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  • Best method to select an object from another unknown jQuery object

    - by Yosi
    Lets say I have a jQuery object/collection stored in a variable named obj, which should contain a DOM element with an id named target. I don't know in advance if target will be a child in obj, i.e.: obj = $('<div id="parent"><div id="target"></div></div>'); or if obj equals target, i.e.: obj = $('<div id="target"></div>'); or if target is a top-level element inside obj, i.e.: obj = $('<div id="target"/><span id="other"/>'); I need a way to select target from obj, but I don't know in advance when to use .find and when to use .filter. What would be the fastest and/or most concise method of extracting target from obj? What I've come up with is: var $target = obj.find("#target").add(obj.filter("#target")); UPDATE I'm adding solutions to a JSPERF test page to see which one is the best. Currently my solution is still the fastest. Here is the link, please run the tests so that we'll have more data: http://jsperf.com/jquery-selecting-objects

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  • The xml is not switching when device orientation change

    - by Labeeb P
    Hi, I have made two folders, res/layout and res/layout-land The output i got If I start the application in portrait mode, it will always use the xml in layout folder if the application run in portrait mode. And will not use xml in layout-land if i change the device to landscape mode If it start in landscape mode it only use the xml in layout-land The xml is not switching when the orientation change What i expect was It should use the xml in layout folder while it is in portrait mode and use the xml in layout-land while in landscape mode In the Manifest file i have added android:configChanges="orientation" for the activity and <supports-screens android:resizeable="true" android:largeScreens="true" android:normalScreens="true" android:anyDensity="true" /> Did i missed any thing here? What changes i need to do here? Thank You

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  • Creating a new object destroys an older object with different name in C++

    - by Mikael
    First question here! So, I am having some problems with pointers in Visual C++ 2008. I'm writing a program which will control six cameras and do some processing on them so to clean things up I have created a Camera Manager class. This class handles all operations which will be carried out on all the cameras. Below this is a Camera class which interacts with each individual camera driver and does some basic image processing. Now, the idea is that when the manager is initialised it creates two cameras and adds them to a vector so that I can access them later. The catch here is that when I create the second camera (camera2) the first camera's destructor is called for some reason, which then disconnects the camera. Normally I'd assume that the problem is somewhere in the Camera class, but in this case everything works perfectly as long as I don't create the camera2 object. What's gone wrong? CameraManager.h: #include "stdafx.h" #include <vector> #include "Camera.h" class CameraManager{ std::vector<Camera> cameras; public: CameraManager(); ~CameraManager(); void CaptureAll(); void ShowAll(); }; CameraManager.cpp: #include "stdafx.h" #include "CameraManager.h" CameraManager::CameraManager() { printf("Camera Manager: Initializing\n"); [...] Camera *camera1 = new Camera(NodeInfo,1, -44,0,0); cameras.push_back(*camera1); // Adding the following two lines causes camera1's destructor to be called. Why? Camera *camera2 = new Camera(NodeInfo,0, 44,0,0); cameras.push_back(*camera2); printf("Camera Manager: Ready\n"); }

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  • Most efficient way of checking if Date object and Calendar object are in the same month

    - by Indigenuity
    I am working on a project that will run many thousands of comparisons between dates to see if they are in the same month, and I am wondering what the most efficient way of doing it would be. This isn't exactly what my code looks like, but here's the gist: List<Date> dates = getABunchOfDates(); Calendar month = Calendar.getInstance(); for(int i = 0; i < numMonths; i++) { for(Date date : dates) { if(sameMonth(month, date) .. doSomething } month.add(Calendar.MONTH, -1); } Creating a new Calendar object for every date seems like a pretty hefty overhead when this comparison will happen thousands of times, soI kind of want to cheat a bit and use the deprecated method Date.getMonth() and Date.getYear() public static boolean sameMonth(Calendar month, Date date) { return month.get(Calendar.YEAR) == date.getYear() && month.get(Calendar.MONTH) == date.getMonth(); } I'm pretty close to just using this method, since it seems to be the fastest, but is there a faster way? And is this a foolish way, since the Date methods are deprecated? Note: This project will always run with Java 7

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  • Passing null child object from parent object to a partial view

    - by Mike
    I have an object which contains models for my ASP.NET MVC web app. The Model that is being passed into the view has sub models for "gadgets" on that particular view. Each of these sub models gets passed to a partial view (gadget). The problem is when I have a null model in the view model. See example below. View Model: public class FooBarHolder() { public FooBar1 FooBar1 { get; set; } public FooBar2 FooBar2 { get; set; } } We pass FooBarHolder into the view and inside the view we make calls such as <% Html.RenderPartial("Foo", Model.FooBar1); %> <% Html.RenderPartial("Foo2", Model.FooBar2); %> Now say for instance that Model.FooBar2 was null. What I am experiencing from the strongly typed partial view is an error that says "This view expected a model of type FooBar2 but got a model of type FooBarHolder." Why is this happening instead of just passing in a null?

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  • Trouble switching to Dvorak on Ubuntu 12.04

    - by Dodgie
    I've decided to switch to Dvorak on my Ubuntu machine, but I'm having some trouble: First, I attempted to do this through the GUI -- System Settings - Keyboard Layout - add layout (plus sign) - English(programmer Dvorak). This didn't work at first, so I restarted my machine. It seemed to work at the password prompt (if only because QWERTY did not), but I couldn't get it to accept my password. I used the virtual keyboard option to enter my password with mouse clicks (the virtual keyboard was using the programmer's Dvorak Standard) and was able to get in that way. Once logged in, however, I was back to QWERTY. Second, I tried to switch on the command prompt -- $ loadkeys /usr/lib/kbd/keytables/dvorak.map The error message I received was "Couldn't get a file descriptor referring to the console " Does anyone know what I'm doing wrong? I've looked for a solution for these problems, but couldn't find anything.

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  • Arcball 3D camera - how to convert from camera to object coordinates

    - by user38873
    I have checked multiple threads before posting, but i havent been able to figure this one out. Ok so i have been following this tutorial, but im not using glm, ive been implementing everything up until now, like lookat etc. http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Arcball So i can rotate with the click and drag of the mouse, but when i rotate 90º degrees around Y and then move the mouse upwards or donwwards, it rotates on the wrong axis, this problem is demonstrated on this part of the tutorial An extra trick is converting the rotation axis from camera coordinates to object coordinates. It's useful when the camera and object are placed differently. For instace, if you rotate the object by 90° on the Y axis ("turn its head" to the right), then perform a vertical move with your mouse, you make a rotation on the camera X axis, but it should become a rotation on the Z axis (plane barrel roll) for the object. By converting the axis in object coordinates, the rotation will respect that the user work in camera coordinates (WYSIWYG). To transform from camera to object coordinates, we take the inverse of the MV matrix (from the MVP matrix triplet). What i have to do acording to the tutorial is convert my axis_in_camera_coordinates to object coordinates, and the rotation is done well, but im confused on what matrix i use to do just that. The tutorial talks about converting the axis from camera to object coordinates by using the inverse of the MV. Then it shows these 3 lines of code witch i havent been able to understand. glm::mat3 camera2object = glm::inverse(glm::mat3(transforms[MODE_CAMERA]) * glm::mat3(mesh.object2world)); glm::vec3 axis_in_object_coord = camera2object * axis_in_camera_coord; So what do i aply to my calculated axis?, the inverse of what, i supose the inverse of the model view? So my question is how do you transform camera axis to object axis. Do i apply the inverse of the lookat matrix? My code: if (cur_mx != last_mx || cur_my != last_my) { va = get_arcball_vector(last_mx, last_my); vb = get_arcball_vector( cur_mx, cur_my); angle = acos(min(1.0f, dotProduct(va, vb)))*20; axis_in_camera_coord = crossProduct(va, vb); axis.x = axis_in_camera_coord[0]; axis.y = axis_in_camera_coord[1]; axis.z = axis_in_camera_coord[2]; axis.w = 1.0f; last_mx = cur_mx; last_my = cur_my; } Quaternion q = qFromAngleAxis(angle, axis); Matrix m; qGLMatrix(q,m); vi = mMultiply(m, vi); up = mMultiply(m, up); ViewMatrix = ogLookAt(vi.x, vi.y, vi.z,0,0,0,up.x,up.y,up.z);

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  • Why do I need to relaunch dkpg-reconfigure keyboard-configuration after every startup?

    - by yves Baumes
    I've switched recently to an UK keyboard, from a FR keyboard. It is an usb keyboard, and first I plugged it in, I had to launch dpkg-reconfigure keyboard-configuration in order to request the correct layout (ie: uk). But after every reboot of the machine, the laytout comes back to the FR layout. How can I make the modification persisting? I am using Ubuntu, running the Stump Window Manager. And here is the /etc/default/keyboard at any time (that is right after startup, and before and after I run the dpkg-reconfigure tool) XKBMODEL="hhk" XKBLAYOUT="gb" XKBVARIANT="" XKBOPTIONS="terminate:ctrl_alt_bksp"

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  • Getting My Head Around Immutability

    - by Michael Mangold
    I'm new to object-oriented programming, and one concept that has been taking me a while to grasp is immutability. I think the light bulb went off last night but I want to verify: When I come across statements that an immutable object cannot be changed, I'm puzzled because I can, for instance, do the following: NSString *myName = @"Bob"; myName = @"Mike"; There, I just changed myName, of immutable type NSString. My problem is that the word, "object" can refer to the physical object in memory, or the abstraction, "myName." The former definition applies to the concept of immutability. As for the variable, a more clear (to me) definition of immutability is that the value of an immutable object can only be changed by also changing its location in memory, i.e. its reference (also known as its pointer). Is this correct, or am I still lost in the woods?

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  • How can I have only two specific keyboard layouts in my system without 'us'?

    - by ??O?????
    I want only two keyboard layouts in my system: us altgr-intl (USA International (AltGr dead keys) ) and gr (Greece), so this is what I've selected in System ? Preferences ? Keyboard ? Layouts. However, every time I begin a new Gnome session (reboot, logout/login), the us keyboard layout is automatically inserted at the top of the list. I created a small script called fixlang that ensures the desirable result: layouts='[us altgr-intl,gr]' # tab between us and altgr key=/desktop/gnome/peripherals/keyboard/kbd/layouts active_layouts="$(gconftool -g $key)" if [ "$active_layouts" != "$layouts" -o "$1" == -f ] then gconftool -t l --list-type=str -s $key "$layouts" fi which I run on login. However, this is a kludge. How can I ensure that Gnome does not mess with my keyboard layout selection?

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  • Keeping the meshes "thickness" the same when scaling an object

    - by user1806687
    I've been bashing my head for the past couple of weeks trying to find a way to help me accomplish, on first look very easy task. So, I got this one object currently made out of 5 cuboids (2 sides, 1 top, 1 bottom, 1 back), this is just for an example, later on there will be whole range of different set ups. Now, the thing is when the user chooses to scale the whole object this is what should happen: X scale: top and bottom cuboids should get scaled by a scale factor, sides should get moved so they are positioned just like they were before(in this case at both ends of top and bottom cuboids), back should get scaled so it fits like before(if I simply scale it by a scale factor it will leave gaps on each side). Y scale: sides should get scaled by a scale factor, top and bottom cuboid should get moved, and back should also get scaled. Z scale: sides, top and bottom cuboids should get scaled, back should get moved. Hope you can help, EDIT: So, I've decided to explain the situation once more, this time more detailed(hopefully). I've also made some pictures of how the scaling should look like, where is the problem and the wrong way of scaling. I this example I will be using a thick walled box, with one face missing, where each wall is made by a cuboid(but later on there will be diffrent shapes of objects, where a one of the face might be roundish, or triangle or even under some angle), scaling will be 2x on X axis. 1.This is how the default object without any scaling applied looks like: http://img856.imageshack.us/img856/4293/defaulttz.png 2.If I scale the whole object(all of the meshes) by some scale factor, the problem becomes that the "thickness" of the object walls also change(which I do not want): http://img822.imageshack.us/img822/9073/wrongwaytoscale.png 3.This is how the correct scaling should look like. Appropriate faces gets caled in this case where the scale is on X axis(top, bottom, back): http://imageshack.us/photo/my-images/163/rightwayxscale1.png/ 4.But the scale factor might not be the same for all object all of the times. In this case the back has to get scaled a bit more or it leaves gaps: http://imageshack.us/photo/my-images/9/problemwhenscaling.png/ 5.If everything goes well this is how the final object should look like: http://imageshack.us/photo/my-images/856/rightwayxscale2.png/ So, as you have might noticed there are quite a bit of things to look out when scaling. I am asking you, if any of you have any idea on how to accomplish this scaling. I have tried whole bunch of things, from scaling all of the object by the same scale factor, to subtracting and adding sizes to get the right size. But nothing I tried worked, if one mesh got scaled correctly then others didnt. Donwload the example object. English is not my first language, so I am really sorry if its hard to understand what I am saying.

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  • Uncaught TypeError: Object #<an Object> has no method 'fullCalendar'

    - by Lalit
    Hi, I have embed the fullcalender control in my asp.net mvc application. It is running fine locally. but when I uploads it to my domain server (third party) it showing me This Error: Uncaught TypeError: Object # has no method 'fullCalendar' in crome console (debugger). and not rendering the control. ** EDITED: My HTML code is this ** <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" % Index <% var serializer = new System.Web.Script.Serialization.JavaScriptSerializer(); % < style type='text/css' body { margin-top: 40px; text-align: center; font-size: 14px; font-family: "Lucida Grande",Helvetica,Arial,Verdana,sans-serif; } #calendar { width: 900px; margin: 0 auto; } < script type="text/javascript" $(document).ready(function() { var date = new Date(); var d = date.getDate(); var m = date.getMonth(); var y = date.getFullYear(); var officerid = document.getElementById('officerid').value; url = "/TasksToOfficer/Calender/" + officerid; var currenteventIden = <%= serializer.Serialize( ViewData["iden"] ) %> var calendar = $('#calendar').fullCalendar({ header: { left: 'prev,next today', center: 'title', right: 'month,agendaWeek,agendaDay', border: 0 }, eventClick: function(event, element) { var title = prompt('Event Title:', event.title, { buttons: { Ok: true, Cancel: false} }); var iden = event.id; if (title) { var st = event.start; var ed = event.end; var aldy = event.allDay; var dt = event.date; event.title = title; calendar.fullCalendar('updateEvent',event); var date = new Date(st); var NextMonth = date.getMonth() + 1; var dateString = (date.getDate()) + '/' + NextMonth + '/' + date.getFullYear(); var QueryStringForEdit=null; QueryStringForEdit="officerid=" + officerid + "&description=" + title + "&date=" + dateString + "&IsForUpdate=true&iden=" + iden; if (officerid) { $.ajax( { type: "POST", url: "/TasksToOfficer/Create", data: QueryStringForEdit, success: function(result) { if (result.success) $("#feedback input").attr("value", ""); // clear all the input fields on success }, error: function(req, status, error) { } }); } } }, selectable: true, selectHelper: true, select: function(start, end, allDay) { var title = prompt('Event Title:', { buttons: { Ok: true, Cancel: false } } ); if (title) { calendar.fullCalendar('renderEvent', { title: title, start: start, end: end, allDay: allDay }, false); // This is false , because do not show same event on same date after render from server side. var date = new Date(start); var NextMonth = date.getMonth() + 1; // Reason: it is bacause of month array it starts from 0 var dateString = (date.getDate()) + '/' + NextMonth + '/' + date.getFullYear(); if (officerid) { $.ajax({ type: "POST", url: "/TasksToOfficer/Create", data: "officerid=" + officerid + "&description=" + title + "&date=" + dateString + "&IsForUpdate=false", success: function(result) { if (result.success) $("#feedback input").attr("value", ""); //$("#feedback_status").slideDown(250).text(result.message); }, error: function(req, status, error) { } }); } } calendar.fullCalendar('unselect'); }, editable: true, events: url }); }); //--------------------------------------------------------------------------// </script > <h2> Index</h2> <div id="calendar"> </div> <input id="officerid" type="hidden" value="<%=ViewData["officerid"].ToString()%>" />

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  • Use android.R.layout.simple_list_item_1 with a light theme

    - by Felix
    I have learned that when using android:entries with a ListView, it uses android.R.layout.simple_list_item_1 as the layout for a list item and android.R.id.text1 as the ID of the TextView inside that layout. Please, correct me if I'm wrong. Knowing this, I wanted to create my own adapter but use the same layout resources, in order to provide UI consistency with the platform. Thus, I tried the following: mAdapter = new SimpleCursorAdapter( getApplicationContext(), android.R.layout.simple_list_item_1, mSites, new String[] { SitesDatabase.KEY_SITE }, new int[] { android.R.id.text1 } ); Unfortunately, because I am using a light theme (I have android:theme="@android:style/Theme.Light" in my <application>), the list items appear with white text, making them unreadable. However, when using android:entries to specify a static list of items, the items appear correctly, with black text color. What am I doing wrong? How can I make my dynamic adapter use the standard layout but work with a light theme?

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  • Magento layout override!

    - by Farid
    Hi, I'm kind of new to the Magento, so forgive me for my stupid question! As I understand the whole concept of Magento is base on overriding the basic components that's are available with in the Magento. So based on my understanding I've decided to update the layout of onepage checkout in Magento. I've created my own layout and in the config file set that my layout updates the checkout module layout. But the problem is it's actually does not update the base layout, it replaces it self with base layout! Should it be act like this or am I wrong?!

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  • PowerPoint API, how to change slide layout programmatically

    - by 112811688864492097861
    Hello, I'm working on PowerPoint Add-In and I was faced with trouble I couldn't solve myself. The point is I need to change the slide Layout programmaticaly with C# (the Add-In Express 2009 for Office and .NET is used). If the new layout is a predefined one everything is fine but I need to set a custom layout as a new one (without slide recreating). Unfortunately, I didn't find any information on how to do it, PowerPoint object model reference documentation didn't answer me as well. There is just the ability to create a new slide that uses custom layout. I've done an experiment seria and have ensured that the Slide object stayed being the same while I have been changing layout both predefined and custom ones. I don't want to create a new slide when I need just switch the layout. Is it possible at all? Please help me to find a way of doing it. Thanks in advance.

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  • Add button to a layout programmatically

    - by mmmbaileys
    I'm having trouble adding a button to a layout that I've created in XML. Here's what I want to achieve: //some class else { startActivity(new Intent(StatisticsScreen.this, ScreenTemperature.class)); } //// //ScreenTemperatureClass @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //this is where I call another class that //displays a nice graph setContentView(new GraphTemperature(getApplicationContext())); } I want to add a Button to this new screen so that it'll appear below the graph. I've tried creating a LinearLayout view, then create a Button and add it to this view but I just get NullPointerExceptions.. Any help would be appreciated. Thanks EDIT#1 Here's what I've tried using that created a NullPointerException and 'force close': Button buybutton; LinearLayout layout; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new GraphTemperature(getApplicationContext())); layout = (LinearLayout) findViewById(R.id.statsviewlayout); Button buyButton = new Button(this); buyButton.setText(R.string.button_back); buyButton.setLayoutParams(new LayoutParams( ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT)); layout.addView(buyButton); } And here's the logcat error: ERROR/AndroidRuntime(293): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.weatherapp/com.weatherapp.ScreenTemperature}: java.lang.NullPointerException ERROR/AndroidRuntime(293): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) ERROR/AndroidRuntime(293): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) ERROR/AndroidRuntime(293): at android.app.ActivityThread.access$2300(ActivityThread.java:125) ERROR/AndroidRuntime(293): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) theres abviously more lines to do with this error in logcat, not sure if you want it? EDIT#2 So i tried bhups method: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); GraphTemperature GT = new GraphTemperature(getApplicationContext()); layout = (LinearLayout) findViewById(R.id.statsviewlayout); Button buyButton = new Button(this); buyButton.setText(R.string.button_back); buyButton.setLayoutParams(new LayoutParams( ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT)); layout.addView(GT); // line 27 layout.addView(buyButton); setContentView(layout); } This method produced the same logcat error as above, NullPointerException, indicating it was something to do with line no. 27 which is the layout.addView line of code. Any ideas? Thanks again

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  • Layout problem: how to place something on top and bottom?

    - by chow
    I want create a layout, with a horizontal LinearLayout(s) on top and bottom, a ListView fill in middle. How can I define the main.xml. I tried to create a layout with horizontal LinearLayout on top, TextView on bottom, a ListView fill in middle; is ok. But after I modified the bottom TextView to LinearLayout, the bottom LinearLayout disappear. <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" > <TextView android:textSize="12px" android:text="something here" android:layout_width="50px" android:layout_height="wrap_content" /> <TextView android:textSize="12px" android:text="something here" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </LinearLayout> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="bottom" > <ListView android:id="@+id/listbody" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <LinearLayout android:orientation="horizontal" android:layout_height="wrap_content" android:layout_width="fill_parent" > <TextView android:layout_height="wrap_content" android:layout_width="0dip" android:layout_weight="1" android:textSize="12px" android:text="50%" /> <TextView android:layout_height="wrap_content" android:layout_width="0dip" android:layout_weight="1" android:textSize="12px" android:text="50%" /> </LinearLayout> </LinearLayout> </LinearLayout> Anybody can tell advise? Please help.

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  • VS Solution and Mercurial repository layout for a c# project with plugins and external libraries.

    - by Joviee
    I'm developing a project in .NET (using C# to be more specific). Using Visual Studio as an IDE. Using Mercurial for version control. I'll be using some third-party libraries: ThirdParty.Foo.dll ThirdParty.Bar.dll ThirdParty.Baz.dll And some in-house libraries: Company.A Company.B Company.C Company.D (References third party libraries) Company.E (References Company.A) The project itself will have the following components: Project.Core Project.DataModel (references in-house/third-party libraries) Project.GUI (references Core, DataModel, and in-house/third-party libraries) Project.PluginOne (references Core, DataModel, and in-house/third-party libraries) Project.PluginTwo (references Core, DataModel, and in-house/third-party libraries) * can be an arbitrary number of plugins * I'm quite new to Mercurial, so I don't really know the best way to structure my repositories for a project like this, with a lot of interconnected components. The in-house libraries are fairly distinct, so I would say that each one of them should have its own repository. However, some of them use functionality provided by others. How should these dependencies be managed? The project plug-ins should be distinct from eachother, so I'd imagine that each would have its own repository. How should the dependencies on the in-house/third-party libraries and the rest of the project (Project.DataModel and Project.Core) be managed, with regards to the solution layout and the repository layout? So basically, for a project like this, what are the best way of structuring: (a) my visual studio solutions (b) my source control repository/repositories

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  • Is there a good digraph layout library callable from C++?

    - by Steve314
    The digraphs represent finite automata. Up until now my test program has been writing out dot files for testing. This is pretty good both for regression testing (keep the verified output files in subversion, ask it if there has been a change) and for visualisation. However, there are some problems... Basically, I want something callable from C++ and which plans a layout for my states and transitions but leaves the drawing to me - something that will allow me to draw things however I want and draw on GUI (wxWidgets) windows. I also want a license which will allow commercial use - I don't need that at present, and I may very well release as open source, but I don't want to limit my options ATM. The problems with GraphViz are (1) the warnings about building from source on Windows, (2) all the unnecessary dependencies for rendering and parsing, and (3) the (presumed) lack of a documented API specifically and purely for layout. Basically, I want to be able to specify my states (with bounding rectangle sizes) and transitions, and read out positions for the states and waypoints for each transition, then draw based on those co-ordinates myself. I haven't really figured out how annotations on transitions should be handled, but there should be some kind of provision for specifying bounding-box-sizes for those, associating them with transitions, and reading out positions. Does anyone know of a library that can handle those requirements? I'm not necessarily against implementing something for myself, but in this case I'd rather avoid it if possible.

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  • Can I add a portrait layout on top of a landscape Camera SurfaceView?

    - by Uwe Krass
    My application should hold a camera preview surface. The camera is fixed to landscape view via AndroidMainfest.xml <application android:icon="@drawable/icon" android:label="Camera"> <uses-library android:name="com.google.android.maps" /> <uses-feature android:name="android.hardware.camera" /> <uses-feature android:name="android.hardware.camera.autofocus" /> <activity android:name=".CameraPreview" android:label="Camera" android:screenOrientation="landscape"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> If there is another way to get the camera preview itself to behave correctly, please let me know. Now I need to have an overlay that holds a bunch of buttons. Due to usability, the user interface should be set to portrait view (or even better orientation aware). Is there a way to have a transparent layout (for buttons and other GUI elements) in portrait orientation? I tried to write a special rotated layout by extending a RelativeLayout, but the onDraw method isn't called at anytime. public class RotatedOverlay extends RelativeLayout { private static final String TAG = "RotatedOverlay"; public RotatedOverlay(Context context, AttributeSet attrs ) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { canvas.rotate(90); super.onDraw(canvas); } I am quite new to the Android plattform programming. Of course I dont know much about the programming tricks and workarounds yet. I did a lot of research over the last two weeks (even studied the native Camera implementation), but couldnt find a good solution so far. Maybe it works with two seperate Activities, but I dont think, that this can the right solution.

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  • Liquid Layout: 100% max-width img not applied - why?

    - by MEM
    I'm totally new to this liquid layout stuff. I've notice, as most of us, that while most of my layout components "liquify", images, unfortunately, don't. So I'm trying to use the max-width: 100% on images as suggested on several places. However, and despite the definition of max-width and min-height of the img container, the img don't scale. Sample code: CSS img { max-width: 100%; } article { float: left; margin: 30px 1%; max-width: 31%; min-height: 350px; } HTML <article> <header> <h2>some header</h2> </header> <img src="/images/thumb1.jpg" alt="thumb"> <p>Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Proin vel ante a orci tempus eleifend.</p> </article> Please have a look on the following link: http://tinyurl.com/d849f8x If you see it on a wide resolution, you will notice that the "kid image", for example, don't scale. Any clue about what could the issue be, why does that image not scale? Test case: Browsers: Firefox 15.0 / Chrome 21.0 IOS: MAC OS X Lion - 10.7.3 Resolution: 1920x1200 What I get: I get an image that doesn't scale until the end of it's container. The img width won't fit the article element that contains it. What I do expect: I expect the image to enlarge, until it reaches the end it's container. Visually, I'm expecting the image to be as wide as the paragraph immediately below, in a way that, the right side of the image stays vertically aligned with the right side of the paragraph below.

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  • Eclipse ADT: Layout Properties Editor doesn't work correctly

    - by NullNoname
    I have a new, clean installation of Eclipse Kepler (4.3.1) SR1 (x64) in Linux Mint 15 Olivia x64 (based on Ubuntu 13.04 “Raring Ringtail”). ADT version is 22.3.0, and Java is Oracle's 1.7.0_45. The problem is, I cannot edit the properties in layout editor; nothing happens when I click "..." button, nor I can edit the properties directly by clicking the empty space. The boolean properties don't even contain the checkbox. This doesn't happen in Windows XP 32bit, with the same versions of Eclipse and ADT: Anyone know any workarounds/reasons for this? Looks like Mac OS X Mountain Lion had a similar issue in the past, but I heard that was fixed, and I'm talking about Linux version here. I had no such problems in Eclipse Indigo and an old version of ADT, but I can't remember the exact versions of them. EDIT: Lubuntu 13.04 (32bit) in VMware Player doesn't have this problem.

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  • jQuery Masonry – the answer to vertical flow layout

    - by joelvarty
    “Masonry is a layout plugin for jQuery. Think of it as the flip side of CSS floats. Whereas floating arranges elements horizontally then vertically, Masonry arranges elements vertically then horizontally according to a grid. The result minimizes vertical gaps between elements of varying height, just like a mason fitting stones in a wall.” I love this concept, and until it shows up in css (if ever…), I plan on using it. from jQuery Masonary via Daring Fireball   More later - joel

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  • How to apply numerical integration on a graph layout

    - by Cumatru
    I've done some basic 1 D integration, but i can't wrap my head around things and apply it to my graph layout. So, consider the picture below: if i drag the red node to the right, i'm forcing his position to my mouse position the other nodes will "follow" him, but how ? For Verlet, to compute the newPosition, i need the acceleration for every node and the currentPosition. That is what i don't understand. How to i compute the acceleration and the currentPosition ? The currentPosition will be the position of the RedNode ? If yes, doesn't that means that they will all overlap ? http://i.stack.imgur.com/NCKmO.jpg

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  • Android Layout Preview for NetBeans IDE

    - by Geertjan
    More often than not, the reason that Eclipse has more plugins than NetBeans IDE is because Eclipse has far less features out of the box. For example, thanks to its out of the box support, NetBeans IDE doesn't need a Maven plugin and it doesn't need a Java EE plugin, which are two of the most popular plugins for Eclipse. However, what would be great for NetBeans IDE to have is support for Android. It's existed for a while, thanks to the community-driven NBAndroid project, but without much desired GUI functionality. Today, the project announced a leap forward, that is, early results in providing a layout preview: Looking forward to more GUI functionality for this project!   

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