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  • Does anyone know how to layout a JToolBar that does't move or re-size any components placed in it?

    - by S1.Mac
    Can anyone help with this problem i'm trying to create a JToolBar and I want all its components to be fixed in size and position. I'v tried a few different layout managers but they all center and/or re-size the components when the frame its in is re-sized. here is an example using GridbagLayout, I have also used the default layout manager using the toolbar.add( component ) method but the result is the same : ' import java.awt.BorderLayout; import java.awt.Component; import java.awt.Dimension; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import javax.swing.*; public class ToolBarTest extends JFrame { private JToolBar toolbar; private JPanel mainPanel; private JPanel toolBarPanel; private JButton aButton; private JCheckBox aCheckBox; private JList aList; private Box toolbarBox; private GridBagConstraints toolbarConstraints; private GridBagLayout toolbarLayout; private JLabel shapeLabel; private JComboBox<ImageIcon> shapeChooser; private JLabel colorLabel; private JComboBox colorChooser; private String colorNames[] = { "Black" , "Blue", "Cyan", "Dark Gray", "Gray", "Green", "Light Gray", "Magenta", "Orange", "Pink", "Red", "White", "Yellow", "Custom" }; private String shapeNames[] = { "Line", "Oval", "Rectangle", "3D Rectangle","Paint Brush", "Rounded Rectangle" }; public ToolBarTest() { setLayout( new BorderLayout() ); setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); setSize( 500, 500 ); add( createToolBar(), BorderLayout.PAGE_START ); setVisible( true ); } public void addToToolbar( Component component, int row, int column ) { toolbarConstraints.gridx = column; toolbarConstraints.gridy = row; toolbarConstraints.anchor = GridBagConstraints.WEST; toolbarConstraints.fill = GridBagConstraints.NONE; toolbarConstraints.weightx = 0; toolbarConstraints.weighty = 0; toolbarConstraints.gridwidth = 1; toolbarConstraints.gridheight = 1; toolbarLayout.setConstraints( component, toolbarConstraints ); toolbar.add( component ); }// end addToToolbar public final JToolBar createToolBar() { toolbarLayout = new GridBagLayout(); toolbarConstraints = new GridBagConstraints(); // create the tool bar which holds the items to draw toolbar = new JToolBar(); toolbar.setBorderPainted(true); toolbar.setLayout( toolbarLayout ); toolbar.setFloatable( true ); shapeLabel = new JLabel( "Shapes: " ); addToToolbar( shapeLabel, 0, 1 ); String iconNames[] = { "PaintImages/Line.jpg", "PaintImages/Oval.jpg", "PaintImages/Rect.jpg", "PaintImages/3DRect.jpg","PaintImages/PaintBrush.jpg", "PaintImages/RoundRect.jpg"}; ImageIcon shapeIcons[] = new ImageIcon[ shapeNames.length ]; // create image icons for( int shapeButton = 0; shapeButton < shapeNames.length; shapeButton++ ) { shapeIcons[ shapeButton ] = new ImageIcon( iconNames[ shapeButton ] ); }// end for shapeChooser = new JComboBox< ImageIcon >( shapeIcons ); shapeChooser.setSize( new Dimension( 50, 20 )); shapeChooser.setPrototypeDisplayValue( shapeIcons[ 0 ] ); shapeChooser.setSelectedIndex( 0 ); addToToolbar( shapeChooser, 0, 2 ); colorLabel = new JLabel( "Colors: " ); addToToolbar( colorLabel, 0, 3 ); colorChooser = new JComboBox( colorNames ); addToToolbar( colorChooser, 0, 4 ); return toolbar; }// end createToolBar public static void main( String args[] ) { new ToolBarTest(); }// end main }// end class ToolBarTest'

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  • Extracting the Layout of all the Data Forms from the Relational Database

    - by RahulS
    Today I came across a question from one of our clients that: "what members are used on each data form WITHOUT having to go through the report generated out of our Planning app". We worked with client on this and reached to a simple query. All the form related information is stored in the following tables: HSP_FORM HSP_FORMOBJ_DEF HSP_FORMOBJ_DEF_MBR HSP_FORM_ATTRIBUTES HSP_FORM_CALCS HSP_FORM_DV_CONDITION HSP_FORM_DV_PM_RULE HSP_FORM_DV_RULE HSP_FORM_DV_USER_IN_PM_RULE HSP_FORM_LAYOUT HSP_FORM_MENUS HSP_FORM_VARIABLES If we want to retrieve just the members included, we can concentrate on: HSP_OBJECT to get the Object_ID for form, Object_Type is 7 for forms. (Ex: Select * from HSP_OBJECT where OBJECT_TYPE = 7) HSP_FORMOBJ_DEF Find the OBJDEF_ID for a particular form HSP_FORMOBJ_DEF_MBR Use the above OBJDEF_ID to find the members: Here the Mbr_ID is the Id of the member and Query_Type is the Function like Idesc, Level0 etc and Sequce is you sequence, And the final table we can use is HSP_FORM_LAYOUT: Layout_Type: 0->Pov 1-> Page, 2->Row, 3->Col, DIM_ID is the dimension ID and Ordinal is position. Here is the Query: SELECT HSP_OBJECT.OBJECT_NAME AS 'Form',  HSP_OBJECT_2.OBJECT_NAME AS 'Dimension',  HSP_OBJECT_1.OBJECT_NAME AS 'Member',  HSP_FORMOBJ_DEF_MBR.QUERY_TYPE FROM  <DatabaseName>.dbo.HSP_FORM_LAYOUT HSP_FORM_LAYOUT,  <DatabaseName>.dbo.HSP_FORMOBJ_DEF HSP_FORMOBJ_DEF,  <DatabaseName>.dbo.HSP_FORMOBJ_DEF_MBR HSP_FORMOBJ_DEF_MBR,  <DatabaseName>.dbo.HSP_MEMBER HSP_MEMBER,  <DatabaseName>.dbo.HSP_OBJECT HSP_OBJECT,  <DatabaseName>.dbo.HSP_OBJECT HSP_OBJECT_1,  <DatabaseName>.dbo.HSP_OBJECT HSP_OBJECT_2 WHERE  HSP_OBJECT.OBJECT_ID = HSP_FORMOBJ_DEF.FORM_ID AND  HSP_FORMOBJ_DEF_MBR.OBJDEF_ID = HSP_FORMOBJ_DEF.OBJDEF_ID AND  HSP_MEMBER.MEMBER_ID = HSP_FORMOBJ_DEF_MBR.MBR_ID AND  HSP_OBJECT_1.OBJECT_ID = HSP_MEMBER.MEMBER_ID AND  HSP_OBJECT_2.OBJECT_ID = HSP_MEMBER.DIM_ID AND  HSP_FORM_LAYOUT.DIM_ID = HSP_MEMBER.DIM_ID AND  HSP_FORM_LAYOUT.FORM_ID = HSP_FORMOBJ_DEF.FORM_ID AND  ((HSP_OBJECT.OBJECT_TYPE=7)) ORDER BY HSP_OBJECT.OBJECT_NAME  Concentrate on Test1 data form and Actual Layout of it as follows: Corresponding Query_type for few of the functions: 9  for Idesc, 3  for Ancestors, -9 for ILvl0Des, 8  for Desc, 4  for IAncestors Its just a basic idea you can do lot on the basis of this. Cheers..!!! Rahul S. http://www.facebook.com/pages/HyperionPlanning/117320818374228

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  • QAS custom address layout

    - by DaveC
    I have been given a new format to add to the QAS ini file Qawserve.ini and want to use this format in the GetFormattedAddress() method call. How do I specify that I want to use this new custom layout? I have tried using the name as specified above the layout in [Custom Layout], for example: objAddress = new QuickAddress(AppSettings.ReadSetting("qasServer")) { Engine = QuickAddress.EngineTypes.Singleline, Flatten = false }.GetFormattedAddress(Picklist.Items[selectedValue].Moniker, "Custom Layout");

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  • What is the difference between the Boolean object and the Boolean data type in JavaScript?

    - by DarkLightA
    The Boolean type has two literal values: true and false. Do not confuse the primitive Boolean values true and false with the true and false values of the Boolean object. The Boolean object is a wrapper around the primitive Boolean data type. See Boolean Object for more information. What does this mean? What's the difference between the Boolean object and the Boolean data type??

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  • Can't change the layout of alternatives keys show on android keyboard

    - by Tebam
    I want to change the default layout which Android uses for show the alternative keys when performs a long-press on a key. Keys have an attribute "android:popupKeyboard" used for define the layout of the alternative key list (which could be a Keyboard reference) but when I use it the Android's default layout still appears. Is possible to change or override this layout?

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  • How to get exactly typeof is object/array/null..?

    - by 3gwebtrain
    var obj = {},ar = [],nothing=null,empty=undefined,word ='string',headorTail = true; console.log(typeof obj) //object console.log(typeof ar)//object console.log(typeof nothing)//object console.log(typeof empty)//undefined console.log(typeof word)//string console.log(typeof headorTail)//boolean But how can i get the type of obj,ar,nothing as "object, array,null" - what is the best way to achieve this?

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  • How do I copy the layout from a header of a JTabbedPane onto a JPanel?

    - by Snail
    I have created a "CollapsingPanel"class/sort of a JTabbedPane (code skeleton can be found at http://www.coderanch.com/t/341737/Swing-AWT-SWT-JFace/java/Expand-Collapse-Panels). It is in other words a lot of headers which you click on to show a hidden Panel. At the moment these header-panels are a rectangular box with a LineBorder around them. That is ugly! I'm wondering if there is a way to copy the layout that the JTabbedPane uses for its headers/titles (which is inhierted from Look&Feel I assume) and use it on my JPanel-based headers? So that my headers get a smooth look which is in line with the rest of the program (based on Look&Feel!) instead of looking like alien flat blocks. Illustrated below with the headers nicely circled in green ;) I want to apply the header-look from 2nd picture over the red header JPanel in picture 1: Picture 1: hxxp://img7.imageshack.us/img7/2319/34158982.png - change to http, I got <10 rep :( Pictrue 2: hxxp://img46.imageshack.us/img46/2572/jtabpane.png

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  • How can I make a custom layout / change header background color … with Tex, Latex, ConTeXt ?

    - by harobed
    Hi, currently I produce dynamically this document http://download.stephane-klein.info/exemple_document.png with Python Report Labs… to produce pdf documents. Now, I would like try to produce this document with Tex / Latex / ConTeXt… I've some questions : how can I make the layout ? how can I make header background color ? how can I define my custom title (with blue box) ? what is the better choice for my project : Latex or ConTeXt ? What package I need to use ? geometry ? fancyhdr ? Have you some example ? some resource ? Yesterday, I've read many many documentation… and I don't found a solution / example for my questions. Thanks for your help, Stephane

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  • Is it correct that blueprint css allows you to formulate your layout as a grid instead of in terms o

    - by brian
    One of the arguments I've heard about blueprint css is that it lets you think of your layout in terms of a grid rather than in terms of floats. This seems like a big advantage to me because I always get confused about where my floats are going to end up - sometimes a float will unexpectedly drop down below some other floats and I have a hard time figuring out how to reposition everything. Does this make blueprint css a good choice for me - or should I just put the time in to learn how to use floats properly and do all of my layouts manually?

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  • How do I create an ImageView in java code, within an existing Layout?

    - by Dan T
    I'm looking for an easy way for the user to see how many drinks they've had for a BAC calculator. PICTURE OF THE APP, for reference On button press, I would like an image to be added to the screen, directly under the spinner and with left alignment. When I press the button again, I want another image to be added to the screen. So if I pressed the add beer button, a drawable of a beer would appear below the spinner. If I pressed the add beer button again, I want there to be TWO drawables of beers under the spinner, preferably with them being added from the right. (Also, having them reach their width limit, wrapping around, and starting again on the left, but below a full line, would be AWESOME) I can't figure out how to do this. I assume adding a ImageView in code to a relative layout (because it needs to be positioned to the right) would be the best route, but if it's possible in xml I'd be more than happy to use that. Any help?

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  • How to change object positions in an android layout?

    - by Pedro Santos
    Hi, I'm currently working on a very simple aplication, and I intended to make it change the visual aspect depending on the screen size. The application just has 6 buttons like this: http://www.freeimagehosting.net/uploads/e1efb4c4d0.jpg I'm using the AbsoluteLayout, and changing the x and y of the buttons with the methods offsetLeftAndRight and offsetTopAndBottom. I'm not changing the layout of the buttons in the xml file, so the all start in the same place. However, if I use this methods inside the onClickMethod they sometimes appear where I want them, sometimes don't (can't figure out why), but if i use them in the onCreate method, nothing happens. Can someone point me in the right direction? Thanks

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  • Why does this JavaScript destroys my layout in Internet Explorer?

    - by Sebi
    I'm using a small CMS for a small site (http://www.ovlu.li/cms/). There I include a JavaScript on the first site to open an image in a popup: <script type="text/javascript"> function pop(file) { helpwindow = window.open(file, "Vaterland", "width=600, height=796", "directories=no", "toolbar=no", "location=no", "status=no", "menubar=no", "resizable=no"); helpwindow.focus(); return false; } </script> This works fine in FireFox, Chrome and Safari, but unfortunately, in Internet Explorer this script totally destroys the layout of the site where it is contained. Nevertheless it works. And all other sites are also working correctly. Any hints?

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  • Page layout breaks only in Opera which is weird?

    - by Qwibble
    Okay so I'm working on an admin panel, in which everything should always be only within the view port until you hit the minimum widths and heights set. The current version of it can be seen here (its still in development) : http://qwibbledesigns.co.uk/preview/Admin/ In layout terms, it works flawlessly in all browsers, even down to ie6 =D. However, opera doesn't like it, and for some reason, always add's extra space to the bottom of the page, making it have an extra scrollbar, and I can't fathom it out which is highly annoying. Jquery is used to set the height of the container, sidebar, and content area so that they're always within the browser view port, and these functions rerun when the window is resized. I therefore cannot work out the the life of me what's wrong with opera. Would anyone mind taking a look and seeing if they can work it out? =D

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  • Layout with divs... can you have too many?

    - by user1066982
    What is the best practice for developing a layout? Is better to limit divs? I was looking through the html/css of some popular sites and they all seem to have divs within divs. For instance, a div for the entire page, a div for the topbar, a div within the top bar for the logo, search bar, etc. Is this a good practice? I suppose it's easier to position all the divs correctly and than place the necessary elements within the divs. It's what I've been doing this far but want to make sure I'm learning the correct approach. Any help on this is appreciated. Thanks!

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  • Find Nearest Object

    - by ultifinitus
    I have a fairly sizable game engine created, and I'm adding some needed features, such as this, how do I find the nearest object from a list of points? In this case, I could simply use the Pythagorean theorem to find the distance, and check the results. I know I can't simply add x and y, because that's the distance to the object, if you only took right angle turns. However I'm wondering if there's something else I could do? I also have a collision system, where essentially I turn objects into smaller objects on a smaller grid, kind of like a minimap, and only if objects exist in the same gridspace do I check for collisions, I could do the same thing, only make the gridspace larger to check for closeness. (rather than checking every. single. object) however that would take additional setup in my base class and clutter up the already cluttered object. TL;DR Question: Is there something efficient and accurate that I can use to detect which object is closest, based on a list of points and sizes?

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  • Differences between Dynamic Dispatch and Dynamic Binding

    - by Prog
    I've been looking on Google for a clear diffrentiation with examples but couldn't find any. I'm trying to understand the differences between Dynamic Dispatch and Dynamic Binding in Object Oriented languages. As far as I understand, Dynamic Dispatch is what happens when the concrete method invoked is decided at runtime, based on the concrete type. For example: public void doStuff(SuperType object){ object.act(); } SuperType has several subclasses. The concrete class of the object will only be known at runtime, and so the concrete act() implementation invoked will be decided at runtime. However, I'm not sure what Dynamic Binding means, and how it differs from Dynamic Dispatch. Please explain Dynamic Binding and how it's different from Dynamic Dispatch. Java examples would be welcome.

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  • Role of linking, object files and executables

    - by Tim
    For a C or assembly program that does not require any other library, will linking be necessary? In other words, will conversion from C to Assembly and/or from Assembly to an object file be enough without being followed by linking? If linking is still needed, what will it do, given that there is just one object file which doesn't need a library to link to? Relatedly, how different are object files and executable files, given that in Linux, both have file format ELF? Are object files those ELF files that are not runnable? Are there some executable files that can be linked to object files? If yes, does it mean dynamical linking of executables to shared libraries?

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  • OpenGL Shading Program Object Memory Requirement

    - by Hans Wurst
    gDEbugger states that OpenGL's program objects only occupy an insignificant amount of memory. How much is this actually? I don't know if the stuff I looked up in mesa is actually that I was looking for but it requires 16KB [Edit: false, confusing struct names, less than 1KB immediate, some further behind pointers] per program object. Not quite insignificant. So is it recommended to create a unique program object for each object of the scene? Or to share a single program object and set the scene's object's custom variables just before its draw call?

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  • Relative encapsulation design

    - by taher1992
    Let's say I am doing a 2D application with the following design: There is the Level object that manages the world, and there are world objects which are entities inside the Level object. A world object has a location and velocity, as well as size and a texture. However, a world object only exposes get properties. The set properties are private (or protected) and are only available to inherited classes. But of course, Level is responsible for these world objects, and must somehow be able to manipulate at least some of its private setters. But as of now, Level has no access, meaning world objects must change its private setters to public (violating encapsulation). How to tackle this problem? Should I just make everything public? Currently what I'm doing is having a inner class inside game object that does the set work. So when Level needs to update an objects location it goes something like this: void ChangeObject(GameObject targetObject, int newX, int newY){ // targetObject.SetX and targetObject.SetY cannot be set directly var setter = new GameObject.Setter(targetObject); setter.SetX(newX); setter.SetY(newY); } This code feels like overkill, but it doesn't feel right to have everything public so that anything can change an objects location for example.

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  • Find Nearest Object

    - by ultifinitus
    I have a fairly sizable game engine created, and I'm adding some needed features, such as this, how do I find the nearest object from a list of points? In this case, I could simply use the Pythagorean theorem to find the distance, and check the results. I know I can't simply add x and y, because that's the distance to the object, if you only took right angle turns. However I'm wondering if there's something else I could do? I also have a collision system, where essentially I turn objects into smaller objects on a smaller grid, kind of like a minimap, and only if objects exist in the same gridspace do I check for collisions, I could do the same thing, only make the gridspace larger to check for closeness. (rather than checking every. single. object) however that would take additional setup in my base class and clutter up the already cluttered object. TL;DR Question: Is there something efficient and accurate that I can use to detect which object is closest, based on a list of points and sizes?

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  • Are first-class functions a substitute for the Strategy pattern?

    - by Prog
    The Strategy design pattern is often regarded as a substitute for first-class functions in languages that lack them. So for example say you wanted to pass functionality into an object. In Java you'd have to pass in the object another object which encapsulates the desired behavior. In a language such as Ruby, you'd just pass the functionality itself in the form of an annonymous function. However I was thinking about it and decided that maybe Strategy offers more than a plain annonymous function does. This is because an object can hold state that exists independently of the period when it's method runs. However an annonymous function by itself can only hold state that ceases to exist the moment the function finishes execution. So my question is: when using a language that features first-class functions, would you ever use the Strategy pattern (i.e. encapsulate the functionality you want to pass around in an explicit object), or would you always use an annonymous function? When would you decide to use Strategy when you can use a first-class function?

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  • Looking for a better Factory pattern (Java)

    - by Sam Goldberg
    After doing a rough sketch of a high level object model, I am doing iterative TDD, and letting the other objects emerge as a refactoring of the code (as it increases in complexity). (That whole approach may be a discussion/argument for another day.) In any case, I am at the point where I am looking to refactor code blocks currently in an if-else blocks into separate objects. This is because there is another another value combination which creates new set of logical sub-branches. To be more specific, this is a trading system feature, where buy orders have different behavior than sell orders. Responses to the orders have a numeric indicator field which describes some event that occurred (e.g. fill, cancel). The combination of this numeric indicator field plus whether it is a buy or sell, require different processing buy the code. Creating a family of objects to separate the code for the unique handling each of the combinations of the 2 fields seems like a good choice at this point. The way I would normally do this, is to create some Factory object which when called with the 2 relevant parameters (indicator, buysell), would return the correct subclass of the object. Some times I do this pattern with a map, which allows to look up a live instance (or constructor to use via reflection), and sometimes I just hard code the cases in the Factory class. So - for some reason this feels like not good design (e.g. one object which knows all the subclasses of an interface or parent object), and a bit clumsy. Is there a better pattern for solving this kind of problem? And if this factory method approach makes sense, can anyone suggest a nicer design?

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  • Finding diagonal objects of an object in 3d space

    - by samfisher
    Using Unity3d, I have a array which is having 8 GameObjects in grid and one object (which is already known) is in center like this where K is already known object. All objects are equidistant from their adjacent objects (even with the diagonal objects) which means (distance between 4 & K) == (distance between K & 3) = (distance between 2 & K) 1 2 3 4 K 5 6 7 8 I want to remove 1,3,6,8 from array (the diagonal objects). How can I check that at runtime? my problem is the order of objects {1-8} is not known so I need to check each object's position with K to see if it is a diagonal object or not. so what check should I put with the GameObjects (K and others) to verify if this object is in diagonal position Regards, Sam

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  • Learning how to design knowledge and data flow [closed]

    - by max
    In designing software, I spend a lot of time deciding how the knowledge (algorithms / business logic) and data should be allocated between different entities; that is, which object should know what. I am asking for advice about books, articles, presentations, classes, or other resources that would help me learn how to do it better. I code primarily in Python, but my question is not really language-specific; even if some of the insights I learn don't work in Python, that's fine. I'll give a couple examples to clarify what I mean. Example 1 I want to perform some computation. As a user, I will need to provide parameters to do the computation. I can have all those parameters sent to the "main" object, which then uses them to create other objects as needed. Or I can create one "main" object, as well as several additional objects; the additional objects would then be sent to the "main" object as parameters. What factors should I consider to make this choice? Example 2 Let's say I have a few objects of type A that can perform a certain computation. The main computation often involves using an object of type B that performs some interim computation. I can either "teach" A instances what exact parameters to pass to B instances (i.e., make B "dumb"); or I can "teach" B instances to figure out what needs to be done when looking at an A instance (i.e., make B "smart"). What should I think about when I'm making this choice?

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