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  • Microphone doesn't give any input, yet music does

    - by user52643
    I've tried a few guides but nothing works as of yet. I've tried two microphones, both of which work on my Vista setup but do nothing on Ubuntu. Nothing is on mute both on the Sound utility or Skype (which I'm trying to use my mic for). I've been informed that when my speakers are playing very load, this can be heard on the other end of a call, too. See link for cat /proc/asound/card0/codec#0 results which are apparently relevant... _' N.B. I am noob x

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  • Writing a basic shader for large input files

    - by Zoltan Varadi
    I started writing a shader for my iOS app and instead of starting from scratch i used this tutorial here: http://www.raywenderlich.com/3664/opengl-es-2-0-for-iphone-tutorial I wrote an import function, first to import wavefront .obj models. My problem is that with I can't handle larger inputs (with a simple cube it was working). I realized that the indices array is an array of GLubyte values, which is unsigned char, so as a result i cant have more than 256 indexes. I modified it to GLuint, but then only get a blank screen. What else needs to me modified? p.s.: the source can be downloaded from here: http://d1xzuxjlafny7l.cloudfront.net/downloads/HelloOpenGL.zip

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  • Bluetooth Audio and SoftPhone Audio Input/Output

    - by o7th Web Design
    I have a Voip Softphone software that I would like to start using on my Ubuntu 14.04 box. Here's the thing. My system sound right now goes through my HDMI to my speaker system so I can play music all day ;-) I have a bluetooth headset connected to the machine as well. What I am wondering is if there is a way to: Auto-mute the music when a call comes in Auto-switch the sound devices when a call comes in, from my hdmi sound device, to my headset Auto-switch back when the call ends, and auto-un-mute the music Or even just an auto-switch to the headset? I can always pause the music ;)

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  • Unity mouse input not working in webplayer build

    - by Califer
    I have a button script with the following code void OnMouseDown() { animation.Play("button-squish"); enlarged = true; audio.PlayOneShot(buttonSound); } void OnMouseUpAsButton() { if (enlarged) { SelectThisButton(); enlarged = false; animation.Play("button-return"); } } void OnMouseExit() { if (enlarged) { enlarged = false; animation.Play("button-return"); } } It works great in the editor, but when I made a build and tested it in Chrome none of the buttons had any response. Further testing revealed that it did work in Firefox. Rather than telling people to change their browser if they want to play, I want to make the button code work. How else can I get the buttons to know when they're being pressed if the built-in stuff isn't working?

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  • How do I output my audio input?

    - by VarLogRant
    A few iterations ago, I think this was Jaunty but could've been before, I would plug a 1/8" audio cable from the line-out of a Windows netbook to the line-in of my Ubuntu machine, so I would have all the sound from both machines without having to plug both into a mixer which I don't have. I didn't do this much, as I was pretty-much happy with Banshee at the time. But with Karmic, and still with Lucid, I can only get the output if I'm recording with Audacity. Which I'm not going to do from my web-development and systems programming workstation. I can tell by plugging in headphones that my netbook has audio out working. I can see Sound Preferences that the Ubuntu machine is receiving them. I just want the old behavior back. Help?

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  • How to ensure that a member variable is initialized before calling a class method

    - by Omkar Ekbote
    There's a class with a parametrized constructor that initializes a member variable. All public methods of the class then use this member variable to do something. I want to ensure that the caller always creates an object using the parametrized constructor (there is also a setter for this member variable) and then call that object's methods. In essence, it should be impossible for the caller to call any method without setting a value to the member variable (either by using the parametrized constructor or the setter). Currently, a caller can simply make an object using the default constructor and then call that object's method - I want to avoid checking whether or not the member variable is set in each and every one of the 20-odd methods of the class (and throw an exception if it is not). Though a runtime solution is acceptable (better than the one I mentioned above); a compile-time solution is preferable so that any developer will not be allowed to make that mistake and then waste hours debuggging it!

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  • Is there a way to automaticly call all versions of an inherited method?

    - by Eric
    I'm writing a plug-in for a 3D modeling program. I have a custom class that wraps instances of elements in the 3D model, and in turn derives it's properties from the element it wraps. When the element in the model changes I want my class(es) to update their properties based on the new geometry. In the simplified example below. I have classes AbsCurveBasd, Extrusion, and Shell which are all derived from one another. Each of these classes implement a RefreshFromBaseShape() method which updates specific properties based on the current baseShape the class is wrapping. I can call base.RefreshFromBaseShape() in each implementation of RefreshFromBaseShape() to ensure that all the properties are updated. But I'm wondering if there is a better way where I don't have to remember to do this in every implementation of RefershFromBaseShape()? For example because AbsCurveBased does not have a parameterless constructor the code wont even compile unless the constructors call the base class constructors. public abstract class AbsCurveBased { internal Curve baseShape; double Area{get;set;} public AbsCurveBased(Curve baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public virtual void RefreshFromBaseShape() { //sets the Area property from the baseShape } } public class Extrusion : AbsCurveBased { double Volume{get;set;} double Height{get;set;} public Extrusion(Curve baseShape):base(baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public override void RefreshFromBaseShape() { base.RefreshFromBaseShape(); //sets the Volume property based on the area and the height } } public class Shell : Extrusion { double ShellVolume{get;set;} double ShellThickness{get;set;} public Shell(Curve baseShape): base(baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public void RefreshFromBaseShape() { base.RefreshFromBaseShape(); //sets this Shell Volume from the Extrusion properties and ShellThickness property } }

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  • When opening a file in perl, how can I automatically use STDIN/OUT if the file name is "-"?

    - by Ryan Thompson
    I have a perl program that takes input and output file arguments, and I'd like to support the convention of using "-" to specify standard input/output. The problem is that I can't just open the file name, because open(my $input, '<', '-') opens a file called -, not standard input. So I have to do something like this: my $input_fh; if ($input_filename eq '-') { # Special case: get the stdin handle $input_fh = *STDIN{IO}; } else { # Standard case: open the file open($input_fh, '<', $input_filename); } And similarly for the output file. Is there any way to do this without testing for the special case myself? I know I could hack the ARGV filehandle to do this for input, but that won't work for output.

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  • What should I do if i have a factory method which requires different parameters for different implem

    - by Sam Holder
    I have an interface, IMessage and a class which have several methods for creating different types of message like so: class MessageService { IMessage TypeAMessage(param 1, param 2) IMessage TypeBMessage(param 1, param 2, param 3, param 4) IMessage TypeCMessage(param 1, param 2, param 3) IMessage TypeDMessage(param 1) } I don't want this class to do all the work for creating these messages so it simply delegates to a MessageCreatorFactory which produces an IMessageCreator depending on the type given (an enumeration based on the type of the message TypeA, TypeB, TypeC etc) interface IMessageCreator { IMessage Create(MessageParams params); } So I have 4 implementations of IMessageCreator: TypeAMessageCreator, TypeBMessageCreator, TypeCMessageCreator, TypeDMessageCreator I ok with this except for the fact that because each type requires different parameters I have had to create a MessageParams object which contains 4 properties for the 4 different params, but only some of them are used in each IMessageCreator. Is there an alternative to this? One other thought I had was to have a param array as the parameter in the Create emthod, but this seems even worse as you don't have any idea what the params are. Or to create several overloads of Create in the interface and have some of them throw an exception if they are not suitable for that particular implementation (ie you called a method which needs more params, so you should have called one of the other overloads.) Does this seem ok? Is there a better solution?

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  • Invoking public method on a class in a different package via reflection

    - by KARASZI István
    I ran into the following problem. I have two different packages in package a I would like to call the implemented method of an interface in a package b but the implementing class has package visibility. So a simplifed code looks like this: package b; public final class Factory { public static B createB() { return new ImplB(); } public interface B { void method(); } static class ImplB implements B { public void method() { System.out.println("Called"); } } } and the Invoker: package a; import java.lang.reflect.Method; import b.Factory; import b.Factory.B; public final class Invoker { private static final Class<?>[] EMPTY_CLASS_ARRAY = new Class<?>[] {}; private static final Object[] EMPTY_OBJECT_ARRAY = new Object[] {}; public static void main(String... args) throws Exception { final B b = Factory.createB(); b.method(); final Method method = b.getClass().getDeclaredMethod("method", EMPTY_CLASS_ARRAY); method.invoke(b, EMPTY_OBJECT_ARRAY); } } When I start the program it prints out Called as expected and throws an Exception because the package visibility prohibits the calling of the discovered method. So my question is any way to solve this problem? Am I missing something in Java documentation or this is simply not possible although simply calling an implemented method is possible without reflection.

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  • Set up heads up for two people

    - by Brian M. Hunt
    Is there a way to set up a Mac or Linux so that one can connect two mice and two keyboards with both users having independent input on the screen with their respective mice and keyboards? I'd like to set up an environment for pairwise programming, and in particular have two developers be able to concurrently edit different documents on the same computer screen, but each person having different keyboards and mice. I'd be much obliged for any input and direction.

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  • Have problems designing input and output for a calculator app

    - by zoul
    Hello! I am writing a button calculator. I have the code split into model, view and a controller. The model knows nothing about formatting, it is only concerned with numbers. All formatting is done in the view. The model gets its input as keypresses, each keypress is a part of an enum: typedef enum { kButtonUnknown = 0, kButtonMemoryClear = 100, kButtonMemoryPlus = 112, kButtonMemoryMinus = 109, kButtonMemoryRecall = 114, kButtonClear = 99, … }; When the user presses a button (say 1), the model receives a button code (kButtonNum1), adds the corresponding number to a string input buffer ("1") and updates the numeric output value (1.0). The controller then passes the numeric output value to the view that formats it (1). This is all plain, simple and clean, but does not really work. The problem is that when user enters a part of a number (say 0.00, going to enter 0.001), the input does not survive the way through model to view and the display says 0 instead of 0.00. I know why this happens ("0.00"::string parses to 0::double and that gets formatted as 0). What I don’t know is how to design the calculator so that the code stays clean and simple and the numbers will show up on screen exactly as the user types them. I’ve already come with some kind of solution, but that’s essentially a hack and breaks the beautiful and simple flow from the calculator model to the display. Ideas? Current solution keeps track of the calculator state. If the calculator is building a number, I take the calculator input buffer (a string) and directly set the display contents (also a string). Otherwise I take the proper path, ie. take the numeric calculator output, pass it to the view as a double and the view uses its internal formatter to create a string for the display. Example input: input | display | mode ------+---------+------------ 0 | 0 | from string 0. | 0. | from string 0.0 | 0.0 | from string 0.0+ | 0 | from number This is ugly. (1) The calculator has to expose its input buffer and state. (2) The view has to expose its display and allow setting its contents directly using a string. (3) I have to duplicate some of the formatting code to format the string I got from the calculator input buffer. If user enters 12345.000, I have to display 12,345.000 and therefore I’ve got to have a commification code for strings. Yuck.

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  • Test for absence of an input tag's value attribute

    - by Jeff
    How can I confirm the absence of a HTML attribute in a Rails RSpec test? I can verify that an input tag has a value attribute and that it is an empty string like so: response.should have_tag("input[name=?][value=?]", "user[password]", "") response.should have_tag("input[name=?][value=?]", "user[password_confirmation]", "") But what I want to do is verify that my input fields do not have a value attribute at all (i.e., a blank field).

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  • Android Money Input with fixed decimal

    - by miannelle
    How do you create an edittext entry that formats input in money format only? When the user enters 5, I want the input to look like "$0.05" and when they then enter 3, the input should now look like "$0.53" and finally they enter 6 and the input should look like "$5.36".

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  • JQueryValidation - Input error class name

    - by Melursus
    Is there a way with the JQueryValidation plugin to set the input css class error. This css class is different from the label css error class. Because if I set : errorClass: "field-validation-error" That will apply for label and input. I would like input to have "input-validation-error" css class and label to have "field-validation-error" css class.

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  • add autocomplete facility for dynamically added input tag

    - by hunt
    I am creating autocomplete functionality on an input tag using following code. $('.query').autocomplete({ serviceUrl:'http://localhost/main/finder.php', minChars:2, delimiter: /(,|;)\s*/, // regex or character maxHeight:400, width:400, zIndex: 9999, deferRequestBy: 0, //miliseconds onSelect: function(value, data){ } }); Now the problem is my input element is added dynamically so for first input tag autocomplete is working but when i add one more input tag then it fails for the second one. so i need some facility that live() provide in jquery ... please do post the solution

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  • Validate input parameters in VB?

    - by EdOxH
    Should I validate input parameters on all functions I create? Input isn't passed from a user, but from other routines as part of an automatic process. I use error handling. I'm not sure what more validating input could do for me. If the input isn't valid, that's pretty much the same thing as an error, isn't it?

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  • How to get the value of the input element of live of Value

    - by Aruna
    HI, i am having a Input hidden element like in my JQuery i am setting the value for the above input type after some ajax call like EDIT::: $.ajax({ type: "POST", url: "http://localhost/FormBuilder/index.php/forms/saveForm/", async: false, data: "formname="+formname+"&status="+status, success: function(msg){$("#FormID").val(msg); }//success });//ajax Now somewhere in the code after this i want to fetch the value of this FIeld.How to get this value on live of value for this input type.. EDIT::: i am retriving like by var FORMID=$("#FormID").val();//but shows null How to get the value of it on live of this Input element

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  • Change some data in input field with jQuery

    - by John
    Hi i need with jQuery to change data in input field when user click on some link <input value="height-size-width"> so when user click on some <a href link with width id script need to change only widht in input field.... if user click on height a href link script need to change only height in input field... Like youtube embed option Any help?

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  • empty() doesn't work with codeigniter input class

    - by BabyAzerty
    This is really weird. Whenever I call something like if(empty($this->input->post("foo")){//blabla} The whole PHP is "down" and I get a blank page from the website (even when I don't pass through this empty(input) line). I know this is not the right method and it is stupid, I change the code to if(!$this->input->post("foo")){//blabla} Better I guess ? Seriously, how come the empty(input) breaks down the entire PHP page ? (I can't get any echo "something").

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  • How to create a virtual audio device and stream audio input with it

    - by Steven Rosato
    Is it possible to create another audio device and redirect only wanted input streams to it? Here's my concrete problem: I am broadcasting a game via XFire and it uses the Windows audio device to capture any audio I receive. As I am broadcasting, other users who watch the video stream are communicating with me over Skype, and they hear themselves back within the video stream and it is entirely logical since I am broadcasting the audio I hear. What I want to do is create another audio device within Windows and redirect (pipe) ONLY the audio input from that game and not the input reveived from Skype. I would then tell XFire to use that newly created "virtual" audio device to broadcast and therefore my partners won't hear themselves back. Is there any software that can do that or can it be achieved natively with Windows? (I am under Windows 7).

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  • IP6tables blocks INPUT? can't connect with youtube API

    - by klaas
    I thought to have a simple ipv6 firewall, but it turned out to be hell. Somehow I really can't connect with any ipv6 from my machine unless I set INPUT Policy to ACCEPT. Below my current ip6tables ip6tables -L Chain INPUT (policy DROP) target prot opt source destination ACCEPT all anywhere anywhere state RELATED,ESTABLISHED ACCEPT ipv6-icmp anywhere anywhere ACCEPT tcp anywhere anywhere tcp dpt:http ACCEPT tcp anywhere anywhere tcp dpt:https Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination If I try to connect with any ipv6 adres it doesn't work? telnet gdata.youtube.com 80 Trying 2a00:1450:4013:c00::76... OR telnet gdata.youtube.com 443 Trying 2a00:1450:4013:c00::76... When I set: ip6tables -P INPUT ACCEPT It works.. but then.. well then everything is open? what is going on? Help?

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  • Dual HDMI input - HD Video Capture Card

    - by Shivan Raptor
    Any suggestion for HD video capture card? Here is my requirements: I need 2 HDMI input for 2 HD Camera the signal captured will be encoded with Adobe Live Encoder (does it support dual input sources? I do not require mixing of 2 sources) the encoding format will be H.264 (720p), then will be sent to Adobe Flash Media Interactive Server for LIVE broadcasting. http://www.blackmagic-design.com/products/intensity/ I found the one above online, but I am not sure about its performance, and it has only 1 HDMI input. If I plug 2 of them into my workstation, will it conflict with each other?

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  • How to create a virtual audio device and stream audio input with it

    - by Steven Rosato
    Is it possible to create another audio device and redirect only wanted input streams to it? Here's my concrete problem: I am broadcasting a game via XFire and it uses the Windows audio device to capture any audio I receive. As I am broadcasting, other users who watch the video stream are communicating with me over Skype, and they hear themselves back within the video stream and it is entirely logical since I am broadcasting the audio I hear. What I want to do is create another audio device within Windows and redirect (pipe) ONLY the audio input from that game and not the input reveived from Skype. I would then tell XFire to use that newly created "virtual" audio device to broadcast and therefore my partners won't hear themselves back. Is there any software that can do that or can it be achieved natively with Windows? (I am under Windows 7).

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