Models from 3ds max lose their transformations when input into XNA
- by jacobian
I am making models in 3ds max. However when I export them to .fbx format and then input them into XNA, they lose their scaling.
-It is most likely something to do with not using the transforms from the model correctly, is the following code correct
-using xna 3.0
Matrix[] transforms=new Matrix[playerModel.Meshes.Count];
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