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  • UINavigationController not working under ARC in iPhone

    - by user1811427
    I have creared a new project "Empty Application" template in Xcode 4.3, it is having only two classes AppDelegate.h & .m I cheaked with ARC to use automatic reference count while creating the app. I added two new files "RootViewController" & "NewProjectViewControllers". I implemented code to set navigation controller as follows in AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. rootViewController = [[MainViewController alloc] init]; UINavigationController *navigation = [[UINavigationController alloc] initWithRootViewController:rootViewController]; [self.window addSubview:navigation.view]; self.window.backgroundColor = [UIColor whiteColor]; [self.window makeKeyAndVisible]; return YES; } and in hte home view (Root view controller) implemented as follows - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Projects"; UINavigationBar *navigationBar = [self.navigationController navigationBar]; [navigationBar setTintColor: [UIColor colorWithRed:10/255.0f green:21/255.0f blue:51/255.0f alpha:1.0f]]; //To set the customised bar item UIButton *rightBarBtn = [UIButton buttonWithType:UIButtonTypeCustom]; [rightBarBtn setBackgroundImage:[UIImage imageNamed:@"plus_new.png"] forState:UIControlStateNormal]; rightBarBtn.frame=CGRectMake(0.0, 100.0, 30.0, 30.0); [rightBarBtn addTarget:self action:@selector(addProject) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem* rightBarItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarBtn]; self.navigationItem.rightBarButtonItem = rightBarItem; // Do any additional setup after loading the view from its nib. } - (void) addProject { NewProjViewController *editProject = [[NewProjViewController alloc] init]; [self.navigationController pushViewController:editProject animated:YES]; NSLog(@"xxxxxxxxxxxxxxx"); } But since i used ARC the navigation may dealoc immediately and it doesn't work, All the actions in method works except push to the next view if i do same thing with out ARC it works fine How to resolve this issue..? Thanks in advance

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  • testing the controller in asp.net mvc

    - by csetzkorn
    Hi, I would like to test the validation of submitted DTO. This is the bare bone of a controller create action: [AcceptVerbs(HttpVerbs.Post)] public RedirectToRouteResult Create(SomeDTO SomeDTO) { SomeObject SomeObject = null; try { SomeObject = this.RepositoryService.getSomeObjectRepository().Create(SomeDTO, this.RepositoryService); } catch (BrokenRulesException ex) { ex.AddModelStateErrors(ModelState, "Model"); } catch (Exception e) { ModelState.AddModelError("Exception", e.Message); } TempData["ViewData"] = ViewData; TempData["SomeDTO "] = SomeDTO; return ModelState.IsValid ? RedirectToAction("SomeObjectDetail", new { Id = SomeObject.Id }) : RedirectToAction("Form"); } The mechanics , although not relevant, is as follows: I have a strongly typed view = form which submits a dto to this action which either returns the form or the details page of the created object. I would like to unit test whether the Model contains certain key/errorMessage combinations given some invalid dto. Did someone do similar stuff? Any pointers would be very much appreciated. Thanks. Best wishes, Christian

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  • Problem of Sprites and labels are displayed by white boxes.

    - by srikanth rongali
    I am writing a game in cocos2d. I am using a function restartDirector in AppDelegate class. -(void)restartDirector{ [[CCDirector sharedDirector] end]; [[CCDirector sharedDirector] release]; if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) [CCDirector setDirectorType:CCDirectorTypeDefault]; [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] setDisplayFPS:YES]; [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; [[CCDirector sharedDirector] attachInView:window]; } This function I called in one of the game Scene . -(void)PracticeMethod:(id)sender { [MY_DELEGATE restartDirector]; CCScene *endPageScene = [CCScene node]; CCLayer *endPageLayer = [DummyScene node]; [endPageScene addChild:endPageLayer]; [[CCDirector sharedDirector] runWithScene:endPageScene]; // [[CCDirector sharedDirector] replaceScene:endPageScene]; } When used the replaceScene, there is no problem in game but the memory of abject allocation is high(I checked in leaks tool). So I used runWithScene. But , while using these when the scene DummyScene is loaded the sprites, labels in it are displayed by white boxes. I cannot see the sprites and labels. If I am using replaceScene everything thing is working fine but the memory allocation is high. this is my problem. Thank you.

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  • Flex 4 Button state in a HGroup

    - by chchrist
    Hi all, I have a HGroup with some buttons inside which is my application's menu. <s:HGroup id="nav"> <s:Button id="homeButton" label="Home" /> <s:Button id="showroomButton" label="Showroom" /> <s:Button label="Catalogue" /> <s:Button label="Offers" /> <s:Button label="My Account" /> <s:Button label="My Orders" /> </s:HGroup> What I want is when I click for example the #homeButton to change it's state to "over", become disabled and reset all other buttons to the "up" state. I've written this function private function resetNavState():void { for(var i:int = 0,ii:int = nav.numChildren-1;i<ii;i++) { Button(nav.getChildAt(i)).mouseEnabled = true; Button(nav.getChildAt(i)).skin.setCurrentState("up",true); } } And then on the homeButton click handler for example i use protected function homeButton_clickHandler(event:MouseEvent):void { resetNavState(); currentState = "home"; homeButton.skin.setCurrentState("over",true); homeButton.mouseEnabled = false; } I resets the states of the #nav buttons but it doesn't change the state of the pressed button. Any ideas? Thanx in advance

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  • On C++ global operator new: why it can be replaced

    - by Jimmy
    I wrote a small program in VS2005 to test whether C++ global operator new can be overloaded. It can. #include "stdafx.h" #include "iostream" #include "iomanip" #include "string" #include "new" using namespace std; class C { public: C() { cout<<"CTOR"<<endl; } }; void * operator new(size_t size) { cout<<"my overload of global plain old new"<<endl; // try to allocate size bytes void *p = malloc(size); return (p); } int main() { C* pc1 = new C; cin.get(); return 0; } In the above, my definition of operator new is called. If I remove that function from the code, then operator new in C:\Program Files (x86)\Microsoft Visual Studio 8\VC\crt\src\new.cpp gets called. All is good. However, in my opinion, my implementations of operator new does NOT overload the new in new.cpp, it CONFLICTS with it and violates the one-definition rule. Why doesn't the compiler complain about it? Or does the standard say since operator new is so special, one-definition rule does not apply here? Thanks.

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  • WCF Async callback setup for polled device

    - by Mark Pim
    I have a WCF service setup to control a USB fingerprint reader from our .Net applications. This works fine and I can ask it to enroll users and so on. The reader allows identification (it tells you that a particular user has presented their finger, as opposed to asking it to verify that a particular user's finger is present), but the device must be constantly polled while in identification mode for its status - when a user is detected the status changes. What I want is for an interested application to notify the service that it wants to know when a user is identified, and provide a callback that gets triggered when this happens. The WCF service will return immediately and spawn a thread in the background to continuously poll the device. This polling could go on for hours at a time if no one tries to log in. What's the best way to acheive this? My service contract is currently defined as follows: [ServiceContract (CallbackContract=typeof(IBiometricCallback))] public interface IBiometricWcfService { ... [OperationContract (IsOneWay = true)] void BeginIdentification(); ... } public interface IBiometricCallback { ... [OperationContract(IsOneWay = true)] void IdentificationFinished(int aUserId, string aMessage, bool aSuccess); ... } In my BeginIdentification() method can I easily spawn a worker thread to poll the device, or is it easier to make the WCF service asynchronous?

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  • ODP.NET Procedure Compilation

    - by Bobcat1506
    When I try to execute a create procedure using ODP.NET I get back ORA-24344: success with compilation error. However, when I run the same statement in SQL Developer it compiles successfully. Does anyone know what I need to change to get my procedure to compile? Is it a character set issue? I am using Oracle 10g Express, .NET 3.5 SP 1, and ODP.NET 2.111.7.20 (version from Oracle.DataAccess.dll) [TestMethod] public void OdpNet_CreateProcedure() { ConnectionStringSettings settings = ConfigurationManager.ConnectionStrings["ODP.NET"]; using (var con = new OracleConnection(settings.ConnectionString)) { con.InfoMessage += new OracleInfoMessageEventHandler(con_InfoMessage); con.Open(); var cmd = new OracleCommand(); cmd.Connection = con; cmd.CommandText = @" CREATE OR REPLACE PROCEDURE TABLE1_GET ( P_CURSOR OUT SYS_REFCURSOR ) IS BEGIN OPEN P_CURSOR FOR SELECT * FROM TABLE1; END;"; cmd.ExecuteNonQuery(); // ORA-24344: success with compilation error cmd.CommandText = @"ALTER PROCEDURE TABLE1_GET COMPILE"; cmd.ExecuteNonQuery(); // ORA-24344: success with compilation error } } void con_InfoMessage(object sender, OracleInfoMessageEventArgs eventArgs) { System.Diagnostics.Debug.WriteLine(eventArgs.Message); }

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  • WF4RC, How to: Activity to Xaml?

    - by johnny g
    Hello all, I have Googled a bit, and cannot seem to find any examples of Xaml-fying Activities - good, bad, or otherwise! public static string ToXaml (this Activity activity) { // i would use ActivityXamlServices to go from Xaml // to activity, but how to go other way? documentation // is slim, and cannot infer proper usage of // ActivityXamlServices from Xml remarks :S string xaml = string.Empty; return xaml; } Hints, tips, pointers would be welcome :) NOTE: so found this. Will work through and update once working. Anyone wanna beat me to the punch, by all means. Better yet, if you can find a way to be rid of WorkflowDesigner, seems odd it is required.

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  • How do virtual destructors work?

    - by Prabhu
    Few hours back I was fiddling with a Memory Leak issue and it turned out that I really got some basic stuff about virtual destructors wrong! Let me put explain my class design. class Base { virtual push_elements() {} }; class Derived:public Base { vector<int> x; public: void push_elements(){ for(int i=0;i <5;i++) x.push_back(i); } }; void main() { Base* b = new Derived(); b->push_elements(); delete b; } The bounds checker tool reported a memory leak in the derived class vector. And I figured out that the destructor is not virtual and the derived class destructor is not called. And it surprisingly got fixed when I made the destructor virtual. Isn't the vector deallocated automatically even if the derived class destructor is not called? Is that a quirk in BoundsChecker tool or is my understanding of virtual destructor wrong?

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  • Can't process UIImage from UIImagePickerController and app crashes..

    - by eimaikala
    Hello guys, I am new to iPhone sdk and can't figure out why my application crashes. In the .h I have: UIImage *myimage; //so as it can be used as global -(IBAction) save; @property (nonatomic, retain) UIImage *myimage; In the .m I have: @synthesize myimage; - (void)viewDidLoad { self.imgPicker = [[UIImagePickerController alloc] init]; self.imgPicker.allowsImageEditing = YES; self.imgPicker.delegate = self; self.imgPicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; } -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { myimage = [[info objectForKey:UIImagePickerControllerOriginalImage]retain]; [picker dismissModalViewControllerAnimated:YES]; } -(IBAction) process{ myimage=[self process:myimage var2:Val2 var3:Val3 var4:Val4]; UIImageWriteToSavedPhotosAlbum(myimage, nil, nil, nil); [myimage release]; } When the button process is clicked, the application crashes and really I have no idea why this happens. When i change it to: -(IBAction) process{ myimage =[UIImage imageNamed:@"im1.jpg"]; myimage=[self process:myimage var2:Val2 var3:Val3 var4:Val4]; UIImageWriteToSavedPhotosAlbum(myimage, nil, nil, nil); [myimage release]; } the process button works perfectly... Any help would be appreciated. Thanks in advance

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  • PHP - Concatenating objects and casting to string - bad idea?

    - by franko75
    Is it bad practice to concatenate objects when used in this context: $this->template->head .= new View('custom_javascript') This is the way i normally add extra css/js stuff to specific pages. I use an MVC structure where my basic html template has a $head variable which I set in my main Website_controller. I have used this approach for a while as it means I can just add bits and pieces of css/js stuff from whichever page/controller needs it. But having come across a problem in PHP 5.1.6 where the above code results in "Object ID #24", the result of toString() not being called i think, I am rethinking whether i should just fix this to work in PHP 5.1.6 or if i should rethink this approach in general. Any pointers appreciated!

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  • Execute a block of database querys

    - by Nightmare
    I have the following task to complete: In my program a have a block of database querys or questions. I want to execute these questions and wait for the result of all questions or catch an error if one question fails! My Question object looks like this (simplified): public class DbQuestion(String sql) { [...] } [...] //The answer is just a holder for custom data... public void SetAnswer(DbAnswer answer) { //Store the answer in the question and fire a event to the listeners this.OnAnswered(EventArgs.Empty); } [...] public void SetError() { //Signal an Error in this query! this.OnError(EventArgs.Empty); } So every question fired to the database has a listener that waits for the parsed result. Now I want to fire some questions asynchronous to the database (max. 5 or so) and fire an event with the data from all questions or an error if only one question throws one! Which is the best or a good way to accomplish this task? Can I really execute more then one question parallel and stop all my work when one question throws an error? I think I need some inspiration on this... Just a note: I´m working with .NET framework 2.0

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  • How to easily Generate Synth Chords Sounds in Android?

    - by barata7
    How to easily Generate Synth Chords Sounds in Android? I wanna be able to generate dynamically an in game Music using 8bit. Tried with AudioTrack, but did not get good results of nice sounds yet. Any examples out there? I have tried the following code without success: public class BitLoose { private final int duration = 1; // seconds private final int sampleRate = 4200; private final int numSamples = duration * sampleRate; private final double sample[] = new double[numSamples]; final AudioTrack audioTrack; public BitLoose() { audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, numSamples, AudioTrack.MODE_STREAM); audioTrack.play(); } public void addTone(final int freqOfTone) { // fill out the array for (int i = 0; i < numSamples; ++i) { sample[i] = Math.sin(2 * Math.PI * i / (sampleRate / freqOfTone)); } // convert to 16 bit pcm sound array // assumes the sample buffer is normalised. final byte generatedSnd[] = new byte[numSamples]; int idx = 0; for (final double dVal : sample) { // scale to maximum amplitude final short val = (short) ((((dVal * 255))) % 255); // in 16 bit wav PCM, first byte is the low order byte generatedSnd[idx++] = (byte) (val); } audioTrack.write(generatedSnd, 0, sampleRate); } public void stop() { audioTrack.stop(); }

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  • Calling into a saved java object via JNI from a different thread

    - by Drake Amara
    I have a java object which calls into a C++ shared object via JNI. In C++, I am saving a reference to the JNIEnv and jObject. JavaVM * jvm; JNIEnv * myEnv; jobject myobj; JNIEXPORT void JNICALL Java_org_api_init (JNIEnv *env, jobject jObj) { myEnv = env; myobj = jObj; } I also have a GLSurface renderer and it eventually calls the C++ shared object mentioned above on a different thread, the GLThread. I am then trying to call back into my original Java object using the jobject I saved initially, but I think because I am on the GLThread, I get the following error. W/dalvikvm(16101): JNI WARNING: 0x41ded218 is not a valid JNI reference I/dalvikvm(16101): "GLThread 981" prio=5 tid=15 RUNNABLE I/dalvikvm(16101): | group="main" sCount=0 dsCount=0 obj=0x41d6e220 self=0x5cb11078 I/dalvikvm(16101): | sysTid=16133 nice=0 sched=0/0 cgrp=apps handle=1555429136 I/dalvikvm(16101): | schedstat=( 0 0 0 ) utm=42 stm=32 core=1 The code calling back into Java : void setData() { jvm->AttachCurrentThread(&myEnv, 0); jclass javaClass = myEnv->FindClass("com/myapp/myClass"); if(javaClass == NULL){ LOGD("ERROR - cant find class"); } jmethodID method = myEnv->GetMethodID(javaClass, "updateDataModel", "()V"); if(method == NULL){ LOGD("ERROR - cant access method"); } // this works, but its a new java object //jobject myobj2 = myEnv->NewObject(javaClass, method); //this is where the crash occurs myEnv->CallVoidMethod(myobj, method, NULL); } If instead I create a new jObject using env-NewObject, I can succuessfully call back into Java, but it is a new object and I dont want that. I need to get back to my original Java Object. Is it a matter of switching threads before I call back into Java? If so, how do I do so ?

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  • Can't add to NSMutableArray from SecondaryView

    - by Antonio
    Hi guys, I've searched and read and still haven't found a concrete answer. Brief: I have an application where I declare an NSMutableArray in my AppDelegate to synthesize when the application loads. (code below). I have a SecondaryViewController call this function, and I have it output a string to let me know what the array size is. Every time I run it, it executes but it does not add any objects to the array. How do I fix this? AppDelegate.h file #import <UIKit/UIKit.h> @class arrayTestViewController; @interface arrayTestAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; arrayTestViewController *viewController; NSMutableArray *myArray3; } @property (nonatomic, retain) NSMutableArray *myArray3; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet arrayTestViewController *viewController; -(void)addToArray3; @end AppDelegate.m file #import "arrayTestAppDelegate.h" #import "arrayTestViewController.h" @implementation arrayTestAppDelegate @synthesize window; @synthesize viewController; @synthesize myArray3; #pragma mark - #pragma mark Application lifecycle - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { myArray3 = [[NSMutableArray alloc] init]; // Override point for customization after application launch. // Add the view controller's view to the window and display. [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } -(void)addToArray3{ NSLog(@"Array Count: %d", [myArray3 count]); [myArray3 addObject:@"Test"]; NSLog(@"Array triggered from SecondViewController"); NSLog(@"Array Count: %d", [myArray3 count]); } SecondViewController.m file #import "SecondViewController.h" #import "arrayTestAppDelegate.h" @implementation SecondViewController -(IBAction)addToArray{ arrayTestAppDelegate *object = [[arrayTestAppDelegate alloc] init]; [object addToArray3]; }

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  • Move selected e-mails to Personal inbox Folders Files

    - by kasunmit
    Hi, I am creating sub folders inside the inbox folder using following code. private void btnCreate_Click(object sender, EventArgs e) { if (string.IsNullOrEmpty(txtInboxFolderName.Text.Trim().ToString())) { MessageBox.Show("Enter name of the folder", "Null value", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); txtInboxFolderName.Focus(); return; } else { CreateNewInboxFolder(); } } private void CreateNewInboxFolder() { try { string folderName = txtInboxFolderName.Text.ToString(); OutLook._Application olApp = new OutLook.ApplicationClass(); OutLook._NameSpace olNs = olApp.GetNamespace("MAPI"); OutLook.MAPIFolder oInbox = olNs.GetDefaultFolder(OutLook.OlDefaultFolders.olFolderInbox); OutLook.Folders oFolders = oInbox.Folders; OutLook.MAPIFolder oInboxFolders = oFolders.Add(folderName, OutLook.OlDefaultFolders.olFolderInbox); MessageBox.Show("Folder " + oInboxFolders.Name + " is Created", "Create inbox folder", MessageBoxButtons.OK, MessageBoxIcon.Information); } catch (Exception) { MessageBox.Show("Folder name: " + txtInboxFolderName.Text +" is already created" + "\nPlease enter different folder name", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); txtInboxFolderName.Focus(); } } From the above code I can create sub folder inside the Inbox folder. Then what I need to do is save the e-mail into that created folder. Please help me to do it. I think we can import those folder names to a separate form and select one from there, then I can save e-mails (e-mail datails is in the data grid and I need to save them to new folder) Please help me with the code. I am very confused and I'm not sure how to do it.

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  • 2-Way databinding with Entity Framework and WPF DataGrid , is Possible ?

    - by Panindra
    i am working on POS application using SQL CE , WPF , Entity framework 3.5sp2 and iam trying to use data grid as my Order Entry Control for User to enter Products Order . Iam plannning to bind this to enitiy frmae work model , abd looking for 2 way updating ? private void button1_Click(object sender, RoutedEventArgs e) { using (MasterEntities nwEntities = new MasterEntities()) { var users = from d in nwEntities.Companies select new { d.CompanyId, d.CompanyName, d.Place }; listBox1.DataContext = users; dataGrid1.DataContext = users; // foreach (String c in customers) // { // MessageBox.Show(c.ToString()); // } } } When try to double clikc on the datagrid it through s a error with Caption " Invalid Operation Execption was unhandled " and Message " A TwoWay or OneWayToSource binding cannot work on the read-only property 'CompanyId' of type '<f__AnonymousType0`3[System.Int32,System.String,System.String]'. whats wrong here and my xaml coding goes like this <Grid> <ListBox Name="listBox1" ItemsSource="{Binding}" /> <Button Content="Show " Name="button1" Click="button1_Click" /> <DataGrid AutoGenerateColumns="False" Name="dataGrid1" ItemsSource="{Binding}" > <DataGrid.Columns> <DataGridTextColumn Header=" ID" Binding="{Binding CompanyId}"/> <DataGridTextColumn Header="Company Name" Binding="{Binding CompanyName}"/> <DataGridTextColumn Header="Place" Binding="{Binding Place}" /> </DataGrid.Columns> </DataGrid> </Grid> EDITED : i made the changes shown by @vorrtex, But, then i added another button to save the chages and in button click event i added follwing code , butit showing Updating error private void button2_Click(object sender, RoutedEventArgs e) { nwEntities.SaveChanges(); }

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  • Complex jquery selction that also involves custom xml tags

    - by thecoshman
    I want to write a select something like... #window_4 > content > p:eq(0) I think I have this correct, but I have a few selectors that are all similar but I can't test them all at once. Am I right in saying this is selecting an element, who is the fist p tag child of a content tag that is a child of a tag with id 'window_4' If I have gotten this wrong, can you give me some pointers. Would love to be able to simplify this code, I have more code selecting the tag I am after then actually doing stuff with them.

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  • Two Problems I'm having with UIButton and UIView.

    - by Andy
    Hi all, I haven't been programming on the iPhone for very long, but I'm picking it up slowly by googling problems I get. Unfortunately I haven't been able to find an answer for these. I have started a new View-based application in Xcode 3.2.2 and immediately added the following files: myUIView.m and myUIView.h, which are subclasses of UIView. In Interface Builder, I set the subclass of the default UIView to be myUIView. I made a button in the drawRect method. Problem one: The title of the button only appears AFTER I click the screen, why? Problem two: I want the button to produce the modalview - is this possible? The code is as follow: #import "myUIView.h" @implementation myUIView - (void)drawRect:(CGRect)rect { // Drawing code button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(0,0,100,100); [button setTitle:@"butty" forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:button]; } -(void)buttonPressed:(id)sender{ NSLog(@"Button pressed"); //present modal view somehow..? } I can't see how to post attachments, but if anyone thinks it will help I can upload the source. Many thanks, Andy

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  • How to make dialog to look like ICS theme

    - by Naruto
    from service i'm creating a dialog via a dummy activity. Here i'm able to see black background, overall the theme of dialog looks like Android V 2.2. My application minimum API level is 8, if i use holo theme it says i need min api level as 14. Here is the code i used to create dialog. How to get ICS theme dialog. public class PreviewDialog extends Activity{ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Show the popup dialog showDialog(0); } @Override protected Dialog onCreateDialog(int id) { super.onCreateDialog(id); // Build the dialog AlertDialog.Builder alert = new AlertDialog.Builder(this); alert.setTitle("ALARM REMINDER"); alert.setMessage("Its time for the alarm "); alert.setCancelable(false); alert.setPositiveButton("Dismiss", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { GoogleTaskPreviewDialog.this.finish(); } }); // Create and return the dialog AlertDialog dlg = alert.create(); return dlg; } } MY manifest file entry <activity android:name="PreviewDialog" android:theme="@android:style/Theme.Translucent.NoTitleBar"></activity>

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  • Groovy as a substitute for Java when using BigDecimal?

    - by geejay
    I have just completed an evaluation of Java, Groovy and Scala. The factors I considered were: readability, precision The factors I would like to know: performance, ease of integration I needed a BigDecimal level of precision. Here are my results: Java void someOp() { BigDecimal del_theta_1 = toDec(6); BigDecimal del_theta_2 = toDec(2); BigDecimal del_theta_m = toDec(0); del_theta_m = abs(del_theta_1.subtract(del_theta_2)) .divide(log(del_theta_1.divide(del_theta_2))); } Groovy void someOp() { def del_theta_1 = 6.0 def del_theta_2 = 2.0 def del_theta_m = 0.0 del_theta_m = Math.abs(del_theta_1 - del_theta_2) / Math.log(del_theta_1 / del_theta_2); } Scala def other(){ var del_theta_1 = toDec(6); var del_theta_2 = toDec(2); var del_theta_m = toDec(0); del_theta_m = ( abs(del_theta_1 - del_theta_2) / log(del_theta_1 / del_theta_2) ) } Note that in Java and Scala I used static imports. Java: Pros: it is Java Cons: no operator overloading (lots o methods), barely readable/codeable Groovy: Pros: default BigDecimal means no visible typing, least surprising BigDecimal support for all operations (division included) Cons: another language to learn Scala: Pros: has operator overloading for BigDecimal Cons: some surprising behaviour with division (fixed with Decimal128), another language to learn

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  • Dynamically cast a control type in runtime

    - by JayT
    Hello, I have an application whereby I dynamically create controls on a form from a database. This works well, but my problem is the following: private Type activeControlType; private void addControl(ContainerControl inputControl, string ControlName, string Namespace, string ControlDisplayText, DataRow drow, string cntrlName) { Assembly assem; Type myType = Type.GetType(ControlName + ", " + Namespace); assem = Assembly.GetAssembly(myType); Type controlType = assem.GetType(ControlName); object obj = Activator.CreateInstance(controlType); Control tb = (Control)obj; tb.Click += new EventHandler(Cntrl_Click); inputControl.Controls.Add(tb); activeControlType = controlType; } private void Cntrl_Click(object sender, EventArgs e) { string test = ((activeControlType)sender).Text; //Problem ??? } How do I dynamically cast the sender object to a class that I can reference the property fields of it. I have googled, and found myself trying everything I have come across..... Now I am extremely confused... and in need of some help Thnx JT

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  • How do i plot a vertical axis with variable intervals (Flex Charts or any other)

    - by satish
    How do i plot a vertical axis with variable intervals? on a Flex Chart. I want to plot a data set that has values from 0.1 to 800. When I use a standard Numerical Axis, I have to define a interval. I tried using Log-Axis, but I am not sure how to plot the point values. Looks like something in lines of semi-log axis would be better. A axis with initial values in Numerical, but later shifting gears to a Log-Axis. Any ideas or pointers to implement this in Flex?

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  • Getting ellipses function parameters without an initial argument

    - by Tox1k
    So I've been making a custom parser for a scripting language, and I wanted to be able to pass only ellipses arguments. I don't need or want an initial variable, however Microsoft and C seem to want something else. FYI, see bottom for info. I've looked at the va_* definitions #define _crt_va_start(ap,v) ( ap = (va_list)_ADDRESSOF(v) + _INTSIZEOF(v) ) #define _crt_va_arg(ap,t) ( *(t *)((ap += _INTSIZEOF(t)) - _INTSIZEOF(t)) ) #define _crt_va_end(ap) ( ap = (va_list)0 ) and the part I don't want is the v in va_start. As a little background I'm competent in goasm and I know how the stack works so I know what's happening here. I was wondering if there is a way to get the function stack base without having to use inline assembly. Ideas I've had: #define im_va_start(ap) (__asm { mov [ap], ebp }) and etc... but really I feel like that's messy and I'm doing it wrong. struct function_table { const char* fname; (void)(*fptr)(...); unsigned char maxArgs; }; function_table mytable[] = { { "MessageBox", &tMessageBoxA, 4 } }; ... some function that sorts through a const char* passed to it to find the matching function in mytable and calls tMessageBoxA with the params. Also, the maxArgs argument is just so I can check that a valid number of parameters is being sent. I have personal reasons for not wanting to send it in the function, but in the meantime we can just say it's because I'm curious. This is just an example; custom libraries are what I would be implementing so it wouldn't just be calling WinAPI stuff. void tMessageBoxA(...) { // stuff to load args passed MessageBoxA(arg1, arg2, arg3, arg4); } I'm using the __cdecl calling convention and I've looked up ways to reliably get a pointer to the base of the stack (not the top) but I can't seem to find any. Also, I'm not worried about function security or typechecking.

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  • WP7 BarcodeManager - Invalid cross-thread access

    - by rpf
    I'm trying to use Windows Phone 7 Silverlight ZXing Barcode Scanning Library but I'm having some problems. I'm using a background worker to check the image, but when I do this: WP7BarcodeManager.ScanBarcode(this.Image, BarcodeResults_Finished); The code throws an exception: Invalid cross-thread access. Here is my code... void photoChooserTask_Completed(object sender, PhotoResult e) { if (e.TaskResult == TaskResult.OK) { ShowImage(); System.Windows.Media.Imaging.BitmapImage bmp = new System.Windows.Media.Imaging.BitmapImage(); bmp.SetSource(e.ChosenPhoto); imgCapture.Source = bmp; this.Image = new BitmapImage(); this.Image.SetSource(e.ChosenPhoto); progressBar.Visibility = System.Windows.Visibility.Visible; txtStatus.Visibility = System.Windows.Visibility.Collapsed; worker.RunWorkerAsync(); } else ShowMain(); } void worker_DoWork(object sender, DoWorkEventArgs e) { try { Thread.Sleep(2000); WP7BarcodeManager.ScanMode = com.google.zxing.BarcodeFormat.UPC_EAN; WP7BarcodeManager.ScanBarcode(this.Image, BarcodeResults_Finished); } catch (Exception ex) { Debug.WriteLine("Error processing image.", ex); } } How can I solve this?

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