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  • Sharing a COM port over TCP

    - by guinness
    What would be a simple design pattern for sharing a COM port over TCP to multiple clients? For example, a local GPS device that could transmit co-ordinates to remote hosts in realtime. So I need a program that would open the serial port and accept multiple TCP connections like: class Program { public static void Main(string[] args) { SerialPort sp = new SerialPort("COM4", 19200, Parity.None, 8, StopBits.One); Socket srv = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); srv.Bind(new IPEndPoint(IPAddress.Any, 8000)); srv.Listen(20); while (true) { Socket soc = srv.Accept(); new Connection(soc); } } } I would then need a class to handle the communication between connected clients, allowing them all to see the data and keeping it synchronized so client commands are received in sequence: class Connection { static object lck = new object(); static List<Connection> cons = new List<Connection>(); public Socket socket; public StreamReader reader; public StreamWriter writer; public Connection(Socket soc) { this.socket = soc; this.reader = new StreamReader(new NetworkStream(soc, false)); this.writer = new StreamWriter(new NetworkStream(soc, true)); new Thread(ClientLoop).Start(); } void ClientLoop() { lock (lck) { connections.Add(this); } while (true) { lock (lck) { string line = reader.ReadLine(); if (String.IsNullOrEmpty(line)) break; foreach (Connection con in cons) con.writer.WriteLine(line); } } lock (lck) { cons.Remove(this); socket.Close(); } } } The problem I'm struggling to resolve is how to facilitate communication between the SerialPort instance and the threads. I'm not certain that the above code is the best way forward, so does anybody have another solution (the simpler the better)?

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  • C++ Header file questions

    - by Karl
    So I'm trying to learn C++ and I've gotten as far as using header files. They really make no sense to me. I've tried many combinations of this but nothing so far has worked: Main.cpp: #include "test.h" int main() { testClass Player1; return 0; } test.h: #ifndef TEST_H_INCLUDED #define TEST_H_INCLUDED class testClass { private: int health; public: testClass(); ~testClass(); int getHealth(); void setHealth(int inH); }; #endif // TEST_H_INCLUDED test.cpp: #include "test.h" testClass::testClass() { health = 100; } testClass::~testClass() {} int testClass::getHealth() { return(health); } void testClass::setHealth(int inH) { health = inH; } What I'm trying to do is pretty simple, but the way the header files work just makes no sense to me at all. Code blocks returns the following on build: obj\Debug\main.o(.text+0x131)||In function main':| *voip*\test\main.cpp |6|undefined reference totestClass::testClass()'| obj\Debug\main.o(.text+0x13c):voip\test\main.cpp|7|undefined reference to `testClass::~testClass()'| ||=== Build finished: 2 errors, 0 warnings ===| I'd appreciate any help. Or if you have a decent tutorial for it, that would be fine too (most of the tutorials I've googled haven't helped)

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  • Windows Phone 7 and C++/CLI

    - by Fabio Ceconello
    Microsoft recently released tools and documentation for its new Phone 7 platform, which to the dismay of those who have a big C++ codebase (like me) doesn't support native development anymore. Although I've found speculation about this decision being reversed, I doubt it. So I was thinking how viable would be to make this codebase available to Phone 7 by adapting it to compile under C++/CLI. Of course the user interface parts couldn't be ported, but I'm not sure about the rest. Anyone had a similar experience? I'm not talking about code that does heavy low-level stuff - but there's a quite frequent use of templates and smart pointers.

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  • receive and pass values with XML, AS3

    - by VideoDnd
    My example imports XML and has an object rotating on stage. The rotating object is called enemy corresponds to ENEMY in the XML. How do I set the rotation variable to receive values from XML? REASON It seems more difficult to set up variables using external data. I want to understand it better. here's a link http://videodnd.weebly.com/ rotation.fla //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("enemy.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.ROGUE.*); trace(myXML); //TEXT var text:TextField = new TextField(); text.text = myXML.ENEMY.*; addChild(text); } //ROTATION function enterFrameHandler(event:Event):void { //==>CODE I WANT TO CHANGE<== enemy.rotationY += 10; //enemy.rotationY = myXML.ENEMY.*; } addEventListener(Event.ENTER_FRAME, enterFrameHandler); enemy.xml ENEMY is set to -100, use what you like <?xml version="1.0" encoding="utf-8"?> <BADGUYS> <ENEMY TITLE="sticky">-100</ENEMY> <ROGUE TITLE="slimy">-1000</ROGUE> </BADGUYS>

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  • How to keep Java Frame from waiting?

    - by pypmannetjies
    I am writing a genetic algorithm that approximates an image with a polygon. While going through the different generations, I'd like to output the progress to a JFrame. However, it seems like the JFrame waits until the GA's while loop finishes to display something. I don't believe it's a problem like repainting, since it eventually does display everything once the while loop exits. I want to GUI to update dynamically even when the while loop is running. Here is my code: while (some conditions) { //do some other stuff gui.displayPolygon(best); gui.displayFitness(fitness); gui.setVisible(true); } public void displayPolygon(Polygon poly) { BufferedImage bpoly = ImageProcessor.createImageFromPoly(poly); ImageProcessor.displayImage(bpoly, polyPanel); this.setVisible(true); } public static void displayImage(BufferedImage bimg, JPanel panel) { panel.removeAll(); panel.setBounds(0, 0, bimg.getWidth(), bimg.getHeight()); JImagePanel innerPanel = new JImagePanel(bimg, 25, 25); panel.add(innerPanel); innerPanel.setLocation(25, 25); innerPanel.setVisible(true); panel.setVisible(true); }

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  • On C++ global operator new: why it can be replaced

    - by Jimmy
    I wrote a small program in VS2005 to test whether C++ global operator new can be overloaded. It can. #include "stdafx.h" #include "iostream" #include "iomanip" #include "string" #include "new" using namespace std; class C { public: C() { cout<<"CTOR"<<endl; } }; void * operator new(size_t size) { cout<<"my overload of global plain old new"<<endl; // try to allocate size bytes void *p = malloc(size); return (p); } int main() { C* pc1 = new C; cin.get(); return 0; } In the above, my definition of operator new is called. If I remove that function from the code, then operator new in C:\Program Files (x86)\Microsoft Visual Studio 8\VC\crt\src\new.cpp gets called. All is good. However, in my opinion, my implementations of operator new does NOT overload the new in new.cpp, it CONFLICTS with it and violates the one-definition rule. Why doesn't the compiler complain about it? Or does the standard say since operator new is so special, one-definition rule does not apply here? Thanks.

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  • targeting sprites from a method in the document class - null object reference

    - by Freddyk
    Hi I am trying to code a flash app entirely in the document class. I am using GestureWorks with a touch screen. When a user essentially presses a button it calls a method that should hide a specific graphic but not the graphic they touched. Essentially I need a way to refer to a graphic on the screen using a method besides 'e.target'. //This code works because it can access 'e.target'. private function photo1SpriteFlickHandler(e:GestureEvent):void { var openTween:Tween = new Tween(e.target, "x", Strong.easeOut, 232, 970, 5, true); } //this code gives me a null object reference because I am using 'photo1Sprite' rather than 'e.target' private function photo1SpriteFlickHandler(e:GestureEvent):void { var openTween:Tween = new Tween(photo1Sprite, "x", Strong.easeOut, 232, 970, 5, true); } //photo1Sprite has already been programatically added to the screen as so: var photo1Sprite = new TouchSprite(); var photo1Loader=new Loader(); photo1Loader.load(new URLRequest("media/photos1/photo1.jpg")); photo1Loader.contentLoaderInfo.addEventListener(Event.COMPLETE,loaderComplete); photo1Sprite.x = 232; photo1Sprite.y = 538; photo1Sprite.scaleX = .3; photo1Sprite.scaleY = .3; photo1Sprite.blobContainerEnabled = true; photo1Sprite.addEventListener(TouchEvent.TOUCH_DOWN, startDrag_Press); photo1Sprite.addEventListener(TouchEvent.TOUCH_UP, stopDrag_Release); photo1Sprite.addChild(photo1Loader); addChild(photo1Sprite); So I can make photo1Sprite react if my method is attached to it directly using 'e.target' but not if I am trying to call it from a method that was called from another element on the screen.

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  • Flex 4 Button state in a HGroup

    - by chchrist
    Hi all, I have a HGroup with some buttons inside which is my application's menu. <s:HGroup id="nav"> <s:Button id="homeButton" label="Home" /> <s:Button id="showroomButton" label="Showroom" /> <s:Button label="Catalogue" /> <s:Button label="Offers" /> <s:Button label="My Account" /> <s:Button label="My Orders" /> </s:HGroup> What I want is when I click for example the #homeButton to change it's state to "over", become disabled and reset all other buttons to the "up" state. I've written this function private function resetNavState():void { for(var i:int = 0,ii:int = nav.numChildren-1;i<ii;i++) { Button(nav.getChildAt(i)).mouseEnabled = true; Button(nav.getChildAt(i)).skin.setCurrentState("up",true); } } And then on the homeButton click handler for example i use protected function homeButton_clickHandler(event:MouseEvent):void { resetNavState(); currentState = "home"; homeButton.skin.setCurrentState("over",true); homeButton.mouseEnabled = false; } I resets the states of the #nav buttons but it doesn't change the state of the pressed button. Any ideas? Thanx in advance

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  • Problems with LWUIT in J2ME on Nokia E72

    - by Andre Mariano
    Well, I'm developing a app in my cellphone that is going to connect to my PC, the problem is that everytime that I return a URLRequest to the cellphone, it shows the previous Form on the screen and not de actual one, for example this is what goes in my actionListener: public void actionPerformed(ActionEvent ae) { if (ae.getCommand() == guiaUtil.cSelecionar()) { LoginRemote loginRemote = new LoginRemote(); try { //This is the request, returns true or false, does not affect the form loginRemote.login(tLogin.getText(), tPassword.getText()); } catch (Exception e) { GuiaUtil.error(e); return; } guiaUtil.mainApp().startMenu(); } } Then in the "guiaUtil.mainApp().startMenu()" I have this public void startMenu() { if (itemsMenu == null) { itemsMenu = new List(); itemsMenu.setWidth(320); itemsMenu.addItem("Sincronize Spots"); itemsMenu.addItem("Find Spots"); itemsMenu.addItem("Work"); itemsMenu.setFocus(true); this.addComponent(itemsMenu); this.addCommandListener(this); this.addCommand(guiaUtil.cSelect()); Form form = new Form(); form.addComponent(itemsMenu); } form.show(); } Anyway, after the request returns, it shows my Login form again, instead of showing the Menu List

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  • PHP - Concatenating objects and casting to string - bad idea?

    - by franko75
    Is it bad practice to concatenate objects when used in this context: $this->template->head .= new View('custom_javascript') This is the way i normally add extra css/js stuff to specific pages. I use an MVC structure where my basic html template has a $head variable which I set in my main Website_controller. I have used this approach for a while as it means I can just add bits and pieces of css/js stuff from whichever page/controller needs it. But having come across a problem in PHP 5.1.6 where the above code results in "Object ID #24", the result of toString() not being called i think, I am rethinking whether i should just fix this to work in PHP 5.1.6 or if i should rethink this approach in general. Any pointers appreciated!

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  • testing the controller in asp.net mvc

    - by csetzkorn
    Hi, I would like to test the validation of submitted DTO. This is the bare bone of a controller create action: [AcceptVerbs(HttpVerbs.Post)] public RedirectToRouteResult Create(SomeDTO SomeDTO) { SomeObject SomeObject = null; try { SomeObject = this.RepositoryService.getSomeObjectRepository().Create(SomeDTO, this.RepositoryService); } catch (BrokenRulesException ex) { ex.AddModelStateErrors(ModelState, "Model"); } catch (Exception e) { ModelState.AddModelError("Exception", e.Message); } TempData["ViewData"] = ViewData; TempData["SomeDTO "] = SomeDTO; return ModelState.IsValid ? RedirectToAction("SomeObjectDetail", new { Id = SomeObject.Id }) : RedirectToAction("Form"); } The mechanics , although not relevant, is as follows: I have a strongly typed view = form which submits a dto to this action which either returns the form or the details page of the created object. I would like to unit test whether the Model contains certain key/errorMessage combinations given some invalid dto. Did someone do similar stuff? Any pointers would be very much appreciated. Thanks. Best wishes, Christian

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  • Cannot inherit from generic base class and specific interface using same type with generic constrain

    - by simendsjo
    Sorry about the strange title. I really have no idea how to express it any better... I get an error on the following snippet. I use the class Dummy everywhere. Doesn't the compiler understand the constraint I've added on DummyImplBase? Is this a compiler bug as it works if I use Dummy directly instead of setting it as a constraint? Error 1 'ConsoleApplication53.DummyImplBase' does not implement interface member 'ConsoleApplication53.IRequired.RequiredMethod()'. 'ConsoleApplication53.RequiredBase.RequiredMethod()' cannot implement 'ConsoleApplication53.IRequired.RequiredMethod()' because it does not have the matching return type of 'ConsoleApplication53.Dummy'. C:\Documents and Settings\simen\My Documents\Visual Studio 2008\Projects\ConsoleApplication53\ConsoleApplication53\Program.cs 37 27 ConsoleApplication53 public class Dummy { } public interface IRequired<T> { T RequiredMethod(); } public interface IDummyRequired : IRequired<Dummy> { void OtherMethod(); } public class RequiredBase<T> : IRequired<T> { public T RequiredMethod() { return default(T); } } public abstract class DummyImplBase<T> : RequiredBase<T>, IDummyRequired where T: Dummy { public void OtherMethod() { } }

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  • WCF Async callback setup for polled device

    - by Mark Pim
    I have a WCF service setup to control a USB fingerprint reader from our .Net applications. This works fine and I can ask it to enroll users and so on. The reader allows identification (it tells you that a particular user has presented their finger, as opposed to asking it to verify that a particular user's finger is present), but the device must be constantly polled while in identification mode for its status - when a user is detected the status changes. What I want is for an interested application to notify the service that it wants to know when a user is identified, and provide a callback that gets triggered when this happens. The WCF service will return immediately and spawn a thread in the background to continuously poll the device. This polling could go on for hours at a time if no one tries to log in. What's the best way to acheive this? My service contract is currently defined as follows: [ServiceContract (CallbackContract=typeof(IBiometricCallback))] public interface IBiometricWcfService { ... [OperationContract (IsOneWay = true)] void BeginIdentification(); ... } public interface IBiometricCallback { ... [OperationContract(IsOneWay = true)] void IdentificationFinished(int aUserId, string aMessage, bool aSuccess); ... } In my BeginIdentification() method can I easily spawn a worker thread to poll the device, or is it easier to make the WCF service asynchronous?

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  • How i display my scrollView instaed of splash screen?

    - by Rajendra Bhole
    HI, I develop an application in which i want to implement the splash screen, on that splash screen i want to bind the scrollView and UIImage. My code as follow, -(void)splashAnimation{ window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; //scrollView = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; scrollView = [[UIScrollView alloc] initWithFrame:[window bounds]]; scrollView.pagingEnabled = NO; scrollView.bounces = NO; UIImage *image = [UIImage imageNamed:@"splash.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.userInteractionEnabled = NO; [scrollView addSubview:imageView]; [scrollView setDelegate:self]; //[scrollView release]; /* window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; UIView *splashView = [[UIView alloc] initWithFrame:[window bounds]]; UIImage *image = [UIImage imageNamed:@"splash.png"]; [splashView addSubview: [[UIImageView alloc] initWithImage:image]]; [window addSubview:splashView]; [window makeKeyAndVisible]; [window removeFromSuperview]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { [self splashAnimation]; [self initControllers]; [window addSubview:[mainTabBarController view]]; [window makeKeyAndVisible]; } On my given code the one blank window comes up and stay on. I want to on that blank screen bind my splash.png.

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  • Complex jquery selction that also involves custom xml tags

    - by thecoshman
    I want to write a select something like... #window_4 > content > p:eq(0) I think I have this correct, but I have a few selectors that are all similar but I can't test them all at once. Am I right in saying this is selecting an element, who is the fist p tag child of a content tag that is a child of a tag with id 'window_4' If I have gotten this wrong, can you give me some pointers. Would love to be able to simplify this code, I have more code selecting the tag I am after then actually doing stuff with them.

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  • Can't add to NSMutableArray from SecondaryView

    - by Antonio
    Hi guys, I've searched and read and still haven't found a concrete answer. Brief: I have an application where I declare an NSMutableArray in my AppDelegate to synthesize when the application loads. (code below). I have a SecondaryViewController call this function, and I have it output a string to let me know what the array size is. Every time I run it, it executes but it does not add any objects to the array. How do I fix this? AppDelegate.h file #import <UIKit/UIKit.h> @class arrayTestViewController; @interface arrayTestAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; arrayTestViewController *viewController; NSMutableArray *myArray3; } @property (nonatomic, retain) NSMutableArray *myArray3; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet arrayTestViewController *viewController; -(void)addToArray3; @end AppDelegate.m file #import "arrayTestAppDelegate.h" #import "arrayTestViewController.h" @implementation arrayTestAppDelegate @synthesize window; @synthesize viewController; @synthesize myArray3; #pragma mark - #pragma mark Application lifecycle - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { myArray3 = [[NSMutableArray alloc] init]; // Override point for customization after application launch. // Add the view controller's view to the window and display. [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } -(void)addToArray3{ NSLog(@"Array Count: %d", [myArray3 count]); [myArray3 addObject:@"Test"]; NSLog(@"Array triggered from SecondViewController"); NSLog(@"Array Count: %d", [myArray3 count]); } SecondViewController.m file #import "SecondViewController.h" #import "arrayTestAppDelegate.h" @implementation SecondViewController -(IBAction)addToArray{ arrayTestAppDelegate *object = [[arrayTestAppDelegate alloc] init]; [object addToArray3]; }

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  • grailsApplication access in Grails unit Test

    - by Reza
    I am trying to write unit tests for a service which use grailsApplication.config to do some settings. It seems that in my unit tests that service instance could not access the config file (null pointer) for its setting while it could access that setting when I run "run-app". How could I configure the service to access grailsApplication service in my unit tests. class MapCloudMediaServerControllerTests { def grailsApplication @Before public void setUp(){ grailsApplication.config= ''' video{ location="C:\\tmp\\" // or shared filesystem drive for a cluster yamdi{ path="C:\\FFmpeg\\ffmpeg-20121125-git-26c531c-win64-static\\bin\\yamdi" } ffmpeg { fileExtension = "flv" // use flv or mp4 conversionArgs = "-b 600k -r 24 -ar 22050 -ab 96k" path="C:\\FFmpeg\\ffmpeg-20121125-git-26c531c-win64-static\\bin\\ffmpeg" makethumb = "-an -ss 00:00:03 -an -r 2 -vframes 1 -y -f mjpeg" } ffprobe { path="C:\\FFmpeg\\ffmpeg-20121125-git-26c531c-win64-static\\bin\\ffprobe" params="" } flowplayer { version = "3.1.2" } swfobject { version = "" qtfaststart { path= "C:\\FFmpeg\\ffmpeg-20121125-git-26c531c-win64-static\\bin\\qtfaststart" } } ''' } @Test void testMpegtoFlvConvertor() { log.info "In test Mpg to Flv Convertor function!" def controller=new MapCloudMediaServerController() assert controller!=null controller.videoService=new VideoService() assert controller.videoService!=null log.info "Is the video service null? ${controller.videoService==null}" controller.videoService.grailsApplication=grailsApplication log.info "Is grailsApplication null? ${controller.videoService.grailsApplication==null}" //Very important part for simulating the HTTP request controller.metaClass.request = new MockMultipartHttpServletRequest() controller.request.contentType="video/mpg" controller.request.content= new File("..\\MapCloudMediaServer\\web-app\\videoclips\\sample3.mpg").getBytes() controller.mpegtoFlvConvertor() byte[] videoOut=IOUtils.toByteArray(controller.response.getOutputStream()) def outputFile=new File("..\\MapCloudMediaServer\\web-app\\videoclips\\testsample3.flv") outputFile.append(videoOut) } }

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  • I am confused about how to use @SessionAttributes

    - by yusaku
    I am trying to understand architecture of Spring MVC. However, I am completely confused by behavior of @SessionAttributes. Please look at SampleController below , it is handling post method by SuperForm class. In fact, just field of SuperForm class is only binding as I expected. However, After I put @SessionAttributes in Controller, handling method is binding as SubAForm. Can anybody explain me what happened in this binding. ------------------------------------------------------- @Controller @SessionAttributes("form") @RequestMapping(value = "/sample") public class SampleController { @RequestMapping(method = RequestMethod.GET) public String getCreateForm(Model model) { model.addAttribute("form", new SubAForm()); return "sample/input"; } @RequestMapping(method = RequestMethod.POST) public String register(@ModelAttribute("form") SuperForm form, Model model) { return "sample/input"; } } ------------------------------------------------------- public class SuperForm { private Long superId; public Long getSuperId() { return superId; } public void setSuperId(Long superId) { this.superId = superId; } } ------------------------------------------------------- public class SubAForm extends SuperForm { private Long subAId; public Long getSubAId() { return subAId; } public void setSubAId(Long subAId) { this.subAId = subAId; } } ------------------------------------------------------- <form:form modelAttribute="form" method="post"> <fieldset> <legend>SUPER FIELD</legend> <p> SUPER ID:<form:input path="superId" /> </p> </fieldset> <fieldset> <legend>SUB A FIELD</legend> <p> SUB A ID:<form:input path="subAId" /> </p> </fieldset> <p> <input type="submit" value="register" /> </p> </form:form>

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  • Saving a list of items in Application State ASP.NET MVC ?

    - by Calibre2010
    Hi Guys, I'm having a bit of trouble with knowing how I can save items from a list I have in Application state in the global.asax as- Application[""]. My controller basically takes in some user input, I then pass this to another classes Method as parameters it gets added to a list all the time. This data thats getting added to the list I want to store it, but without using a db. By using Application State. . I have been instantiating this class and calling its method to return the list of items but I dont think Application State is saving it. Here is what I have so far. . protected void Application_Start() { RegisterRoutes(RouteTable.Routes); TimeLineInformation t = new TimeLineInformation(); IList<SWTimeEnvInfoDTO> g = t.getInfo(); Application["AppID"] = g; } ^ Global.asax IList<SWTimeEnvInfoDTO> result = new List<SWTimeEnvInfoDTO>(); public void returnTimeLineInfo(string SWrelease, string EnvName, DateTime SDate, DateTime EDate) { SWTimeEnvInfoDTO myDTO = new SWTimeEnvInfoDTO(); myDTO.softwareReleaseName = SWrelease; myDTO.environmentName = EnvName; myDTO.StartDate = SDate; myDTO.EndDate = EDate; result.Add(myDTO); getInfo(); } public IList<SWTimeEnvInfoDTO> getInfo() { return result; } ^ class im calling The SWTimeEnvInfoDTO type has get and set methods for the data. I am calling the application from a View as well. It works with a string Application["AppID"] = "fgt"; and shows this once i read it from my view.

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  • Java sockets: multiple client threads on same port on same machine?

    - by espcorrupt
    I am new to Socket programming in Java and was trying to understand if the below code is not a wrong thing to do. My question is: Can I have multiple clients on each thread trying to connect to a server instance in the same program and expect the server to read and write data with isolation between clients" public class Client extends Thread { ... void run() { Socket socket = new Socket("localhost", 1234); doIO(socket); } } public class Server extends Thread { ... void run() { // serverSocket on "localhost", 1234 Socket clientSock = serverSocket.accept(); executor.execute(new ClientWorker(clientSock)); } } Now can I have multiple Client instances on different threads trying to connect on the same port of the current machine? For example, Server s = new Server("localhost", 1234); s.start(); Client[] c = new Client[10]; for (int i = 0; i < c.length; ++i) { c.start(); }

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  • _beginthreadx and socket

    - by user638197
    hi, i have a question about the _beginthreadx function In the third and fourth parameter: if i have this line to create the thread hThread=(HANDLE)_beginthreadex(0,0, &RunThread, &m_socket,CREATE_SUSPENDED,&threadID ); m_socket is the socket that i want inside the thread (fourth parameter) and i have the RunThread function (third parameter) in this way static unsigned __stdcall RunThread (void* ptr) { return 0; } It is sufficient to create the thread independently if m_socket has something or not? Thanks in advance Thank you for the response Ciaran Keating helped me understand better the thread I'll explain a little more the situation I´m creating the tread in this function inside a class public: void getClientsConnection() { numberOfClients = 1; SOCKET temporalSocket = NULL; firstClient = NULL; secondClient = NULL; while (numberOfClients < 2) { temporalSocket = SOCKET_ERROR; while (temporalSocket == SOCKET_ERROR) { temporalSocket = accept(m_socket, NULL, NULL); //----------------------------------------------- HANDLE hThread; unsigned threadID; hThread=(HANDLE)_beginthreadex(0,0, &RunThread, &m_socket,CREATE_SUSPENDED,&threadID ); WaitForSingleObject( hThread, INFINITE ); if(!hThread) printf("ERROR AL CREAR EL HILO: %ld\n", WSAGetLastError()); //----------------------------------------------- } if(firstClient == NULL) { firstClient = temporalSocket; muebleC1 = temporalSocket; actionC1 = temporalSocket; ++numberOfClients; printf("CLIENTE 1 CONECTADO\n"); } else { secondClient = temporalSocket; muebleC2 = temporalSocket; actionC2 = temporalSocket; ++numberOfClients; printf("CLIENTE 2 CONECTADO\n"); } } } What i'm trying to do is to have the socket inside the thread while wait for a client connection Is this feasible as i have the code of the thread? I can change the state of the thread that is not a problem Thanks again

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  • Unmanaged Process in Mono

    - by Residuum
    I want to start a quite expensive process (jackd) from a Mono application, and do not need full access to the process from the application itself. As the process is so expensive in terms of CPU usage, a Glib.IdleHandler for polling the process will not work, as it is never executed, and the GUI becomes unresponsive. Is there any way to have the cake and eating it at the same time in Mono? EDIT: I only need to be able to start and stop the process from Mono, I do not need information about the state of the process or if it has exited, as my application will register itself as a client to jackd, basically I need a "replacement" for bash's jackd &>/dev/null 2>&1 & for the System.Diagnostics.Process ;). Here is what I have so far for starting and stopping the process: public void StartJackd() { _jackd = new Process (); _jackd.StartInfo = _jackdStartup; if (_jackd.Start ()) { _jackd.EnableRaisingEvents = true; _jackd.Exited += JackdExited; } } public void StopJackd() { if (_jackd != null && !_jackd.HasExited) { _jackd.CloseMainWindow (); } } And somewhere else I have this code for registering the IdleHandler: GLib.Idle.Add(new GLib.IdleHandler(UpdateJackdConnections)); This handler will fire all the time, while the process is not running, but never, when jackd is running.

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  • 2-Way databinding with Entity Framework and WPF DataGrid , is Possible ?

    - by Panindra
    i am working on POS application using SQL CE , WPF , Entity framework 3.5sp2 and iam trying to use data grid as my Order Entry Control for User to enter Products Order . Iam plannning to bind this to enitiy frmae work model , abd looking for 2 way updating ? private void button1_Click(object sender, RoutedEventArgs e) { using (MasterEntities nwEntities = new MasterEntities()) { var users = from d in nwEntities.Companies select new { d.CompanyId, d.CompanyName, d.Place }; listBox1.DataContext = users; dataGrid1.DataContext = users; // foreach (String c in customers) // { // MessageBox.Show(c.ToString()); // } } } When try to double clikc on the datagrid it through s a error with Caption " Invalid Operation Execption was unhandled " and Message " A TwoWay or OneWayToSource binding cannot work on the read-only property 'CompanyId' of type '<f__AnonymousType0`3[System.Int32,System.String,System.String]'. whats wrong here and my xaml coding goes like this <Grid> <ListBox Name="listBox1" ItemsSource="{Binding}" /> <Button Content="Show " Name="button1" Click="button1_Click" /> <DataGrid AutoGenerateColumns="False" Name="dataGrid1" ItemsSource="{Binding}" > <DataGrid.Columns> <DataGridTextColumn Header=" ID" Binding="{Binding CompanyId}"/> <DataGridTextColumn Header="Company Name" Binding="{Binding CompanyName}"/> <DataGridTextColumn Header="Place" Binding="{Binding Place}" /> </DataGrid.Columns> </DataGrid> </Grid> EDITED : i made the changes shown by @vorrtex, But, then i added another button to save the chages and in button click event i added follwing code , butit showing Updating error private void button2_Click(object sender, RoutedEventArgs e) { nwEntities.SaveChanges(); }

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  • how to share a variable between two threads

    - by prmatta
    I just inherited some code, two threads within this code need to perform a system task. One thread should do the system task before the other thread. They should not be performing the system task together. The two threads do not have references to each other. Now, I know I can use some sort of a semaphore to achieve this. But my question is what is the right way to get both threads to access this semaphore. I could create a static variable/method a new class : public class SharedSemaphore { private static Semaphore s = new Semaphore (1, true); public static void performSystemTask () { s.acquire(); } public static void donePerformingSystemTask() { s.release(); } } This would work (right?) but this doesn't seem like the right thing to do. Because, the threads now have access to a semaphore, without ever having a reference to it. This sort of thing doesn't seem like a good programming practice. Am I wrong?

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  • Can't process UIImage from UIImagePickerController and app crashes..

    - by eimaikala
    Hello guys, I am new to iPhone sdk and can't figure out why my application crashes. In the .h I have: UIImage *myimage; //so as it can be used as global -(IBAction) save; @property (nonatomic, retain) UIImage *myimage; In the .m I have: @synthesize myimage; - (void)viewDidLoad { self.imgPicker = [[UIImagePickerController alloc] init]; self.imgPicker.allowsImageEditing = YES; self.imgPicker.delegate = self; self.imgPicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; } -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { myimage = [[info objectForKey:UIImagePickerControllerOriginalImage]retain]; [picker dismissModalViewControllerAnimated:YES]; } -(IBAction) process{ myimage=[self process:myimage var2:Val2 var3:Val3 var4:Val4]; UIImageWriteToSavedPhotosAlbum(myimage, nil, nil, nil); [myimage release]; } When the button process is clicked, the application crashes and really I have no idea why this happens. When i change it to: -(IBAction) process{ myimage =[UIImage imageNamed:@"im1.jpg"]; myimage=[self process:myimage var2:Val2 var3:Val3 var4:Val4]; UIImageWriteToSavedPhotosAlbum(myimage, nil, nil, nil); [myimage release]; } the process button works perfectly... Any help would be appreciated. Thanks in advance

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