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  • alsa - sound issues on ubuntu 12.04

    - by tam_ubuuser
    i am having an sony E series laptop.i have an HDMI port .at this stage ,i have tested my sound card , which provides audio out on my laptop i.e i could hear songs .my laptop has two sound cards amd 5450 and an intel-hda(alsamixer shows that as s/pdif) . i decided to connect HDMI output to my new HD-TV.but, i could get only visuals on my TV,NO AUDIO OUTPUT ( HDMI cable works fine with win 7).my laptop has two sound cards.but i couldn't switch output to other card.( i don't know ,how to do that) i decided to update alsa. complied the following code in terminal. sudo apt-add-repository ppa:ubuntu-audio-dev/alsa-daily sudo apt-get update sudo apt-get install alsa-hda-dkms then,strangely no login sound, and no audio output on my laptop at all .then, started complied code from step1 sound troubleshooting procedure from offical ubuntu site.then, my speaker icon taskbar disappeared .obivously $aplay -l ,provided output as no soundcards detected . so , i implemented step 4 from that guide, it provides a output of all hardware devices in my laptop. *-multimedia UNCLAIMED description: Audio device product: Cedar HDMI Audio [Radeon HD 5400/6300 Series] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0.1 bus info: pci@0000:01:00.1 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list configuration: latency=0 resources: memory:f0040000-f0043fff *-multimedia UNCLAIMED description: Audio device product: 5 Series/3400 Series Chipset High Definition Audio vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 05 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f5e00000-f5e03fff that command displayed output name of the two cards . but , still i have no positive output on $aplay -l. so therfore, i think alsa couldn't detect my sound cards . is there solution to this problem? it could be better,if alsa would channel output from multiple sound cards ? how should install and configure alsa such that detects HDMI cable as soon i connect to my HD tv? is it possible to alsa and pluseaudio 2.0 to co-exist, if so how?

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  • Android - big game universe

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

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  • is wisdom of what happens 'behind scenes' (in compiler, external DLLs etc.) important?

    - by I_Question_Things_Deeply
    I have been a computer-fanatic for almost a decade now. I've always loved and wondered how computers work, even from the purest, lowest hardware level to the very smallest pixel on the screen, and all the software around that. That seems to be my problem though ... as I try to write code (I'm pretty fluent at C++) I always sit there enormous amounts of time in front of a text-editor wondering how every line, statement, datum, function, etc. will correspond to every Assembly and machine instruction performed to do absolutely everything necessary for the kernel to allocate memory to run my compiled program, and all of the other hardware being used as well. For example ... I would write cout << "Before memory changed" << endl; and run the debugger to get the Assembly for this, and then try and reverse disassemble the Assembly to machine code based on my ISA, and then research every .dll, library file, linked library, linking process, linker source code of the program, the make file, the kernel I'm using's steps of processing this compilation, the hardware's part aside from the processor (e.g. video card, sound card, chipset, cache latency, byte-sized registers, calling convention use, DDR3 RAM and disk drive, filesystem functioning and so many other things). Am I going about programming wrong? I mean I feel I should know everything that goes on underneath English syntax on a computer program. But the problem is that the more I research every little thing the less I actually accomplish at all. I can never finish anything because of this mentality, yet I feel compelled to know everything... what should I do?

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  • Driver for asus wireless PC card WL-100GE

    - by emab
    I have bought an Asus wireless LAN PC Card WL-100GE model, and I am using lubuntu on my system. While I have no cable connection, currently I cannot access the internet and update my laptop. Device: Broad Range Wireless Card Bus Adaptor - Asus - WL-100GE I searched the web and couldn't find any adequate driver for it. Is there any solution for it? My sudo lshw -C network output is: *-network description: Ethernet interface product: RTL-8100/8101L/8139 PCI Fast Ethernet Adapter vendor: Realtek Semiconductor Co., Ltd. physical id: 3 bus info: pci@0000:02:03.0 logical name: eth0 version: 10 serial: 00:02:3f:ba:55:c8 size: 10Mbit/s capacity: 100Mbit/s width: 32 bits clock: 33MHz capabilities: pm bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=8139too driverversion=0.9.28 duplex=half latency=128 link=no maxlatency=64 mingnt=32 multicast=yes port=MII speed=10Mbit/s resources: irq:19 ioport:3000(size=256) memory:e0200800-e02008ff *-network description: Network controller product: BCM4318 [AirForce One 54g] 802.11g Wireless LAN Controller vendor: Broadcom Corporation physical id: 1 bus info: pci@0000:07:00.0 version: 02 width: 32 bits clock: 33MHz capabilities: bus_master configuration: driver=b43-pci-bridge latency=64 resources: irq:21 memory:38000000-38001fff ----:~$ iwconfig lo no wireless extensions. eth0 no wireless extensions.

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  • Can't get Unity 3D to work in 11.10

    - by pmoseph
    I recently upgraded to 11.10 on my Lenovo ThinkPad T520, and I'm not able to load Unity 3D (I'm not selecting 2D at login menu either). me@mycomp:~$ echo $DESKTOP_SESSION ubuntu-2d I ran the unity support test below as well. me@mycomp:~$ /usr/lib/nux/unity_support_test -p Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Error: unable to create the OpenGL context And it looks like I only have one graphics card: me@mycomp:~$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) Also, Ubuntu lists nothing under the "Additional Drivers" window. Any help would be extremely appreciated as I'm somewhat of a noob. Thanks! Edit 1: Here is the output of lshw -C display me@mycomp:~$ sudo lshw -C display *-display description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:43 memory:f0000000-f03fffff memory:e0000000-efffffff ioport:5000(size=64)

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  • AR242x / AR542x wireless card not working

    - by Pipan87
    My wifi worked perfect until I updated to the latest version of Ubuntu. Now I don't find any wireless connections at all. I have tried lots of guides on the internet but I can't get it to work. I did however start to work once after writing something I don't remember in Terminal, but after rebooting it stopped working again. Some info (don't know if you need more to help): 01:00.0 Ethernet controller: Atheros Communications AR8121/AR8113/AR8114 Gigabit or Fast Ethernet (rev b0) Subsystem: Acer Incorporated [ALI] Device 022c Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at 55200000 (64-bit, non-prefetchable) [size=256K] I/O ports at 3000 [size=128] Capabilities: [40] Power Management version 2 Capabilities: [48] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [58] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting Capabilities: [180] Device Serial Number ff-93-2e-de-00-23-8b-ff Kernel driver in use: ATL1E Kernel modules: atl1e 02:00.0 Ethernet controller: Atheros Communications Inc. AR242x / AR542x Wireless Network Adapter (PCI-Express) (rev 01) Subsystem: Foxconn International, Inc. Device e00d Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at 54100000 (64-bit, non-prefetchable) [size=64K] Capabilities: [40] Power Management version 2 Capabilities: [50] MSI: Enable- Count=1/1 Maskable- 64bit- Capabilities: [60] Express Legacy Endpoint, MSI 00 Capabilities: [90] MSI-X: Enable- Count=1 Masked- Capabilities: [100] Advanced Error Reporting Capabilities: [140] Virtual Channel Kernel driver in use: ath5k Kernel modules: ath5k

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  • Ubuntu 14.04 install fails with Via S3 UniChrome Pro graphics

    - by WizardNo.7
    I am trying to install Ubuntu 14.04 on a Fujitsu Siemens Amilo Pro laptop(it's quite old yes, has about 30GB Hard Drive and I think 192mb of RAM) which currently has Windows XP installed (which I'd like to keep for the time being). I have downloaded the 32-bit Desktop ISO and used unetbootin to create a Live USB for this laptop. When I boot from USB, I arrive at the unetbootin Grey and Blue menu and pick either "Try Ubuntu without installing", or "Install Ubuntu". The menu goes away and an Ubuntu loadscreen showing UBUNTU and four dots which progressively change between white and orange. At about the second color changing cycle a white underscore symbol appears next to the fourth dot and flickers. There is some leftover text from the kernel boot still visible, but there is no graphical desktop. After this I have to hard reboot or shut-down. $ lshw -c video *-display UNCLAIMED description: VGA compatible controller product: CN700/P4M800 Pro/P4M800 CE/VN800 Graphics [S3 UniChrome Pro] Vendor: VIA Technologies, Inc. physical id: 0 bus info: pci@0000:01:00.0 version: 01 width: 32 bits clock: 66MHz capabilities: pm agp agp-2.0 vga_controller bus_master cap_list configuration: latency=64 mingnt=2 resources: memory:f0000000-f3ffffff memory:d1000000-d1ffffff

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  • Google Analytics: Do unique events report as unique visits when triggered on pages other than your own domain?

    - by Jesse Gardner
    We just recently attached a SWF to our Brightcove video player to report various events back to Google Analytics. We're also tracking page views with a standard GA snippet on the page where the player is embedded. As I understand it, because a unique has already been recorded for the page, any event being triggered by the player is getting associated with that unique. However, we allow people to embed the video player on other websites. All of the event data started pouring into the Events section as expected, but we noticed a dramatic uptick in unique visitors on the site (nearly double) while the pageview count stayed relatively unchanged. Disabling event tracking brought the traffic back down to average levels. I should also add that in the Pages section of Event tracking we're seeing URLs for other sites where the player has been embedded; but this data isn't showing up in the Content section. It seems counterintuitive, but does GA count an event fired as a unique visit even if it's triggered from some place other than your website? Is so, there any way to trigger an event in the events section without it reporting to the unique visitor count?

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  • Using onboard and pci-e graphics card at the same time

    - by Endle
    Hello wonderful people. I know there are several other posts with similar questions. I also know how to use Google. I also have read up on posts discussing bumblebee, crossfire, ati catylist and many other interesting topics. I would just like someone to give me advice on how to use the onboard and pci-e graphics at the same time. I know the computer is capable of doing this. It works in Windows. I can use the VGA and DVI onboard port and the HDMI port of the add on card all at the same time. Works great in Windows 7, In Ubuntu, it seems only one or the other will work. I can use any combination of two displays on either adapter: VGA and HDMI..HDMI and DVI..so forth and so on. I have started experimenting with xorg.conf files, but have not been able to get any of them to work. Here is my last attempt at writing an xorg.conf file: Section "ServerLayout" Identifier "X.org Configured" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" LeftOf "Screen0" Screen 2 "Screen2" LeftOf "Screen1" InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Device" Identifier "Onboard Video" Driver "radeon" BusID "PCI:01:05.0" EndSection Section "Device" Identifier "Graphics Card" Driver "radeon" BusID "PCI:02:00.0" EndSection Section "Monitor" Identifier "CRT2" Option "VendorName" "ViewSonic" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "DVI1" VendorName "ACR" ModelName "P224W" Option "DPMS" EndSection Section "Monitor" Identifier "DVI2" Option "VendorName" "Acer" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Screen" Identifier "Screen0" Device "Onboard Video" Monitor "CRT2" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1280x1024" EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Graphics Card" Monitor "DVI1" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1920x1080" EndSubSection

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  • TechEd 2012: Fast SQL Server

    - by Tim Murphy
    While I spend a certain amount of my time creating databases (coding around SQL Server and setup a server when I have to) it isn’t my bread and butter.  Since I have run into a number of time that SQL Server needed to be tuned I figured I would step out of my comfort zone and see what I can learn. Brent Ozar packed a mountain of information into his session on making SQL Server faster.  I’m not sure how he found time to hit all of his points since he was allowing the audience abuse him on Twitter instead of asking questions, but he managed it.  I also questioned his sanity since he appeared to be using a fruit laptop. He had my attention though when he stated that he had given up on telling people to not use “select *”. He posited that it could be fixed with hardware by caching the data in memory.  He continued by cautioning that having too many indexes could defeat this approach.  His logic was sound if not always practical, but it was a good place to start when determining the trade-offs you need to balance.  He was moving pretty fast, but I believe he was prescribing this solution predominately for OLTP database prior to moving on to data warehouse solutions. Much of the advice he gave for data warehouses is contained in the Microsoft Fast Track guidance so I won’t rehash it here.  To summarize the solution seems to be the proper balance memory, disk access speed and the speed of the pipes that get the data from storage to the CPU.  It appears to be sound guidance and the session gave enough information that going forward we should be able to find the details needed easily.  Just what the doctor ordered. del.icio.us Tags: SQL Server,TechEd,TechEd 2012,Database,Performance Tuning

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  • Create Your Own Quick Calculator Function for the Terminal

    - by The Geek
    If you’re anything like me, you’ve always got a Terminal window open, and you probably have even assigned a hotkey to bring it up anytime. So why open up the boring calculator when you can solve equations right there on the command line? This is a simple method for creating a calculator using the built-in function support in the Bash shell. Essentially all we’re doing is assigning the question mark to run the bc command with whatever arguments you type after it. Latest Features How-To Geek ETC RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image Vintage Posters Showcase the History of Tech Advertising Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One Firefox Personas Arrive on Firefox Mobile Focus Booster Is a Sleek and Free Productivity Timer What is the Internet? From the Today Show January 1994 [Historical Video]

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  • How can I render a semi transparent model with OpenGL correctly?

    - by phobitor
    I'm using OpenGL ES 2 and I want to render a simple model with some level of transparency. I'm just starting out with shaders, and I wrote a simple diffuse shader for the model without any issues but I don't know how to add transparency to it. I tried to set my fragment shader's output (gl_FragColor) to a non opaque alpha value but the results weren't too great. It sort of works, but it looks like certain model triangles are only rendered based on the camera position... It's really hard to describe what's wrong so please watch this short video I recorded: http://www.youtube.com/watch?v=s0JqA0rZabE I thought this was a depth testing issue so I tried playing around with enabling/disabling depth testing and back face culling. Enabling back face culling changes the output slightly but the problem in the video is still there. Enabling/disabling depth testing doesn't seem to do anything. Could anyone explain what I'm seeing and how I can add some simple transparency to my model with the shader? I'm not looking for advanced order independent transparency implementations. edit: Vertex Shader: // color varying for fragment shader varying mediump vec3 LightIntensity; varying highp vec3 VertexInModelSpace; void main() { // vec4 LightPosition = vec4(0.0, 0.0, 0.0, 1.0); vec3 LightColor = vec3(1.0, 1.0, 1.0); vec3 DiffuseColor = vec3(1.0, 0.25, 0.0); // find the vector from the given vertex to the light source vec4 vertexInWorldSpace = gl_ModelViewMatrix * vec4(gl_Vertex); vec3 normalInWorldSpace = normalize(gl_NormalMatrix * gl_Normal); vec3 lightDirn = normalize(vec3(LightPosition-vertexInWorldSpace)); // save vertexInWorldSpace VertexInModelSpace = vec3(gl_Vertex); // calculate light intensity LightIntensity = LightColor * DiffuseColor * max(dot(lightDirn,normalInWorldSpace),0.0); // calculate projected vertex position gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment Shader: // varying to define color varying vec3 LightIntensity; varying vec3 VertexInModelSpace; void main() { gl_FragColor = vec4(LightIntensity,0.5); }

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  • XML Rules Engine and Validation Tutorial with NIEM

    - by drrwebber
    Our new XML Validation Framework tutorial video is now available. See how to easily integrate code-free adaptive XML validation services into your web services using the Java CAMV validation engine. CAMV allows you to build fault tolerant content checking with XPath that optionally use SQL data lookups. This can provide warnings as well as error conditions to tailor your validation layer to exactly meet your business application needs. Also available is developing test suites using Apache ANT scripting of validations.  This allows a community to share sets of conformance checking test and tools . On the technical XML side the video introduces XPath validation rules and illustrates and the concepts of XML content and structure validation. CAM validation templates allow contextual parameter driven dynamic validation services to be implemented compared to using a static and brittle XSD schema approach.The SQL table lookup and code list validation are discussed and examples presented.Features are highlighted along with a demonstration of the interactive generation of actual live XML data from a SQL data store and then validation processing complete with errors and warnings detection.The presentation provides a primer for developing web service XML validation and integration into a SOA approach along with examples and resources. Also alignment with the NIEM IEPD process for interoperable information exchanges is discussed along with NIEM rules services.The CAMV engine is a high performance scalable Java component for rapidly implementing code-free validation services and methods. CAMV is a next generation WYSIWYG approach that builds from older Schematron coding based interpretative runtime tools and provides a simpler declarative metaphor for rules definition. See: http://www.youtube.com/user/TheCAMeditor

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  • Prepare For Oracle Certification Exams With Confidence

    - by Brandye Barrington
    Empower yourself to put your best foot forward on exam day! Oracle Certification Exam Candidates, test with confidence using preparation tools created by Oracle and Oracle's only Authorized Practice Test Provider, Kaplan SelfTest. Oracle wants to help protect your investment of time and money by offering tools to help you be as prepared as possible for your certification exam as well as your future job role. Use these valuable tools to get the most out of your exam preparation: Online Exam Preparation Seminars, Online Practice Tests and the new free Online Demos from Kaplan SelfTest. FREE ONLINE DEMOS Choose from 1Z0-851 Java 6 Programmer Certified Professional or 1Z0-047 Oracle Database SQL Expert. Get a feel for the type and difficulty of questions on the Oracle Certification exams and determine if you are ready for the exam or if you need more preparation. This is a powerful tool that will help you plan your preparation and make the most of your investment. Access Free Online Demos Now ONLINE EXAM PREPARATION SEMINARS These one-day self-paced streaming video seminars are 100% focused on exam preparation. The streaming video format lets you fast forward, rewind, and replay at your own pace so that you can identify and close any knowledge gaps before taking the exam. The Exam Prep Seminar structures your studying - so you don't have to. Access Online Exam Preparation Seminars ONLINE PRACTICE TESTS Test your knowledge with Kaplan SelfTest Practice Exams. These practice tests are one of the most effective ways to prepare for your Oracle Certification exam by helping you self-assess your knowledge using realistic exam simulations. You can purchase practice exams from Oracle with 30-day or 12-month access. Access Online Practice Tests Approach exam day with confidence using the tools above.

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  • Use a SQL Database for a Desktop Game

    - by sharethis
    Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ and it uses OpenGL. Data Centered Design Decision My design decision is to use a data centered architecture where there is a global event manager and a global data manager. There are many components like physics, input, sound, renderer, ai, ... Each component can trigger and listen to events. Moreover, each component can read, edit, create and remove data. The question is about the data manager. Whether to Use a Relational Database Should I use a SQL Database, e.g. SQLite or MySQL, to store the game data? This contains virtually all game content like items, characters, inventories, ... Except of meshes and textures which are even more performance related, so I will keep them in memory. Is a SQL database fast enough to use it for realtime reading and writing game informations, like the position of a moving character? I also need to care about cross-platform compatibility. Aside from keeping everything in memory, what alternatives do I have? Advantages Would Be The advantages of using a relational database like MySQL would be the data orientated structure which allows fast computation. I would not need objects for representing entities. I could easily query data of objects near the player needed for rendering. And I don't have to take care about data of objects far away. Moreover there would be no need for savegames since the hole game state is saved in the database. Last but not least, expanding the game to an online game would be relative easy because there already is a place where the hole game state is stored.

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  • Encapsulate standard C functions?

    - by Jack Stout
    While studying the C programming language and learning safe practices, I'm inclined to write a layer of functionality over several parts of the standard library. This would serve two purposes: I could use standard parts of the language in ways that feel more familiar or rational to me, and I could easily replace that functionality with my own, if I needed to. I could benefit from this, but should I do it? As an example, we can consider memory management. If I've written malloc() into the constructors of each of my objects, then decide that I need to handle memory allocation on my own, I have to edit the constructor associated with every object. By referencing my own function, I can change the contents of that function without writing a new constructors. It seems obvious that I should do this, but I'm used to Python. I'm extremely comfortable in that environment and have no problem linking to any part of the standard library from any part of my program because I know I will almost certainly leave that relationship untouched for the life of the project. The situation I'm running into with C feels like I'm trying to hide the language from myself. Will writing a layer of functionality over the C standard library help me in learning the language and developing a codebase, or will it stifle my understanding going forward?

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  • 11.10 system crashes for no apparent reason [closed]

    - by varanoid
    I'm relatively new to Linux, and while I know a fair amount about computers and programming, it certainly isn't my specialty. I have a dual boot with Windows 7, and it has been working very well for me until recently. Just randomly the computer will freeze. The last time I was smart enough to keep the System Monitor open when it happened, and it looks like at the time of freezing "bash" and a bunch of other processes that I don't recognize seem to have flooded the memory. So it looks like my memory is getting overloaded and this is what is crashing the system, but I honestly have no idea what could be doing it. Generally I have a bunch of programs running, but they don't take much RAM or CPU: Transmission, Libre Office Writer, Firefox, Empathy, and Banshee. Sometimes I also have Text Editor and Terminal open, but it crashes regardless. When it crashes, it seems that all of the programs are working fine but things like windows, the taskbar, and operations like Alt+Tab just stop working properly or at all. Sometimes the mouse and keyboard freeze and I have to power off manually. Other than that I don't know what the problem is. The only irregularity I've experienced is that I can't download "Debian package management system" even though other updates download fine.

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  • Disable touchpad tap to click on Oneiric ocelot

    - by AWE
    You've heard this a million times but the "tap to click" is a pain in the behind and I want to disable it. There is no touchpad in gpointing-device-settings and neither in mouse and touchpad in system settings. I've tried some commands in terminal but it's all crap. Dconf-editor doesn't react. How about solving this once and for all? xinput list: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=13 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Power Button id=9 [slave keyboard (3)] ? Sleep Button id=10 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=11 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] ? Dell WMI hotkeys id=14 [slave keyboard (3)]

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  • Access Control Service: Walkthrough Videos of Web Application, SOAP, REST and Silverlight Integration

    - by Your DisplayName here!
    Over the weekend I worked a little more on my ACS2 sample. Instead of writing it all down, I decided to quickly record four short videos that cover the relevant features and code. Have fun ;) Part 1 – Overview This video does a quick walkthrough of the solution and shows the web application part. This includes driving the sign in UI via JavaScript (thanks Matias) as well as the registration logic I wrote about here. watch Part 2 – SOAP Service and Client The sample app also exposes a WCF SOAP service. This video shows how to wire up the service to ACS and hows how to create a client that first requests a token from an IdP and then sends this token to ACS. watch Part 3 – REST Service and Client This part shows how to set up a WCF REST service that consumes SWT tokens from ACS. Unfortunately there is currently no standard WIF plumbing for REST. For the service integration I had to combine a lot of code from different sources (kzu, zulfiq) as well as the WIF SDK and OAuth CTPs together. But it is working. watch Part 4 – Silverlight and Web Identity Integration This part took by far the most time to write. The Silverlight Client shows ho to sign in to the application using a registered identity provider (including web identities) and using the resulting SWT token to call our REST service. This is designed to be a desktop (OOB) client application (thanks to Jörg for the UI magic). watch code download

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  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

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  • Will Unity skills be interchangeable?

    - by Starkers
    I'm currently learning Unity and working my way through a video game maths primer text book. My goal is to create a racing game for WebGL (using Three.js and maybe Physic.js). I'm well aware that the Unity program shields you from a lot of what's going on and a lot of the grunt work attached to developing even a simple video game, but if I power through a bunch of Unity tutorials, will a lot of the skills I learn translate over to other frameworks/engines? I'm pretty proficient at level design with WebGL, and I'm a good 3D modeller. My weaknesses are definitely AI and Physics. While I am rapidly shoring up my math, and while Physics is undeniably interesting there's only so many hours in the day and there's a wealth of engines out there to take care of this sort of thing. AI does appeal to me a lot more, and is a lot more necessary. AI changes drastically from game to game, is tweaked heavily during development, and the physics is a lot more constant. Will leaning AI concepts in Unity allow me to transfer this knowledge pretty much anywhere? Or will I just be paddling up Unity creek with these skills?

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  • PARTNER News: Tips and Guidelines from Avago (formerly LSI)

    - by Zeynep Koch
    In this blog write-up we would like to focus our attention to one of our IHV partners, Avago (formerly LSI) . Avago and Oracle have been collaborating at many levels for many years.  At the lowest level, Avago and Oracle engineer solutions to inbox advanced features in our I/O device drivers.  We collaborate to test, verify and optimize these drivers in Oracle Linux with Unbreakable Enterprise Kernel. Both LSI Nytro and Sun F-Series PCIe flash devices are supported inbox in Oracle Linux with Unbreakable Enterprise Kernel. By collaborating early in the engineering design cycle we can find and resolve issues sooner and deliver to the end-customer a fully optimized platform for I/O efficiency and data protection.  Hear more about the partnership and benefits in this podcast  LSI and Oracle Partnership. Avago had also been working on technical whitepaper and video whiteboard to explain some of the optimizations you can achieve by using smart flash cache with Oracle Linux.  Technical Paper: Improve Database Performance Using Sun Flash Accelerator Card, Database Smart Flash Cache and Oracle Linux Video: Improving DB Performance with Database Smart Flash Cache If you want more information about the partnership and product benefits, you can visit the LSI Oracle alliance page. 

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  • nVidia 9800 GTX+ X11 fails to initialize. no unity or lightdm

    - by rlemon
    I have just upgraded my work pc to 12.04 (not upgrade, fresh install), installing updates during the install, and after everything has loaded (with no errors) and I restart I get brought to console 1 tty login. Console 7 looks like this: IIRC I did not have to finagle with my drivers on 11.10 to get this card working. If this is in fact a driver bug I will remove this post and submit the bug but i'm not 100% confident that it is. I attempted to run unity --reset and got this: Lastly I tried $ sudo apt-get install nvidia-current which tells me nvidia-current is already the newest version. so I ran $ sudo dpkg-reconfigure nvidia-current which says /usr/sbin/dpkg-reconfigure: nvidia-current is broken or not fully installed. Anything I can try from here would be awesome. Currently the only way to get the system up and running was to shut down, plug one of my monitors into the onboard video, enable the onboard video card from the BIOS, then boot back up (and on my single monitor everything is fine). update So I have been able to boot fresh with the ext card plugged in as long as I don't take the updates with the install. past this if I only install the nvidia drivers (nvidia-current or nvidia-current-updates) from the main server (or canadian) I then get the problems.. My proposal; which I don't know where to look for: Can I try installing the previous version of this driver? In the past, on another machine I had issues with my NIC driver being funky... downgraded to the previous driver and bam everything was merry and well.

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  • Creating movement path displays in a top-down 2d RTS

    - by nihohit
    My game is a top-down 2d RTS coded in C# using SFML's libraries. I want that during unit selection, a unit will display it's movement path on the map. Currently, after the path is computed as a list of directions ({left, up,down, down, down, left}, as an example), it's sent to the graphical component to create it's UI equivalent, and here I'm having some problems. current, these I've checked three ways to do it: compute the size of the image (in the example above it'll be a 3*2 rectangle) and create an invisible rectangle, and then go over the directions list and mark each spot with a visible point, so as to get a continous line. This system is slightly problematic because of the amount of large images that I need to save, but mostly because I have a lot of fine detail onscreen, and a continous line obstructs the view. again, compute the size of the image, but now create several (let's say 4) invisible images of that size, and then instead of a single continous line I'll switch between the four images, in each will appear only a fourth of the spots, in a way which creates a path animation. This is nicer on the eye, but here the memory demands, and the amount of time needed to compute each such image-loop is significant. Just create a list of single markers, each on a different spot on the path. This is very quick & easy on memory, but too sparse. Is there a simple or resource-light system to create path-animations?

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  • ATI HD5450 w/ Ubuntu 14?

    - by Oliwb
    So, I'm running Ubuntu 12.04 right now. Last night I realised that I'm way behind as we're up to 14! Decided to run the updater and figured I'd take the path of least resistance (but lengthy choice) of going 12.04 - 12.10 - 13.xx - 14.xx. So I download the first packet and then get an error message about my graphics card perhaps not working in 12.10. Now part of the reason I was looking to upgrade is because I get (and have always had) this strange occasional flickering - now that I have two screens it's just on the second monitor.....oddly this is not the same port that was giving issues before). The graphics card is an ATI Radeon HD5450 and I have the Catalyst (I think it's 13 or 14) driver installed - last night. It could be that the graphics card has never worked properly...I bought the PC new and with an "upgraded" video card and it's always suffered with this flicker. I just figured that the drivers weren't right or something. So I have 3 questions: 1) is my video card broken or is the driver letting it down and causing the flicker? 2) will it be able to handle the upgrade to 14 via 13? Or should I cut my losses and get something newer? 3) if I should get something newer....what should I get ( Thanks in advance....

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