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  • In the following implementation of static_strlen, why are the & and parentheses around str necessary

    - by Ben
    If I change the type to const char str[Len], I get the following error: error: no matching function for call to ‘static_strlen(const char [5])’ Am I correct that static_strlen expects an array of const char references? My understanding is that arrays are passed as pointers anyway, so what need is there for the elements to be references? Or is that interpretation completely off-the-mark? #include <iostream> template <size_t Len> size_t static_strlen(const char (&str)[Len]) { return Len - 1; } int main() { std::cout << static_strlen("oyez") << std::endl; return 0; }

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  • No "redefinition of default parameter error" for class template member function?

    - by STingRaySC
    Why does the following give no compilation error?: // T.h template<class T> class X { public: void foo(int a = 42); }; // Main.cpp #include "T.h" #include <iostream> template<class T> void X<T>::foo(int a = 13) { std::cout << a << std::endl; } int main() { X<int> x; x.foo(); // prints 42 } It seems as though the 13 is just silently ignored by the compiler. Why is this? The cooky thing is that if the template declaration is in Main.cpp instead of a header file, I do indeed get the default parameter redefinition error. Now I know the compiler will complain about this if it were just an ordinary (non-template) function. What does the standard have to say about default parameters in class template member functions or function templates?

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  • Can I get rid of this read lock?

    - by Pieter
    I have the following helper class (simplified): public static class Cache { private static readonly object _syncRoot = new object(); private static Dictionary<Type, string> _lookup = new Dictionary<Type, string>(); public static void Add(Type type, string value) { lock (_syncRoot) { _lookup.Add(type, value); } } public static string Lookup(Type type) { string result; lock (_syncRoot) { _lookup.TryGetValue(type, out result); } return result; } } Add will be called roughly 10/100 times in the application and Lookup will be called by many threads, many of thousands of times. What I would like is to get rid of the read lock. How do you normally get rid of the read lock in this situation? I have the following ideas: Require that _lookup is stable before the application starts operation. The could be build up from an Attribute. This is done automatically through the static constructor the attribute is assigned to. Requiring the above would require me to go through all types that could have the attribute and calling RuntimeHelpers.RunClassConstructor which is an expensive operation; Move to COW semantics. public static void Add(Type type, string value) { lock (_syncRoot) { var lookup = new Dictionary<Type, string>(_lookup); lookup.Add(type, value); _lookup = lookup; } } (With the lock (_syncRoot) removed in the Lookup method.) The problem with this is that this uses an unnecessary amount of memory (which might not be a problem) and I would probably make _lookup volatile, but I'm not sure how this should be applied. (John Skeets' comment here gives me pause.) Using ReaderWriterLock. I believe this would make things worse since the region being locked is small. Suggestions are very welcome.

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  • How can I get the main thread to sleep while waiting for a delgate to be called?

    - by Erik B
    Consider a class with these methods: - (id) initWithFrame: (CGRect) frame { if (!(self = [super init])) return nil; webView = [[UIWebView alloc] initWithFrame:frame]; [webView setDelegate:self]; lock = [[NSConditionLock alloc] initWithCondition:LOCK_WAIT]; return self; } - (void) setHTML: (NSString *) html { [lock lockWhenCondition:LOCK_WAIT]; [webView loadHTMLString:html baseURL:nil]; [lock unlock]; } - (void)webViewDidFinishLoad:(UIWebView *)aWebView { [lock lockWhenCondition:LOCK_WAIT]; // Locking to be able to unlock and change the condition. [lock unlockWithCondition:LOCK_GO]; } - (NSString *) stringByEvaluatingJavaScriptFromString: (NSString *) jsCommand { [lock lockWhenCondition:LOCK_GO]; return [webView stringByEvaluatingJavaScriptFromString:jsCommand]; [lock unlock]; } Let's call this class SynchronousUIWebView. From the main thread I execute: webView = [[SynchronousUIWebView alloc] initWithFrame:frame]; [webView setHTML:html]; [webView stringByEvaluatingJavaScriptFromString:jsCommand]; The problem seems to be that the delegate is not called until I leave the current call stack, which I don't since I'm waiting for the delegate call to happen, aka deadlock. To me it seems like the delegate call is pushed to a queue that is called when the current call is done. So the question is can I modify this behavior? Note: The reason this is needed is that I can't execute the JavaScript until the HTML has loaded.

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  • changing sounds when objects meet

    - by blacksheep
    i'd like to change sounds when tapping on an image and drag another image over several others. it is not working properly: the "MoveImage" is not dragable, the tapping is working outside the "TouchImage" and the sounds do not change when tapping on it. (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)))) { [sound_E play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)))) { [sound_F play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)))) { [sound_D play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)))) { [sound_Dis play]; } } (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (CGRectContainsPoint(myMoveImage.frame, location)){ CGPoint yLocation = CGPointMake(myMoveImage.center.x,location.y); myMoveImage.center = yLocation; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)) { E_NOTE.text = @"E"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)) { F_NOTE.text = @"F"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)) { D_NOTE.text = @"D"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)) { Dis_NOTE.text = @"D#"; } }

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  • Why is my UITableView not being set?

    - by Jamie L
    I checked using the debbuger in the viewDidLoad method and tracerTableView is 0x0 which i assume means it is nil. I don't understand. I should go ahaed say yes I have already checked my nib file and yes all the connections are correct. Here is the header file and the begging of the .m. ///////////// .h file //////////// @interface TrackerListController : UITableViewController { // The mutable (modifiable) dictionary days holds all the data for the days tab NSMutableArray *trackerList; UITableView *tracerTableView; } @property (nonatomic, retain) NSMutableArray *trackerList; @property (nonatomic, retain) IBOutlet UITableView. *tracerTableView; //The addPackage: method is invoked when the user taps the addbutton created at runtime. -(void) addPackage : (id) sender; @end /////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////// .m file ////////////////////////////////////// @implementation TrackerListController @synthesize trackerList, tracerTableView; (void)viewDidLoad { [super viewDidLoad]; self.title = @"Package Tracker"; self.navigationItem.leftBarButtonItem = self.editButtonItem; UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addPackage:)]; // Set up the Add custom button on the right of the navigation bar self.navigationItem.rightBarButtonItem = addButton; [addButton release]; // Release the addButton from memory since it is no longer needed }

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  • Threading.Timer invokes asynchronously many methods

    - by Dimitar
    Hi guys! Please help! I call a threading.timer from global.asax which invokes many methods each of which gets data from different services and writes it to files. My question is how do i make the methods to be invoked on a regular basis let's say 5 mins? What i do is: in Global.asax I declare a timer protected void Application_Start() { TimerCallback timerDelegate = new TimerCallback(myMainMethod); Timer mytimer = new Timer(timerDelegate, null, 0, 300000); Application.Add("timer", mytimer); } the declaration of myMainMethod looks like this: public static void myMainMethod(object obj) { MyDelegateType d1 = new MyDelegateType(getandwriteServiceData1); d1.BeginInvoke(null, null); MyDelegateType d2 = new MyDelegateType(getandwriteServiceData2); d2.BeginInvoke(null, null); } this approach works fine but it invokes myMainMethod every 5 mins. What I need is the method to be invoked 5 mins after all the data is retreaved and written to files on the server. How do I do that?

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  • Virtual destructor - How does it work?

    - by Prabhu
    Hello All, Few hours back I was fiddling with a Memory Leak issue and it turned out that I really got some basic stuff about virtual destructor wrong!! Let me put explain my class design. class Base { virtual push_elements()<br>{}<br> }; class Derived:public Base { vector<int> x; public: void push_elements(){ for(int i=0;i <5;i++) x.push_back(i); } }; void main() { Base* b = new Derived(); b->push_elements(); delete b; } The bounds checker tool reported a memory leak in the derived class vector. And I figured out that the destructor is not virtual and the derived class destructor is not called.And it surprisingly got fixed when I made the destructor virtual. But my question is "isn't the vector deallocated automatically even if the derived class destructor is not called"? Is that a quirk in BoundsChecker tool or is my understanding of virtual destructor is wrong:)

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  • C# How can I access to a dynamic created array of labels

    - by Markus Betz
    I created an array of labels on runtime. Now i have a problem to access these labels from other functions. Dynamic creation: private void Form1_Shown(object sender, EventArgs e) { Label[] Calendar_Weekday_Day = new Label[7]; for (int i = 0; i < 7; i++) { Calendar_Weekday_Day[i] = new Label(); Calendar_Weekday_Day[i].Location = new System.Drawing.Point(27 + (i * 137), 60); Calendar_Weekday_Day[i].Size = new System.Drawing.Size(132, 14); Calendar_Weekday_Day[i].Text = "Montag, 01.01.1970"; this.TabControl1.Controls.Add(Calendar_Weekday_Day[i]); } } And the function where I want to access to the dynamic created array of labels: private void display_weather_from_db(DateTime Weather_Startdate) { Calendar_Weekday_Day[0].Text = "Test1"; Calendar_Weekday_Day[1].Text = "Test2"; } Error shown: Error 1 The name 'Calendar_Weekday_Day' does not exist in the current context Form1.cs 1523 25 Test I tryed this, but didn't help :( public partial class Form1 : Form { private Label[] Calendar_Weekday_Day; } Someone an idea?

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  • UITabBarController with viewControllers utilizing different orientations?

    - by RickiG
    Hi I can see that this is something that has been troubling a lot of people:/ I have a UITabBarController that has 4 viewControllers, all of type UINavigationController. One of the navigationControllers gets a viewController pushed onto its stack, this viewController should be presented in landscape mode/orientation. The viewController is a graph, it is the absolutely only place in the app where landscape makes sense. (I hide the UITabBar when this is presented to not lead the user to believe this will work everywhere) To make a UITabBarController respond correctly to changes in orientation all its viewControllers need to return the same value from the delegate method: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation So to accomodate this behavior I have implemented this method in all the viewControllers belonging to the UITabBarController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; BOOL canRotate = [defaults boolForKey:@"can_rotate"]; return canRotate; } The "trick" is now that when my can-be-landscape viewController is pushed I do this: - (void) viewWillAppear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setBool:YES forKey:@"can_rotate"]; [defaults synchronize]; } and when it is popped, I do this: - (void) viewWillDisappear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setBool:NO forKey:@"can_rotate"]; [defaults synchronize]; } This works really well. When the viewController is on the stack I can rotate the device and the view follows. The problem is however, that if the user taps the "back" button on the navigationBar while in landscape mode, thus popping the viewController to the previous viewController, this "old" viewController is of course also in landscape mode. To make things worse, because I set the BOOL to NO, this "old" viewController can not rotate back when I orientate the device to portrait mode. Is there a way to update everything so that none of my other viewControllers will be in landscape mode when I pop the can-be-in-landscape mode viewController? I am a bit worried that if this could be done from landscape to portrait it should also be possible from portrait to landscape, thus making my "hack" unnecessary.. but if it can not, then I am back to square one :/ Hope I am close and that someone could help me get there, thanks:)

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  • Android: How to put ListView in XML?

    - by FloIancu
    I want to make a simple app that shows a list of contacts (name, surname). My code: package lista.android; import java.util.*; import android.app.ListActivity; import android.os.Bundle; import android.widget.*; class Contact{ String nume; String prenume; Contact(String nume, String prenume){ this.nume=nume; this.prenume=prenume; } public String toString(){ return prenume +" "+ nume; } } public class Lista1Activity extends ListActivity { /** Called when the activity is first created. */ ArrayList <Contact> lista; ArrayAdapter <Contact> adaptor; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); setListAdapter(adaptor); lista=new ArrayList<Contact>(); adaptor=new ArrayAdapter<Contact>(this, R.id.element, lista); adaugaContact("Florian", "Iancu"); adaugaContact("Ioana", "Constantina"); } public void adaugaContact(String nume, String prenume){ lista.add(new Contact(nume, prenume)); adaptor.notifyDataSetChanged(); } } In the XML I have the LinearLayout and a TextView that is the list element. When I run it, the simulator says "Sorry, the application [...] has stopped unexpectedly. Please try again." The LogCat tells me I have to have a ListView whose id is android.R.id.lista. If I create a random ListView field in the XML file and give it the "lista" id, it still doesn't work. How to I call that ListView from XML to match something in my Java code? In other words, I know I'm wrong, but where and how do I fix it?

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  • LoginControl not working correctly with Firefox, requires double login attempt.

    - by CmdrTallen
    Any idea why LoginControl requires users authenticate twice with FireFox but works correctly (once) with IE? I am using a custom MembershipProvider and RoleProvider, if that matters. Authentication portion of my web.config; <authentication mode="Forms"> <forms timeout="50000000" protection="All" requireSSL="false" slidingExpiration="true" cookieless="AutoDetect" domain="" enableCrossAppRedirects="true"> <credentials passwordFormat="SHA1" /> </forms> </authentication> Membership section; <membership defaultProvider="CustomMembershipProvider"> <providers> <add name="CustomMembershipProvider" type="CustomCrateMembershipProvider" connectionString="" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="true" applicationName="/" requiresUniqueEmail="true" passwordFormat="Hashed" maxInvalidPasswordAttempts="5" minRequiredPasswordLength="5" minRequiredNonalphanumericCharacters="1" passwordAttemptWindow="10" passwordStrengthRegularExpression=""/> </providers> </membership> <roleManager defaultProvider="CustomRoleProvider" enabled="true"> <providers> <add name="CustomRoleProvider" type="CustomRoleProvider"/> </providers> </roleManager> Only code behind related to login; protected void OnLoggedIn(object sender, EventArgs e) { } protected void OnLoggingOut(object sender, EventArgs e) { }

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  • How do I read a public twitter feed using .Net

    - by Jeff Weber
    I'm trying to read the public twitter status of a user so I can display it in my Windows Phone application. I'm using Scott Gu's example: http://weblogs.asp.net/scottgu/archive/2010/03/18/building-a-windows-phone-7-twitter-application-using-silverlight.aspx When my code comes back from the async call, I get a "System.Security.SecurityException" as soon as I try to use the e.Result. I know my uri is correct because I can plop it in the browser and get good results. Here is my relavent code: public void LoadNewsLine() { WebClient twitter = new WebClient(); twitter.DownloadStringCompleted += new DownloadStringCompletedEventHandler(twitter_DownloadStringCompleted); twitter.DownloadStringAsync(new Uri("http://api.twitter.com/1/statuses/user_timeline.xml?screen_name=krashlander")); } void twitter_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { XElement xmlTweets = XElement.Parse(e.Result); //exception thrown here! var message = from tweet in xmlTweets.Descendants("status") select tweet.Element("text").Value; //Set message and tell UI to update. //NewsLine = message.ToString(); //RaisePropertyChanged("NewsLine"); } Any ideas anyone?

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  • Why the performance of following code is degrading when I use threads ?

    - by DotNetBeginner
    Why the performance of following code is degrading when I use threads ? **1.Without threads int[] arr = new int[100000000]; //Array elements - [0][1][2][3]---[100000000-1] addWithOutThreading(arr); // Time required for this operation - 1.16 sec Definition for addWithOutThreading public void addWithOutThreading(int[] arr) { UInt64 result = 0; for (int i = 0; i < 100000000; i++) { result = result + Convert.ToUInt64(arr[i]); } Console.WriteLine("Addition = " + result.ToString()); } **2.With threads int[] arr = new int[100000000]; int part = (100000000 / 4); UInt64 res1 = 0, res2 = 0, res3 = 0, res4 = 0; ThreadStart starter1 = delegate { addWithThreading(arr, 0, part, ref res1); }; ThreadStart starter2 = delegate { addWithThreading(arr, part, part * 2, ref res2); }; ThreadStart starter3 = delegate { addWithThreading(arr, part * 2, part * 3, ref res3); }; ThreadStart starter4 = delegate { addWithThreading(arr, part * 3, part * 4, ref res4); }; Thread t1 = new Thread(starter1); Thread t2 = new Thread(starter2); Thread t3 = new Thread(starter3); Thread t4 = new Thread(starter4); t1.Start(); t2.Start(); t3.Start(); t4.Start(); t1.Join(); t2.Join(); t3.Join(); t4.Join(); Console.WriteLine("Addition = "+(res1+res2+res3+res4).ToString()); // Time required for this operation - 1.30 sec Definition for addWithThreading public void addWithThreading(int[] arr,int startIndex, int endIndex,ref UInt64 result) { for (int i = startIndex; i < endIndex; i++) { result = result + Convert.ToUInt64(arr[i]); } }

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  • C# socket blocking behavior

    - by Gearoid Murphy
    My situation is this : I have a C# tcp socket through which I receive structured messages consisting of a 3 byte header and a variable size payload. The tcp data is routed through a network of tunnels and is occasionally susceptible to fragmentation. The solution to this is to perform a blocking read of 3 bytes for the header and a blocking read of N bytes for the variable size payload (the value of N is in the header). The problem I'm experiencing is that occasionally, the blocking receive operation returns a partial packet. That is, it reads a volume of bytes less than the number I explicitly set in the receive call. After some debugging, it appears that the number of bytes it returns is equal to the number of bytes in the Available property of the socket before the receive op. This behavior is contrary to my expectation. If the socket is blocking and I explicitly set the number of bytes to receive, shouldn't the socket block until it recv's those bytes?, any help, pointers, etc would be much appreciated.

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  • How to determine if the camera button is half pressed

    - by Matthew
    I am creating a small test camera application, and I would like to be able to implement a feature that allows focus text bars to be present on the screen while the hardware camera button is pressed half way down. I created a camera_ButtonHalfPress event to perform the focus action, but I am unsure of how to toggle the text bars I would like to show on the screen accordingly. Essentially, my goal would be to show the text bars while the camera button is pressed half way down, and then remove them if the button is pressed all the way or the button is released before being pressed all the way down. The button being released is the part I am having trouble with. What I have is as follows: MainPage.xaml.cs private void camera_ButtonHalfPress(object sender, EventArgs e) { //camera.Focus(); // Show the focus brackets. focusBrackets.Visibility = Visibility.Visible; } } private void camera_ButtonFullPress(object sender, EventArgs e) { // Hide the focus brackets. focusBrackets.Visibility = Visibility.Collapsed; camera.CaptureImage(); } } Currently, if the the user decides to release the camera button before it is pressed all the way, the focus brackets persist on the screen. How might I fix this issue?

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  • Apache modules: C module vs mod_wsgi python module - Performance

    - by Gopal
    Hi A client of ours is asking us to implement a module in C in Apache webserver for performance reasons. This module should handle RESTful uri's, access a database and return results in json format. Many people here have recommended python mod_wsgi instead - but for simplicity of programming reasons. Can anyone tell me if there is a significant difference in performance between the mod_wsgi python solution vs. the Apache + C.module. Any anecdotes? Pointers to some study posted online?

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  • IBOutlet instances are (null) after loading from NIB

    - by Zach
    I am working on an iPhone app and am getting (null) references to IBOutlet fields in my controller. I have a UIViewController subclass that is set as the File's Owner in my XIB. I have a set of UI elements that are wired into the controller. After loading from NIB and attempting to set properties on those UI elements, I find that they are (null). To clarify, some code: ExpandSearchPageController.h: @interface ExpandSearchPageController : UIViewController { IBOutlet UITextView * completeMessageView; } -(void)checkTextField; @property (nonatomic, retain) IBOutlet UITextView * completeMessageView; ExpandSearchPageController.m: @implementation ExpandSearchPageController @synthesize completeMessageView; -(void)checkTextField { NSLog(@"text field: %@",completeMessageView); } ExpandSearchPageController is set as the File's Owner for ExpandSearchPage.xib. ExpandSearchPage.xib's UITextView is wired to the completeMessageView. When I call ExpandSearchPageController * searchExpanderPage = [[ExpandSearchPageController alloc] initWithNibName:@"ExpandSearchPage" bundle:[NSBundle mainBundle]]; [searchExpanderPage checkTextField]; the result is "text field: (null)" Sorry if this is a total newb question, but I guess I'm still a newb at iPhone programming! Thanks in advance!

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  • Creating futures using Apple's GCD

    - by jer
    I'm working on a library which implements the actor model on top of Grand Central Dispatch (specifically the C level API libdispatch). Basically a brief overview of my system is as such: Communication happens between actors using messages Multicast communication only (one actor to many actors) Senders and receivers are decoupled from one another using a blackboard where messages are pushed to. Messages are sent in the default queue asynchronously using dispatch_group_async() once a message gets pushed onto the blackboard. I'm trying to implement futures in the language right now, so I've created a new type which holds some information: A group of its own The value being 'returned' However, I have a problem since dispatch_block_t is of type void (^)(void) so it doesn't return anything. So my idea of in my future_new() function of setting up another group which can be used to execute a block returning a result, which I can store in my "value" member in my future_t structure, isn't going to work. The rest of the futures implementation is very clear, except it all depends on being able to get the value into the future back from the actor, acting on the message. When using the library, it would greatly reduce its usefulness if I had to ask users (and myself) to be aware when futures were going to be used by other parts of the system—It just isn't practical. I'm wondering if anyone can think of a way around this?

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  • how to load image from file using MFC

    - by Sweety Khan
    **my browse button code is void CFileOpenDlg::OnBnClickedButton1() { // TODO: Add your control notification handler code here CFileDialog dlg(TRUE); int result=dlg.DoModal(); if(result==IDOK) { path=dlg.GetPathName(); UpdateData(FALSE); } } and this is the code for loading an image from resource but tht does not work for loading an image from file. i know LoadImage(); is used for this but how? how can i edit this code to load image from file. Plzz help..... void CFileOpenDlg::OnBnClickedButton2() { // TODO: Add your control notification handler code here CRect r; CBitmap* m_bitmap; CDC dc, *pDC; BITMAP bmp; m_bitmap = new CBitmap(); m_bitmap-LoadBitmapW(IDB_BITMAP1); m_bitmap-GetBitmap(&bmp); pDC = this-GetDC(); dc.CreateCompatibleDC(pDC); dc.SelectObject(m_bitmap); pDC-BitBlt(200, 200, bmp.bmWidth, bmp.bmHeight, &dc,0 , 0, SRCCOPY); m_bitmap-DeleteObject(); m_bitmap-Detach(); } waiting for reply........**

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  • Problems with Json Serialize Dictionary<Enum, Int32>

    - by dbemerlin
    Hi, whenever i try to serialize the dictionary i get the exception: System.ArgumentException: Type 'System.Collections.Generic.Dictionary`2[[Foo.DictionarySerializationTest+TestEnum, Foo, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]' is not supported for serialization/deserialization of a dictionary, keys must be strings or object My Testcase is: public class DictionarySerializationTest { private enum TestEnum { A, B, C } public void SerializationTest() { Dictionary<TestEnum, Int32> data = new Dictionary<TestEnum, Int32>(); data.Add(TestEnum.A, 1); data.Add(TestEnum.B, 2); data.Add(TestEnum.C, 3); JavaScriptSerializer serializer = new JavaScriptSerializer(); String result = serializer.Serialize(data); // Throws } public void SerializationStringTest() { Dictionary<String, Int32> data = new Dictionary<String, Int32>(); data.Add(TestEnum.A.ToString(), 1); data.Add(TestEnum.B.ToString(), 2); data.Add(TestEnum.C.ToString(), 3); JavaScriptSerializer serializer = new JavaScriptSerializer(); String result = serializer.Serialize(data); // Succeeds } } Of course i could use .ToString() whenever i enter something into the Dictionary but since it's used quite often in performance relevant methods i would prefer using the enum. My only solution is using .ToString() and converting before entering the performance critical regions but that is clumsy and i would have to change my code structure just to be able to serialize the data. Does anyone have an idea how i could serialize the dictionary as <Enum, Int32>? I use the System.Web.Script.Serialization.JavaScriptSerializer for serialization.

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  • Android, NetworkInfo.getTypeName(), NullpointerException

    - by moppel
    I have an activity which shows some List entries. When I click on a list item my app checks which connection type is available ("WIF" or "MOBILE"), through NetworkInfo.getTypeName(). As soon as I call this method I get a NullpointerException. Why? I tested this on the emulator, cause my phone is currently not available (it's broken...). I assume this is the problem? This is the only explanation that I have, if that's not the case I have no idea why this would be null. Here's some code snippet: public class VideoList extends ListActivity{ ... public void onCreate(Bundle bundle){ final ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); ... listview.setOnItemClickListener(new OnItemClickListener(){ public void onItemClick(AdapterView<?> parent, View view, int position, long id) { ... NetworkInfo ni = cm.getActiveNetworkInfo(); String connex = ni.getTypeName(); //Nullpointer exception here if(connex.equals("WIFI")doSomething(); } }); } }

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  • Combining Multiple SVG Transformations

    - by Andi
    I'm new to Snap.svg and SVG and experimenting with transformations (an illustraiting plunk can be found here). Basically I'm trying to move, scale and rotate a shape according to its configuration. This is what I've found out so far: rotating around a point is possible with rotate(angle, x, y) there is no direct transform method to scale around a point but it can be done as described in "SVG Essentials" However combining these transforms doesn't give me the expected result - my expected calculated center of the shape differs from the rendered one. Can anyone give me some pointers on how to correctly put these transforms together? Regards, Andi

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  • Simple ViewController / View, remove white bar?

    - by fuzzygoat
    I am just looking at setting up a simple viewController programatically, I have a ViewController.xib file that I have set the background color to RED in interface builder. I have also added the following to my AppDelegate.m @implementation syntax_MapViewAppDelegate @synthesize window; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { viewController = [[MapViewController alloc] init]; [window addSubview:[viewController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end When I run the code it does what I expect apart from the white bar at the bottom of the screen, can anyone give me any pointers in how to remove this? I have a feeling I might need to position the view within the window, but I am not sure how? cheers Gary

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  • Email notifications of exceptions happening in a Python app?

    - by ming yeow
    Hi folks, I want to set up email notifications when there is an error happening in my application. In ruby, there is a very elegant solution called ExceptionNotifier, which wraps around the exception handler and uses the built-in mailer to send an email. What is the best way of doing this in Python? I know that this is a very common issue, so would love for any tips that you folks can share! PS: Code samples, pointers to modules would be AWESOME! Thanks!

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