web page which calls the diagnostics service and then it would return an HTTP response code which would depend on the error condition returned or a 200 if it was successful. One of the limitations of this approach is that the competing consumer pattern for listening to messages from service bus means that you cannot guarantee which server would process your diagnostics check message but with BizTalk 360 you could simply add multiple endpoint checks so that it could access the individual on-premise web servers directly to ensure that each server is working fine and then check that messages can also be processed through the cloud. Conclusion It took me about 15 minutes to get a proof of concept of this up and running which was able to monitor our web services which had been exposed via Windows Azure Service Bus. I was then able to inherit all of the monitoring benefits of BizTalk 360 to provide an enterprise class monitoring solution for our cloud enabled API.

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  • Dealing with multiple animation state in one sprite sheet image using html5 canvas

    - by Sora
    I am recently creating a Game using html5 canvas .The player have multiple state it can walk jump kick and push and multiple other states my question is simple but after some deep research i couldn't find the best way to deal with those multiple states this is my jsfiddle : http://jsfiddle.net/Z7a5h/5/ i managed to do one animation but i started my code in a messy way ,can anyone show me a way to deal with multiple state animation for one sprite image or just give a useful link to follow and understand the concept of it please .I appreciate your help if (!this.IsWaiting) { this.IsWaiting = true; this.lastRenderTime = now; this.Pos = 1 + (this.Pos + 1) % 3; } else { if (now - this.lastRenderTime >= this.RenderRate) this.IsWaiting = false; }

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  • Lua and multi-paradigm programming: scope and capabilities

    - by Ef Es
    Despite having started learning programming with Pascal and C, after the jump to OO (C++, Java) I lost sense of the structured programming paradigm. I have started learning Lua and I have researched many tutorials, but all of them only cover basic operations and language features and capabilities. They feel more like a reference doc than a programmer's guide. Now, when trying to work with day to day tasks, how does one go through most common design patterns like observer, or multithreaded programming, creating UI elements and polling system calls for keyboard or sensors? Is it even feasible in this languages or you have to work with the C binding, libraries and low-level programming to get most stuff done? Do I get the Lua scope wrong?

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  • 2D Ragdoll - should it collide with itself?

    - by Axarydax
    Hi, I'm working on a ragdoll fighting game as a hobby project, but I have one dilemma. I am not sure if my ragdoll should collide with itself or not, i.e. if ragdoll's body parts should collide. 2D world is somewhat different than 3D, because there are several layers of stuff implied (for example in Super Mario you jump through a platform above you while going up). The setup I'm currently most satisfied with is when only the parts which are joined by a joint don't collide, so head doesn't collide with neck, neck with chest, chest with upper arm etc, but the head can collide with chest, arms, legs. I've tried every different way, but I'm not content with either. Which way would recommend me to go?

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  • Is it safe to set FPS rate to a constant?

    - by Ozan
    I learned from game class that in update function, every movements must be time dependent for the sake of linearity in movement. We made a simple game. Every move like going left, right or jump is written time dependent. But, in some other computers, our game is worked very differently. For example, our character jumps higher than it should be. I guess this is because each computer has different FPS rate according to its specification. My question is that what should we do to make this game work in same way in every computer? Setting FPS rate to a constant is a solution?

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  • "// ..." comments at end of code block after } - good or bad?

    - by gablin
    I've often seen such comments be used: function foo() { ... } // foo while (...) { ... } // while if (...) { ... } // if and sometimes even as far as if (condition) { ... } // if (condition) I've never understood this practice and thus never applied it. If your code is so long that you need to know what this ending } is then perhaps you should consider splitting it up into separate functions. Also, most developers tools are able to jump to the matching bracket. And finally the last is, for me, a clear violation to the DRY principle; if you change the condition you would have to remember to change the comment as well (or else it could get messy for the maintainer, or even for you). So why do people use this? Should we use it, or is it bad practice?

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  • How to setup Ubuntu as a backup server for my Windows computer?

    - by derek
    I took my old computer (AMD 5600+, 2GB RAM, 880gt, 250GB SATA, etc) and decided to jump and try Ubuntu for the first time. I have very very little knowledge (Red Hat when I was younger) with Linux in general. My main desktop is Windows 7 and my plan is to use the Ubuntu computer as a file server sort of speak. I want to be able to setup back up schedules from my Windows PC to the Ubuntu PC (plan on leaving this on 24/7 to double as a Seedbox) How do I go on to doing this?

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  • About cdn architecture to route way

    - by Tony Lee
    Our web system, use the third-party cdn service. Assume that the user set the local dns with the googledns or opendns to visit our web sites, so cdn service will select the closest cdn proxy node. all right, but in fact the user's actual access position might outside there, cdn service may chose the one furthest away from the user node, so static resource access slower.. At present, my idea is if user local set dns server with googledns, and then first one we get the actual ip address of the user, tracerote to test a best routing lines, set up a cookie in user browser, and then set 302 header for response to jump to the which best cdn node. Whether the user's browser side traceroute tool can provide the best route decision-making ? Because we find that, once the user to set local dns server with the foreign network segment, for example : set dns with 8.8.8.8, so cdn routing will choose the foreign service node.

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  • Do you think Windows 8 will be a success? [closed]

    - by Sean Dexter
    I'm a c# developer so far and just about to head into getting my skills up to date in WinRT. However, I'm having a crisis of faith and wondering if it might be a better career move to jump on the Objective-C bandwagon. The way I see it, Windows 8 might be a success or it might not. Apple technologies are a sure bet. Honestly, I don't want to get into Apple development. I'd prefer to pretend AAPL doesn't exist, but, unfortunately, that's not possible.

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