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  • "painting" one array onto another using python / numpy

    - by Nate
    I'm writing a library to process gaze tracking in Python, and I'm rather new to the whole numpy / scipy world. Essentially, I'm looking to take an array of (x,y) values in time and "paint" some shape onto a canvas at those coordinates. For example, the shape might be a blurred circle. The operation I have in mind is more or less identical to using the paintbrush tool in Photoshop. I've got an interative algorithm that trims my "paintbrush" to be within the bounds of my image and adds each point to an accumulator image, but it's slow(!), and it seems like there's probably a fundamentally easier way to do this. Any pointers as to where to start looking?

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  • C# socket blocking behavior

    - by Gearoid Murphy
    My situation is this : I have a C# tcp socket through which I receive structured messages consisting of a 3 byte header and a variable size payload. The tcp data is routed through a network of tunnels and is occasionally susceptible to fragmentation. The solution to this is to perform a blocking read of 3 bytes for the header and a blocking read of N bytes for the variable size payload (the value of N is in the header). The problem I'm experiencing is that occasionally, the blocking receive operation returns a partial packet. That is, it reads a volume of bytes less than the number I explicitly set in the receive call. After some debugging, it appears that the number of bytes it returns is equal to the number of bytes in the Available property of the socket before the receive op. This behavior is contrary to my expectation. If the socket is blocking and I explicitly set the number of bytes to receive, shouldn't the socket block until it recv's those bytes?, any help, pointers, etc would be much appreciated.

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  • [Adobe Air] Can I catch a mouseUp event of an mx:Window that did not fire hte mouseDown?

    - by Irene
    Hi, In an AIR application, I have one mx:TileList with several images. What I need to do is let the user drag and drop one of the images on the desktop, giving a feeling of a desktop widget. Firstly I tried to implement this using dragStart etc, but in the end I think it is easier to handle mouseDown and mouseUp on the TileList. In general the whole setup works as desired. When a mouseDown is detected on the TileList, I create a transparent mx:Window containing the corresponding image, and call the startMove() on the Window to simulate a dragging behavior. If I release the mouse, the Window stops moving as desired. My problem is that now I want some visual feedback during dragging. It works while the Window is moving, however I can't find a way to stop it when the user releases the mouse. The mouseUp is not fired from the TileList, nor from the s:WindowedApplication. I also tried to add a listener to the Window itself, but still with no luck. Some code: private function onMouseDown(e:MouseEvent):void { trace ("down " + e.target); if (e.target is TileListItemRenderer) { // first create a dragWindow dragWindow.startGlow(); // then show some visual feedback dragWindow.moveWindow(e); // and start dragging } } private function onMouseUp(e:MouseEvent):void { trace("up " + e.target); dragWindow.stopGlow(); // <--------- Not called! } <mx:TileList id="photoTileList" mouseDown="onMouseDown(event)" mouseUp="onMouseUp(event)">

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  • How can I implement an interface member in protected ?

    - by Nicolas Dorier
    Hi, I've been quite surprise when I saw the metadata of ReadOnlyObservableCollection in VS 2008... public class ReadOnlyObservableCollection<T> : ReadOnlyCollection<T>, INotifyCollectionChanged, INotifyPropertyChanged { // Summary: // Initializes a new instance of the System.Collections.ObjectModel.ReadOnlyObservableCollection<T> // class that serves as a wrapper for the specified System.Collections.ObjectModel.ObservableCollection<T>. // // Parameters: // list: // The collection to wrap. public ReadOnlyObservableCollection(ObservableCollection<T> list); // Summary: // Occurs when an item is added or removed. protected virtual event NotifyCollectionChangedEventHandler CollectionChanged; // // Summary: // Occurs when a property value changes. protected virtual event PropertyChangedEventHandler PropertyChanged; // Summary: // Raises the System.Collections.ObjectModel.ReadOnlyObservableCollection<T>.CollectionChanged // event. // // Parameters: // args: // The event data. protected virtual void OnCollectionChanged(NotifyCollectionChangedEventArgs args); // // Summary: // Raises the System.Collections.ObjectModel.ReadOnlyObservableCollection<T>.PropertyChanged // event. // // Parameters: // args: // The event data. protected virtual void OnPropertyChanged(PropertyChangedEventArgs args); } As you can see, CollectionChanged, a member of INotifyCollectionChanged is implemented in protected... and I can't do that in my own class. .NET framework should not compile ! Does someone has an explanation of this mystery ?

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  • Storing and loading a subtitle of an annotation with NSUserDefualts

    - by Krismutt
    Happy new year everybody! Basically, what I try to do is to save a subtitle to an annotation when the application terminates. When the application starts again I want this stored subtitle to show up in the callout of the annotation again. What am I doing wrong? I just can't get it to work... storeLocation.m - (void)setCoordinate:(CLLocationCoordinate2D)coor { MKReverseGeocoder *geocoder = [[[MKReverseGeocoder alloc] initWithCoordinate:coor] autorelease]; geocoder.delegate = self; coordinate = coor; [geocoder start]; NSUserDefaults *userDef = [NSUserDefaults standardUserDefaults]; [userDef setValue:subtitle forKey:@"SavedAddress"]; [userDef synchronize]; NSLog(@"Sparade adress"); } mainViewController.m -(void)viewDidLoad { NSString *savedAddress = [[NSUserDefaults standardUserDefaults] objectForKey:@"SavedAddress"]; if (savedAddress) { // what code should I add here // so that the subtitle shows up // when the application launches? } } Would really appreciate some help with this one... Thanks in advance!

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  • Dealing with multiple generics in a method call

    - by thaBadDawg
    I've been dealing a lot lately with abstract classes that use generics. This is all good and fine because I get a lot of utility out of these classes but now it's making for some rather ugly code down the line. For example: abstract class ClassBase<T> { T Property { get; set; } } class MyClass : ClassBase<string> { OtherClass PropertyDetail { get; set; } } This implementation isn't all that crazy, except when I want to reference the abstract class from a helper class and then I have to make a list of generics just to make reference to the implemented class, like this below. class Helper { void HelpMe<C, T>(object Value) where C : ClassBase<T>, new() { DoWork(); } } This is just a tame example, because I have some method calls where the list of where clauses end up being 5 or 6 lines long to handle all of the generic data. What I'd really like to do is class Helper { void HelpMe<C>(object Value) where C : ClassBase, new() { DoWork(); } } but it obviously won't compile. I want to reference ClassBase without having to pass it a whole array of generic classes to get the function to work, but I don't want to reference the higher level classes because there are a dozen of those. Am I the victim of my own cleverness or is there an avenue that I haven't considered yet?

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  • Master Detail same View binding controls

    - by pipelinecache
    Hi everyone, say I have a List View with ItemControls. And a Details part that shows the selected Item from List View. Both are in the same xaml page. I tried everything to accomplish it, but what do I miss? <!-- // List --> <ItemsControl ItemsSource="{Binding Path=Model, ElementName=SomeListViewControl, Mode=Default}" SnapsToDevicePixels="True" Focusable="False" IsTabStop="False"> <ItemsControl.ItemTemplate> <DataTemplate> <SomeListView:SomeListItemControl x:Name=listItem/> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> <!-- // Details --> <Label Content="Begindatum" FontSize="16" VerticalAlignment="Center" Grid.Row="1" Margin="2,0,0,0"/> <TextBox x:Name="Begindatum" Grid.Column="1" Grid.Row="1" Text="{Binding Path=BeginDate, ElementName=listItem,Converter={StaticResource DateTimeConverter}, ConverterParameter=dd-MM-yyyy}" IsEnabled="False" Style="{DynamicResource TextBoxStyle}" MaxLength="30"/> public event EventHandler<DataEventArgs<SomeEntity>> OnOpenSomething; public ObservableCollection<SomeEntity> Model { get { return (ObservableCollection<SomeEntity>)GetValue(ModelProperty); } set { Model.CollectionChanged -= new NotifyCollectionChangedEventHandler(Model_CollectionChanged); SetValue(ModelProperty, value); Model.CollectionChanged += new NotifyCollectionChangedEventHandler(Model_CollectionChanged); UpdateVisualState(); } } public static readonly DependencyProperty ModelProperty = DependencyProperty.Register("Model", typeof(ObservableCollection<SomeEntity>), typeof(SomeListView), new UIPropertyMetadata(new ObservableCollection<SomeEntity>(), new PropertyChangedCallback(ChangedModel))); private static void ChangedModel(DependencyObject source, DependencyPropertyChangedEventArgs e) { SomeListView someListView = source as SomeListView; if (someListView.Model == null) { return; } CollectionView cv = (CollectionView)CollectionViewSource.GetDefaultView(someListView.Model); } private void Model_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e) { if (Model == null) { return; } }

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  • Checking instance of non-class constrained type parameter for null in generic method

    - by casperOne
    I currently have a generic method where I want to do some validation on the parameters before working on them. Specifically, if the instance of the type parameter T is a reference type, I want to check to see if it's null and throw an ArgumentNullException if it's null. Something along the lines of: // This can be a method on a generic class, it does not matter. public void DoSomething<T>(T instance) { if (instance == null) throw new ArgumentNullException("instance"); Note, I do not wish to constrain my type parameter using the class constraint. I thought I could use Marc Gravell's answer on "How do I compare a generic type to its default value?", and use the EqualityComparer<T> class like so: static void DoSomething<T>(T instance) { if (EqualityComparer<T>.Default.Equals(instance, null)) throw new ArgumentNullException("instance"); But it gives a very ambiguous error on the call to Equals: Member 'object.Equals(object, object)' cannot be accessed with an instance reference; qualify it with a type name instead How can I check an instance of T against null when T is not constrained on being a value or reference type?

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  • Reverse Breath First Search in C#

    - by Ngu Soon Hui
    Anyone has a ready implementation of the Reverse Breath First Search algorithm in C#? By Reverse Breath First Search, I mean instead of searching a tree starting from a common node, I want to search the tree from the bottom and gradually converged to a common node. Let's see the below figure, this is the output of a Breath First Search: In my reverse breath first search, 9,10,11 and 12 will be the first few nodes found ( the order of them are not important as they are all first order). 5, 6, 7 and 8 are the second few nodes found, and so on. 1 would be the last node found. Any ideas or pointers?

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  • ComboBox SelectedItem vs SelectedValue

    - by Anna Lear
    The following code works as you’d expect — MyProperty on the model is updated when the user picks a new item in the dropdown. comboBox1.DataBindings.Add("SelectedValue", myModel, "MyProperty", true, DataSourceUpdateMode.OnPropertyChanged); The following, however, doesn’t work the same way and the model update isn’t triggered until the input focus moves to another control on the form: comboBox1.DataBindings.Add("SelectedItem", myModel, "MyProperty", true, DataSourceUpdateMode.OnPropertyChanged); Does anybody know why? I don’t even know where to start investigating the cause. Pointers in the right direction to start the investigation or an outright explanation would be equally appreciated. Thanks.

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  • How to add images while moving finger across UIView?

    - by Luke Irvin
    I am having issues adding an image across a view while moving finger across the screen. Currently it is adding the image multiple times but squeezing them too close together and not really following my touch. Here is what I am trying: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; touchPoint = [touch locationInView:imageView]; if (touchPoint.x > 0 && touchPoint.y > 0) { _aImageView = [[UIImageView alloc] initWithImage:aImage]; _aImageView.multipleTouchEnabled = YES; _aImageView.userInteractionEnabled = YES; [_aImageView setFrame:CGRectMake(touchPoint.x, touchPoint.y, 80.0, 80.0)]; [imageView addSubview:_aImageView]; [_aImageView release]; } } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesBegan:touches withEvent:event]; } Any suggestions is much appreciated. EDIT: What I want: After taking or choosing an image, the user can then select another image from a list. I want the user to touch and move their finger across the view and the selected image will appear where they drag their finger, without overlapping, in each location.

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  • Linker error: wants C++ virtual base class destructor

    - by jdmuys
    Hi, I have a link error where the linker complains that my concrete class's destructor is calling its abstract superclass destructor, the code of which is missing. This is using GCC 4.2 on Mac OS X from XCode. I saw http://stackoverflow.com/questions/307352/g-undefined-reference-to-typeinfo but it's not quite the same thing. Here is the linker error message: Undefined symbols: "ConnectionPool::~ConnectionPool()", referenced from: AlwaysConnectedConnectionZPool::~AlwaysConnectedConnectionZPool()in RKConnector.o ld: symbol(s) not found collect2: ld returned 1 exit status Here is the abstract base class declaration: class ConnectionPool { public: static ConnectionPool* newPool(std::string h, short p, std::string u, std::string pw, std::string b); virtual ~ConnectionPool() =0; virtual int keepAlive() =0; virtual int disconnect() =0; virtual sql::Connection * getConnection(char *compression_scheme = NULL) =0; virtual void releaseConnection(sql::Connection * theConnection) =0; }; Here is the concrete class declaration: class AlwaysConnectedConnectionZPool: public ConnectionPool { protected: <snip data members> public: AlwaysConnectedConnectionZPool(std::string h, short p, std::string u, std::string pw, std::string b); virtual ~AlwaysConnectedConnectionZPool(); virtual int keepAlive(); // will make sure the connection doesn't time out. Call regularly virtual int disconnect(); // disconnects/destroys all connections. virtual sql::Connection * getConnection(char *compression_scheme = NULL); virtual void releaseConnection(sql::Connection * theConnection); }; Needless to say, all those members are implemented. Here is the destructor: AlwaysConnectedConnectionZPool::~AlwaysConnectedConnectionZPool() { printf("AlwaysConnectedConnectionZPool destructor call"); // nothing to destruct in fact } and also maybe the factory routine: ConnectionPool* ConnectionPool::newPool(std::string h, short p, std::string u, std::string pw, std::string b) { return new AlwaysConnectedConnectionZPool(h, p, u, pw, b); } I can fix this by artificially making my abstract base class concrete. But I'd rather do something better. Any idea? Thanks

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  • iPhone: Calling dealloc on parentViewController causes an exception

    - by arielcamus
    Hi, I'm dealing with viewDidUnload and dealloc methods and I've founded a problem when calling [super dealloc]; in parent view controller. I have a lot of view controllers with custom code which I have putted outside on a parent view controller. So, when defining my view controllers I set a reference to the super class: @interface LoginViewController : AbstractViewController Then, at the dealloc method I call the AbstractViewController dealloc method: //(Login View Controller code) - (void)dealloc { [user release]; [passwd release]; [super dealloc]; } [super dealloc] execute the following code: //(Abstract View Controller code) - (void)dealloc { [dbUtils release]; [loadingView release]; [super dealloc]; } If I simulate a memory warning on iPhone Simulator, the following exception is thrown: 2010-03-03 11:27:45.805 MyApp[71563:40b] Received simulated memory warning. 2010-03-03 11:27:45.808 MyApp[71563:40b] *** -[LoginViewController isViewLoaded]: message sent to deallocated instance 0x13b51b0 kill quit However, if I comment the [super dealloc] line in AbstractViewController the exception is not thrown and my app still running. Thank you for your help once again!

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  • custom collection in property grid

    - by guyl
    Hi guys. I'm using this article as a reference to use custom collection in propertygrid: LINK When I open the collectioneditor and remove all items then I press OK, I get an exception if null. How can i solve that ? I am using: public T this[int index] { get { if (List.Count == 0) { return default(T); } else { return (T)this.List[index]; } } } as a getter for an item, of course if I have no object how can i restart the whole collection ? this is the whole code /// <summary> /// A generic folder settings collection to use in a property grid. /// </summary> /// <typeparam name="T">can be import or export folder settings.</typeparam> [Serializable] [TypeConverter(typeof(FolderSettingsCollectionConverter)), Editor(typeof(FolderSettingsCollectionEditor), typeof(UITypeEditor))] public class FolderSettingsCollection_New<T> : CollectionBase, ICustomTypeDescriptor { private bool m_bRestrictNumberOfItems; private int m_bNumberOfItems; private Dictionary<string, int> m_UID2Idx = new Dictionary<string, int>(); private T[] arrTmp; /// <summary> /// C'tor, can determine the number of objects to hold. /// </summary> /// <param name="bRestrictNumberOfItems">restrict the number of folders to hold.</param> /// <param name="iNumberOfItems">The number of folders to hold.</param> public FolderSettingsCollection_New(bool bRestrictNumberOfItems = false , int iNumberOfItems = 1) { m_bRestrictNumberOfItems = bRestrictNumberOfItems; m_bNumberOfItems = iNumberOfItems; } /// <summary> /// Add folder to collection. /// </summary> /// <param name="t">Folder to add.</param> public void Add(T t) { if (m_bRestrictNumberOfItems) { if (this.List.Count >= m_bNumberOfItems) { return; } } int index = this.List.Add(t); if (t is WriteDataFolderSettings || t is ReadDataFolderSettings) { FolderSettingsBase tmp = t as FolderSettingsBase; m_UID2Idx.Add(tmp.UID, index); } } /// <summary> /// Remove folder to collection. /// </summary> /// <param name="t">Folder to remove.</param> public void Remove(T t) { this.List.Remove(t); if (t is WriteDataFolderSettings || t is ReadDataFolderSettings) { FolderSettingsBase tmp = t as FolderSettingsBase; m_UID2Idx.Remove(tmp.UID); } } /// <summary> /// Gets ot sets a folder. /// </summary> /// <param name="index">The index of the folder in the collection.</param> /// <returns>A folder object.</returns> public T this[int index] { get { //if (List.Count == 0) //{ // return default(T); //} //else //{ return (T)this.List[index]; //} } } /// <summary> /// Gets or sets a folder. /// </summary> /// <param name="sUID">The UID of the folder.</param> /// <returns>A folder object.</returns> public T this[string sUID] { get { if (this.Count == 0 || !m_UID2Idx.ContainsKey(sUID)) { return default(T); } else { return (T)this.List[m_UID2Idx[sUID]]; } } } /// <summary> /// /// </summary> /// <param name="sUID"></param> /// <returns></returns> public bool ContainsItemByUID(string sUID) { return m_UID2Idx.ContainsKey(sUID); } /// <summary> /// /// </summary> /// <returns></returns> public String GetClassName() { return TypeDescriptor.GetClassName(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public AttributeCollection GetAttributes() { return TypeDescriptor.GetAttributes(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public String GetComponentName() { return TypeDescriptor.GetComponentName(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public TypeConverter GetConverter() { return TypeDescriptor.GetConverter(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public EventDescriptor GetDefaultEvent() { return TypeDescriptor.GetDefaultEvent(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public PropertyDescriptor GetDefaultProperty() { return TypeDescriptor.GetDefaultProperty(this, true); } /// <summary> /// /// </summary> /// <param name="editorBaseType"></param> /// <returns></returns> public object GetEditor(Type editorBaseType) { return TypeDescriptor.GetEditor(this, editorBaseType, true); } /// <summary> /// /// </summary> /// <param name="attributes"></param> /// <returns></returns> public EventDescriptorCollection GetEvents(Attribute[] attributes) { return TypeDescriptor.GetEvents(this, attributes, true); } /// <summary> /// /// </summary> /// <returns></returns> public EventDescriptorCollection GetEvents() { return TypeDescriptor.GetEvents(this, true); } /// <summary> /// /// </summary> /// <param name="pd"></param> /// <returns></returns> public object GetPropertyOwner(PropertyDescriptor pd) { return this; } /// <summary> /// /// </summary> /// <param name="attributes"></param> /// <returns></returns> public PropertyDescriptorCollection GetProperties(Attribute[] attributes) { return GetProperties(); } /// <summary> /// Called to get the properties of this type. /// </summary> /// <returns></returns> public PropertyDescriptorCollection GetProperties() { // Create a collection object to hold property descriptors PropertyDescriptorCollection pds = new PropertyDescriptorCollection(null); // Iterate the list of employees for (int i = 0; i < this.List.Count; i++) { // Create a property descriptor for the employee item and add to the property descriptor collection CollectionPropertyDescriptor_New<T> pd = new CollectionPropertyDescriptor_New<T>(this, i); pds.Add(pd); } // return the property descriptor collection return pds; } public T[] ToArray() { if (arrTmp == null) { arrTmp = new T[List.Count]; for (int i = 0; i < List.Count; i++) { arrTmp[i] = (T)List[i]; } } return arrTmp; } } /// <summary> /// Enable to display data about a collection in a property grid. /// </summary> /// <typeparam name="T">Folder object.</typeparam> public class CollectionPropertyDescriptor_New<T> : PropertyDescriptor { private FolderSettingsCollection_New<T> collection = null; private int index = -1; /// <summary> /// /// </summary> /// <param name="coll"></param> /// <param name="idx"></param> public CollectionPropertyDescriptor_New(FolderSettingsCollection_New<T> coll, int idx) : base("#" + idx.ToString(), null) { this.collection = coll; this.index = idx; } /// <summary> /// /// </summary> public override AttributeCollection Attributes { get { return new AttributeCollection(null); } } /// <summary> /// /// </summary> /// <param name="component"></param> /// <returns></returns> public override bool CanResetValue(object component) { return true; } /// <summary> /// /// </summary> public override Type ComponentType { get { return this.collection.GetType(); } } /// <summary> /// /// </summary> public override string DisplayName { get { if (this.collection[index] != null) { return this.collection[index].ToString(); } else { return null; } } } public override string Description { get { return ""; } } /// <summary> /// /// </summary> /// <param name="component"></param> /// <returns></returns> public override object GetValue(object component) { if (this.collection[index] != null) { return this.collection[index]; } else { return null; } } /// <summary> /// /// </summary> public override bool IsReadOnly { get { return false; } } public override string Name { get { return "#" + index.ToString(); } } /// <summary> /// /// </summary> public override Type PropertyType { get { return this.collection[index].GetType(); } } public override void ResetValue(object component) { } /// <summary> /// /// </summary> /// <param name="component"></param> /// <returns></returns> public override bool ShouldSerializeValue(object component) { return true; } /// <summary> /// /// </summary> /// <param name="component"></param> /// <param name="value"></param> public override void SetValue(object component, object value) { // this.collection[index] = value; } }

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  • Developing browser plug-ins?

    - by JavaMan
    I have a project that I'd like to try that involves developing an internet browser plug-in. I have knowledge in Java and DHTML, but nothing in the world of browser plug-in development. I thought I would just ask here then what is the most efficient way to develop a browser plug-in? If possible, I'd like to streamline the process so that getting the plug-in to work in different browsers involves as little work as possible. Can this be done? I'm not asking for a tutorial like the trolls do, just a few pointers that's all. I don't waste mine or anyone else's time.

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  • How to keep activity on Force Close?

    - by SushiRoll
    I have this piece of code that's really prone to errors so I wrapped it with try{}catch statement. I don't want to go back to the previous activity, I just want it to stay on the current activity so that the user can edit whatever is wrong with them. How do I implement this? try{ orgi.insertOrThrow(tableName, null, values); Toast.makeText(this, "You have successfully created a new profile!", 2).show(); gotoProfileList(); Log.e(getClass().getSimpleName(),"Successfully added to database"); }catch(SQLiteException se){ Log.e(getClass().getSimpleName(), "Database connection failed!" + se); //Stay in this activity... }finally{ if (orgi != null){ orgi.close(); } } Forget it, I was able to solve my own problem by showing up an alertDialog that tells the user about the error. Thanks anyways. :) try{ orgi.insertOrThrow(tableName, null, values); Toast.makeText(this, "You have successfully created a new profile!", 2).show(); gotoProfileList(); Log.e(getClass().getSimpleName(),"Successfully added to database"); }catch(SQLiteException se){ Log.e(getClass().getSimpleName(), "Database connection failed!" + se); displayError(); //stayInThisActivity(); }finally{ if (orgi != null){ orgi.close(); } public void displayError(){ AlertDialog.Builder error = new AlertDialog.Builder(this); error.setMessage("That profile name already exists, try another one.").setCancelable(false).setPositiveButton("Yes",new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { dialog.cancel(); } }); AlertDialog alert = error.create(); alert.setTitle("Error"); alert.show(); }

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  • ReaderWriterLockSlim and Pulse/Wait

    - by Jono
    Is there an equivalent of Monitor.Pulse and Monitor.Wait that I can use in conjunction with a ReaderWriterLockSlim? I have a class where I've encapsulated multi-threaded access to an underlying queue. To enqueue something, I acquire a lock that protects the underlying queue (and a couple of other objects) then add the item and Monitor.Pulse the locked object to signal that something was added to the queue. public void Enqueue(ITask task) { lock (mutex) { underlying.Enqueue(task); Monitor.Pulse(mutex); } } On the other end of the queue, I have a single background thread that continuously processes messages as they arrive on the queue. It uses Monitor.Wait when there are no items in the queue, to avoid unnecessary polling. (I consider this to be good design, but any flames (within reason) are welcome if they help me learn otherwise.) private void DequeueForProcessing(object state) { while (true) { ITask task; lock (mutex) { while (underlying.Count == 0) { Monitor.Wait(mutex); } task = underlying.Dequeue(); } Process(task); } } As more operations are added to this class (requiring read-only access to the lock protected underlying), someone suggested using ReaderWriterLockSlim. I've never used the class before, and assuming it can offer some performance benefit, I'm not against it, but only if I can keep the Pulse/Wait design.

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  • WCF Web/ServiceHost - Singletons and initialisation

    - by Kyle
    I have some Service class which is defined as InstanceContextMode.Single, and is well known in the hosting application. (The host creates an instance, and passes that to the WebServiceHost) Hosting app:WebServiceHost host = null; SomeService serviceInstance = new SomeService("text", "more text"); host = new WebServiceHost(serviceInstance, baseUri); Problem: When I go to use the variables initialised when the service is created (ie, when a call is made to the service), they are either null or empty... Am I wrong in assuming that as the instance being initialised in the hosting application is used for each request to the WebServiceHost? Any pointers here would be great.

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  • When to pass by value?

    - by Dervin Thunk
    Dear all. I was wondering if there are examples of situations where you would purposefully pass an argument by value in C. Let me rephrase. When do you purposefully use C's pass-by-value for large objects? Or, when do you care that the object argument is fully copied in a local variable? EDIT: Now that I think about it, if you can avoid pointers, then do. Nowadays, "deep" copying is possible for mostly everything in small apps, and shallow copying is more prone to pointer bugs. Maybe.

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  • PHP - Concatenating objects and casting to string - bad idea?

    - by franko75
    Is it bad practice to concatenate objects when used in this context: $this->template->head .= new View('custom_javascript') This is the way i normally add extra css/js stuff to specific pages. I use an MVC structure where my basic html template has a $head variable which I set in my main Website_controller. I have used this approach for a while as it means I can just add bits and pieces of css/js stuff from whichever page/controller needs it. But having come across a problem in PHP 5.1.6 where the above code results in "Object ID #24", the result of toString() not being called i think, I am rethinking whether i should just fix this to work in PHP 5.1.6 or if i should rethink this approach in general. Any pointers appreciated!

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  • Dependency Injection into your Singleton

    - by Langali
    I have a singleton that has a spring injected Dao (simplified below): public class MyService<T> implements Service<T> { private final Map<String, T> objects; private static MyService instance; MyDao myDao; public void set MyDao(MyDao myDao) { this. myDao = myDao; } private MyService() { this.objects = Collections.synchronizedMap(new HashMap<String, T>()); // start a background thread that runs for ever } public static synchronized MyService getInstance() { if(instance == null) { instance = new MyService(); } return instance; } public void doSomething() { myDao.persist(objects); } } My spring config will probably look like this: <bean id="service" class="MyService" factory-method="getInstance"/> But this will instantiate the MyService during startup. Is there a programmatic way to do a dependency injection of MyDao into MyService, but not have spring manage the MyService? Basically I want to be able to do this from my code: MyService.getInstance().doSomething(); while having spring inject the MyDao for me.

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  • Reverse geocode coordinates to street address and setting as subtitle in annotation?

    - by Krismutt
    Hey everybody! Basically I wanna reverse geocode my coordinates for my annotation and show the address as the subtitle for the annotation. I just cant figure out how to do it... savePosition.h #import <Foundation/Foundation.h> #import <MapKit/MapKit.h> #import <MapKit/MKReverseGeocoder.h> #import <AddressBook/AddressBook.h> @interface savePosition : NSObject <MKAnnotation, MKReverseGeocoderDelegate> { CLLocationCoordinate2D coordinate; } @property (nonatomic, readonly) CLLocationCoordinate2D coordinate; -(id)initWithCoordinate:(CLLocationCoordinate2D) coordinate; - (NSString *)subtitle; - (NSString *)title; @end savePosition.m @synthesize coordinate; -(NSString *)subtitle{ return [NSString stringWithFormat:@"%f", streetAddress]; } -(NSString *)title{ return @"Saved position"; } -(id)initWithCoordinate:(CLLocationCoordinate2D) coor{ coordinate=coor; NSLog(@"%f,%f",coor.latitude,coor.longitude); return self; MKReverseGeocoder *geocoder = [[MKReverseGeocoder alloc] initWithCoordinate:coordinate]; geocoder.delegate = self; [geocoder start]; } - (void)reverseGeocoder:(MKReverseGeocoder *)geocoder didFailWithError:(NSError *)error { } - (void)reverseGeocoder:(MKReverseGeocoder *)geocoder didFindPlacemark:(MKPlacemark *)placemark{ NSString *streetAddress = [NSString stringWithFormat:@"%@", [placemark.addressDictionary objectForKey:kABPersonAddressStreetKey]]; } @end any ideas?? Thanks in advance!

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  • Visual Studio 2008 Installer, Custom Action. Breakpoint not firing.

    - by Snake
    Hi, I've got an installer with a custom action project. I want the action to fire at install. The action fires, when I write something to the event log, it works perfectly. But I really need to debug the file since the action is quite complicated. So I've got the following installer class: namespace InstallerActions { using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration.Install; using System.Diagnostics; using System.IO; [RunInstaller(true)] // ReSharper disable UnusedMember.Global public partial class DatabaseInstallerAction : Installer // ReSharper restore UnusedMember.Global { public DatabaseInstallerAction() { InitializeComponent(); } public override void Install(IDictionary stateSaver) { base.Install(stateSaver); System.Diagnostics.Debugger.Launch(); System.Diagnostics.Debugger.Break(); // none of these work Foo(); } private static void Foo() { } } } The installer just finalizes without warning me, it doesn't break, it doesn't ask me to attach a debugger. I've tried debug and release mode. Am I missing something? Thanks -Snake

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  • Can't add to NSMutableArray from SecondaryView

    - by Antonio
    Hi guys, I've searched and read and still haven't found a concrete answer. Brief: I have an application where I declare an NSMutableArray in my AppDelegate to synthesize when the application loads. (code below). I have a SecondaryViewController call this function, and I have it output a string to let me know what the array size is. Every time I run it, it executes but it does not add any objects to the array. How do I fix this? AppDelegate.h file #import <UIKit/UIKit.h> @class arrayTestViewController; @interface arrayTestAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; arrayTestViewController *viewController; NSMutableArray *myArray3; } @property (nonatomic, retain) NSMutableArray *myArray3; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet arrayTestViewController *viewController; -(void)addToArray3; @end AppDelegate.m file #import "arrayTestAppDelegate.h" #import "arrayTestViewController.h" @implementation arrayTestAppDelegate @synthesize window; @synthesize viewController; @synthesize myArray3; #pragma mark - #pragma mark Application lifecycle - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { myArray3 = [[NSMutableArray alloc] init]; // Override point for customization after application launch. // Add the view controller's view to the window and display. [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } -(void)addToArray3{ NSLog(@"Array Count: %d", [myArray3 count]); [myArray3 addObject:@"Test"]; NSLog(@"Array triggered from SecondViewController"); NSLog(@"Array Count: %d", [myArray3 count]); } SecondViewController.m file #import "SecondViewController.h" #import "arrayTestAppDelegate.h" @implementation SecondViewController -(IBAction)addToArray{ arrayTestAppDelegate *object = [[arrayTestAppDelegate alloc] init]; [object addToArray3]; }

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  • Is there a way to increase the efficiency of shared_ptr by storing the reference count inside the co

    - by BillyONeal
    Hello everyone :) This is becoming a common pattern in my code, for when I need to manage an object that needs to be noncopyable because either A. it is "heavy" or B. it is an operating system resource, such as a critical section: class Resource; class Implementation : public boost::noncopyable { friend class Resource; HANDLE someData; Implementation(HANDLE input) : someData(input) {}; void SomeMethodThatActsOnHandle() { //Do stuff }; public: ~Implementation() { FreeHandle(someData) }; }; class Resource { boost::shared_ptr<Implementation> impl; public: Resource(int argA) explicit { HANDLE handle = SomeLegacyCApiThatMakesSomething(argA); if (handle == INVALID_HANDLE_VALUE) throw SomeTypeOfException(); impl.reset(new Implementation(handle)); }; void SomeMethodThatActsOnTheResource() { impl->SomeMethodThatActsOnTheHandle(); }; }; This way, shared_ptr takes care of the reference counting headaches, allowing Resource to be copyable, even though the underlying handle should only be closed once all references to it are destroyed. However, it seems like we could save the overhead of allocating shared_ptr's reference counts and such separately if we could move that data inside Implementation somehow, like boost's intrusive containers do. If this is making the premature optimization hackles nag some people, I actually agree that I don't need this for my current project. But I'm curious if it is possible.

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