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  • 3D in Windows 7 on Thinkpad R51

    - by John W.
    I installed Windows 7 on my laptop, and now the 3D doesn't work. According to dxdiag DirectX 11 is installed, but when I open up World of Warcraft, this error comes up. World of Warcraft World of Warcraft was unable to start up 3D acceleration. Please make sure DirectX 9.0c is installed and your video drivers are up-to-date. There are no alerts from Windows to update any drivers. Why doesn't the 3D work?

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  • Google App Engine - Spring Security Issue (java.security.AccessControlException)

    - by Taylor L
    I'm currently getting the AccessControlException below when I deploy to app engine (I don't see it when I run in my local environment). I'm using GAE 1.3.1, Spring 3.0.1, and Spring Security 3.0.2. Any ideas how to get around this issue? It appears to be an issue with Spring Security trying to get the system class loader, but I'm not sure how to work around this. Nested in org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.security.filterChainProxy': Initialization of bean failed; nested exception is java.security.AccessControlException: access denied (java.lang.RuntimePermission getClassLoader): java.security.AccessControlException: access denied (java.lang.RuntimePermission getClassLoader) at java.security.AccessControlContext.checkPermission(AccessControlContext.java:355) at java.security.AccessController.checkPermission(AccessController.java:567) at java.lang.SecurityManager.checkPermission(Unknown Source) at com.google.apphosting.runtime.security.CustomSecurityManager.checkPermission(CustomSecurityManager.java:45) at java.lang.ClassLoader.getSystemClassLoader(Unknown Source) at org.springframework.beans.BeanUtils.findEditorByConvention(BeanUtils.java:392) at org.springframework.beans.TypeConverterDelegate.findDefaultEditor(TypeConverterDelegate.java:360) at org.springframework.beans.TypeConverterDelegate.convertIfNecessary(TypeConverterDelegate.java:213) at org.springframework.beans.TypeConverterDelegate.convertIfNecessary(TypeConverterDelegate.java:104) at org.springframework.beans.BeanWrapperImpl.convertIfNecessary(BeanWrapperImpl.java:419) at org.springframework.beans.factory.support.ConstructorResolver.createArgumentArray(ConstructorResolver.java:657) at org.springframework.beans.factory.support.ConstructorResolver.autowireConstructor(ConstructorResolver.java:191) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.autowireConstructor(AbstractAutowireCapableBeanFactory.java:984) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBeanInstance(AbstractAutowireCapableBeanFactory.java:888) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:479) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:450) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveInnerBean(BeanDefinitionValueResolver.java:270) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveValueIfNecessary(BeanDefinitionValueResolver.java:125) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveManagedMap(BeanDefinitionValueResolver.java:382) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveValueIfNecessary(BeanDefinitionValueResolver.java:161) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.applyPropertyValues(AbstractAutowireCapableBeanFactory.java:1308) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1067) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:511) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:450) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:290) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:287) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:189) at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListableBeanFactory.java:562) at org.springframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization(AbstractApplicationContext.java:871) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:423) at org.springframework.web.context.ContextLoader.createWebApplicationContext(ContextLoader.java:272) at org.springframework.web.context.ContextLoader.initWebApplicationContext(ContextLoader.java:196) at org.springframework.web.context.ContextLoaderListener.contextInitialized(ContextLoaderListener.java:47) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java:530) at org.mortbay.jetty.servlet.Context.startContext(Context.java:135) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1218) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:500) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:448) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at com.google.apphosting.runtime.jetty.AppVersionHandlerMap.createHandler(AppVersionHandlerMap.java:191) at com.google.apphosting.runtime.jetty.AppVersionHandlerMap.getHandler(AppVersionHandlerMap.java:168) at com.google.apphosting.runtime.jetty.JettyServletEngineAdapter.serviceRequest(JettyServletEngineAdapter.java:123) at com.google.apphosting.runtime.JavaRuntime.handleRequest(JavaRuntime.java:235) at com.google.apphosting.base.RuntimePb$EvaluationRuntime$6.handleBlockingRequest(RuntimePb.java:5485) at com.google.apphosting.base.RuntimePb$EvaluationRuntime$6.handleBlockingRequest(RuntimePb.java:5483) at com.google.net.rpc.impl.BlockingApplicationHandler.handleRequest(BlockingApplicationHandler.java:24) at com.google.net.rpc.impl.RpcUtil.runRpcInApplication(RpcUtil.java:363) at com.google.net.rpc.impl.Server$2.run(Server.java:837) at com.google.tracing.LocalTraceSpanRunnable.run(LocalTraceSpanRunnable.java:56) at com.google.tracing.LocalTraceSpanBuilder.internalContinueSpan(LocalTraceSpanBuilder.java:536) at com.google.net.rpc.impl.Server.startRpc(Server.java:792) at com.google.net.rpc.impl.Server.processRequest(Server.java:367) at com.google.net.rpc.impl.ServerConnection.messageReceived(ServerConnection.java:448) at com.google.net.rpc.impl.RpcConnection.parseMessages(RpcConnection.java:319) at com.google.net.rpc.impl.RpcConnection.dataReceived(RpcConnection.java:290) at com.google.net.async.Connection.handleReadEvent(Connection.java:474) at com.google.net.async.EventDispatcher.processNetworkEvents(EventDispatcher.java:774) at com.google.net.async.EventDispatcher.internalLoop(EventDispatcher.java:205) at com.google.net.async.EventDispatcher.loop(EventDispatcher.java:101) at com.google.net.rpc.RpcService.runUntilServerShutdown(RpcService.java:251) at com.google.apphosting.runtime.JavaRuntime$RpcRunnable.run(JavaRuntime.java:394) at java.lang.Thread.run(Unknown Source)

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  • GSON on Google App Engine throws a Security Exception

    - by Legend
    I am trying to convert an object into JSON using the GSON library on Google App Engine. For some reason, it throws this exception and I don't understand how to solve this. Any suggestions? java.lang.SecurityException: java.lang.IllegalAccessException: Reflection is not allowed on private static final int java.util.BitSet.ADDRESS_BITS_PER_WORD at com.google.appengine.runtime.Request.process-8d5b435d6736643f(Request.java) at java.lang.reflect.AccessibleObject.setAccessible(AccessibleObject.java:29) at com.google.gson.ObjectNavigator.navigateClassFields(ObjectNavigator.java:141) at com.google.gson.ObjectNavigator.accept(ObjectNavigator.java:123) at com.google.gson.JsonSerializationVisitor.getJsonElementForChild(JsonSerializationVisitor.java:148) at com.google.gson.JsonSerializationVisitor.addAsArrayElement(JsonSerializationVisitor.java:139) at com.google.gson.JsonSerializationVisitor.visitArray(JsonSerializationVisitor.java:83) at com.google.gson.ObjectNavigator.accept(ObjectNavigator.java:109) at com.google.gson.JsonSerializationVisitor.getJsonElementForChild(JsonSerializationVisitor.java:148) at com.google.gson.JsonSerializationVisitor.addAsChildOfObject(JsonSerializationVisitor.java:126) at com.google.gson.JsonSerializationVisitor.visitArrayField(JsonSerializationVisitor.java:95) at com.google.gson.ObjectNavigator.navigateClassFields(ObjectNavigator.java:154) at com.google.gson.ObjectNavigator.accept(ObjectNavigator.java:123) at com.google.gson.JsonSerializationContextDefault.serialize(JsonSerializationContextDefault.java:56) at com.google.gson.Gson.toJsonTree(Gson.java:230) at com.google.gson.Gson.toJson(Gson.java:315) at com.google.gson.Gson.toJson(Gson.java:270) at com.google.gson.Gson.toJson(Gson.java:250) at companionmodel.Sample_Model_PopulateServlet.printOutput(Sample_Model_PopulateServlet.java:59) at companionmodel.Sample_Model_PopulateServlet.doGet(Sample_Model_PopulateServlet.java:28) at javax.servlet.http.HttpServlet.service(HttpServlet.java:693) at javax.servlet.http.HttpServlet.service(HttpServlet.java:806) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:511) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1166) at com.google.apphosting.utils.servlet.ParseBlobUploadFilter.doFilter(ParseBlobUploadFilter.java:97) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.apphosting.runtime.jetty.SaveSessionFilter.doFilter(SaveSessionFilter.java:35) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.apphosting.utils.servlet.TransactionCleanupFilter.doFilter(TransactionCleanupFilter.java:43) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:388) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:182) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:765) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:418) at com.google.apphosting.runtime.jetty.AppVersionHandlerMap.handle(AppVersionHandlerMap.java:238) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.Server.handle(Server.java:326) at org.mortbay.jetty.HttpConnection.handleRequest(HttpConnection.java:542) at org.mortbay.jetty.HttpConnection$RequestHandler.headerComplete(HttpConnection.java:923) at com.google.apphosting.runtime.jetty.RpcRequestParser.parseAvailable(RpcRequestParser.java:76) at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:404) at com.google.apphosting.runtime.jetty.JettyServletEngineAdapter.serviceRequest(JettyServletEngineAdapter.java:135) at com.google.apphosting.runtime.JavaRuntime.handleRequest(JavaRuntime.java:250) at com.google.apphosting.base.RuntimePb$EvaluationRuntime$6.handleBlockingRequest(RuntimePb.java:5838) at com.google.apphosting.base.RuntimePb$EvaluationRuntime$6.handleBlockingRequest(RuntimePb.java:5836) at com.google.net.rpc.impl.BlockingApplicationHandler.handleRequest(BlockingApplicationHandler.java:24) at com.google.net.rpc.impl.RpcUtil.runRpcInApplication(RpcUtil.java:398) at com.google.net.rpc.impl.Server$2.run(Server.java:852) at com.google.tracing.LocalTraceSpanRunnable.run(LocalTraceSpanRunnable.java:56) at com.google.tracing.LocalTraceSpanBuilder.internalContinueSpan(LocalTraceSpanBuilder.java:576) at com.google.net.rpc.impl.Server.startRpc(Server.java:807) at com.google.net.rpc.impl.Server.processRequest(Server.java:369) at com.google.net.rpc.impl.ServerConnection.messageReceived(ServerConnection.java:442) at com.google.net.rpc.impl.RpcConnection.parseMessages(RpcConnection.java:319) at com.google.net.rpc.impl.RpcConnection.dataReceived(RpcConnection.java:290) at com.google.net.async.Connection.handleReadEvent(Connection.java:474) at com.google.net.async.EventDispatcher.processNetworkEvents(EventDispatcher.java:831) at com.google.net.async.EventDispatcher.internalLoop(EventDispatcher.java:207) at com.google.net.async.EventDispatcher.loop(EventDispatcher.java:103) at com.google.net.rpc.RpcService.runUntilServerShutdown(RpcService.java:251) at com.google.apphosting.runtime.JavaRuntime$RpcRunnable.run(JavaRuntime.java:413) at java.lang.Thread.run(Unknown Source) Code I am using: Gson gson = new Gson(); String json = gson.toJson(modelObject);

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  • Strange problem with Google App Engine Java Mail

    - by Velu
    Hi, I'm using the MailService feature of Google App Engine in my application. It works fine in one application without any issues. But the same code doesn't work in another app. I'm not able to figure it out. Please help. Following is the piece of code that I use to send mail. public static void sendHTMLEmail(String from, String fromName, String to, String toName, String subject, String body) { _logger.info("entering ..."); Properties props = new Properties(); Session session = Session.getDefaultInstance(props, null); _logger.info("got mail session ..."); String htmlBody = body; try { Message msg = new MimeMessage(session); _logger.info("created mimemessage ..."); msg.setFrom(new InternetAddress(from, fromName)); _logger.info("from is set ..."); msg.addRecipient(Message.RecipientType.TO, new InternetAddress( to, toName)); _logger.info("recipient is set ..."); msg.setSubject(subject); _logger.info("subject is set ..."); Multipart mp = new MimeMultipart(); MimeBodyPart htmlPart = new MimeBodyPart(); htmlPart.setContent(htmlBody, "text/html"); mp.addBodyPart(htmlPart); _logger.info("body part added ..."); msg.setContent(mp); _logger.info("content is set ..."); Transport.send(msg); _logger.info("email sent successfully."); } catch (AddressException e) { e.printStackTrace(); } catch (MessagingException e) { e.printStackTrace(); } catch (UnsupportedEncodingException e) { e.printStackTrace(); } catch (Exception e) { e.printStackTrace(); System.err.println(e.getMessage()); } } When I look at the log (on the server admin console), it prints the statement "content is set ..." and after that there is nothing in the log. The mail is not sent. At times I get the following error after the above statement is printed (and the mail is not sent). com.google.appengine.repackaged.com.google.common.base.internal.Finalizer getInheritableThreadLocalsField: Couldn't access Thread.inheritableThreadLocals. Reference finalizer threads will inherit thread local values. But the mail quota usage keeps increasing. Remember, this works fine in one application, but not in other. I'm using the same set of email addresses in both the apps (for from and to). I'm really stuck with this. Appreciate any help. Thank you. Velu

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  • How fast 3D rendering a still image per client request, in server can be made?

    - by user1767797
    I am trying to make a service that needs to quickly render simple 3D scenes on the server, and then return them as a JPEG. It should be able to accommodate mass users (client) so that it serve rendered image per client request. User-HTML-Server-(perhaps renderfarm)-Result display. Is current technology able to give a return really quickly like in 5 seconds, after it renders 3D scene like clothes ?? Thanks.

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  • Google App Engine - SiteMap Creation for a social network

    - by spidee
    Hi all. I am creating a social tool - I want to allow search engines to pick up "public" user profiles - like twitter and face-book. I have seen all the protocol info at http://www.sitemaps.org and i understand this and how to build such a file - along with an index if i exceed the 50K limit. Where i am struggling is the concept of how i make this run. The site map for my general site pages is simple i can use a tool to create the file - or a script - host the file - submit the file and done. What i then need is a script that will create the site-maps of user profiles. I assume this would be something like: <?xml version="1.0" encoding="UTF-8"?> <urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"> <url> <loc>http://www.socialsite.com/profile/spidee</loc> <lastmod>2010-5-12</lastmod> <changefreq>???</changefreq> <priority>???</priority> </url> <url> <loc>http://www.socialsite.com/profile/webbsterisback</loc> <lastmod>2010-5-12</lastmod> <changefreq>???</changefreq> <priority>???</priority> </url> </urlset> Ive added some ??? as i don't know how i should set these settings for my profiles based on the following:- When a new profile is created it must be added to a site-map. If the profile is changed or if "certain" properties are changed - then i don't know if i update the entry in the map - or do something else? (updating would be a nightmare!) Some users may change their profile. In terms of relevance to the search engine the only way a google or yahoo search will find the users (for my requirement) profile would be for example by means of [user name] and [location] so once the entry for the profile has been added to the map file the only reason to have the search-bot re-index the profile would be if the user changed their user-name - which they cant. or their location - and or set their settings so that their profile would be "hidden" from search engines. I assume my map creation will need to be dynamic. From what i have said above i would imagine that creating a new profile and possible editing certain properties could mark it as needing adding/updating in the sitemap. Assuming i will have millions of profiles added/being edited how can i manage this in a sensible manner. i know i need a script that can append urls as each profile is created i know the script will prob be a TASK - running at a set freq - perhaps the profiles have a property like "indexed" and the TASK sets them to "true" when the profiles are added to the map. I dont see the best way to store the map - do i store it in the datastore i.e; model=sitemaps properties key_name=sitemap_xml_1 (and for my map sitemap_index_xml) mapxml=blobstore (the raw xml map or ror map) full=boolean (set true when url count is 50) # might need this as a shard will tell us To make this work my thoughts are m cache the current site map structure as "sitemap_xml" keep a shard of url count when my task executes 1. build the xml structure for say the first 100 urls marked "index==false" (how many could u run at a time?) 2. test if the current mcache sitemap is full (shardcounter+10050K) 3.a if the map is near full create a new map entry in models "sitemap_xml_2" - update the map_index file (also stored in my model as "sitemap_index" start a new shard - or reset.2 3.b if the map is not full grab it from mcache 4.append the 100 url xml structure 5.save / m cache the map I can now add a handler using a url map/route like /sitemaps/* Get my * as map name and serve the maps from the blobstore/mache on the fly. Now my question is does this work - is this the right way or a good way to start? Will this handle the situation of making sure the search bots update when a user changes their profile - possibly by setting the change freq correctly? - Do i need a more advance system :( ? or have i re-invented the wheel! I hope this is all clear and make some form of sense :-)

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  • Mozilla Weave can't sync Firefox. What's wrong?

    - by Mehper C. Palavuzlar
    For the last few days, Mozilla Weave can't sync. Below is the activity log. Any ideas? 2010-05-02 20:47:15 Service.Main WARN Unknown error while downloading metadata record. Aborting sync. 2010-05-02 20:47:15 Service.Main CONFIG Starting backoff, next sync at:Sun May 02 2010 21:16:09 GMT+0300 (GTB Yaz Saati) 2010-05-02 20:47:15 Service.Main DEBUG Exception: aborting sync, remote setup failed No traceback available 2010-05-02 21:16:09 Service.Main DEBUG Idle timer created for sync, will sync after 5 seconds of inactivity. 2010-05-02 21:16:30 Net.Resource DEBUG GET success 200 https://sj-weave03.services.mozilla.com/1.0/mehper/storage/meta/global 2010-05-02 21:16:30 Service.Main DEBUG Weave Version: 1.2.3 Local Storage: 2 Remote Storage: 2 2010-05-02 21:26:50 Net.Resource DEBUG GET success 200 https://sj-weave03.services.mozilla.com/1.0/mehper/info/collections 2010-05-02 21:26:50 Engine.Clients INFO 0 outgoing items pre-reconciliation 2010-05-02 21:26:50 Engine.Clients INFO Records: 0 applied, 0 reconciled, 0 left to fetch 2010-05-02 21:26:50 Engine.Clients DEBUG Total (ms): sync 6, processIncoming 3, uploadOutgoing 0, syncStartup 3, syncFinish 0 2010-05-02 21:26:50 Engine.Bookmarks INFO 0 outgoing items pre-reconciliation 2010-05-02 21:26:50 Engine.Bookmarks INFO Records: 0 applied, 0 reconciled, 0 left to fetch 2010-05-02 21:26:50 Engine.Bookmarks DEBUG Total (ms): sync 13, processIncoming 5, uploadOutgoing 0, syncStartup 3, syncFinish 3 2010-05-02 21:26:50 Engine.Forms INFO 1 outgoing items pre-reconciliation 2010-05-02 21:26:50 Engine.Forms INFO Records: 0 applied, 0 reconciled, 0 left to fetch 2010-05-02 21:26:50 Engine.Forms INFO Uploading all of 1 records 2010-05-02 21:26:50 Collection DEBUG POST Length: 388 2010-05-02 21:27:06 Collection DEBUG POST success 200 https://sj-weave03.services.mozilla.com/1.0/mehper/storage/forms 2010-05-02 21:27:06 Engine.Forms DEBUG Total (ms): sync 15924, processIncoming 3, uploadOutgoing 15918, syncStartup 3, syncFinish 0, createRecord 1 2010-05-02 21:27:06 Engine.History INFO 55 outgoing items pre-reconciliation 2010-05-02 21:27:06 Engine.History INFO Records: 0 applied, 0 reconciled, 0 left to fetch 2010-05-02 21:27:09 Engine.History INFO Uploading all of 55 records 2010-05-02 21:27:09 Collection DEBUG POST Length: 35337 2010-05-02 21:27:32 Collection DEBUG POST success 200 https://sj-weave03.services.mozilla.com/1.0/mehper/storage/history 2010-05-02 21:27:32 Engine.History DEBUG Total (ms): sync 25588, processIncoming 4, uploadOutgoing 25580, syncStartup 3, syncFinish 0, createRecord 2540 2010-05-02 21:27:32 Engine.Passwords INFO 0 outgoing items pre-reconciliation 2010-05-02 21:27:32 Engine.Passwords INFO Records: 0 applied, 0 reconciled, 0 left to fetch 2010-05-02 21:27:32 Engine.Passwords DEBUG Total (ms): sync 8, processIncoming 4, uploadOutgoing 0, syncStartup 4, syncFinish 0 2010-05-02 21:27:32 Engine.Prefs INFO 0 outgoing items pre-reconciliation 2010-05-02 21:27:32 Engine.Prefs INFO Records: 0 applied, 0 reconciled, 0 left to fetch 2010-05-02 21:27:32 Engine.Prefs DEBUG Total (ms): sync 8, processIncoming 3, uploadOutgoing 0, syncStartup 4, syncFinish 0 2010-05-02 21:27:32 Engine.Tabs INFO 1 outgoing items pre-reconciliation 2010-05-02 21:27:32 Engine.Tabs INFO Records: 0 applied, 0 reconciled, 0 left to fetch 2010-05-02 21:27:32 Engine.Tabs INFO Uploading all of 1 records 2010-05-02 21:27:32 Collection DEBUG POST Length: 393 2010-05-02 21:27:54 Collection DEBUG POST success 200 https://sj-weave03.services.mozilla.com/1.0/mehper/storage/tabs 2010-05-02 21:27:54 Engine.Tabs DEBUG Total (ms): sync 21943, processIncoming 3, uploadOutgoing 21936, syncStartup 3, syncFinish 0, createRecord 8 2010-05-02 21:27:54 Service.Main INFO Sync completed successfully 2010-05-02 22:27:53 Service.Main DEBUG Idle timer created for sync, will sync after 5 seconds of inactivity. 2010-05-02 22:28:14 Net.Resource DEBUG GET success 200 https://sj-weave03.services.mozilla.com/1.0/mehper/storage/meta/global 2010-05-02 22:28:14 Service.Main DEBUG Weave Version: 1.2.3 Local Storage: 2 Remote Storage: 2 2010-05-02 22:28:16 Net.Resource DEBUG GET fail 503 https://sj-weave03.services.mozilla.com/1.0/mehper/info/collections 2010-05-02 22:28:16 Service.Main DEBUG Exception: aborting sync, failed to get collections No traceback available 2010-05-02 23:28:15 Service.Main DEBUG Idle timer created for sync, will sync after 5 seconds of inactivity. 2010-05-03 00:26:42 Service.Main DEBUG Exception: Could not acquire lock No traceback available 2010-05-03 00:31:03 RecordMgr DEBUG Failed to import record: App. Quitting JS Stack trace: Res__request(...)@resource.js:208 < Res_get()@resource.js:271 < RecordMgr_import("https://sj-weave03.services.mozilla.com/1.0/mehper/storage/meta/global")@wbo.js:119 < WeaveSvc__remoteSetup()@service.js:824 < ()@service.js:1187 < WrappedNotify()@util.js:114 < WrappedLock()@util.js:86 < WrappedCatch()@util.js:65 < sync(false)@service.js:1146 < ([object Object])@service.js:414 < notify([object XPCWrappedNative_NoHelper])@util.js:629 2010-05-03 00:31:03 Service.Main DEBUG Weave Version: 1.2.3 Local Storage: 2 Remote Storage: 2010-05-03 00:31:03 Service.Main WARN Unknown error while downloading metadata record. Aborting sync. 2010-05-03 00:31:03 Service.Main DEBUG Exception: aborting sync, remote setup failed No traceback available 2010-05-03 17:26:25 Service.Main INFO Loading Weave 1.2.3 2010-05-03 17:26:25 Engine.Bookmarks DEBUG Engine initialized 2010-05-03 17:26:25 Engine.Forms DEBUG Engine initialized 2010-05-03 17:26:25 Engine.History DEBUG Engine initialized 2010-05-03 17:26:25 Engine.Passwords DEBUG Engine initialized 2010-05-03 17:26:25 Engine.Prefs DEBUG Engine initialized 2010-05-03 17:26:25 Engine.Tabs DEBUG Engine initialized 2010-05-03 17:26:25 Engine.Tabs DEBUG Resetting tabs last sync time 2010-05-03 17:26:25 Service.Main INFO Mozilla/5.0 (Windows; U; Windows NT 6.1; tr; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 (.NET CLR 3.5.30729) 2010-05-03 17:26:26 Service.Main DEBUG Caching URLs under storage user base: https://sj-weave03.services.mozilla.com/1.0/mehper/ 2010-05-03 17:26:30 Service.Main DEBUG Autoconnecting in 3 seconds 2010-05-03 17:26:36 Service.Main INFO Logging in user mehper 2010-05-03 17:45:46 Service.Main DEBUG Exception: Could not acquire lock No traceback available 2010-05-03 17:53:18 Service.Main DEBUG Exception: Could not acquire lock No traceback available

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Can anyone point me to some open source directX rendering engines or frameworks? [on hold]

    - by Jim
    I'm completely new to graphics API programmming, but not at all new to the theory and principle operation of game engines and rendering engines. That being said, I want to do some experiments of rendering very dense geometry scenes in a basic rendering engine or game engine. I don't need a lot of bells and whistles. What I need is enough control that I can implement my own scene graph algorithms and control the rendering pipeline very specifically. My ideal candidate engine would be either a rendering engine or game engine with a modular design that might be ready to go out of the box but would be simple enough in case I need to rip out some of the guts in the rendering management and implement my own. It's a tough call because I'm right at the level where it's almost better to go from scratch, but there's no sense in having to build every single basic thing such as heirarchical transforms, etc. I just want to work with rendering optimization to push dense geometry for maximum FPS. Does anyone have a suggestion for an engine or basic framework to use? I requested DirectX in my title because I figured it would likely be better supported and less likely for me to run into some obscure less-documented problem. But OpenGL might be acceptable if the recommended framework was definitely better than my other options. EDIT: I should add that I really want GPU tessellation support (part of adding to the density of geometry detail).

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  • appcfg.py upload_data entity kind problem

    - by Dingo
    Hi, I am developing application on app-engine-path and I would like to upload some data to datastore. For example I have a model models/places.py: class Place(db.Model): name = db.StringProperty() longitude = db.FloatProperty() latitude = db.FloatProperty() If I save this in view, kind() of this entity is "models_place". All is ok, Place.all() in view work fine. But: If I upload some next row using appcfg.py upload_data, the kind() of this entities is Place. loader.py look like this: import datetime, os, sys from google.appengine.ext import db from google.appengine.tools import bulkloader libs_path = os.path.join("/home/martin/myproject/src/") if libs_path not in sys.path: sys.path.insert(0, libs_path) from models import places class AlbumLoader(bulkloader.Loader): def __init__(self): bulkloader.Loader.__init__(self, 'Place', [('name', lambda x: x.decode('utf-8')), ('longitude', float), ('latitude', float), ]) loaders = [AlbumLoader] and command for uploading: python /usr/local/google_appengine/appcfg.py upload_data --config_file=places_loader.py --kind=models_place --filename=data/places.csv --url=http://localhost:8000/remote_api /home/martin/myproject/src/

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  • Unity 3D game idea for a fun and teaching game

    - by rasheeda
    I have been brainstorming for months now on writing a unity 3D game for my final year computer science project. I have been learning unity for sometime now but comming up with a concept is quite difficult than i thought. The game has to be really fun and also educational, one that the school and community can benefit from. I am thinking about a third person game. where the player runs round in an enviroment, picks up coins and earn points. This alone wouldn't earn me points and I have been trying to find new ideas of my own and all over the net but to no avail. Hopefully you guys can help me out with an idea, and how to make the lecturers appreciate the game and also make kids wanna play play it for a reason. Thanks.

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  • Google I/O 2011: Fireside Chat with the App Engine Team

    Google I/O 2011: Fireside Chat with the App Engine Team Max Ross, Max is a Software Engineer on the App Engine team where he leads the development of the datastore & occasionally tinkers with the Java runtime. He is also the founder of the Hibernate Shards project. Alon Levi, Sean Lynch, Greg Dalesandre, Guido van Rossum, Brett Slatkin, Peter Magnusson, Mickey Kataria, Peter McKenzie Fireside chat with the App Engine team From: GoogleDevelopers Views: 2045 5 ratings Time: 01:01:25 More in Entertainment

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  • 3D Dice using Maya - for integration with iOS game app

    - by Anil
    My designer is building a 3D design of a dice using Maya. I want to integrate this in my iOS app so that the user can spin the dice and get a number. Then they play the game using that number. So, I have two questions: 1) How can I make the dice spin and stop at a random position so that a number is presented to the user? and 2) Once it stops spinning how can I detect the number that is displayed to the user (programmatically)? Many thanks. -Anil

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  • Google Compute Engine Office Hours: August 22, 2012

    Google Compute Engine Office Hours: August 22, 2012 Office hours with the Google Compute Engine Team on August 22, 2012. The slides can be viewed here: goo.gl The tech talk portion of this session was about OAuth and Service Accounts, an area which the Google Compute Engine team has done a great job simplifying. From: GoogleDevelopers Views: 80 7 ratings Time: 52:42 More in Science & Technology

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  • Camera Projection back Into 3D world, offset error

    - by Anthony
    I'm using XNA to simulate a robot in a 3D world and then do image analysis on what the camera sees. I have my camera looking down in front of the direction that the robot is going, and I have the robot detecting white pixels. I'm trying to take the white pixels that it finds and project them back into the 3D world so that I can see if it is actually detecting the correct pixels. I almost have it working, but there is an offset between where the white is in in the World and were I put my orange triangles (which represent what the robot things is white). /// <summary> /// Takes a bool map of and makes vertex positions based on the map. /// </summary> /// <param name="c"> The bool map</param> private void ProjectBoolMapOnGroundAnthony2(bool[,] c) { float triangleSize = 0.04f; // Point of interest in World W cordinate system. Vector3 pointOfInterest_W = Vector3.Zero; // Point of interest in Robot Cordinate system R Vector3 pointOfInterest_R = Vector3.Zero; // alpha is the angle from the robot camera to where it is looking in the center. //double alpha = Math.Atan(1.8f / 1); /// Matrix representation of the view determined by the position, target, and updirection. Matrix View = ((SimulationMain)Game).mainRobot.robotCameraView.View; /// Matrix representation of the view determined by the angle of the field of view (Pi/4), aspectRatio, nearest plane visible (1), and farthest plane visible (1200) Matrix Projection = ((SimulationMain)Game).mainRobot.robotCameraView.Projection; /// Matrix representing how the real world cordinates differ from that of the rendering by the camera. Matrix World = ((SimulationMain)Game).mainRobot.robotCameraView.World; Plane groundPlan = new Plane(Vector3.UnitZ, 0.0f); for (int x = 0; x < this.screenWidth; x++) { for (int y = 0; y < this.screenHeight; ) { if (c[x, y] == true && this.count1D < 62000) { int j = 1; Vector3 nearPlanePoint = Game.GraphicsDevice.Viewport.Unproject(new Vector3(x, y, 0), Projection, View, World); Vector3 farPlanePoint = Game.GraphicsDevice.Viewport.Unproject(new Vector3(x, y, 1), Projection, View, World); //Vector3 pointOfInterest_W = Vector3.in Ray ray = new Ray(nearPlanePoint, farPlanePoint); pointOfInterest_W = ray.Position + ray.Direction * (float) ray.Intersects(groundPlan); this.vertexArray2[this.count1D + 0].Position.X = pointOfInterest_W.X - triangleSize; this.vertexArray2[this.count1D + 0].Position.Y = pointOfInterest_W.Y - triangleSize * j; this.vertexArray2[this.count1D + 0].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 0].Color = Color.DarkOrange; // Put another vertex a the position but +1 in the X direction triangleSize //this.vertexArray2[this.count1D + 1].Position.X = pointOnGroud.X + 3; //this.vertexArray2[this.count1D + 1].Position.Y = pointOnGroud.Y + j; this.vertexArray2[this.count1D + 1].Position.X = pointOfInterest_W.X; this.vertexArray2[this.count1D + 1].Position.Y = pointOfInterest_W.Y + triangleSize * j; this.vertexArray2[this.count1D + 1].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 1].Color = Color.Red; // Put another vertex a the position but +1 in the X direction //this.vertexArray2[this.count1D + 0].Position.X = pointOnGroud.X; //this.vertexArray2[this.count1D + 0].Position.Y = pointOnGroud.Y + 3 + j; this.vertexArray2[this.count1D + 2].Position.X = pointOfInterest_W.X + triangleSize; this.vertexArray2[this.count1D + 2].Position.Y = pointOfInterest_W.Y - triangleSize * j; this.vertexArray2[this.count1D + 2].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 2].Color = Color.Orange; this.count1D += 3; y += j; } else { y++; } } } } The world is a grass texture with lines on it. The world plane is normal at (0,0,1). Any ideas on why there is an offset? Any Ideas? Thanks for the help, Anthony G.

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  • 3D collision detection with meshes using only raycasting?

    - by Nick
    I'm building a game using WebGL and Three.js, and so far I have a terrain with a guy walking on it. I simply cast a ray downwards to know the terrain height. How can I do this for other 3D objects, like the inside of a house? Is this possible by casting many rays in every direction of the player? If not, I would like to know how I can achieve the simplest collision detection possible for other meshes. Do you have to cast a ray to every triangle in every mesh nearby?

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  • Local Search Engine Optimization - Why Use Local SEO?

    Local search engine optimization is the new optimization technique to help improve ones local efforts in your hometown or local areas a business does business. Local SEO is more useful for companies trying to gain new business within a smaller target range of 5-15 miles sometimes less sometimes more depending on the products or services one might provide to consumers. Local Search Engine Optimization and Normal Search Engine Optimization differs so hiring someone who specializes in local SEO is very important.

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  • Rotate sprite to face 3D camera

    - by omikun
    I am trying to rotate a sprite so it is always facing a 3D camera. shaders->setUniform("camera", gCamera.matrix()); glm::mat4 scale = glm::scale(glm::mat4(), glm::vec3(5e5, 5e5, 5e5)); glm::vec3 look = gCamera.position(); glm::vec3 right = glm::cross(gCamera.up(), look); glm::vec3 up = glm::cross(look, right); glm::mat4 newTransform = glm::lookAt(glm::vec3(0), gCamera.position(), up) * scale; shaders->setUniform("model", newTransform); In the vertex shader: gl_Position = camera * model * vec4(vert, 1); The object will track the camera if I move the camera up or down, but if I rotate the camera around it, it will rotate in the other direction so I end up seeing its front twice and its back twice as I rotate around it 360. What am I doing wrong?

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  • Small 3D Scene Graph

    - by Alon
    I'm looking for a 3D graphics library (not a complete game engine). Preferred a scene graph. Something small (unlike jME, XNA or Unity), that I can easily expand and change. Preferred features: Cross Platform Wrriten in Java/Scala (JOGL or LWJGL), C# (preferred OpenTK), Python or JavaScript/WebGL. Support for OpenGL is a must. Direct3D is optional. Some material system Full support for some model format with full animation support (preferred COLLADA) Level of Detail (LOD) support Lighting support Shaders, GUI, Input and Terrain/Water support are also preferred, but not required Thanks!

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  • Free forum engine with good anti-attack mechanisms

    - by macias
    I am looking for forum engine (for discussions) with good attack countermeasures built in. Windows (preferrably) or Linux. Free (as beer). I think about registration flooding and blocking user accounts attacks. For registration, such engine should have at least: captcha blocking mulitple registrations from the same IP providing login (for logging in) and user name (for displaying the author of the posts) For logging in: no blocking on multiple tries -- instead after X try sending via mail a token, the third piece needed for next login -- without it logging in will be impossible (it would be similar to activation process) The engine should be designed with two ideas in mind: protecting engine against attacks 0 penalty for decent users Thank you in advance for your help and recommendations.

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  • 3D BSP rendering for maps made in 2d platform style

    - by Dev Joy
    I wish to render a 3D map which is always seen from top, camera is in sky and always looking at earth. Sample of a floor layout: I don't think I need complex structures like BSP trees to render them. I mean I can divide the map in grids and render them like done in 2D platform games. I just want to know if this is a good idea and what may go wrong if I don't choose a BSP tree rendering here. Please also mention is any better known rendering techniques are available for such situations.

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  • Google I/O 2010 - Appstats - instrumentation for App Engine

    Google I/O 2010 - Appstats - instrumentation for App Engine Google I/O 2010 - Appstats - RPC instrumentation and optimizations for App Engine App Engine 201 Guido van Rossum Appstats is a pure userland library (for Python and Java) that inserts instrumentation hooks into the App Engine runtime at the interface between the runtime and services like the datastore. The collected statistics can be browsed in a rich UI which allows drilling down to various levels of detail. The talk will also discuss common optimizations to address typical findings. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 19 0 ratings Time: 59:31 More in Science & Technology

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  • Search Engine Optimization Tutorial

    A search engine optimization tutorial is nothing but a manual that educates you on how to go about the processes of search engine optimization. Though it sounds complicated, search engine optimization is not so difficult to carry out and with proper training you can do it too.

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