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  • yet another confusion with multiprocessing error, 'module' object has no attribute 'f'

    - by gatoatigrado
    I know this has been answered before, but it seems that executing the script directly "python filename.py" does not work. I have Python 2.6.2 on SuSE Linux. Code: #!/usr/bin/python # -*- coding: utf-8 -*- from multiprocessing import Pool p = Pool(1) def f(x): return x*x p.map(f, [1, 2, 3]) Command line: > python example.py Process PoolWorker-1: Traceback (most recent call last): File "/usr/lib/python2.6/multiprocessing/process.py", line 231, in _bootstrap self.run() File "/usr/lib/python2.6/multiprocessing/process.py", line 88, in run self._target(*self._args, **self._kwargs) File "/usr/lib/python2.6/multiprocessing/pool.py", line 57, in worker task = get() File "/usr/lib/python2.6/multiprocessing/queues.py", line 339, in get return recv() AttributeError: 'module' object has no attribute 'f'

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  • Naive question about implementing RSS

    - by interstar
    I have a naive question about RSS feeds. I have a series of timed events which appear on my site and that I make available as an RSS feed for other applications to import. Who is typically responsible for truncating this feed? Over the next year, I can see my feed having thousands of items. Should the URL mysite.com/rss always return all items? And leave it to the readers to just show the most recent? Or is it more customary that I only return, say, the top 50? Expecting the readers to cache older items? (And, if so, is there a convention for readers to ask the server for the "next page")? What is the typical behaviour of something like FriendFeed when it pulls in an RSS stream?

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  • While loop within Javascript function

    - by JM4
    I have the following basic function: <script type="text/javascript"> function Form_Data(theForm) { var t=1; while (t<=5) { if (theForm.F[t]FirstName.value == "") { alert("Please enter Fighter 1's First Name."); theForm.F[t]FirstName.focus(); return (false); } t++; } return (true); } </script> The script (js validation) fails using this code. If I remove the [t] and replace with a number (1,2,3,4,etc), the validation works on the appropriate fields. What am I doing wrong?

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  • C# / Entity Framework / Linq question regarding calling a method when a class is accessed...

    - by Daniel
    So this is probably really basic, but I'm fairly new to all this. I am using Entity Framework with POCO entities. I want to call a method when a class property is set. I am trying to build an advertisement platform. I have a Customer class, a Venue class and an Advertisement class. I have my indexes set up in such a way that I can call customer.venue. However, I want to be able to call Customer.Venue.CurrentAdvertisement and have it execute a method (if CurrentAdvertisement is null) and return the current advertisement. I know I can explicitly set it every time, but I want to be able to override my classes so that whenever the CurrentAdvertisement property is accessed via LINQ it runs that method to return an ad. In order to do this I need to pass the Venue class a variable (venue name).

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  • Getting the date object to work in IE6 (w/ YYYY-MM-DD param)?

    - by J. LaRosee
    I just got IE6 sprung on me for a project that is going out into the wild soon, which means it's time to go back and comb through all of the CSS and JS. I've gotten hung up on the date object, however: $.validator.addMethod("dateRange", function() { var today = new Date(); var event_date_raw = $('#event_date').val(); var event_date_parts = event_date_raw.split("-"); var event_date = new Date( event_date_parts[2]+","+event_date_parts[1]+","+event_date_parts[0] ); if( event_date.getTime() >= today.getTime() ) return true; return false; }, "Please specify a correct date:"); event_date.getTime() is returning "NaN" in IE6 so the validation fails. The event_raw_date is in the YYYY-MM-DD format, which date doesn't seem to mind in every other browser... Thoughts?

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  • How to add default value on django save form?

    - by Ignacio
    I have an object Task and a form that saves it. I want to automatically asign created_by field to the currently logged in user. So, my view is this: def new_task(request, task_id=None): message = None if task_id is not None: task = Task.objects.get(pk=task_id) message = 'TaskOK' submit = 'Update' else: task = Task(created_by = GPUser(user=request.user)) submit = 'Create' if request.method == 'POST': # If the form has been submitted... form = TaskForm(request.POST, instance=task) if form.is_valid(): task = form.save(commit=False); task.created_by = GPUser(user=request.user) task.save() if message == None: message = 'taskOK' return tasks(request, message) else: form = TaskForm(instance=task) return custom_render('user/new_task.html', {'form': form, 'submit': submit, 'task_id':task.id}, request) The problem is, you guessed, the created_by field doesn't get saved. Any ideas? Thanks

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  • Result of expression 'xxxx' is not a constructor in JS

    - by Pselus
    Trying to create an object in Javascript (for Appcelerator/Titanium). The "object" is defined like this: function server () { this.cacheimages = 0; this.login = ""; this.name = ""; this.root = ""; this.signup = ""; this.useimages = 0; this.userexists = ""; this.isdefault = 0; return this; } In the same file, in another function when I run this line: var server = new server(); I get the error Result of expression 'server' is not a constructor. I have tried it with and without the "return" line, neither work. What am I doing wrong?

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  • Sorted sets and comparators

    - by Jack
    Hello, I'm working with a TreeSetthat is meant to store pathfind locations used during the execution of a A* algorithm. Basically until there are "open" elements (still to be exhaustively visited) the neighbours of every open element are taken into consideration and added to a SortedSetthat keeps them ordered by their cost and heuristic cost. This means that I have a class like: public class PathTileInfo implements Comparable<PathTileInfo> { int cost; int hCost; final int x, y; @Override public int compareTo(PathTileInfo t2) { int c = cost + hCost; int c2 = t2.cost + t2.hCost; int costComp = c < c2 ? -1 : (c > c2 ? 1: 0); return costComp != 0 ? costComp : (x < t2.x || y < t2.y ? -1 : (x > t2.x || y > t2.y ? 1 : 0)); } @Override public boolean equals(Object o2) { if (o2 instanceof PathTileInfo) { PathTileInfo i = (PathTileInfo)o2; return i.cost + i.hCost == cost + hCost && x == i.x && y == i.y; } return false; } } In this way first the total cost is considered, then, since a total ordering is needed (consistency with equals) a ordering according to the x,y coordinate is taken into account. This should work but simply it doesn't, if I iterate over the TreeSet during the algorithm execution like in for (PathTileInfo t : openSet) System.out.print("("+t.x+","+t.y+","+(t.cost+t.hCost)+") "); I get results in which the right ordering is not kept, eg: (7,7,6) (7,6,7) (6,8,6) (6,6,7) (5,8,7) (5,7,7) (6,7,6) (6,6,7) (6,5,7) (5,7,7) (5,5,8) (4,7,7) (4,6,8) (4,5,8) is there something subtle I am missing? Thanks!

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  • Problem separating C++ code in header, inline functions and code.

    - by YuppieNetworking
    Hello all, I have the simplest code that I want to separate in three files: Header file: class and struct declarations. No implementations at all. Inline functions file: implementation of inline methods in header. Code file: normal C++ code for more complicated implementations. When I was about to implement an operator[] method, I couldn't manage to compile it. Here is a minimal example that shows the same problem: Header (myclass.h): #ifndef _MYCLASS_H_ #define _MYCLASS_H_ class MyClass { public: MyClass(const int n); virtual ~MyClass(); double& operator[](const int i); double operator[](const int i) const; void someBigMethod(); private: double* arr; }; #endif /* _MYCLASS_H_ */ Inline functions (myclass-inl.h): #include "myclass.h" inline double& MyClass::operator[](const int i) { return arr[i]; } inline double MyClass::operator[](const int i) const { return arr[i]; } Code (myclass.cpp): #include "myclass.h" #include "myclass-inl.h" #include <iostream> inline MyClass::MyClass(const int n) { arr = new double[n]; } inline MyClass::~MyClass() { delete[] arr; } void MyClass::someBigMethod() { std::cout << "Hello big method that is not inlined" << std::endl; } And finally, a main to test it all: #include "myclass.h" #include <iostream> using namespace std; int main(int argc, char *argv[]) { MyClass m(123); double x = m[1]; m[1] = 1234; cout << "m[1]=" << m[1] << endl; x = x + 1; return 0; } void nothing() { cout << "hello world" << endl; } When I compile it, it says: main.cpp:(.text+0x1b): undefined reference to 'MyClass::MyClass(int)' main.cpp:(.text+0x2f): undefined reference to 'MyClass::operator[](int)' main.cpp:(.text+0x49): undefined reference to 'MyClass::operator[](int)' main.cpp:(.text+0x65): undefined reference to 'MyClass::operator[](int)' However, when I move the main method to the MyClass.cpp file, it works. Could you guys help me spot the problem? Thank you.

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  • Run Oracle Procedure just to lock row, without returning a resultset

    - by Pascal
    I want to run a procedure to force a row lock on a row, but I don't want to return a result set to the client, nor do I actually want to update anything. Below is the proc: CREATE OR REPLACE PROCEDURE SP_LOCK_Row (IDRow IN INTEGER) IS BEGIN SELECT * FROM TBLTable WHERE IDRow = IDRow FOR UPDATE; END; The problem is that I keep getting the error: PLS-00428: an INTO clause is expected in this SELECT statement. Is there a way for me to lock the row without actually having to return a result set back to the client? The SQL Server equivalent is: CREATE PROCEDURE dbo.SP_LOCK_Row( @IDRow INT) AS SELECT * FROM dbo.TBLTable WITH (UPDLOCK, ROWLOCK) WHERE IDRow = @IDRow Tks

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  • Codeigniter not returning me to upload form after image upload.

    - by Drew
    I'm still very new to codeigniter. The issue i'm having is that the file uploads fine and it writes to the database without issue but it just doesn't return me to the upload form. Instead it stays in the do_upload and doesn't display anything. Even more bizarrely there is some source code behind the scenes. Can someone tell my what it is i'm doing wrong because I want to be returning to my upload form after submission. Thanks in advance. Below is my code: Controller: function do_upload() { if($this->Upload_model->do_upload()) { $this->load->view('home/upload_form'); }else{ $this->load->view('home/upload_success', $error); } } Model: function do_upload() { $config['upload_path'] = './uploads/'; $config['allowed_types'] = 'gif|jpg|png'; $config['max_size'] = '2000'; $this->load->library('upload', $config); if ( ! $this->upload->do_upload()) { $error = array('error' => $this->upload->display_errors()); return $error; } else { $data = $this->upload->data(); $full_path = 'uploads/' . $data['file_name']; $spam = array( 'image_url' => $full_path, 'url' => $this->input->post('url') ); $id = $this->input->post('id'); $this->db->where('id', $id); $this->db->update('NavItemData', $spam); return true; } } View (called upload_form): <html> <head> <title>Upload Form</title> </head> <body> <?php if(isset($buttons)) : foreach($buttons as $row) : ?> <h2><?php echo $row->image_url; ?></h2> <p><?php echo $row->url; ?></p> <p><?php echo $row->name; ?></p> <p><?php echo anchor("upload/update_nav/$row->id", 'edit'); ?></p> <?php endforeach; ?> <?php endif; ?> </body> </html>

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  • How to access a function inside a function? Python

    - by viddhart
    I am wondering how I can access a function inside another function. I saw code like this: >>> def make_adder(x): def adder(y): return x+y return adder >>> a = make_adder(5) >>> a(10) 15 So, is there another way to call the adder function? And my second question is why in the last line I call adder not adder(...)? Good explanations are much appreciated.

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  • PHP: detecting IP's entry to a specific IP range

    - by ilnur777
    I have the PHP function that determines whether one IP goes to a specific IP range, but I don't know how to find out the IP's network and mask. Can anyone help with this? <? // Example of calling and checking IP-address 192.168.0.4 // belonging to a network 192.168.0.0 with mask 255.255.255.248 if(ip_vs_net("192.168.0.4","192.168.0.0","255.255.255.248")){ print "Address belongs to a netwok<BR>"; } else { print "Address is out of subnetwork's range<BR>"; } function ip_vs_net($ip,$network,$mask){ if(((ip2long($ip))&(ip2long($mask)))==ip2long($network)){ return 1; } else { return 0; } } ?>

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  • Disable link with the prototype observe method...

    - by enyo
    I want to create a link like this: <a href="http://example.com">text</a> and replace the behavior so that the link downloads the content with Ajax instead when clicking. It is important for me not to replace the href attribute (so copying the link still works). One solution would be to do: $('link').onclick = function() { return false; }; but I would like to use the .observe method. But this doesn't work: $('link').observe('click', function() { return false; }); (which is quite logical). Any ideas on how I could achieve this? Thanks.

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  • Method not returning string value c# <List>

    - by Santii20
    public List<string> Test_IsDataLoaded() { try { if (GRIDTest.Rows.Count != 0) { int countvalue = GRIDTest.Rows.Count; GRIDTest.Rows[0].WaitForControlReady(); List<string> ReleaseIDList = new List<string>(); int nCellCount = GRIDTest.Cells.Count; for(int nCount = 0;nCount<nCellCount ;nCount++) { if(nCount %5==0) ReleaseIDList.Add((GRIDTest.Cells[0].GetProperty("Value").ToString())); } return ReleaseIDList; } } catch (Exception) { } } Method throws me error = Not all code path return a value. Whats wrong in code.

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  • KeyError this says that key(partner) is not in dict ?

    - by Ansh Jain
    I am trying to make an chat application using python and django. I almost complete it and its working fine for 8-10 minutes when two persons are chatting after that certain time it shows an error. here is the traceback : - Traceback (most recent call last): File "\Django_chat\django_chat\chat\views.py", line 55, in receive message = chatSession.getMessage(request.session['partner'],request.session['uid'],afterTime) File "C:\Python26\lib\site-packages\django\contrib\sessions\backends\base.py", line 47, in __getitem__ return self._session[key] KeyError: 'partner' here is the receive module :- def receive(request): message received by this user chatSession = chat() data = request.POST afterTime = data['lastMsgTime'] try: message = chatSession.getMessage(request.session['partner'],request.session['uid'],afterTime) except: #partnerId = virtual_users.objects.get(id=request.session['uid']).partner print('there is an error in receive request') traceback.print_exc(file=open("/myapp.log","a")) msg = serializers.serialize("json", message) return HttpResponse(msg) Please Help me :( thanks Ansh J

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  • Operator Overloading with C# Extension Methods

    - by Blinky
    I'm attempting to use extension methods to add an operater overload to the C# StringBuilder class. Specifically, given StringBuilder sb, I'd like sb += "text" to become equivalent to sb.Append("text"); Here's the syntax for creating an extension method for StringBuilder: public static class sbExtensions { public static StringBuilder blah(this StringBuilder sb) { return sb; } } It successfully adds the "blah" extension method to the StringBuilder. Unfortunately, operator overloading does not seem to work: public static class sbExtensions { public static StringBuilder operator +(this StringBuilder sb, string s) { return sb.Append(s); } } Among other issues, the keyword 'this' is not allowed in this context. Are adding operator overloads via extension methods possible? If so, what's the proper way to go about it?

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  • Issue accessing class variable from thread.

    - by James
    Hello, The code below is meant to take an arraylist of product objects as an input, spun thread for each product(and add the product to the arraylist 'products'), check product image(product.imageURL) availability, remove the products without images(remove the product from the arraylist 'products'), and return an arraylist of products with image available. package com.catgen.thread; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import com.catgen.Product; import com.catgen.Utils; public class ProductFilterThread extends Thread{ private Product product; private List<Product> products = new ArrayList<Product>(); public ProductFilterThread(){ } public ProductFilterThread(Product product){ this.product = product; } public synchronized void addProduct(Product product){ System.out.println("Before add: "+getProducts().size()); getProducts().add(product); System.out.println("After add: "+getProducts().size()); } public synchronized void removeProduct(Product product){ System.out.println("Before rem: "+getProducts().size()); getProducts().remove(product); System.out.println("After rem: "+getProducts().size()); } public synchronized List<Product> getProducts(){ return this.products; } public synchronized void setProducts(List<Product> products){ this.products = products; } public void run(){ boolean imageExists = Utils.fileExists(this.product.ImageURL); if(!imageExists){ System.out.println(this.product.ImageURL); removeProduct(this.product); } } public List<Product> getProductsWithImageOnly(List<Product> products){ ProductFilterThread pft = null; try{ List<ProductFilterThread> threads = new ArrayList<ProductFilterThread>(); for(Product product: products){ pft = new ProductFilterThread(product); addProduct(product); pft.start(); threads.add(pft); } Iterator<ProductFilterThread> threadsIter = threads.iterator(); while(threadsIter.hasNext()){ ProductFilterThread thread = threadsIter.next(); thread.join(); } }catch(Exception e){ e.printStackTrace(); } System.out.println("Total returned products = "+getProducts().size()); return getProducts(); } } Calling statement: displayProducts = new ProductFilterThread().getProductsWithImageOnly(displayProducts); Here, when addProduct(product) is called from within getProductsWithImageOnly(), getProducts() returns the list of products, but that's not the case(no products are returned) when the method removeProduct() is called by a thread, because of which the products without images are never removed. As a result, all the products are returned by the module whether or not the contained products have images. What can be the problem here? Thanks in advance. James.

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  • Operator Overloading in C++ as int + obj

    - by Azher
    Hi Guys, I have following class:- class myclass { size_t st; myclass(size_t pst) { st=pst; } operator int() { return (int)st; } int operator+(int intojb) { return int(st) + intobj; } }; this works fine as long as I use it like this:- char* src="This is test string"; int i= myclass(strlen(src)) + 100; but I am unable to do this:- int i= 100+ myclass(strlen(src)); Any idea, how can I achieve this?? Thanks in advance. Regards,

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  • Ownership regarding to returned Quartz objects

    - by huggie
    I have recently asked about autoreleasing a returned quartz object: http://stackoverflow.com/questions/2819548/autorelease-for-cgmutablepathref Dave DeLong answered my question that there is no autorelease for quartz (or any NS foundation objects) and I should use the Create Rule. However the naming convention on the document says, The Core Foundation naming conventions, in particular use of the word “create”, only apply to C functions that return Core Foundation objects. Naming conventions for Objective-C methods are governed by the Cocoa conventions, irrespective of whether the method returns a Core Foundation or Cocoa object. By this account since my function is a message in an objective C object it doesn't seem proper to name it createSomething. I still want to return this object. What's the best way to approach this? Should I use the Get Rule and then have the caller explicitly retain it? But this is not within Cocoa convention. What's the proper way to handle this?

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  • Checking lazy loaded properties have been instantiated

    - by PaulG
    In a class which has a lazy loaded property, such as: private Collection<int> someInts; public Collection<int> SomeInts { get { if (this.someInts == null) this.someInts = new Collection<int>(); return this.someInts; } } Is it worth also having a property such as: public bool SomeIntsExist { get { return (this.someInts != null && this.someInts.Count > 0); } } And then using that property.. eg: if (thatClass.SomeIntsExist) { // do something with thatClass.SomeInts collection } or is this premature optimisation. Its certainly easier to roll with something like below, but it will instantiate the collection needlessly: if (thatClass.SomeInts.Count > 0) { // do something with thatClass.SomeInts collection } Is the compiler smart enough to figure things like this out? Is there a better way?

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  • Asp.net Mvc - Kigg: Maintain User object in HttpContext.Items between requests.

    - by Pickels
    Hallo, first I want to say that I hope this doesn't look like I am lazy but I have some trouble understanding a piece of code from the following project. http://kigg.codeplex.com/ I was going through the source code and I noticed something that would be usefull for my own little project I am making. In their BaseController they have the following code: private static readonly Type CurrentUserKey = typeof(IUser); public IUser CurrentUser { get { if (!string.IsNullOrEmpty(CurrentUserName)) { IUser user = HttpContext.Items[CurrentUserKey] as IUser; if (user == null) { user = AccountRepository.FindByClaim(CurrentUserName); if (user != null) { HttpContext.Items[CurrentUserKey] = user; } } return user; } return null; } } This isn't an exact copy of the code I adjusted it a little to my needs. This part of the code I still understand. They store their IUser in HttpContext.Items. I guess they do it so that they don't have to call the database eachtime they need the User object. The part that I don't understand is how they maintain this object in between requests. If I understand correctly the HttpContext.Items is a per request cache storage. So after some more digging I found the following code. internal static IDictionary<UnityPerWebRequestLifetimeManager, object> GetInstances(HttpContextBase httpContext) { IDictionary<UnityPerWebRequestLifetimeManager, object> instances; if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { lock (httpContext.Items) { if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { instances = new Dictionary<UnityPerWebRequestLifetimeManager, object>(); httpContext.Items.Add(Key, instances); } } } return instances; } This is the part where some magic happens that I don't understand. I think they use Unity to do some dependency injection on each request? In my project I am using Ninject and I am wondering how I can get the same result. I guess InRequestScope in Ninject is the same as UnityPerWebRequestLifetimeManager? I am also wondering which class/method they are binding to which interface? Since the HttpContext.Items get destroyed each request how do they prevent losing their user object? Anyway it's kinda a long question so I am gradefull for any push in the right direction. Kind regards, Pickels

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  • asp.net Web server control with child controls, event not firing

    - by bleeeah
    I have a simple web control (TaskList) that can have children (Task) which inherit from LinkButton, that can be added declaratively or programatically. This works ok, but I can't get the onclick event of a Task to be fired in my code behind. The code .. [ToolboxData("<{0}:TaskList runat=\"server\"> </{0}:TaskList>")] [ParseChildren(true)] [PersistChildren(false)] public class TaskList : System.Web.UI.Control { //[DefaultProperty("Text")] public TaskList() {} private List<Task> _taskList = new List<Task>(); private string _taskHeading = ""; public string Heading { get { return this._taskHeading; } set { this._taskHeading = value; } } [NotifyParentProperty(true)] [PersistenceMode(PersistenceMode.InnerProperty)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] public List<Task> Tasks { get { return this._taskList; } set { this._taskList = value; } } protected override void CreateChildControls() { foreach (Task task in this._taskList) this.Controls.Add(task); base.CreateChildControls(); } protected override void Render(HtmlTextWriter writer) { writer.Write("<h2>" + this._taskHeading + "</h2>"); writer.Write("<div class='tasks_container'>"); writer.Write("<div class='tasks_list'>"); writer.Write("<ul>"); foreach (Task task in this._taskList) { writer.Write("<li>"); task.RenderControl(writer); writer.Write("</li>"); } writer.Write("</ul>"); writer.Write("</div>"); writer.Write("</div>"); } } public class Task : LinkButton { private string _key = ""; public string Key { get { return this._key; } set { this._key = value; } } } Markup: <rf:TaskList runat="server" ID="tskList" Heading="Tasks"> <Tasks> <rf:Task Key="ba" ID="L1" Text="Helllo" OnClick="task1_Click" runat="server" /> </Tasks> </rf:TaskList> The Onclick event task1_Click never fires when clicked (although a postback occurs).

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  • Should I call class destructor in this code?

    - by peterg
    I am using this sample to decode/encode some data I am retrieving/sending from/to a web server, and I want to use it like this: BOOL HandleMessage(UINT uMsg,WPARAM wParam,LPARAM lParam,LRESULT* r) { if(uMsg == WM_DESTROY) { PostQuitMessage(0); return TRUE; } else if(uMsg == WM_CREATE) { // Start timer StartTimer(); return TRUE; } else if(uMsg == WM_TIMER) { //get data from server char * test = "test data"; Base64 base64; char *temp = base64.decode(test); MessageBox(TEXT(temp), 0, 0); } } The timer is set every 5 minutes. Should I use delete base64 at the end? Does delete deallocates everything used by base64?

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  • Are closures in javascript recompiled

    - by Discodancer
    Let's say we have this code (forget about prototypes for a moment): function A(){ var foo = 1; this.method = function(){ return foo; } } var a = new A(); is the inner function recompiled each time the function A is run? Or is it better (and why) to do it like this: function method = function(){ return this.foo; } function A(){ this.foo = 1; this.method = method; } var a = new A(); Or are the javascript engines smart enough not to create a new 'method' function every time? Specifically Google's v8 and node.js. Also, any general recommendations on when to use which technique are welcome. In my specific example, it really suits me to use the first example, but I know thath the outer function will be instantiated many times.

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