Search Results

Search found 23792 results on 952 pages for 'void pointers'.

Page 398/952 | < Previous Page | 394 395 396 397 398 399 400 401 402 403 404 405  | Next Page >

  • Force close on clicking on radio button

    - by neos300
    Whenever I try to press a radio button on my emulator, it just force closes! public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button b = (Button)this.findViewById(R.id.btn_confirm); b.setOnClickListener(this); RadioButton radio_ctf = (RadioButton) findViewById(R.id.radio_ctf); RadioButton radio_ftc = (RadioButton) findViewById(R.id.radio_ftc); radio_ctf.setOnClickListener(this); radio_ftc.setOnClickListener(this); } @Override public void onClick(View v) { TextView tv = (TextView)this.findViewById(R.id.tv_result); EditText et = (EditText)this.findViewById(R.id.et_name); RadioButton radio_ctf = (RadioButton) findViewById(R.id.radio_ctf); RadioButton radio_ftc = (RadioButton) findViewById(R.id.radio_ftc); double y = 0; int x = Integer.parseInt(et.getText().toString()); if(radio_ctf.isChecked()) { y = ((double)x * 1.8) + 32; } if(radio_ftc.isChecked()) { y = ((double)x - 32) * 0.555; } String text = "Result:" + y; tv.setText(text);

    Read the article

  • Problem in Building mplsh-run in lshkit

    - by Yijinsei
    Hi guy, been trying out this for quite some time but I'm still unable to built mplsh-run from lshkit Not sure if this would help to explain my situation during the building process /tmp/cc17kth4.o: In function `lshkit::MultiProbeLshRecallTable::reset(lshkit::MultiProbeLshModel, unsigned int, double, double)': mplsh-run.cpp:(.text._ZN6lshkit24MultiProbeLshRecallTable5resetENS_18MultiProbeLshModelEjdd[lshkit::MultiProbeLshRecallTable::reset(lshkit::MultiProbeLshModel, unsigned int, double, double)]+0x230): undefined reference to `lshkit::MultiProbeLshModel::recall(double) const' /tmp/cc17kth4.o: In function `void lshkit::MultiProbeLshIndex<unsigned int>::query_recall<lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> > >(float const*, float, lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> >&) const': mplsh-run.cpp:(.text._ZNK6lshkit18MultiProbeLshIndexIjE12query_recallINS_11TopkScannerINS_6MatrixIfE8AccessorENS_6metric5l2sqrIfEEEEEEvPKffRT_[void lshkit::MultiProbeLshIndex<unsigned int>::query_recall<lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> > >(float const*, float, lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> >&) const]+0x2c4): undefined reference to `lshkit::MultiProbeLsh::genProbeSequence(float const*, std::vector<unsigned int, std::allocator<unsigned int> >&, unsigned int) const' /tmp/cc17kth4.o: In function `void lshkit::MultiProbeLshIndex<unsigned int>::query<lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> > >(float const*, unsigned int, lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> >&)': mplsh-run.cpp:(.text._ZN6lshkit18MultiProbeLshIndexIjE5queryINS_11TopkScannerINS_6MatrixIfE8AccessorENS_6metric5l2sqrIfEEEEEEvPKfjRT_[void lshkit::MultiProbeLshIndex<unsigned int>::query<lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> > >(float const*, unsigned int, lshkit::TopkScanner<lshkit::Matrix<float>::Accessor, lshkit::metric::l2sqr<float> >&)]+0x4a): undefined reference to `lshkit::MultiProbeLsh::genProbeSequence(float const*, std::vector<unsigned int, std::allocator<unsigned int> >&, unsigned int) const' collect2: ld returned 1 exit status the command that i used to built mplsh-run is g++ -I./lshkit/include -L/usr/lib -lm -lgsl -lgslcblas -lboost_program_options-mt mplsh-run.cpp Do you guys have any clue on how I could solve this?

    Read the article

  • Iphone SDK quesiton: How to make a Drawing method in a View class work using CGContextRef?

    - by SimpleCode
    I have these 2 methods in the View class. the drawRect method always gets called when the view is initalized. But i can't get the drawLine method to work. It doesn't do anything when it gets called. Am i supposed to deal with cgimagecontext or something like that? please help!! (void)drawRect:(CGRect)rect { // Drawing code // Drawing code CGContextRef contextRef = UIGraphicsGetCurrentContext(); //CGContextSetRGBFillColor(contextRef, 0, 0, 255, 1); CGContextSetRGBStrokeColor(contextRef, 0, 0, 0, 1); CGContextSetLineWidth(contextRef, 5.0); CGContextBeginPath(contextRef); CGContextMoveToPoint(contextRef, 0, 0); CGContextAddLineToPoint(contextRef, 320, 480); CGContextStrokePath(contextRef); } -(void)drawLine:(CGPoint)from to:(CGPoint) to { // Drawing code CGContextRef contextRef = UIGraphicsGetCurrentContext(); //CGContextSetRGBFillColor(contextRef, 0, 0, 255, 1); CGContextSetRGBStrokeColor(contextRef, 0, 128, 0, 1); CGContextSetLineWidth(contextRef, 5.0); CGContextBeginPath(contextRef); CGContextMoveToPoint(contextRef, 0, 0); CGContextAddLineToPoint(contextRef, 320, 50); CGContextStrokePath(contextRef); }

    Read the article

  • Adding label and text box control to GUI

    - by Mike
    I would like to know what code to insert and where to add a simple label that can just say the word "Label" and a input text box that I can enter a number. public CalculateDimensions() { JTabbedPane Tab = new JTabbedPane(); JPanel jplInnerPanel1 = createInnerPanel("First Tab"); Tab.addTab("One", jplInnerPanel1); Tab.setSelectedIndex(0); JPanel jplInnerPanel2 = createInnerPanel("Second Tab"); Tab.addTab("Two", jplInnerPanel2); JPanel jplInnerPanel3 = createInnerPanel("Third Tab"); Tab.addTab("Three", jplInnerPanel3); JPanel jplInnerPanel4 = createInnerPanel("Fourth Tab"); Tab.addTab("Four", jplInnerPanel4); JPanel jplInnerPanel5 = createInnerPanel("Fifth Tab"); Tab.addTab("Five", jplInnerPanel5); setLayout(new GridLayout(1, 1)); add(Tab); } protected JPanel createInnerPanel(String text) { JPanel jplPanel = new JPanel(); JLabel jlbDisplay = new JLabel(text); jlbDisplay.setHorizontalAlignment(JLabel.CENTER); jplPanel.setLayout(new GridLayout(1, 1)); jplPanel.add(jlbDisplay); return jplPanel; } public static void main(String[] args) { JFrame frame = new JFrame("Calculations"); frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } }); frame.getContentPane().add(new CalculateDimensions(), BorderLayout.CENTER); frame.setSize(400, 400); frame.setVisible(true); } }

    Read the article

  • OpenGL Nothing will Display

    - by m00st
    Why can't I get anything to display with this code? #include <iostream> #include "GL/glfw.h" #ifndef MAIN #define MAIN #include "GL/gl.h" #include "GL/glu.h" #endif using namespace std; void display(); int main() { int running = GL_TRUE; glfwInit(); if( !glfwOpenWindow( 640,480, 0,0,0,0,0,0, GLFW_WINDOW ) ) { glfwTerminate(); return 0; } while( running ) { //GL Code here display(); glfwSwapBuffers(); // Check if ESC key was pressed or window was closed running = !glfwGetKey( GLFW_KEY_ESC ) && glfwGetWindowParam( GLFW_OPENED ); } glfwTerminate(); return 0; } void display() { glClearColor(0, 0,0, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); gluLookAt(0, 0, 5, 0.0, 0.0, 0.0, 0, 1, 0); glScalef(1.0f, 1.0f, 1.0f); glTranslatef(0, 0, -2); glBegin(GL_POLYGON); glColor3f(1.0, 0.2, 0.2); glVertex3f(0.25, 0.25, 0.0); glVertex3f(0.75, 0.25, 0.0); glVertex3f(0.75, 0.75, 0.0); glVertex3f(0.25, 0.75, 0.0); glEnd(); glFlush(); }

    Read the article

  • Enum "copy" problem

    - by f0b0s
    Hi all! I have a class, let's call it A. It has a enum (E) and a method Foo(E e), with gets E in the arguments. I want to write a wrapper (decorator) W for A. So it'll have its own method Foo(A::E). But I want to have some kind of encapsulation, so this method should defined as Foo(F f), where F is another enum defined in W, that can be converted to A::E. For example: class A { public: enum E { ONE, TWO, THREE }; void Foo(E e); }; class B { //enum F; // ??? void Foo(F f) { a_.Foo(f); } private: A a_; }; How F should be defined? I don't want to copy value like this: enum F { ONE = A::ONE, TWO = A::TWO, THREE = A::THREE }; because its a potential error in the near feature. Is the typedef definition: typedef A::E F; is the best decision? Is it legal?

    Read the article

  • Cocoa document-based app: Notification not always received by observer

    - by roysolay
    Hi, I hope somebody can help with my notification problem. I have a notification which looks to be set up correctly but it isn’t delivered as expected. I am developing a document based app. The delegate/ document class posts the notification when it reads from a saved file: [[NSNotificationCenter defaultCenter] postNotificationName:notifyBsplinePolyOpened object:self]; Logging tells me that this line is reached whenever I open a saved document. In the DrawView class, I have observers for the windowOpen notification and the bsplinePoly file open notification: [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(mainWindowOpen:) name:NSWindowDidBecomeMainNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(savedBspline:) name:notifyBsplinePolyOpened object:nil]; - (void) mainWindowOpen:(NSNotification*) note { NSLog(@"Window opened"); _mainWindow = [note object]; } - (void) savedBspline:(NSNotification*) note { NSLog(@"savedBspline called"); NSLog(@"note is %@", [note name]); } The behavior is odd. When I save and close the main window and reopen it, I get the “Window opened” message but not the “savedBspline called” message. If I leave a main window open and open a previously saved session, I get the “Window opened” message and the “savedBspline called” message. I have searched online discussion and Apple DevCenter documentation but I have not seen this problem.

    Read the article

  • Inorder tree traversal in binary tree in C

    - by srk
    In the below code, I'am creating a binary tree using insert function and trying to display the inserted elements using inorder function which follows the logic of In-order traversal.When I run it, numbers are getting inserted but when I try the inorder function( input 3), the program continues for next input without displaying anything. I guess there might be a logical error.Please help me clear it. Thanks in advance... #include<stdio.h> #include<stdlib.h> int i; typedef struct ll { int data; struct ll *left; struct ll *right; } node; node *root1=NULL; // the root node void insert(node *root,int n) { if(root==NULL) //for the first(root) node { root=(node *)malloc(sizeof(node)); root->data=n; root->right=NULL; root->left=NULL; } else { if(n<(root->data)) { root->left=(node *)malloc(sizeof(node)); insert(root->left,n); } else if(n>(root->data)) { root->right=(node *)malloc(sizeof(node)); insert(root->right,n); } else { root->data=n; } } } void inorder(node *root) { if(root!=NULL) { inorder(root->left); printf("%d ",root->data); inorder(root->right); } } main() { int n,choice=1; while(choice!=0) { printf("Enter choice--- 1 for insert, 3 for inorder and 0 for exit\n"); scanf("%d",&choice); switch(choice) { case 1: printf("Enter number to be inserted\n"); scanf("%d",&n); insert(root1,n); break; case 3: inorder(root1); break; default: break; } } }

    Read the article

  • Dice Emulation - ImageView

    - by Michelle Harris
    I am trying to emulate dice using ImageView. When I click the button, nothing seems to happen. I have hard coded this example to replace the image with imageView4 for debugging purposes (I was making sure the random wasn't fail). Can anyone point out what I am doing wrong? I am new to Java, Eclipse and Android so I'm sure I've probably made more than one mistake. Java: import java.util.Random; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.ImageView; import android.widget.Spinner; import android.widget.Toast; public class Yahtzee4Activity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Spinner s = (Spinner) findViewById(R.id.spinner); ArrayAdapter adapter = ArrayAdapter.createFromResource( this, R.array.score_types, android.R.layout.simple_spinner_dropdown_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); s.setAdapter(adapter); } public void onMyButtonClick(View view) { ImageView imageView1 = new ImageView(this); Random rand = new Random(); int rndInt = 4; //rand.nextInt(6) + 1; // n = the number of images, that start at index 1 String imgName = "die" + rndInt; int id = getResources().getIdentifier(imgName, "drawable", getPackageName()); imageView1.setImageResource(id); } } XML for the button: <Button android:id="@+id/button_roll" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/roll" android:onClick="onMyButtonClick" />

    Read the article

  • Reverse geocode coordinates to street address and setting as subtitle in annotation?

    - by Krismutt
    Hey everybody! Basically I wanna reverse geocode my coordinates for my annotation and show the address as the subtitle for the annotation. I just cant figure out how to do it... savePosition.h #import <Foundation/Foundation.h> #import <MapKit/MapKit.h> #import <MapKit/MKReverseGeocoder.h> #import <AddressBook/AddressBook.h> @interface savePosition : NSObject <MKAnnotation, MKReverseGeocoderDelegate> { CLLocationCoordinate2D coordinate; } @property (nonatomic, readonly) CLLocationCoordinate2D coordinate; -(id)initWithCoordinate:(CLLocationCoordinate2D) coordinate; - (NSString *)subtitle; - (NSString *)title; @end savePosition.m @synthesize coordinate; -(NSString *)subtitle{ return [NSString stringWithFormat:@"%f", streetAddress]; } -(NSString *)title{ return @"Saved position"; } -(id)initWithCoordinate:(CLLocationCoordinate2D) coor{ coordinate=coor; NSLog(@"%f,%f",coor.latitude,coor.longitude); return self; MKReverseGeocoder *geocoder = [[MKReverseGeocoder alloc] initWithCoordinate:coordinate]; geocoder.delegate = self; [geocoder start]; } - (void)reverseGeocoder:(MKReverseGeocoder *)geocoder didFailWithError:(NSError *)error { } - (void)reverseGeocoder:(MKReverseGeocoder *)geocoder didFindPlacemark:(MKPlacemark *)placemark{ NSString *streetAddress = [NSString stringWithFormat:@"%@", [placemark.addressDictionary objectForKey:kABPersonAddressStreetKey]]; } @end any ideas?? Thanks in advance!

    Read the article

  • iPhone UISlider not visible

    - by John Qualis
    I want to add a UISlider to my app programmatically without using the IB. I am adding a UISlider to my UIViewController using the code below. However I don't see the slider when the view comes up. What am I missing? I am using iPhone SDK 3.1.2. Appreciate any help. @synthesize slider; .... - (void)viewDidLoad { ... ... slider = [[UISlider alloc] initWithFrame: CGRectMake(0, 480 - 80, 300, 20)]; slider.minimumValue = 0.0; slider.maximumValue = 100.0; slider.tag = 0; slider.value = 50; slider.continuous = YES; slider.enabled = YES; [slider addTarget:selfaction:@selector(handleSlider:)forControlEvents:UIControlEventValueChanged]; self.view addSubview:slider]; In the .h file ... UISlider *slider; ... @property (nonatomic, retain) UISlider *slider; - (void) handleSlider:(id)sender;

    Read the article

  • Template compilation error in Sun Studio 12

    - by Jagannath
    We are migrating to Sun Studio 12.1 and with the new compiler [ CC: Sun C++ 5.10 SunOS_sparc 2009/06/03 ]. I am getting compilation error while compiling a code that compiled fine with earlier version of Sun Compiler [ CC: Sun WorkShop 6 update 2 C++ 5.3 2001/05/15 ]. This is the compilation error I get. "Sample.cc": Error: Could not find a match for LoopThrough(int[2]) needed in main(). 1 Error(s) detected. * Error code 1. CODE: #include <iostream> #define PRINT_TRACE(STR) \ std::cout << __FILE__ << ":" << __LINE__ << ":" << STR << "\n"; template<size_t SZ> void LoopThrough(const int(&Item)[SZ]) { PRINT_TRACE("Specialized version"); for (size_t index = 0; index < SZ; ++index) { std::cout << Item[index] << "\n"; } } /* template<typename Type, size_t SZ> void LoopThrough(const Type(&Item)[SZ]) { PRINT_TRACE("Generic version"); } */ int main() { { int arr[] = { 1, 2 }; LoopThrough(arr); } } If I uncomment the code with Generic version, the code compiles fine and the generic version is called. I don't see this problem with MSVC 2010 with extensions disabled and the same case with ideone here. The specialized version of the function is called. Now the question is, is this a bug in Sun Compiler ? If yes, how could we file a bug report ?

    Read the article

  • How to call memcmp() on two parts of byte[] (with offset)?

    - by brickner
    Hi, I want to compare parts of byte[] efficiently - so I understand memcmp() should be used. I know I can using PInvoke to call memcmp() - http://stackoverflow.com/questions/43289/comparing-two-byte-arrays-in-net But, I want to compare only parts of the byte[] - using offset, and there is no memcmp() with offset since it uses pointers. int CompareBuffers(byte[] buffer1, int offset1, byte[] buffer2, int offset2, int count) { // Somehow call memcmp(&buffer1+offset1, &buffer2+offset2, count) } Should I use C++/CLI to do that? Should I use PInvoke with IntPtr? How? Thank you.

    Read the article

  • Tracking pageviews and displaying related data

    - by zeky
    I want track which articles a user read on a website. Then with that data, be able to know: 1) - top N articles read in the last hour/day/week/month 2) - show recommendations ("users who read this, also read that") 3) - same as (1), but for a specific section on the site Since the site has high traffic ( 1M views/day) i can't use a RDBMS for this. I started to look at NoSQL (cassandra specifically) and since it's all new to me i'm not sure it's what i need or not. I'm possitive i'm not the first one who needs something like this but couldn't find links/articles giving me pointers on how to do something like this. Is NoSQL the best aproach? Any tips on the data model? Thanks.

    Read the article

  • How come drawing this line at (0,0) doesn't really draw it at (0,0)?

    - by George Edison
    I have this ActionScript code here: package { import flash.display.Sprite; import flash.display.LineScaleMode; import flash.display.CapsStyle; import flash.display.JointStyle; import flash.display.Shape; import flash.events.Event; public class Main extends Sprite { private var lines:Shape; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point lines = new Shape(); addChild(lines); lines.graphics.clear(); lines.graphics.lineStyle(10, 0x000000); lines.graphics.moveTo(0, 0); lines.graphics.lineTo(stage.stageWidth, stage.stageHeight); } } } What I'm expecting this to do is to draw a line from one corner of the screen to the other... but that's not what it does. See here.

    Read the article

  • How can you push a new view with a grouped table?

    - by Tanner
    Hi All, Ive been trying to push a new view when a cell is tapped but absolutely nothing happens. I figured grouped style pushed the same as plain. Here is my code: -(void)viewDidLoad { [super viewDidLoad]; contactArray = [[NSArray alloc] initWithObjects:@"iPhone",@"iPod",@"MacBook",@"MacBook Pro",nil]; shareArray = [[NSArray alloc] initWithObjects:@"Flex",@"AIR",@"PhotoShop",@"Flash",nil]; } -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } // Customize the number of rows in the table view. -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) return [contactArray count]; else return [shareArray count]; } -(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section{ if(section == 0){ return @"Contact"; }else{ return @"Share"; } } -(NSString *)tableView:(UITableView *)tableView titleForFooterInSection:(NSInteger)section{ if(section == 0){ return @"Footer for Apple Products"; }else{ return @"Footer for Adobe Softwares"; } } // Customize the appearance of table view cells. -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... if(indexPath.section == 0){ cell.text = [contactArray objectAtIndex:indexPath.row]; }else{ cell.text = [shareArray objectAtIndex:indexPath.row]; } return cell; } -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //NextViewController *nextController = [[NextViewController alloc] initWithNibName:@"NextView" bundle:nil]; //[self.navigationController pushViewController:nextController animated:YES]; if([contactArray objectAtIndex:indexPath.row] == @"iPhone"){ LandscapeHydrogen *abo = [[LandscapeHydrogen alloc] initWithNibName:@"LandscapeHydrogen" bundle:nil]; [self.navigationController pushViewController:abo animated:NO]; [abo release]; } } Any help is appreciated.

    Read the article

  • PL DOC source forge - 2 issues

    - by user1792793
    I'm attempting to use PLDOC source forge (http://pldoc.sourceforge.net/maven-site/) with my code to generate a neat page with comments of my liking. I'm coming across 2 issues, any help would be appreciated. 1 I've been using tags (/**, */) to make comments and this works perfectly for functions, but does not appear in procedures. My Functions and procedures are independent and not in packages, and trying to add comments before the PROCEDURE declaration just gets deleted when saved. 2 if i try to use the recommended method of getting the data directly from teh database (call pldoc.bat -url jdbc:oracle:thin:@localhost:1521:ORCL -user SCOTT -password TIGER -sql SYS_OWNER.DBMS_PIPE,SYS_OWNER.DBMS_OUTPUT), it puts all the available functions and procedures under the user SIS_OWNER (SIS_owner is the only link available on the left hand side). I want to change this so that I can view all the methods in the list instead. Problem with procedures stated in 1 still exists with this method. Please let me know if you have overcome this and any pointers would be great. Thanks

    Read the article

  • Is it secure to use malloc?

    - by Felix Guerrero
    Somebody told me that allocating with malloc is not secure anymore, I'm not a C/C++ guru but I've made some stuff with malloc and C/C++. Does anyone know about what risks I'm into? Quoting him: [..] But indeed the weak point of C/C++ it is the security, and the Achilles' heel is indeed malloc and the abuse of pointers. C/C++ it is a well known insecure language. [..] There would be few apps in what I would not recommend to continue programming with C++."

    Read the article

  • where is everything in django admin?

    - by FurtiveFelon
    Hi all, I would like to figure out where everything is in django admin. Since i am currently trying to modify the behavior rather heavily right now, so perhaps a reference would be helpful. For example, where is ModelAdmin located, i cannot find it anywhere in C:\Python26\Lib\site-packages\django\contrib\admin. I need that because i would like to look at how it is implemented so that i can override with confidence. I need to do that in part because of this page: http://docs.djangoproject.com/en/dev/ref/contrib/admin/#modeladmin-methods, for example, i would like to override ModelAdmin.add_view, but i can't find the original source for that. As well as i would like to see the url routing file for admin, so i can easily figure out which url corresponding to which template etc. Thanks a lot for any pointers!

    Read the article

  • leak in fgets when assigning to buffer

    - by monkeyking
    I'm having problems understanding why following code leaks in one case, and not in the other case. The difference is while(NULL!=fgets(buffer,length,file))//doesnt leak while(NULL!=(buffer=fgets(buffer,length,file))//leaks I thought it would be the same. Full code below. #include <stdio.h> #include <stdlib.h> #define LENS 10000 void no_leak(const char* argv){ char *buffer = (char *) malloc(LENS); FILE *fp=fopen(argv,"r"); while(NULL!=fgets(buffer,LENS,fp)){ fprintf(stderr,"%s",buffer); } fclose(fp); fprintf(stderr,"%s\n",buffer); free(buffer); } void with_leak(const char* argv){ char *buffer = (char *) malloc(LENS); FILE *fp=fopen(argv,"r"); while(NULL!=(buffer=fgets(buffer,LENS,fp))){ fprintf(stderr,"%s",buffer); } fclose(fp); fprintf(stderr,"%s\n",buffer); free(buffer); }

    Read the article

  • How to move from custom to transluscent NavigationBar and back? Display problems!

    - by jd291
    So, i got this Navigation-based App (with a custom NavigationBar - Category) and I have 2 problems here... @implementation UINavigationBar (Custom) - (void)drawRect:(CGRect)rect { UIImage *image = [UIImage imageNamed: @"bg_toolbar.png"]; [image drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)]; } @end Because of the Navigation-based App, most of the views have a height of 436px (= ScreenSize - NavigationBar height, as you probably know ;). I got one view similar to the photo app overview showing all the thumbnails, from there I push a viewcontroller containing the scroll view (like in photos app) on the stack, like so - (void)buttonPressed:(id)sender { UIButton *btn = (UIButton *)sender; PhotoSetScrollViewController *psc = [[PhotoSetScrollViewController alloc] initWithPhotoArray:photos andID:btn.tag]; [self.navigationController pushViewController:psc animated:YES]; } Problem 1: The view holding the fullscreen scrollview has a height of 480px which seems to be a problem because when poping the viewcontroller by hitting the back button, the view containing the thumbnails (height 436px) moves upward below the navigation bar. And also the Toolbar keeps showing. What could be the problem? Problem 2: How could I switch between my custom navigation bar and the standard black translucent style?

    Read the article

  • Passing an array of structs in C

    - by lelouch
    I'm having trouble passing an array of structs to a function in C. I've created the struct like this in main: int main() { struct Items { char code[10]; char description[30]; int stock; }; struct Items MyItems[10]; } I then access it like: MyItems[0].stock = 10; etc. I want to pass it to a function like so: ReadFile(MyItems); The function should read the array, and be able to edit it. Then I should be able to access the same array from other functions. I've tried heaps of declarations but none of them work. e.g. void ReadFile(struct Items[10]) I've had a look around for other questions, but the thing is they're all done different, with typedefs and asterisks. My teacher hasn't taught us pointers yet, so I'd like to do it with what I know. Any ideas? :S EDIT: Salvatore's answer is working after I fixed my prototype to: void ReadFile(struct Items[9]);

    Read the article

  • iPhone SpeakHere example produces different number of samples

    - by pion
    I am looking at the SpeakHere example and added the following: // Overriding the output audio route UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker; AudioSessionSetProperty(kAudioSessionProperty_OverrideAudioRoute, sizeof (audioRouteOverride), &audioRouteOverride); assert(status == noErr); // Changing the default output route. The new output route remains in effect unless you change the audio session category. This option is available starting in iPhone OS 3.1. UInt32 doChangeDefaultRoute = 1; status = AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryDefaultToSpeaker, sizeof(doChangeDefaultRoute), &doChangeDefaultRoute); assert(status == noErr); // Enable Bluetooth. See audioRouteOverride & doChangeDefaultRoute above // http://developer.apple.com/iphone/library/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/Cookbook/Cookbook.html#//apple_ref/doc/uid/TP40007875-CH6-SW2 UInt32 allowBluetoothInput = 1; status = AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryEnableBluetoothInput, sizeof(allowBluetoothInput), &allowBluetoothInput); assert(status == noErr); Also, void AQRecorder::handleInputBufferCallback(void *aqData, ... ... if (inNumPackets > 0) { NSLog(@"Number of samples = %d", inBuffer->mAudioDataByteSize/2); // print out the number of sample status = AudioFileWritePackets(aqr->mAudioFile, FALSE, inBuffer->mAudioDataByteSize, inPacketDesc, aqr->mCurrentPacket, &inNumPackets, inBuffer->mAudioData); assert(status == noErr); aqr->mCurrentPacket += inNumPackets; } ... Notice the "NSLog(@"Number of samples = %d", inBuffer-mAudioDataByteSize/2); // print out the number of sample" statement above. I am using iPhone SDK 3.1.3. I got the following results The number of samples is around 44,100 on Simulator The number of samples is around 22,000 on iPhone The number of samples is around 4,000 on iPhone using Jawbone Bluetooth I am new on this. Why did itproduce different number of samples? Thanks in advance for your help.

    Read the article

  • Dynamic TextBox on LinkButton click

    - by Alex Peta
    I am creating dynamic TextBoxes in a page by clicking a LinkButton. However, after that, if the page is submitted, I can't find the items created dynamically, thus, can't send the information to the database. protected void lbAddTag_Click(object sender, EventArgs e) { for (int i = 0; i < 3;i++ ) { CreateTextBox("txtTag-" + i.ToString()); } } private void CreateTextBox(string ID) { TextBox txt = new TextBox(); txt.ID = ID; txt.Width = Unit.Pixel(300); //txt.TextChanged += new EventHandler(OnTextChanged); txt.AutoPostBack = false; tagsPanel.Controls.Add(txt); Literal lt = new Literal(); lt.Text = "<br /><br />"; tagsPanel.Controls.Add(lt); } If I put: foreach (Control c in tagsPanel.Controls) { if (c is TextBox) { lblError.Text += c.ClientID + " , "; } } in the lbAddTag_Click method I can see the items, and they exist, but if I submit the page and try to insert the values in the database nothing... Any hint is much appreciated.

    Read the article

  • Why not put all braces inline in C++/C#/Java/javascript etc.?

    - by DanM
    Of all the conventions out there for positioning braces in C++, C#, Java, etc., I don't think I've ever seen anyone try to propose something like this: public void SomeMethod(int someInput, string someOtherInput) { if (someInput > 5) { var addedNumber = someInput + 5; var subtractedNumber = someInput - 5; } else { var addedNumber = someInput + 10; var subtractedNumber = someInput; } } public void SomeOtherMethod(int someInput, string someOtherInput( { ... } But why not? I'm sure it would take some getting used to, but I personally don't have any difficulty following what's going on here. I believe indentation is the dominant factor in being able to see how code is organized into blocks and sub-blocks. Braces are just visual noise to me. They are these ugly things that take up lines where I don't want them. Maybe I just feel that way because I was weened on basic (and later VB), but I just don't like braces taking up lines. If I want a gap between blocks, I can always add an empty line, but I don't like being forced to have gaps simply because the convention says the closing brace needs to be on its own line. I made this a community wiki because I realize this is not a question with a defined answer. I'm just curious what people think. I know that no one does this currently (at least, not that I've seen), and I know that the auto-formatter in my IDE doesn't support it, but are there are any other solid reasons not to format code this way, assuming you are working with a modern IDE that color codes and auto-indents? Are there scenarios where it will become a readability nightmare? Better yet, are you aware of any research on this?

    Read the article

< Previous Page | 394 395 396 397 398 399 400 401 402 403 404 405  | Next Page >