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  • firefox aliased/jagged fonts in xfce

    - by hasen j
    I've been using linux mint 7 for a couple of weeks now and I'm pretty happy with it, but I wanted to try out other desktops, e.g. KDE/Xfce I'm not sure if it's KDE's fault of Xfce's, but firefox's font rendering sucks now, it renders jagged/aliased fonts. I'm using xfce right now, My Xfce settings Manager > appearance > fonts settings roughly look like this: Default Font: Sans | 9 Rendring : [x] Enable anti-aliasing Hinting: None Sub-pixel Order: None But it's as if firefox ignores these settings!

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  • How do I get Windows 7 wallpaper to display the company logo properly?

    - by David Silva Smith
    Windows 7 is not displaying our company background properly. Curves show pixelation and straight lines are jagged. I'm working with a scalable vector graphics (SVG) image that I've exported to the same resolution (pixel dimensions, to be technical) as the desktop, which is 1440x900. I have tried exporting the image as a .png, .jpg, and .bmp. All of these look correct in an image viewing program, such as Windows Photo Viewer and Paint, but when I set the Windows background to these images, curves show pixelation and straight lines are jagged. Reading online, it seems that behind the scenes, Windows is converting the image to a .jpg with low quality compression, which is causing the issue. I've tried setting the image as a background through Internet Explorer, saving it as a .jpg, and putting the file in the Windows photo directory as suggested in some online forums, but none of those solutions have fixed my issue.

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  • Use xrandr to set the absolute position of the screen?

    - by Eli
    I am running XFCE on Fedora 15. I use xrandr to set the secondary display (HDMI-0) to be to the right of the primary (DVI-0), however it is always at the top-right. Is it possible to set the absolute position of the display (e.g. DVI-0 at 0,0 and HDMI-0 at 1920,56), or even set the display to be at the bottom-right? I cannot modify the Xorg.conf, which would be the easy way, as that would mean generating an Xorg.conf file (there is none right now), and I do not know of any automated tool to do that (other than the fglrx driver). The reason why I need this is because I want to extend the XFCE panel accross both monitors, but with there being a 56-pixel-wide dead zone at the bottom I cannot do this.

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  • Laptop windows 7 power settings - screen display goes black after 1 minute

    - by Puneet Dudeja
    My laptop windows 7 power settings are not working since last week, i have tried using "Dim display after 5 hours" and "Dim Never" also, but my screen goes black after 1 minute. Any resolutions ? My laptop model is : Compaq Pressario CQ62 Graphics Card Information: Name Intel(R) HD Graphics PNP Device ID PCI\VEN_8086&DEV_0046&SUBSYS_1425103C&REV_02\3&11583659&0&10 Adapter Type Intel(R) HD Graphics (Core i3), Intel Corporation compatible Adapter Description Intel(R) HD Graphics Adapter RAM 1.21 GB (1,303,306,240 bytes) Installed Drivers igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32 Driver Version 8.15.10.2119 INF File oem17.inf (iILKM0 section) Color Planes Not Available Color Table Entries 4294967296 Resolution 1366 x 768 x 59 hertz Bits/Pixel 32 Memory Address 0xD0000000-0xD03FFFFF Memory Address 0xC0000000-0xCFFFFFFF I/O Port 0x00004050-0x00004057 IRQ Channel IRQ 4294967294 I/O Port 0x000003B0-0x000003BB I/O Port 0x000003C0-0x000003DF Memory Address 0xA0000-0xBFFFF Driver c:\windows\system32\drivers\igdkmd64.sys (8.15.10.2119, 9.85 MB (10,326,784 bytes), 4/21/2010 6:18 PM) I am not able to solve my problem from any of the answers till now. The screen still goes dark and password screen appears after 1 minute of idle time.

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  • Does lighter wallpaper consumes lesser power than a Darker one

    - by Lamb
    My VAIO advised me to switch to a White Background, to reduce power consumption. But it seems contradictory to common logic. Its like saying a brighter Torch consuming less than a dimmer one. Common Logic says that, Screen is BLACK when not using any POWER, so displaying black color should not consume any power (because without powering any pixel it gives black color) Also a white screen gives me more light than a darker one, so it should use more Energy. White Wallpaper = More Light Output = More Electrical Energy Consumed Black Wallpaper = Less Light = Less Electricity Consumed My question is - Is there anything wrong with the above argument ? A Lighter Wallpaper consumes less power than a Darker one. Is it true ? If yes, Why ?

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  • Large keepalive_requests values are severely slowing-down Nginx

    - by Gil
    When running a bacon (43-byte transparent pixel) load test on Nginx, we have tried several keepalive_requests values (from 10 to 100,000) and the optimal value seems to be 10. Here are the server HTTP headers of this tiny reply: HTTP/1.1 200 OK Server: nginx/1.5.6 Date: Wed, 23 Oct 2013 12:39:45 GMT Content-Type: image/gif Content-Length: 43 Last-Modified: Mon, 28 Sep 1970 06:00:00 GMT Connection: keep-alive Nginx is twice slower with keepalive_requests 100000 than with keepalive_requests 10. Can you help understanding that result? Or tell what we do wrong? For reference, here is the nginx.conf file.

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  • Software for printing small photos on larger paper with easy layout snapping

    - by ldigas
    Have some photos and pictures to print (graphs, but that doesn't matter here). So far when printing I inserted them in MS Word, played with layout on the paper, and after half a day, finally managed to get it just right. Usually then, the power runs out :-) Anyways, does anyone know of any software which enables me to easily put up some kind of a layout (one under the other, or some rectangular grid) where I can just "snap" photos next to each other, before printing the whole thing. I know I can do that in pretty much any photo editing program, but the problem is that that pixel hunting takes time ... and is generally a very annoying process, expecially when you don't want to edit the photos in mind, just print them out. Anyways, I'm sure you get the general idea ... Suggestions ?

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  • Why is my metro screen getting extended to half of the second screen?

    - by maximusyoda
    When I extend my desktop to the second screen, it stays fine for a few minutes, but after a while, the first metro screen stretches all the way to half of the second screen. The search bar etc stops working. The desktop itself shares fine. But the metro screen is messed up as well as the resolution. The second screen is using the recommended resolution. All I want is to have an extended screen. The problem occurs in my office Windows 8 laptop as well. Not sure what to do with it. Device: Surface Pro 2 External Monitor: Dell 2208WFP 1680 x 1050 Pixel Resoultion 22''

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  • What software works well for viewing massive TIFF images on Windows 7?

    - by nhinkle
    Today I saw an article about a half-gig, 24000 square-pixel high-res composite image of the moon. (This is a much smaller version of the image) I find astronomy interesting, so I thought I'd download it and take a look. With 4GB of RAM and an i5 processor, I figured my computer could handle it. Unfortunately, the built-in Windows Picture Viewer didn't do such a great job. While it opened the file without a problem, zooming in was ineffective. The zoomed out image loaded, but zooming in just showed a scaled-up version of the zoomed-out version, not any detail: Closing the picture viewer also took a very long time, and the whole process used up much more RAM than the 500MB of the picture (usage went from 1.3GB to 3.8GB). What other software would work better for this? I would prefer something that is free and fairly simple. I don't really want to use an editor (like photoshop or GIMP), just a nice lightweight viewer. Any suggestions?

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  • Xterm is not completely erasing field lines

    - by user26367
    We have a SSH tunnel to a remote unix box from Windows clients using Cygwin. It launches a terminal program from the unix box locally on the Windows box for data input. The xterm window is launched as follows xterm -fn 10x20 -bg DodgerBlue4 -fg white -cr white -ls -geometry 90x30 -e program When a screen goes from read only mode to edit mode, the edit fields have ____. When going back to read only mode, a single pixel artifact is left behind for each field. *readonly* User: *edit* User: ___________ *after edit exit* User: . <- this dot is left behind Any idea what we need to change to fix this?

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  • Suitable companion monitors for HP LP3065 30" primary monitor

    - by Bittercoder
    I have an HP LP3065 30" monitor - now I want to add a couple of companion screens to either side of it - I've heard to people suggesting 21" monitors in portrait mode - but it seems difficult to find a suitable panel these day, as 22" wide-screen monitors have become common, and I can't seem to find anything with a suitable 1600 pixel width. Can anyone recommend a suitable monitor, and suggest what criteria are best for picking a suitable monitor - what's important to consider - I'm thinking things like: Exact resolution match? Viewing angle? Small/thin bezel?

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  • How computers display raw, low-level text and graphics

    - by panic
    My ever-growing interest in computers is making me ask deeper questions, that we don't seem to have to ask anymore. Our computers, at boot, as far as I understand it, are in text mode, in which a character can be displayed using the software interrupt 0x10 when AH=0x0e. We've all seen the famous booting font that always looks the same, regardless of what computer is booting. So, how on earth do computers output graphics at the lowest level, say, below the OS? And also, surely graphics aren't outputted a pixel at a time using software interrupts, as that sounds very slow? Is there a standard that defines basic outputting of vertices, polygons, fonts, etc. (below OpenGL for example, which OpenGL might use)? What makes me ask is why OS' can often be fine without official drivers installed; how do they do that? Apologies if my assumptions are incorrect. I would be very grateful for elaboration on these topics!

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  • Bsplayer - load audio tracks from external files

    - by torran
    I have a movie file: Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Format settings, CABAC : Yes Format settings, ReFrames : 5 frames Muxing mode : Container [email protected] Codec ID : V_MPEG4/ISO/AVC Duration : 54mn 13s Bit rate : 3 380 Kbps Nominal bit rate : 3 459 Kbps Width : 1 280 pixels Height : 720 pixels Display aspect ratio : 16:9 Frame rate : 23.976 fps Resolution : 8 bits Colorimetry : 4:2:0 Scan type : Progressive Bits/(Pixel*Frame) : 0.153 Stream size : 1.28 GiB (88%) Writing library : x264 core 88 r1471 1144615 Audio ID : 2 Format : AC-3 Format/Info : Audio Coding 3 Codec ID : A_AC3 Duration : 54mn 16s Bit rate mode : Constant Bit rate : 384 Kbps Channel(s) : 6 channels Channel positions : Front: L C R, Side: L R, LFE Sampling rate : 48.0 KHz Stream size : 149 MiB (10%) and additional audio files in same folder: .mp3 and .ac3. How can I load them with bsplayer? Right click-audio-audio streams is empty. If i open the movie with media players classic I can switch audio files.

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  • How to adjust a single side of rectangular selection made with Marquee Tool?

    - by Alex
    I am struggling to make a selection made of different layers. For example, a button with text and shadow (each in its own layer). I would like to copy it to a image file but it is really hard to select the shadow with a pixel precision. I do not know how to perform such task properly so I use Marquee Tool. However, it is hard to get all 4 sides right from the first attempt. What's worse, I could not find a method to adjust a single side of a selection made by Marquee Tool. Anyone may help what I am doing wrong?

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  • Can DVI look different?

    - by queueoverflow
    I have a desktop with an nVidia GT 9500 which has two DVI slots. I have a 24" TN-Panel TFT on that and it looks pretty good. Then I hooked it onto the DisplayPort of my ThinkPad with the Intel HD 3000 card with an DP-DVI adapter and I think that the fonts look even clearer. Both computers run Kubuntu 12.04, although the ThinkPad is freshly set up, while the desktop is migrated from the previous release. Is this a hardware thing or is it just some setting in the anti-aliasing or sub-pixel-hinting?

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  • Can Remote Desktop connect only 2 monitors when the client has 3 or 4 monitors connected?

    - by user12931
    I have three monitors (all 1920x1200) connected to my desktop and I would like to RDP into another computer (running Windows Server 2003) and use only two of my three monitors. The main monitor is used for notification from the LAN like email, build status, etc. I've tried modifying the .rdp file to have a higher resolution (i.e. 3840x1200 ) which sort of works but the bits per pixel goes down to 8 and you have to manually resize the window which means that you need to change it to around 3840x1150. If I supply /span to the commandline it gives me a bit more than 3840 spanned across the three monitors (is there perhaps a limitation of say 4096 for the maximum resolution?). WORKAROUND: Connect twice to the same computer. Here's an interesting post from Microsoft: http://blogs.msdn.com/b/rds/archive/2009/08/21/remote-desktop-connection-7-for-windows-7-windows-xp-windows-vista.aspx

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  • Do emails from ShoppyBag contain virus or malware ?

    - by Sysadmin Evstar
    I am curious -- when the ShoppyBag virus gets sent to you from a compromised "friend", inside the message is a secret one-pixel IMG unique to your email address --- and when your GMail message pulls up the message and the IMG is loaded from their server and displayed, their server knows you have read the message. At that moment, does it then grab your Gmail address book, the Flash Cookies, and all the Local Shared Objects it can find, i.e. at the instant you READ the message with the ShoppyBag virus, is it already too late? Do you have to Delete it to the Trash , then Delete Forever it , without reading it to be safe?

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  • SHOPPYBAG virus

    - by Sysadmin Evstar
    I am curious -- when the ShoppyBag virus gets sent to you from a compromised "friend", inside the message is a secret one-pixel IMG unique to your email address --- and when your GMail message pulls up the message and the IMG is loaded from their server and displayed, their server knows you have read the message. At that moment, does it then grab your Gmail address book, the Flash Cookies, and all the Local Shared Objects it can find, i.e. at the instant you READ the message with the ShoppyBag virus, is it already too late? Do you have to Delete it to the Trash , then Delete Forever it , without reading it to be safe?

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  • Program to scale any OpenGL/DirectX window 2x larger?

    - by Neeb
    I would like to run some game on windowed mode, but its hard to see the game when my desktop resolution is huge. One solution could be to change my desktop resolution every time i play the game. But the bad thing is that my screen automatically smoothes the pixels when im using non-native resolutions, and the blurred pixels really makes it ugly and hard to look at. Is there some program to double the pixel size of any opengl/directx window without smoothing the pixels? I've tried multiple magnifying glass programs, but they all seem to make it blurred...

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  • What monitor specifications should be taken into consideration to avoid eye problems? [closed]

    - by coding crow
    I spent time programming on my 13.3" laptop for 8 to 10 hours a day. I was planning to buy a good monitor. Now that I have developed CVS buying a monitor has became an immediate priority. I have spend some time trying to understand what I should buy and why. I could only zero down on the size (20") and LED. So, I'm looking for advice on many other factors like resolution, pixel density, panel technology and so forth. What should I look for in a computer monitor to avoid further eye problems? Why?

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  • What factors should be taken into consideration before buying a computer Moniter (display/screen)?

    - by coding crow
    I work on computer for most of waking day and have been using a 13.3" laptop. I was planning to buy a good monitor/screen/display for sometime now but was lazy. Now I have developed Computer Vision Syndrome and buying a monitor has become immediate priority. I have spend some time on net and trying to understand what should I buy and why? I could only zero down on the size (20") and LED and looking for advice on many other factors like resolution, pixel density, panel technology and so forth. It will be great help if someone experienced can show shed some light on computer monitor best for the programmers spending 8 to 10 hours in front of the screen.

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  • qwebview in pyside after packaged with pyinstaller goes wrong

    - by truease.com
    Here's my code import sys from PySide.QtCore import * from PySide.QtGui import * from PySide.QtWebKit import * from encodings import * from codecs import * class BrowserWindow( QWidget ): def __init__( self, parent=None ): QWidget.__init__( self, parent ) self.Setup() self.SetupEvent() def Setup( self ): self.setWindowTitle( u"Truease Speedy Browser" ) self.addr_input = QLineEdit() self.addr_go = QPushButton( "GO" ) self.addr_bar = QHBoxLayout() self.addr_bar.addWidget( self.addr_input ) self.addr_bar.addWidget( self.addr_go ) for attr in [ QWebSettings.AutoLoadImages, QWebSettings.JavascriptEnabled, QWebSettings.JavaEnabled, QWebSettings.PluginsEnabled, QWebSettings.JavascriptCanOpenWindows, QWebSettings.JavascriptCanAccessClipboard, QWebSettings.DeveloperExtrasEnabled, QWebSettings.SpatialNavigationEnabled, QWebSettings.OfflineStorageDatabaseEnabled, QWebSettings.OfflineWebApplicationCacheEnabled, QWebSettings.LocalStorageEnabled, QWebSettings.LocalStorageDatabaseEnabled, QWebSettings.LocalContentCanAccessRemoteUrls, QWebSettings.LocalContentCanAccessFileUrls, ]: QWebSettings.globalSettings().setAttribute( attr, True ) self.web_view = QWebView() self.web_view.load( "http://www.baidu.com" ) layout = QVBoxLayout() layout.addLayout( self.addr_bar ) layout.addWidget( self.web_view ) self.setLayout( layout ) def SetupEvent( self ): self.connect( self.addr_input, SIGNAL("editingFinished()"), self, SLOT("Load()"), ) self.connect( self.addr_go, SIGNAL("pressed()"), self, SLOT("Load()") ) self.connect( self.web_view, SIGNAL("urlChanged(const QUrl&)"), self, SLOT("SetURL()"), ) def Load( self, *args, **kwargs ): url = self.GetCleanedURL() if url != self.CurrentURL(): self.web_view.load( url ) def SetURL( self, *args, **kwargs ): self.addr_input.setText( self.CurrentURL() ) def GetCleanedURL( self ): url = self.addr_input.text().strip() if not url.startswith("http"): url = "http://" + url return url def CurrentURL( self ): url = self.web_view.url().toString() return url def Main(): app = QApplication( sys.argv ) widget = BrowserWindow() widget.show() return app.exec_() if __name__ == '__main__': sys.exit( Main() ) I works well when i using python browser.py. but it goes wrong after packaged with pyinstaller -w browser.py. it doesn't load images can only display correct text in utf-8 And this is the pyinstaller output: E:\true\wuk\app2>pyinstaller -w b.py 16 INFO: wrote E:\true\wuk\app2\b.spec 16 INFO: Testing for ability to set icons, version resources... 32 INFO: ... resource update available 32 INFO: UPX is not available. 46 INFO: Processing hook hook-os 141 INFO: Processing hook hook-time 157 INFO: Processing hook hook-cPickle 218 INFO: Processing hook hook-_sre 312 INFO: Processing hook hook-cStringIO 407 INFO: Processing hook hook-encodings 421 INFO: Processing hook hook-codecs 750 INFO: Processing hook hook-httplib 750 INFO: Processing hook hook-email 843 INFO: Processing hook hook-email.message 1046 WARNING: library python%s%s required via ctypes not found 1171 INFO: Extending PYTHONPATH with E:\true\wuk\app2 1171 INFO: checking Analysis 1171 INFO: building because b.py changed 1171 INFO: running Analysis out00-Analysis.toc 1171 INFO: Adding Microsoft.VC90.CRT to dependent assemblies of final executable 1171 INFO: Searching for assembly x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww ... 1171 INFO: Found manifest C:\WINDOWS\WinSxS\Manifests\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_d08d0375.manifest 1187 INFO: Searching for file msvcr90.dll 1187 INFO: Found file C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_d08d0375\msvcr90.dll 1187 INFO: Searching for file msvcp90.dll 1187 INFO: Found file C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_d08d0375\msvcp90.dll 1187 INFO: Searching for file msvcm90.dll 1187 INFO: Found file C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_d08d0375\msvcm90.dll 1266 INFO: Analyzing D:\Applications\Python\lib\site-packages\pyinstaller-2.1-py2.7.egg\PyInstaller\loader\_pyi_bootstrap.py 1266 INFO: Processing hook hook-os 1282 INFO: Processing hook hook-site 1296 INFO: Processing hook hook-encodings 1391 INFO: Processing hook hook-time 1407 INFO: Processing hook hook-cPickle 1468 INFO: Processing hook hook-_sre 1578 INFO: Processing hook hook-cStringIO 1671 INFO: Processing hook hook-codecs 2016 INFO: Processing hook hook-httplib 2016 INFO: Processing hook hook-email 2109 INFO: Processing hook hook-email.message 2312 WARNING: library python%s%s required via ctypes not found 2468 INFO: Processing hook hook-pydoc 2516 INFO: Analyzing D:\Applications\Python\lib\site-packages\pyinstaller-2.1-py2.7.egg\PyInstaller\loader\pyi_importers.py 2609 INFO: Analyzing D:\Applications\Python\lib\site-packages\pyinstaller-2.1-py2.7.egg\PyInstaller\loader\pyi_archive.py 2687 INFO: Analyzing D:\Applications\Python\lib\site-packages\pyinstaller-2.1-py2.7.egg\PyInstaller\loader\pyi_carchive.py 2782 INFO: Analyzing D:\Applications\Python\lib\site-packages\pyinstaller-2.1-py2.7.egg\PyInstaller\loader\pyi_os_path.py 2782 INFO: Analyzing b.py 2796 INFO: Processing hook hook-PySide 2875 INFO: Hidden import 'codecs' has been found otherwise 2875 INFO: Hidden import 'encodings' has been found otherwise 2875 INFO: Looking for run-time hooks 7766 INFO: Using Python library C:\WINDOWS\system32\python27.dll 7796 INFO: E:\true\wuk\app2\build\b\out00-Analysis.toc no change! 7796 INFO: checking PYZ 7812 INFO: checking PKG 7812 INFO: building because E:\true\wuk\app2\build\b\b.exe.manifest changed 7812 INFO: building PKG (CArchive) out00-PKG.pkg 7828 INFO: checking EXE 7843 INFO: rebuilding out00-EXE.toc because pkg is more recent 7843 INFO: building EXE from out00-EXE.toc 7843 INFO: Appending archive to EXE E:\true\wuk\app2\build\b\b.exe 7843 INFO: checking COLLECT 7843 INFO: building COLLECT out00-COLLECT.toc Use pyinstaller browser.py, and in the console window i got QFont::setPixelSize: Pixel size <= 0 (0) QSslSocket: cannot call unresolved function SSLv23_client_method QSslSocket: cannot call unresolved function SSL_CTX_new QSslSocket: cannot call unresolved function SSL_library_init QSslSocket: cannot call unresolved function ERR_get_error QSslSocket: cannot call unresolved function SSLv23_client_method QSslSocket: cannot call unresolved function SSL_CTX_new QSslSocket: cannot call unresolved function SSL_library_init QSslSocket: cannot call unresolved function ERR_get_error QSslSocket: cannot call unresolved function SSLv23_client_method QSslSocket: cannot call unresolved function SSL_CTX_new QSslSocket: cannot call unresolved function SSL_library_init QSslSocket: cannot call unresolved function ERR_get_error QSslSocket: cannot call unresolved function SSLv23_client_method QSslSocket: cannot call unresolved function SSL_CTX_new QSslSocket: cannot call unresolved function SSL_library_init QSslSocket: cannot call unresolved function ERR_get_error QFont::setPixelSize: Pixel size <= 0 (0)

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  • Emulating old-school sprite flickering (theory and concept)

    - by Jeffrey Kern
    I'm trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown. I've been thinking of what type of logic I should use to enable such effects. I have to consider the following restrictions if I want to go old-school NES style: No more than 64 sprites on the screen at a time No more than 8 sprites per scanline, or for each line on the Y axis If there is too much action going on the screen, the system freezes the image for a frame to let the processor catch up with the action From what I've read up, if there were more than 64 sprites on the screen, the developer would only draw high-priority sprites while ignoring low-priority ones. They could also alternate, drawing each even numbered sprite on opposite frames from odd numbered ones. The scanline issue is interesting. From my testing, it is impossible to get good speed on the XBOX 360 XNA framework by drawing sprites pixel-by-pixel, like the NES did. This is why in old-school games, if there were too many sprites on a single line, some would appear if they were cut in half. For all purposes for this project, I'm making scanlines be 8 pixels tall, and grouping the sprites together per scanline by their Y positioning. So, dumbed down I need to come up with a solution that.... 64 sprites on screen at once 8 sprites per 'scanline' Can draw sprites based on priority Can alternate between sprites per frame Emulate slowdown Here is my current theory First and foremost, a fundamental idea I came up with is addressing sprite priority. Assuming values between 0-255 (0 being low), I can assign sprites priority levels, for instance: 0 to 63 being low 63 to 127 being medium 128 to 191 being high 192 to 255 being maximum Within my data files, I can assign each sprite to be a certain priority. When the parent object is created, the sprite would randomly get assigned a number between its designated range. I would then draw sprites in order from high to low, with the end goal of drawing every sprite. Now, when a sprite gets drawn in a frame, I would then randomly generate it a new priority value within its initial priority level. However, if a sprite doesn't get drawn in a frame, I could add 32 to its current priority. For example, if the system can only draw sprites down to a priority level of 135, a sprite with an initial priority of 45 could then be drawn after 3 frames of not being drawn (45+32+32+32=141) This would, in theory, allow sprites to alternate frames, allow priority levels, and limit sprites to 64 per screen. Now, the interesting question is how do I limit sprites to only 8 per scanline? I'm thinking that if I'm sorting the sprites high-priority to low-priority, iterate through the loop until I've hit 64 sprites drawn. However, I shouldn't just take the first 64 sprites in the list. Before drawing each sprite, I could check to see how many sprites were drawn in it's respective scanline via counter variables . For example: Y-values between 0 to 7 belong to Scanline 0, scanlineCount[0] = 0 Y-values between 8 to 15 belong to Scanline 1, scanlineCount[1] = 0 etc. I could reset the values per scanline for every frame drawn. While going down the sprite list, add 1 to the scanline's respective counter if a sprite gets drawn in that scanline. If it equals 8, don't draw that sprite and go to the sprite with the next lowest priority. SLOWDOWN The last thing I need to do is emulate slowdown. My initial idea was that if I'm drawing 64 sprites per frame and there's still more sprites that need to be drawn, I could pause the rendering by 16ms or so. However, in the NES games I've played, sometimes there's slowdown if there's not any sprite flickering going on whereas the game moves beautifully even if there is some sprite flickering. Perhaps give a value to each object that uses sprites on the screen (like the priority values above), and if the combined values of all objects w/ sprites surpass a threshold, introduce the sprite flickering? IN CONCLUSION... Does everything I wrote actually sound legitimate and could work, or is it a pipe dream? What improvements can you all possibly think with this game programming theory of mine?

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  • DirectX: Render to a screen buffer without using a render target

    - by knight666
    Hello, I'm writing an open source 2D game engine, and I want to support as many devices and platforms as possible. I currently only have Windows Mobile though. I'm rendering using DirectX Mobile, with DirectDraw as a fallback path. However, I've run into a bit of trouble. It seems that while the reference driver supports createRenderTarget, many many many physical devices do not. I need some way to render to the screen without using a render target, because I render sprites using textured quads, but I also need to be able to draw individual pixels. This is how I do it right now: // save old values if (Error::Failed(m_D3DDevice->GetRenderTarget(&m_D3DOldTarget))) { ERROR_EXPLAIN("Could not retrieve backbuffer."); return false; } // clear render surface if (Error::Failed(m_D3DDevice->SetRenderTarget(m_D3DRenderSurface, NULL))) { ERROR_EXPLAIN("Could not set render target to render texture."); return false; } if (Error::Failed (m_D3DDevice->Clear( 0, NULL, // target rectangle D3DMCLEAR_TARGET, D3DMCOLOR_XRGB(0, 0, 0), // clear color 1.0f, 0 ) ) ) { ERROR_EXPLAIN("Failed to clear render texture."); return false; } D3DMLOCKED_RECT render_rect; if (Error::Failed(m_D3DRenderSurface->LockRect(&render_rect, NULL, NULL))) { ERROR_EXPLAIN("Failed to lock render surface pixels."); } else { m_D3DBackSurf->SetBuffer((Pixel*)render_rect.pBits); m_D3DRenderSurface->UnlockRect(); } // begin scene if (Error::Failed(m_D3DDevice->BeginScene())) { ERROR_EXPLAIN("Failed to start rendering."); return false; } // ===================== // example rendering // ===================== // some other stuff, but the most important part of rendering a sprite: device->SetTexture(0, m_Texture)); device->SetStreamSource(0, m_VertexBuffer, sizeof(Vertex)); device->DrawPrimitive(D3DMPT_TRIANGLELIST, 0, 2); // plotting a pixel Surface* target = (Surface*)Device::GetRenderMethod()->GetRenderTarget(); buffer = target->GetBuffer(); buffer[somepixel] = MAKECOLOR(255, 0, 0); // end scene if (Error::Failed(device->EndScene())) { ERROR_EXPLAIN("Failed to end scene."); return false; } // clear screen if (Error::Failed(device->SetRenderTarget(m_D3DOldTarget, NULL))) { ERROR_EXPLAIN("Couldn't set render target to backbuffer."); return false; } if (Error::Failed(device->GetBackBuffer ( 0, D3DMBACKBUFFER_TYPE_MONO, &m_D3DBack ) ) ) { ERROR_EXPLAIN("Couldn't retrieve backbuffer."); return false; } RECT dest = { 0, 0, Device::GetWidth(), Device::GetHeight() }; if (Error::Failed( device->StretchRect ( m_D3DRenderSurface, NULL, m_D3DBack, &dest, D3DMTEXF_NONE ) ) ) { ERROR_EXPLAIN("Failed to stretch render texture to backbuffer."); return false; } if (Error::Failed(device->Present(NULL, NULL, NULL, NULL))) { ERROR_EXPLAIN("Failed to present device."); return false; } I'm looking for a way to do the same thing (render sprites using hardware acceleration and plot pixels on a buffer) without using a render target. Thanks in advance.

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  • Disable antialiasing for a specific GDI device context

    - by Jacob Stanley
    I'm using a third party library to render an image to a GDI DC and I need to ensure that any text is rendered without any smoothing/antialiasing so that I can convert the image to a predefined palette with indexed colors. The third party library i'm using for rendering doesn't support this and just renders text as per the current windows settings for font rendering. They've also said that it's unlikely they'll add the ability to switch anti-aliasing off any time soon. The best work around I've found so far is to call the third party library in this way (error handling and prior settings checks ommitted for brevity): private static void SetFontSmoothing(bool enabled) { int pv = 0; SystemParametersInfo(Spi.SetFontSmoothing, enabled ? 1 : 0, ref pv, Spif.None); } // snip Graphics graphics = Graphics.FromImage(bitmap) IntPtr deviceContext = graphics.GetHdc(); SetFontSmoothing(false); thirdPartyComponent.Render(deviceContext); SetFontSmoothing(true); This obviously has a horrible effect on the operating system, other applications flicker from cleartype enabled to disabled and back every time I render the image. So the question is, does anyone know how I can alter the font rendering settings for a specific DC? Even if I could just make the changes process or thread specific instead of affecting the whole operating system, that would be a big step forward! (That would give me the option of farming this rendering out to a separate process- the results are written to disk after rendering anyway) EDIT: I'd like to add that I don't mind if the solution is more complex than just a few API calls. I'd even be happy with a solution that involved hooking system dlls if it was only about a days work. EDIT: Background Information The third-party library renders using a palette of about 70 colors. After the image (which is actually a map tile) is rendered to the DC, I convert each pixel from it's 32-bit color back to it's palette index and store the result as an 8bpp greyscale image. This is uploaded to the video card as a texture. During rendering, I re-apply the palette (also stored as a texture) with a pixel shader executing on the video card. This allows me to switch and fade between different palettes instantaneously instead of needing to regenerate all the required tiles. It takes between 10-60 seconds to generate and upload all the tiles for a typical view of the world. EDIT: Renamed GraphicsDevice to Graphics The class GraphicsDevice in the previous version of this question is actually System.Drawing.Graphics. I had renamed it (using GraphicsDevice = ...) because the code in question is in the namespace MyCompany.Graphics and the compiler wasn't able resolve it properly. EDIT: Success! I even managed to port the PatchIat function below to C# with the help of Marshal.GetFunctionPointerForDelegate. The .NET interop team really did a fantastic job! I'm now using the following syntax, where Patch is an extension method on System.Diagnostics.ProcessModule: module.Patch( "Gdi32.dll", "CreateFontIndirectA", (CreateFontIndirectA original) => font => { font->lfQuality = NONANTIALIASED_QUALITY; return original(font); }); private unsafe delegate IntPtr CreateFontIndirectA(LOGFONTA* lplf); private const int NONANTIALIASED_QUALITY = 3; [StructLayout(LayoutKind.Sequential)] private struct LOGFONTA { public int lfHeight; public int lfWidth; public int lfEscapement; public int lfOrientation; public int lfWeight; public byte lfItalic; public byte lfUnderline; public byte lfStrikeOut; public byte lfCharSet; public byte lfOutPrecision; public byte lfClipPrecision; public byte lfQuality; public byte lfPitchAndFamily; public unsafe fixed sbyte lfFaceName [32]; }

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