Search Results

Search found 23792 results on 952 pages for 'void pointers'.

Page 393/952 | < Previous Page | 389 390 391 392 393 394 395 396 397 398 399 400  | Next Page >

  • Apache modules: C module vs mod_wsgi python module - Performance

    - by Gopal
    Hi A client of ours is asking us to implement a module in C in Apache webserver for performance reasons. This module should handle RESTful uri's, access a database and return results in json format. Many people here have recommended python mod_wsgi instead - but for simplicity of programming reasons. Can anyone tell me if there is a significant difference in performance between the mod_wsgi python solution vs. the Apache + C.module. Any anecdotes? Pointers to some study posted online?

    Read the article

  • Recommended way to support backward/forward compatibility in iPhone app?

    - by MrAleGuy
    I'm in the early stages of an iPhone app and I have a question. I did some searching but did not find what I was looking for. There are features in iPhone OS4 that I would like to take advantage of, but I would like for my app to also run on 3.X. It looks like I want to develop against the 4.0 SDK and do the following: Create a "weak link" to any new (4.0) frameworks Call respondsToSelector: for any new method in an existing framework or any method in a new framework before making that call Am I close? What's recommended? Pointers to similar questions welcome.

    Read the article

  • bad_application error starting erlang gen_server application

    - by user313475
    I have written a simple erlang app using gen_server. When starting it with application:start(myapp), I get the following tuple... {error,{bad_application,{application,myapp ... (rest of my application config). There are no other error or warning messages. I have also tried to google examples of how to configure gen_server and also the error itself. I am surprised at how little information there is out there. I could start trying to debug OTP?? Any pointers would be appreciated.

    Read the article

  • How can a link within a WebView load another layout using javascript?

    - by huffmaster
    So I have 2 layout files (main.xml, featured.xml) and both each have a single WebView. When the application starts "main.xml" loads a html file into it's WebView. In this html file I have a link that calls javascript that runs code in the Activity that loaded the html. Once back in this Activity code though I try running setContentView(R.layout.featured) but it just bombs out on me. If I debug it just dies without any real error and if I run it the application just Force closes. Am I going about this correctly or should I be doing something differently? final private int MAIN = 1; final private int FEATURED = 2; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); webview = (WebView) findViewById(R.id.wvMain); webview.getSettings().setJavaScriptEnabled(true); webview.getSettings().setSupportZoom(false); webview.addJavascriptInterface(new EHJavaScriptInterface(), "eh"); webview.loadUrl("file:///android_asset/default.html"); } final class EHJavaScriptInterface { EHJavaScriptInterface() { } public void loadLayout(final String lo) { int i = Integer.parseInt(lo.trim()); switch (i) { /****** THIS IS WHERE I'M BOMBING OUT *********/ case FEATURED: setContentView(R.layout.featured);break; case MAIN: setContentView(R.layout.main);break; } } }

    Read the article

  • Launch a QWidget from a QMain window

    - by Opera
    Hello everyone ! I'm doing my first C++ - Qt4 application and I'm having some trouble "connecting" my different uis. I have a main window with several buttons and when I click on one, I want another window to open. The MyMainWindowClass inherits from QMainWindow and the other from QWidget. Here is the code I have written so far : #include <iostream #include "MyWidgetClass.hpp" #include "MyMainWindowClass.hpp" #include "ui_MyMainWindowClassUi.h" MyMainWindowClass::MyMainWindowClass(QWidget *parent) : QMainWindow(parent), m_ui(new Ui::MyMainWindowClassUi) { m_ui-setupUi(this); initConnect(); } void MyMainWindowClass::initConnect() { QObject::connect(m_ui-SomeBtn, SIGNAL(clicked()), this, SLOT(SomeBtnClicked())); // Some other QObject::connect calls return; } void MyMainWindowClass::SomeBtnClicked() { std::cout << "Some Btn has been clicked" << std::endl; this-setEnabled(false); MyWidgetClass mwc(this); mwc.show(); return; } This calls the Ctor and the Dtor from MyWidgetClass, disables the MyMainWindowClassUi, but doesn't show my other GUI. What am I missing to have the window showed when I click on the button ?

    Read the article

  • Error Message-The source attachment does not contain the source for the file ListView.class

    - by user603695
    Hello, new to Android. I get the following message in the debugger perspective: The source attachment does not contain the source for the file ListView.class You can change the source attachment by clicking the change attached Source Below Needless to say the app errors. I've tried to change the source attachment to the location path: C:/Program Files/Android/android-sdk-windows/platforms/android-8/android.jar However, this did not work. Any thoughts would be much appreciated. Code is: import android.app.ListActivity; import android.os.Bundle; import android.view.*; import android.widget.*; public class HelloListView extends ListActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setListAdapter(new ArrayAdapter<String>(this, R.layout.main, COUNTRIES)); ListView lv = getListView(); lv.setTextFilterEnabled(true); lv.setOnItemClickListener(new AdapterView.OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { // When clicked, show a toast with the TextView text Toast.makeText(getApplicationContext(), ((TextView) view).getText(), Toast.LENGTH_SHORT).show(); } }); } static final String[] COUNTRIES = new String[] { "Afghanistan", "Albania", "Algeria", "American Samoa... Thanks!

    Read the article

  • Objective-C protocol vs inheritance vs extending?

    - by ryanjm.mp
    I have a couple classes that have nearly identical code. Only a string or two is different between them. What I would like to do is to make them "x" from another class that defines those functions and then uses constants or something else to define those strings that are different. I'm not sure if "x" is inheritance or extending or what. That is what I need help with. For example: objectA.m: -(void)helloWorld { NSLog("Hello %@",child.name); } objectBob.m: #define name @"Bob" objectJoe.m #define name @"Joe" (I'm not sure if it's legal to define strings, but this gets the point across) It would be ideal if objectBob.m and objectJoe.m didn't have to even define the methods, just their relationship to objectA.m. Is there any way to do something like this? It is kind of like protocol, except in reverse, I want the "protocol" to actually define the functions. If all else fails I'll just make objectA.m: -(void)helloWorld:(NSString *name) { NSLog("Hello %@",name); } And have the other files call that function (and just #import objectA.m).

    Read the article

  • Shell Script - comparing lines of text, deleting matches

    - by SirRatty
    Hi all, I've done some searching for this but cannot find what I'm after, specifically. I have two files: "a.txt", "b.txt". Each contains a list of email addresses, separated by newlines. For all lines in "a.txt", I need to check for a match anywhere in "b.txt". If so, the email address in "a.txt" needs to be removed. (Alternatively, a new file "c.txt" could be created with the output if that is easier.) I'm using Mac OS X, so am looking for a shell script that could help, or pointers to how I'd go about constructing the script. Thanks for any help.

    Read the article

  • Function parameters evaluation order: is undefined behaviour if we pass reference?

    - by bolov
    This is undefined behaviour: void feedMeValue(int x, int a) { cout << x << " " << a << endl; } int main() { int a = 2; int &ra = a; feedMeValue(ra = 3, a); return 0; } because depending on what parameter gets evaluated first we could call (3, 2) or (3, 3). However this: void feedMeReference(int x, int const &ref) { cout << x << " " << ref << endl; } int main() { int a = 2; int &ra = a; feedMeReference(ra = 3, a); return 0; } will always output 3 3 since the second parameter is a reference and all parameters have been evaluated before the function call, so even if the second parameter is evaluated before of after ra = 3, the function received a reference to a wich will have a value of 2 or 3 at the time of the evaluation, but will always have the value 3 at the time of the function call. Is the second example UB? It is important to know because the compiler is free to do anything if he detects undefined behaviour, even if I know it would always yield the same results. *Note: I think that feedMeReference(a = 3, a) is the exact same situation as feedMeReference(ra = 3, a). However it seems not everybody agrees, in the addition to having 2 completely different answers.

    Read the article

  • How to get pixel information inside a fragment shader?

    - by user697111
    In my fragment shader I can load a texture, then do this: uniform sampler2D tex; void main(void) { vec4 color = texture2D(tex, gl_TexCoord[0].st); gl_FragColor = color; } That sets the current pixel to color value of texture. I can modify these, etc and it works well. But a few questions. How do I tell "which" pixel I am? For example, say I want to set pixel 100,100 (x,y) to red. Everything else to black. How do I do a : "if currentSelf.Position() == (100,100); then color=red; else color=black?" ? I know how to set colors, but how do I get "my" location? Secondly, how do I get values from a neighbor pixel? I tried this: vec4 nextColor = texture2D(tex, gl_TexCoord[1].st); But not clear what it is returning? if I'm pixel 100,100; how do I get the values from 101,100 or 100,101?

    Read the article

  • Android: How do I make a video splash screen repeat until webview finishes loading the url?

    - by Nikoli4
    I would like to make a small video (about 4 seconds) repeat until webview finishes loading the desired URL in the background. Right now the video plays once, then a blank black screen comes up until the page loads. I'm still pretty new to this... Thanks in advance for any help! Sorry for the EDITED stuff, but it was necessary. Here is my splash java import android.app.Activity; import android.content.Intent; import android.media.MediaPlayer; import android.media.MediaPlayer.OnCompletionListener; import android.os.Bundle; import android.widget.VideoView; public class Splash extends Activity implements OnCompletionListener { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.splash); VideoView video = (VideoView) findViewById(R.id.videoView); video.setVideoPath("android.resource://com.EDITED/raw/" + R.raw.splash); video.start(); video.setOnCompletionListener(this); } @Override public void onCompletion(MediaPlayer mp) { Intent intent = new Intent(this, EDITEDWebActivity.class); startActivity(intent); finish(); } }

    Read the article

  • how to run javascript from .NET code ?

    - by dotnetcoder
    I have a webrequest that returns a html response which has form inside with hidden fields with some javascript that submits the form automatically on pageload ( if this was run in a browser). If I save this file as *.html and run this file in browser , the java script code automatically posts the form and the output is excel file. I want to be able to generate this file(excel) from a c# code which is not running in broswer. I tried mocking thr form post but its complicated and has various scenarios based on the original webrequest querystring. any pointers.... i know its not possible to probably run JS code that posts the form - from within c# code but still thought of chekcing if someone has done that.

    Read the article

  • Dynamic Auto updating (to UI, Grid) binding list in C# Winform?

    - by Dhana
    I'm not even sure if i'm doing this correctly. But basically I have a list of objects that are built out of a class/interface. From there, I am binding the list to a datagrid view that is on a Windows Form (C#) Here the list is a Sync list which will auto update the UI, in this case datagridview. Every thing works fine now, but now i would like to have the List should have an dynamic object, that is the object will have by default two static property (ID, Name), and at run time user will select remaining properties. These should be bind to the data grid. Any update on the list should be auto reflected in the grid. I am aware that, we can use dynamic objects, but i would like to know , how to approach for solution, datagridview.DataSource = myData; // myData is AutoUpdateList<IPersonInfo> Now IPersonInfo is the type of object, need to add dynamic properties for this type at runtime. public class AutoUpdateList<T> : System.ComponentModel.BindingList<T> { private System.ComponentModel.ISynchronizeInvoke _SyncObject; private System.Action<System.ComponentModel.ListChangedEventArgs> _FireEventAction; public AutoUpdateList() : this(null) { } public AutoUpdateList(System.ComponentModel.ISynchronizeInvoke syncObject) { _SyncObject = syncObject; _FireEventAction = FireEvent; } protected override void OnListChanged(System.ComponentModel.ListChangedEventArgs args) { try { if (_SyncObject == null) { FireEvent(args); } else { _SyncObject.Invoke(_FireEventAction, new object[] { args }); } } catch (Exception) { // TODO: Log Here } } private void FireEvent(System.ComponentModel.ListChangedEventArgs args) { base.OnListChanged(args); } } Could you help out on this?

    Read the article

  • Problem in Building mplsh-run in lshkit

    - by Yijinsei
    Hi guy, been trying out this for quite some time but I'm still unable to built mplsh-run from lshkit Not sure if this would help to explain my situation during the building process /tmp/cc17kth4.o: In function `lshkit::MultiProbeLshRecallTable::reset(lshkit::MultiProbeLshModel, unsigned int, double, double)': mplsh-run.cpp:(.text._ZN6lshkit24MultiProbeLshRecallTable5resetENS_18MultiProbeLshModelEjdd[lshkit::MultiProbeLshRecallTable::reset(lshkit::MultiProbeLshModel, unsigned int, double, double)]+0x230): undefined reference to `lshkit::MultiProbeLshModel::recall(double) const' /tmp/cc17kth4.o: In function `void lshkit::MultiProbeLshIndex<unsigned int>::query_recall<lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> > >(float const*, float, lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> >&) const': mplsh-run.cpp:(.text._ZNK6lshkit18MultiProbeLshIndexIjE12query_recallINS_11TopkScannerINS_6MatrixIfE8AccessorENS_6metric5l2sqrIfEEEEEEvPKffRT_[void lshkit::MultiProbeLshIndex<unsigned int>::query_recall<lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> > >(float const*, float, lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> >&) const]+0x2c4): undefined reference to `lshkit::MultiProbeLsh::genProbeSequence(float const*, std::vector<unsigned int, std::allocator<unsigned int> >&, unsigned int) const' /tmp/cc17kth4.o: In function `void lshkit::MultiProbeLshIndex<unsigned int>::query<lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> > >(float const*, unsigned int, lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> >&)': mplsh-run.cpp:(.text._ZN6lshkit18MultiProbeLshIndexIjE5queryINS_11TopkScannerINS_6MatrixIfE8AccessorENS_6metric5l2sqrIfEEEEEEvPKfjRT_[void lshkit::MultiProbeLshIndex<unsigned int>::query<lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> > >(float const*, unsigned int, lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> >&)]+0x4a): undefined reference to `lshkit::MultiProbeLsh::genProbeSequence(float const*, std::vector<unsigned int, std::allocator<unsigned int> >&, unsigned int) const' collect2: ld returned 1 exit status the command that i used to built mplsh-run is g++ -I./lshkit/include -L/usr/lib -lm -lgsl -lgslcblas -lboost_program_options-mt mplsh-run.cpp Do you guys have any clue on how I could solve this?

    Read the article

  • Is there any self-improving compiler around?

    - by JohnIdol
    I am not aware of any self-improving compiler, but then again I am not much of a compiler-guy. Is there ANY self-improving compiler out there? Please note that I am talking about a compiler that improves itself - not a compiler that improves the code it compiles. Any pointers appreciated! Side-note: in case you're wondering why I am asking have a look at this post. Even if I agree with most of the arguments I am not too sure about the following: We have programs that can improve their code without human input now — they’re called compilers. ... hence my question.

    Read the article

  • Problem with close socket

    - by zp26
    Hi, I have a problem with my socket program. I create the client program (my code is below) I have a problem when i close the socket with the disconnect method. Can i help me? Thanks and sorry for my English XP CFSocketRef s; -(void)CreaConnessione { CFSocketError errore; struct sockaddr_in sin; CFDataRef address; CFRunLoopSourceRef source; CFSocketContext context = { 0, self, NULL, NULL, NULL }; s = CFSocketCreate( NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, AcceptDataCallback, &context); memset(&sin, 0, sizeof(sin)); int port = [fieldPorta.text intValue]; NSString *tempIp = fieldIndirizzo.text; const char *ip = [tempIp UTF8String]; sin.sin_family = AF_INET; sin.sin_port = htons(port); sin.sin_addr.s_addr = (long)inet_addr(ip); address = CFDataCreate(NULL, (UInt8 *)&sin, sizeof(sin)); errore = CFSocketConnectToAddress(s, address, 0); if(errore == 0){ buttonInvioMess.enabled = TRUE; fieldMessaggioInvio.enabled = TRUE; labelTemp.text = [NSString stringWithFormat:@"Connesso al Server"]; CFRelease(address); source = CFSocketCreateRunLoopSource(NULL, s, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode); CFRelease(source); CFRunLoopRun(); } else{ labelTemp.text = [NSString stringWithFormat:@"Errore di connessione. Verificare Ip e Porta"]; switchConnection.on = FALSE; } } //the socket doesn't disconnect -(void)Disconnetti{ CFSocketInvalidate(s); CFRelease(s); } -(IBAction)Connetti { if(switchConnection.on) [self CreaConnessione]; else [self Disconnetti]; }

    Read the article

  • Nmock2 and Event Expectations

    - by Kildareflare
    Im in the process of writing a test for a small application that follows the MVP pattern. Technically, I know I should have written the test before the code, but I needed to knock up a demo app quick smart and so im now going back to the test before moving on to the real development. In short I am attempting to test the presenter, however I cannot even get an empty test to run due to an Internal.ExpectationException. The exception is raised on a unexpected invocation of an event assignation. Here is the presenter class, public LBCPresenter(IView view, IModel model) { m_model = model; m_model.BatteryModifiedEvent += new EventHandler(m_model_BatteryModifiedEvent); } Model Interface public interface IModel { event EventHandler BatteryModifiedEvent; } And here is the test class, I can't see what im missing, ive told NMock to expect the event... [TestFixture] public class MVP_PresenterTester { private Mockery mocks; private IView _mockView; private IViewObserver _Presenter; private IModel _mockModel; [SetUp] public void SetUp() { mocks = new Mockery(); _mockView = mocks.NewMock<IView>(); _mockModel = mocks.NewMock<IModel>(); _Presenter = new LBCPresenter(_mockView, _mockModel); } [Test] public void TestClosingFormWhenNotDirty() { Expect.Once.On(_mockModel).EventAdd("BatteryModifiedEvent", NMock2.Is.Anything); //makes no difference if following line is commented out or not //mocks.VerifyAllExpectationsHaveBeenMet(); } } Every time I run the test I get the same expectation Exception. Any ideas?

    Read the article

  • how to handle onclick event of button inside popup window in android

    - by henna
    In my application i have a button initially on the screen and in onclick of the button ,popup window should open. In the popup window i have an imagebutton , now on click of this button i want to start an activity. The popup window opens but i dont understand how to handle the onclick of the imagebtn inside popup window. In main.xml i have a button and in popup_example.xml i have an imagebutton. Hi my Java code is as follows: final LayoutInflater inflater = (LayoutInflater)this.getSystemService(Context.LAYOUT_INFLATER_SERVICE); final Button b=(Button)findViewById(R.id.btn); b.setOnClickListener(new OnClickListener() { public void onClick(View v) { PopupWindow pw = new PopupWindow(inflater.inflate(R.layout.popup_example,(ViewGroup)findViewById(R.layout.main))); pw.showAtLocation(v, Gravity.LEFT,0,0); pw.update(8,-70,150,270); //if onclick written here, it gives null pointer exception. ImageButton img=(ImageButton)findViewById(R.id.home); img.setOnClickListener(new OnClickListener() { public void onClick(View v) { Intent..... } }); //if onclick is written here it gives runtime exception. }); and i have two xml layouts.........1)main.xml 2)popup_example.xml main.xml popup_example.xml <ImageButton android:id="@+id/home" android:layout_width="wrap_content" android:layout_height="wrap_content" android:focusable="true" android:src="@drawable/vitalss" android:layout_weight="1" android:background="#8E2323" />

    Read the article

  • problem with converting simple code to silverlight app.

    - by Sara
    Hi. I have this code for window form application and I have been attempting to convert it to a Silverlight application but it does not work!. There is a Textbox and I attached KeyDown event handler to it. when the user press the arrow key ( left or right) while the focus on the textbox, it will write . or -. When it is window form i used e.KeyCode and Keys.Right and its works great but when it is silverlight I used e.Key and key.Right and the program doesn't work good because the arrows do the 2 functions moving and write ./-. How I can work this out in Silverlight? (My English not good) The code ( window form): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.KeyCode == Keys.Left || e.KeyCode == Keys.Right) { e.Handled = true; char insert; if (e.KeyCode == Keys.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } (and Silverlight): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.Key == Key.Left || e.Key == Key.Right) { e.Handled = true; char insert; if (e.Key == Key.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } I don't understand, is there huge different effect between using Keycode/Keys and Key/Key or because something else?

    Read the article

  • [C++] Multiple inclusion in multiple files

    - by Amumu
    Hi everyone, I am making a small game. In BattleRecord.h: #ifndef _CHARACTER_H_ #define _CHARACTER_H_ #include "Character.h" #endif class BattleRecord { public: Character Attacker; Character Defender; Status status; int DamageDealt; int GoldEarned; int ExpGained; }; In Character.h: #ifndef _EQUIPMENT_H_ #define _EQUIPMENT_H_ #include "Equipment.h" #endif class BattleRecord; class Character { BattleRecord AttackEnemy(Character &Enemy); } In BattleRecord.h: #ifndef _CHARACTER_H_ #define _CHARACTEr_H_ #include "Character.h" #endif #ifndef _BATLE_RECORD_H_ #define _BATLE_RECORD_H_ #include "BattleRecord.h" #endif class GUI { public: //GUI Methods, and two of these: void ViewStats(Character &Player); void Report(BattleRecord Record) } The problem here is, my Character.h and BattleRecord.h need to include each other, and this definitely will cause multiple redefinition problem. Therefore, I used forward declaration in Character.h by adding: class BattleRecord; The problem is sovled. But then, the GUI.h needs BattleRecord.h again for reporting the battle, so I have to include BattleRecord.h into the GUI.h. I also have to include the Character.h in order to pass into the ViewStat function. I got error and stuck with this up to this piont.

    Read the article

  • Weird camera Intent behavior

    - by David Erosa
    Hi all. I'm invoking the MediaStore.ACTION_IMAGE_CAPTURE intent with the MediaStore.EXTRA_OUTPUT extra so that it does save the image to that file. On the onActivityResult I can check that the image is being saved in the intended file, which is correct. The weird thing is that anyhow, the image is also saved in a file named something like "/sdcard/Pictures/Camera/1298041488657.jpg" (epoch time in which the image was taken). I've checked the Camera app source (froyo-release branch) and I'm almost sure that the code path is correct and wouldn't have to save the image, but I'm a noob and I'm not completly sure. AFAIK, the image saving process starts with this callback (comments are mine): private final class JpegPictureCallback implements PictureCallback { ... public void onPictureTaken(...){ ... // This is where the image is passed back to the invoking activity. mImageCapture.storeImage(jpegData, camera, mLocation); ... public void storeImage(final byte[] data, android.hardware.Camera camera, Location loc) { if (!mIsImageCaptureIntent) { // Am i an intent? int degree = storeImage(data, loc); // THIS SHOULD NOT BE CALLED WITHIN THE CAPTURE INTENT!! ....... // An finally: private int storeImage(byte[] data, Location loc) { try { long dateTaken = System.currentTimeMillis(); String title = createName(dateTaken); String filename = title + ".jpg"; // Eureka, timestamp filename! ... So, I'm receiving the correct data, but it's also being saved in the "storeImage(data, loc);" method call, which should not be called... It'd not be a problem if I could get the newly created filename from the intent result data, but I can't. When I found this out, I found about 20 image files from my tests that I didn't know were on my sdcard :) I'm getting this behavior both with my Nexus One with Froyo and my Huawei U8110 with Eclair. Could please anyone enlight me? Thanks a lot.

    Read the article

  • Refresher on Java classes in separate files

    - by JohnFaig
    I need a refresher on moving classes from one file into two files. My sample code is in one file called "external_class_file_main". The program runs fine and the code is shown below: Public class external_class_file_main { public static int get_a_random_number (int min, int max) { int n; n = (int)(Math.random() * (max - min +1)) + min; return (n); } public static void main(String[] args) { int r; System.out.println("Program starting..."); r = get_a_random_number (1, 5); System.out.println("random number = " + r); System.out.println("Program ending..."); } } I move the get_a_random_number class to a separate file called "external_class_file". When I do this, I get the following error: Exception in thread "main" java.lang.Error: Unresolved compilation problem: The method get_a_random_number(int, int) is undefined for the type external_class_file_main at external_class_file_main.main(external_class_file_main.java:20) The "external_class_file_main" now contains: public class external_class_file_main { public static void main(String[] args) { int r; System.out.println("Program starting..."); r = get_a_random_number (1, 5); System.out.println("random number = " + r); System.out.println("Program ending..."); } } The "external_class_file" now contains: public class external_class_file { public static int get_a_random_number (int min, int max) { int n; n = (int)(Math.random() * (max - min +1)) + min; return (n); } }

    Read the article

  • Can I get rid of this read lock?

    - by Pieter
    I have the following helper class (simplified): public static class Cache { private static readonly object _syncRoot = new object(); private static Dictionary<Type, string> _lookup = new Dictionary<Type, string>(); public static void Add(Type type, string value) { lock (_syncRoot) { _lookup.Add(type, value); } } public static string Lookup(Type type) { string result; lock (_syncRoot) { _lookup.TryGetValue(type, out result); } return result; } } Add will be called roughly 10/100 times in the application and Lookup will be called by many threads, many of thousands of times. What I would like is to get rid of the read lock. How do you normally get rid of the read lock in this situation? I have the following ideas: Require that _lookup is stable before the application starts operation. The could be build up from an Attribute. This is done automatically through the static constructor the attribute is assigned to. Requiring the above would require me to go through all types that could have the attribute and calling RuntimeHelpers.RunClassConstructor which is an expensive operation; Move to COW semantics. public static void Add(Type type, string value) { lock (_syncRoot) { var lookup = new Dictionary<Type, string>(_lookup); lookup.Add(type, value); _lookup = lookup; } } (With the lock (_syncRoot) removed in the Lookup method.) The problem with this is that this uses an unnecessary amount of memory (which might not be a problem) and I would probably make _lookup volatile, but I'm not sure how this should be applied. (John Skeets' comment here gives me pause.) Using ReaderWriterLock. I believe this would make things worse since the region being locked is small. Suggestions are very welcome.

    Read the article

  • Selectively disabling WebControl elements

    - by NeilD
    I have an ASP.Net MasterPage with a PlaceHolder element. The contents of the PlaceHolder can be viewed in two modes: read-write, and read-only. To implement read only, I wanted to disable all inputs inside the PlaceHolder. I decided to do this by recursively looping through the controls collection of the PlaceHolder, finding all the ones which inherit from WebControl, and setting control.Enabled = false;. Here's what I originally wrote: private void DisableControls(Control c) { if (c.GetType().IsSubclassOf(typeof(WebControl))) { WebControl wc = c as WebControl; wc.Enabled = false; } //Also disable all child controls. foreach (Control child in c.Controls) { DisableControls(child); } } This worked fine, and all controls are disabled... But then the requirement changed ;) NOW, we want to disable all controls except ones which have a certain CssClass. So, my first attempt at the new version: private void DisableControls(Control c) { if (c.GetType().IsSubclassOf(typeof(WebControl))) { WebControl wc = c as WebControl; if (!wc.CssClass.ToLower().Contains("someclass")) wc.Enabled = false; } //Also disable all child controls. foreach (Control child in c.Controls) { DisableControls(child); } } Now I've hit a problem. If I have (for example) an <ASP:Panel> which contains an <ASP:DropDownList>, and I want to keep the DropDownList enabled, then this isn't working. I call DisableControls on the Panel, and it gets disabled. It then loops through the children, and calls DisableControls on the DropDownList, and leaves it enabled (as intended). However, because the Panel is disabled, when the page renders, everything inside the <div> tag is disabled! Can you think of a way round this? I've thought about changing c.GetType().IsSubclassOf(typeof(WebControl)) to c.GetType().IsSubclassOf(typeof(SomeParentClassThatAllInputElementsInheritFrom)), but I can't find anything appropriate!

    Read the article

  • How do I reference my MainViewController from another class?

    - by todd412
    Hi, I am building an iPhone Utility app that uses UIImageView to display an animation. Within the MainViewController's viewDidLoad() method, I am creating an instance of a CustomClass, and then setting up the animations: - (void)viewDidLoad { [super viewDidLoad]; cc = [CustomClass new]; NSArray * imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"image-1-off.jpg"], [UIImage imageNamed:@"image-2-off.jpg"], [UIImage imageNamed:@"image-3-off.jpg"], [UIImage imageNamed:@"image-4-off.jpg"], nil]; offSequence = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; offSequence.animationImages = imageArray; offSequence.animationDuration = .8; offSequence.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:offSequence]; [offSequence startAnimating]; } That works fine. However, I would like to be able to move all the above code that sets up the UIImageView into my CustomClass. The problem is in the second to last line: [self.view addSubview:offSequence]; I basically need to replace 'self' with a reference to the MainControllerView, so I can call addSubview from within my CustomClass. I tried creating an instance var of CustomClass called mvc and a setter method that takes a reference to the MainViewController as an argument as such: - (void) setMainViewController: (MainViewController *) the_mvc { mvc = the_mvc; } And then I called it within MainViewController like so: [cc setMainController:MainViewController:self]; But this yields all sorts of errors which I can post here, but it strikes me that I may be overcomplicating this. Is there an easier way to reference the MainViewController that instanatiated my CustomClass?

    Read the article

< Previous Page | 389 390 391 392 393 394 395 396 397 398 399 400  | Next Page >