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  • Visual Studio 2010 SP1

    - by ScottGu
    Last week we shipped Service Pack 1 of Visual Studio 2010 and the Visual Studio Express Tools.  In addition to bug fixes and performance improvements, SP1 includes a number of feature enhancements.  This includes improved local help support, IntelliTrace support for 64-bit applications and SharePoint, built-in Silverlight 4 Tooling support in the box, unit testing support when targeting .NET 3.5, a new performance wizard for Silverlight, IIS Express and SQL CE Tooling support for web projects, HTML5 Intellisense for ASP.NET, and more.  TFS 2010 SP1 was also released last week, together with a new TFS Project Server Integration Pack and Load Test Feature Pack.  Brian Harry has a good blog post about the TFS updates here. VS 2010 SP1 Download Click here to download and install SP1 for all versions of Visual Studio (including express).  This installer examines what you have installed on your machine, and only downloads the servicing downloads necessary to update them to SP1.  The time it takes to download and update will consequently depend on what all you have installed.  Jon Galloway has a good blog post on tips to speed up the SP1 install by uninstalling unused components. Web Platform Installer Bundles In addition to the core VS 2010 SP1 installer, we have also put together two Web Platform Installer (WebPI) bundles that automate installing SP1 together with additional web-specific components: VS 2010 SP1 WebPI Bundle Visual Web Developer 2010 SP1 WebPI Bundle The above WebPI bundles automate installing: VS 2010/VWD 2010 SP1 ASP.NET MVC 3 (runtime + tools support) IIS 7.5 Express SQL Server Compact Edition 4.0 (runtime + tools support) Web Deployment 2.0 Only the components that are not already installed on your machine will be downloaded when you use the above WebPI bundles.  This means that you can run the WebPI bundle at any time (even if you have already installed SP1 or ASP.NET MVC 3) and not have to worry about wasting time downloading/installing these components again. Earlier this year I did two posts that discussed how to use IIS Express and SQL CE with ASP.NET projects in SP1.  Read the below posts to learn more about how to use them after you run the above bundles: Visual Studio 2010 SP1 and IIS Express Visual Studio 2010 SP1 and SQL CE for ASP.NET The above feature additions work with any web project type – including both ASP.NET Web Forms and ASP.NET MVC. Additional SP1 Notes Two additional notes about VS 2010 SP1: 1) One change we made between RTM and SP1 is that by default Visual Studio now uses software rendering instead of hardware acceleration when running on Windows XP.  We made this change because we’ve seen reports of (often inconsistent) performance issues caused by older video drivers.  Running in software mode eliminates these and delivers consistent speeds.  You can optionally re-enable hardware acceleration with SP1 using Visual Studio’s Tools->Options menu command – we did not remove support for HW acceleration on XP, we simply changed the default setting for it.  Jason Zander has written more details on the change and how to re-enable HW acceleration inside VS here. 2) We have discovered an issue where installing SP1 can cause TSQL intellisense within SQL Server Management Studio 2008 R2 to stop working (typing still works – but intellisense doesn’t show up).  The SQL team is investigating this now and I’ll post an update on how to fix this once more details are known.  Hope this helps, Scott P.S. I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Review: A Quick Look at Reflector

    - by James Michael Hare
    I, like many, was disappointed when I heard that Reflector 7 was not free, and perhaps that’s why I waited so long to try it and just kept using my version 6 (which continues to be free).  But though I resisted for so long, I longed for the better features that were being developed, and began to wonder if I should upgrade.  Thus, I began to look into the features being offered in Reflector 7.5 to see what was new. Multiple Editions Reflector 7.5 comes in three flavors, each building on the features of the previous version: Standard – Contains just the Standalone application ($70) VS – Same as Standard but adds Reflector Object Browser for Visual Studio ($130) VSPro – Same as VS but adds ability to set breakpoints and step into decompiled code ($190) So let’s examine each of these features. The Standalone Application (Standard, VS, VSPro editions) Popping open Reflector 7.5 and looking at the GUI, we see much of the same familiar features, with a few new ones as well: Most notably, the disassembler window now has a tabbed window with navigation buttons.  This makes it much easier to back out of a deep-dive into many layers of decompiled code back to a previous point. Also, there is now an analyzer which can be used to determine dependencies for a given method, property, type, etc. For example, if we select System.Net.Sockets.TcpClient and hit the Analyze button, we’d see a window with the following nodes we could expand: This gives us the ability to see what a given type uses, what uses it, who exposes it, and who instantiates it. Now obviously, for low-level types (like DateTime) this list would be enormous, but this can give a lot of information on how a given type is connected to the larger code ecosystem. One of the other things I like about using Reflector 7.5 is that it does a much better job of displaying iterator blocks than Reflector 6 did. For example, if you were to take a look at the Enumerable.Cast() extension method in System.Linq, and dive into the CastIterator in Reflector 6, you’d see this: But now, in Reflector 7.5, we see the iterator logic much more clearly: This is a big improvement in the quality of their code disassembler and for me was one of the main reasons I decided to take the plunge and get version 7.5. The Reflector Object Browser (VS, VSPro editions) If you have the .NET Reflector VS or VSPro editions, you’ll find you have in Visual Studio a Reflector Object Browser window available where you can select and decompile any assembly right in Visual Studio. For example, if you want to take a peek at how System.Collections.Generic.List<T> works, you can either select List<T> in the Reflector Object Browser, or even simpler just select a usage of it in your code and CTRL + Click to dive in. – And it takes you right to a source window with the decompiled source: Setting Breakpoints and Stepping Into Decompiled Code (VSPro) If you have the VSPro edition, in addition to all the things said above, you also get the additional ability to set breakpoints in this decompiled code and step through it as if it were your own code: This can be a handy feature when you need to see why your code’s use of a BCL or other third-party library isn’t working as you expect. Summary Yes, Reflector is no longer free, and yes, that’s a bit of a bummer. But it always was and still is a very fine tool. If you still have Reflector 6, you aren’t forced to upgrade any longer, but getting the nicer disassembler (especially for iterator blocks) and the handy VS integration is worth at least considering upgrading for.  So I leave it up to you, these are some of the features of Reflector 7.5, what’s your thoughts? Technorati Tags: .NET,Reflector

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  • Tic Tac Toe Winner in Javascript and html [closed]

    - by Yehuda G
    I am writing a tic tac toe game using html, css, and JavaScript. I have my JavaScript in an external .js file being referenced into the .html file. Within the .js file, I have a function called playerMove, which allows the player to make his/her move and switches between player 'x' and 'o'. What I am trying to do is determine the winner. Here is what I have: each square, when onclick(this), references playerMove(piece). After each move is made, I want to run an if statement to check for the winner, but am unsure if the parameters would include a reference to 'piece' or a,b, and c. Any suggestions would be greatly appreciated. Javascript: var turn = 0; a = document.getElementById("topLeftSquare").innerHTML; b = document.getElementById("topMiddleSquare").innerHTML; c = document.getElementById("topRightSquare").innerHTML; function playerMove(piece) { var win; if(piece.innerHTML != 'X' && piece.innerHTML != 'O'){ if(turn % 2 == 0){ document.getElementById('playerDisplay').innerHTML= "X Plays " + printEquation(1); piece.innerHTML = 'X'; window.setInterval("X", 10000) piece.style.color = "red"; if(piece.innerHTML == 'X') window.alert("X WINS!"); } else { document.getElementById('playerDisplay').innerHTML= "O Plays " + printEquation(1); piece.innerHTML = 'O'; piece.style.color = "brown"; } turn+=1; } html: <div id="board"> <div class="topLeftSquare" onclick="playerMove(this)"> </div> <div class="topMiddleSquare" onclick="playerMove(this)"> </div> <div class="topRightSquare" onclick="playerMove(this)"> </div> <div class="middleLeftSquare" onclick="playerMove(this)"> </div> <div class="middleSquare" onclick="playerMove(this)"> </div> <div class="middleRightSquare" onclick="playerMove(this)"> </div> <div class="bottomLeftSquare" onclick="playerMove(this)"> </div> <div class="bottomMiddleSquare" onclick="playerMove(this)"> </div> <div class="bottomRightSquare" onclick="playerMove(this)"> </div> </div>

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  • BizTalk 2009 - Creating a Custom Functoid Library

    - by StuartBrierley
    If you find that you have a need to created multiple Custom Functoids you may also choose to create a Custom Functoid Library - a single project containing many custom functoids.  As previsouly discussed, the Custom Functoid Wizard can be used to create a project with a new custom functoid inside.  But what if you want to extend this project to include more custom functoids and create your Custom Functoid Library?  First create a Custom Functoid Library project and your first Custom Functoid using the Custom Functoid Wizard. When you open your Custom Functoid Library project in Visual Studio you will see that it contains your custom functoid class file along with its resource file.  One of the items this resource file contains is the ID of the the custom functoid.  Each custom functoid needs a unique ID that is over 6000.  When creating a Custom Functoid Library I would first suggest that you delete the ID from this resource file and instead create a _FunctoidIDs class containing constants for each of your custom functoids.  In this way you can easily see which custom functoid IDs are assigned to which custom functoid and which ID is next in the sequence of availability: namespace MyCompany.BizTalk.Functoids.TestFunctoids {     class _FunctoidIDs     {         public const int TestFunctoid                       = 6001;     } } You will then need to update the base() function in your existing functoid class to reference these constant values rather than the current resource file. From:    int functoidID;    // This has to be a number greater than 6000    functoidID = System.Convert.ToInt32(resmgr.GetString("FunctoidId"));    this.ID = functoidID; To: this.ID = _FunctoidIDs.TestFunctoid; To create a new custom functoid you can copy the existing custom functoid, renaming the resultant class file as appropriate.  Once it is renamed you will need to change the Class name, ResourceName reference and Base function name in the class code to those of your new custom functoid.  You will also need to create a new constant value in the _FunctoidIDs class and update the ID reference in your code to match this.  Assuming that you need some different functionalty from your new  customfunctoid you will need to check or amend the following in your functoid class file: Min and Max connections Functoid Category Input and Output connection types The parameters and functionality of the Execute function To change the appearance of you new custom functoid you will need to check or amend the following in the functoid resource file: Name Description Tooltip Exception Icon You can change the String values by double clicking the resource file and amending the value fields in the string table. To amend the functoid icon you will need to create a 16x16 bitmap image.  Once you have saved this you are then ready to import it into the functoid resource file.  In Visual Studio change the resource view to images, right click the icon and choose import from file. You have now completed your new custom functoid and created a Custom Functoid Library.  You can test your new library of functoids by building the project, copying the resultant DLL to C:\Program Files\Microsoft BizTalk Server 2009\Developer Tools\Mapper Extensions and then resetting the toolbox in Visual Studio.

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  • Star rating not showing in rich snippets

    - by Danny R
    We've recently been doing a lot of work on our site's SEO (www.betterthanreviews.com). We recently did a push to update the rich snippets breadcrumb, meta description, and star rating. After giving Google some time to index the site, it has updated the breadcrumbs and meta descriptions for our review pages, but the stars are still not showing. This is currently how it appears on a Google search (link to the actual page: http://www.betterthanreviews.com/home-security/livewatch): This is what the Rich Snippets is supposed to look like, and how it appears in Google's testing tool: More context: As seen in our html, we are using schema.org language. We initially were using schema.org/Corporation for the site, but we now have the page labeled as schema.org/HomeAndConstructionBusiness because Google will not show star ratings for the Corporation language. However, in our Webmaster Tools, the Structured Data is still showing the Corporation language, which could be a potential issue. Here is a look at some of the coding that we used. But it can be looked at closer by inspecting the element: <div class="aggregate-rating" itemprop="aggregateRating" itemscope="" itemtype="http://schema.org/AggregateRating"> <div class="review row_fluid" itemprop="review" itemscope="" itemtype="http://schema.org/Review"> <div class="row_fluid rating" itemprop="reviewRating" itemscope="" itemtype="http://schema.org/Rating"> <meta content="4.5" itemprop="ratingValue" title="4.5 out of 5 stars" class="star-rating-readonly"> <meta content="2013-12-05" itemprop="datePublished"> <p class="review-headline" itemprop="headline">Way better than my previous system</p> <div> <p class="reviewer" itemprop="author">Scott H. </p> <span class="bullet">•</span> <p class="created_at">2 months ago</p> <p class="content" itemprop="description">I love it! The experience I have had so far is extremely positive. I had another alarm system before and I didn't like it but this one is really nice. I am telling everybody about it.</p> </div> </div> Any suggestions for how to fix this?

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  • Clean way to use mutable implementation of Immutable interfaces for encapsulation

    - by dsollen
    My code is working on some compost relationship which creates a tree structure, class A has many children of type B, which has many children of type C etc. The lowest level class, call it bar, also points to a connected bar class. This effectively makes nearly every object in my domain inter-connected. Immutable objects would be problematic due to the expense of rebuilding almost all of my domain to make a single change to one class. I chose to go with an interface approach. Every object has an Immutable interface which only publishes the getter methods. I have controller objects which constructs the domain objects and thus has reference to the full objects, thus capable of calling the setter methods; but only ever publishes the immutable interface. Any change requested will go through the controller. So something like this: public interface ImmutableFoo{ public Bar getBar(); public Location getLocation(); } public class Foo implements ImmutableFoo{ private Bar bar; private Location location; @Override public Bar getBar(){ return Bar; } public void setBar(Bar bar){ this.bar=bar; } @Override public Location getLocation(){ return Location; } } public class Controller{ Private Map<Location, Foo> fooMap; public ImmutableFoo addBar(Bar bar){ Foo foo=fooMap.get(bar.getLocation()); if(foo!=null) foo.addBar(bar); return foo; } } I felt the basic approach seems sensible, however, when I speak to others they always seem to have trouble envisioning what I'm describing, which leaves me concerned that I may have a larger design issue then I'm aware of. Is it problematic to have domain objects so tightly coupled, or to use the quasi-mutable approach to modifying them? Assuming that the design approach itself isn't inherently flawed the particular discussion which left me wondering about my approach had to do with the presence of business logic in the domain objects. Currently I have my setter methods in the mutable objects do error checking and all other logic required to verify and make a change to the object. It was suggested that this should be pulled out into a service class, which applies all the business logic, to simplify my domain objects. I understand the advantage in mocking/testing and general separation of logic into two classes. However, with a service method/object It seems I loose some of the advantage of polymorphism, I can't override a base class to add in new error checking or business logic. It seems, if my polymorphic classes were complicated enough, I would end up with a service method that has to check a dozen flags to decide what error checking and business logic applies. So, for example, if I wanted to have a childFoo which also had a size field which should be compared to bar before adding par my current approach would look something like this. public class Foo implements ImmutableFoo{ public void addBar(Bar bar){ if(!getLocation().equals(bar.getLocation()) throw new LocationException(); this.bar=bar; } } public interface ImmutableChildFoo extends ImmutableFoo{ public int getSize(); } public ChildFoo extends Foo implements ImmutableChildFoo{ private int size; @Override public int getSize(){ return size; } @Override public void addBar(Bar bar){ if(getSize()<bar.getSize()){ throw new LocationException(); super.addBar(bar); } My colleague was suggesting instead having a service object that looks something like this (over simplified, the 'service' object would likely be more complex). public interface ImmutableFoo{ ///original interface, presumably used in other methods public Location getLocation(); public boolean isChildFoo(); } public interface ImmutableSizedFoo implements ImmutableFoo{ public int getSize(); } public class Foo implements ImmutableSizedFoo{ public Bar bar; @Override public void addBar(Bar bar){ this.bar=bar; } @Override public int getSize(){ //default size if no size is known return 0; } @Override public boolean isChildFoo return false; } } public ChildFoo extends Foo{ private int size; @Override public int getSize(){ return size; } @Override public boolean isChildFoo(); return true; } } public class Controller{ Private Map<Location, Foo> fooMap; public ImmutableSizedFoo addBar(Bar bar){ Foo foo=fooMap.get(bar.getLocation()); service.addBarToFoo(foo, bar); returned foo; } public class Service{ public static void addBarToFoo(Foo foo, Bar bar){ if(foo==null) return; if(!foo.getLocation().equals(bar.getLocation())) throw new LocationException(); if(foo.isChildFoo() && foo.getSize()<bar.getSize()) throw new LocationException(); foo.setBar(bar); } } } Is the recommended approach of using services and inversion of control inherently superior, or superior in certain cases, to overriding methods directly? If so is there a good way to go with the service approach while not loosing the power of polymorphism to override some of the behavior?

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  • Can't adjust brightness on Samsung RV420 with fn keys

    - by nicholascamp
    Typing ls /sys/class/backlight/*/brightness outputs /sys/class/backlight/intel_backlight/brightness /sys/class/backlight/samsung/brightness The max_brightness for the second is 8, but changing it with echo 2 | sudo tee /sys/class/backlight/samsung/brightness doesn't change brightness. I can do it by using intel_backlight: echo 2000 | sudo tee /sys/class/backlight/intel_backlight/brightness (max_brightness: cat /sys/class/backlight/intel_backlight/max_brightness outputs 4648). But I want to do this work with the fn brightness keys, as I always did. I don't know what happened to stop working, maybe the use of +1 monitor and removing it in a wrong time or a system update. I'm using Ubuntu 12.04 64 bits in an Samsung RV420 notebook. Kernel Version is 3.2.0-27-generic. Could you help me? Please tell me what more info should I provide. Thanks!

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  • Is this how dynamic language copes with dynamic requirement?

    - by Amumu
    The question is in the title. I want to have my thinking verified by experienced people. You can add more or disregard my opinion, but give me a reason. Here is an example requirement: Suppose you are required to implement a fighting game. Initially, the game only includes fighters, who can attack each other. Each fighter can punch, kick or block incoming attacks. Fighters can have various fighting styles: Karate, Judo, Kung Fu... That's it for the simple universe of the game. In an OO like Java, it can be implemented similar to this way: abstract class Fighter { int hp, attack; void punch(Fighter otherFighter); void kick(Fighter otherFighter); void block(Figther otherFighter); }; class KarateFighter extends Fighter { //...implementation...}; class JudoFighter extends Fighter { //...implementation... }; class KungFuFighter extends Fighter { //...implementation ... }; This is fine if the game stays like this forever. But, somehow the game designers decide to change the theme of the game: instead of a simple fighting game, the game evolves to become a RPG, in which characters can not only fight but perform other activities, i.e. the character can be a priest, an accountant, a scientist etc... At this point, to make it more generic, we have to change the structure of our original design: Fighter is not used to refer to a person anymore; it refers to a profession. The specialized classes of Fighter (KaraterFighter, JudoFighter, KungFuFighter) . Now we have to create a generic class named Person. However, to adapt this change, I have to change the method signatures of the original operations: class Person { int hp, attack; List<Profession> skillSet; }; abstract class Profession {}; class Fighter extends Profession { void punch(Person otherFighter); void kick(Person otherFighter); void block(Person otherFighter); }; class KarateFighter extends Fighter { //...implementation...}; class JudoFighter extends Fighter { //...implementation... }; class KungFuFighter extends Fighter { //...implementation ... }; class Accountant extends Profession { void calculateTax(Person p) { //...implementation...}; void calculateTax(Company c) { //...implementation...}; }; //... more professions... Here are the problems: To adapt to the method changes, I have to fix the places where the changed methods are called (refactoring). Every time a new requirement is introduced, the current structural design has to be broken to adapt the changes. This leads to the first problem. Rigid structure makes it hard for code reuse. A function can only accept the predefined types, but it cannot accept future unknown types. A written function is bound to its current universe and has no way to accommodate to the new types, without modifications or rewrite from scratch. I see Java has a lot of deprecated methods. OO is an extreme case because it has inheritance to add up the complexity, but in general for statically typed language, types are very strict. In contrast, a dynamic language can handle the above case as follow: ;;fighter1 punch fighter2 (defun perform-punch (fighter1 fighter2) ...implementation... ) ;;fighter1 kick fighter2 (defun perform-kick (fighter1 fighter2) ...implementation... ) ;;fighter1 blocks attacks from fighter2 (defun perform-block (fighter1 fighter2) ...implementation... ) fighter1 and fighter2 can be anything as long as it has the required data for calculation; or methods (duck typing). You don't have to change from the type Fighter to Person. In the case of Lisp, because Lisp only has a single data structure: list, it's even easier to adapt to changes. However, other dynamic languages can have similar behaviors as well. I work primarily with static languages (mainly C and Java, but working with Java was a long time ago). I started learning Lisp and some other dynamic languages this year. I can see how it helps improving my productivity.

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  • Engine Rendering pipeline : Making shaders generic

    - by fakhir
    I am trying to make a 2D game engine using OpenGL ES 2.0 (iOS for now). I've written Application layer in Objective C and a separate self contained RendererGLES20 in C++. No GL specific call is made outside the renderer. It is working perfectly. But I have some design issues when using shaders. Each shader has its own unique attributes and uniforms that need to be set just before the main draw call (glDrawArrays in this case). For instance, in order to draw some geometry I would do: void RendererGLES20::render(Model * model) { // Set a bunch of uniforms glUniformMatrix4fv(.......); // Enable specific attributes, can be many glEnableVertexAttribArray(......); // Set a bunch of vertex attribute pointers: glVertexAttribPointer(positionSlot, 2, GL_FLOAT, GL_FALSE, stride, m->pCoords); // Now actually Draw the geometry glDrawArrays(GL_TRIANGLES, 0, m->vertexCount); // After drawing, disable any vertex attributes: glDisableVertexAttribArray(.......); } As you can see this code is extremely rigid. If I were to use another shader, say ripple effect, i would be needing to pass extra uniforms, vertex attribs etc. In other words I would have to change the RendererGLES20 render source code just to incorporate the new shader. Is there any way to make the shader object totally generic? Like What if I just want to change the shader object and not worry about game source re-compiling? Any way to make the renderer agnostic of uniforms and attributes etc?. Even though we need to pass data to uniforms, what is the best place to do that? Model class? Is the model class aware of shader specific uniforms and attributes? Following shows Actor class: class Actor : public ISceneNode { ModelController * model; AIController * AI; }; Model controller class: class ModelController { class IShader * shader; int textureId; vec4 tint; float alpha; struct Vertex * vertexArray; }; Shader class just contains the shader object, compiling and linking sub-routines etc. In Game Logic class I am actually rendering the object: void GameLogic::update(float dt) { IRenderer * renderer = g_application->GetRenderer(); Actor * a = GetActor(id); renderer->render(a->model); } Please note that even though Actor extends ISceneNode, I haven't started implementing SceneGraph yet. I will do that as soon as I resolve this issue. Any ideas how to improve this? Related design patterns etc? Thank you for reading the question.

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  • Liskov principle: violation by type-hinting

    - by Elias Van Ootegem
    According to the Liskov principle, a construction like the one below is invalid, as it strengthens a pre-condition. I know the example is pointless/nonsense, but when I last asked a question like this, and used a more elaborate code sample, it seemed to distract people too much from the actual question. //Data models abstract class Argument { protected $value = null; public function getValue() { return $this->value; } abstract public function setValue($val); } class Numeric extends Argument { public function setValue($val) { $this->value = $val + 0;//coerce to number return $this; } } //used here: abstract class Output { public function printValue(Argument $arg) { echo $this->format($arg); return $this; } abstract public function format(Argument $arg); } class OutputNumeric extends Output { public function format(Numeric $arg)//<-- VIOLATION! { $format = is_float($arg->getValue()) ? '%.3f' : '%d'; return sprintf($format, $arg->getValue()); } } My question is this: Why would this kind of "violation" be considered harmful? So much so that some languages, like the one I used in this example (PHP), don't even allow this? I'm not allowed to strengthen the type-hint of an abstract method but, by overriding the printValue method, I am allowed to write: class OutputNumeric extends Output { final public function printValue(Numeric $arg) { echo $this->format($arg); } public function format(Argument $arg) { $format = is_float($arg->getValue()) ? '%.3f' : '%d'; return sprintf($format, $arg->getValue()); } } But this would imply repeating myself for each and every child of Output, and makes my objects harder to reuse. I understand why the Liskov principle exists, don't get me wrong, but I find it somewhat difficult to fathom why the signature of an abstract method in an abstract class has to be adhered to so much stricter than a non-abstract method. Could someone explain to me why I'm not allowed to hind at a child class, in a child class? The way I see it, the child class OutputNumeric is a specific use-case of Output, and thus might need a specific instance of Argument, namely Numeric. Is it really so wrong of me to write code like this?

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  • A strong component keeps everything together

    - by Justin Paul-Oracle
    Most of the times you implement a WebCenter Content based system, you require some sort of customization. Sometimes these customizations need a Java class or two, or libraries (for example, the JavaMail API), or Database Objects (like new tables, views, indexes, etc). I have seen that libraries and Database Objects are usually put in place using manual steps. This means that the library jar files are copied to one of the common classes directory (set in the Content CLASSPATH variable) and/or the database scripts are executed manually. I have also seen people place the custom Java classes in the common classes directory. While this may seem like an easy solution, think about a scenario where you need to disable or uninstall the component or if you have to upgrade or migrate the system. You have to keep these manual steps documented and execute them every time you encounter the above scenarios. It is very common that some of these manual steps are missed when you have multiple teams and people working on the system. Here are a few points to ponder upon: Place all your custom Java classes within your component. Create a new directory, say ${COMPONENT_DIR}/classes, and place your code there. You can choose to bundle all your classes into a jar or you can place the entire class directory structure. Add a path entry to the Build Settings so that it is bundled with the component when you build it. You also need to update the Custom Class Path and the Custom Class Path Load Order under the Advanced Build Settings. This will ensure that the system CLASSPATH is updated to add this new directory. Create a new component for any new library that you want to add. Add the appropriate path entries to the Build Settings so that it is bundled with the component when you build it. You also need to update the Custom Class Path, Custom Class Path Load Order and/or the Custom Library Path under the Advanced Build Settings. Enter a comma separated list of features that this component will provide. When you create other components that will use the features exposed by this component, make sure that you specify a dependency to this library component by specifying the comma separated list of features in the Advanced Build Settings. The component wizard allows you to create custom install/uninstall Java code. The wizard will create a install filter class when you check the “Has Install” checkbox on the “Install/Uninstall Settings” tab. Consider using this filter class to create database objects when you install the component and drop the objects when you uninstall the component. If you do a lot of custom component development, consider creating a install/uninstall Java class, which can execute queries defined within the component. To sum up, whenever you write a new custom component, make sure that you bundle everything within the component.

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  • Where should i organize my matrices in a 3D Game engine?

    - by Need4Sleep
    I'm working with a group of people from around the world to create a game engine(and hopefully a game with it) within the next upcoming years. My first task was writing a camera class for the engine to use in order to add cameras to the scene, position and follow points in the scene. The problem i have is with using matrices for transformations in the class, should i keep matrices separate to each class? such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but i wanted to hear some input form a more professional standpoint.

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  • How should I organize my matrices in a 3D game engine?

    - by Need4Sleep
    I'm working with a group of people from around the world to create a game engine (and hopefully a game with it) within the next upcoming years. My first task is to write a camera class for the engine to use in order to add cameras to the scene, with position and follow points. The problem I have is with using matrices for transformations in the class, should I keep matrices separate to each class? Such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but I wanted to hear some input form a more professional standpoint.

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  • What happened to the this type of naming convention?

    - by Smith
    I have read so many docs about naming conventions, most recommending both Pascal and Camel naming conventions. Well, I agree to this, it's ok. This might not be pleasing to some, but I am just trying to get your opinion on why you name your objects and classes in a certain way. What happened to this type of naming conventions, and/or why are they bad? I want to name a structure, and I prefix it with "struct". My reason is that, with IntelliSense, I see all structures in one place, and anywhere I see the struct prefix, I know it's a "struct": structPerson structPosition another example is the enum, although I may not prefix it with "enum", but maybe with "enm": enmFruits enmSex again my reason is that in IntelliSense, I see all my enumerations in one place. Because .NET has so many built-in data structures, I think this helps me do less searching. Note that I used .NET in this example, but I welcome language agnostic answers.

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  • Viewing the NetBeans Central Registry (Part 2)

    - by Geertjan
    Jens Hofschröer, who has one of the very best NetBeans Platform blogs (if you more or less understand German), and who wrote, sometime ago, the initial version of the Import Statement Organizer, as well as being the main developer of a great gear design & manufacturing tool on the NetBeans Platform in Aachen, commented on my recent blog entry "Viewing the NetBeans Central Registry", where the root Node of the Central Registry is shown in a BeanTreeView, with the words: "I wrapped that Node in a FilterNode to provide the 'position' attribute and the 'file extension'. All Children are wrapped too. Then I used an OutlineView to show these two properties. Great tool to find wrong layer entries." I asked him for the code he describes above and he sent it to me. He discussed it here in his blog, while all the code involved can be read below. The result is as follows, where you can see that the OutlineView shows information that my simple implementation (via a BeanTreeView) kept hidden: And so here is the definition of the Node. class LayerPropertiesNode extends FilterNode { public LayerPropertiesNode(Node node) { super(node, isFolder(node) ? Children.create(new LayerPropertiesFactory(node), true) : Children.LEAF); } private static boolean isFolder(Node node) { return null != node.getLookup().lookup(DataFolder.class); } @Override public String getDisplayName() { return getLookup().lookup(FileObject.class).getName(); } @Override public Image getIcon(int type) { FileObject fo = getLookup().lookup(FileObject.class); try { DataObject data = DataObject.find(fo); return data.getNodeDelegate().getIcon(type); } catch (DataObjectNotFoundException ex) { Exceptions.printStackTrace(ex); } return super.getIcon(type); } @Override public Image getOpenedIcon(int type) { return getIcon(type); } @Override public PropertySet[] getPropertySets() { Set set = Sheet.createPropertiesSet(); set.put(new PropertySupport.ReadOnly<Integer>( "position", Integer.class, "Position", null) { @Override public Integer getValue() throws IllegalAccessException, InvocationTargetException { FileObject fileEntry = getLookup().lookup(FileObject.class); Integer posValue = (Integer) fileEntry.getAttribute("position"); return posValue != null ? posValue : Integer.valueOf(0); } }); set.put(new PropertySupport.ReadOnly<String>( "ext", String.class, "Extension", null) { @Override public String getValue() throws IllegalAccessException, InvocationTargetException { FileObject fileEntry = getLookup().lookup(FileObject.class); return fileEntry.getExt(); } }); PropertySet[] original = super.getPropertySets(); PropertySet[] withLayer = new PropertySet[original.length + 1]; System.arraycopy(original, 0, withLayer, 0, original.length); withLayer[withLayer.length - 1] = set; return withLayer; } private static class LayerPropertiesFactory extends ChildFactory<FileObject> { private final Node context; public LayerPropertiesFactory(Node context) { this.context = context; } @Override protected boolean createKeys(List<FileObject> list) { FileObject folder = context.getLookup().lookup(FileObject.class); FileObject[] children = folder.getChildren(); List<FileObject> ordered = FileUtil.getOrder(Arrays.asList(children), false); list.addAll(ordered); return true; } @Override protected Node createNodeForKey(FileObject key) { AbstractNode node = new AbstractNode(org.openide.nodes.Children.LEAF, key.isFolder() ? Lookups.fixed(key, DataFolder.findFolder(key)) : Lookups.singleton(key)); return new LayerPropertiesNode(node); } } } Then here is the definition of the Action, which pops up a JPanel, displaying an OutlineView: @ActionID(category = "Tools", id = "de.nigjo.nb.layerview.LayerViewAction") @ActionRegistration(displayName = "#CTL_LayerViewAction") @ActionReferences({ @ActionReference(path = "Menu/Tools", position = 1450, separatorBefore = 1425) }) @Messages("CTL_LayerViewAction=Display XML Layer") public final class LayerViewAction implements ActionListener { @Override public void actionPerformed(ActionEvent e) { try { Node node = DataObject.find(FileUtil.getConfigRoot()).getNodeDelegate(); node = new LayerPropertiesNode(node); node = new FilterNode(node) { @Override public Component getCustomizer() { LayerView view = new LayerView(); view.getExplorerManager().setRootContext(this); return view; } @Override public boolean hasCustomizer() { return true; } }; NodeOperation.getDefault().customize(node); } catch (DataObjectNotFoundException ex) { Exceptions.printStackTrace(ex); } } private static class LayerView extends JPanel implements ExplorerManager.Provider { private final ExplorerManager em; public LayerView() { super(new BorderLayout()); em = new ExplorerManager(); OutlineView view = new OutlineView("entry"); view.addPropertyColumn("position", "Position"); view.addPropertyColumn("ext", "Extension"); add(view); } @Override public ExplorerManager getExplorerManager() { return em; } } }

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  • Have I mistakenly assumed that my routines are loosely coupled?

    - by Tarun
    My Selenium test structures goes as - Data Object class - public class RegistrationData { String firstName = "test first name"; String lastName = "test last name"; // Getter Setter Here } Page Object class which carries out operations on a Web Page - public class RegistrationPage { private RegistrationData regData; public void setRegistrationData(RegistrationData regData) { this.regData = regData(); public NewAccountPage fillRegForm() { enterFirstName("FirstNameTextBoxLocator", regData.getFirstName); enterLastName("LastNameTextBoxLocator", regData.getLastName); // Some more fields are filled here return NewAccountPage(); } } And test class uses them as - public class TestRegistration extends SelTestCase { @Test public void testRegNewUser() { RegistrationData regData = new RegistrationData(); RegistrationPage regPage = New RegistrationPage(); regPage.setRegistrationData(regData) regPage.fillRegForm(); // Some assertion here } } Now since fillRegForm method does not take any argument, Can I assume that it is an example of loose coupling despite I need to set RegistrationData in RegistrationPage before being able to use fillRegForm method.

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  • How to access functions in extended classes efficiently?

    - by nischayn22
    In PHP I have classes as below class Animal { //some vars public function printname(){ echo $this->name; } } class AnimalMySql extends Animal { static public function getTableFields(){ return array(); } } class AnimalPostgreSql extends Animal { static public function getTableFields(){ return array(); } } Now I have an object $lion = new Animal(); and I want to do if($store == mysql) //getTableFields from class AnimalMySql else //getTableFields form class AnimalPostgreSql I am new to OOP and not sure what is the best way to call the method from the specific class P.S. Please leave a note with the answer to explain the efficiency of the approach

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  • "Collection Wrapper" pattern - is this common?

    - by Prog
    A different question of mine had to do with encapsulating member data structures inside classes. In order to understand this question better please read that question and look at the approach discussed. One of the guys who answered that question said that the approach is good, but if I understood him correctly - he said that there should be a class existing just for the purpose of wrapping the collection, instead of an ordinary class offering a number of public methods just to access the member collection. For example, instead of this: class SomeClass{ // downright exposing the concrete collection. Things[] someCollection; // other stuff omitted Thing[] getCollection(){return someCollection;} } Or this: class SomeClass{ // encapsulating the collection, but inflating the class' public interface. Thing[] someCollection; // class functionality omitted. public Thing getThing(int index){ return someCollection[index]; } public int getSize(){ return someCollection.length; } public void setThing(int index, Thing thing){ someCollection[index] = thing; } public void removeThing(int index){ someCollection[index] = null; } } We'll have this: // encapsulating the collection - in a different class, dedicated to this. class SomeClass{ CollectionWrapper someCollection; CollectionWrapper getCollection(){return someCollection;} } class CollectionWrapper{ Thing[] someCollection; public Thing getThing(int index){ return someCollection[index]; } public int getSize(){ return someCollection.length; } public void setThing(int index, Thing thing){ someCollection[index] = thing; } public void removeThing(int index){ someCollection[index] = null; } } This way, the inner data structure in SomeClass can change without affecting client code, and without forcing SomeClass to offer a lot of public methods just to access the inner collection. CollectionWrapper does this instead. E.g. if the collection changes from an array to a List, the internal implementation of CollectionWrapper changes, but client code stays the same. Also, the CollectionWrapper can hide certain things from the client code - from example, it can disallow mutation to the collection by not having the methods setThing and removeThing. This approach to decoupling client code from the concrete data structure seems IMHO pretty good. Is this approach common? What are it's downfalls? Is this used in practice?

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  • Using PDO for Data Management

    - by edorahg
    This question is more a design oriented question than a code specific question. I am new to PHP and I am planning to use PDO as a data access layer. Say for instance I have a class called CITY. Now if I need to create an instance of this class, what is the best technique. Should have a singleton DB access class which is used to write and read data from the db layer. OR should I delegate it to the individual class object. For example if I invoke city.save() (city is a class), then the city class will handle the saving of that city object's data into the database. Excuse my ignorance but i have a java background and therefore trying to understand what is the best design principle for data management when using php.

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  • jQuery val() undefined

    - by betacar
    We have the following XHTML table: <tr class="encabezado"> <th scope="col" width="2%">1</th> <th scope="col" width="2%">2</th> <th scope="col" width="2%">3</th> <th scope="col" width="2%">4</th> <th scope="col" width="2%">5</th> <th scope="col" width="2%">...</th> <th scope="col" width="2%">31</th> </tr> <tr> <th scope="row">Area 1<input name="line_config" type="hidden" value="0,5,50" /></th> <td class="gantt"> </td> <td class="gantt"> </td> <td class="gantt"> </td> <td class="gantt"> </td> <td class="gantt"> </td> <td class="gantt">...</td> <td class="gantt"> </td> </tr> <tr> <th scope="row">Area 2 <input name="line_config" type="hidden" value="0,0,10" /></th> <td class="gantt"> </td> <td class="gantt"> </td> <td class="gantt"> </td> <td class="gantt"> </td> <td class="gantt"> </td> <td class="gantt">...</td> <td class="gantt"> </td> </tr> When there is a click over a TD.gantt element, we want jQuery to get the value from input[name='line_config'] tag. We try the following jQuery code, but val() returned 'undefined': $(document).ready(function() { function sum_day(tag, status, column) { var total_day = 0; var index_pos = 0; var values = 0; values = tag.closest('tr').children("input[name='line_config']").val(); alert(values); //Return undefined return total_day; } $('td.gantt').click(function() { var gantt_tag = $('td.preop'); $(this).toggleClass('preop'); sum_day(gantt_tag, 'preop', $(this).index()); }); }); Are we getting right the value way? If anyone can help us, we appreciate... =)

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  • Linq Query Performance , comparing Compiled query vs Non-Compiled.

    - by AG.
    Hello Guys, I was wondering if i extract the common where clause query into a common expression would it make my query much faster, if i have say something like 10 linq queries on a collection with exact same 1st part of the where clause. I have done a small example to explain a bit more . public class Person { public string First { get; set; } public string Last { get; set; } public int Age { get; set; } public String Born { get; set; } public string Living { get; set; } } public sealed class PersonDetails : List<Person> { } PersonDetails d = new PersonDetails(); d.Add(new Person() {Age = 29, Born = "Timbuk Tu", First = "Joe", Last = "Bloggs", Living = "London"}); d.Add(new Person() { Age = 29, Born = "Timbuk Tu", First = "Foo", Last = "Bar", Living = "NewYork" }); Expression<Func<Person, bool>> exp = (a) => a.Age == 29; Func<Person, bool> commonQuery = exp.Compile(); var lx = from y in d where commonQuery.Invoke(y) && y.Living == "London" select y; var bx = from y in d where y.Age == 29 && y.Living == "NewYork" select y; Console.WriteLine("All Details {0}, {1}, {2}, {3}, {4}", lx.Single().Age, lx.Single().First , lx.Single().Last, lx.Single().Living, lx.Single().Born ); Console.WriteLine("All Details {0}, {1}, {2}, {3}, {4}", bx.Single().Age, bx.Single().First, bx.Single().Last, bx.Single().Living, bx.Single().Born); So can some of the guru's here give me some advice if it would be a good practice to write query like var lx = "Linq Expression " or var bx = "Linq Expression" ? Any inputs would be highly appreciated. Thanks, AG

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  • Is there an easy way to get the Scala REPL to reload a class or package?

    - by Rex Kerr
    I almost always have a Scala REPL session or two open, which makes it very easy to give Java or Scala classes a quick test. But if I change a class and recompile it, the REPL continues with the old one loaded. Is there a way to get it to reload the class, rather than having to restart the REPL? Just to give a concrete example, suppose we have the file Test.scala: object Test { def hello = "Hello World" } We compile it and start the REPL: ~/pkg/scala-2.8.0.Beta1-prerelease$ bin/scala Welcome to Scala version 2.8.0.Beta1-prerelease (Java HotSpot(TM) Server VM, Java 1.6.0_16). Type in expressions to have them evaluated. Type :help for more information. scala> Test.hello res0: java.lang.String = Hello World Then we change the source file to object Test { def hello = "Hello World" def goodbye = "Goodbye, Cruel World" } but we can't use it: scala> Test.goodbye <console>:5: error: value goodbye is not a member of object Test Test.goodbye ^ scala> import Test; <console>:1: error: '.' expected but ';' found. import Test;

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  • log4j vs. System.out.println - logger advantages?

    - by wishi_
    Hi! I'm newly using log4j in a project. A fellow programmer told me that using System.out.println is considered bas style and that log4j is something like standard for logging matters nowadays. We do lots of JUnit testing - System.out stuff turns out to be harder to test. Therefore I began utilizing log4j for a Console controller class, that's just handling commandline parameters. // some logger config org.apache.log4j.BasicConfigurator.configure(); Logger logger = LoggerFactory.getLogger(Console.class); Category cat = Category.getRoot(); Seems to work: logger.debug("String"); Produces: 1 [main] DEBUG project.prototype.controller.Console - String I got two questions regarding this: From my basic understanding using this logger should provide me comfortable options to write a logfile with timestamps - instead of spamming the console - if debug mode is enabled at the logger? Why is System.out.println harder to test? I searched stackoverflow and found a testing recipe. So I wonder what kind of advantage I really get by using log4j.

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  • What is the best way to attach static methods to classes rather than to instances of a class?

    - by John Gietzen
    If I have a method for calculating the greatest common divisor of two integers as: public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } What would be the best way to attach that to the System.Math class? Here are the three ways I have come up with: public static int GCD(this int a, int b) { return b == 0 ? a : b.GCD(a % b); } // Lame... var gcd = a.GCD(b); and: public static class RationalMath { public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } } // Lame... var gcd = RationalMath.GCD(a, b); and: public static int GCD(this Type math, int a, int b) { return b == 0 ? a : typeof(Math).GCD(b, a % b); } // Neat? var gcd = typeof(Math).GCD(a, b); The desired syntax is Math.GCD since that is the standard for all mathematical functions. Any suggestions? What should I do to get the desired syntax?

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  • Why can't I initialize a class through a setter?

    - by Rob emenaker
    If I have a custom class called Tires: #import <Foundation/Foundation.h> @interface Tires : NSObject { @private NSString *brand; int size; } @property (nonatomic,copy) NSString *brand; @property int size; - (id)init; - (void)dealloc; @end ============================================= #import "Tires.h" @implementation Tires @synthesize brand, size; - (id)init { if (self = [super init]) { [self setBrand:[[NSString alloc] initWithString:@""]]; [self setSize:0]; } return self; } - (void)dealloc { [super dealloc]; [brand release]; } @end And I synthesize a setter and getter in my View Controller: #import <UIKit/UIKit.h> #import "Tires.h" @interface testViewController : UIViewController { Tires *frontLeft, *frontRight, *backleft, *backRight; } @property (nonatomic,copy) Tires *frontLeft, *frontRight, *backleft, *backRight; @end ==================================== #import "testViewController.h" @implementation testViewController @synthesize frontLeft, frontRight, backleft, backRight; - (void)viewDidLoad { [super viewDidLoad]; [self setFrontLeft:[[Tires alloc] init]]; } - (void)dealloc { [super dealloc]; } @end It dies after [self setFrontLeft:[[Tires alloc] init]] comes back. It compiles just fine and when I run the debugger it actually gets all the way through the init method on Tires, but once it comes back it just dies and the view never appears. However if I change the viewDidLoad method to: - (void)viewDidLoad { [super viewDidLoad]; frontLeft = [[Tires alloc] init]; } It works just fine. I could just ditch the setter and access the frontLeft variable directly, but I was under the impression I should use setters and getters as much as possible and logically it seems like the setFrontLeft method should work. This brings up an additional question that my coworkers keep asking in these regards (we are all new to Objective-C); why use a setter and getter at all if you are in the same class as those setters and getters.

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