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  • how to share a variable between two threads

    - by prmatta
    I just inherited some code, two threads within this code need to perform a system task. One thread should do the system task before the other thread. They should not be performing the system task together. The two threads do not have references to each other. Now, I know I can use some sort of a semaphore to achieve this. But my question is what is the right way to get both threads to access this semaphore. I could create a static variable/method a new class : public class SharedSemaphore { private static Semaphore s = new Semaphore (1, true); public static void performSystemTask () { s.acquire(); } public static void donePerformingSystemTask() { s.release(); } } This would work (right?) but this doesn't seem like the right thing to do. Because, the threads now have access to a semaphore, without ever having a reference to it. This sort of thing doesn't seem like a good programming practice. Am I wrong?

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  • Problem of Sprites and labels are displayed by white boxes.

    - by srikanth rongali
    I am writing a game in cocos2d. I am using a function restartDirector in AppDelegate class. -(void)restartDirector{ [[CCDirector sharedDirector] end]; [[CCDirector sharedDirector] release]; if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) [CCDirector setDirectorType:CCDirectorTypeDefault]; [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] setDisplayFPS:YES]; [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; [[CCDirector sharedDirector] attachInView:window]; } This function I called in one of the game Scene . -(void)PracticeMethod:(id)sender { [MY_DELEGATE restartDirector]; CCScene *endPageScene = [CCScene node]; CCLayer *endPageLayer = [DummyScene node]; [endPageScene addChild:endPageLayer]; [[CCDirector sharedDirector] runWithScene:endPageScene]; // [[CCDirector sharedDirector] replaceScene:endPageScene]; } When used the replaceScene, there is no problem in game but the memory of abject allocation is high(I checked in leaks tool). So I used runWithScene. But , while using these when the scene DummyScene is loaded the sprites, labels in it are displayed by white boxes. I cannot see the sprites and labels. If I am using replaceScene everything thing is working fine but the memory allocation is high. this is my problem. Thank you.

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  • Adding a decorator that converts strings to lowercase in Python

    - by user2905382
    So I am new to learning decorators and I have gone through countless tutorials and while I understand and can mostly follow all of the examples, I think the best way to learn, would be to implement a decorator myself. So I am going to use this example below. I realize a decorator is not at all necessary to do this, but for the sake of learning, I would like to add a decorator that filters the strings like dog name and breed and turns them into lowercase. Any ideas or pointers in the right direction would be appreciated. class Dogs: totalDogs = 0 dogList=[] def __init__(self, breed, color, age): self.breed=breed self.color=color self.age=age Dogs.dogList.append(self.breed) Dogs.totalDogs += 1 def displayDogs(self): print "breed: ", self.breed print "color: ",self.color print "age: ",self.age print "list of breeds:", Dogs.dogList print "total dogs: ", Dogs.totalDogs def somedecorator(*args): #now what terrier=Dogs("TeRrIer", "white", 5) terrier.displayDogs() retriever=Dogs("goldenRETRIEVER", "brown", 10) retriever.displayDogs()

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  • How to easily Generate Synth Chords Sounds in Android?

    - by barata7
    How to easily Generate Synth Chords Sounds in Android? I wanna be able to generate dynamically an in game Music using 8bit. Tried with AudioTrack, but did not get good results of nice sounds yet. Any examples out there? I have tried the following code without success: public class BitLoose { private final int duration = 1; // seconds private final int sampleRate = 4200; private final int numSamples = duration * sampleRate; private final double sample[] = new double[numSamples]; final AudioTrack audioTrack; public BitLoose() { audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, numSamples, AudioTrack.MODE_STREAM); audioTrack.play(); } public void addTone(final int freqOfTone) { // fill out the array for (int i = 0; i < numSamples; ++i) { sample[i] = Math.sin(2 * Math.PI * i / (sampleRate / freqOfTone)); } // convert to 16 bit pcm sound array // assumes the sample buffer is normalised. final byte generatedSnd[] = new byte[numSamples]; int idx = 0; for (final double dVal : sample) { // scale to maximum amplitude final short val = (short) ((((dVal * 255))) % 255); // in 16 bit wav PCM, first byte is the low order byte generatedSnd[idx++] = (byte) (val); } audioTrack.write(generatedSnd, 0, sampleRate); } public void stop() { audioTrack.stop(); }

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  • Unmanaged Process in Mono

    - by Residuum
    I want to start a quite expensive process (jackd) from a Mono application, and do not need full access to the process from the application itself. As the process is so expensive in terms of CPU usage, a Glib.IdleHandler for polling the process will not work, as it is never executed, and the GUI becomes unresponsive. Is there any way to have the cake and eating it at the same time in Mono? EDIT: I only need to be able to start and stop the process from Mono, I do not need information about the state of the process or if it has exited, as my application will register itself as a client to jackd, basically I need a "replacement" for bash's jackd &>/dev/null 2>&1 & for the System.Diagnostics.Process ;). Here is what I have so far for starting and stopping the process: public void StartJackd() { _jackd = new Process (); _jackd.StartInfo = _jackdStartup; if (_jackd.Start ()) { _jackd.EnableRaisingEvents = true; _jackd.Exited += JackdExited; } } public void StopJackd() { if (_jackd != null && !_jackd.HasExited) { _jackd.CloseMainWindow (); } } And somewhere else I have this code for registering the IdleHandler: GLib.Idle.Add(new GLib.IdleHandler(UpdateJackdConnections)); This handler will fire all the time, while the process is not running, but never, when jackd is running.

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  • 2-Way databinding with Entity Framework and WPF DataGrid , is Possible ?

    - by Panindra
    i am working on POS application using SQL CE , WPF , Entity framework 3.5sp2 and iam trying to use data grid as my Order Entry Control for User to enter Products Order . Iam plannning to bind this to enitiy frmae work model , abd looking for 2 way updating ? private void button1_Click(object sender, RoutedEventArgs e) { using (MasterEntities nwEntities = new MasterEntities()) { var users = from d in nwEntities.Companies select new { d.CompanyId, d.CompanyName, d.Place }; listBox1.DataContext = users; dataGrid1.DataContext = users; // foreach (String c in customers) // { // MessageBox.Show(c.ToString()); // } } } When try to double clikc on the datagrid it through s a error with Caption " Invalid Operation Execption was unhandled " and Message " A TwoWay or OneWayToSource binding cannot work on the read-only property 'CompanyId' of type '<f__AnonymousType0`3[System.Int32,System.String,System.String]'. whats wrong here and my xaml coding goes like this <Grid> <ListBox Name="listBox1" ItemsSource="{Binding}" /> <Button Content="Show " Name="button1" Click="button1_Click" /> <DataGrid AutoGenerateColumns="False" Name="dataGrid1" ItemsSource="{Binding}" > <DataGrid.Columns> <DataGridTextColumn Header=" ID" Binding="{Binding CompanyId}"/> <DataGridTextColumn Header="Company Name" Binding="{Binding CompanyName}"/> <DataGridTextColumn Header="Place" Binding="{Binding Place}" /> </DataGrid.Columns> </DataGrid> </Grid> EDITED : i made the changes shown by @vorrtex, But, then i added another button to save the chages and in button click event i added follwing code , butit showing Updating error private void button2_Click(object sender, RoutedEventArgs e) { nwEntities.SaveChanges(); }

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  • Devexpress Repository ComboBoxEdit loosing cursor position. Edit.SelectionStart Not being assigned

    - by user575219
    I am having an issue with my comboBoxEdit in a gridcontrol. I am using Winforms Devepress 11.2. I clicked in the text of an existing Repository comboBoxEdit, and typed in "appear backwards", however, it displayed as "sdrawkcab raeppa" like it would in a mirror. There are some posts about this topic but none of the solutions seem to work The reason for this is the following foreach (GridColumn column in this.gvNotes.Columns) { var columnEdit = column.ColumnEdit; if (columnEdit != null) { column.ColumnEdit.EditValueChanged += this.PostEditValueChanged; } } private void PostEditValueChanged(object sender, EventArgs e) { this.gvNotes.PostEditor(); } This PostEditor ensures the save button is enabled when the user is still in the current cell. The user does not need to leave the cell or change column for the changes to be posted to the grid. So this is what I did: private void PostEditValueChanged(object sender, EventArgs e) { ComboBoxEdit edit = this.gridNotes.FocusedView.ActiveEditor as ComboBoxEdit; if (edit != null) { int len = edit.SelectionLength; int start = edit.SelectionStart; gridNotes.FocusedView.PostEditor(); edit.SelectionLength = len; edit.SelectionStart = start; } This did not solve the problem of the cursor resetting to the start position. Edit.SelectionStart is not being assinged to the len value.Even though len changes to 1 edit.SelectionStart remains at 0 Does anyone know what event needs to be handled to not loose the cursor position?

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  • Can this code cause a memory leak (Arduino)

    - by tbraun89
    I have a arduino project and I created this struct: struct Project { boolean status; String name; struct Project* nextProject; }; In my application I parse some data and create Project objects. To have them in a list there is a pointer to the nextProject in each Project object expect the last. This is the code where I add new projects: void RssParser::addProject(boolean tempProjectStatus, String tempData) { if (!startProject) { startProject = true; firstProject.status = tempProjectStatus; firstProject.name = tempData; firstProject.nextProject = NULL; ptrToLastProject = &firstProject; } else { ptrToLastProject->nextProject = new Project(); ptrToLastProject->nextProject->status = tempProjectStatus; ptrToLastProject->nextProject->name = tempData; ptrToLastProject->nextProject->nextProject = NULL; ptrToLastProject = ptrToLastProject->nextProject; } } firstProject is an private instance variable and defined in the header file like this: Project firstProject; So if there actually no project was added, I use firstProject, to add a new one, if firstProject is set I use the nextProject pointer. Also I have a reset() method that deletes the pointer to the projects: void RssParser::reset() { delete ptrToLastProject; delete firstProject.nextProject; startProject = false; } After each parsing run I call reset() the problem is that the memory used is not released. If I comment out the addProject method there are no issues with my memory. Someone can tell me what could cause the memory leak?

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  • Move selected e-mails to Personal inbox Folders Files

    - by kasunmit
    Hi, I am creating sub folders inside the inbox folder using following code. private void btnCreate_Click(object sender, EventArgs e) { if (string.IsNullOrEmpty(txtInboxFolderName.Text.Trim().ToString())) { MessageBox.Show("Enter name of the folder", "Null value", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); txtInboxFolderName.Focus(); return; } else { CreateNewInboxFolder(); } } private void CreateNewInboxFolder() { try { string folderName = txtInboxFolderName.Text.ToString(); OutLook._Application olApp = new OutLook.ApplicationClass(); OutLook._NameSpace olNs = olApp.GetNamespace("MAPI"); OutLook.MAPIFolder oInbox = olNs.GetDefaultFolder(OutLook.OlDefaultFolders.olFolderInbox); OutLook.Folders oFolders = oInbox.Folders; OutLook.MAPIFolder oInboxFolders = oFolders.Add(folderName, OutLook.OlDefaultFolders.olFolderInbox); MessageBox.Show("Folder " + oInboxFolders.Name + " is Created", "Create inbox folder", MessageBoxButtons.OK, MessageBoxIcon.Information); } catch (Exception) { MessageBox.Show("Folder name: " + txtInboxFolderName.Text +" is already created" + "\nPlease enter different folder name", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); txtInboxFolderName.Focus(); } } From the above code I can create sub folder inside the Inbox folder. Then what I need to do is save the e-mail into that created folder. Please help me to do it. I think we can import those folder names to a separate form and select one from there, then I can save e-mails (e-mail datails is in the data grid and I need to save them to new folder) Please help me with the code. I am very confused and I'm not sure how to do it.

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  • Improving File Read Performance (single file, C++, Windows)

    - by david
    I have large (hundreds of MB or more) files that I need to read blocks from using C++ on Windows. Currently the relevant functions are: errorType LargeFile::read( void* data_out, __int64 start_position, __int64 size_bytes ) const { if( !m_open ) { // return error } else { seekPosition( start_position ); DWORD bytes_read; BOOL result = ReadFile( m_file, data_out, DWORD( size_bytes ), &bytes_read, NULL ); if( size_bytes != bytes_read || result != TRUE ) { // return error } } // return no error } void LargeFile::seekPosition( __int64 position ) const { LARGE_INTEGER target; target.QuadPart = LONGLONG( position ); SetFilePointerEx( m_file, target, NULL, FILE_BEGIN ); } The performance of the above does not seem to be very good. Reads are on 4K blocks of the file. Some reads are coherent, most are not. A couple questions: Is there a good way to profile the reads? What things might improve the performance? For example, would sector-aligning the data be useful? I'm relatively new to file i/o optimization, so suggestions or pointers to articles/tutorials would be helpful.

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  • Groovy as a substitute for Java when using BigDecimal?

    - by geejay
    I have just completed an evaluation of Java, Groovy and Scala. The factors I considered were: readability, precision The factors I would like to know: performance, ease of integration I needed a BigDecimal level of precision. Here are my results: Java void someOp() { BigDecimal del_theta_1 = toDec(6); BigDecimal del_theta_2 = toDec(2); BigDecimal del_theta_m = toDec(0); del_theta_m = abs(del_theta_1.subtract(del_theta_2)) .divide(log(del_theta_1.divide(del_theta_2))); } Groovy void someOp() { def del_theta_1 = 6.0 def del_theta_2 = 2.0 def del_theta_m = 0.0 del_theta_m = Math.abs(del_theta_1 - del_theta_2) / Math.log(del_theta_1 / del_theta_2); } Scala def other(){ var del_theta_1 = toDec(6); var del_theta_2 = toDec(2); var del_theta_m = toDec(0); del_theta_m = ( abs(del_theta_1 - del_theta_2) / log(del_theta_1 / del_theta_2) ) } Note that in Java and Scala I used static imports. Java: Pros: it is Java Cons: no operator overloading (lots o methods), barely readable/codeable Groovy: Pros: default BigDecimal means no visible typing, least surprising BigDecimal support for all operations (division included) Cons: another language to learn Scala: Pros: has operator overloading for BigDecimal Cons: some surprising behaviour with division (fixed with Decimal128), another language to learn

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  • How do i plot a vertical axis with variable intervals (Flex Charts or any other)

    - by satish
    How do i plot a vertical axis with variable intervals? on a Flex Chart. I want to plot a data set that has values from 0.1 to 800. When I use a standard Numerical Axis, I have to define a interval. I tried using Log-Axis, but I am not sure how to plot the point values. Looks like something in lines of semi-log axis would be better. A axis with initial values in Numerical, but later shifting gears to a Log-Axis. Any ideas or pointers to implement this in Flex?

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  • JavaScript: Very strange behavior with assigning methods in a loop

    - by Andrey
    Consider this code below: <a href="javascript:void(-1)" id="a1">a1</a> <a href="javascript:void(-1)" id="a2">a2</a> <script type="text/javascript"> var buttons = [] buttons.push("a1") buttons.push("a2") var actions = [] for (var i in buttons) { actions[buttons[i]] = function() { alert(i) } } var elements = document.getElementsByTagName("a") for (var k = 0; k < elements.length; k++) { elements[k].onclick = actions[elements[k].id] } </script> Basically, it shows two anchors, a1 and a2, and I expect to see "1" and "2" popping up in an alert when clicking on corresponding anchor. It doesn't happen, I get "2" when clicking on either. After spending an hour meditating on the code, I decided that it probably happens because dynamic onclick methods for both anchors keep the last value of "i". So I change that loop to for (var i in buttons) { var local_i = i.toString() actions[buttons[i]] = function() { alert(local_i) } } hoping that each dynamic function will get its own copy of "i" with immediate value. But after this change I get "1" popping up when I click on either link. What am I doing wrong? It's a huge show stopper for me.

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  • WF4RC, How to: Activity to Xaml?

    - by johnny g
    Hello all, I have Googled a bit, and cannot seem to find any examples of Xaml-fying Activities - good, bad, or otherwise! public static string ToXaml (this Activity activity) { // i would use ActivityXamlServices to go from Xaml // to activity, but how to go other way? documentation // is slim, and cannot infer proper usage of // ActivityXamlServices from Xml remarks :S string xaml = string.Empty; return xaml; } Hints, tips, pointers would be welcome :) NOTE: so found this. Will work through and update once working. Anyone wanna beat me to the punch, by all means. Better yet, if you can find a way to be rid of WorkflowDesigner, seems odd it is required.

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  • Execute a block of database querys

    - by Nightmare
    I have the following task to complete: In my program a have a block of database querys or questions. I want to execute these questions and wait for the result of all questions or catch an error if one question fails! My Question object looks like this (simplified): public class DbQuestion(String sql) { [...] } [...] //The answer is just a holder for custom data... public void SetAnswer(DbAnswer answer) { //Store the answer in the question and fire a event to the listeners this.OnAnswered(EventArgs.Empty); } [...] public void SetError() { //Signal an Error in this query! this.OnError(EventArgs.Empty); } So every question fired to the database has a listener that waits for the parsed result. Now I want to fire some questions asynchronous to the database (max. 5 or so) and fire an event with the data from all questions or an error if only one question throws one! Which is the best or a good way to accomplish this task? Can I really execute more then one question parallel and stop all my work when one question throws an error? I think I need some inspiration on this... Just a note: I´m working with .NET framework 2.0

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  • I am trying to add a link on an Image

    - by firemonkey
    Hi, I am trying to add a link to an image using ActionScript. I do not see the link no matter what. Below is my code, Can you please suggest what am I doing wrong. <?xml version="1.0" encoding="utf-8"?> <mx:Application creationComplete="application1_creationCompleteHandler(event)" xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" minWidth="955" minHeight="600"> <mx:Script> <![CDATA[ import mx.controls.Button; import mx.controls.Image; import mx.events.FlexEvent; protected function application1_creationCompleteHandler(event:FlexEvent):void { var but:Button = new Button(); but.label = "BUT"; uic.addChild(but); var dollLoader:Loader=new Loader(); dollLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dollCompleteHandler); var dollRequest:URLRequest = new URLRequest("http://www.google.com/intl/en_ALL/images/logo.gif"); dollLoader.load(dollRequest); uic.addChild(dollLoader); } private function dollCompleteHandler(event:Event):void { } ]]> </mx:Script> <mx:UIComponent id="uic" width="100%" height="100%"> </mx:UIComponent> </mx:Application>

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  • UINavigationController not working under ARC in iPhone

    - by user1811427
    I have creared a new project "Empty Application" template in Xcode 4.3, it is having only two classes AppDelegate.h & .m I cheaked with ARC to use automatic reference count while creating the app. I added two new files "RootViewController" & "NewProjectViewControllers". I implemented code to set navigation controller as follows in AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. rootViewController = [[MainViewController alloc] init]; UINavigationController *navigation = [[UINavigationController alloc] initWithRootViewController:rootViewController]; [self.window addSubview:navigation.view]; self.window.backgroundColor = [UIColor whiteColor]; [self.window makeKeyAndVisible]; return YES; } and in hte home view (Root view controller) implemented as follows - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Projects"; UINavigationBar *navigationBar = [self.navigationController navigationBar]; [navigationBar setTintColor: [UIColor colorWithRed:10/255.0f green:21/255.0f blue:51/255.0f alpha:1.0f]]; //To set the customised bar item UIButton *rightBarBtn = [UIButton buttonWithType:UIButtonTypeCustom]; [rightBarBtn setBackgroundImage:[UIImage imageNamed:@"plus_new.png"] forState:UIControlStateNormal]; rightBarBtn.frame=CGRectMake(0.0, 100.0, 30.0, 30.0); [rightBarBtn addTarget:self action:@selector(addProject) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem* rightBarItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarBtn]; self.navigationItem.rightBarButtonItem = rightBarItem; // Do any additional setup after loading the view from its nib. } - (void) addProject { NewProjViewController *editProject = [[NewProjViewController alloc] init]; [self.navigationController pushViewController:editProject animated:YES]; NSLog(@"xxxxxxxxxxxxxxx"); } But since i used ARC the navigation may dealoc immediately and it doesn't work, All the actions in method works except push to the next view if i do same thing with out ARC it works fine How to resolve this issue..? Thanks in advance

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  • Using NSPredicate to filter on both Core attribute and entity

    - by Ben Thompson
    I have two entities in core data (call them entityOne and entityTwo). I have a entityOne<---entityTwo relationship between them. I am now trying to code an NSPredicate to fetch entityTwo objects on the following basis: Fetch entityTwo objects that have a relationship with a specified entityOne object. Filter out those entityTwo objects which have no value for one of their attributes. I am best doing both of these in an NSPredicate or is there a better way? I am trying the following: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"(attribute <> "") AND (relationship == entityOne"]; [request setPredicate:predicate]; Any pointers on coding great fully received.

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  • why toString method does not work here??

    - by user329820
    Hi this is my whole class ,I have added number 2 to the doubly linked list and then I want it to be be print in the concole but it will show this "datastructureproject.Node@f62373" thanks! package datastructureproject; public class DoublyLinkedList { private Node head = new Node(0); private Node tail = new Node(0); private int length = 0; public DoublyLinkedList() { head.setPrev(null); head.setNext(tail); tail.setPrev(head); tail.setNext(null); } public void add(int index, int value) throws IndexOutOfBoundsException { Node cursor = get(index); Node temp = new Node(value); temp.setPrev(cursor); temp.setNext(cursor.getNext()); cursor.getNext().setPrev(temp); cursor.setNext(temp); length++; } private Node get(int index) throws IndexOutOfBoundsException { if (index < 0 || index > length) { throw new IndexOutOfBoundsException(); } else { Node cursor = head; for (int i = 0; i < index; i++) { cursor = cursor.getNext(); } return cursor; } } public long size() { return length; } public boolean isEmpty() { return length == 0; } @Override public String toString() { StringBuffer result = new StringBuffer(); result.append("(head) - "); Node temp = head; while (temp.getNext() != tail) { temp = temp.getNext(); result.append(temp.getValue() + " - "); } result.append("(tail)"); return result.toString(); } public static void main(String[] args){ DoublyLinkedList list = new DoublyLinkedList(); list.add(0,2 ); System.out.println(list.get(0).toString()); } }

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  • Two Problems I'm having with UIButton and UIView.

    - by Andy
    Hi all, I haven't been programming on the iPhone for very long, but I'm picking it up slowly by googling problems I get. Unfortunately I haven't been able to find an answer for these. I have started a new View-based application in Xcode 3.2.2 and immediately added the following files: myUIView.m and myUIView.h, which are subclasses of UIView. In Interface Builder, I set the subclass of the default UIView to be myUIView. I made a button in the drawRect method. Problem one: The title of the button only appears AFTER I click the screen, why? Problem two: I want the button to produce the modalview - is this possible? The code is as follow: #import "myUIView.h" @implementation myUIView - (void)drawRect:(CGRect)rect { // Drawing code button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(0,0,100,100); [button setTitle:@"butty" forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:button]; } -(void)buttonPressed:(id)sender{ NSLog(@"Button pressed"); //present modal view somehow..? } I can't see how to post attachments, but if anyone thinks it will help I can upload the source. Many thanks, Andy

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  • Storing values in the DataValueField and DataTextField of a dropdownlist using a linq query

    - by user1318369
    I have a website for dance academy where Users can register and add/drop dance classes. In the web page to drop a particular dance, for a particular user, the dropdown displays her registered dances. Now I want to delete one of the dances from the list. So I'll remove the row from the table and also from the dropdownlist. The problem is that everytime the item with the lowest ID (index) is getting deleted, no matter which one the user selects. I think I am storing the DataTextField and DataValueField for the dropdown incorrectly. The code is: private void PopulateDanceDropDown() { // Retrieve the username MembershipUser currentUser = Membership.GetUser(); var username = currentUser.UserName; // Retrive the userid of the curren user var dancerIdFromDB = from d in context.DANCER where d.UserName == username select d.UserId; Guid dancerId = new Guid(); var first = dancerIdFromDB.FirstOrDefault(); if (first != null) { dancerId = first; } dances.DataSource = (from dd in context.DANCER_AND_DANCE where dd.UserId == dancerId select new { Text = dd.DanceName, Value = dd.DanceId }).ToList(); dances.DataTextField = "Text"; dances.DataValueField = "Value"; dances.DataBind(); } protected void dropthedance(object o, EventArgs e) { String strDataValueField = dances.SelectedItem.Value; int danceIDFromDropDown = Convert.ToInt32(strDataValueField); var dancer_dance = from dd in context.DANCER_AND_DANCE where dd.DanceId == danceIDFromDropDown select dd; foreach (var dndd in dancer_dance) { context.DANCER_AND_DANCE.DeleteOnSubmit(dndd); } try { context.SubmitChanges(); } catch (Exception ex) { Console.WriteLine(ex); } } The problem is in the line: String strDataValueField = dances.SelectedItem.Value; The strDataValueField is always getting the minimum id from the list of dance item ids in the dropdown (which happens by default). I want this to hold the id of the dance selected by the user.

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  • Dynamically cast a control type in runtime

    - by JayT
    Hello, I have an application whereby I dynamically create controls on a form from a database. This works well, but my problem is the following: private Type activeControlType; private void addControl(ContainerControl inputControl, string ControlName, string Namespace, string ControlDisplayText, DataRow drow, string cntrlName) { Assembly assem; Type myType = Type.GetType(ControlName + ", " + Namespace); assem = Assembly.GetAssembly(myType); Type controlType = assem.GetType(ControlName); object obj = Activator.CreateInstance(controlType); Control tb = (Control)obj; tb.Click += new EventHandler(Cntrl_Click); inputControl.Controls.Add(tb); activeControlType = controlType; } private void Cntrl_Click(object sender, EventArgs e) { string test = ((activeControlType)sender).Text; //Problem ??? } How do I dynamically cast the sender object to a class that I can reference the property fields of it. I have googled, and found myself trying everything I have come across..... Now I am extremely confused... and in need of some help Thnx JT

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  • Why is the main method not covered?

    - by Mike.Huang
    main method: public static void main(String[] args) throws Exception { if (args.length != EXPECTED_NUMBER_OF_ARGUMENTS) { System.err.println("Usage - java XFRCompiler ConfigXML PackageXML XFR"); } String configXML = args[0]; String packageXML = args[1]; String xfr = args[2]; AutoConfigCompiler compiler = new AutoConfigCompiler(); compiler.setConfigDocument(loadDocument(configXML)); compiler.setPackageInfoDoc(loadDocument(packageXML)); // compiler.setVisiblityDoc(loadDocument("VisibilityFilter.xml")); compiler.compileModel(xfr); } private static Document loadDocument(String fileName) throws Exception { TXDOMParser parser = (TXDOMParser) ParserFactory.makeParser(TXDOMParser.class.getName()); InputSource source = new InputSource(new FileInputStream(fileName)); parser.parse(source); return parser.getDocument(); } testcase: @Test public void testCompileModel() throws Exception { // construct parameters URL configFile = Thread.currentThread().getContextClassLoader().getResource("Ford_2008_Mustang_Config.xml"); URL packageFile = Thread.currentThread().getContextClassLoader().getResource("Ford_2008_Mustang_Package.xml"); File tmpFile = new File("Ford_2008_Mustang_tmp.xfr"); if(!tmpFile.exists()) { tmpFile.createNewFile(); } String[] args = new String[]{configFile.getPath(),packageFile.getPath(),tmpFile.getPath()}; try { // test main method XFRCompiler.main(args); } catch (Exception e) { assertTrue(true); } try { // test args length is less than 3 XFRCompiler.main(new String[]{"",""}); } catch (Exception e) { assertTrue(true); } tmpFile.delete(); } Coverage outputs displayed as the lines from String configXML = args[0]; in main method are not covered.

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  • Problem painting JLabel class to another JPanel class

    - by jjpotter
    I have created a class that extends JLabel to use as my object moving around a JPanel for a game. import javax.swing.*; public class Head extends JLabel { int xpos; int ypos; int xvel; int yvel; ImageIcon chickie = new ImageIcon("C:\\Users\\jjpotter.MSDOM1\\Pictures\\clavalle.jpg"); JLabel myLabel = new JLabel(chickie); public Head(int xpos, int ypos, int xvel, int yvel){ this.xpos = xpos; this.ypos = ypos; this.xvel = xvel; this.yvel = yvel; } public void draw(){ myLabel.setLocation(xpos, ypos); } public double getXpos() { return xpos; } public double getYpos() { return ypos; } public int getXvel() { return xvel; } public int getYvel() { return yvel; } public void setPos(int x, int y){ xpos = x; ypos = y; } } I am then trying to add it onto my JPanel. From here I will randomly have it increment its x and y coordinates to float it around the screen. I can not get it to paint itself onto the JPanel. I know there is a key concept I am missing here that involves painting components on different panels. Here is what I have in my GamePanel class import java.awt.Dimension; import java.util.Random; import javax.swing.*; public class GamePanel extends JPanel { Random myRand = new Random(); Head head = new Head(20,20,0,0); public GamePanel(){ this.setSize(new Dimension(640, 480)); this.add(head); } } Any suggestions on how to get this to add to the JPanel? Also, is this a good way to go about having the picture float around the screen randomly for a game?

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  • How to accomplish covariant return types when returning a shared_ptr?

    - by Kyle
    using namespace boost; class A {}; class B : public A {}; class X { virtual shared_ptr<A> foo(); }; class Y : public X { virtual shared_ptr<B> foo(); }; The return types aren't covariant (nor are they, therefore, legal), but they would be if I was using raw pointers instead. What's the commonly accepted idiom to work around this, if there is one?

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