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  • How should I handle the case in which a username is already in use?

    - by idealmachine
    I'm a JavaScript programmer and new to PHP and MySQL (want to get into server-side coding). Because I'm trying to learn PHP by building a simple online game (more specifically, correspondence chess), I'm starting by implementing a simple user accounts system. Of course, user registration comes first. What are the best practices for: How I should handle the (likely) possibility that when a user tries to register, the username he has chosen is already in use, particularly when it comes to function return values?($result === true is rather ugly, and I'm not sure whether checking the MySQL error code is the best way to do it either) How to cleanly handle varying page titles?($gPageTitle = '...'; require_once 'bgsheader.php'; is also rather ugly) Anything else I'm doing wrong? In some ways, PHP is rather different from JavaScript... Here is a (rather large) excerpt of the code I have written so far. Note that this is a work in progress and is missing security checks that I will add as my next step. function addUser( $username, $password ) { global $gDB, $gPasswordSalt; $stmt = $gDB->prepare( 'INSERT INTO user(user_name, user_password, user_registration) VALUES(?, ?, NOW())' ); $stmt || trigger_error( 'Failed to prepare statement: ' . htmlspecialchars( $gDB->error ) ); $hashedPassword = hash_hmac( 'sha256', $password, $gPasswordSalt, true ); $stmt->bind_param( 'ss', $username, $hashedPassword ); if( $stmt->execute() ) { return true; } elseif( $stmt->errno == 1062) { return 'exists'; } else { trigger_error( 'Failed to execute statement: ' . htmlspecialchars( $stmt->error ) ); } } $username = $_REQUEST['username']; $password = $_REQUEST['password']; $result = addUser( $username, $password ); if( $result === true ) { $gPageTitle = 'Registration successful'; require_once 'bgsheader.php'; echo '<p>You have successfully registered as ' . htmlspecialchars( $username ) . ' on this site.</p>'; } elseif( $result == 'exists' ) { $gPageTitle = 'Username already taken'; require_once 'bgsheader.php'; echo '<p>Someone is already using the username you have chosen. Please try using another one instead.'; } else { trigger_error('This should never happen'); } require_once 'bgsfooter.php';

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  • NSMutableSet addObject question

    - by Jacob Relkin
    I've got a class that wraps around an NSMutableSet object, and I have an instance method that adds objects (using the addObject: method) to the NSMutableSet. This works well, but I'm smelling a performance hitch because inside the method i'm explicitly calling containsObject: before adding the object to the set. Three part question: Do I need to be calling containsObject: before I add an object to the set? If so, then what actual method should I be using, containsObject or containsObjectIdenticalTo:? If that is not so, what contains method gets invoked under the hood of addObject:? This is important to me because if I pass an object to containsObject: it would return true, but if I pass it to containsObjectIdenticalTo: it would return false.

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  • Why can't I *override* and *new* a Property (C#) at the same time?

    - by Tim Lovell-Smith
    According to this question it seems like you can do this for Methods. What I want to know is why it doesn't work when I try it with properties. public class Foo { public virtual object Value { get; set; } } public class Foo<T> : Foo { public override object Value { get { return base.Value; } set { base.Value = (T)value; //inject type-checking on sets } } public new T Value { get { return (T)base.Value; } set { base.Value = value; } } } Error message from C# 4.0 RC1 Error 1 The type 'ClassLibrary1.Foo' already contains a definition for 'Value' ClassLibrary1\Class1.cs 31 22 ClassLibrary1

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  • One liner for getting a sublist from a Set

    - by yegor256
    Is there a one-liner (maybe from Guava or Apache Collections) that gets a sublist from a set. Internally it should do something like this: public <T> List<T> sublist(Set<T> set, int count) { Iterator<T> iterator = set.iterator(); List<T> sublist = new LinkedList<T>(); int pos = 0; while (iterator.hasNext() && pos++ < count) { sublist.add(iterator.next()); } return sublist; } Obviously, if there are not enough elements it has to return as many as possible.

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  • remote function with pthread

    - by user311130
    Hi all, I wrote some code in c, using pthread (I configured the linker and compiler in eclipse IDE first). #include <pthread.h> #include "starter.h" #include "UI.h" Page* MM; Page* Disk; PCB* all_pcb_array; void* display_prompt(void *id){ printf("Hello111\n"); return NULL; } int main(int argc, char** argv) { printf("Hello\n"); pthread_t *thread = (pthread_t*) malloc (sizeof(pthread_t)); pthread_create(thread, NULL, display_prompt, NULL); printf("Hello\n"); return 1; } that works fine. However, when I move display_prompt to UI.h no "Hello111 " output is printed. anyone know how to solve that? Elad

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  • Does collections type conversion util methods already exist in any API?

    - by Delta
    interface TypeConverter<T, E> { T convert(E e); } class CollectionUtil() { public static <E> List<T> convertToList(List<E> fromList, TypeConverter<T, E> conv) { { if(fromList== null) return null; List<T> newList = new ArrayList<T>(fromList.size()) for(E e : fromList) { newList.add(conv.convert(e)); } return newList; } } Above code explains converting from List of String to List of Integer by implementing TypeConverter interface for String, Integer. Are there already any collections conversion utility methods exists in any API like list to set and so on?

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  • C# SortedList, getting value by key

    - by user1004039
    I have SortedList in descending order. public class MyComparer : IComparer<int> { public int Compare(int x, int y) { if (x.CompareTo(y) > 0) return -1; return 1; } } class Program { static void Main(string[] args) { SortedList<int, bool> myList = new SortedList<int, bool>(new MyComparer()); myList.Add(10, true); bool check = myList[10];//In this place an exception "Can't find key" occurs } } When SortedList created without my own IComparer the code works fine and no exception occurs.

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  • Splitting a double vector into equal parts

    - by Cosmin
    Greetings, Any input on a way to divide a std::vector into two equal parts ? I need to find the smallest possible difference between |part1 - part2|. This is how I'm doing it now, but from what you can probably tell it will yield a non-optimal split in some cases. auto mid = std::find_if(prim, ultim, [&](double temp) -> bool { if(tempsum >= sum) return true; tempsum += temp; sum -= temp; return false; }); The vector is sorted, highest to lowest, values can indeed appear twice. I'm not expecting part1 and part2 to have the same numbers of elements, but sum(part1) should be as close as possible to sum(part2) For example if we would have { 2.4, 0.12, 1.26, 0.51, 0.70 }, the best split would be { 2.4, 0.12 } and { 1.26, 0.51, 0.70 }. If it helps, I'm trying to achieve the splitting algorithm for the Shannon Fano encoding. Any input is appreciated, thanks!

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  • Problem updating through LINQtoSQL in MVC application using StructureMap, Repository Pattern and UoW

    - by matt
    I have an ASP MVC application using LINQ to SQL for data access. I am trying to use the Repository and Unit of Work patterns, with a service layer consuming the repositories and unit of work. I am experiencing a problem when attempting to perform updates on a particular repository. My application architecture is as follows: My service class: public class MyService { private IRepositoryA _RepositoryA; private IRepositoryB _RepositoryB; private IUnitOfWork _unitOfWork; public MyService(IRepositoryA ARepositoryA, IRepositoryB ARepositoryB, IUnitOfWork AUnitOfWork) { _unitOfWork = AUnitOfWork; _RepositoryA = ARepositoryA; _RepositoryB = ARepositoryB; } public PerformActionOnObject(Guid AID) { MyObject obj = _RepositoryA.GetRecords() .WithID(AID); obj.SomeProperty = "Changed to new value"; _RepositoryA.UpdateRecord(obj); _unitOfWork.Save(); } } Repository interface: public interface IRepositoryA { IQueryable<MyObject> GetRecords(); UpdateRecord(MyObject obj); } Repository LINQtoSQL implementation: public class LINQtoSQLRepositoryA : IRepositoryA { private MyDataContext _DBContext; public LINQtoSQLRepositoryA(IUnitOfWork AUnitOfWork) { _DBConext = AUnitOfWork as MyDataContext; } public IQueryable<MyObject> GetRecords() { return from records in _DBContext.MyTable select new MyObject { ID = records.ID, SomeProperty = records.SomeProperty } } public bool UpdateRecord(MyObject AObj) { MyTableRecord record = (from u in _DB.MyTable where u.ID == AObj.ID select u).SingleOrDefault(); if (record == null) { return false; } record.SomeProperty = AObj.SomePropery; return true; } } Unit of work interface: public interface IUnitOfWork { void Save(); } Unit of work implemented in data context extension. public partial class MyDataContext : DataContext, IUnitOfWork { public void Save() { SubmitChanges(); } } StructureMap registry: public class DataServiceRegistry : Registry { public DataServiceRegistry() { // Unit of work For<IUnitOfWork>() .HttpContextScoped() .TheDefault.Is.ConstructedBy(() => new MyDataContext()); // RepositoryA For<IRepositoryA>() .Singleton() .Use<LINQtoSQLRepositoryA>(); // RepositoryB For<IRepositoryB>() .Singleton() .Use<LINQtoSQLRepositoryB>(); } } My problem is that when I call PerformActionOnObject on my service object, the update never fires any SQL. I think this is because the datacontext in the UnitofWork object is different to the one in RepositoryA where the data is changed. So when the service calls Save() on it's IUnitOfWork, the underlying datacontext does not have any updated data so no update SQL is fired. Is there something I've done wrong in the StrutureMap registry setup? Or is there a more fundamental problem with the design? Many thanks.

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  • Singleton constructor question

    - by gillyb
    Hi, I created a Singleton class in c#, with a public property that I want to initialize when the Singleton is first called. This is the code I wrote : public class BL { private ISessionFactory _sessionFactory; public ISessionFactory SessionFactory { get { return _sessionFactory; } set { _sessionFactory = value; } } private BL() { SessionFactory = Dal.SessionFactory.CreateSessionFactory(); } private object thisLock = new object(); private BL _instance = null; public BL Instance { get { lock (thisLock) { if (_instance == null) { _instance = new BL(); } return _instance; } } } } As far as I know, when I address the Instance BL object in the BL class for the first time, it should load the constructor and that should initialize the SessionFactory object. But when I try : BL.Instance.SessionFactory.OpenSession(); I get a Null Reference Exception, and I see that SessionFactory is null... why?

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  • VMR9Allocator (DirectShow .NET + SlimDX)

    - by faulty
    I was trying to convert and run the VMR9Allocator sample for DirectShow .NET with SlimDX instead of MDX. I got an exception when it reach this line return vmrSurfaceAllocatorNotify.SetD3DDevice(unmanagedDevice, hMonitor) In the AdviseNotify method in Allocator.cs. The exception is "No such interface supported", and the hr return was "0x80004002". The sample runs fine with MDX, and my SlimDx is also working, as I've written another 3d apps using it, working fine. I can't seems to find out what went wrong, no help from googling as well. Apparently not much ppl uses this combination, and non that i can find actually stumble into this problem. Any idea guys? NOTE: I've asked the same question over at gamedev.net 2 weeks back, no answer thus far.

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  • ASP.NET MVC NullReferenceException when inheriting from a Base Controller

    - by rockinthesixstring
    I've got a base controller that I inherit all of my Controllers from. It's job is to basically set caching and error handling as well as check for mobile browsers. My UI works fine, but my Unit Tests are failing. Imports System.Web.Mvc <HandleError()> _ <CompressFilter()> _ <OutputCache(Duration:=30, VaryByParam:="id")> _ Public Class BaseController : Inherits System.Web.Mvc.Controller Protected Overrides Function View(ByVal viewName As String, ByVal masterName As String, ByVal model As Object) As System.Web.Mvc.ViewResult Dim ismobile As Nullable(Of Boolean) = Request.Browser.IsMobileDevice If ismobile Then Return MyBase.View(viewName, "Mobile", model) Else Return MyBase.View(viewName, "Site", model) End If End Function End Class The error I'm getting in my Unit test is on Dim ismobile As Nullable(Of Boolean) = Request.Browser.IsMobileDevice saying Object Reference Not Set To An Instance Of An Object.

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  • Using events in threads between processes - C

    - by Jamie Keeling
    Hello all! I have an application consisting of two windows, one communicates to the other and sends it a struct constaining two integers (In this case two rolls of a dice). I will be using events for the following circumstances: Process a sends data to process b, process b displays data Process a closes, in turn closing process b Process b closes a, in turn closing process a I have noticed that if the second process is constantly waiting for the first process to send data then the program will be just sat waiting, which is where the idea of implementing threads on each process occurred and I have started to implement this already. The problem i'm having is that I don't exactly have a lot of experience with threads and events so I'm not sure of the best way to actually implement what I want to do. Following is a small snippet of what I have so far in the producer application; Create thread: case IDM_FILE_ROLLDICE: { hDiceRoll = CreateThread( NULL, // lpThreadAttributes (default) 0, // dwStackSize (default) ThreadFunc(hMainWindow), // lpStartAddress NULL, // lpParameter 0, // dwCreationFlags &hDiceID // lpThreadId (returned by function) ); } break; The data being sent to the other process: DWORD WINAPI ThreadFunc(LPVOID passedHandle) { HANDLE hMainHandle = *((HANDLE*)passedHandle); WCHAR buffer[256]; LPCTSTR pBuf; LPVOID lpMsgBuf; LPVOID lpDisplayBuf; struct diceData storage; HANDLE hMapFile; DWORD dw; //Roll dice and store results in variable storage = RollDice(); hMapFile = CreateFileMapping( (HANDLE)0xFFFFFFFF, // use paging file NULL, // default security PAGE_READWRITE, // read/write access 0, // maximum object size (high-order DWORD) BUF_SIZE, // maximum object size (low-order DWORD) szName); // name of mapping object if (hMapFile == NULL) { dw = GetLastError(); MessageBox(hMainHandle,L"Could not create file mapping object",L"Error",MB_OK); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainHandle,L"Could not map view of file",L"Error",MB_OK); CloseHandle(hMapFile); return 1; } CopyMemory((PVOID)pBuf, &storage, (_tcslen(szMsg) * sizeof(TCHAR))); //_getch(); MessageBox(hMainHandle,L"Completed!",L"Success",MB_OK); UnmapViewOfFile(pBuf); return 0; } I'm trying to find out how I would integrate an event with the threaded code to signify to the other process that something has happened, I've seen an MSDN article on using events but it's just confused me if anything, I'm coming up on empty whilst searching on the internet too. Thanks for any help Edit: I can only use the Create/Set/Open methods for events, sorry for not mentioning it earlier.

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  • EF4: common interface for EF entities

    - by Feryt
    Hi. I have public interface: public interface IEntity { int ID { get; set; } string Name { get; set; } bool IsEnabled { get; set; } } ehich some EF entities implements(thanks to partial class) and extesion method: public static IEnumerable<SelectListItem> ToSelectListItems<T>(this IQueryable<T> entities, int? selectedID = null) where T : IEntity { return entities.Select(c => new { c.Name, c.ID }).ToList().Select(c => new SelectListItem { Text = c.Name, Value = c.ID.ToString(), Selected = (c.ID == selectedID) }); } Calling ToSelectListItems return exception: Unable to cast the type '<EF entity name>' to type 'IEntity'. LINQ to Entities only supports casting Entity Data Model primitive types. Why, any ideas? Thank you.

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  • Method not returning string value c# <List>

    - by Santii20
    public List<string> Test_IsDataLoaded() { try { if (GRIDTest.Rows.Count != 0) { int countvalue = GRIDTest.Rows.Count; GRIDTest.Rows[0].WaitForControlReady(); List<string> ReleaseIDList = new List<string>(); int nCellCount = GRIDTest.Cells.Count; for(int nCount = 0;nCount<nCellCount ;nCount++) { if(nCount %5==0) ReleaseIDList.Add((GRIDTest.Cells[0].GetProperty("Value").ToString())); } return ReleaseIDList; } } catch (Exception) { } } Method throws me error = Not all code path return a value. Whats wrong in code.

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  • debug error : max must have union class struct types

    - by hcemp
    this is my code: #include <iostream> using namespace std; class Sp { private : int a;int b; public: Sp(int x=0,int y=0):a(x),b(y){}; int max(int x,int y); }; int Sp::max(int a,int b) { return (a>b?a:b);}; int main() { int q,q1; cin>>q>>q1; Sp *mm=new Sp(q,q1); cout<< mm.max(q,q1); return 0; }

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  • On Click alert if $.get returns a value, if not, submit the form

    - by bradenkeith
    If the submit button is clicked, prevent the default action and see if the field 'account_name' is already in use. If the $.get() returns a result, alert the user of the results. If it doesn't, submit form with id="add_account_form". My problem is that my else{} statement is not submitting the form. I get no response when submit is clicked & there is no value returned. Also I would like to change my code where it goes $("#add_account_form").submit(..) instead of .click() however, would that cause a problem when trying to submit the form later in the script? <script type="text/javascript"> $(document).ready( function () { $("#submit").click( function () { var account_name = $("input[name=account_name]").val(); $.get( "'.url::site("ajax/check_account_name").'", {account_name: account_name}, function(data){ if(data.length > 0){ confirm( "The account name you entered looks like the following:\n" +data+ "Press cancel if this account already exists or ok to create it." ); }else{ $("#add_account_form").submit(); } }); return false; }); }); </script> <p> <input type="submit" id="submit" class="submit small" name="submit" value="Submit" /> </p> </form> Thanks for your help. EDIT So anyone who runs into my problems, it's that $.get() is asynchronous, so it will always return false, or true depending on what submitForm is defined as. $.ajax() however, allows async to be set as false, which allows the function to finish before moving on. See what I mean: $(document).ready( function () { $("#add_account_form").submit( function () { var submitForm = true; var account_name = $("input[name=account_name]").val(); $.ajax({ type: "GET", async: false, url: "'.url::site("ajax/check_account_name").'", data: ({account_name: account_name}), success: function(data){ if(data.length > 0){ if(!confirm( "The account name you entered looks like the following:\n" +data+ "Press cancel if this account already exists or ok to create it." )){ submitForm = false; } } } }); if (submitForm == false ) { return false; } }); }); Thanks for your help @Dan

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  • IEnumerable<T> ToArray usage, is it a copy or a pointer?

    - by Daniel
    I am parsing an arbitrary length byte array that is going to be passed around to a few different layers of parsing. Each parser creates a Header and a Packet payload just like any ordinary encapsulation. And my problem lies in how the encapsulation holds its packet byte array payload. Say i have a 100 byte array, and it has 3 levels of encapsulation. 3 packet objects will be created and i want to set the payload of these packets to the corresponding position in the byte array of the packet. For example lets say the payload size is 20 for all levels, then imagine it has a public byte[] Payload on each object. However the problem is that this byte[] Payload is a copy of the original 100 bytes. So i'm going to end up with 160 bytes in memory instead of 100. If it were in c++ i could just easily use a pointer however i'm writing this in c#. So i created the following class: public class PayloadSegment<T> : IEnumerable<T> { public readonly T[] Array; public readonly int Offset; public readonly int Count; public PayloadSegment(T[] array, int offset, int count) { this.Array = array; this.Offset = offset; this.Count = count; } public T this[int index] { get { if (index < 0 || index >= this.Count) throw new IndexOutOfRangeException(); else return Array[Offset + index]; } set { if (index < 0 || index >= this.Count) throw new IndexOutOfRangeException(); else Array[Offset + index] = value; } } public IEnumerator<T> GetEnumerator() { for (int i = Offset; i < Offset + Count; i++) yield return Array[i]; } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { IEnumerator<T> enumerator = this.GetEnumerator(); while (enumerator.MoveNext()) { yield return enumerator.Current; } } } This way i can simply reference a position inside the original byte array but use positional indexing. However if i do something like: PayloadSegment<byte> something = new PayloadSegment<byte>(someArray, 5, 10); byte[] somethingArray = something.ToArray(); Will the somethingArray be a copy of the bytes, or a reference to the original PayloadSegment which in turn is a reference to the original byte array? Sorry it was hard to word this lol _<

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  • C++ converting binary(P5) image to ascii(P2) image (.pgm)

    - by tubby
    I am writing a simple program to convert grayscale binary (P5) to grayscale ascii (P2) but am having trouble reading in the binary and converting it to int. #include <iostream> #include <fstream> #include <sstream> using namespace::std; int usage(char* arg) { // exit program cout << arg << ": Error" << endl; return -1; } int main(int argc, char* argv[]) { int rows, cols, size, greylevels; string filetype; // open stream in binary mode ifstream istr(argv[1], ios::in | ios::binary); if(istr.fail()) return usage(argv[1]); // parse header istr >> filetype >> rows >> cols >> greylevels; size = rows * cols; // check data cout << "filetype: " << filetype << endl; cout << "rows: " << rows << endl; cout << "cols: " << cols << endl; cout << "greylevels: " << greylevels << endl; cout << "size: " << size << endl; // parse data values int* data = new int[size]; int fail_tracker = 0; // find which pixel failing on for(int* ptr = data; ptr < data+size; ptr++) { char t_ch; // read in binary char istr.read(&t_ch, sizeof(char)); // convert to integer int t_data = static_cast<int>(t_ch); // check if legal pixel if(t_data < 0 || t_data > greylevels) { cout << "Failed on pixel: " << fail_tracker << endl; cout << "Pixel value: " << t_data << endl; return usage(argv[1]); } // if passes add value to data array *ptr = t_data; fail_tracker++; } // close the stream istr.close(); // write a new P2 binary ascii image ofstream ostr("greyscale_ascii_version.pgm"); // write header ostr << "P2 " << rows << cols << greylevels << endl; // write data int line_ctr = 0; for(int* ptr = data; ptr < data+size; ptr++) { // print pixel value ostr << *ptr << " "; // endl every ~20 pixels for some readability if(++line_ctr % 20 == 0) ostr << endl; } ostr.close(); // clean up delete [] data; return 0; } sample image - Pulled this from an old post. Removed the comment within the image file as I am not worried about this functionality now. When compiled with g++ I get output: $> ./a.out a.pgm filetype: P5 rows: 1024 cols: 768 greylevels: 255 size: 786432 Failed on pixel: 1 Pixel value: -110 a.pgm: Error The image is a little duck and there's no way the pixel value can be -110...where am I going wrong? Thanks.

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  • NHibernate - define where condition

    - by t.kehl
    Hi. In my application the user can defines search-conditions. He can choose a column, set an operator (equals, like, greater than, less or equal than, etc.) and give in the value. After the user clicks on a button and the application should do a search on the database with the condition. I use NHibernate and ask me now, what is the efficientest way to do this with NHibernate. Should I create a query with it like (Column=Name, Operator=Like, Value=%John%) var a = session.CreateCriteria<Customer>(); a.Add(Restrictions.Like("Name", "%John%")); return a.List<Customer>(); Or should I do this with HQL: var q = session.CreateQuery("from Customer where " + where); return q.List<Customer >(); Or is there a more bether solution? Thanks for your help. Best Regards, Thomas

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  • jQuery Ajax Methods Not Returning XHR Object

    - by Nate
    UPDATE: I haven't figured out what's going on, but this definitely seems to be a problem with my project. After creating a simple test page, I was able to verify that getJSON does in fact return an XHR object like it's supposed to. Per the stackoverflow question/answer here: Kill ajax requests using javascript using jquery. and a number of other question/answers on this site and others, the jQuery Ajax methods should return the XHR object. However, when I run the following code, request is "undefined". var request = $.getJSON(url, function(data) { console.log(data); }); console.log(request); Did I miss a change in jQuery? I'm using 1.4.4.

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  • how do i know how many clients are calling my WCF service function

    - by ZhengZhiren
    i am writing a program to test WCF service performance in high concurrency circumstance. On client side, i start many threads to call a WCF service function which returns a long list of data object. On server side, in that function called by my client, i need to know the number of clients calling the function. For doing that, i set a counter variable. In the beginning of the function, i add the counter by 1, but how can i decrease it after the funtion has returned the result? int clientCount=0; public DataObject[] GetData() { Interlocked.Increment(ref clientCount); List<DataObject> result = MockDb.GetData(); return result.ToArray(); Interlocked.Decrement(ref clientCount); //can't run to here... } i have seen a way in c++. Create a new class named counter. In the constructor of the counter class, increase the variable. And decrease it in the destructor. In the function, make a counter object so that its constructor will be called. And after the function returns, its destructor will be called. Like this: class counter { public: counter(){++clientCount; /* not simply like this, need to be atomic*/} ~counter(){--clientCount; /* not simply like this, need to be atomic*/} }; ... myfunction() { counter c; //do something return something; } In c# i think i can do so with the following codes, but not for sure. public class Service1 : IService1 { static int clientCount = 0; private class ClientCounter : IDisposable { public ClientCounter() { Interlocked.Increment(ref clientCount); } public void Dispose() { Interlocked.Decrement(ref clientCount); } } public DataObject[] GetData() { using (ClientCounter counter = new ClientCounter()) { List<DataObject> result = MockDb.GetData(); return result.ToArray(); } } } i write a counter class implement the IDisposable interface. And put my function codes into a using block. But it seems that it doesn't work so good. No matter how many threads i start, the clientCount variable is up to 3. Any advise would be appreciated.

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  • Why is FLD1 loading NaN instead?

    - by Bernd Jendrissek
    I have a one-liner C function that is just return value * pow(1.+rate, -delay); - it discounts a future value to a present value. The interesting part of the disassembly is 0x080555b9 : neg %eax 0x080555bb : push %eax 0x080555bc : fildl (%esp) 0x080555bf : lea 0x4(%esp),%esp 0x080555c3 : fldl 0xfffffff0(%ebp) 0x080555c6 : fld1 0x080555c8 : faddp %st,%st(1) 0x080555ca : fxch %st(1) 0x080555cc : fstpl 0x8(%esp) 0x080555d0 : fstpl (%esp) 0x080555d3 : call 0x8051ce0 0x080555d8 : fmull 0xfffffff8(%ebp) While single-stepping through this function, gdb says (rate is 0.02, delay is 2; you can see them on the stack): (gdb) si 0x080555c6 30 return value * pow(1.+rate, -delay); (gdb) info float R7: Valid 0x4004a6c28f5c28f5c000 +41.68999999999999773 R6: Valid 0x4004e15c28f5c28f6000 +56.34000000000000341 R5: Valid 0x4004dceb851eb851e800 +55.22999999999999687 R4: Valid 0xc0008000000000000000 -2 =R3: Valid 0x3ff9a3d70a3d70a3d800 +0.02000000000000000042 R2: Valid 0x4004ff147ae147ae1800 +63.77000000000000313 R1: Valid 0x4004e17ae147ae147800 +56.36999999999999744 R0: Valid 0x4004efb851eb851eb800 +59.92999999999999972 Status Word: 0x1861 IE PE SF TOP: 3 Control Word: 0x037f IM DM ZM OM UM PM PC: Extended Precision (64-bits) RC: Round to nearest Tag Word: 0x0000 Instruction Pointer: 0x73:0x080555c3 Operand Pointer: 0x7b:0xbff41d78 Opcode: 0xdd45 And after the fld1: (gdb) si 0x080555c8 30 return value * pow(1.+rate, -delay); (gdb) info float R7: Valid 0x4004a6c28f5c28f5c000 +41.68999999999999773 R6: Valid 0x4004e15c28f5c28f6000 +56.34000000000000341 R5: Valid 0x4004dceb851eb851e800 +55.22999999999999687 R4: Valid 0xc0008000000000000000 -2 R3: Valid 0x3ff9a3d70a3d70a3d800 +0.02000000000000000042 =R2: Special 0xffffc000000000000000 Real Indefinite (QNaN) R1: Valid 0x4004e17ae147ae147800 +56.36999999999999744 R0: Valid 0x4004efb851eb851eb800 +59.92999999999999972 Status Word: 0x1261 IE PE SF C1 TOP: 2 Control Word: 0x037f IM DM ZM OM UM PM PC: Extended Precision (64-bits) RC: Round to nearest Tag Word: 0x0020 Instruction Pointer: 0x73:0x080555c6 Operand Pointer: 0x7b:0xbff41d78 Opcode: 0xd9e8 After this, everything goes to hell. Things get grossly over or undervalued, so even if there were no other bugs in my freeciv AI attempt, it would choose all the wrong strategies. Like sending the whole army to the arctic. (Sigh, if only I were getting that far.) I must be missing something obvious, or getting blinded by something, because I can't believe that fld1 should ever possibly fail. Even less that it should fail only after a handful of passes through this function. On earlier passes the FPU correctly loads 1 into ST(0). The bytes at 0x080555c6 definitely encode fld1 - checked with x/... on the running process. What gives?

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